Autodesk Maya 2019, Zbrush, Painter - Stylized Mug

  Рет қаралды 257,292

3dEx

3dEx

5 жыл бұрын

Autodesk Maya 2019 - Stylized Coffee Mug Modeling, UV mapping, and Texturing in Substance Designer , and Maya 2019.
Learn how to make a stylized model: gum.co/StylizedTutorial
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
Intro to 3D Modeling : gum.co/Intro3d
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Zbrush Tools : gumroad.com/a/989574259
------------------------------------------------------------------------------------------------------------
Computer I use : amzn.to/2HBoE8y
Drawing Tablet I use : amzn.to/2YjrwMr
__
Join the Premium group for more : 3dex.net/premiumpage/
Special Thanks to my Patreons!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
__
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
--------------------------------------------------------------------------------------------------------------------
#Maya2019
#SubstancePainter
#Stylized

Пікірлер: 295
@ExtremeTourname
@ExtremeTourname 5 жыл бұрын
Lol i didnt expected a jojo reference here
@gonderage
@gonderage 2 жыл бұрын
I love how you consistently demonstrate how simple box modelling can take you far in creating the basic silhouette. i kept thinking I gotta sculpt and retopo my stuff then sculpt in higher detail with the better topo
@3dextrude
@3dextrude 2 жыл бұрын
yeah sometimes a simple box model is enough
@YeraTheNewbie
@YeraTheNewbie 5 жыл бұрын
That's cool, using Zbrush for smaller detail. Nice job!
@Arfurful
@Arfurful 5 жыл бұрын
so clean and well optimised, gah so nice :D
@XxUndeadXTacoXx
@XxUndeadXTacoXx 5 жыл бұрын
Great job, this person makes it look so easy!
@SkyonPyon
@SkyonPyon 5 жыл бұрын
This is incredible, I love your work!
@suguru6136
@suguru6136 5 жыл бұрын
I'm taking a first year 3d Modeling class using Maya in college and your channel helps me quite a lot! :D Thanks for the videos! I subscribed!! ^_^
@3dextrude
@3dextrude 5 жыл бұрын
Awesome! That's great to hear!
@jaski7788
@jaski7788 4 жыл бұрын
@Trantor The Troll lol Blender can never ever replace Maya in the near future. Maybe for freelancers or hobbyists but never in the studios. Blender as a whole does not even come close to Maya yet.
@pygmalion8952
@pygmalion8952 2 жыл бұрын
@@jaski7788 you are coping i see. there is nothing that makes maya superior other than animation which can easily be fixed by addons for blender. literally nothing.
@TahtoneZ
@TahtoneZ Жыл бұрын
I know this was 3 years ago, but I've been watching a lot of your videos recently to practice my own 3d skills for my final year/s of my college program. These videos have been super helpful with inspiration for my own ideas, I want to be a concepter or modeler for a studio.
@3dextrude
@3dextrude Жыл бұрын
Nice! That's great to hear
@zenkodeus157
@zenkodeus157 5 жыл бұрын
Great job and great taste in music !
@MrBigorados
@MrBigorados 5 жыл бұрын
The mug is the work of the enemy stand!
@3dextrude
@3dextrude 5 жыл бұрын
Haha you never know
@logix8969
@logix8969 5 жыл бұрын
This is really nice, and looks like something right out of Overwatch... amazing work!
@zwariowany3178
@zwariowany3178 5 жыл бұрын
I Gotta Watch This Ten Times To Improve My Modeling. This Looks Sick!
@zwariowany3178
@zwariowany3178 5 жыл бұрын
@BenJamin Debruyn I Mean, I Use Maya Too. So ,,Copying'' His Skills Should Be No Problem :P
@3dextrude
@3dextrude 5 жыл бұрын
Special Thank you to E1230V4, Makkras, Lucas Idalino Ribeiro, Tien Tien Wang, Marques Scripps, for joining the Premium group recently! To join : 3dex.net/premiumpage/
@3dextrude
@3dextrude 5 жыл бұрын
So in this case I did the uvs on the initial low poly model I made at the beginning of the video. I could have done uvs right there, but I waited until sculpting just in case I changed the shape while sculpting. Since the sculpting didn't really change the shape much I just did the uvs to the low poly. So the uvs here could have been made immediately after modeling as well.
