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Attention To Detail, Obsession With Detail (The Jimquisition)

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Jim Sterling

Jim Sterling

Күн бұрын

/ jimquisition
www.thejimquisi...
www.thejimpori...
The "AAA" game industry loves its lavish detail, from intricate gameplay systems to dazzling graphics. Can they go too far though? Absolutely they can.
Games like Red Dead Redemption 2 are impressive productions, but all that detail can get in the way of the entertainment. Let's look at which games go so far that they produce what I call "Holy Grail Fog."
#RedDeadRedemption2 #Rockstar #PS4 #PC #XboxOne #Switch #Zelda #Shenmue #JimSterling #Jimquisition
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Пікірлер: 4 900
@JimSterling
@JimSterling 5 жыл бұрын
Big thanks to KZfaq for taking five hours to upload this 15 minute video today. And also for keeping it private after I made it public for at least six refreshes. Love ya, ya big piece o' fucking shit.
@funghazi
@funghazi 5 жыл бұрын
God damn, I went to lunch and raced to your page and there wasn't anything uploaded, almost gave me a panic attack my dude.
@Heathmanscoolstuff
@Heathmanscoolstuff 5 жыл бұрын
I bet KZfaq was born in a similar scenario as covered by South Park in that one episode about the world record piece of shit.
@brokengames9020
@brokengames9020 5 жыл бұрын
paypal mafiAAA loves you back. Jim sterling you are part of censorship experiment.
@c3pu333
@c3pu333 5 жыл бұрын
now it says i have to pay to watch it.
@Slysheen
@Slysheen 5 жыл бұрын
I was terrified at breakfast this morning. Thank god it's here now and thank the Sters for you Jim.
@ShogunKilledChuck
@ShogunKilledChuck 5 жыл бұрын
I never once felt like Witcher 3 was less magical or fun as an experience because I couldn't watch Geralt run his hands over a dead bandit while looting.
@thickblacklava760
@thickblacklava760 5 жыл бұрын
Criticizing RDR2, Breath of the Wild, and Shenmue in the same video? This is gonna be great.
@Geo35z
@Geo35z 5 жыл бұрын
Andre Monroe uniting all the hardcore fanboys of rockstar and Nintendo is a dangerous thing indeed.
@BigBulbasaur
@BigBulbasaur 5 жыл бұрын
Maybe he's trying to create a fanboy deadlock
@Peppe-
@Peppe- 5 жыл бұрын
He's going to have Commentocracy material for months!
@carnifexx
@carnifexx 5 жыл бұрын
omg that fanboy deadlock comment is even better thant botw!
@Haan22
@Haan22 5 жыл бұрын
"Pitchforks! Torches! Get your rotten tomatoes here! Eggs are 10 at the prize of 12 and that's cutting me own throat!"
@Graknorke
@Graknorke 5 жыл бұрын
"it's unrealistic to go to sleep at any time of day" [Laughs in crippling depression]
@charliethecockatoo2159
@charliethecockatoo2159 3 жыл бұрын
Right? I felt personally attacked. :(
@BudokaiMan-mr9tw
@BudokaiMan-mr9tw 5 жыл бұрын
Realism and immersion aren't the same! I agree with this video!
@Catasros
@Catasros 5 жыл бұрын
Makes me think of that writing tip Yahtzee mentioned once: "Is this the most interesting part of your protagonist's life, and if not, why aren't you showing us that?"
@300IQPrower
@300IQPrower 5 жыл бұрын
Catasros i’ve lost track of how many times a game has made me think that. It really is a fantastic writing tip, its served me incredibly well. It’s not nevessarily to be taken literally though, cause the message is moreso “dont show every detail if it’s not really adding anything”
@DemonicAkumi
@DemonicAkumi 5 жыл бұрын
This was written before Anthem came out, but oh boy does this comment work for that game.
@johnhansen4794
@johnhansen4794 4 жыл бұрын
Ever read a bathroom scene? Yeah me either.
@alexohkay
@alexohkay 5 жыл бұрын
Fun fact: you can enjoy a game immensely, but still be annoyed by things about the game. I love this game, but yeah, the little inconviences it presents are annoying. I still enjoy the game. I love the original Metal Gear Solid, but I hate the gun controls. I still enjoy the game. I love Jak 2, but it's checkpoint systems, and ammo carrying over after death mechanics can fuck off. I still enjoy the game. It's okay to call out faults. Otherwise things won't improve.
@spiraljumper74
@spiraljumper74 5 жыл бұрын
shaydee313 Dude I forgot about Jak 2’s ammo bullshit! When I was a kid that one mission where you have to storm a krimzon guard base (I think it’s the first one with the jet pack guys) just kicked my fucking ass because eventually all I had was scatter gun ammo. No wonder I skipped it when replaying the series on the Hd collection.
@cloudstriker3972
@cloudstriker3972 5 жыл бұрын
LOL ammo part.
@lugbzurg8987
@lugbzurg8987 5 жыл бұрын
Metal Gear Solid is a stealth game, though, so of course it's gonna discourage use of guns by making their use difficult.
@benlink202forever
@benlink202forever 5 жыл бұрын
Most people will still give you the “if you don’t like this, don’t play it” mentality. Which is as dumbfounding as it is ignorant towards the criticism. Would you rather have someone who played a game 1 hour and said it was great compared to someone who has played that game 80 hours in and said it was great but had a few snags that made it harder to recommend? I would rather pick the person who actually played it more and was honest about what they disliked.
@DAPower98
@DAPower98 5 жыл бұрын
Well said. That's how I feel with BotW and even Skyward Sword. As well as The Last of Us.
@TheIncognitusMe
@TheIncognitusMe 5 жыл бұрын
“One of the worst games ever, Shenmue.” And with just 7 words, Jim Sterling destroyed an entire universe.
@Incubusnut
@Incubusnut 4 жыл бұрын
TheIncognitusMe. This guy is hilarious, but I love the Shenmue franchise.
@stingerjohnny9951
@stingerjohnny9951 4 жыл бұрын
Dennis Jones he’s being hyperbolic, even if he doesn’t like the first one.
@nateguerra319
@nateguerra319 4 жыл бұрын
Yakuza>>>>>>shenmue
@sladelius6174
@sladelius6174 5 ай бұрын
Shenmue crawled so Yakuza could sprint.
@RAFMnBgaming
@RAFMnBgaming 5 жыл бұрын
"This ancient blade was used by..." *snap*
@negromancer.2685
@negromancer.2685 5 жыл бұрын
*Nintendo Switch Snap*
@TheTattorack
@TheTattorack 5 жыл бұрын
Hey, it's an ancient blade, what did you expect?
@ZGuy0fSci
@ZGuy0fSci 5 жыл бұрын
Should have been Japanese? XD
@RAFMnBgaming
@RAFMnBgaming 5 жыл бұрын
@@ZGuy0fSci but it was folded over 2 million times by Japanese sword Smiths!
@MasterKcoop
@MasterKcoop 5 жыл бұрын
HASEnoncorperated *bends it* OH COME ON!
@dethernaxx
@dethernaxx 5 жыл бұрын
in the words of George R.R. Martins, "A writer cannot do too much research... though sometimes it is a mistake to try and cram too much of what you learned into your novel. Research gives you a foundation to build on, but in the end it's only the story that matters." which can be applied to this by replacing novel with game and story with ease
@typoded
@typoded 5 жыл бұрын
in the words of gucci mane 'if you ain't got no sauce then you lost... but you can also get lost IN the sauce'
@typoded
@typoded 5 жыл бұрын
a bitch gon' get lost in the sauce
@shindean
@shindean 5 жыл бұрын
But this game uses the rhetoric of Chekov's gun very well, so it's not flawed in a narrative sense. Here's a better summation: some people like Dr Seuss over George RR Martin, and some like Mario over Red Dead Redemption. That's fine, but don't undermine the details of one because you like simplistic styles of Storytelling.
@Donovaneagle2098
@Donovaneagle2098 5 жыл бұрын
In the Witcher books, Geralt only carried 1 of his swords at a time. CDPR new it would be stupid to make you go back for the right sword every combat encounter, so they just made it so Geralt carries both swords at the same time. Its one of the few times they dont stay loyal to the books, and most times they do divert it was for the sake of gameplay.
@khyzan8527
@khyzan8527 5 жыл бұрын
If companies didn't waste their time making games as "realistic as possible", they wouldn't be so expensive to make. I feel that if a game at least looks presentable regardless of realism, they could spend more time on the things that need to be worked out. Nintendo games aren't normally realistic, but they look good enough to make you think that there was effort put into it.
@xMTxcameron
@xMTxcameron 5 жыл бұрын
If Red Dead wasn't as realistic as it is, it would be nowhere near as good as a game for me. The realism is what immerses you into the game and that's what it's all about
@khyzan8527
@khyzan8527 5 жыл бұрын
@@xMTxcameron but lots of games try to be photorealistic and don't quite hit the mark. only very few currently can even come close. It's just a waste of time for some.
@xMTxcameron
@xMTxcameron 5 жыл бұрын
@@khyzan8527 A game being photorealistic is only part of making a game realistic, it could look really realistic but not play that way which is where some games don't quite hit the mark. I'd say as the game industry has progressed gamed generally have become a lot less realistic actually, which is why when games like Red Dead come along its a breath of fresh air for the people who enjoy this kind of thing. Of course not every game needs to look and play realistically, there's a market and a place for both. If they didn't spend the amount of time as they did on the details to immerse you into the world of Red Dead Redemption 2 it wouldn't be nearly as good as it is, sure there's things they could have improved upon many things in the game but with the flaws that there is with the game, the world and the immersion it creates completely overshadows them for me.
@kuraiwolf4047
@kuraiwolf4047 4 жыл бұрын
@@xMTxcameron You don't need realism to make a game immersive.
@Nintendude4life
@Nintendude4life 5 жыл бұрын
Attention to detail and obsession with detail is the perfect way to describe this problem, nice one Jim
@valridagan
@valridagan 5 жыл бұрын
Wow, props for carrying that note so well. You've got a powerful voice, nice!
@tmoney360
@tmoney360 5 жыл бұрын
Started to get worried this would be "the" Monday.
@konomimkp
@konomimkp 5 жыл бұрын
Same here!
@tridenttortise
@tridenttortise 5 жыл бұрын
What’s that mean?
@SpikeStarkey
@SpikeStarkey 5 жыл бұрын
@@tridenttortise "The Monday that never came"
@tmoney360
@tmoney360 5 жыл бұрын
@@tridenttortise Jim hasn't missed an upload of the jimquisition on a Monday. Started to get worried this could be "the" Monday he doesn't upload.
