Asmongold Reacts to "The MMORPG Genre Is Dead To Me"

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Asmongold TV

Asmongold TV

2 жыл бұрын

Why do MMOs don't feel as comforting anymore? All that's left are the warm memories of WoW from 2010. All we have today are unfinished games that milk players with Pay-To-Win. But what if it's the opposite and we're in the Golden Age of MMORPG? (by KiraTV)
Original Video:
The MMORPG Genre Is Dead To Me
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Пікірлер: 1 500
@KiraTV1
@KiraTV1 2 жыл бұрын
Part of the reason videos like this are so cool for me to make, is the fact it sparks a discussion like this and people always have different takes on it and they usually come from a place of love for what we either grew up enjoying or currently still do. Thanks as always for watching
@tordb
@tordb 2 жыл бұрын
All you've done for the past few months is criticize NFT's and cryptocurrency. Your channel has fallen off the bandwagon bigtime, considering there are still MMO's still out there in abundance.
@Roge9
@Roge9 2 жыл бұрын
@@tordb oh I'm sorry does his channel revolve around your personal preference?
@ristopaasivirta9770
@ristopaasivirta9770 2 жыл бұрын
Great video and I think this is not just a thing in MMO's, but gaming in general.
@kaitoshirokami
@kaitoshirokami 2 жыл бұрын
@@tordb let the man do what he wants to do. Stop being a pain for people online.
@FijianSouljah1312
@FijianSouljah1312 2 жыл бұрын
@@tordb don’t care + didn’t care
@thorinpeterson6282
@thorinpeterson6282 2 жыл бұрын
Asmon has reached MMO enlightenment. By detaching himself from desire, the desire for a better MMO, he has removed himself from suffering.
@malcolmjay1660
@malcolmjay1660 2 жыл бұрын
🧠
@zentar2646
@zentar2646 2 жыл бұрын
MMO Nirvana
@thenoobgamer95
@thenoobgamer95 2 жыл бұрын
Galaxy brain
@DJayFreeDoo
@DJayFreeDoo 2 жыл бұрын
nah its just a case of something being easier said than done.
@DanielAnderssson
@DanielAnderssson 2 жыл бұрын
Life is the real MMO
@TheDarthranc0r
@TheDarthranc0r 2 жыл бұрын
One of my favorite memories was in EQ me and a friend were trying to get the dagger from Ambassador D'vinn in the crushbone fort. This guy who was way higher level kept KSing us and laughing about it. We went to our guild and one of the most well know and high level Magicians said he'd be right there. He ran in and just kept killing the guy over and over, found out his guild, went to the guild leader and had the guy reprimanded for his action. He proceeded to sit there for the next hour letting us loot as many daggers as he dropped so not only did we each get the dagger but he made sure we got enough to start selling them. It was pretty epic and one of the most memorable moments I've ever had in a MMO.
@Ganknasty_
@Ganknasty_ 2 жыл бұрын
Crushbone was one of the best zones ever 😁
@NazzyDragon
@NazzyDragon 2 жыл бұрын
I miss those types of days! I feel we'll never have them again though, sadly.
@aaronalbertson8670
@aaronalbertson8670 2 жыл бұрын
@@NazzyDragon let us only pray that Ashes of Creation conjures some small spark of what we used to experience.
@EQOAnostalgia
@EQOAnostalgia 2 жыл бұрын
@@danwilliams1920 For most of us EQ was lightning in a bottle. Came and then gone, never to return... not really anyway.
@boogieboo5085
@boogieboo5085 2 жыл бұрын
I still have PTSD from all the "TRAIN TO ZONE!" spammed any time a pull went bad.
@5H4D3
@5H4D3 2 жыл бұрын
I'm chasing the feel I had when I started WoW back in TBC, I know I'll never have that feel again, at least not for a long time. I'll come across a game that sparks that feel for the first 10-20-30 hours, then I'll just learn the works of it and slowly delve back into uninterest as I start working the numbers and min-maxing instead of just playing.
@phuse99
@phuse99 2 жыл бұрын
Chat is too fucking young and stupid to even have their opinion on this matter. First of all, These game developers are employing psychologists to make the games more and more addictive, they are doing this its not up for debate, the games are psychological projects to make people as addicted as possible and are ever more predatory in system designs to squeeze money out of players. This was not the case with the original MMO's of the 90's and 00's. Yes they were designed to keep you subscribed to them, but they were not nearly as predatory in nature, the game developers were much, much closer to the philosophy of 'just making a good game' than they are now. The other problem is the corporate behavior, they have way too many corporate overlords to appease now and a game failure now is too costly to a developer. This isn't 90's SOE or Blizz making a game they enjoyed in their garages, its corporate boards answering to other corporate boards to make the most profit possible in one release, in a nutshell the innocence of the game is lost over squeezing out more quarterly earnings. Us 30+ year old's got to see a business sector in it's infancy when it still had it's innocence and that is what the younger people will never understand. Sorry for the essay, but these Twitch chatters act like they know the answers to events they didn't even witness and it just kills me.
@loverofbigdookies
@loverofbigdookies 2 жыл бұрын
Actually true. If you're like 22 right now you just don't quite have the perspective yet.
@quillcannon
@quillcannon 2 жыл бұрын
I feel your frustration, man. The thing is, there's not a damn thing we can realistically do about it. Even if you and I decide to "vote with our wallets" and boycott, not only will the whales not join us, they would be incapable of joining us if they wanted to. They're too far gone and are kept reeled in with sunk cost, and as long as they exist, the game industry will not hear our voices. God bless indie developers for keeping things fresh, innovative, and for echoing the old innocent, creativity-driven game industry you described so accurately.
@phuse99
@phuse99 2 жыл бұрын
@@loverofbigdookies Exactly, its not ageist, it's just they lack perspective and they will never understand how different life before the smart phone was, and most importantly how small the internet was back then.
@phuse99
@phuse99 2 жыл бұрын
@@quillcannon I totally agree. It's a lost cause, the future has already been decided. The best we can hope for is an Elden Ring of MMO's to come by and completely bewilder these corporations with its success, here's to hoping Ashes of creation can do that- I think its really my last shred of hope in gaining back what we once had.
@phuse99
@phuse99 2 жыл бұрын
@@F4c2a I have the answer for you, because it was hand crafted to create a unique experience and be an actually RPG online, that is not what we are getting these days, we are getting algorithmic testing group approved content to cast the widest net of appeal they can. I mean look at Aion, Tera, BDO, Lost Ark it literally looks like they used the same armor assets from every game, it's a paid copy paste experience.
@Dendrin86
@Dendrin86 2 жыл бұрын
As a thirty-something gamer, whenever I see these kinds of videos, it really resonates in me and I always end up asking myself a question: Do "younger" gamers enjoy these new games and mechanics like "we" did back in the day? :) I am really genuinely interested about that.
@-PureRogue
@-PureRogue 2 жыл бұрын
No , because they get .. by same things we do , watch videos how to minmax , swipe , quit and hop to next game, it is true that your priorities change with age and getting experience when you first saw video game will probably not going to happen, but I don't think that it has to much to do with how we have changed , but more to do with how we approach games and because of systems that mentally invalidate content making it feel like waste of time.
@Dendrin86
@Dendrin86 2 жыл бұрын
@@-PureRogue Hmm, you might be on something there :) I never wanted to minmax back in the day, just log in and kick ass with my group. It might be bacause there were like two "walthrough" written documents about game on the whole internet altogether, no content of this kind appeared on my feed (there was none). Man I hear you about that "lets skip levels/grind pay-to-win/progress" mechanics... It really, really invalidates almost everything I do in MMOs, to the point that I feel a bit bitter for the time I had to put in to accomplish something someone else just skipped. My go-to game was Star Wars Galaxies, it didn´t have that good combat or story, but man, that community... It kept me on just grouping up and roleplaying.
@phuse99
@phuse99 2 жыл бұрын
I would argue no they don't. They will never experience that, hence the disconnect.
@Dendrin86
@Dendrin86 2 жыл бұрын
@@phuse99 Its kinda sad really, I still remember that intense joy I had from all those interactions with other players, as well as being asked how to do thing from lower level players. Of course I wanted that 60 (70 or whatever level cap was those days), but there was no rush, we would excitedly talk about all cool stuff we found on *cough* forums or other media... And it kept us hooked for a long time.
@Dendrin86
@Dendrin86 2 жыл бұрын
@@bigbay1159 No no, I surely don´t want to imply I know best, I may have some historical knowledge about MMOs or other games, but I sure see these kinds of opinions often, as do feel myself that way, so I was genuinely just interested, if its as fun to game and to game with other people like back in the day. Thats great that your nephew loves games with the same passion, its always nice to hear! :)
@garuda4361
@garuda4361 2 жыл бұрын
GW2 still has that element where you can only look a certain way by playing and completing content. Yes you can buy some cool skins from the store with real cash but most of the real unique and legendary skins can only be obtained by playing.
@rauusu
@rauusu 2 жыл бұрын
As someone who lost interest in MMO's back in the early 2000's and had a brief stint with FFXIV a couple years ago, it is interesting to see how the genre has evolved (and devolved) and the perspectives of people knee deep in them today.
@SOOTHFM
@SOOTHFM 2 жыл бұрын
I would say that "dice roll" was always a big part of MMO RPG and everyone was fine with it back then but the fact that nowadays you can just swipe your card and have higher chances etc changes things. Back then it was all up to your luck, play time or your skill now it is all up to how big is your wallet and this is the main issue.
@Ecliptor.
@Ecliptor. 2 жыл бұрын
Not only that, but back then, if the item dropped it and you got it that was it. Now it has to drop with the proper stats, or in the case of LA, you upgrade it by rolling dice over and over. It's complete and utter bullshit nowadays, the mmorpg genre is on life support.
@Ecliptor.
@Ecliptor. 2 жыл бұрын
@@joelhodoborgas Everybody knows that. The issue is how many times you have to roll per item.
@The_Babe
@The_Babe 2 жыл бұрын
@@JayceCH. that's why I way prefer point buy in D&D 5th edition
@jebbi2570
@jebbi2570 2 жыл бұрын
Yep I also hate the argument that its only cosmetic. You might as well say its just a game and made it pay to win.
