Crafting Killer Drum Tones with the Yamaha DM7

  Рет қаралды 9,755

avad3 Event Production

avad3 Event Production

Күн бұрын

Download drum stems and project file here: www.avad3.com/free-downloadab...
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#audiotech #eventproduction #yamahadm7 #livemusic #mixing #audio

Пікірлер: 28
@OmegaDerrick
@OmegaDerrick 10 ай бұрын
Killer video! Not to mention those drums already sound great without processing! Properly tuned drums is the key🤘🏼🤘🏼🤘🏼
@MichaelCurtisAudio
@MichaelCurtisAudio 10 ай бұрын
Thanks, Derrick! My brother-in-law was the one behind the kit and he always does a great job tuning his kit.
@CameronMagee
@CameronMagee 10 ай бұрын
Agreed let’s go Zach
@FMI_TheMixEngineEar
@FMI_TheMixEngineEar 9 ай бұрын
Agreed 💯
@jscottbartholomew
@jscottbartholomew 9 ай бұрын
Great stuff!
@mvilla36
@mvilla36 2 ай бұрын
We just got this board. We’re gonna use it as our monitor board
@thomaskeller3539
@thomaskeller3539 3 күн бұрын
The project file is empty ? Zero octets ... Can you help me ?
@apologeticajosecarlos
@apologeticajosecarlos 3 ай бұрын
Great digital mixer. If I had the money I would buy it.
@jeff92k7
@jeff92k7 6 ай бұрын
If that Round trip latency via USBc is actually that low, that is seriously impressive, but I seriously doubt it. I have to question the quoted times given (~1.5ms round trip). A 64 sample buffer has 1.3ms of latency on it's own. Depending on the software, you might have a buffer for both input and output, making a combined latency of 2.6ms; but let's say for the sake of this argument that your software only has one buffer at 1.3ms (64 samples at 48k). There is still latency in the USB bus itself. Every time I've measured latency on any computer, using any form of USB, it's always added 3-6ms of latency EACH way. The computer itself needs this time to schedule the USB content through the CPU among all the other CPU processes. This is a limitation of the USB interface itself... it is a SERIAL bus meaning it has to wait in line, and can send processes one at a time (oversimplification). It's not a parallel bus that can run multiple processes simultaneously, thereby reducing latency and having smaller buffers (think older firewire). Now there's a lot of questions I have about the implementation of this USB insert path on the DM7. One, is it actually using USB over USBc or is it using thunderbolt over USBc? Thunderbolt over USBc would run faster than USB over USBc. (Keep in mind the USBc is the plug type and not the actual data protocol). If it is using USB over USBc, then is it USB2.0, 3.0, 3.1, etc? All those make a difference in speed and actual measurable latency. I'd be curious to hook a SMAART rig up to a DM7 and pass a channel via the USB insert path to measure the actual, full, round trip latency. I'd be willing to bet that it's probably somewhere in the 12-15ms range total. However, if it's under 10ms RTT, that would be crazy impressive on it's own. A 1.5ms RTT just seems physically impossible with current technology. Edit: So I looked up the DM7 manual. Page 13 says it is USB2.0 over USBc. That's going to put total RTT latency through a normal, modern computer right in that 12-15ms range. Still fine for FOH processing, but still too slow for anything going to monitors, if sending monitor feeds from the same desk.
@EaslerMedia
@EaslerMedia 5 ай бұрын
I'll test this with Live Professor but I have had about half the latency you are stating with older USB interfaces.
@CesareBezzi
@CesareBezzi 4 ай бұрын
I agree. 1.3ms is just the latency introduced by 64samples/48kHz native processing. The best interfaces on the market so far are RME that in best case scenarios introduce 3-5ms roundtrip USB latency. Unfortunately I didn't put my hands on a DM7 yet, so I don't know what type of miracle the DM7 USB interface can do. A SUGGESTION: Actually with a very decent (and ventilated - to avoid throttling) laptop and Dante VSC configured at 4ms, I'm obtaining always consistent results for native plugin processing: 1.4-1.7 ms (each way) of Dante latency, going through 1 single switch. Dante latency is always visible through Dante Controller, and I'm running native plugins live through Dante VSC. USB sometimes disconnects the laptop, Dante VSC is way more stable. I have been able to run stable 8-10 channels, with 24 inserted plugins (of which 8 waves tune live) and a couple of reverbs in send return mode.