@cheeseknees9606
@cheeseknees9606 5 жыл бұрын
Oh ye of little faith!
@marcellosilva9286
@marcellosilva9286 5 жыл бұрын
At least Link doesn't suffer from Malaria.....
@brentc2411
@brentc2411 5 жыл бұрын
I put that game down after like 3 hours and never went back because of that lol
@Gladistroid
@Gladistroid 5 жыл бұрын
I've played through Far Cry 2 twice and was never bothered by the malaria and absolutely loved the weapon jamming. And that's coming from someone that actively positioned their horse on top of animal corpses in RDR to skip the animation.
@greenhowie
@greenhowie 5 жыл бұрын
"Holy Grail Fog" - best description of AAA game scene.
@joelman1989
@joelman1989 5 жыл бұрын
My problem with the attention to detail in games is I think it actually hurts immersion rather than enhances it. As games get more "realistic" it becomes more apparent just how unrealistic they really are. Because the game can never actually be like real life, the closer it gets to real life the more apparent it becomes that is not real.
@ouroldhouse3674
@ouroldhouse3674 5 жыл бұрын
Sounds kinda like the "uncanny valley", but with game mechanics rather than visuals.
@akrybion
@akrybion 5 жыл бұрын
Another point is that the unreqalistic elements stand out even more like the point that you kill loads of people and regenerate from thousands of bullets over the course of the game. Games don't need realism to be good. They need to be fun and waiting for stupid animations for cummulative hours is dumb. Maybe some enjoy it but I can't. I like the system in Far Cry where you can just turn off the looting animations in the Options.
@Clarkarius7
@Clarkarius7 5 жыл бұрын
Actual Swords: Lose there edge and Blunt resulting in a loss of cutting power. Only liable to break if poorly constructed or through intent. Relatively straight forward to care for, and still a heavy piece of metal. BOTW swords: Imbued with powerful enchantments able to cut through metals beyond that settings current understanding. Explode into fragments after 30 swings. Can not be repaired.
@supersnail5000
@supersnail5000 5 жыл бұрын
Tbh, I think the durability genuinely improves the game, as long as you just accept that swords break. Some swords might do like 70+ attack, but have very low durability. They respawn so its not like you can never get back that one sword you like , but it does mean that you can't spend the same game using the same sword because it's always going to do the most damage. Every encounter you can open your weapon slots and you actually have to think "what weapon should I use", knowing one might make it a bit harder, but leave a more powerful weapon for a world boss later. Then, by the time you reach the end game, and reach certain locations, you'll have plenty of powerful weapons such that it's not as much of an issue just while you go around completing the final missions and shrines. It's honestly superb game design, and it pisses me off to see it brought up in this discussion, because it's actually being unrealistic to have an impact on the game. This doesn't even mention it's thematic nature, with you being up against the odds, having to forage your own fate from whatever is availiable, and your fragile weapons showing how harsh the game world you are in is. (Also, weapons which have been laying around for 100 years with zero maintainence probably wont be in the best condition, but whatever)
@Maisiclesinhouse
@Maisiclesinhouse 5 жыл бұрын
I like you're point, it's true if you look at it from a realistic stand point, but the game design means there are hundreds or thousands of weapons you can collect during a single game, you can only carry so many at a time, so it makes sense for the fun of the gameplay to destroy your weapons at the frequency that it does, you get better weapons, by the end of the game I had only good weapons and shields and it poses an element of strategy while you're in combat because you have to choose carefully what you use to attack and defend, I don't think the weapons breaking made the game less enjoyable in zelda breath of the wild, it also meant you didn't have to spend time and money in the game paying to repair, or just repairing your gear.
@Linkman247
@Linkman247 5 жыл бұрын
@@supersnail5000 Still is a bunch of crap imo. Having to pause combat and repeatedly switch weapons because they break is a fucking chore, and actively breaks immersion and the flow of combat. In addition to the annoying frequency of the rain I find it makes the game an unrewarding bore. A lot of the charm of Zelda was acquiring new items/weapons and it's bosses, characters. In Breath of the Wild the effort you spend going to reach that out of the way chest is often not worth it for an item that you know will break. As a result I ultimately ended up avoiding combat entirely. I much prefer the way weapons are handled in Horizon Zero Dawn. You are constantly getting resources and materials which you can then use to purchase new stronger weapons which feels like there is an actual sense of progression there. You also have different tiers, green, blue, and purple. Beyond that you also have challenge specific weapons that are even better still. And with all of these weapons? You still have the freedom to choose how you want to approach a given encounter and aren't locked into just one weapon type. You can use one weapon type, but it's hardly the most effective. You quickly learn what the most effective way to deal with a given machine is and you can then prepare your loadout and ammo accordingly. And for you being up against the odds? I am sorry but I never felt like the game had any actual stakes. There is a narrative dissonance in the game. Sure Ganon is swirling about Hyrule Castle...(because that's somehow menacing). But I feel the story would have had more weight had you actually been playing during the events of the past 100 years. They want you to care about the champions...but how can you when they kill the champions off screen? You don't see them fall in battle and they have been dead for 100 years. There is no emotional investment in these other champions as characters because you don't actually get to see them do anything of any account. This is where Twilight Princess easily has the edge in storytelling. Show, don't tell. If they want us to care about these champions/characters? Give us a reason to do so. Just slapping some "Memories" in there is not the way you get the player engaged with those characters. (As for weapons laying around for 100 years? Yeah if it was a rusty sword that has been laying at the bottom of a lake, etc? I could perhaps see that. However that doesn't explain the ancient weapons, or the royal swords which are found in chests, etc. These swords look like they are in immaculate condition. So again, when one of these weapons breaks, it really calls into question the competence of Hyrule's bladesmiths.)
@andyenglish4303
@andyenglish4303 5 жыл бұрын
You don't have to pause combat! There's a quick select menu.
@raguguru829
@raguguru829 5 жыл бұрын
@@andyenglish4303 ...that still pauses combat
@colaboytje
@colaboytje 5 жыл бұрын
I fully agree. RDR 2 is so complex, that it gets in the way of it's own game.
@Myth_or_Mystery76
@Myth_or_Mystery76 4 жыл бұрын
colaboytje I know, right? Great game but that doesn’t mean it’s perfect.
@filchhoodwink3666
@filchhoodwink3666 3 жыл бұрын
*Its
@ShelledHandle
@ShelledHandle 5 жыл бұрын
Man I was getting scared Jim was gonna miss his first monday
@anone.mousse674
@anone.mousse674 5 жыл бұрын
Regular Teller DOUBTER
@JustaGuy_Gaming
@JustaGuy_Gaming 5 жыл бұрын
@@anone.mousse674 Well i was a bit worried as well, it did come out about 5-6 hours later than usual. Add to that all the problems with KZfaq lately I kept checking the channel directly and not trusting my notifications.
@SamuelBoshier
@SamuelBoshier 5 жыл бұрын
The clocks moved back in the UK.
@HandmadeGoose97
@HandmadeGoose97 5 жыл бұрын
Monday always comes
@anone.mousse674
@anone.mousse674 5 жыл бұрын
Samuel Boshier He’s in Mississippi, I think
@ArtFreak17
@ArtFreak17 5 жыл бұрын
This reminded me of an artistic principle actually known as "conservation of detail". It's present in really any creative media (writing, animation, illustration, movies, games...) and the premise is pretty much the same as what Jim discussed. For many of these mediums, not conserving detail means breaking the pace of the piece of question. It can be mentally exhausting and boring to read pages and pages and pages of extremely detailed purple prose that contributes nothing to the narrative. In movies, having [nearly] everything at max fidelity and just too much stuff happening in the frames can make it really hard to make sense of what you're seeing. (I'm looking at you Michael Bay.) And Level Of Detail in visual art can also help in the composition of it - it's frequently used selectively to get the viewer to look at the most detailed features of the image and not some random background elements that aren't the "point" of the piece. (Especially pieces with a subject in them, not simply environments.)
@jmlkhan5153
@jmlkhan5153 5 жыл бұрын
Twenty Thousand Leagues Under the Sea takes multiple breaks from the narrative to just drone on and on about marine biology for entire chapters. It is one of the few books I recommend the abridged version to.
@mattwilcks5156
@mattwilcks5156 5 жыл бұрын
S. Holloway This is present in RDR2. They could have made looting bodies a necessity for ammo like many other games, but they didn’t, you just walk over bodies and ammo automatically picks up. You only loot bodies for something extra. At the start of the game it’s explained that gun fights will attract the attention of NPCs. Being seen in the gunfight area will cause bad things to happen (a witness , other gangs or bounty hunters may appear). So having overly long animations (that aren’t all that long 3 seconds at most) creates a risk/reward mechanic that wouldn’t be possible with super fast looting. Another thing is how you have magical reappearing guns on your horse. Basically your horse is your load out screen, and it rewards a prepaid mind. All the details in this game add up to something that’s spectacular! (Horse balls included!) And they have trimmed on the details that really would have been detrimental, such as losing your guns if you drop it for a new one.
@drencrum
@drencrum 5 жыл бұрын
For sure, I do videos of hiking trips and like to capture as much as possible but when editing I have to sit back and approach it like: "what's the major point of this thing?" and that means a lot of stuff gets left out, but by removing stuff you accent the remaining material to be even stronger - if that makes any sense.
@classica1fungus
@classica1fungus 5 жыл бұрын
Ugh go back to your dorm room and work on your shitty novel
@TransparentLabyrinth
@TransparentLabyrinth 5 жыл бұрын
@@classica1fungus Don't be a dick.
@mychem20
@mychem20 5 жыл бұрын
well what you'd expect jim, weapons in botw are made from nintendo labo
@KassFireborn
@KassFireborn 5 жыл бұрын
This comment needs more Likes.
@KassFireborn
@KassFireborn 5 жыл бұрын
LeaderOfTheStarrySky Your... face?... needs more likes!
@Shiirow
@Shiirow 5 жыл бұрын
the weapons are made from unsold and discarded Amiibo's
@DetectiveZoidberg
@DetectiveZoidberg 5 жыл бұрын
Will GTA6 force you to re-fuel your car? We can only dream
@xMTxcameron
@xMTxcameron 5 жыл бұрын
That would be nice!