@user-xr7ji9fw9j
@user-xr7ji9fw9j 5 жыл бұрын
Excuse me, what is the instrument at 1:15?
@RicoTheHorizon
@RicoTheHorizon 5 жыл бұрын
好きな雰囲気👍
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
seriously your stuff is so awesome...you helped me so much with your tutorial. i'm still fighting with substance painter and getting all the bakes right but it slowly comes and works better day after day :) thanks so much for this...you basically opened the door for me and now i just have to go the (hard way) through it! I'd love to buy more full scale tutorials from you.
@3dextrude
@3dextrude 5 жыл бұрын
Awesome! Great to hear the videos are helping. I am working on another big tutorial at the movement :)
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@3dextrude oh yes i wished so hard for it :) can you tell us already what it is going to be about?
@3dextrude
@3dextrude 5 жыл бұрын
Exterior Environment
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@3dextrude oh my god yes :D I'm so stoked to see this.
@DemigodOfShadows
@DemigodOfShadows 5 жыл бұрын
Amazing, you are master of 3d :3
@Luselias
@Luselias 5 жыл бұрын
สุดยอดเลยครับ งานละเอียดมาก ♥
5 жыл бұрын
You are a true master. Thank you for your time.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@R4ngeR4pidz
@R4ngeR4pidz 5 жыл бұрын
Damn, good video, this time the process is really efficient and game ready
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@earlygamer3590
@earlygamer3590 5 жыл бұрын
Dude you are very talented artists. keep it up man.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you, highly appreciated
@earlygamer3590
@earlygamer3590 5 жыл бұрын
@@3dextrude i was wondering if you could make a video about how to use wacom tablet pen with maya? what techniques and shortcuts do you use? i also want a realtime tutorial about using zbrush for adding detail to the mesh, i am so noob at zbrush. I wish you success and prosperity and wealthy.
@drrrw
@drrrw 5 жыл бұрын
this is glorious!
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@nijatIbrahimli
@nijatIbrahimli 5 жыл бұрын
Very nice tutorial, thank you :)
@TearThatRedFlagDown
@TearThatRedFlagDown 5 жыл бұрын
Learned so much from just watching how you work, slowed down the playback speed tho
@videoorigins6192
@videoorigins6192 5 жыл бұрын
Nice work
@alan-3d-art604
@alan-3d-art604 5 жыл бұрын
Just insane
@3dextrude
@3dextrude 5 жыл бұрын
Thank you! Too kind
@maestro2550
@maestro2550 5 жыл бұрын
Awesome
@DigitalArtcast
@DigitalArtcast 5 жыл бұрын
Great video awesome resources and videos
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@DigitalArtcast
@DigitalArtcast 5 жыл бұрын
No worries dude check out my latest interview I spoke to Tobias Koepp
@LimeLocks
@LimeLocks 5 жыл бұрын
Great job as per usual!!! Love these vids shows what you can do with brushes easy. Speaking of brushes where can I find that TLF wood brush/alpha I need it!! ♡
@3dextrude
@3dextrude 5 жыл бұрын
I added that to my brushes pack at gumroad.com/3dex
@mmodef
@mmodef 5 жыл бұрын
Очень круто!
@Toni-6dB
@Toni-6dB 3 жыл бұрын
beautifull
@3dextrude
@3dextrude 3 жыл бұрын
Thank you! 😊
@Rocky.G
@Rocky.G 5 жыл бұрын
@JMBkiller123
@JMBkiller123 3 жыл бұрын
Hi 3dEx ! As usual, great tutorial ! I was wondering about the wood stamp brush you used for the handle and where you got it please ? Thanks in advance !