@jcon2060
@jcon2060 2 жыл бұрын
@@JayceCH. Holy fuck you just described irl.
@jordon_9333
@jordon_9333 2 жыл бұрын
Played WoW since the launch, loved it, loved it all the way through to cata and then just couldn't get into it, until Legion, which brought it all back for me, the nostalgia, the fun, everything, what an expansion, but since then I've gone back to not enjoying it, I stopped playing in BFA, Shadowlands held my attention for a few weeks but it just wasn't for me, Classic is fun though
@mike4088
@mike4088 2 жыл бұрын
My exact same experience.
@Grom8P
@Grom8P 2 жыл бұрын
Had a similar Experience.The main difference is I don't find classic fun anymore; to me it was just a nostalgia trip. Maybe I don't care for MMOs as much as I used to... MMOs focus too much on just getting to endgame and, to me, when you get there it turns out to be lackluster at best.
@ptla.2361
@ptla.2361 2 жыл бұрын
I was surprised how good legion was, I wonder what inspired that
@lukeluckynblue1873
@lukeluckynblue1873 2 жыл бұрын
played wow since TBC to start of WOD wod literally killed my passion for wow because they changed how the game works enchants no longer like it used to be they scraped gems they scraped stats and replace it with new ones for me wow back in tbc wotlk or even cata was all about my character customization and how to make my char OP as hell throught dungeons and raids or PVP and u could use profesion to enhance your character even more But ever since WOD profesions are useless ... yes LEGION was one of a KIND experience because they literally copy pasted diablo 3 progresion to game :D and diablo 3 progresion is GOOD but the game itself is playable for 2 weeks max if you go with new character Wow on the other hand was better with diablo copy pasta because wow is SLOWER because you are limited by your group but it was fun to play because whatever you did you droped a piece of gear...your progresion was good and classes felt FINE TO play but BFA removal of weapon showed us what people told us during LEGION alpha when they remove weapons you will see in how bad state this game is and it was TRUE BFA showed us that blizzard killed classes for a SHORT TERM hype and they did go further with it and now we are in shadowlands with copy pasted system from LEGION but they once again scraped gearing and replace it with a CLASSIC feel like progresion where you WORK for 1 piece of loot a lot of time but they do not undersstand that seasonal game can't be SLOW in terms of progresion it's hard to explain this
@lukeluckynblue1873
@lukeluckynblue1873 2 жыл бұрын
@@ptla.2361 Legion systems and gameplay was literally just copy pasta from diablo 3 from loot droping and showering you with everything to randomness of your stats to leggo weapons and leggo items droping randomly from content to high numbers and fast gameplay all that was copy pasted from DIABLO 3 because diablo 3 in 2014 had new expansion called reaper of souls and that was a KIND a succesfull game so they went and just put it into WOW mix it up with wow features M+ is literally Grifts from diablo
@XareSwe
@XareSwe 2 жыл бұрын
You know what I miss in MMORPGs? Actual RPG progression for items. The Heroic, Fabled, Epic and Mythical quest-lines for the weapons in EQ2 was some of the best content I've ever experienced in an MMO.
@craventiger
@craventiger 2 жыл бұрын
Yup, including epic weapons in Everquest.
@chrissears5482
@chrissears5482 2 жыл бұрын
@@craventiger Asmongold often brings up the Scarab Lord quest line and how awesome it was. Everquest literally had a quest chain like that for every single class to get an amazing weapon
@chrissears5482
@chrissears5482 2 жыл бұрын
@@craventiger Many of them were even harder to acquire than the Scarab Lord was by a long shot.. They just werent time gated. I didn't get my epic weapon on my Warrior until I didn't even need it anymore because it took me years
@craventiger
@craventiger 2 жыл бұрын
​ @Chris Sears No kidding. Asmon often dismisses Everquest without truly understanding the game, its community building aspects, its loot/item system etc, and how it has shaped the present MMO market, ei the creative geniuses behind WOW. I feel he missed out on something truly special knowing what he enjoys the most.
@chrissears5482
@chrissears5482 2 жыл бұрын
@@craventiger the level grinding in EQ wouldnt fly in todays age with all the downtime, but that's what made it such a good social game. You couldn't do anything on your own for most classes, and you had enough time to talk to your group and make friends
@ygaudreault
@ygaudreault 2 жыл бұрын
From my experience, the big difference is that before the game's where grindy but there was not an option to just skip it by paying. This option kills the game.
@DangerBay
@DangerBay 2 жыл бұрын
when I got my mage set from blackwing lair it was the best feeling ever, I still remember walking around town in my robe that barely anyone had, it remains one of my best experiences to this day, it was so hard and so rewarding and fulfilling.
@Untolddead
@Untolddead 2 жыл бұрын
I think a big thing that make MMOs and basically all games less exciting for older players is the internet. Every game has a walkthrough online almost immediately. Everything is datamined before it even comes out. Every stat and skill has been evaluated by a calculus major before they've come out. There are no secrets anymore so games have lost their wonder in my opinion. Yes you can not use them but you maybe missing something. Especially on large games with hidden things. Before you didn't know what you're missing but now you know you are missing out. Of course knowledge also takes away the wonder. It reminds me of when I played VR at a friends house. I immediately was able to exploit the mechanics and didn't even have to move by cheasing the move bubble mechanic. I was told I wasn't playing it right but it was the most efficient way to play. For someone who's played a ton of games I easily was able to exploit the simple early VR games.
@huguesjosserand
@huguesjosserand 2 жыл бұрын
That's why you don't look at the Internet before playing. I am doing that with elden ring and it's the most amazing thing. I am sure I'll look up secrets and builds later on, but by that point I will ' have explored and felt the wonder to my hearts content. It is also why I can' t play mmos anymore. I can't play with people, because they would not want to play with me. But that's fine. I don't care that much.
@Sneezes_LoL
@Sneezes_LoL 2 жыл бұрын
Literally play FFXIV. None of that is an issue for that game
@hamanu666
@hamanu666 2 жыл бұрын
Exercise will power and resist the temptation until you have explored the area or tried the dungeon several times.
@Merknilash
@Merknilash 2 жыл бұрын
That’s a big part of it yes but tons of us played new world without knowing anything about it I think it’s the lack of innovation with the genre
@mithshude
@mithshude 2 жыл бұрын
@@Merknilash innovation doesn't help when players datamine the shit out of it and wont play with you unless you watch guides using lost ark as example; 90% of people refuse to go blind abyssals (this was week 1 btw) and keep spamming the "leave dungeon" thing if everyone doesn't know the mechanics. i was able to do them blind, and i was able to teach others to do them blind within 5 tries only giving simple explanations like "when boss goes middle and shields, nr 1 go up, 2 right,3 down, 4 left and we all spin clockwise, then take blades based on your number when debuff drops", it's not that difficult. basically yeah you can play the game single player for the most part, but any group content and people expect you to know everything at week 1 even
@crash_hunter8659
@crash_hunter8659 2 жыл бұрын
Back in the days we were adventurers like the developers. Not the pioniers, but the first colonists taming the wild lands of video gaming. Now we are looking at fancy attractions, recreations of the stories we told together, for every joe who is willing to pay. There is no adventure, you get in, an automatic system locks you safely and you go on your trip. Than you leave and when you wanna you can buy a second round. And don’t forget to buy a gift at the end, you can also share your amazing ride with your friends and the world!
@biggusy25
@biggusy25 2 жыл бұрын
Elden Ring feels more like WoW used to feel than any current MMO. I’m Discord more chatting with friends / family about bosses, builds, exploration, etc. I’m teaming up with people to do co-op open world and boss fights. And not even because I can’t beat the content on my own, it’s just fun to accomplish goals together where your build doesn’t matter, your class doesn’t matter, and your gear doesn’t matter, but at the same time those things all matter because they’re your canvas to create your own fantasy. Classic WoW and other old school MMOs were about the fashion show first and foremost. No transmog, no cosmetics that made you look like a max level raider at level 1. I can’t name a single item from a single MMO since WotLK, but I can look at your weapon in Elden Ring and know exactly which challenge you had to beat to get it, and how difficult (or simple) it was to obtain.
@AdamNicholsMusic
@AdamNicholsMusic 2 жыл бұрын
I just remember being younger, having a level 23 mage then seeing a Paladin with a cool Mace so I decided to reroll Paladin and levelled it to mid 20s to get that Mace from a class quest reward. Also getting gold together to buy beast slaying enchant from an enchanter because it looked so cool the red glow. Also remember seeing a voidwalker for the first time to I was levelling with my friend and being like what the hell is that!?! it's a pet!?!? Those days I miss. It wasn't about levelling the fastest, being the best, having the best gear, watching what pro streamers do to min max. It was about having fun with friends and going on an adventure. I honestly believe the only way we will get that feeling back is in the future when there is a crazy VR MMO, where nobody knows what they are doing or what to expect. Computer gaming has been figured out.
@benblack1180
@benblack1180 2 жыл бұрын
How would a VR mmo change this scenario? The problem is the speed at which information is aggregated and distributed. The internet is just different now sadly… mystery is dead.
@Shiftaws
@Shiftaws 2 жыл бұрын
Even with VR nothing will change. With how many more people play games and how easy it is to make a video and share it through social media games will always be figured out incredibly fast. Back in the day people certainly min maxed, rushed to 50 and followed top players to learn from. Just because you didn't do it doesn't mean it wasn't happening. Hell I remember playing Diablo 2 and going to the Gamefaqs forums to find the best Paladin build (Hammerdin) best runewords (Enigma, HOTO) and tons of other things like animation breakpoints for faster casting. The only difference nowadays is the speed knowledge is aquired.
@The86Ripper
@The86Ripper 2 жыл бұрын
Spot on brother.
@Ulve124
@Ulve124 2 жыл бұрын
That kind of experience with a new game can still happen, but it's unlikely now because games have become so P2W. Asmon keeps making examples of how the playerbase would ruin it by buying maraudon boosts with purchased gold etc. But it doesn't have to be that way, there are no GMs in classic wow as there were in vanilla because player experience was paramount back then. Now they just wanted a quick buck and that's what they got. Pump and dump the old successful game. The solution is a company that values player time more than their own pockets but it's unlikely to happen. We might never have a vanilla wow again but we can only hope.