@D_YellowMadness
@D_YellowMadness 5 жыл бұрын
And they should make it so a car's gas is being used even before you steal it & NPCs have to use gas stations to refuel because it's realistic. Who cares if the resulting 5 mile traffic jam at the gas station is a more noticeable case of unrealism than having infinite gas?
@TheCyclicGamer
@TheCyclicGamer 5 жыл бұрын
Well, Final Fantasy XV already does that, so it wouldn't be a surprise if GTA 6 does it.
@johnmoore1495
@johnmoore1495 5 жыл бұрын
Nah you'll have to load every round into every magazine, so that'll be immersive...
@travisc231
@travisc231 5 жыл бұрын
Don't forget the oil change and occassional tire rotation
@HandmadeGoose97
@HandmadeGoose97 5 жыл бұрын
OUR HORSE BALLS SHRINK AND GROW DEPENDING ON THE WEATHER!!! I feel bad for people who had to look at horse nuts for the year it probably took to make that happen.
@CheddarGetter
@CheddarGetter 5 жыл бұрын
They're probably passionate about such things.
@pickledparsleyparty
@pickledparsleyparty 5 жыл бұрын
How hard could that possibly be? They already have climate zones mapped out for other reasons. The conditional is "if in cold climate, then small horse testis model." I doubt shrinking/expanding horse nuts is what was keeping the dev team up at night.
@titanflex5764
@titanflex5764 5 жыл бұрын
I am not buying anymore rockstar games because of the shitshow that was gta5. The horseballs however almost got me interessted again... but I'll stay strong. Not that my boykott is gonna change anything. All my friends got it allready so I am gonna play it eventually... But anyhoo: fuck rockstar! Horseballs or none.
@JETWTF
@JETWTF 5 жыл бұрын
TrumpKingsly It's not a model swap, it's bone scaling. The same system many games use for character customization to change the size of the body. But you are right it's a minor script.
@DeadlyYellow
@DeadlyYellow 5 жыл бұрын
Now I wonder if EA will incorporate something similar in the next Madden.
@PreppyAnglican
@PreppyAnglican 5 жыл бұрын
0:46 Jim Sterling missed his calling as an opera singer...dang...
@ID1visor
@ID1visor 5 жыл бұрын
mhairimclynn I know right?
@kemalkocak5871
@kemalkocak5871 5 жыл бұрын
i had the same thought. though, i wouldn't be surprised at all if Jim just did that in the future.
@lunasophia9002
@lunasophia9002 5 жыл бұрын
Seriously. I am continually impressed with his vocal prowess. And verbal prowess. And oral prowess.
@NiuhiNui
@NiuhiNui 5 жыл бұрын
Opera singing wrestler in grease paint with a pog codpiece. Inimitable.
@Hexagonaldonut
@Hexagonaldonut 5 жыл бұрын
So I WASN'T the only one impressed with how long he held that! I almost considered commenting about it myself.
@Caitlin_TheGreat
@Caitlin_TheGreat 5 жыл бұрын
I sometimes think back to a rather rare conversation I had with a person who worked at a game studio. This was a rarity because there's no reason I should run into such a person, much less at a bbq at my high school friend's house, while we're still in high school. None the less, there was this older fellow there somehow or other connected enough to my friend's extensive family that he wound up there. This was during the era of the N64 and original Playstation. I had just been playing a game called "Beetle Adventure Racing" which was a ridiculous racing game that was an absolute blast to play, and this came up because this fellow was involved in creating a Gran Turismo competitor. Or maybe it _was_ Gran Turismo, it's been a while and I wasn't very familiar with that series at the time. But I was telling this guy that one of the things I liked about Beetle Adventure Racing (B.A.R. for short) was that it was focused on being a fun game. There were hidden shortcuts that required you to do certain things during the race to open them up, or to find the right jumps or hit a nitro at the right time and fly through a volcano or dodge a T-rex or locate a flying saucer. And this fellow proceeded to "educate" me on why simulation racing games were far superior and blah, blah, blah. I kept asking him "but is it fun?" and his answers would almost always come around to technical specs and "realism" as though these answered the question or perhaps proved that fun didn't matter. I think the reason why I don't remember what game specifically he was associated with could also be attributed to me mentally writing him off as just dangerously out of touch. However, the sim-racing games prevailed to the detriment of fun racing games. Back on Wii there there was Excite Truck and it's sequel Excite Bots (I think that's what it was called) that were both in the spirit of FUN being more important than realism and realistic details. Sometime later the game Blur would come out that would attempt to _blur_ the line between focusing on fun and focusing on realism. While it wound up being more popular than the other games I mentioned, it was not more fun, but more of an inbetween. Pretty fun but it held itself back a lot in the name of maintaining some sense of realism (no rushing through volcanoes or giant black-light-illuminated pumpkin patches). And these days racing games have largely become irrelevant. There's that small dedicated audience for those simulation-racing games. And you get the one and only alternative in Mario Kart. But that's really it. Creativity in that genre has largely died due to an obsession with realism over fun. What makes the distinction between fun and realism in a game like RDR2 (and similar games) is that you do want some degree of immersion. You're taking on the role of a cowboy and there can be fun in embracing that fantasy. But that's just it, it's a fantasy. Not a documentary. And it should not be a chore. At some point you need someone on these teams to be the guy who asks the question "but is that fun?" Just because you _can_ add a ton of granular detail and layers upon layers of restrictions to better simulate reality... doesn't make it fun, doesn't make it better. In fact, I think a lot of pencil and paper RPGs have figured out that fewer details, less granularity, allows for a far better overall experience. Cover all the pertinent details, paint the general picture, but let someone's imagination take care of some of the finer, less relevant details.
@InvinciblKillerQueen
@InvinciblKillerQueen 5 жыл бұрын
Somewhat related to the thesis of this video: your examination and montage of some older games with the problem of detail obsession just reminds me of why I care so little regarding graphical fidelity, because in a few years it's all gonna look like lego people anyways. I distinctly remember Heavy Rain being lauded at the time for its "pristine visuals", but side-by-side it only looks a little better than goldurn Shenmue. At a certain point it just doesn't add anything to a game, and in fact can make it harder to play due to things like financial or hardware restrictions.
@SwitchFeathers
@SwitchFeathers 5 жыл бұрын
If weapon durability in games worked "realistically" then every time you used, say, a sword, it would degrade slightly, getting a little more chipped, or bluntented, or warped, perhaps losing a tiny bit of its effectiveness (we're talking 100% to 99.7% from a swordfight here) and eventually, after dozens of prolonged fights, several hours of play time, your character would have to spend a few minutes with some sandpaper and a whetstone getting all the little chips out. There's a name for a sword that breaks the fifth time you swing it: A shitty sword. Yes, it'd be realistic for a clay-tempered forged katana to shatter if you smacked a rock with it but that's not what the damn thing is for. Weapons are designed to last a long time and many fights.
@Manganization
@Manganization 5 жыл бұрын
Most Japanese katanas will break at moderate stress and poor technique. These weapons weren't exactly forged for anything other than cutting flesh. Even then, they can break if they hit a bone wrong after a few tries, or dull if too much blood gets on it. Western swords on the other hand were a lot more durable, but very weighty and slow. If they were to go too realistic, it's definitely not going to be very fun, unless some people actively finds this enjoyable somewhat.
@AirahsELL
@AirahsELL 5 жыл бұрын
This is why Monster Hunter handles degradation well. You're using a big sword to cut through the toughened hide of a fucking dragon, of course it would dull after a few swings. As a result, it makes sense for a hunter to carry whetstones to sharpen the weapon in between combat with the monster. Granted, getting it back to peak perfection after cutting through the cartilige of a fucking tail would probably not take four short stokes with the stone, but that's just the right amount of realism you need for a game like that to work.
@TheCrimsonCat89
@TheCrimsonCat89 5 жыл бұрын
@@Manganization You deeply underestimate katana forging.
@Manganization
@Manganization 5 жыл бұрын
@@TheCrimsonCat89 Naw, I believe I'm pretty much spot on. The reason you even see professionals cut stuff the way they do is because of experience and technique. Katanas are delicate otherwise, and while both western and eastern blades require some sort of training to use well, Katanas will literally break if swung carelessly. That's just the nature of the craft.
@fallenmango8420
@fallenmango8420 5 жыл бұрын
DarkSamuraiX1989 Ah yes, glorious Nippon steel, folded over 1000 times. /s
@CanterlotCrusader
@CanterlotCrusader 5 жыл бұрын
Don't worry Jim about not having a Halloween episode, the triple AAAAA game industry and it's greed/stupidity is the scariest thing you could cover.
@gracecalis5421
@gracecalis5421 5 жыл бұрын
-Triple -AAAAA Numbers: *Am I a joke to you?*
@notreallythere477
@notreallythere477 5 жыл бұрын
I mean, some people actually enjoy games that simulate minutiae to the point of near-parody, but on the other hand, those sorts of games are usually niche games for very good reasons. I mean, in Shenmue, after you beat the game, you get the option to replay the game *using the actual weather patterns from that region in 1987* (the year in which the game is set). This was a HIDDEN feature. A REWARD. And let's not even get into Maxis, where games like SimEarth had such complex simulations that the official guidebooks were literally as thick as middle school textbooks.
@trailoffiends
@trailoffiends 5 жыл бұрын
Context is important though. Back then people had much less to be entertained with. I remember as a kid I had no rush to enjoy the game it was bough for me. There wasn't that much variety to explore and kids from my generation only had TV as an alternative option (if you weren't out playing with friends). Time wasting was fine and not a nuissance at all.
@notreallythere477
@notreallythere477 5 жыл бұрын
@@trailoffiends Uh, the reason you didn't feel your time was as precious is because you HAD time. Children have vastly more free time than adults and aren't as aware of the ever-present specter of mortality. If you were a teenager again you'd be just as fine with RDR2's more simulationist elements as you were with Shenmue's.
@carlost856
@carlost856 5 жыл бұрын
@@notreallythere477 that's not true for everyone, no way I could have afforded my current flight sim setup on my minimum wage job as a kid and I enjoy it all the more for it. I don't think I would have enjoyed some of my favorite games like Dwarf Fortress, Arma, Football Manager or Euro Truck Simulator at the time too, I would never have had the patience.
@trailoffiends
@trailoffiends 5 жыл бұрын
@@notreallythere477 The truth is somewhere in the middle where both of our opinions collide. Recent generations are faced with a vast amount of entertainment titles and live in an era of faster consumption. When I was a kid it wasn't so much about having the time to enjoy things, but rather that I only had so little to choose from. There was no rush. No one cared about records and would often replay a game since even magazines didn't hold all of the secrets to it (if you actually even bough them, internet was still an infant and many had no idea where to even go). There is absolutely no comparison to platforms nowadays such as Netflix, Steam or any console related ones. So in essence you are right about having more time in the past, but with significantly fewer options to occupy my time, I had much more time to enjoy a title without having this constant need to jump into the next one.