@3dextrude
@3dextrude 3 жыл бұрын
I made it : gum.co/stylizedbrushes
@DashiVariant1
@DashiVariant1 5 жыл бұрын
not using the hearthstone menue music is a missed opportunity :D
@swapnilgopalka
@swapnilgopalka 5 жыл бұрын
Thank you for teaching me how to use both Maya and Zbrush. I use to export in Zbrush by locking the edges and then I couldn't subdivide. And if I don't lock the edges beforehand the subdivision would make the edges smooth. Not I know how it's to be done. Thanks a lot. None of my profs were able to solve my doubt and always make up random answers
@3dextrude
@3dextrude 5 жыл бұрын
Awesome#
@headhunter8928
@headhunter8928 5 жыл бұрын
HELL YEAH
@alexanderbutterworth9023
@alexanderbutterworth9023 5 жыл бұрын
Wow this design is incredible! Do you have a download for it on your website or Patreon? Really fantastic work man, love the style.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you! Model is not currently available for download
@Ducky836
@Ducky836 4 жыл бұрын
Looks like something out of that game fortnite haha. Super cool watching it come together.
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@XxRubberDuckyGirlxX
@XxRubberDuckyGirlxX 5 жыл бұрын
Hi can't believe i only found your channel now, its so helpful. Would you be able to do a video on a realistic chesterfield armchair for games, specifically interested in matching the low poly silhouette to the high poly. Should I just retopologise the high poly in maya? Or how would you go about it.
@3dextrude
@3dextrude 5 жыл бұрын
You can retopologize it or you can also model it in Maya and as long as the silloute doesn't change much use that as your low poly.
@aydaryakup4540
@aydaryakup4540 2 жыл бұрын
DAMN! Dat looks like 2d!
@aetherium.
@aetherium. 5 жыл бұрын
Тебе нужно быть геймдизайнером, у тебя это отлично получается!
@gamerbrenno4870
@gamerbrenno4870 4 жыл бұрын
As someone who is planning on going into into this field in the future, it's really interesting seeing how multiple programs are used. I'm creating a character in Maya and planning on animating it for my senior project. I'm kinda new, so would you be able to re-import zbrush into Maya and then animate it with a rig?
@3dextrude
@3dextrude 4 жыл бұрын
You don't need to import a zbrush model to Maya; you can bake the details on the Zbrush model unto the low poly model and then import the textures to Maya
@ilyascfrli8074
@ilyascfrli8074 5 жыл бұрын
Super
@clydesupot
@clydesupot 5 жыл бұрын
Do you prefer creasing over adding edge loops manually? Personally, I duplicate my low poly mesh then add edge loop then export to zbrush then work my way to final render. Nice work btw.
@3dextrude
@3dextrude 5 жыл бұрын
I used to do that too, which does work; now I do creasing or also add supporting edges but in Zbrush with the zmodeler brush
@jiexiangshen5839
@jiexiangshen5839 5 жыл бұрын
Really amazing! How long has this work taking?
@3dextrude
@3dextrude 5 жыл бұрын
This tool an hour and a half, Thank you!
@yuguhtrrh8753
@yuguhtrrh8753 5 жыл бұрын
Hey ! Really nice job ! just a question please ^^ How did you make the fight line on the mug ? There is some special brush to get or other ? ^^
@3dextrude
@3dextrude 5 жыл бұрын
For the lines I use the orb brushes which you can find online by doing a search for orb brush pack. Alternatively, you can also use the dam standard brush or even the slash brush at a low intensity.
@yuguhtrrh8753
@yuguhtrrh8753 5 жыл бұрын
@@3dextrude hm thanks a lot !
@Sheldinator
@Sheldinator 3 жыл бұрын
Did you do the turntable in space turning in substane or imported it back to maya to do the tuening of the object? And how did you get the neon green to glow
@3dextrude
@3dextrude 3 жыл бұрын
It was done with Marmoset toolbag
@polishSeQoR
@polishSeQoR 5 жыл бұрын
ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari arrivederci
@3dextrude
@3dextrude 5 жыл бұрын
Haha
@captainpolka
@captainpolka 5 жыл бұрын
Nice use of Jojo songs
@3dextrude
@3dextrude 5 жыл бұрын
Someone noticed ;)
@Casper-jq7ix
@Casper-jq7ix 5 жыл бұрын
I thought it sounded familiar
@k4z0n1x2
@k4z0n1x2 5 жыл бұрын
JOJO REFERENCE?????? HMMMMMM
@miguelm.a7462
@miguelm.a7462 5 жыл бұрын
So that mug is really an enemy stand, so every liquid that falls into the mug it becomes into a dangerous acid.
@bearbones7913
@bearbones7913 4 жыл бұрын
@@miguelm.a7462 Its name... Alestorm!