@mikehoncho1005
@mikehoncho1005 2 жыл бұрын
The most fulfilled I ever felt in a game was when I beat Jad in RuneScape back in 2008, you get a fire cape that can only be earned by doing a really hard boss that you have to fight through 3 hours of mobs and carefully manage consumables. It makes the boss fight really anxiety inducing because 1 misclick on your prayer switching or forgetting to use a consumable and the boss can 1 shot you and you're out millions of gold worth of items and hours of your time. Back then if someone had a fire cape you knew they earned it, very few had it back then. Even players with a bunch of 99s and thousands of hours never got a fire cape because it was really difficult, at least for most of us. I'll never have that feeling in a game again and it really makes me kinda sad. RuneScape gets meme'd on but it had by far the best character progression and meaningful content. Getting your Ancients magic, skill capes, your first Abyssal Whip, getting a rare drop that can be worth literally thousands of dollars irl. God it was so good, and I wish I played it more because it was a masterpiece MMO tbh. Especially since I've experienced so many other games and mmos now.
@misterbean4125
@misterbean4125 2 жыл бұрын
Pre-EOC Rs will always be my favorite mmo.
@jestahead
@jestahead 2 жыл бұрын
And now in OSRS if you don't have a fire cape you're considered bad. The devaluing of achievements like that is one of the worst things that's happened to MMOs. Nothing's allowed to be special anymore.
@jdoe4983
@jdoe4983 2 жыл бұрын
@@jestahead Is a fire cape supposed to be impressive 15 years after its release?
@jestahead
@jestahead 2 жыл бұрын
@@jdoe4983 Well, I have one, so no, it's not impressive. But I kinda wish it still was, even if that would mean I didn't have one.
@jdoe4983
@jdoe4983 2 жыл бұрын
​@@jestahead There are new prestige items that took its place: Zuk helm, inferno cape, TOB/CM cox cosmetic kits. Games need to move forward, we can't just be stuck in the past all the time.
@ForeverFridayVideo
@ForeverFridayVideo 2 жыл бұрын
“I don’t know how those developers can do that man”. Yes we do? Remember Chris kaleiki and Kevin Jordan? They gave lots of insight to the design philosophy behind the classic era games: Lore was always secondary and the player was the story in their own words. “Leeroy Jenkins running into the rookery and wiping the raid” was the story and so on. They had a relatively simple life, but every server had its own unique “story” The problem is that they have a fucking narrative team. They force the lore on you and define your character in game now - so you have no real autonomy over your own “story” anymore. That human element can be achieved again imo 💯, but the dev team for a game like wow would have to shift their entire design philosophy.
@XDarkEcho
@XDarkEcho 2 жыл бұрын
So basically, they take the RPG out of MMORPG? Yeah, I can see that definitely. Another reason why I couldn't care about FF14's narrative and story, I mean, it has it's moments, but I really didn't like my character practically being the SAME character for every other player that plays through the narrative. A lot of fun times I had in older MMOs, mainly FF11, was the notion of having my own stories to tell, with and without my friends. Everyone had crazy stories to tell in that game; while in FF14, the only stories I hear are how someone may have wiped a raid or Primal trail in a funny way. I don't find those as definitive as say, how a duo of high level players took down a world boss on their own, or someone with a crazy build carried an entire party from being wiped because they knew how to play their respective build to it's strengths. You can't get stuff like that in FF14, at least, not to that degree. I do remember one moment in FF14 2.0, where my brother kited Titan Hard Mode as BRD, after our entire party wiped, and built in enough LB to raise us up. It was really clutch, and gave us a second wind to finally beat it. It's not that big of a story, and I'm sure there are many similar ones like it, but...those moments are pretty fleeting nowadays in 6.0 FF14, I bet. If anything, I have more stories on how toxic the community could be, than how much fun I had experiencing the game overall.
@ghevisartor6005
@ghevisartor6005 2 жыл бұрын
Destiny 1 didnt really have a narrative and lore was out of the game but people didnt really like such thing. Maybe cuz it was an fps rpg. People prefer it now with cutscenes and lore in game.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
@@XDarkEcho you hit the nail on the head with what I have been saying in the comments. A fucking online game with an in game economy isn’t an mmorpg it’s an online game. RPG is about making your own story, picking your path. This is exactly why I’m not going to play lost ark ever again. Everyone’s doing the same thing, getting the same gear
@kooken58
@kooken58 2 жыл бұрын
There use to be a time in MMO when it wasn't always "chasing a bigger number" but chasing cool and unique gear. Or, you got to a point where your build was complete. In DAoC, there were stat caps on every stat. And it was impossible to max out every stat, the goal to gearing was trying to find that perfect build template that suited your playstyle. I've never seen any other MMO do it this way. It's always a never ending gear chase for just bigger numbers.
@CubicleJ0ckey
@CubicleJ0ckey 2 жыл бұрын
Exactly! It used to be more interesting and not just an incremental numerical increase. Thinking back to FFXI, you could pick up gear in the mid-levels (if you farmed for it) that would last you pretty much forever. Now it’s just increasing one stat…that’s actually not a stat: item level
@gallowayow8672
@gallowayow8672 2 жыл бұрын
Its because these companies are creating a massively multiplayer online game (mmo) rather than creating a mmorpg, what comes with the rpg aspect is the ability to create your own unique builds, with certain skills, items, paths, other things to do besides gear progression. It’s about role playing creating your own unique role you play as. That’s why I think lost ark is ass, everyone is doing the same thing. How’s that a role playing game, when everyone’s playing the same role
@Sleazoids
@Sleazoids 2 жыл бұрын
Guild wars 2 kinda
@Delta9Church
@Delta9Church 2 жыл бұрын
Ultima online launched in 1997 and had individual stat caps as well as an overall cap, which along with skill synergies made for very diverse character builds. For instance, you could max out swordsmanship and be pretty brutal, but if you also max anatomy then that skill boosts damage more because you know where to hit as well as how to hit. Hands down best MMO of all time and the fact it is still live 26 years later is the proof.
@gyderian9435
@gyderian9435 2 жыл бұрын
I'm really happy that I actually got to re-live the "golden era" when I started playing ff14. Last time that I had as much fun with mmos was with WoW back in 2005-2007
@ezaf5989
@ezaf5989 2 жыл бұрын
Cringe dead furry game
@rollingtim2164
@rollingtim2164 2 жыл бұрын
@@ezaf5989 so dead it sold out and had to stop selling Lmao
@manip1980
@manip1980 2 жыл бұрын
@@ezaf5989 i think you confused wow with ff. If any game is a furry fest, that would be wow. With taurens and worgens and vulperas and the rest of the furry force.
@gyderian9435
@gyderian9435 2 жыл бұрын
@@ezaf5989 I thought so too before I started playing it, glad I was wrong and tried it Edit: was my first final fantasy game aswell so went in pretty blind
@nasch3391
@nasch3391 2 жыл бұрын
the good thing is you can play once a week and still didnt missed a thing, comeback after months off also didnt missed a thing.
@neonxrunner7820
@neonxrunner7820 2 жыл бұрын
When u see a new game release date and u cant be sure that the game will be a final product, that alone, explains the game industry today. Incomplete and when they manage to finish, players already dropped from it. And they start to look for another ''new release date''. The cicle continues...
@IntegrityGames
@IntegrityGames 2 жыл бұрын
The excitement over those games used to revolve around being able to go on adventures with your friends. It was the social aspect more than anything else. Today, online social interaction is normal, there's nothing special about it, that magic is gone. So games have to be better, since they can't rely on that crutch anymore. No what we're left with is the realization that these games were never good.
@TomGiraffe
@TomGiraffe 2 жыл бұрын
I still remember my first friend on WoW. Burning crusade leveling i was a Night elf Hunter and me and a dude Riddel on the server duskwood was another Night Elf in duskwood and we hung out and quested together cause we were Night elfs. Became friends and Dungeoned and Raided with him throughout the rest of the expansion. Still remember the experiences but wonder how hes doing :)
@pilotmorgan8669
@pilotmorgan8669 2 жыл бұрын
Everquest again, the first 3D mmo, did this better than every game that came after. Items that allow you to cast spells, invisible, see invisible, speed boosts, you name it. Playing a warrior and having a clicky item that lets you go invisible is game changing and you keep that item forever in your bags. I started playing Everquest in 2000 and items I looted that first year are still in my bags and used on a daily basis 22 years later. And these items were rare, making them even more special. Pegasus cloak: allows you to cast levitate on yourself and is looted off an extremely rare spawn in a zone that makes the Barrens look small. Journeymen boots: A pair of boots you get from an obscure quest line turned in to a rare spawn that moves very fast. You had to give him 2 items and a so much coin you would be encumbered. This made actually catching him very hard. The boots give you a movespeed buff and on a warrior became a source of threat generation via buff spamming. This is what an mmo is supposed to be.
@craventiger
@craventiger 2 жыл бұрын
Well said. Long live Everquest and classic non-BOE items.
@kooken58
@kooken58 2 жыл бұрын
And there is DAoC's route of having stat caps and not being able to max everything out. Players created gear templates that suited your play style. Also many hated the Trial of Antlantis expansion but looking back I thought it was awesome. It introduced so many cool new types of gear with special effects, having to level up that gear, and then the Mastery Levels to do as well. All of these required groups of players to do. Seriously, all of these new MMOs have these great older MMOs to reference when it comes to gear and group content but they just go the lazy route of "More numbers."
