when it works on an object, quadremesher feels like an illegal voodoo magic
@RussellMidfield9 ай бұрын
Haha yeah it's insane when everything lines up nicely, huge time-saver.
@Mrflippyfloop2 жыл бұрын
Quadremesher is such a time saver. Love it.
@RussellMidfield2 жыл бұрын
It's true, I just downloaded it and it's so good it inspired me to do this video haha
@alyasVictorio10 ай бұрын
Yeah! That's worth the price tho-
@Andriej699 ай бұрын
To be honest, all of them except the first do a better job than I can
@RussellMidfield8 ай бұрын
Haha yeah me too, I always end up messing up
@JoshMarshain Жыл бұрын
Always interested in tracking the progress of softwares like this, making the workflow faster through well designed tech is always great
@RussellMidfield Жыл бұрын
Yeah it's pretty cool, speeding things up can be nice!
@henrygrimes52952 жыл бұрын
Nice! I feel like there is a lot to be expanded on with this like how radical of a decimation you are going for... And also I'd like a quick rundown on how you use all of these... Like where the buttons are hidden in blender... But overall yeah this was a fun video to overview the quality of each Retopo tool... I do think that anything that requires animation I'll keep to my overpriced "Retopoflow" addon so I can manually throw down topology where I want it quickly.
@RussellMidfield2 жыл бұрын
Thanks! I put together a long version of this video too, going to release it in a week or so! Yeah, manual is the best!
@Smash_ter2 жыл бұрын
There's only one problem when it comes to using quad remesher and it's the fact that you cannot really control the edge flow, which is very important not only when it comes to animating, but also for UV unwrapping
@RussellMidfield2 жыл бұрын
Yeah for sure, it's the one thing I wish it had, it has a feature where you can supposedly control it a bit through applying different materials but I can't get good results with it. It makes UV unwrapping quite painful haha.
@Smash_ter2 жыл бұрын
@@RussellMidfield I've had similar issues with attempting to using materials. for some reason that mode doesn't control edgeflow as it should. I did attempt to send them an email to consider adding better edgeflow control in future releases. I feel like possibly using grease pencil or external curves could would better control that over using materials
@RussellMidfield2 жыл бұрын
Oh ok well that's good to hear, the results I have gotten with the Use Materials method were pretty disappointing, like not even close to resembling an edge loop, if anything, it's worse than the default.
@NRWork2 ай бұрын
probably late but I've used quadremesh quite a lot and you can def use both seams and vertex colors to control edge flow with some minor modifications after the remesh
@Smash_ter2 ай бұрын
@@NRWork that controls edge density, it doesnt prevent spiraling
@evertonobre2 жыл бұрын
Auto Remesher is incredible!
@RussellMidfield2 жыл бұрын
Yeah it's really good! Impressive results for a free tool.
@andrewsanders76362 жыл бұрын
pablo dobarro only guy working on scultping left blender foundation so nobdoy was developing blender sculpting for months but i have great news joseph the new guy will start developing in January 2022
@RussellMidfield2 жыл бұрын
Oh wow Pablo left?! I haven't been keeping up with the latest Blender news! Oh that's cool, I'm sure Joseph will be great!
@andrewsanders76362 жыл бұрын
@@RussellMidfield he left months ago it will be a year once 2022 comes I hope joseph doesn't leave
@samgebhardt5135 Жыл бұрын
Great video, to the point and very helpful thanks!
@RussellMidfield Жыл бұрын
Thanks Sam! I'm glad it helped!
@effiongsamueljames2 жыл бұрын
Amazing this is a life saver
@RussellMidfield2 жыл бұрын
Yeah its a nice way to save a lot of time if you aren't doing anything super animation heavy.
@Dudewithmacchesse Жыл бұрын
Thanks 👍
@RussellMidfield Жыл бұрын
Yeah no worries Upgrade! I'm glad if it helped!
@hassan4gd6222 жыл бұрын
Love it
@RussellMidfield2 жыл бұрын
Thanks Hasan! I'm glad if it helped!
@NightVisionOfficial2 ай бұрын
60$, non commercial license, it's actually 109$ if I recall correctly for the commercial license.