@tyrus1235
@tyrus1235 5 жыл бұрын
Dwarf Fortress has a very dedicated following and its manual was printed under a technical/tools manual label. I also freaking love that game for its realism, though even it knows when to stop the realism. For example, the dwarves don't have to use the bathroom - and that is on purpose, as the game's developer (ToadyOne) felt it would be a nuisiance rather than a fun feature.
@deathscythehellfunk
@deathscythehellfunk 5 жыл бұрын
In the first RDR I learned to park my horse on freshly killed animals, because doing so would skip the skinning animation. I loved the animations, but only for the first few dozen times. After that it became incredibly tedious. I fear it's the same for RDR2. Yes, it is beautiful and great and fun and all that. For the first few times or maybe even for the first dozen hours. But there comes a point where becomes a chore for me, and it actually takes me out of the game rather than immersing me. I've got limited spare time. I don't like it getting wasted by tedium. Especially since I know I am the kind of person who checks and loots everything.
@dezmannvondo6585
@dezmannvondo6585 5 жыл бұрын
I felt cheap when I did that glitch, but at least you can just put the carcass on your horse and skip everything.
@ericjensen6457
@ericjensen6457 5 жыл бұрын
dude I was sick of it after the first five times.
@rolfs2165
@rolfs2165 4 жыл бұрын
AC: Black Flag had like 5 second long skinning animations that you could skip, and even then it made me wish for a setting that would disable them outright. Not to mention all the other repeating cutscenes that you could only skip after they'd started, like after boarding or when getting into the longboat for harpooning.
@ryanwelch1272
@ryanwelch1272 5 жыл бұрын
Realism =/= Immersion
@zydian_
@zydian_ 5 жыл бұрын
Should be top comment.
@USSAnimeNCC-
@USSAnimeNCC- 5 жыл бұрын
That need to be told to every war thunder asshole shut on world of tank, world of warship, and they maybe have shit on armored warfare for being unrealistic they act like a bunch of elitist asshole
@Flutters_Shygal
@Flutters_Shygal 5 жыл бұрын
It's true. A game I can call I was really immersed into is Undertale, and well... It's not exactly realistic, now is it?
@ryanwelch1272
@ryanwelch1272 5 жыл бұрын
This isn’t to say realism can’t be immersive. Realism can work. It’s just that it does not immediately mean that it makes the game immersive. I absolutely hated Bioshock infinite because I could only hold two guns in a game where characters move through different realities on a city in the sky.
@quinton21st
@quinton21st 5 жыл бұрын
100% disagree
@Dw7freak
@Dw7freak 5 жыл бұрын
The only time horse shrinkage should be in any game is for a horse mating game or a horse appraising game. In no other context is horse shrinkage in a game needed.
@LordofAoD
@LordofAoD 5 жыл бұрын
I appreciate this video. Your criticisms of Red Dead 2 are very valid, and I can understand the realism pissing some players off. I've wanted a hyper-realistic Western since I was a kid, and RDR2 gives me that.
@MrYomaaaan
@MrYomaaaan 4 жыл бұрын
"Kojima has entered the chat"
@1337ijs
@1337ijs 5 жыл бұрын
I really must say, I hope they patch in an option to do away with whistle distance. It literally cost me what I think is a multi-part Stranger interaction (the down-on-her-luck woman who keeps having her horse de jour die on her (literally) halfway through her trips). I'd just finished a main mission, my horse was halfway across the map (and so might've been on another continent for all the good it could do me), and while I could get the woman out from under her second dead horse and offer to escort her home, she dismissed me before I could get reach Rainier (my horse) so I could actually get her where she needed to go. Even with her obviously sprained, maybe broken leg, she wasn't going to wait around for me to finally get my horse. Which I got a good two minutes later because I was only halfway there when I ran into the lady, and no other riders had come along with horses I could shoot them off and steal. So I had to sprint cross-country until Rainier could finally hear me whistling. The dedication to realism made me fail a side mission. If I could've just called Rainier to me (like any other game with horses in it), I would've been able to do that side mission. But I couldn't, through no fault of my own. That's when you've gone too far. When the mechanics can force you to fail the content of the game itself, through no fault of your own.
@jas3946
@jas3946 5 жыл бұрын
That's hardly a side mission! That girl gives u no more than a ring worth $3! Not only is the mission incredibly easy to do it's more equivalent to destiny's public raids but with lesser rewards. Side missions include robbery tips, loan sharking etc.
@spiraljumper74
@spiraljumper74 5 жыл бұрын
JAS Yeah but that lady also gives you flavor info about locations and hints about side businesses to rob, all stranger interactions do something like that. The content was made to be seen and enjoyed. That there was no major mechanical reward to the activity is irrelevant. What OP described is a failure of game design plain and simple.
@jas3946
@jas3946 5 жыл бұрын
@@spiraljumper74 I honestly don't remember her giving me anything more than an attempted hug and a ring which isn't worth much... Besides that I only did the job because I could rather than for the reward
@jas3946
@jas3946 5 жыл бұрын
@@spiraljumper74 plus that mission will come round again to which he can do it again. If it interfered with your in-game story then yes that's a problem but for a problem so miniscule as well as it having the ability to respawn is hardly an issue. Even in game problems can be restarted from checkpoint so I don't see why he's whining about it
@1337ijs
@1337ijs 5 жыл бұрын
@@jas3946 I mean, this is the third instance of this stranger encounter that I know of (this seems like it could happen again), and there's a continuing story happening across the two I already did. First, she'd been caught out coming back home from visiting family, and had nothing good to say about her alcoholic husband. The second time, her husband apparently drank himself to death, and she was on her way to see about a frankly suspicious as hell job offer from some rich man a few towns over from hers, desperate to provide for herself and her son. I was wondering what would happen to her next, and what the circumstances would be if I ran into her again. Well, I DID. But I don't KNOW, because my horse might as well have been on another planet for all the good it could do me, so she dismissed me by the roadside because I couldn't help her in the final step of the encounter (taking her to her destination BY HORSE). Yeah, she give me pittance in monetary rewards, but I only cared about learning what happened to her, and seeing this little but frankly still well-done story play out before me. I figured if I ran into her a third time, she'd be fleeing that frankly suspect new boss (or need to return to get her son before packing and leaving), but I don't think I'll ever find out now. The game forced me to fuck it up, and I don't know if it'll give me another chance (I suspect not). I missed out on content because I couldn't access my (or ANY) horse with ease. The systems broke each other; I feel like we can all agree on that in this case.
@baconlabs
@baconlabs 5 жыл бұрын
I can't complain about the fluff in RDR2, as a man who installed a mod to give me hypothermia in Skyrim~ Even so, I know that, while some things help immerse some players into the game, those same things can turn off other players and bore them to tears. My proposal for the devs: why not add more options? Just as you can skip cutscenes in most games nowadays, why not let you skip character animations that take more than a couple of seconds and don't require player input? Seems like the same sort of thing to me. Just press a button, cut to black, the task is done. A game could also tie survival elements (hunger meters, horse care, etc) to a difficulty option at the start of the game, like Fallout but more streamlined. Options are always good.
@phucanhell
@phucanhell 5 жыл бұрын
You know they'll do it as a purchasable option. We Gamers love our choice, and definitely prefer to pay for them.
@SALILJKMAN
@SALILJKMAN 5 жыл бұрын
I remember in the original red dead, how skinning took so long and if you happen to kill a bunch of animals in a group, that would be minutes where your just sitting there pressing a button and watching the same cutscene. People eventually found that having your horse on top on the carcass let you skip the whole cutscene and just give you the pelts instantly. While I your hypothermia comparison is a bit differently because it's a mechanic that affects your playstyle, these long character animation either wow you or frustrate you. I would love to just have the option to skip or speed it up, but it seems like most developer have a problem with you not wanting to see the work they spent time on.
@theguywhowentthere3346
@theguywhowentthere3346 5 жыл бұрын
@@SALILJKMAN Did not know that about the horse lol. Damn.
@chukyuniqul
@chukyuniqul 5 жыл бұрын
I'm sorry but i feel like this whole discussion is basically the same as the one for cuphead. People who the game isn't for complaining that the game's not for them. Yeah it's not about difficulty but I'd say difficulty is just a factor in any game.
@babywarning9636
@babywarning9636 5 жыл бұрын
No you can complain. Frostfall adds gameplay elements and another layer to the game. If the mod added a full length 1 minute animation of you harvesting wood every time you did it, I think we both would be a bit annoyed. But it didn't.
@TheFlusteredCustard
@TheFlusteredCustard 5 жыл бұрын
I thought the halloween episode is the comments section after you criticized Red Dead Two
@DragonFangX
@DragonFangX 5 жыл бұрын
Red Dead, Shenmu AND BotW! All the salt rage! XD
@Rawnblade13
@Rawnblade13 5 жыл бұрын
@@DragonFangX Get to the bunkers! The fan boys are coming! GO! GO! GO!
@petwisk2012
@petwisk2012 5 жыл бұрын
Commentocracy material
@TheSpidersider
@TheSpidersider 5 жыл бұрын
Red Dead 3 you mean? Red Dead Redemption is the second game.
@zmdumpbox2340
@zmdumpbox2340 5 жыл бұрын
I think Rockstar's particular brand of obsession with detail, especially with regards to how it manifests in RDR2, is now being referred to as "Rockstar jank".
@Blurgleflargle
@Blurgleflargle 5 жыл бұрын
Not gonna lie, I dig the methodical, at time downright glacial pace of RDR2. That said, it's something that usually has no place in a game made for Average Joe and Jane, who have a work/study schedule and/or family to deal with.
@comyuse9103
@comyuse9103 5 жыл бұрын
who says this game is made for the average person?games for gamers is great! also, i have a work schedule to deal with but i still make time to enjoy the things i love, i can understand this might be more difficult for people always on call (like doctors or parents), but if gaming is your hobby then you should make time to indulge something like this (if you are into it, that is, if not make time to indulge what you are into)
@MrGhosta5
@MrGhosta5 5 жыл бұрын
Red dead Redemption 2 is a simulation game and not the action game everyone thinks it is.