@SmoothAsFelt
@SmoothAsFelt 2 жыл бұрын
In regards to the opening statement, I have been thinking these last couple weeks how much Elden Ring feels like the modern equivalent of what Zelda was to my older siblings when I grew up. I remember being a kid watching my older brothers play through Ocarina of Time, Majora's Mask, and plenty of other games too but those two stuck with me the most. I ended up playing wind waker and twilight princess once I was old enough to actually play myself instead of just watching them all the time, but even playing those games didn't quite feel the same to me. Playing Elden Ring though.. that magic came back again. It gives me hope for the future, and who knows, maybe some dev team as passionate and driven as Fromsoft will make a great MMO. Ashes of Creation looks like it has that passion at least, though obviously MMOs are so much larger in scope
@Kitsunary
@Kitsunary 2 жыл бұрын
While the systems for getting money out of players hasn't changed, the way they are presented has. Modern mmos don't hide the systems they use to get players to spend money as much because it causes players to spend more money, but at the expense of hurting the player's enjoyment of the game. It's why the whole UX debate with Elden Ring was a thing because user experience can drastically affect how enjoyable a game is even if the systems are fundamentally the same. This is a game design decision that modern games choose to make for the sake of profits over player enjoyment. However, those more willing to part with their money aren't going to feel the negative affects as much since they can just skip past it quickly by swiping.
@haoye2413
@haoye2413 2 жыл бұрын
What I missed in MMO is community and social aspect game offers. How a new raid will bring group of strangers together and become friends. How we are actually actively trying work together for something inside the game.
@appleseed4672
@appleseed4672 2 жыл бұрын
FFXIV is probably the one that comes the closest to this
@xtr0city
@xtr0city 2 жыл бұрын
This man just gave a spoiler warning for a movie from the 30s, that's next level.
@metallicakevin1
@metallicakevin1 2 жыл бұрын
I truly believe that Ragnarok Online was an MMO going in the right direction. It was huuuge, the game didn't hold your hand at all, no bs quest, and you could go wherever you wanted since lvl 1 pretty much (with some exceptions ofc). The sense of freedom, exploration, and discovery of that game was incredible. I still play it every once in a while, but I'm still hoping for a true spiritual successor.
@Leberdj
@Leberdj 2 жыл бұрын
100% agree with you, i enjoyed the combat system aswell where you could max attack speed, dodge etc and the card system was something that was huge when you got the right cards and worked toward them. If they did a HD remake with updated visuals, controls and QOL i would jump on that in a heart beat
@Azukach
@Azukach 2 жыл бұрын
I used to play it nonstop, good times nice people and less bots
@Leberdj
@Leberdj 2 жыл бұрын
@@Wardenaz I played before it even went pay to play, during the beta
@brentongallant5623
@brentongallant5623 2 жыл бұрын
I know this is late to mention, but my idea to force social interactions is to make walls for main quest, but instead of paying, make an option to recruit people to work together to do it, so either you feel rewarded for soloing it, or you enjoy content with others. Hopefully that idea would work. And trial and error may be able to refine it so it’s more consumer friendly.
@ivkuben4022
@ivkuben4022 2 жыл бұрын
As a young guy (18) who's been playing games since as long as I can remember, I didn't really understand why many older guys really hated a lot of the games I enjoyed as a kid and still enjoy now. Recently however I have made and effort to play older games like Deus Ex, Fallout 1 + 2, Thief, etc and it has really opened my eyes as to how kinda, well, shitty a lot of current games are, especially in the RPG and MMO genre. I was really excited to play classic wow when it came out because I never got to experience it the first time around and it pretty much ruined every other mmo for me lol. There's just no current MMO that comes close to the feeling of getting gear or finishing a dungeon or just talking to people and Ive kinda just fallen off the genre as a whole because of it. I really hope someone will be able to make an MMO that captures that for me but I'm not holding my breath. I remember dungeons and quests in wow more than my entire experience playing BDO or FF14 because I had to talk to and meet people to finish them. I feel like a lot has been lost in recent years in gaming, not just in mmos but in a lot of my favorite genres as a whole.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
There’s definitely mmorpgs and rpg games out there they offer this, they just aren’t mainstream, for whatever reason everyone is still trusting these triple A cash grab mmos that aren’t even mmorpgs
@ivkuben4022
@ivkuben4022 2 жыл бұрын
@@gallowayow8672 I agree with you on the RPG front, there are still tons of good rpgs out there, it just peeves me that the things I like about them aren't as mainstream as they used to be. As for MMOs, for most people, myself included, MMOs live and die on their population. Non-mainstream (for most games, not all) basically means dead. Can't really think of a non-mainstream MMO that is still thriving.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
@@ivkuben4022 it’s probably something that will be worked out, mmos in the past were all technological feats and provided something no other games could offer. Now it’s pretty expected. In my opinion, the main issue presently right now within the gaming world is how much of the focus is on profits, rather than creating a unique gameplay experience that feels rewarding. It’s honestly the meme about what people say about mmos, “ mobile game” such as lost ark. It’s a mobile game because it’s focused on profits, and profits alone, with over complicating things just to make money.
@majesticfool
@majesticfool 2 жыл бұрын
there's a few issues. the main one is the post-information age we live in. even before lost ark released, every single bit of the game has been done, analyzed and perfected. early mmos in the late 90s and early 2000s didnt have this problem. 2004/2005 wow ( when i played) you had to figure all this shit out on your own. discover it on your own, or with friends. that was the adventure. that was fun and rewarding. we'll never, ever have this again as long as the internet exists as it does today. The best way going forward would be an mmo that can do the pvp/hardcore/full loot thing properly (eg new world done right). You can't internet metagame pvp. It's why games like dota, league of legends and cs go are still so popular - because of the pvp element. mmos now are just a gear check with some youtuber telling you how to do a hard raid.
@Metallijosh100
@Metallijosh100 2 жыл бұрын
Yeh this is the fundamental problem. Even Elden Ring is super complex and mostly single player and yet basically everything about it is easy to find online (after just a month?) - it makes any online game basically impossible to keep fresh and magical feeling. The only solution I can see in a PVE sense is massive RNG. Basically 1000 different possible configurations for EVERY boss and every loot and everything, and then make the boss fights fun instead of super hard (so every group, no matter what RNG, will beat the boss in 3-5 attempts, so no one ever feels the need to min-max / google). Yes, people will still try and min max everything, but imagine if you hear "thunder hammer is the best wep for your class" but then you find it and it's only a 80 ilevel version with a crappy enchantment, so actually your 100 ilevel sword with some better enchantment is a better item, so whatever. The fundamental problem with this solution is that people will complain about this RNG, even if it makes the world feel alive and varied, people will hate when their shitty teammate gets a lucky drop, so I don't really know the way around that.
@novac1990
@novac1990 2 жыл бұрын
I agree. The biggest element is discovery and how information gets spread. Why come up with extravaganzies in lore or some mechanics when it can be solved by just googling. I remember being young and creating inventions in mine craft with my freinds. Like a mine cart rail system that would connect all out bases by constructing a redstone rail system. Or a half assed gardening system using water to harvest plants and bring them to a singular area. The inventions were all homebrewed and compared to others now, they were ugly half baked monstrosities but it worked and we did it without any guidance but trial and error. In the begining guides were hard to find so we didnt look. I remember being like young and stuck on the the smaller water temple area as young link in ocarina of time took me almost a full week to realize I had to use the boomerang to hit a switch. I feel like those days are over but I hope not.
@shakeweller
@shakeweller 2 жыл бұрын
I agree with your base statement, but I disagree with the PvP. I hate PvP and I'm playing MMOs for 17 years
@littlekenny21
@littlekenny21 2 жыл бұрын
While it's true that the access to information and the fact games get "solved" very quickly online, my first experience of WoW classic proved to me that this isn't that big of an issue. I never played WoW back in classic or tbc but even though everything was known about the game, so many of Kira's points hold true and it was so much more fun than newer MMOs with less information available.
@Colaschnittchen
@Colaschnittchen 2 жыл бұрын
Im currently do blind Alexander savage runs in ff14. It it so much fun
@simplykody7248
@simplykody7248 2 жыл бұрын
Runescape, to this day, is still the most in depth and rewarding experience I've ever had in a game. Completing a quest line or finishing a skilling goal, defeating bosses, all feels rewarding. I still think asmon would love rs if he gave it enough time. I prefer osrs, but I think Zack would enjoy rs3 more
@ohinianahiuhki9088
@ohinianahiuhki9088 2 жыл бұрын
Until you reach demonic gorilla's and don't understand how to prayer swap to avoid getting fckd 🤣🤣🤣 still trying, it's a pretty good game nonetheless
@lol0999
@lol0999 2 жыл бұрын
I think he would enjoy it a lot as well but his experience was kind of sullied by the Jagex promotion and the hordes of spergs following him. Jagex obviously sponsored the entire thing so he would advertise their new league but leagues is a very bad starting experience and is very different from the main game with more mechanics. And then he had chat and Rich both telling him what to do. And the moment he hit tutorial island he had so many people following him that the client gave up and only showed a group around him. It's very distracting and disorienting to have that many people following you around and doesn't let you explore and figure out the world at his own pace. I also agree that he might like RS3 more, especially on ironman mode.
@codyfarmer8310
@codyfarmer8310 2 жыл бұрын
@@ohinianahiuhki9088 Lmao yeah definitely a tedious mechanic.
@simplykody7248
@simplykody7248 2 жыл бұрын
@@lol0999 I definitely think he would have to play it normally, not getting tons of financial help from the community. He needs to feel the sense of progression.
@simplykody7248
@simplykody7248 2 жыл бұрын
@@ohinianahiuhki9088 lol true. A quick guide helps with most things in rs. Just enough info to get goin but the real learning comes from trying it yourself. I personally liked demonic gorillas lol. Other than there's 0 afk factor to them loll
@GwyndolinBingham42
@GwyndolinBingham42 2 жыл бұрын
I’ve been playing tbc classic and I find there are still people playing it and leveling characters, since everyone went to one server you can find people to group with pretty easy in LFG trade chat or guild chat, I’m happy that in 2022 I can still find random strangers through wow, in the barrens and run around helping each other finish quests level run dungeons together and being friendly, with someone I haven’t even met in real life
@MagicFishEyes
@MagicFishEyes 2 жыл бұрын
I agree with you Asmon. I have also sometimes felt that ultimate futility in games and it definitely takes you out of the experience. It's sort of similar how sometimes I get pangs of existential terror when I realize one day I'll die and I don't believe in an afterlife. The point though is to enjoy the time while we have it, both in games and in life.