@davidlags6066
@davidlags6066 5 жыл бұрын
Great vid. Do you soften edges when exporting the low poly for baking? I get shading errors sometimes when I bake to high. Maybe not enough geo?
@3dextrude
@3dextrude 5 жыл бұрын
Not always. Usually I harden edges where I have uv cuts. The thing is Painters normal map baker is not really that great. You can get better looking normal maps in Marmoset or even Xnormal. Obviously that requires the extra step of importing that into Painter. So if you want cleaner looking normal maps I recommend baking outside of Painter.
@davidlags6066
@davidlags6066 5 жыл бұрын
@@3dextrude Thankyou
@yungballsack2083
@yungballsack2083 4 жыл бұрын
when i look at that unwrap and then look at mine, i wanna cry
@flyingangel2052
@flyingangel2052 3 жыл бұрын
Grt 😀 hey what is ur pc specs like graphic card and processer....for doing 3d modeling....??
@user-xz3nu3ql7i
@user-xz3nu3ql7i 5 жыл бұрын
Awesome, bro! How much real time did you took for this?
@3dextrude
@3dextrude 5 жыл бұрын
It took one hour and 30 mins to make. Thank you!
@user-sh2bn7yl8y
@user-sh2bn7yl8y 5 жыл бұрын
Me: Trying to do the same thing ZBrush: MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA
@omarelagamy9884
@omarelagamy9884 5 жыл бұрын
Can you upload courses in udemy ?
@Meikerart
@Meikerart 5 жыл бұрын
А ты хорош. !
@kostomosto485
@kostomosto485 4 жыл бұрын
Подробно показывает от начала и до конца. Крутой Чувак. LOL.
@Jinjj1992
@Jinjj1992 5 жыл бұрын
hi, great example of making props, i have been using this process for years, but one question, Should i unfold UVmap before export the low poly from MAYA to Zbrush?? I always unfold UV before export, but i do not see u did this step in ur video. does it make any difference?? THX
@3dextrude
@3dextrude 5 жыл бұрын
You don't need uvs for Zbrush, but you do need to uv before going to Painterl.
@deliastuven3128
@deliastuven3128 4 жыл бұрын
Hi, i love yout videos, they are helping me a lor, but while watching and trying to make this, i had a question: How do you isolate only the cup, without the decorations or the handle, to be able to smooth only that part and work only part( 2:00 ), and later on, you do the same with the handle(6:14), how do you do it?
@Sackandjam
@Sackandjam 3 жыл бұрын
When he imported the model to zbrush he most likely did 'Split to parts' in Subtools menu. The mug was made out of different meshes in Maya so Zbrush can divide them into different subtools, then he just used 'Solo' mode when working on individual pieces.
@tobiasschneider8247
@tobiasschneider8247 5 жыл бұрын
how many polygons did you end up having? did you do a retopology after you carved the details in zbrush?
@3dextrude
@3dextrude 5 жыл бұрын
No retopology, used the original model from Maya. I think it was about 800 vertices?
@shinokto3972
@shinokto3972 5 жыл бұрын
Hey. Great work. I want to start using zbrushcore by gettin a cad workstation. Do you really work with a less then 800 $ laptop? I mean is there no technical limits? Thank you.
@3dextrude
@3dextrude 5 жыл бұрын
The laptop I used was more than $800
@kur0162
@kur0162 5 жыл бұрын
Modelas como si estuvieras usando plastilina.... genial :0
@3dextrude
@3dextrude 5 жыл бұрын
Gracias!
@baaldagon1755
@baaldagon1755 4 жыл бұрын
hi, awesome job, just a curiosity, what's your startup material in zbrush? looks really nice
@3dextrude
@3dextrude 4 жыл бұрын
That's the orb material. You can get if from Michael Vicente(orb) tutorial on rendering in Zbrush. In comes with his tutorial
@baaldagon1755
@baaldagon1755 4 жыл бұрын
@@3dextrude awesome, thanks for the quick reply
@lawrence2598
@lawrence2598 3 жыл бұрын
How come you baked each map individually? did you change the settings per bake? does it improve the baking?