@SuperChunk19
@SuperChunk19 5 жыл бұрын
Ironically I fall into the average Joe schedule but am ecstatic about the slow pace, because it means I have more time to take in the world
@zemrood
@zemrood 5 жыл бұрын
@@MrGhosta5 Simulation game with those shooting mechanics? Alright.
@Nicdehouwer
@Nicdehouwer 5 жыл бұрын
TAPETRVETVBE is right, that 's how I feel as well. This is a cowboy simulator, not a video game. It's an interactive movie. A Leone-style spaghetti western with a pace that 's more suspense than action.
@IDidntSetAHandle
@IDidntSetAHandle 5 жыл бұрын
You know, maybe there's room for two game modes in this type of experience - call them 'Simulation' and 'Game' modes. Simulation - Skip skinning cutscenes; horse insta-warp; no need to bathe; whatever. Game - Remove all the stuff which annoys people who don't want those mechanics. Personally I enjoy the former, but I totally understand why many don't. I'm not a developer, and I don't know how much extra work it would be to include two different types of mechanics as an option, but given this keeps coming up as a criticism of open world games, I think this would be welcomed in the same way people are happy to have multiple mini-map options.
@MasterOphSky
@MasterOphSky 5 жыл бұрын
@@kirkhodges1946 The gameplay that people loved in the original RDR. Doesn't matter if it's shallow so long as it's fun.
@Brandonious15987
@Brandonious15987 5 жыл бұрын
Considering how much more work that would add I can't fault devs for not doing that. At that point maybe this isn't the game for the people it bothers. More of a preference then a fault.
@CreativeWM_Personal
@CreativeWM_Personal 5 жыл бұрын
@@Brandonious15987 It would be more of a tick box type of thing with code like this for example If player skins animal is True, Then check player preference for GameConvinience If Short mode is enabled then play AniSkin_01_Short Else play AniSkin_01_long, If Player skins animal is False Check for other options These kind of things aren't hard to do but it would save more time to have them implmented as early as possible in a games development cycle. P.S I'm not a coder but I know how code is generally written and it's normally laid out like a bunch of IF statements with tags to indicate whats what.
@Brandonious15987
@Brandonious15987 5 жыл бұрын
@@CreativeWM_Personal That's true. The sooner that option was added the easier it would be to fix but it would also add much more bug testing. When so much of the appeal of the game is to be realistic I understand not taking the time to make skipping it a priority.
@CreativeWM_Personal
@CreativeWM_Personal 5 жыл бұрын
@@Brandonious15987 If a game or gameplay mechanic brakes when a piece of seemingly unimportant code is switched off then there's a problem with how the game is structured on the backend.
@Narcissistic_Penguin
@Narcissistic_Penguin 5 жыл бұрын
I think a lot of the divide on this issue comes from how much time people have to play games. If I was still a teen i'd love to sink a whole weekend into something this detailed and rich but with only a couple of hours a day to play anything (i'm sure even less for some people) Jim's right; "It's not respecting the players time".
@TheRealAlazam
@TheRealAlazam 5 жыл бұрын
Exactly, I said the same thing. The people saying they love this shit are the ones with no lives that play 100 hours a week...
@Narcissistic_Penguin
@Narcissistic_Penguin 5 жыл бұрын
@Sir Wafflestomper Fair enough mate, i'm glad you've found enjoyment in it
@nh5264
@nh5264 5 жыл бұрын
This game is super long as it is. If you don't have time to devote to playing it then play something else.
@skibo3522
@skibo3522 5 жыл бұрын
Yo Tom, Well said and Agreed!! I actually bought an Xbox One and an 1080 screen to play this on but getting those paid for requires that I do not have enough luxuriously realistic 'down-time' to complete the second chapter!! Sure is purty though, thanks for posting. ~Mark~
@HandleNameIsStupid
@HandleNameIsStupid 4 жыл бұрын
@@TheRealAlazam This is a bullshit rationale....just because somebody's life is different from your own....too bad we should all experience things the same way?
@dalgusmaximus4557
@dalgusmaximus4557 5 жыл бұрын
That part about botw climbing really hit home for me. Your character can climb any angled surface but if it gets the slightest bit wet have fun falling all the fucking way down to square one.
@luansomething380
@luansomething380 5 жыл бұрын
The director of Zelda said that the weapon durability mechanic is there to ensure people that exploration is rewarded. I don't particularly agree with his choice, but I understand what it means. If your weapon is going to take one minute to break, you are always going to enjoy picking up a weapon in a chest that you find. For me, it would be better if they did the Skyward round, and you had materials to improve different types of weapon, but you only had to find one boomerang and you could use it until the end of the game. Imagine if you could swap weapons for materials, and keep only one of each that you liked. Zelda's combat would be brilliant and not a waste of weapons Everytime. Lately when I play the game I only fight when my master sword is active.
@utterlyj1277
@utterlyj1277 5 жыл бұрын
That's a really flawed argument from the director. Reward players with weapons that they're happy and excited to find because they're awesome, not because their current weapon is about to give out. Also as you alluded to it really breaks up the flow of combat. It's a real shame because the weapon fragility was my only real gripe with the game, and it'd have a lot more replayability for me if it wasn't there.
@luansomething380
@luansomething380 5 жыл бұрын
@@utterlyj1277 agreed. When I beaten my first master test of strength, I had only 3 hearts and got a 65 strength weapon. I remember that the only thing that it did to me was waste one slot of my inventory, because I didn't want to waste that beautiful blue thing.
@miserychickadee
@miserychickadee 5 жыл бұрын
Weapon _quality_ degradation, with a Fallout-esque "combine weapons to repair them" mechanic, still would have been annoying, but it wouldn't have resulted in as much pushback, while largely accomplishing the same thing. Nintendo's main problem is their desire to constantly reinvent the wheel, but that tendency is also the thing that made BotW interesting for those of us that have been burned out on Zelda games since Wind Waker.
@luansomething380
@luansomething380 5 жыл бұрын
@@miserychickadee I would prefer the dark souls route. They scatter different weapons throughout the game, and they just don't break. Initially, every weapon is weak, but you find in chests materials to upgrade them. Not one type of stone, but items like bugs, rocks, anything. You would want to explore to improve the weapons that you like, and the ones that you don't you swap for materials.
@spiraljumper74
@spiraljumper74 5 жыл бұрын
Luan Something I think Jim said something similar in his review but I actually think it’s pretty much the opposite. In BoTW I hate finding weapons in chests because it’s like “oh great, a reward that is as ephemeral as the wind.” I’d much rather get money so I could invest it in gear that doesn’t break with ten minutes of use.
@Kalashee
@Kalashee 5 жыл бұрын
Honestly, i think the Monster Hunter games have the best kind of weapon degradation mechanic. Not realistic in the sense that it comes as close to mirroring real life as possible, and not fiction-y to the point of absurdity. It has a nice middle ground that works well and compliments its own gameplay. Quite nice, it is.
@tyrus1235
@tyrus1235 5 жыл бұрын
And even then, in their newest game (World) they removed part of the realism to add to the convenience of the players! I'm talking about the infinite use sharpening stone, where the old games made you stock up on those to make sure you had your weapon at top sharpness during bigger fights.
@gracecalis5421
@gracecalis5421 5 жыл бұрын
tyrus1235 Technically, World would be more realistic then because those whetstones do not expire so quickly.
@android19willpwn
@android19willpwn 5 жыл бұрын
@@tyrus1235 I am so glad they made the whetstone in World unlimited.
@F_Luis
@F_Luis 5 жыл бұрын
@@tyrus1235 Sharpening stones were basically infinite before. you could buy them for like 20z and you could bring TWENTY into a hunt. I only ever brought 5-10 so I could discard them for pickups without having to refill "frequently". They were just a tad more inconvenient to manage. And what grace says. You get a TON of sharp edges out of a whetstone. It was unrealism before to have you manage one more resource. In this case, realism actually tied in with gameplay convenience.
@mc_zittrer8793
@mc_zittrer8793 5 жыл бұрын
They also nailed the perfect length of time the item carving/gathering animation takes. After all, once the hunt is over, you only get 60 seconds to get three precious carves off the wyvern's carcass(more than that if it was a huge tubby fucker like Lao Shen Long), and you weren't always right next to it for when the timer began; if you gun it out of the sky, it may collapse half a football field away from you! They certainly tested this stuff enough to know that players would be up in arms if they got too easily cheated out of their valuable resources.
@guitardunce7571
@guitardunce7571 5 жыл бұрын
Far Cry 2 had realistic weapon degradation too. The only time it became an issue was when I grabbed some random bandit's machine gun, it was dirty and horrid, and within about two magazines it started jamming. Tossed it right quick for something else.
@geoffrogue3049
@geoffrogue3049 5 жыл бұрын
Far Cry 2's weapon degradation was not realistic at all. Seriously, have you ever fired a gun in your life?
@Blaze6108
@Blaze6108 5 жыл бұрын
@@geoffrogue3049 Arguably it was realistic if you accept the context the game puts them in. Most weapons in FC2 are supposed to be old, poorly-maintained Soviet-era remnants that have been subjected to multiple extreme conditions from sand to saltwater to heat to freezing.
@Killicon93
@Killicon93 5 жыл бұрын
@@geoffrogue3049 The guns in Far Cry 2 are so old, war torn and shitty that you basically buy an infinite stockpile of said weapon for a few diamonds.
@Andrewza1
@Andrewza1 5 жыл бұрын
Fsrcry 2 was to extreme. One cleaning up a rifle is not that hard, but there all guns looked like they where just dug up in a swamp
@guitardunce7571
@guitardunce7571 5 жыл бұрын
@@Blaze6108 I remember picking that specific gun up out of a pond and it looked like a vaguely gun-shaped piece of rust. At the time, I was getting my ass handed to me and I picked it up just to get some breathing room. Which made for a great bit of gameplay.
@HiroshiMizushima
@HiroshiMizushima 4 жыл бұрын
Catching up on older, missed episodes, and boy howdy does this one ring like a gong for me. When I was playing Breath of the Wild, the two biggest gripes I had were the fucking durability woes and the rain. While the latter makes for some good jokes at its expense (like Paper Mario recently did), it also makes the game pretty fucking unenjoyable at times. I frequently got into arguments with a friend who felt that the weapon durability was a good mechanic, and I've seen people defend it cause "it makes you try out new weapons". Like, given the sheer number of weapons that are fundamentally indistinguishable from each other beyond looks, it's pretty safe to say that's load of horse testicles. In a game that seems to want you to play however you feel like, making you go through gear like it's made of papier-mâché, seems pretty damned counter to the intended experience. Also, yes, Shenmue's timing system is one of those things that, like RD2, feels as though it's there to drag out the experience rather than actually enhance the game.