@capt.sparrow8898
@capt.sparrow8898 2 жыл бұрын
There is a wc3 custom map called as "the world rpg" which has best item progression in my opinion, its a 10man map. In that all gear has to be crafted and its wc3 so there are 6 slots and only 5 items are there 6th slot is for potions/miscellaneous. Its endgame is divided like this minors -> mid -> late game -> end game bosses. And you have to craft all the items, there are items that drop from bosses too but most of time they are temporary till u craft something better than that, there are some exceptions where boss drop item is bis for some class. Items are so important in this game, they optimize the hero so much. For ex:- 1. thers one class called "Swordsman", he has one passive skill which empowers his next attack after casting a skill, and he has lots of spells and chain spells and combos, like thers one spell which on use creates sword storm around him and he can jump to target 3-4 times. So if he uses that spell and hits he get 1 empowered hit, when he jumps again he gets another empowered hit. So for this class there are items which further improve this, thers one sword which deals holy damage on next attack after skill use, thers one back which gives same passive as his passive, thers a helm which on use gives a buff which increases stats everytime u use skills within the duration etc. 2. Thers another class of mages, fire mage/frost mage, for them bis items are those which increase fire/frost affinity, thers physical dps which ignores armor and does pure damage for that bis items are those which give raw attack damage and many more complex classes You start from 0 lvl to max by just killing mobs, then you start from minors. So you have to craft items from minors and get full minor crafted gear before you can go for mid bosses, then you uprade these items with drops from mid bosses, then from late then from end. And the recipes are all interesting, like an endgame recipe of sword can have a material from a minor boss, and when item is upgraded sometimes it completely changes to different item with different effects, sometime it gets better version of itself. There are some items which are upgraded from minors all the way to endgame with steps in between. For ex:- Thers a ring which when u craft from minors gives stats and armor aura around you to allies, when u upgrade it with mid bosses, it upgrades to new ring which now gives more stats and gives you like 10% chance to completely block damage whenever u receive. It then upgrades from this to another better version from endgame bosses which gives more stats, block damage, and 25% chance to deal 20% more damage on every point of damage you do. It is then again upgraded to a better vesion from latest endgame boss which gives further better stats and more chance. So an item from minor bosses is all they way gone to endgame and is bis for many classes, and there are lots of such items. It is so much fun than these mmos, coz items are interesting, classes are interesting, bosses are interesting, you can have so much variety of items, you can go for completely different builds for some heroes with different items based on their effects, there are items which give specialty to classes which improves or gives extra effect to their spells or straight changes the spell completely. Wish such crafting progression was there in mmos and items effected classes more in mmos, currently in mmos items are just stats nothing else and no effects at all.
@Supercris25
@Supercris25 2 жыл бұрын
This sounds dope. Can you play this map solo, and if yes how long does it usually take to reach the endgame?
@shutup1037
@shutup1037 2 жыл бұрын
@@Supercris25 asking for endgame again, not even start yet lmao
@Ulve124
@Ulve124 2 жыл бұрын
idk i could never get into the group content in twrpg, i played each class to their last skill way back when lvling was way harder, but raiding with toxic people turned me off, and there was no more solo content i could do. I did raids in masin rpg with a group I met while I lvled up my character which was a lot of fun. Masin rpg stat progression was amazing too, it takes you weeks or months to get to end game and the stat grind on each tier was fun, you do runs with other people at your stage and compare damage numbers etc. Each boss has a 1% chance to drop grimoires which is a very small boost to your character but still progression. I have a friend who is still playing the world RPG and has been playing it for years though.
@capt.sparrow8898
@capt.sparrow8898 2 жыл бұрын
@@Ulve124 Join the discord you can easily find good ppl, nowdays they have made certain rules on discord if you want to play with the community, like if joining any late game or endgame run the host has to mention slots of items and max 2 ppl can apply for the item. So only two ppl can roll on a item who are on that slot others cant, so thers not much drama and toxicity for items.
@TheMartianReport
@TheMartianReport 2 жыл бұрын
Asmongold: "Nothing truly matters until you get to the end. Is that a bad thing?" Yes. That's a bad thing. It's not just a bad thing, it's a HORRIBLE thing. Because it means players aren't playing to experience the game, they're playing so they can finish the game. MMOs are not games meant to be finished. They're games meant to be experienced. That's why the genre is dying/dead. That's why Kira (like so many others) have lost hope for the genre. Because it's become a blatant cash grab. This is something Asmongold has zero respect for, because he's a rich AF KZfaqr who's completely detatched from reality. Dude dumped $2,000 over 2 weeks into a hollow game where those stats amount to nothing more than telling others how much more money than brains you have, because Lost Ark can be beaten by a baby monkey who doesn't even know how to equip gear. It amounts to a fashion contest, where only the show host (Amazon) wins, while the contestants go broke. The pay to win approach to the genre has gotten entirely out of hand & when you realize the alternative is blatant cash grab releases like New World, it becomes clear that the entire genre is doomed.
@moneybuas4942
@moneybuas4942 2 жыл бұрын
Yup. Great points all around. To add to this, this all makes it that the content your playing before "finishing the game/getting to the end" is worthless. Because if the game's argument is. Play through x amount of content to get to reach a certain point and after reaching that point, then that's the real/true game, and where the fun begins; well then, all you did is just prove that all the content before that is worth ZERO, nothing, useless. If that example is hard to follow let me give another. Game releases but then lets you pay to skip to the end to reach max level. That just means what you created is useless, and pointless, and you don't care if the player experiences them or not, because there is nothing worthwhile to experience, they can just pay to skip.
@TheMartianReport
@TheMartianReport 2 жыл бұрын
@@inekd GW2 muddied the waters by putting it's best looking gear in the gem store, which undermines the value of playing the game. It may not be pay to win, but by putting your artists best work in a cash shop, as opposed to making it drop from a raid boss, or earnable from reaching a high WvW level they've watered down the experience. Again, not to the same extent as games like Lost Ark & New World, but to a greater extent than games before them. Then there's the fact that the bulk of GW2 RPG content is "living world" content locked behind a 200 gem paywall. So if you want to actually experience the full story of the game you either have to have played since launch (to get that content free) or pay upwards of $400 (at this point) to unlock all the storyline to understand what the hell the characters are even talking about when they reference something that happened 3 years ago. I've not played FFXIV since launch, so I can't give a fair/accurate critique of it in its current state, but being a Square Enix game I'm sure they committed many of the same sins against the genre that Arenanet have. Thus the point still stands. The MMO genre is dying, because game devs aren't building gaming experiences anymore. They're building digital art stores where experiencing the game is becoming ever more optional.
@Voidwatcher
@Voidwatcher 2 жыл бұрын
I agree with your points. I also do not agree wholly with Kira. I was also there in '97 playing UO but he gets some parts wrong. We all do, nobody is flawless. But it has become a casino mentality (The house ALWAYS wins, how do I know? I worked at one for over a year.) Asmon is very much incorrect on most points here. He has a few good points, I will not deny that. Lost Ark is without a doubt, P2W. Asmon is just another whale. It doesn't matter if he is still making a profit from it. He's still a whale. But, I am just a random fecker. Who cares what I think or anyone else unless you have the ears of millions?
@Thundah
@Thundah 2 жыл бұрын
Finally. Someone with common sense and not wanting to eat the shit that comes of Asmons privileged mouth and arse.
@TheMartianReport
@TheMartianReport 2 жыл бұрын
@@Voidwatcher yes and sadly those who have the ears of millions have the money to be whales and thus develop disconnected views from the millions who listen to them. And then you end up with the division of ideology amongst viewers those who sheepishly nod along agreeing with their favorite ideologue, and just parrot ideas that are not their own past each other (probably 15-20% of viewers on each side) then there's the 60-70% of us who maintain our own views, can agree with points of both sides, but ultimately find ourselves dissatisfied with the take of either side's ideologue, because while one may more accurately depict an issue, they misplace the blame for the state of affairs, which creates strawman arguments amongst their viewers, resulting in a loss for all of us.. In our case as gamers, that's a loss of emersive MMO lore rich universes containing, rewarding PvE raid encounters, skill based PvP leader boards and instead are left with high poly res, dopamine triggering slot machines in copy-pasta worlds which lack even the faintest glimpse of creativity or nuance where the best players are the richest players with the most time on their hands, which just so happens to be the very content creators (who make over of $100k a year) spending their lives in said virtual world's, promoting the games to the general public through the rose tinted goggles of their privileged play experience.. It's a sad state of affairs, which honestly has no easy solution, as the industry has created this cancerous feedback loop between game devs and streamers.
@mikefulli
@mikefulli 2 жыл бұрын
Most fun I've had in retail WoW was first 2-3 weeks after Timeless Isle was released. Just run around this place grinding some quest, killing world bosses, trying to solve puzzles and finding treasure chests with friendly strangers without hurry.
@GR1TH3R
@GR1TH3R 2 жыл бұрын
its so true when he says dragging the players kicking and screaming to the holy land. that was my experience with new world even if the game itself died pretty fast, it was awesome just getting involved with people around activities in the game because i pretty much had to whereas i would just do it solo if i could. I really miss this not only in mmos but in any game
@Winterreise189
@Winterreise189 2 жыл бұрын
So much drama about current gaming and MMOs, while I'm just sitting over here in the corner playing GW2 and having fun.
@Mentohs
@Mentohs 2 жыл бұрын
yep, just siting here doing my herb runs on osrs spectating the flames.
@fredriksk21
@fredriksk21 2 жыл бұрын
Haha, same. Having a blast!
@AKNero40C
@AKNero40C 2 жыл бұрын
It's a bit frustrating how Asmon says "new world had x and that was bad" as an example of why a feature is bad. Hitler had a moustache, but does that mean all moustaches are bad?
@Resistance481
@Resistance481 2 жыл бұрын
the problem with alot of these memorable moments is also population related. In todays mmorpg world you just wouldnt have the same small endgame community anymore, where you know all these people. back in the day gaming was just not a mainstream media. Groupfinder for example would have no choice but to mach you with 1 of 100 people , now it matches you with over 10000. The chance of running into a person again is just smaller. This also leads to more toxicity since you can run with other people, in 2000 you just couldnt
@Resistance481
@Resistance481 2 жыл бұрын
@@danwilliams1920 you still have to interact with people but how rare is it that you interact with the same person twice,. My point isnt that thats 100% of the reason just part of it btw!