@3dextrude
@3dextrude 3 жыл бұрын
I do this because I want to see if there will be any artifacts on the bake which is mainly visible when doing normal map. Painter used to take longer to bake as well which is why I separated the bake in parts in case it crashed in between bakes.
@MultiNutterbutter
@MultiNutterbutter 5 жыл бұрын
How did you applying different materials onto the different parts of the mug without I'd map or going under the different materials section in sp? Did you just artistically paint on the color?
@3dextrude
@3dextrude 5 жыл бұрын
By making by geometry
@justinmyles9831
@justinmyles9831 5 жыл бұрын
Hi buddy, could you link me to the TLF alphas you used in Zbrush specifically the wood alpha that you use on the end of your handle? The TLF_WOOD_03 would really love to pick these up. :) Brilliant art as well!
@3dextrude
@3dextrude 5 жыл бұрын
Yeah here is a link gumroad.com/3dex Its the Zbrush brush pack one :)
@abhinavsrivastava6018
@abhinavsrivastava6018 4 жыл бұрын
heyyyy i like your work alot and m somewhere inspired from you :) I wanna ask you that you also use plugins right ???
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! The only plugins I use are in the video description. I only use 2 plugins, but they are not required
@abhinavsrivastava6018
@abhinavsrivastava6018 4 жыл бұрын
@@3dextrude If its okay with you then I wanna share my work with you and if you could give need some tips :) I am a begginer in 3d :) persuing vfx film making :) Thanks :)
@culon4775
@culon4775 5 жыл бұрын
Мне напомнило это Варкрафт все супер
@vlusky_husky
@vlusky_husky 5 жыл бұрын
Now 3d print that boy.
@Helios.vfx.
@Helios.vfx. 5 жыл бұрын
If I join would I get the normal speed and whole process on detail?
@3dextrude
@3dextrude 5 жыл бұрын
Normal speed, but without any narration though
@gilbertobejar5326
@gilbertobejar5326 3 жыл бұрын
Hello, how do you pass an emissive material from substance to maya to render in arnold?
@Striker10MSF
@Striker10MSF 5 жыл бұрын
How much time so far have you been in the 3D industry? That's an impressive job!
@3dextrude
@3dextrude 5 жыл бұрын
Close to 5 years professionally, about 8 years since I started learning 3d.
@Striker10MSF
@Striker10MSF 5 жыл бұрын
@@3dextrude Nice! I just started my degree at the 3D School and I wish one day I can enjoy being able to do amazing things like yours :) Keep it up
@3dextrude
@3dextrude 5 жыл бұрын
You will! Do lots of modeling
@lasses.7808
@lasses.7808 5 жыл бұрын
you did some edgeflow mistakes but its a nice result :)
@klocuchy
@klocuchy 5 жыл бұрын
The mug worthy of the biggest tauren in the horde
@3dextrude
@3dextrude 5 жыл бұрын
Haha
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
Jesus. Those straight lines are incredible. I can't even do straight lines with a mouse let alone a pen.
@oonadoodles
@oonadoodles 5 жыл бұрын
Lorromire i don’t remember zbrush that well but I’m pretty sure you hold down shift to get straight lines like most art programs
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
@@oonadoodles That's with lazy mouse on , which makes your strokes veeerrryyy weak (he's not using it which is why I'm impressed by his straight lines)
@oonadoodles
@oonadoodles 5 жыл бұрын
Lorromire hot damn then. Those are some fine straight lines then :O
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
@@oonadoodles Very!
@CinemaNostalgia888
@CinemaNostalgia888 2 жыл бұрын
excuse me ,i would like to know how to set up the scale for the standart of game
@lobolife3693
@lobolife3693 5 жыл бұрын
so im curious? Is it a normal map that you are exporiting to substance? Cause you didnt UV in maya before you took it across to zbrush. Just curious of the process Block out in maya, Normal map sculpt in zbrush, then texture and shaders in substance? Please help i must know!
@3dextrude
@3dextrude 5 жыл бұрын
I made the model in Maya. Took it to Zbrush for details. Exported from Zbrush. In Maya made uvs on the original model that was initially made. Exported model with uvs to Painter. In Painter under the bake settings assign your high poly that was exported from Zbrush.
