ATI Toy Shop tech demo (Default walkthrough)

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JaLooNz

JaLooNz

15 жыл бұрын

Definitely one of the most impressive tech demos of all time, the toy shop looks absolutely great and can even be used as one of your animated wallpaper. This tech demo is released for the ATI Radeon X1K series (2006), but captured using a ATI HD4770 512MB (2009) at 1280x720 4xAA, to bring out the beauty of the demo that cannot be seen by pre-HD KZfaq videos.
For more information on the graphic techniques used, you might want to refer to the following PDF presentation on this tech demo.
developer.amd.com/media/gpu_as...
ati.amd.com/developer/eurograp...

Пікірлер: 21
@Spokker
@Spokker 13 жыл бұрын
It's 2011 and this is still the best tech demo I have ever seen. More recent tech demos have shown more advanced effects, but the art direction and staging in this demo is perfect. Far too often we see a lot of bloom and blur covering up bad artwork in games and demos. No need in Toy Shop.
@kamashigamisho
@kamashigamisho 3 жыл бұрын
well it's 2020 now and I still agree with this
@jannovak6987
@jannovak6987 Жыл бұрын
Thank you for uploading this, still looks good and the music is awesome!
@RMJ1984
@RMJ1984 8 жыл бұрын
This is still freaking impressive to me. Not just graphically but the whole way this is setup and made!.
@RMJ1984
@RMJ1984 12 жыл бұрын
I would like to explore such a world like this, so much atmosphere in this demo WOW!.
@Killax12
@Killax12 4 жыл бұрын
2019 and now the gammes has graphics likes this. 10 Jears later. Faszinating!
@AlfieWoodland
@AlfieWoodland 3 жыл бұрын
It's 2021 and this still looks fantastic. This was done with less than 500 Gflops of processing power, and under 256MB of VRAM. Even the Nintendo Switch is a monster compared to this card. This is black magic.
@Housesider
@Housesider 11 жыл бұрын
It's August 2013 as I post this comment, and this tech demo still looks amazing.
@spartan99947
@spartan99947 13 жыл бұрын
great description man. thanks for the video
@gio7796
@gio7796 Жыл бұрын
Fun fact - The rtx 3080 is approximately 500-700 times more powerful than radeon x1800, the 83 Gigaflops card that is running this tech demo. And with all this insane power we are playing games like modern warfare 2! It's trully a disaster for gaming as industry.
@seventeendegree
@seventeendegree Жыл бұрын
Nice trip hop music
@jhj22
@jhj22 8 жыл бұрын
Wish I could get the music of this :)
@nieze20
@nieze20 13 жыл бұрын
@Spokker I was about to leave the exact same comment.
@justinjacobe
@justinjacobe 11 жыл бұрын
well you know the xbox 360 used that parallax mapping last 2005 with perfect dark zero i just noticed it just a year ago and i was like "woah this gotta get some attention that the xbox has parallax occlusion mapping in this game its like it has to be mandatory in all games today with flat extures and shit why aren't they using this hsit on my 360"
@MegaSmouke
@MegaSmouke 7 жыл бұрын
It's quite tricky to use parallax occlusion mapping. First - it's very slow, even on modern hardware. Many developers like simple parallax with one or two texture fetch, because such approach is way much faster, but it's not so cool. You can see Quake 2 Berserker mod and you will see that this mod uses POM for many wall surfaces and can slowdown even GTX 680. :) Second - it not appliable for all models, because of artifact prone nature of algorithm. It actually very appliable on square surfaces like walls, because edge of surface can be edge of texture, they both square like form and hardware clamp to texture edge can be provided, so algorithm can't sample wrong pixels out of the edge pixels. In complex models like human, edges of surface are not related to texture edges so algorithm can sample wrong out of edge pixels, especially when model will be animated. Also to give good performance it make sense to keep height information out of the normal map, because parallax didn't required big texture to nice looking results and with big texture it way much slower. It's not actually a problem, but still not very comfortable approach. So that's reasons why developers didn't like parallax occlusion mapping very much. But it still very cool looking for a walls, floors, doors and lot square like objects. :)
@trongetsoutofsystem3099
@trongetsoutofsystem3099 4 жыл бұрын
@@MegaSmouke I think that Cryostasis use POM on almost everything. Even on complex models. Maybe thats reason why is it so demanding
@ZopteY
@ZopteY 11 жыл бұрын
well check out the elemental demo by unreal engine
@zanly5039
@zanly5039 8 жыл бұрын
This is all realtime!?
@MrSlashStudios
@MrSlashStudios 8 жыл бұрын
Yes, in 2005!!!
@Reason4Termination
@Reason4Termination 12 жыл бұрын
Too bad drivers suck.
@johnkelfy7256
@johnkelfy7256 3 жыл бұрын
Some modern game look worse and unattractive 😥😥😥 I wish I could expirence the 2000s I’m a zoomers I born in 2003
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