@RussellMidfield2 ай бұрын
Oh yeah good point
@iepsilva7 ай бұрын
I’ve installed quadremesher and it destroys the details of my sculpts… I don’t know if I’m using it wrong
@RussellMidfield7 ай бұрын
Oh damn, yeah maybe gotta play with the settings. On a super detailed realistic sculpt it isn't as effective for me, it's more on a stylized sculpt where it really shines. I usually find I do some level of manual adjustment since it messes some areas up.
@dode14862 ай бұрын
manual retopology is the best
@RussellMidfield2 ай бұрын
Yeah and it can be sort of fun/interesting too!
@stefanbachrodt70722 жыл бұрын
AHHHHH!! 60 bucks and no "preserve UV borders" option... I see there is a "Use Materials" option but that's probably just going to use the existing shader to apply a material to the new mesh as apposed to detecting UV borders and using a rendered texture from the UV editor to reapply the new UVmap over the existing Texture which is what I need done! The only other thing I've come across is a tutorial for Maya where you "transfer" the vertice locations to a new mesh but then you still have to edit that UVmap to match the original and then either decimate or manually merge faces to lower the poly-count since that retopologized mesh will not be optimized as it's been created from a subdivided plane... I can only sigh... I recall having had some success in zbrush too but i can't for the life of me remember that process and it was also quite a lot of "legwork" so really not even prepared to dig up the tutorials i followed for that
@RussellMidfield2 жыл бұрын
Haha yeah it would be nice to have better edge loop control, the Use Materials I haven't been able to get to work very well which sucks, not sure if I'm doing it wrong. It's a good base, I find myself making small adjustments most of the time.
@emackenzie Жыл бұрын
There's likely no option to preserve UV borders because in a normal workflow they expect topology to come first. I don't know exactly what the problem you're running to with Maya, but did you try Transfer Attributes to copy the UVs (I'm sorry if that's what you're talking about with transferring vertices) from your initial mesh to the retopologized one? I haven't tried it with meshes that were super different, but if you haven't tried it, it seems worth a shot to see if it helps
@binyaminbass2 жыл бұрын
Question: The pricing of quadrememsher says $60 for an indie license which means you aren't making money with it. Does that mean you aren't selling the model with the mesh, or you'r even not selling an exported file like an mpeg? I couldn't get clarity on that on their site. Are you aware of what exactly this "Indie" license allows?
@RussellMidfield2 жыл бұрын
Oh gosh not sure sorry, I would think that the restriction on commercial activiy would not extend to using it on a model in an image
@JoshMarshain2 жыл бұрын
Damn, would really like some clarity on this as well
@RussellMidfield2 жыл бұрын
Yeah Binyamin brings up a good point, not sure how they would see it, I would think as long as you aren't selling a model with it you're probably OK.
@binyaminbass2 жыл бұрын
@@RussellMidfield So I talked with the good folks at Exoside. I asked them if I need to Pro License to make profit even from a png or animation that involved quadremsher in the pipeline. They said, and I quote: In theory. But we exceptionnally allow you to use Indie version as long as the cumulated revenues generated by projects involving QR does not exceed 4000 $.
@RussellMidfield2 жыл бұрын
Very interesting, thanks for the update Bin, I really appreciate that! 👍
@caencfy4702 Жыл бұрын
So I have detailed Characters but when I use the quad remesher the details lost should I up the value? Because mine is 1.5 millions faces. Also can I still be able to animate the characters if the retopo not the same like most retopology reference for example faces?
@RussellMidfield Жыл бұрын
The details you need to "bake" onto the low poly mesh!
@caencfy4702 Жыл бұрын
@@RussellMidfield can I still be able to animate my character faces if the loops are not the same like most of reference I found? I just successfully create my high poly character but still curios about animating it
@emackenzie Жыл бұрын
@@caencfy4702 for facial animations and such you really need good facial topology for the deformations to look right. You _might_ be able to fudge it without it, but you're more likely to find there's a very good reason why everyone goes through the trouble
@RussellMidfield Жыл бұрын
Very well said Erin!
@zixea33188 ай бұрын
I’m gonna be fr I got quadremesher for free and I’ve just distributed it around on a flash drive LMFAOO
@RussellMidfield8 ай бұрын
Haha nice!