@CeruleanRogue
@CeruleanRogue 5 жыл бұрын
Honestly all this could have been fixed with a toggle. Do you want to see the same tired skinning animation that impressed you the first dozen times but never again after that, or do you just want to get on with your life and do other shit. I don't know why they doubled down on this sort of stuff for RDR2. RDR1 had nice and quick animations for these things and even then it got TEDIOUS after awhile. There's a reason most games these days have cut these sort of time wasters out entirely, unless they're a multiplayer survival game or a horror game - where the waiting is an added risk that adds to the gameplay loop rather than detracting.
@cad3nce
@cad3nce 5 жыл бұрын
Yeah the Farcry games had that option and it made them flow a lot better.
@alfaivre2990
@alfaivre2990 5 жыл бұрын
@@cad3nce yeah that was a huge quality of life option for Farcry. And OP is right, after the first few times that shit isn't impressive anymore.
@Ross97512
@Ross97512 5 жыл бұрын
just a simple button in the option menu. but no we have to them because fuck us.
@wynog994
@wynog994 5 жыл бұрын
Because it would ruin other people's immersion if hours of our time wasn't also wasted with the same animations agian and again.
@malaalzhan1405
@malaalzhan1405 5 жыл бұрын
Annoying realistic mechanics are best left to mods XD
@buggz80
@buggz80 5 жыл бұрын
I don't know about this one.. There's room in the world for different games with different goals. And if, instead of asking 'is it funny', you ask 'does this help you get lost in the world', the design decisions make complete sense. It might not be a game for everyone, but if you want to waste away a weekend lost in another world, it's a masterpiece.
@weylin6
@weylin6 5 жыл бұрын
There's enough games out there that focus entirely on game play, I think it's nice to have one with a high production value that goes into very immersive detail like this.
@FishyRaverist
@FishyRaverist 5 жыл бұрын
This discussion of obession with detail reminds me of the Shampoo sidequest in Baten Kaitos Origins, if I recall. For those seeking 100% completion, this involved your character ordering some shampoo from someone, who said it will deliver it within two weeks. That's not a timeskip of two weeks. You literally have to keep the game running for two entire weeks. 322 hours. And the item itself is pretty much a useless trinket.
@Babbleplay
@Babbleplay 5 жыл бұрын
Fog may not be funny, but that shitty remaster of Silent Hill was worse off for not having it.
@Beremor
@Beremor 5 жыл бұрын
@Sound/wave ==the joke==> Your head.
@CasualShinji
@CasualShinji 5 жыл бұрын
The Witcher 3 strikes a good balance between intricate mechanics and user-friendliness. It consequently also controls better on every front compared to Red Dead Redemption 2. Now I like Red Dead 2, it's the first Rockstar game I've genuinely liked (so far) since Bully, but it controls more like an action-RPG than an actual action-RPG. Friendly gestures turn into acts of agression simply by forgetting to hold a shoulder button, and the shooting, which most if not all third-person shooters (even the open-world ones) have managed to make at least decent since the end of the PS2 days, still rely on auto-aim due to free aiming feeling like you're turning a crane.
@Comintern1919
@Comintern1919 5 жыл бұрын
Well, you can't really compare how The Witcher controls in opposite of RDR2, since they are both from a different Genre. Obviously a Medieval Fantasy Action-RPG will control differently than a Western Gun-Focused pure Action Game. Also, if you keep forgetting to hold a shoulder button to perform certain actions in a Video game, that's a problem on your end, not of the game. The controller only has a limited amount of buttons, it's standard for console games to have certain actions tied to holding down the should buttons.
@CasualShinji
@CasualShinji 5 жыл бұрын
@@Comintern1919Both take place in an open-world that you navigate by horseback, and involve a large variety of mechanics and quests. Just because one's a western and the other is fantasy doesn't make any real difference in that regard. Rockstar has always had these kinds of shoddy controls, and they either can't or refuse to fix them. I mean Jesus, just look at the melee combat in this game, it's abysmal. And it's not about forgetting to hold a shoulder button -- sometimes the buttons just don't register. Like if you're riding around in cinematic mode the L2 trigger doesn't work for conversations, meaning that a greet suddenly becomes a 'jump onto horse'. And there was another time where I had a shooting match with this dude to see who could hit the most bottles. I won, and right after the sequence ended I hit circle to reload, only to find out my rifle had automatically holstered, resulting in me punching the dude and him getting pissed and trying to kill me. There's a lot of these little annoyances in the game, like the unequiping of your long guns everytime, or the guns constantly getting reverted back to their default ammo when you loaded in special rounds.
@kittenburger_prime
@kittenburger_prime 5 жыл бұрын
I agree on your comparison. The animations were detailed but the fancy transitions made the controls feel bad. FWIW I found that first person view in Rdr made some aspects much easier to handle (like going through small spaces searching cabinets)
@batbugz
@batbugz 4 жыл бұрын
Came back to this game a year later because of death stranding
@leeboy26
@leeboy26 5 жыл бұрын
'RDR2 is so realistic' -proceeds to kill fifty people in five minutes. Just like in history!
@otakon17
@otakon17 5 жыл бұрын
It's realistic in a selective way. Like an enemy taking four bullets to the chest and not dying but then again so can you.
@Ckoz2829
@Ckoz2829 5 жыл бұрын
Lee Have fun looting all 50 of those people
@RpiesSPIES
@RpiesSPIES 5 жыл бұрын
Charlie Koszulinski Better off saving the game there and picking up during the next two play sessions.
@pickledparsleyparty
@pickledparsleyparty 5 жыл бұрын
You probably won't do that on your own in this game. Taking on even three people at once by yourself is tough. I've died quite a few times trying to do that. And a few times during random ambushes by a few guys on horseback.
@Scrotus_MaximusIII
@Scrotus_MaximusIII 5 жыл бұрын
@@pickledparsleyparty God, those random ambushes by the O'Driscolls are frustrating. I cringe everytime I hear those Irish accents in the wilds.
@silversolarfire5473
@silversolarfire5473 5 жыл бұрын
Instead of breaking the weapon, they could make it blunt. That way the player has more time to strategise and execute a plan.
@Marshall_Thompson
@Marshall_Thompson 5 жыл бұрын
A good player strategises before executing their plan.
@dandre3K
@dandre3K 5 жыл бұрын
At least the weapons wouldn't go to the shadow realm after hitting something too many times.
@AirahsELL
@AirahsELL 5 жыл бұрын
Monster Hunter does this. You have to take the time to sharpen your weapon, often several times, during a hunt.
@Tripp426
@Tripp426 5 жыл бұрын
So a blunt weapon would do less and less damage the more blunt it gets? That would make more sense.
@-Trauma.
@-Trauma. 5 жыл бұрын
@@Marshall_Thompson A good player does what they want tbh.
@D0NU75
@D0NU75 5 жыл бұрын
and then you have Bethesda in the other side of the spectrum, who to this day can't make a human move like a human or jump like a human in Elder Scrolls or Fallout games
@EmilyRose900
@EmilyRose900 5 жыл бұрын
76 looks horrible.
@delisted_ru
@delisted_ru 5 жыл бұрын
Nice one, haha
@JeithKarrett
@JeithKarrett 5 жыл бұрын
Daily reminder that 76 is supposed to compete with RDR2.
@EmilyRose900
@EmilyRose900 5 жыл бұрын
A whole entire game is replaced with no npcs, random lore found by item, random jumping and emotes, everything is scrap, and bugs up the ass.
@SPM0717
@SPM0717 4 жыл бұрын
4:07 You also forgot you need the right type of ammo.
@MikesBrush
@MikesBrush 5 жыл бұрын
I think somebody got tired of waiting to wait.
@ethanhunt750
@ethanhunt750 5 жыл бұрын
Honestly, those details are part of what add fun to the game for me. It gives an immersion to games for me that keep me playing games longer and feeling more invested in the world. I like having to eat and keep my weight up, I like having to wash myself because people treat you differently if you don't take care of yourself, I like real time horse travel and whistle distance since it adds a sense of bond with my horse wanting to keep it around me constantly and not just leave it sitting places unattended to, and I think it's safe to say that I thoroughly enjoy the hunting and skinning mechanics since I spent 5 straight this morning just hunting. It definitely comes down to preference and patience, as a game reviewer who plays games quickly regularly it's safe to say it probably effects the kinds of experiences you look for in games and don't want something that needs the kind of time that those mechanics require
@JoeSmith-pp6uy
@JoeSmith-pp6uy 5 жыл бұрын
I completely agree. I think Jim is assuming that because he doesn't like the details, no one should, when in actual fact most people think they improve the game
@ethanhunt750
@ethanhunt750 5 жыл бұрын
Like I said, it improves my experience because I like being immersed in the games I'm playing. Without the animations to the skinning making me feel like I actually accomplished something when I took the time to hunt an animal, I would probably lose my interest in the hunting. I know it made me lose interest in Far Cry 5 hunting. Same has to do with body looting, the game rewards you for taking the time to loot bodies, it's part of the gameplay because it's risk vs reward. You risk looting bodies and get caught doing it because your character has to physically search their bodies and you get money and valuables. Don't loot the bodies and you don't risk getting caught doing it but you don't get the valuables that the body might have on it. It adds to the fact you're doing an illegal thing and have a chance of getting in trouble for it, if you could walk over their bodies and just get the loot like GTA or press a button and the shit just goes in your pocket it would eliminate any risk that doing that illegal act has
@danielmcbolnd4828
@danielmcbolnd4828 5 жыл бұрын
@jesus barrera looting a corpse takes 1-2 sec max
@SamuraiMujuru
@SamuraiMujuru 5 жыл бұрын
Witcher 3 had the heavy, realistic movements for Geralt at launch and people took issue with it. In response to the complaints, they released a patch that added a new movement option that smoothed out the controls and made the animations less realistic, and made it a toggle so players could use whichever they preferred. The majority of remasters/re-releases of classic survival horror games that used 3D tank controls include options that let you toggle on the smoother 2D control style. These are things that developers can do, it just takes them being willing to do it.
@purmello
@purmello 5 жыл бұрын
Just regarding those "luxurious animations," those likely weren't the cause for Crunch-Times. Often, those types of animations are probably made early or in the middle of development, and are often commissioned or contracted from experience animators not working in-house, especially for complex and realistic animations of this variety. Just something to keep in mind.