@See_Ell
@See_Ell 5 жыл бұрын
This looks fantastic. Unfortunately I can’t afford to buy Zbrush, and they don’t have a free student licence. Are there any good alternatives?
@3dextrude
@3dextrude 5 жыл бұрын
There is Sculptris, but it's really limited. I hear you can do sculpting in Blender as well. 3dcoat also has sculpting tools as well.
@sahilvishwas9038
@sahilvishwas9038 Жыл бұрын
Should we unwrapped both mesh high poly and low poly or only just low poly ?
@3dextrude
@3dextrude Жыл бұрын
Just the low poly, high polys that are baked to the low poly don't need uvs.
@espectkimo7024
@espectkimo7024 5 жыл бұрын
Good jop
@MEneifal
@MEneifal 4 жыл бұрын
When u export ur model to substance is it better to have it as a hole object or keep them seperate?
@3dextrude
@3dextrude 4 жыл бұрын
Honestly it depends on the model, I usually prefer to separate things for Painter; you can always merge and weld pieces after texturing
@MEneifal
@MEneifal 4 жыл бұрын
@@3dextrude thx
@torytar5435
@torytar5435 Жыл бұрын
Hello, maybe im asking this a bit later, but compared to the rest of the videos youve done, most of them, making a 3d asset, the UV is always done before sculpting. Thats completely irrelevant right? doing the UV´s before or after the sculpt its basicaly the same or not?
@3dextrude
@3dextrude Жыл бұрын
The uvs are done on the low poly model and not the high poly so you can do them as soon as you are done with the low poly model.
@roxylalondes
@roxylalondes 5 жыл бұрын
Nice mug, but if anyone gave me a cup that shallow looking like it's not at a restaurant id be so pissed lol
@3dextrude
@3dextrude 5 жыл бұрын
Haha, it's full though
@rik_visuals
@rik_visuals 3 жыл бұрын
Hey! I have a question... You do de UVs only on the low poly object, so you won't have displacement maps right?
@3dextrude
@3dextrude 3 жыл бұрын
You only need uvs for the low poly model, the high poly details are baked in; you can still have displacement maps.
@rik_visuals
@rik_visuals 3 жыл бұрын
@@3dextrude Cool, thank you so much!
@aleDMart
@aleDMart 5 жыл бұрын
Is Trim Dynamic the best brush? Of course it is.
@3dextrude
@3dextrude 5 жыл бұрын
Haha
@KM-br8pu
@KM-br8pu 2 жыл бұрын
... my god, so many triangle and Ngone 😱
@DzxZzz
@DzxZzz 5 жыл бұрын
Drink Hellscream, claim your destiny
@kobegarcia1728
@kobegarcia1728 4 жыл бұрын
What is the software then you used to make the render process?
@3dextrude
@3dextrude 4 жыл бұрын
Marmoset Toolbag
@crownhimcreate
@crownhimcreate 4 жыл бұрын
Are there slower versions to these videos? I'd really like to understand the process.
@3dextrude
@3dextrude 4 жыл бұрын
There are, but they are not narrated though. If interested you can sign up at 3dex.net/premiumpage/
@Stormy101
@Stormy101 3 жыл бұрын
Cool! How long did this take from start to finish?
@3dextrude
@3dextrude 3 жыл бұрын
about an hour
@Stormy101
@Stormy101 3 жыл бұрын
@@3dextrude gosh that is quick. I'm building something similar as a blender learning project going from maya to blender. Had a chance to have a go on blender?! It's very impressive.
@3dextrude
@3dextrude 3 жыл бұрын
@@Stormy101 nice, I haven't done anything with Blender yet , but I might look more into it in the future
@danielnorton9803
@danielnorton9803 5 жыл бұрын
My Iray has been slow ever since the new update? How do I fix it? I bought my version of substance painter off steam.
@3dextrude
@3dextrude 5 жыл бұрын
Hmm not really sure I am not encountering issues with it. I doubt it matters where you bought, but I don't really know
@LisHard4
@LisHard4 5 жыл бұрын
Why do not you use the "Layout" option of the UV Toolkit? 7:42 It does this step automatically
@adygombos4469
@adygombos4469 5 жыл бұрын
I don't work in Maya, but I assume it doesn't do it well enough.
@3dextrude
@3dextrude 5 жыл бұрын
I do use Layout, but the result is not always very good.