@hetthicker8 ай бұрын
Yo, pls pass it to me 🙏
@hetthicker8 ай бұрын
Yo, pls pass it to me 🙏
@hetthicker8 ай бұрын
Yo, pls pass it to me 🙏
@hetthicker8 ай бұрын
Yo, pls pass it to me 🙏
@campbellwinslow69869 ай бұрын
None of them have proper edge loop flow, but what can be expected from automatic retopo
@RussellMidfield9 ай бұрын
Yeah definitely not the best in that respect!
@BestMods16810 ай бұрын
quad remesher is not good for lower poly stuff. It does not work well in my experience when one wants to remesh a 5000 poly item into 2000-3000 polys.
@RussellMidfield10 ай бұрын
Oh interesting yeah it's definitely not perfect, sucks to hear!
@fpsmaster6510 ай бұрын
How did you get the topology with quad remesher so good? When i use it, the eyes socket ,nose ,ears has the worse topology ever.
@RussellMidfield10 ай бұрын
Yeah it's not perfect, depends on the sculpt, if it's ultra realistic it probably won't work as well, in this case the sculpt was quite stylized and angular so it worked really well.
@fpsmaster6510 ай бұрын
@@RussellMidfield i tried it with MB-LAB character addon . base character had 21k verts . using quad remesher i made it to 15k. body is no issue its just the eye sockets, ears, nose. im trying to create a character for a mobile game.
@RussellMidfield10 ай бұрын
Yeah I usually do a little bit of manual editing on more complex models where the addon gives me wonky topology. If you're working on a game I would think you'll need to do some for sure in order to optimize for performance.
@78amir.j8 ай бұрын
I want to quadremash different parts of the character to different values like face hand foot .. but my character is one object i can't find a tutorial that shows how to seperate one object to multiple remesh them and conect them back together i need help 😭
@RussellMidfield8 ай бұрын
In sculpt mode you can use the mask tool to mask the hand for example, and then use the Mask Slice to New Object function, this will separate them. Then you can remesh and then use the Join function to put them back together.
@78amir.j8 ай бұрын
@RussellMidfield tanks i did the mask and slice and remesh but when i shift selected two object and form object menu joined them inside it got messed up did i do the joining part the wrong way? Or should i do something else
@78amir.j8 ай бұрын
@RussellMidfield the mask slice to new object is great 👌🤣 i didn't understand how to joing them back. there is a blue line around them after i joined them and inside the mesh is fild with polygons 🤦
@gui2052 жыл бұрын
How do you get a nice result like that with quadremesher ? I try it on Blender, he doesn't work as good as your video, vertex painter seem to be broken a bit in some condition.
@RussellMidfield2 жыл бұрын
Haha oh I'm not sure! I just pressed the button haha yeah the vertex painting isn't perfect, you sometimes have to trial and error it
@gui2052 жыл бұрын
@@RussellMidfield If you look for the best auto retopology tools aviable take a look at 3D Coat, he's actually unbeatable.
@RussellMidfield2 жыл бұрын
Oh yeah I've tried it! I tried out the 30 day trial a while ago, it's pretty good it's true!
@JustAstupidlittleduck7211 ай бұрын
I still think retopology by hand is a lot better, mainly because it's easier for you to concentrate polygons in the spots that need it the most.
@RussellMidfield11 ай бұрын
It's true, it's often the best method if you are familiar with best practices, but can take the most time.
@JustAstupidlittleduck7211 ай бұрын
true, but best if you want to keep the polygon count as optimised as possible, and it is an industry standard practice. Sometimes, even bad topology is used in some places to make sure the polygon count isn't equal across the whole model @@RussellMidfield
@RussellMidfield11 ай бұрын
@JustAstupidlittleduck72 most definitely!
@Purpolorpul Жыл бұрын
Yo brother, have you tried running new retopo thing of Maya for the same character?
@RussellMidfield Жыл бұрын
Hey man, no I haven't sorry, I'm too poor for Maya haha
@Purpolorpul Жыл бұрын
@@RussellMidfield understandable, have a great day
@ddn62992 жыл бұрын
Quad remesher is good but it lacks guide line
@RussellMidfield2 жыл бұрын
Yeah it's the one feature it's missing it's true
@Inconvenient_NPC7 ай бұрын
This will work fine for static meshes that don't move around in games, but it will not work for characters.
@RussellMidfield7 ай бұрын
Yeah none of these have any of the proper edge loops to facilitate clean animation but it's not bad for a still render.