@InquisitorThomas
@InquisitorThomas 5 жыл бұрын
That creepy laughing baby pumpkin toy is more horrifying than any Halloween special you or anyone else can make.
@Orosian5
@Orosian5 5 жыл бұрын
I know, right. So where do I get one?
@kojiro133
@kojiro133 5 жыл бұрын
Finally, Monday can truly begin.
@jackmcgwire2078
@jackmcgwire2078 5 жыл бұрын
Ko Mirai PREACH!
@SirTheOnlyPixel
@SirTheOnlyPixel 5 жыл бұрын
I see where you're coming from and maybe it's just me but I appreciate and enjoy that kind of shit
@dexteradams6515
@dexteradams6515 5 жыл бұрын
As a Zelda fan I had to pause and laugh my heart off at the weapon and rain criticisms of BOTW. Cause they are too true. Game is still great though.
@saroorsarao9958
@saroorsarao9958 5 жыл бұрын
Same
@Thrashman138
@Thrashman138 5 жыл бұрын
RDR2: Chore Simulator
@oatmealandwhiskey
@oatmealandwhiskey 5 жыл бұрын
I don't think Red Dead `s attention to detail makes it less of a good game . If anything its a great game because all those little details makes the immersion that much better . The world feels real .
@bawniey
@bawniey 5 жыл бұрын
Yes and I’m constantly discovering little things all the time that no other open world has ever done.
@PikaPenny17
@PikaPenny17 4 жыл бұрын
To be fair to Detroit Become Human, the screenshots you showed looked like they could be deliberately be tedious so you empathize with the enslaved character you're playing who is forced to do these menial tasks.
@desmond3245
@desmond3245 5 жыл бұрын
If your going full realistic why not make a wound system? Still able to keep running around after taking several shots doesn’t seem very realistic to me. Oh online multiplayer, that’s why.
@tyrus1235
@tyrus1235 5 жыл бұрын
Metal Gear Solid 3 had a realistic wound system - it also had an online component and I don't believe the online mode made use of the wound system.
@abishkarjungshah4539
@abishkarjungshah4539 5 жыл бұрын
Shot a guy in the head, he'll stumble a bit and he'll be fine. Shot a guy in the neck,he got knocked out and had the same animation as a normal person while getting up then played animation of a bleeding out person. Yup REALISM
@Avatarbee
@Avatarbee 5 жыл бұрын
I am not going to point out a particular brittle metall but what I am going to point out is that the weapons breaking in BotW wasn't about realism but encouraging players to try out all of the weaponry. Did get really tedious towards the end I admit.
@JustaGuy_Gaming
@JustaGuy_Gaming 5 жыл бұрын
The First game I remember with a problem with "realism" was Pokemon. When they came up with that game with a locked day/night cycle based upon your gameboy clock and it changed how the game played. That was a real problem if you wanted to catch some day or night only pokemon. Never mind walking around the entire game with it being night 100% of the time because you played after dinner got old fast.
@seacliff217
@seacliff217 5 жыл бұрын
I agree. They actually addressed this in Sun and Moon with the ability to adjust the clock by 12 hours, but it requires beating the main game.
@tru_spartan_117
@tru_spartan_117 5 жыл бұрын
Never thought I would hear critics complain about additional detail lol
@revu34
@revu34 5 жыл бұрын
Well the "critique" is the ultimate contrarian. They would be out of a job otherwise
@abishkarjungshah4539
@abishkarjungshah4539 5 жыл бұрын
Do u enjoy ads before watching or during a video? These "additional details" feel just as forced
@DrDemoman74
@DrDemoman74 5 жыл бұрын
He is a socialist, they hate the idea of quality in private companies work at the "expense" of the worker.
@TheMasterMind144
@TheMasterMind144 5 жыл бұрын
When you don't have any real issues to complain about and you have to pump out videos about video game drama on a frequent basis the you simply invent them. Bonus points if you manage to tie this "problem" to a completely unrelated issue, like Rockstar's crunch time controversy. Jim has been doing this for years.
@Diinytro
@Diinytro 5 жыл бұрын
​@@revu34The "ultimate contrarian" actually likes the game...
@amcghie7
@amcghie7 5 жыл бұрын
Weapons degradation is more of an annoyance than anything else, especially if it means that a weapon you actually really enjoy using is irreparably damaged and you then just have to go looking for another one. Doesn't add anything apart from tedium. Wait timers are also a fucking tedium and serves nothing more in a one player game than to split up content. I couldn't agree more with this video.
@SLKibara
@SLKibara 5 жыл бұрын
Got in here so early KZfaq thought it was still privated.
@dreamerabe
@dreamerabe 5 жыл бұрын
@CannedSand Turning players into payers.
@pokehybridtrainer
@pokehybridtrainer 5 жыл бұрын
If it's not fun, why bother.
@jorgeloredo100
@jorgeloredo100 5 жыл бұрын
James Roseboom fun is subjective, many things that Jim called not fun are very enjoyable for many people. There are games aimed for certain people that many of us would call not fun, like train simulator, farmer simulator, the sims, etc. Red dead 2 is not for people than enjoy fast paced gameplay and storytelling but is amazing for people that love those things.
@meat2023
@meat2023 5 жыл бұрын
@@jorgeloredo100 so it's a hunting simulator not a game
@devilgames2217
@devilgames2217 5 жыл бұрын
@@meat2023 Fails at both tbh.
@Nirawen
@Nirawen 5 жыл бұрын
@@jorgeloredo100 Agreed. Not so much an equitable example to RDR2's features but as to being subjective, look at Fallout 4.. Before Survival mode came out there were mods to disable fast travel and then when Survival mode was released, with fast travel disabled, there were mods to turn it back on. For some it's fun, for others it's not.
@silversolarfire5473
@silversolarfire5473 5 жыл бұрын
Reggae
@Stiflex
@Stiflex 5 жыл бұрын
One mans chores is another mans pleasure.
@427Arbok
@427Arbok 5 жыл бұрын
Realism, done well and appropriately, can be an incredibly powerful and engaging tool. For instance, calling for help and having to desperately hold-out while you wait for the proverbial cavalry to arrive can be an intense experience. Alternatively, your backup could be made to arrive on-command to create a certain power-trip for the player. Both are valid approaches when used appropriately, and I would praise both. At the same time, I don't necessarily think a game needs to be so compact that there's never a second wasted. Convenience is important, but I'd consider it nonessential insofar as the game isn't prohibitively lacking in it. There's a line between what's annoying and what's a pain in the ass, and I'd have to play a game for myself to see where it is with a number of titles. Others, like Breath of the Wild, well, just looking at it tells me enough. But RDR2 I'm a little more skeptical; after all, playing games is kinda Jim's job, whereas it's just a hobby for me. I imagine dead time for animations would be far more irksome for someone who needs to get content out. Not saying he's wrong, just that he might have time concerns that the average consumer wouldn't; but honestly the reverse could also be true. Would need to see it for myself, I think. Imo frivolous detail is not necessarily a problem, but that also doesn't mean it necessarily isn't one, either. Depends on the detail, depends on the game.
@craigkingdon4424
@craigkingdon4424 5 жыл бұрын
I dunno, I feel like the dallying around and pointless detail really makes red dead 2 for me and personally I'm kinda glad the pace is so slow. It feels like a subdued western movie, not grand theft horse, and it's a nice change of pace.
@DA-uo5hz
@DA-uo5hz 5 жыл бұрын
I agree. The game seems to be heavily reliant upon the world it takes place in and pays off to let it pull you with it
@SuperChunk19
@SuperChunk19 5 жыл бұрын
Exactly! Rockstar's games have always had a design that seemed to emphasize slow pace interaction, with its extensive detail and focused linear narrative. I think the backlash here is due to the unexpectedness of the 'ultra-slow' pace; most popular triple A games don't have game design this "simulation-like", especially Rockstar's past games. There is a reason why New Vegas's Hardcore Mode is not recommended by default
@JesuSoup
@JesuSoup 5 жыл бұрын
@@DA-uo5hz yeah but the story is fucking awesome and I think better than the first Red Dead easily and you probably get more out of it if you played the first one and vice versa
@angeloffish
@angeloffish 5 жыл бұрын
I’m looking forward to Jim doing a video about an edition of the new Devil May Cry game that I heard is around over $8000. $8000?! Are you kidding me?!
@user-fx6pg8bd6n
@user-fx6pg8bd6n 5 жыл бұрын
yeah, you mean edtion with one hero's outfit or jaket? It's so unreal...
@truepatrician4700
@truepatrician4700 5 жыл бұрын
you mean the japan only one
@giovanni0654
@giovanni0654 5 жыл бұрын
Still nowhere near close to the Saints Row IV Super Dangerous Wad Wad Edition aka The Million Dollar Pack
@MrBrimstone
@MrBrimstone 5 жыл бұрын
for $8000 you get: 3 jackets a game and some different stuff in said game... RIDICULOUS
@TheTeddyGuy28
@TheTeddyGuy28 5 жыл бұрын
@@MrBrimstone For $8000 you just get Dante's jacket and the special edition, Nero's and V's are sold individually for a couple thousand less.
@pikatzer
@pikatzer 5 жыл бұрын
i did not like the horse whistling mechanic in BOTW until i got the ancient gear for it which let me call it no matter where the horse was. even across the whole map.
@mgk-metalgearkelly5054
@mgk-metalgearkelly5054 5 жыл бұрын
I don't agree with Jim over RDR 2. The details in hunting actually make the game more fun... to me. It makes my hunt feel special unlike Ass Greed where an animal is just a lousy press of a button. That is the point of the hunting mechanics, that's why it is RDR's hunting mechanics and not simply a copy-paste of Ass Greed. The gun swapping and dress changing mechanics are what the combat systems are designed around. The slow pace... I love it, it makes the world feel more lived in. I'd been waiting for a game like it, it is the point of the game. Disregarding that fact is like saying Crysis went way too far with it's graphics where that is actually the point of it's existence, no wonder why Crysis 2 is shit. As for the horse balls, I'll find something.
@GeneralBolas
@GeneralBolas 5 жыл бұрын
Making hunting interesting isn't necessarily the problem. But did they have to have a lengthy animation for *every action* that's part of it? You could keep the details like masking scent and the like, but lose all of the over-long animations. There's a point when you're adding detail for detail's sake, when what you're adding serves 0 gameplay function.
