Bake Procedural Materials to Tileable Texture Maps (Blender & Gimp Tutorial)

  Рет қаралды 22,474

Ryan King Art

Ryan King Art

Күн бұрын

In this tutorial I will show you how to bake your Blender procedural materials into seamless tileable image texture maps using Blender and Gimp.
● Download Gimp: www.gimp.org/
● Baked Dirt Texture Maps: ryankingart.gumroad.com/l/dir...
● Procedural Dirt Tutorial: • Procedural Dirt Materi...
● Procedural Dirt Material: ryankingart.gumroad.com/l/kffvd
● Texture Baking for Beginners: • Texture Baking for Beg...
● Texture Baking Tutorial Playlist: • Texture Baking Blender...
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
• Gumroad: gumroad.com/a/1006727379/ainsna
• Blender Market: blendermarket.com/products/qu...
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• KZfaq Memberships: kzfaq.infojoin
● Timestamps:
0:00 Intro
1:41 Add Material to a Plane
2:41 Scale the Texture Size (Optional)
3:21 Add an Image to Bake to
4:15 UV Unwrap the Plane
4:50 Bake Settings
5:37 Bake Color Map
6:40 Bake Roughness Map
7:35 Bake Normal Map
8:00 Add New Material with Textures
9:34 Make the Images Tileable
11:22 Update the Images
12:20 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

Пікірлер: 114
@flowtee2207
@flowtee2207 Жыл бұрын
I needed to learn 3 things today: how to bake a procedural texture, how to bake a displacement map, and how to make a texture seamless. Every time I searched youtube, you were right there with the answer. You're a god
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad the video helped! thanks for watching.
@garytalman2981
@garytalman2981 Жыл бұрын
Your teaching style is spot on, thank you, I am so grateful for guys like you. Your language is clean and concise with clear easy to follow instructions. Greetings from the UK :)
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@MRUStudios
@MRUStudios Жыл бұрын
Awesome! I've actually been needing to create some tileable texture maps for some work I'm doing. I'm looking forward to checking this out .....and you're showing how to work with the texture in GIMP! My Man! ❤ Thanks for everything you do Ryan and congratulations on all of your success. It's awesome to see! I wish the best for all of us in 2023! 😃
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks! Hope you find it helpful.
@MRUStudios
@MRUStudios Жыл бұрын
@@RyanKingArt I have no doubt that I will find it very helpful. 😃 Thanks so much again my friend! 😃
@DenisFomin
@DenisFomin Жыл бұрын
Is it that easy? You are a learning genius. Finding ways to do complicated things in simple ways. Thank you so much!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@PixelForgeLab
@PixelForgeLab Жыл бұрын
To reload the textures you don't need to close and open blender, just select the object, edit mode and press alt+r, quicker ;)
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for the tip! Now I'll know that for next time. 👍‍ I learn so much from my video comments 😄
@RyanKingArt
@RyanKingArt Жыл бұрын
*For anyone trying to do this,* make sure that your mouse is hovered in the shader editor, when you press Alt + R, to reload the images. Also, I found that you don't have to be in edit mode when doing this. Object mode will work too.
@PixelForgeLab
@PixelForgeLab Жыл бұрын
@@RyanKingArt yeah, but sometimes doesn't work in object mode especially if you're in render mode view ;)
@RyanKingArt
@RyanKingArt Жыл бұрын
@@PixelForgeLab Ahh ok. For rendered mode, you can also just go out of the render preview, back to solid mode, and then go back into render mode. But for the material preview, Alt + R seems to work really well. Thanks!
@PixelForgeLab
@PixelForgeLab Жыл бұрын
@@RyanKingArt yes that too ;) My pleasure
@asimali3898
@asimali3898 Жыл бұрын
I just finished the tutorial & I'd like to say you're main reason why I'm still using blender thank you a lot it's very useful 🤝🤝👍
@RyanKingArt
@RyanKingArt Жыл бұрын
glad my videos are helpful! thanks for watching!