@UncleIgloo7 ай бұрын
How do you suggest retopologizing for game ready items or characters?
@RussellMidfield7 ай бұрын
In my opinion the best results come by retoplogizing manually by hand. It's time consuming but you have direct control over your edge loops. Makes UVs and textures way cleaner as well.
@jordi5316 Жыл бұрын
how does quad remesher work so good with yall. It totally butchers my mesh
@RussellMidfield Жыл бұрын
Yeah sometimes I have to run it several times with different settings until I get what I want. Sometimes I do a little manual adjustment too.
@jordi5316 Жыл бұрын
@@RussellMidfield I have a subsurf mesh. So 100% quad based. About 270k triangles. The mesh is 100% symmetrical. Some curves and hard edges. yet, quad remesher dont really work. Curves become a triangle and vertices gets combined all over the place. basically ruining the mesh. Then i tried to decimate first to like 12k triangles. Still keeping the shape. Still quad remesher cant do anything. Ive tried every setting shown in this video. I honestly dont know if im doing something wrong here.
@stickythestickfigue9548 Жыл бұрын
cool
@RussellMidfield Жыл бұрын
Thanks sticky!
@EclipseAnimations243 ай бұрын
where to find Quadriflow? in preferences?
@RussellMidfield3 ай бұрын
Oh I did a more detailed video on these that shows where you might find it, can't remember off the top of my head it's been so long since I made this video, sorry!
@EclipseAnimations243 ай бұрын
@@RussellMidfield oh its ok, i will find on the internet thanks :)
@visheshl3 ай бұрын
I wish AI would do retopology and uv unwrapping but I see the way the world works, ai would do anything but retopo and uv unwrapping. 😂
@RussellMidfield3 ай бұрын
Haha yeah it only does the fun stuff 😅
@FPChris Жыл бұрын
Does it work as well on 3D scans?
@RussellMidfield Жыл бұрын
Oh not sure, I've never tried, it would depend on how good the scan is I suppose, but in theory, yes it should!
@navich34168 ай бұрын
Does the mesh work for rigging?
@RussellMidfield8 ай бұрын
Mmm not really, you might sort of get away with it, but it would be better to retopogize by hand to make sure you have the right edge loops in key deformation areas.
@stevenrogerfineart58667 ай бұрын
Isn’t quadremesher built into blender now ??
@RussellMidfield7 ай бұрын
Oh really?!? Damn didn't know that, well that makes it even better then!
@andrewsanders76362 жыл бұрын
quad remember instant and autoremesher are best I hate voxel remesh there should definitely be a triangles remesher
@RussellMidfield2 жыл бұрын
Yeah for sure, Voxel remesh is definitely the weakest haha, I use it more for sculpting. Oh yeah, triangulation is pretty key for game engines.
@filmhane.8 ай бұрын
1:00
@RussellMidfield8 ай бұрын
Thanks hane!
@Karonclip2 ай бұрын
1m
@RussellMidfield2 ай бұрын
Thanks man!
@taviux5112 жыл бұрын
You can get 3 months for 15dlls
@RussellMidfield2 жыл бұрын
Oh nice thanks man, didn't know that
@adrienpelissie61872 ай бұрын
Please, don’t name that retopology. It’s f*** not retopology. It’s remeshing. Retopology is about animation and deformation, you can’t do anything with what you do with those addons. Respect job of CGI artists, don’t tell shit.
@RussellMidfield2 ай бұрын
Good point!
@sukhmeet86656 ай бұрын
Still not good enough for manual retopo
@RussellMidfield6 ай бұрын
Yeah for sure!
@hgahsiea11 ай бұрын
all the ones in there that use Voxel’s to generate edges are terrible
@RussellMidfield11 ай бұрын
Yeah some get pretty messing, super chunky and jagged unfortunately.
@user-hs3jl8et7i11 ай бұрын
0:00
@RussellMidfield11 ай бұрын
Thanks hs3!
@JohnSmith-wg3pl2 жыл бұрын
All sucks compare to Max one.
@RussellMidfield2 жыл бұрын
So true!
@RuneRealmRPG7 ай бұрын
Too many expensive for people living in non Western nations
@RussellMidfield7 ай бұрын
Yeah that's true, lots of free options which are pretty good though which is awesome.