@NinjaTyler
@NinjaTyler 5 жыл бұрын
GeneralBolas the animations are less then 10 seconds if you think that’s lengthy you must have the attention span of a goldfish like jim does
@mgk-metalgearkelly5054
@mgk-metalgearkelly5054 5 жыл бұрын
@@GeneralBolas But what if I like these over-exquisite animations? I like the pace it gives to the overall game. It is part of the gameplay and I like this kind of gameplay on a personal basis. The problem is, people shall cry foul whether there are overly long animations or not. If they aren't there, people say it is button mashing, if there is detail to it people cry over gameplay. It's impossible to please everybody. I just happen to like slower paced stuff.
@markboon2024
@markboon2024 5 жыл бұрын
I get the feeling that Jim has simply jumped on the bandwagon with this video.
@TheMasterMind144
@TheMasterMind144 5 жыл бұрын
@GeneralBolas Hunting is a side missions though. Aside from a single story missions where you have to go hunting, which acts as a tutorial, you're never required to go hunting again. You can do it if you want more money, but that's not the only way get money, you could do it to get better gear, though again that's not the only way to do this, you can do it to upgrade your camp, and so on. This is a complete non-issue, Rockstar games have always had a lot of detail in their mini-games and side missions and people never complained about them and if it wasn't for the entire crunch-time controversy behind this game, very few would have complained, if any.
@SammyRenard
@SammyRenard 5 жыл бұрын
"Twigs and bubble gum" I'm gonna have to remember that
@goatgod2009
@goatgod2009 5 жыл бұрын
I love hunting and skinning! It feels more simulationish, and I thoroughly enjoy sims. I enjoy euro truck driver, that's like literally playing a game that's also a boring job, yet it's amazingly fun.
@NgaMarsters
@NgaMarsters 5 жыл бұрын
I agree with you there my friend
@djr7rain
@djr7rain 5 жыл бұрын
and therein lies the overall problem a lot of fans don't want a simulation, but people who love simulations will like it, the mechanic balance becomes does the hunting stray too far from the initial audience and does it give enough "actual player choice" for fans and non-fans of sims to be able to enjoy it.
@Linkman247
@Linkman247 5 жыл бұрын
Used to be a lot of good hunting games. The Cabela's games took a nose dive in quality though the last few years. I've found The Hunter: Call of the Wild to be a great hunting game. It's made by the same folks responsible for Just Cause I believe.
@goatgod2009
@goatgod2009 5 жыл бұрын
@@djr7rain yah, I can imagine why that would bother some people but for me, it balances the game and adds weight and value to your actions. You cant just kill everything and then pick up 26 sets of armor in 5 secs like Bethesda games. It also makes you feel terrible if you don't get a fatal shot and have watch the deer writhe in agony before you stab it in the heart and skin it. Iv never felt so much so quickly from a game, and probably wouldn't if not for the attention to detail and long, drawn out animations.
@djr7rain
@djr7rain 5 жыл бұрын
@@goatgod2009 those kinds of moments are indeed powerful, but if done repeatedly, and if too lengthy, can seem like drawn out instances, especially if it becomes a necessity to progress the game.
@YumLemmingKebabs
@YumLemmingKebabs 5 жыл бұрын
Holy crap how big are your lungs!?
@Senyuno
@Senyuno 5 жыл бұрын
"Is Hyrule made of Oil and Soap?" When it comes to Skyward Sword... you bet!
@lordlubu3029
@lordlubu3029 5 жыл бұрын
Having a whole animation for looting is so annoying. After a giant shootout where I have this intense moment of gameplay, I then have to stop my adrenaline rush and loiter around the battlefield for 5 minutes picking up 20 different corpses
@mattwilcks5156
@mattwilcks5156 5 жыл бұрын
Lord Lu Bu Don’t loot the corpses then.
@DA-uo5hz
@DA-uo5hz 5 жыл бұрын
You dont have to, though... sometimes the game gives you the opportunity to do it after the scene.
@plastichouseplant
@plastichouseplant 5 жыл бұрын
And then the other characters chide you for taking too long!
@mattwilcks5156
@mattwilcks5156 5 жыл бұрын
Also, and I thought this after I originally comment but didn’t put it. The game clearly states that after gun fights you should try and move on quickly as NPCs will snoop around to see whats happened. Having the long animation creates a risk reward system. If you could do it quickly there’s no risk. It just adds another layer of depth.
@lordlubu3029
@lordlubu3029 5 жыл бұрын
@@mattwilcks5156 That isn't "depth" that is obnoxious. I am missing out on items. That's like saying the weapon durability is adding depth to Breath of the Wild, it is just a tedious system that doesn't help the game. There are ways if implementing depth without compromising gameplay
@RegalPixelKing
@RegalPixelKing 5 жыл бұрын
I said the same stuff about Breath of the Wild's rain mechanics being an example of horrible game design. I love BotW, but the rain is awful, you can't do one of the primary modes of transportation in that game: climbing; so it stops your forward progress for no reason. Now you get to wait 5 minutes before you get to have fun again. The only areas where rain was any good in that game were enclosed spaces designed around the rain which is about 2% or so of the game. Yet people are defending rain by saying that it's more realistic that you would slip on rocks that you are trying to climb on and therefore rain is a good mechanic. I don't care if it's realistic because whenever it rains it forces me to wait 5 tedious minutes to continue playing. And whenever people defend the rain in the game they conveniently forget how unrealistic it is for steel swords to shatter after being used a dozen or so times, or that there is a magic rune that can control metallic objects or freeze time for specific objects.
@PurpleAlzir
@PurpleAlzir 5 жыл бұрын
Steel blades of the Medieval era Zelda is based on would only last a few enemies before needing to be repaired or replaced. Them exploding like they do in game is a bit of an exaggeration though.
@S3rp3rior
@S3rp3rior 5 жыл бұрын
The only feasible argument I could see is looking at the rain as a puzzle to work around. You could bullrush through by having all the stamina items on hand, have Revali's gale to boost you up, or look for another way around like a nearby tree which shouldnt be slippery from the rain because of the large leaves covering you, or simply build a quick campfire and wait until the rain stops, or even could do something else and come back to it another time. Thats how I treated it, if anything it was the lightning that annoyed me more than the rain.
@RossageRoll
@RossageRoll 5 жыл бұрын
I'm personally someone that LOVES the hunting in RDR2, I hated the hunting in Far Cry and AC,it was super easy, tedious and not special at all. While RDR2 I actually feel like I have to strategize and stalk my animal for a great reward, its intense and exciting for me.
@orangetoes223
@orangetoes223 5 жыл бұрын
Rossage Roll underrated comment. Honestly they should have made two different game modes.
@ohcalypso9633
@ohcalypso9633 5 жыл бұрын
Hmmm, not sure if I agree with this take. I like the fact that there are games that aren't afraid to inconvenience the player for the sake of commitment to the developer's vision.
@xMTxcameron
@xMTxcameron 5 жыл бұрын
It helps build an immersive world too. If Jim doesn't like the game or games that have this level of detail that's then fine, there's plenty of games that don't have this level of detail to play. However to categorically say it's not fun and speak for everyone is not true, there's plenty of people like me that want this kind of realism in games.
@nickswanson6672
@nickswanson6672 5 жыл бұрын
This was video was just Jim whining about how has no patience. And doesn't like in-depth games tbh.
@xMTxcameron
@xMTxcameron 5 жыл бұрын
@jesus barreraDamn, I forgot the world revolves around you and what you want from a game!
@MikDunkin
@MikDunkin 5 жыл бұрын
If it wasnt like this is would be as forgettable as all open world games. As a very impatient person- I find myself engrossed in everything about this game. It might not be for everyone, but its perfect, a dumbed down version wouldnt be the same, Jim's opinion is very valid for a lot of people, but hes wrong in saying that this game should be any different
@waking00one
@waking00one 5 жыл бұрын
lol, fuck their vision
@stevocon8521
@stevocon8521 5 жыл бұрын
Can't believe there is shrinking balls but no horse dangus. You call that immersion?
@apertureemployee215
@apertureemployee215 5 жыл бұрын
I can't wait for RDR 3 where every few hours in game you'll have to stop and wait for your horse to take a pee
@ShellShock794
@ShellShock794 5 жыл бұрын
Idk man, I'm enjoying the hell out of the attention to detail and realism.
@vaevictusdeus
@vaevictusdeus 5 жыл бұрын
But the real question is: "Are the horse balls funny?" ...and yeah, they kind of are.
@DnsError80710102
@DnsError80710102 5 жыл бұрын
Jim give rockstar a break the 100hr crunch was optional......just like microtransactions... And special editions And deluxe editions And super deluxe editions And collector's editions And super deluxe collector's edition And super deluxe collector's edition without the game And the super detailed not sure if it's made out of real dead animal skin even though poaching is bad and #savetheanimals jacket edition. My fingers hurt😂🤣
@saintq3888
@saintq3888 5 жыл бұрын
You forgot the Special Deluxe Super Collectors Edition Year One Augmented Final Edition
@Edgemaster72
@Edgemaster72 5 жыл бұрын
Don't forget the ultimate edition with 3 more editions more ultimate than the ultimate. And the complete edition a year later, which may or may not actually be complete depending on retailer and platform exclusives.
@solairesolaire8742
@solairesolaire8742 5 жыл бұрын
"This video requires payment to watch"... wtf?!
@CreationsFlare
@CreationsFlare 5 жыл бұрын
KZfaq actually on its' deathbed.
@happiestaku6646
@happiestaku6646 5 жыл бұрын
Don't have that...could be a glitch.
@thorsffe5712
@thorsffe5712 5 жыл бұрын
I CALLED IT Microtransactions will come to youtube, god dammit we are so fucked
@MonteCreations
@MonteCreations 5 жыл бұрын
"We are experiencing problems with our servers. Please try again later."
@N11Ordo
@N11Ordo 5 жыл бұрын
It's a glitch I had the same thing happen I just went back to the home page and went to the video from there. But this is a very weird thing to have happen >.> KZfaq stop breaking yourself k thnx.
@NachtBogen
@NachtBogen 5 жыл бұрын
I also enjoy when you get the perfect shot on the perfect animal and then for reasons i can't seem to find the quality of the pelt is either good or poor. Edit: you can't carry all your guns but your bag can contain everything you pick up. Let's not forget that your horse can carry all the guns 5 hats and outfits camping gear all the large masks you bought.... Yep
@bawniey
@bawniey 5 жыл бұрын
I like the looting animations because it’s more immersive and you feel more connected to the world. Where as a game like AC you just magically wave your hand and things just vacuum up.
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