@newbiekiller1999
@newbiekiller1999 5 жыл бұрын
when you imported the mesh from maya to zbrush, why not polygroup parts of the object and crease by polygroup? instead of creasing each edge yourself. in my experience it's both faster and cleaner
@3dextrude
@3dextrude 5 жыл бұрын
Yeah that would have been a good way to do it.
@BBlaster55
@BBlaster55 5 жыл бұрын
How did you use the uvs of maya on the mesh of zbrush? Projection?
@3dextrude
@3dextrude 5 жыл бұрын
I Substance Painter I baked the details from the high poly unto the low poly that has uvs
@blackcinematics
@blackcinematics 4 жыл бұрын
how long did this take to create?
@3dextrude
@3dextrude 4 жыл бұрын
If I remember currently I think it was an hour or hour and a half.
@wasquiat
@wasquiat 5 жыл бұрын
I drag material and select faces to apply it, so how to deselect selected areas? in substance
@3dextrude
@3dextrude 5 жыл бұрын
The same way as selecting but paint your mask with a black color insteaf
@Smarglenargle
@Smarglenargle 5 жыл бұрын
How did you make it so that in Zbrush, the Zremesher didn't round the edges? Was it a crease thing? How do I find it? Wait nvm I found it lol.
@wasquiat
@wasquiat 5 жыл бұрын
Can you share it?
@Smarglenargle
@Smarglenargle 5 жыл бұрын
@@wasquiat On the right side, if you pause. Click on "Geometry" to open a list of stuff, under which is the crease tool. Search up the Zbrush crease tol for a more indepth tutorial. :D
@user-ef4yt1to5o
@user-ef4yt1to5o 5 жыл бұрын
Я сделаю завтра
@ernestomarov1255
@ernestomarov1255 3 жыл бұрын
Давно смотрю видео автора, и всегда интересует один момент, в некоторых местах, как на этой пинте, автор экструдил полигоны для создания интересного элемента на моделе, но при этом получились n- угольники, я просто не понимаю, так и надо? Я несколько не умиляю заслуг автора, все работы очень сочные, и сам Я являюсь профаном в моделировании, и только учусь, но все же очень интересно почему именно так, ведь везде в уроках говорят, что нужно опираться на 4-х угольники.
@aramkarakeshishyan8263
@aramkarakeshishyan8263 4 жыл бұрын
Из этой кружки правшам пить будет трудно
@3dextrude
@3dextrude 4 жыл бұрын
было бы трудно всем честно haha
@juanpablolombana7644
@juanpablolombana7644 5 жыл бұрын
amigo tienes algun video o directo u otro de como pasar de maya a zbrush y a substance Painter ?
@3dextrude
@3dextrude 5 жыл бұрын
En Patreon, o el video de Turret en mi channel
@jonasberger2852
@jonasberger2852 4 жыл бұрын
Were did you learn this
@3dextrude
@3dextrude 4 жыл бұрын
Originally I learned a lot in school and then more at work and practicing things
Maya 2020, Zbrush 2020, Substance Painter - Pillar
11:03
Жайдарман | Туған күн 2024 | Алматы
2:22:55
Jaidarman OFFICIAL / JCI
Рет қаралды 1,4 МЛН
The day of the sea 🌊 🤣❤️ #demariki
00:22
Demariki
Рет қаралды 92 МЛН
Class-06 Brush Tools
29:45
Tech Freelance
Рет қаралды 6
Mastering 3D Modeling: Top 5 Topology Mistakes to Avoid
9:29
On Mars 3D
Рет қаралды 171 М.
Mastering Stylized PBR Texturing Using Substance Painter
17:05
Stylized Station
Рет қаралды 195 М.
I Spent 100 Hours Perfecting Topology in Blender
27:30
JL Mussi
Рет қаралды 38 М.
Autodesk Maya 2019, Zbrush 2019, Painter - Stylized Tent
10:01
HOW I texture STYLIZED STONE in SUBSTANCE PAINTER
11:42
Jacob Brown
Рет қаралды 35 М.
Жайдарман | Туған күн 2024 | Алматы
2:22:55
Jaidarman OFFICIAL / JCI
Рет қаралды 1,4 МЛН