@dudlecore7358
@dudlecore7358 Жыл бұрын
i just recently leveled a druid up in tbc classic, it took me 3 weeks. my first character took me 6 months to get stuck in a character transfer validation process for 2 years, which led me to make a new character with a friend and level it up - spanning about a fkin year. thats the difference - nowadays im rly good at running in the treadmill but i forgot to enjoy it .. to quote asmons mom: "Wheres the fun?" .. it hits hard once you realize it
@ferinzz
@ferinzz 2 жыл бұрын
aRPG gear does it for me. Even if you get the highest tier base item, the other item with better rolls can still be better. But when you get that holy grail of all the right stats, dayum. This gives a very horizontal progression, and simply having the drop doesn't mean that you get an item to replace the previous. Tiered stuff has always felt meh to me because the base stats are far too high compared to the magic stats. Raw damage is always just better than a really cool and well rolled item, don't like those.
@harryb12993
@harryb12993 2 жыл бұрын
Nothing can compare to my first experiences with WoW. Exploring the world, way under levelled for every zone I was looking at, getting aggro’d from 30 miles away, just excited to see what was to come. Levelling in westfall (og westfall) and checking out all of the higher levelled people in stormwind. I think the main death of mmo was the evolution of people picking apart the most efficient things and then the mmo community making the most efficient the target or the norm. You need to be blind to the future for the excitement to be there. Everyone working towards their goal, knowing every step and knowing the end location saps all of the fun out of the experience. Developers then adjust to make more and more end locations and stop creating a whimsical world, focusing instead on how to keep the community invested by adding more steps to the process. Tl;dr: too much ease of information and people trying to reach end game created a worse mmo environment and development process.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
That can definitely change how people view the game, but the main issue is these dogshit large companies making games for profit rather than passion.
@matheusmacedo9751
@matheusmacedo9751 2 жыл бұрын
I actually definitely enjoyed just meeting or typing out lf healer etc to see who we could get in new world together more than the group finder in wow
@bernardomansoldo2978
@bernardomansoldo2978 2 жыл бұрын
On people changing: often times, our friend group changes too. I remember playing wow with my friends and them helping me with the swift flight form boss. Now most of my friends have quit gaming altogether. At most, they can only do quick games, like fall guys or CoD. No one has time for wow anymore, scheduling life around a raid calendar.
@neven8967
@neven8967 2 жыл бұрын
Part of what killed lost ark's gear treadmill for me is that with the way gear is upgraded and replaced, there are no standout items (maybe stones, but those aren't fun either). Imagine finally getting core hound tooth, dragonspine trophy, glorenzelg, even moving forward to legion with convergence of fates. These items (and many more), at the time of their relevancy, were iconic items that even players who couldn't use them/didn't want them understood how big they were for others. Lost Ark's lifeless treadmill of items that you don't even pay attention to or remember their names, they have no unique effects, they're completely uninteresting and unimportant on an individual item to item basis. Upgrading these items and the acquisition of the materials required is more of the same. Not even mentioning the necessity of alts to feed the above system.
@followthewolves1991
@followthewolves1991 2 жыл бұрын
I think the fact that alts are pretty much necessary is what has kinda made me start loosing intrest in the game. I love the combat and I love every class I've played. I just hate having to run the exact same content multiple times on multiple characters just to progress one character. Then add super low rng upgrading to slow progression, shitty stat rng combos on gear and the game just starts becoming a job. Idk maybe I just need to take a break or maybe the game isn't for me after all, which sucks becuase I do like it and waited on it for a while
@michaozga7825
@michaozga7825 2 жыл бұрын
I’m playing lineage 2 since 2009. Game still going strong. Huge online on a private server. No other game has dragged my attention like this
@Trojanmachine69
@Trojanmachine69 2 жыл бұрын
i just looked into it, is the private server Reborn?
@michaozga7825
@michaozga7825 2 жыл бұрын
@@Trojanmachine69 Russian project Scryde. I think other servers don’t top the online of scryde. I’m having roughly around 650 ppl on epic fights I think. Not sure how reborn is going
@Random_Guardsman
@Random_Guardsman 2 жыл бұрын
Oww L2 it has been so long.. Such a great game that could have been even better without the mishandeling from NC. Remember I refused to play wow when it came out because it was so casual compared to what I was used to. Getting zerged by 200 people from enemy alliance while doing raid bosses, watch Baium go from almost dead to getting a % heal from a enemy bishop, castle seiges, random shit talking outside X town that turned into a fight with hundreds of people, me running lair with my TH training the entire instance on the farming competition, such great memories I will never ever forget.
@michaozga7825
@michaozga7825 2 жыл бұрын
@@Random_Guardsman same. I have only two screenshots back from 2009/10 from my first server. Then nothing for 11 years. Now I’m making sure my current screenshots are safe :)) I remember when I pked one Russian in cemetery and then two parties of them came, and we had a nationality wide fight 😿 now I also enjoy playing. There’s huge online on my server, as I said - probably 3 sides of 200ish people each. Really great
@marie5517
@marie5517 2 жыл бұрын
I remember after WoW released and the fireball mages in Westfall that were overturned & running from them. I discovered I could farm wintersbyte & make frost oil to sell for 1g-2g. I sold frost oil to finance epic mount. Then Tanaris fishing stonescale eels to earn 2g. No one knew anything & the discovery was the most fun part. And it bonded the player base. 8 hours in Blackrock made you into friends & then guildies.
@Tasino
@Tasino 2 жыл бұрын
Because of work there is no more time to really get into an MMORPG and get invested as I used to do in school. There will always be that thought in the back of my mind that in x hours is work again so i have to be in bed in x hours to get sufficient sleep. Just kills the whole vibe and scoops me right out of any immersion that is build up, just sad really.
@MarianowyKanal
@MarianowyKanal 2 жыл бұрын
I loved the character progression with gear in Lineage 2. Every set of gear u had was bound to a lvl range and u needed to have subclass or a alt char within that range to progress your main class or character. One of the best attack damage character jewelery was an epic queen ant ring which had to be killed by lv 40-48 character. There could only be couple of those rings in the server. So people had to work together to achieve the goal. IT Wasn't the ideal system cause most of the high end stuff was put onto tanks and healers first. Coz u needed them to be rly fkgn strong, but i always felt like it's their prize for having the shittiest time of their life leveling and gearing up. Loved that system and I tenf to go back to some private servers to sunk few months of my life there to feel the nostalgia.
@sldtmrn4837
@sldtmrn4837 2 жыл бұрын
I think we need to appreciate that he put the "... to me" in the tilte. Most other YT-Frogs would just say "MmO dEaD LoL"
@JanJanNik
@JanJanNik 2 жыл бұрын
could anyone tell me what game that was at 25:34?
@HolySl0w
@HolySl0w 2 жыл бұрын
38:50 having fel fire as a warlock when it came out, when it was difficult, was cool.
@jepeman
@jepeman 2 жыл бұрын
MMOs nowadays are built to make the player login each day, they want retention. Games didn't use to have login rewards, daily quests, daily chores. You played when you wanted, how much you wanted.
@-PureRogue
@-PureRogue 2 жыл бұрын
There are lot of things games did not have , or are byproduct of information age, I don't even think that people have changed that much , it is not like we have mutated, it is just that there are elements that effect gaming that were not as prevalent , or did not even exist before and honestly most of them are bad , not sure if there is anything good at all that has come with this change.
@mithshude
@mithshude 2 жыл бұрын
@@-PureRogue yeah, if you think about it most games that become super popular these days really use the older style. elden ring being the best example right now, aoe2de has basically as many players today as it did on release and the old 99 version was popular until the remaster(actually made it true to the old version with QoL updates), ffxiv is the only mmorpg i can think of that actually uses the idea of "play whenever you want" in the genre
@MrAznfreakboy258
@MrAznfreakboy258 2 жыл бұрын
Really depends on how you play a MMO and your outlook. You can't fully blame a new MMO for the lack of interactions. With the internet and Discord communities people choose to only speak with their friends through other sites instead of social interaction in game, but there are plenty of experiences where you can still get the human interactions in Lost Ark. Doing islands and talking to randoms, to create those moments is something you yourself has to pursue. Most gamers these days do not interact with each other due to time limitations, getting completions, and outside chats. But you can definitely fish all day and just talk to strangers if that's what you want. Also adding to that the older we get the less time we have to play the game, everyone that logs on do not want to sit around and waste their time. They instead choose to progress their players trade skills/ strongholds/ adventure tomes/ island tokens/ mokokos etc. It is because there is so much content in Lost ARK that is why we are unable to interact fully. Once the game ages and people start to complete all their needs then maybe they will stick around and chat, but it isn't likely. Lets say everyone who plays a new MMO is in their 20s-30s, what we don't have is time. after your 9-5 job and your outside interactions/ dinner you are only left with so many hours to actually progress in the game. You have to decide yourself the experience you want, with that comes a sacrifice to other aspects of the game. Player progression will only help new players get up to speed and then free up more time to just do what they want in the game and free up time to chat with each other. Ultimately Time and outside communities is the reason you see less and less interactions. The game is only there to provide the space, but you have to be willing to strike a conversation and make those moments happen get off disc/ get off twitch/ get off reddit and actually try to talk to people in game.
@Valarien010
@Valarien010 2 жыл бұрын
I wonder if adding some sort of meaningful xp boost if you do a dg with a pre-made party rathwe than a dg finder party...if that would help encourage more social interaction or not.
@TheLasombra077
@TheLasombra077 Жыл бұрын
My best mmo experience was EQ and early WoW, all due to my guild being such great people to play with. Even random people would stop to help or tell you something. Nowadays, hard to find those kinds of guilds. No one talks. The grind has just made people fast paced automatons.