@gergonagy3249
@gergonagy3249 Жыл бұрын
Once I am done with my project, I'll support you with purchasing some stuff, because your tutorials are amazing! Thanks Ryan, you're the hero of people like me! :)
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for your support!
@Mega_Monkey
@Mega_Monkey Жыл бұрын
THANK YOU! I Have Been Looking For A Video About This For Sooooo Long.
@RyanKingArt
@RyanKingArt Жыл бұрын
Hope it helps!
@struqqgaming
@struqqgaming Жыл бұрын
Your videos are amazing for beginners learning all of this stuff like me, thank you 💪
@RyanKingArt
@RyanKingArt Жыл бұрын
glad my videos are helpful!
@clock_work1
@clock_work1 2 ай бұрын
This actually helped so much! If I hadn't found this video and didn't know how to bake a procedural texture into seamless tile-able image files, I would never of been able to import my procedural texture (which I made in another of your tutorials) into the game engine I use! Livesaver
@RyanKingArt
@RyanKingArt 2 ай бұрын
glad it helped!
@wmsteinhardt
@wmsteinhardt 7 ай бұрын
These tutorials are just the best.
@RyanKingArt
@RyanKingArt 6 ай бұрын
thanks!
@Hanter22
@Hanter22 Жыл бұрын
I learn a lot from you, thank you teacher ❤
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@user-oc9be5bb2v
@user-oc9be5bb2v Жыл бұрын
I was waiting for it!!!
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helps!
@Shineglow
@Shineglow Жыл бұрын
Great tutorial! Thank you)
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching 👍‍
@kyoobot6827
@kyoobot6827 Жыл бұрын
Awesome!! Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching! 😀
@blenderstuffs
@blenderstuffs Жыл бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks!
@Tony-cm8lg
@Tony-cm8lg Жыл бұрын
Just what I needed 🙏
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helped!
@JohnDoe-qt6uo
@JohnDoe-qt6uo Жыл бұрын
Very good tutorial
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@sparktech4104
@sparktech4104 Жыл бұрын
Thank you so muchh you made my day :D
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching 👍‍
@MEGTON
@MEGTON Жыл бұрын
Thank you ❤️
@RyanKingArt
@RyanKingArt Жыл бұрын
You’re welcome!
@RajeshBagdaGaming
@RajeshBagdaGaming Жыл бұрын
Nice video sir
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@heramaaroricon4738
@heramaaroricon4738 8 ай бұрын
Without Ryan King I would be so far behind in my knowledge! This guy is literally not just gold but diamonds worth!
@RyanKingArt
@RyanKingArt 8 ай бұрын
glad my videos can help!
@KionLionGuardOfficial
@KionLionGuardOfficial Жыл бұрын
Nice!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you 😀
@lolathepinky4857
@lolathepinky4857 Жыл бұрын
Omg tyyyy !
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome! 👍‍
@asimali3898
@asimali3898 Жыл бұрын
Finally 😍
@RyanKingArt
@RyanKingArt Жыл бұрын
👍‍👍‍
@wot_noobclown5621
@wot_noobclown5621 9 ай бұрын
Magician
@RyanKingArt
@RyanKingArt 9 ай бұрын
thanks : )
@leomass
@leomass Жыл бұрын
Nice! I didn't know Gimp had that option 😅
@RyanKingArt
@RyanKingArt Жыл бұрын
Yeah its really cool!
@riotechmod
@riotechmod Жыл бұрын
How it did magically !! that's awesome
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks 👍‍
@riotechmod
@riotechmod Жыл бұрын
@@RyanKingArt 😅 Today I have completed 1 yr learning blender from you. You taught me so much ... Cleared all the basics .. Still I always find new things whenever you upload new videos. ❤️ Your knowledge is priceless 😋♥️
@Warbzz
@Warbzz 10 ай бұрын
Great video! Is this method able to tile only on the X axis? I am making a trimsheet for wood planks
@toapyandfriends
@toapyandfriends Жыл бұрын
How can I bake procedural brick materials seem less
@hyperberry739
@hyperberry739 4 ай бұрын
Just press 'reload textures' in the image menu.