@jeff92k7
@jeff92k7 4 ай бұрын
@@CesareBezzi Maybe I'm misunderstanding what you said, but there is no way that you're getting 1.4-1.7ms each way. You even noted that DVS is set to 4ms. So, one direction of DVS latency is already higher than what you're claiming each way. And that 4ms is each way, so that adds 8ms to anything else in your signal chain (like the program or ASIO buffer, plugin latency, etc.) You need to use a program like SMAART to measure total round trip latency. Apps typically only show a small portion of the total latency chain. To get a complete picture, you have to measure the entire chain from end to end and compare it to a control signal that bypasses the chain.
@CesareBezzi
@CesareBezzi 4 ай бұрын
@@jeff92k7 you did not misunderstand. With DVS 4ms is the lower SETTINGS limit. what is reported by Dante Controller is 4ms OR LESS, but monitoring live packets on the field within the Controller Latency tab, it is consistently less than 2ms (each direction), for a simple 1-switch network topology and a decent pc (recent mac). I didn't measure with smaart, but I've used this setup successfully multiple times. cheers
@kevinmcdonough9626
@kevinmcdonough9626 5 ай бұрын
Very informative video, great to see and hear some detail about the channel processing of the desk. However...... "I'm gonna pipe in the stems"........... No, you're not. Stems are tracks that are already grouped into small subsections. If you took the drumkit, or a string section or a brass section or whatever, and premixed the individual channels together to then send them on for further processing as a group, what you then have is a Stem. Here in this video you have individual channels, not stems.
@videyo098
@videyo098 9 ай бұрын
18 channels usb. How much is this desk again?
@EaslerMedia
@EaslerMedia 9 ай бұрын
If you are implying that that is a small amount of I/O, remember that there are 144 channels of Dante that can be used for recording and therefore virtual soundcheck or plugins if you so desire. The USB is mostly as an option for an easy way to get low latency inserts. The board has a ton of great effects built in so you shouldn't need a ton of channels for this but if you do, Dante is an option. I plan to use Dante to record Virtual Sound Check and USB if I want to use any outboard plugins. I have used the RME Digiface Dante for low latency Dante I/O if needed for plugins in the past though and it works well. However, the USB interface should be sub 1ms at 96 khz from what I hear.
@videyo098
@videyo098 9 ай бұрын
@@EaslerMedia presumably you can't plug a portable hard drive in direct and do away with touring a laptop altogether?
@EaslerMedia
@EaslerMedia 9 ай бұрын
@@videyo098 I am not an expert on this console at this point as I have only learned from the editor but no, I do not believe there is any kind of usb stick recording on this console. Is that what you meant?
@videyo098
@videyo098 9 ай бұрын
@@EaslerMedia yes that's what I meant, although direct to hard drive is favourably over USB stick for capacity and transfer speed. Just seems incredibly limited to me for an expensive console to be lacking a comprehensive feature set.
@EaslerMedia
@EaslerMedia 9 ай бұрын
@@videyo098 there are definitely a few things I am surprised this console has limitations over such as the limitations on it's side chain patching. However, it does have a great feature set overall and some really nice options in it's interface and good theater software options. It isn't perfect but Yamaha support has been very responsive as I've explored the console as the replacement in our space. I put in a couple of feature requests including removing that patching limitation and also adding a grid view to recording routing. Overall, I think it's a great console with a great ui and feature set.
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