@mendicant1981
@mendicant1981 2 жыл бұрын
his sad mmo's are dying, then has an ad for a mobile rpg. That broke me:(
@raquetdude
@raquetdude 2 жыл бұрын
Guild Wars 2 saw its players double and its approach of not needing to grind and have your gear become irrelevant not useable after every expansion. Honestly, would give it a try, the base game is free (pvp unlocked from level 2 allowing you to try the class at max level with all skill unlocks).
@CBO_95
@CBO_95 2 жыл бұрын
Please make an allcraft episode with Kira about the State of the MMORPG Genre. I think that would be super interesting. :)
@JCRascal14
@JCRascal14 2 жыл бұрын
Talking about the skill based thing - last thing I remember really liking in WoW was the Solo Challenge in legion I can't remember what it was called. Trying and finally succeeding in it before I had good welfare legendaries was one of my favorite memories post wrath.
@chrissears5482
@chrissears5482 2 жыл бұрын
The best items in Everquest would literally last you multiple expansions, which was important with 60+ people in a raid and only 2 or 3 items dropping on bosses you had to fight the whole server for
@craventiger
@craventiger 2 жыл бұрын
Not only that, they were alt friendly, which was fucking awesome for many reasons.
@chrissears5482
@chrissears5482 2 жыл бұрын
@@craventiger yeah. No twinks will ever be on the level of EQ twinks when most of the best items in the game didnt have level requirements on them and you could trade them as many times as you wanted.. None of this bind on equip crap
@catnium
@catnium 2 жыл бұрын
mmo's used to be about cooperation between individuals and competition between groups. somekinda holy triangle type of grp play and your guild vs their guild etc etc nowadays mmo's are kinda more like being a bunch of content creators for crap like tiktok or twitter all superficial ego centred nonsence. its like game devs all think all gamers are streamers or something. able to waist 18 hrs a day and have an army of simps to pay to play the game
@Althandan
@Althandan 2 жыл бұрын
Listening to this, about the character progression, I think I liked Legion artifact weapons. It was relevant for the whole expansion, and it being a weapon it felt good to get that much power just from commiting to farming AP for it. It wasnt that big of a difference in the end but it still felt good to have higher item level of the weapon
@snaccc
@snaccc 2 жыл бұрын
To me one of blizzard's biggest mistakes is throwing away winning formulas too quickly just because that's what was expected. I wish that instead of BFA we just got legion 2.0 that expanded the legion story, raids, zones, etc and allowed us to keep all of the amazing systems that we had worked for and loved in legion.
@kingdan2608
@kingdan2608 2 жыл бұрын
It really is true that nostalgia is as much of a blessing as it is a curse. For me personally, it feels as though I often spend more time relating to or comparing to the golden memories of the past, rather than enjoying the newness of the present and the potential it allows for creating new memories.
@jeffrey778
@jeffrey778 2 жыл бұрын
visual progression is a direct opposing idea to wanting to look different to another player, because at the end of the progression every one looks the same. its the same kind of difference between skill based game play and raw power creep gameplay. there are so many ways to visually distinguish player achievement now that gear or cloths is not really needed anymore. we have titles and effects now for that.
@IBradFrazer
@IBradFrazer 2 жыл бұрын
I feel the same way. My last hope is Ashes of Creation. If that fails, I am officially done with MMOs.
@jasjla8308
@jasjla8308 2 жыл бұрын
Try SWTOR or FFXIV, both are some of my favorite MMO's in recent memory and have amazing stories to go with them.
@martonkovacs3673
@martonkovacs3673 2 жыл бұрын
It's never been dead. The people who mainly enjoyed them changed drastically. As they grew older they fail to enjoy the simplest features of the game and continue to chase endgame goals with minmaxing anything and everything.
@KazNDS
@KazNDS 2 жыл бұрын
I do miss the days where seeing a green item in WoW felt exciting, more than I ever thought I would lol
@SondreGrneng
@SondreGrneng 2 жыл бұрын
It's kinda why I stopped as well. When I capped my character in shadowlands. It just dawned on me that the only thing ahead now was endlessly grinding to keep up with some imaginary progression curve. Haven't touched an MMO since.
@zylire
@zylire 2 жыл бұрын
main issue feels like way too much of the game play experience has been sacrificed for monetization games don't need defined goals, even games designed specifically without them like minecraft or stardew have been hugely popular if there are numerous fun things that can be done for their own sake without being gated by monetization systems. This is the aspect that encourages players to create and achieve their own goals and is what helps players feel that the game is about the journey, not the destination. The mindless grind gated by monetization systems for a conditioned goal of 'bigger number' gets old fast, especially when it's painfully clear that the game is p2w This might be why so many people have been quitting, both in game and out
@shutup1037
@shutup1037 2 жыл бұрын
Quitting online games
@stevenloomis9974
@stevenloomis9974 2 жыл бұрын
I agree with a lot parts in this video on both sides but however the MMO genre and players are changing so the creators of these games try to hit those point to that specific group of people. also as players to this genre of games need to keep in mind that a few of the point said in this video ate based on what happened in the game during an event in our personal life that made us happy. so for some people they are trying find the connection to that happy point. so in a few words they comparing some MMO based on what made you happy in your personal life than looking at it subjectively. that is just a few of my opinions.
@toukoenriaze9870
@toukoenriaze9870 2 жыл бұрын
I think it's not that the treadmill wasn't so blatant but more so that we had alot less information and a lot smaller frame of reference
@absenteechild8542
@absenteechild8542 2 жыл бұрын
13:00 I think I actually really like modern D3's progression in seasonal journey's. You start off with a bit of a headstart from the challenge rift, go do the worst part of leveling instantly (upgrading vendors and grabbing the cube, maybe you gamble for a cubed legendary), then you're given a list of goals that you'd do anyways with a huge reward. Stuff like hit level 50, reroll an item, kill each boss at any difficulty, etc. Once you do your early tier seasons journey and hit 70 you have a build put together that's usually easy to understand yet powerful. From that point, you're given challenges that are optional (gives cosmetic rewards) or you can follow your own progression to get better set pieces, a different set or two, your target legendaries, etc. I think it's the best 3 tier system we've gotten in a long time, I just wish the end game was a little better.
@Uberkilltoecheese
@Uberkilltoecheese 2 жыл бұрын
Idk all ive spent was 15 bucks on founders and have had great fun ever since. There are a lot of things to improve in the game and like we hear time and time again from LA veterans, we are currently playing the worse version of the game, without all the compelling content. However I dont think that’ll change much for people who don’t enjoy the core content loop in the game. I absolutely love the ARPG combat and aesthetics so I am still loving and waiting for update parity with KR/RUS. Also im just sucker for asian mmo priorities, aka aesthetics, aka booba
@dontcare3
@dontcare3 2 жыл бұрын
Get milked.
@CloudHiro
@CloudHiro 2 жыл бұрын
"whenever players were confronted with social intraction in WoW classic they did everything they could to avoid it" well. depending on the servers. regular servers yes, RP servers like grobulous not so much! You guys seen Barny64's videos it got crazy over there. I still remember that holloween event. I never farmed bugs but I was full for the horde mode raining hell out of the trenches to keep the alliance scum out of our hives till things calmed down and people realized more fighting ment less bugs Oh there were still bots and people spamming chat LFG/LFR, but social interactions actually happened!
@samerolike
@samerolike 2 жыл бұрын
The thing is, when i was a kid i was looking for end builds and best playstyles regardless, i was only interested in the environment and everything between at the beginning. If you're out to do the most difficult endcontent and wanna see everything the game has to offer, there's no other way. I guess not many ppl see the game as I did tho, I always wanted to be the best. Hope Dragonflight brings back some of the old days, cuz I miss old WoW.
@crazychainsaw007
@crazychainsaw007 2 жыл бұрын
I just dont expect much difference going from different mmos or games nowadays. i just learned to accept that what i want out of a game is just a technological feat that cant happen currently. So now i just play when i feel like it and dont rush anything and it makes it much more fun for me.
@bubbadumps3747
@bubbadumps3747 2 жыл бұрын
asmongold hasn't noticed that old mmo gamers are out for rpg and adventure. not mount farming and other garbage. the old mmo gamers no longer have their games. a nice immersive mmo doesnt exist. but asmongold is too wrapped up the same garbage every other modern mmo playe ris. lost ark
@ronnierascal12
@ronnierascal12 2 жыл бұрын
Cant speak for everyone. We always wanna farm something in some way. Same with grinding and collecting. Dopamine pings.
@kklap3219
@kklap3219 2 жыл бұрын
@@universe.factory grinding is fine, as long as the reward is there, and at a reasonable pace.
@mithshude
@mithshude 2 жыл бұрын
@@ronnierascal12 there is a difference between grinding and grinding though. if we are talking about wow vanilla (not classic), how many percent of the players do you think started playing to go raiding for the top gear? what it used to be was people played, then they hit an elite area like in redridge and realised "oh shit i need help for this". which ends up with you talking to some people, maybe one is in a guild and invites you, some people in the guild are doing a few dungeons that you join, some of the higher levels brag about the latest raid and you're like "wtf theres 40 people content?", you get exited for that and so on. it used to be about exploring and figuring things out basically (they didn't even have quest markers remember?). now it's about datamining, optimizing and looking at guides before even playing the game so that you're able to do those 10 dps extra and know all mechanics because if you don't you can't play with the guild. partially the gamers fault, partially the way games are designed these days. but i experienced classic as i wrote about vanilla (never played the original and decided thats the experience i want), even though everyone else explains it like the lower part and how the game sucked because we changed. the reason we changed was because the games changed to put it simply, the design is just different
@dephlection
@dephlection 2 жыл бұрын
Its painfully obvious that Asmongold has never played a good sandbox mmorpg ever; he has a hard time fathoming gameplay experiences outside of themeparks. Although to be fair he is totally correct if the convo was about themepark mmos. It's almost kind of sad to think some people have only played in the fast-food MMO bubble for their whole rpg experience.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
Exactly this comment. It’s the exact reason elden ring is doing so well. It allows for you to create your own unique character, choose your path, choose your build and what items you like using. That’s what an mmo should be. That’s why I typically play osrs, even though it doesn’t have good gameplay necessarily, it has everything else the other mmos lack.