@stormsong9306
@stormsong9306 5 ай бұрын
I've learned a lot from your videos in the past week, so thank you! Although, I'm not sure how I'm going wrong but the darn thing won't map to the UV editor properly. I keep getting an opaque box instead of a color and the image that is baked turns out white. Any idea what I might be doing wrong? :(
@jeffreyspinner5437
@jeffreyspinner5437 Жыл бұрын
I noticed your ACES color space transform. I use AgX currently because I don't collaborate with others. I'm a loner, a rebel without a clue. I wonder if I want to bake things out of blender I have to use a vanilla color transform. Idr you showing what color space you were using. Was it standard, filmic, filmic log for the tutorial? Can you bake using ACES? (For AgX I have to use "generic" for "non-color" requiring maps... and now I wonder if being in AgX fubar's my bakes.)
@infuriatinghealer
@infuriatinghealer Жыл бұрын
Hey Ryan thanks for the tutorial. Now that you made this, can you please look into methods to avoid repetition when using textures like this? Trim sheets can avoid this to an extent but it can be a lot of work. Only tutorial i found for this was from Blender Guru and that uses a specific node made by poliigon. Wondering what else we can do inside blender without extra add-ons.
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for the tutorial idea. 👍‍ I will try to make a video on that sometime.
@anicapalini
@anicapalini Жыл бұрын
Entagma shows a way for better tiling textures that works fine for organic textures to avoid repetitions. Look for his KZfaq Channel or just search with "better tiling textures" keyword. Just in case it helps... or wait for a great tuto from Ryan on this topic 🙃
@infuriatinghealer
@infuriatinghealer Жыл бұрын
@@anicapalini Thanks. I will! :)
@LanD_87
@LanD_87 2 ай бұрын
aurais tu une idée de pourquoi lorsque j'essaye de faire le bake sur la roughness de mon eau l'image es juste noir je n'ai pas ce soucis pour le normal ni pour le diffuse mais pour le reste c'est image noir
@SGTADMAN
@SGTADMAN Жыл бұрын
Are you going to make a variant of this video for consistent pattern textures you mentioned?
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes I'd like to make a video on that. And I looks like someone else just commented with the same tutorial request, so I will try to make a video on that sometime. 👍‍
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@toapyandfriends
@toapyandfriends Жыл бұрын
I've already made it so you can convert any PBR MAT to an extreme PBR Nexus node then save it to the extreme pbr user library...in my addon...working on the next step which is converting procedural materials to Nexus nodes seemless ....can I have like just one of your procedural materials for a test... And I'm running my promo for it on Google ads so I'll promote you... either way I will, your awesome at what u do!
@protools3000
@protools3000 Жыл бұрын
Hey Ryan, just one question: should i consider to save my normal map at 16 bit png for more information depth in the color channels?
@RyanKingArt
@RyanKingArt Жыл бұрын
You could if you wanted to, but I've found that it doesn't really make much of a difference.
@protools3000
@protools3000 Жыл бұрын
Thanks Ryan, just for your interest, i've found this very informativ Video by CGCookie about Bit Depth and image compression for normal maps... kzfaq.info/get/bejne/bKplp6V2z7mRfmQ.html 😉👍
@MrMustachio43
@MrMustachio43 Жыл бұрын
might be a silly question, does this help with performance at all?
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes actually it will. Image textures render faster then procedural materials.
@MrMustachio43
@MrMustachio43 Жыл бұрын
@@RyanKingArt Thank you :) that’s nice to know. Pretty simple for some extra performance!
@marijuanagrande4123
@marijuanagrande4123 Жыл бұрын
Hey Ryan, I've got an issue whenever I bake the material, the image remains black. I have the image texture selected, my plane is UV unwrapped and I have the bake type set to diffuse. Any idea how to fix this? Also, sorry if this is obvious.
@marijuanagrande4123
@marijuanagrande4123 Жыл бұрын
Problem solved! You have to set your metallic value to 0.
@RyanKingArt
@RyanKingArt Жыл бұрын
yeah, you set the metallic value to 0 before baking. 👍
@jill6563
@jill6563 Жыл бұрын
Can you make a tutorial for leaves and vines with texture😅🥰
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial idea. I will consider it.