@orionxavier6957
@orionxavier6957 2 жыл бұрын
6:30 I'm still playing BDO because the combat is so good. I've played just about every class and my favorite is Berserker succession, he's so fast and his vertical leap after his running dash move is insane. You feel like the Hulk playing him it's so fun. 😂 Albeit his combat before succession/awakening is really weak for some reason (which feels very ironic given his massive size) so it's painful to level up at first.
@brentondebusschere8082
@brentondebusschere8082 2 жыл бұрын
I enjoyed RuneScape leveling back in the day, while it's still farming resources there'd always be groups of people farming that resource with you making for a good way to make friends in the game
@stevenalvarez2924
@stevenalvarez2924 2 жыл бұрын
I'll say it here when I see people say "FFxiv isn't a real MMO". People forget that Star Wars: Galaxies was a thing, a full year before WoW's release. An MMO focused more on giving the player tools for them to create their own little story or social experience then raids or dungeons. I don't see people say Star Wars: Galaxies isn't a real MMO. All FFxiv is doing now is taking the ball that SW: Galaxies dropped when SW:G tried to become another WoW clone.
@Rizzerio1
@Rizzerio1 2 жыл бұрын
I think the turning point of video games was youtube/twitch because it incentivized people to seek content in exchange for money. World of Warcraft is one of the better examples of this because world first is a heavily money and time backed project. Most of those players are actually paid a salary to sit there and play the game all day for the prestige to solicit a brand. To my knowledge, video games were never this heavily corporatized in older mmo's because there was no money to be made in doing it....until youtube/twitch. Sure gold selling and botting was a thing but now that more money is at play there is only more reasons to intensify it. Now mmo's are riddled with botting, hacking, rmt, service exchanges, and all kind of crazy money induced nonsense because of how much money they can make doing it. I truly believe the architype of mmo's can't function very well because capitalism is clashing against it's core design. You simply can't make a fun online mmo game when most of its players are using it for their own self interests elsewhere.
@extremepostyo5242
@extremepostyo5242 2 жыл бұрын
I think if you provided a hard mode questing difficulty with rewards that were substantially better then ppl would fall in line just like mmo players fall in line just like they do for meta builds and they would group up to finish it. As an example they could provide repeatable time walking challenges in wow with significant rebuffs on your character for greater rewards.
@kynikostashasch2218
@kynikostashasch2218 2 жыл бұрын
Best character progression in an MMO was 75 era FFXI where you had 3 expansions of content and gear all of which was mix and max to optimise. You kinda have the same with like 2 expansions in XI now but it's not quite as horizontal.
@SomeUnkindledAsh
@SomeUnkindledAsh 2 жыл бұрын
talking about the 'dark path' of the mmo genre, but has a shameless advertisement for a mobile game. Irony
@solotopp
@solotopp 2 жыл бұрын
I disagree with a lot that Asmon said. I think the quality of a lot of the mmos now a days is just not good. I'm not chasing my childhood. I played Elden Ring and immediately had the same feeling I had when I first played Skyrim. I wanted to play all day. I thought about it all day. Games like that can still exist. It's not chasing nostaglia from 10 or 15 years ago, it's about playing a good fking game; which now a days is a hard ask.
@fakemanky6838
@fakemanky6838 2 жыл бұрын
He is really jaded. I mean as long es he streams MMOs he will never have the normal Player expirience.
@TheBucketSkill
@TheBucketSkill 2 жыл бұрын
@@fakemanky6838 Dude actually becoming a old man too. Idk how he aint notice it yet, back in the MoP days he used to pose as a elitist and now he on the other side.
@fakemanky6838
@fakemanky6838 2 жыл бұрын
@@TheBucketSkill yeah thats also true. Im myself are 30 years old. But i still need to say, classic has way more immersiv and social content then retail or newer games. Ofc i like some quality of life futures. But as a hole i think MMOs want just more money.
@Getschwiftygb
@Getschwiftygb 2 жыл бұрын
It's also a time thing. I had a blast on ARR, beating titan and tcob. I had plenty of time a few years ago and could commit to spending hours with a static, not anymore though. So when I went back to endwalker or shadowlands, I always reached the stage where I can start raiding, but realize I just don't have the time so I just quit. Well that, and the dailies/weekly checkpoints you have to do in order to stay on par/relevant. Before that I just had a blast on gw2, d3, before that had a blast on sro and tibia, d2 etc.
@AussieRonkey
@AussieRonkey 2 жыл бұрын
Rolled a mage for the same reason. Called it Rhonin because I had read the books. Come Wrath when they put him in the game I logged on to him and had a forced name change.
@GoodMorningHikers
@GoodMorningHikers 2 жыл бұрын
I'm kind of a freak when it comes to how I play games. You are absolutely right, most players want to rush, and skip, and fast travel their way to the end credits as fast as humanly possible. I don't. in fact I actively avoid completing games I enjoy. for example: i LOVE souls borne games. i have only ever completed DS2 because I didn't enjoy it that much. DS1,3 and bloodborne I have nearly completed many times, but I don't want to finish them because then there is nothing new for me to experience from them. i play MMO's excessively slowly for the same reason, the last thing I want is to complete the most recent content. because then I what? spam dailies and wait for more to come out in 6 months? fuck that. why would I want to get to that boring ass part of the game? I've been playing FF14 for 4 years, interacting with all the side content and moving slowly through the game; I haven't even started SB yet (after 4 years). i love the world and I never want to get to the point where the game has nothing more to offer me, or surprise me with. so my goal is to play slower than content is released so I NEVER catch up. it keeps me coming back, because I always have a goal I have yet to experience. it's a very old-school way to play games for sure, so I know i'm in a HUGE minority of people who approach games like I do. but... to each their own.
@nanthilrodriguez
@nanthilrodriguez 2 жыл бұрын
Fundamentally the games have changed. Newer games never give you an opportunity to feel weak, and without allowing the character to feel weak, you never feel like you've become stronger. Consider classic wow armor. It isn't until level 50 you start seeing gear that looks unique in any way. Up until then, leather shirt looks like a leather shirt. Chain mail armor looks like a boring, generic chain mail texture. It wasn't until 60 you started finding gear that had interesting silhouettes. Every weapon looked generic until level 60 legendaries or the occasional blue, or quest item (like the whirlwind axe). It isn't about arbitrary "meaningfulness", nowadays every level 10 toon has to look like a badass or the game will be criticized for bad design of armor. Everyone has pauldrons the size of a torso by level 15, and you only get more and more ridiculous. There is no immersion, no character progression because it feels like we're at end game from the moment the game starts. The same goes for mechanics. How did it feel as a level 1 druid whacking your staff on some plainstriders? Compared to how does it feel level 1 in Lost Ark? The chonky, beefy sound effects feel like I'm insanely powerful... like, how? Why? I'm level 1, it should feel like everything is bigger than me, like I'm weak, so that when the weapons later on have the crazy effects, and chonky sound effects, then I actually feel like I've PROGRESSED. There is no progression, either in terms of scale of ridiculousness of gear visually or scale of ridiculousness in terms of gameplay.
@TheCrawdaddy029
@TheCrawdaddy029 2 жыл бұрын
I'm never going to have it again either because I'm looking for 2007 burning crusade. Unfortunately the boost and pug mentality transfered from retail to classic so I can't even get my fix in BC classic.
@trainwreck6451
@trainwreck6451 2 жыл бұрын
Dang.. the beginning of this hit me in the feels... you are right though, us older gamers who are like 26-35 are ALL looking for that feeling that originally made us love rpg games, I've tried basically most rpg games now.. and it's not that any rpg game is garbage.. but the old brotherhood of friends who all played rpg games together was missing.. and it hit me.. I don't miss a good rpg game... I miss playing rpg games with the bros..where we would spend the weekends grinding the game, hyped up on Mt dew, and vibing with the bros Edit: it also breaks my heart knowing gaming back in the day with my homies will probably be the best memories I have now that I look back on it..and I know that feeling of brotherhood and gaming with the bros will never happen again in that aspect qnd capacity..as we all get older and have our own lives now and responsibilities.
@gallowayow8672
@gallowayow8672 2 жыл бұрын
The issue is that these mmos lack the rpg aspect. It’s literally just an online game. All these new games are just having everyone follow the same path to get the same gear doing the same things everyday. A good rpg let’s you choose your own path to reach a similar end. (Elden ring) (Skyrim) etc.
@shakeweller
@shakeweller 2 жыл бұрын
Kiras memories of Classic Wow are so wrong. Everyone and their moms dog had tier 3, most people even had alts with tier 3. You literally got raid buffs log in, see if you get loot then log off. The only reasons it was different back then is the flow of information was different and minmaxing was harder.
@ezaf5989
@ezaf5989 2 жыл бұрын
Cringe furry
@DylNewman
@DylNewman 2 жыл бұрын
Asmongold talking about “it’s not us,” and used the shittiest MMO that came out saying “it doesn’t have micro transactions,” like that was an actual argument against what the guy said.
@StayTrueSoldier
@StayTrueSoldier 2 жыл бұрын
I'm glad Moon Guard's playerbase was mentioned. MG is the first RP server I joined, and I have been on it a few years now. Even if you aren't directly involved, I love seeing players walk the streets and lower level zones of the game just enjoying the universe. Despite what people say, I've puged with a few Alliance Guilds for pbp and raiding on there and have had good experiences with some skilled players. I've learned to appreciate the more subtle and "casual" aspects of the game than tryharding end game content that is no longer rewarding as it used to be.
@Red-tn3wm
@Red-tn3wm 2 жыл бұрын
Yup, this video resonates with me and other quite well. My very first game ever when I got my laptop when I was 14(excluding Gameboy and Playstation games) back in 2007 was RUNESCAPE, the awesome friends and the huggggeee long journey of leveling up your character, the attempts at God wars without really giving a shit if we were being efficient and then having the talks about how we can do better to kill the boss and also PVP was just so fucking fun doing all that with friends. Now that all my friends have mainly moved on in life, I don't get to play with other people. I know I've changed but I'm still down to be bros with someone but everyone I DO play with only seem to have their goals they want to achieve and move on. This happens in every MMO I've tried.
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