@Catastroish
@Catastroish Жыл бұрын
I can't tell what's wrong, my diffuse map is black, every time i try to bake it :/
@RyanKingArt
@RyanKingArt Жыл бұрын
Make sure the metallic value is turned to 0, before you bake it. I talk about that in my texture baking for beginners tutorial.
@Catastroish
@Catastroish Жыл бұрын
@@RyanKingArt thank you ^^
@asimali3898
@asimali3898 Жыл бұрын
I want to ask you when I bake a diffuse texture. it take a long time. Why ?
@asimali3898
@asimali3898 Жыл бұрын
it's around 5 to 6 minutes and I have a good graphic card and good CPU
@RyanKingArt
@RyanKingArt Жыл бұрын
did you turn the render samples down to 0?
@SubhrajyotiAcharyyaDSB
@SubhrajyotiAcharyyaDSB Жыл бұрын
i have photoshop. how would i do the the seamless thing there?
@RyanKingArt
@RyanKingArt Жыл бұрын
I'm not sure if photoshop has that feature. I've never used photoshop. But you can download gimp for free.
@saphi2716
@saphi2716 6 ай бұрын
Is there nowadays a i blender solution?
@RyanKingArt
@RyanKingArt 6 ай бұрын
not that I know of
@stevengerald9313
@stevengerald9313 Жыл бұрын
hellow plz guys this qn doesn't consider the tutorial above PLZ CAN ANY ONE TELL ME WHERE IS A GOOD SITE TO FIND MODEL SHEET TO USE IN CREATING MODEL which are separately coz every time l find them they are joined so l fail to separate them PLZ HELP ME
@RyanKingArt
@RyanKingArt Жыл бұрын
There is a website called CAD Blocks that have some good reference model sheets.
@stevengerald9313
@stevengerald9313 Жыл бұрын
@@RyanKingArt thanks Ryan king 👑 let me take look
@stevengerald9313
@stevengerald9313 Жыл бұрын
I have seen it but how can l separate the reference images because they are found in one sheet which is difficult . Coz l knew there is software that provides the side images separately but for the same model so as to align them easily in modeling
@nothingsingh753
@nothingsingh753 Жыл бұрын
Ryan brother could you please me how i see my 3d model in mobile phone without any jpg or taking any photo
@RyanKingArt
@RyanKingArt Жыл бұрын
you could upload your model to Sketchab and then look at it on your phone.
@nothingsingh753
@nothingsingh753 Жыл бұрын
​@@RyanKingArt thanks brother what if i just want to see the model i don't want to show in public
@llYuki0okami
@llYuki0okami Жыл бұрын
These textures look very nice on the sphere, but as you can see here at 12:20 it is clearly repeating itself. Have you thought about a tutorial on how to deal with it? In Blender itself, you can probably apply on it a huge Nosie Texture or something, but there's no way to save such big thing as a texture to use in the game.
@NicCrimson
@NicCrimson 8 ай бұрын
It's how to tile textures not get rid of gridding
@Rampatuolistani
@Rampatuolistani 2 ай бұрын
I can't believe I missed this one, this one pretty much answers the questions I had about the Detail Map for Unity before! Thanks Btw, instead of using GIMP there is apparently a way to make the texture tileable inside blender kzfaq.info/get/bejne/gt19qs6GqMuXe4k.html
@RyanKingArt
@RyanKingArt 2 ай бұрын
Glad it helped! I will check out that video.
@user-hd2ft2br9c
@user-hd2ft2br9c 5 ай бұрын
10:47 minutes its 307mb?? thats so huge. pls give directions to lower it down to 1mb. thanks
@ewomer100
@ewomer100 9 ай бұрын
Seamless and tileable but you can still see a repeating pattern.
@RyanKingArt
@RyanKingArt 9 ай бұрын
yeah well any texture that you scale out enough, you will be able to se a pattern.
@maherabdu5358
@maherabdu5358 4 ай бұрын
i got absolutly murdered by reducing the render sampling for my procedural texture. I started rendering pixelated. Took me hours to find this
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