Balancing Moves in Pokémon Emerald (Emerald Legacy Discussion Stream)

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SmithPlays Pokémon

SmithPlays Pokémon

7 күн бұрын

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Пікірлер: 488
@smithplayspokemon
@smithplayspokemon 5 күн бұрын
Edit: I just found out my donation text to speech was muted😭😭😭😭😭 Hey guys!! I'm really sorry for not running over the Steven/Wallace discussion at the end like I promised! My partner Liv was having some sads, so I called it to go comfort her! We will discuss it soon though, i promise!!
@LagrimaArdiente
@LagrimaArdiente 5 күн бұрын
No need to apologize for taking care of your loved ones!
@shadowdragonlord2295
@shadowdragonlord2295 5 күн бұрын
No rush but I'm wondering if you'll go with making it a player's choice, like have Steven ask us a question that will determine whether or not he's still the champion when you get to the Elite Four.
@Alienldr
@Alienldr 5 күн бұрын
Our health comes first. Don't worry. We understand
@dinkleberg684
@dinkleberg684 5 күн бұрын
Happy wife. Happy life
@EightandSpy
@EightandSpy 5 күн бұрын
Hopefully she is feeling better
@raynorgaming
@raynorgaming 5 күн бұрын
Blaziken is a puncher, kicker and jumper even according to its Pokédex entries. Ruby says “In battle, BLAZIKEN blows out intense flames from its wrists and attacks foes courageously. The stronger the foe, the more intensely this POKéMON's wrists burn.” Sapphire Says, “BLAZIKEN has incredibly strong legs - it can easily clear a 30-story building in one leap. This POKéMON's blazing punches leave its foes scorched and blackened.” Emerald Says, “It learns martial arts that use punches and kicks. Every several years, its old feathers burn off, and new, supple feathers grow back in their place.” Fire Red and Leaf Green Say, “When facing a tough foe, it looses flames from its wrists. Its powerful legs let it jump clear over buildings.” With that said, I think it’s important to keep Sky Uppercut on it and with that said Brick Break actually is still thematic as it kicks, punches and jumps. I mean you could even give it Bounce and it would still work. If it gets Jump Kick then it needs High Jump Kick as it jumps over 30 story buildings.
@Redpoppy80
@Redpoppy80 4 күн бұрын
Blaziken should get Bounce for sure.
@12triproberts
@12triproberts 5 күн бұрын
Someone below mentioned repurposing some bad moves as excellent contest moves. I'd add on that by suggesting giving access to good TMs earlier by giving them as rewards for contests.
@ryanpeters3812
@ryanpeters3812 3 күн бұрын
Mid combat TMs given a contest rewards because they are good there is a really good idea. It incentivizes actually doing contests, which I always skipped in the first place.
@vanguardbreaker8826
@vanguardbreaker8826 3 күн бұрын
Oh that's a great idea!
@TheChroNikler498
@TheChroNikler498 5 күн бұрын
I'd recommend bumping the the power of all 3 signature moves to 90. Weaker than the standard power of Surf and Flamethrower, but with additional abilities that give them options.
@calebjohnson9740
@calebjohnson9740 5 күн бұрын
And/or make them 100% accurate
@TheSwirlyMango
@TheSwirlyMango 5 күн бұрын
​@@calebjohnson9740 95% accuracy is more fun.
@Logicalleaping
@Logicalleaping 5 күн бұрын
This is mental, I feel like everyone is forgetting how much better fire and water type moves are. Grass types can't boost there attacks with Sun or Rain. 70BP for both Blaziken and Swampert works but 90 for sceptile is better.
@Galavantworks
@Galavantworks 5 күн бұрын
I’d change Muddy Water’s secondary stat to chance to drop speed, Blaze Kick to increase critical hit ratio, and Leaf Blade to lower defense
@alpolacci
@alpolacci 5 күн бұрын
​@@Galavantworks leaf blade lowering defense would make a lot of sense as grass is still a special type in gen 3 😂
@SamtheOnion
@SamtheOnion 5 күн бұрын
All this talk about Surf and the rest of the water moves could be solved by making Surf the midgame water move and all the Waterfall, Water Pulse, Crabhammer, Muddy Water and the like be different flavours of top-end water move. Helps differentiate the insane number of water pokemon in the game since they'll each have a curated access to a specific top-end water attack, instead all of them surfing from lvl 30 to 100.
@hichemtebbi9547
@hichemtebbi9547 4 күн бұрын
Needle arm is a punching move, give him 75 power like other elemental punches and 20% flinch
@Alienldr
@Alienldr 5 күн бұрын
Another suggestion. Since some moves are designed to just be good in the early or mid game, how about some moves be good in contests? Perhaps the moves that we can't figure out how to make good, we just boost their contest effect? Like mud sport, water sport, razor wind, blaze kick, etc? That way when people complain a move is bad, we can at least say it's good for contests.
@12triproberts
@12triproberts 5 күн бұрын
It always irked me that there was no real reward for contests. I'd like to see some of the better TM's available earlier as contest rewards, so you'd have a reason to build "bad" movesets to get access to competitive ones early.
@aminotarobot7486
@aminotarobot7486 5 күн бұрын
Love these ideas! Contests are one of my favorite side quests to pokemon games right up there with pokestar studio, pikeathalons, and the world tournament
@Alienldr
@Alienldr 5 күн бұрын
​@12triproberts I was always happy with the secret base ornament. But I always dreaded doing all the contests because I never felt good at them. Having periodic rewards, like berries at lower ranks, evolution stones, tms, or good berries at others, and things like that would have helped remove some of that dread I'm sure. It can only be a plus.
@12triproberts
@12triproberts 5 күн бұрын
I'm 100% for making Sky Uppercut super effective against Flying types. Hear me out- The only Pokemon that get the move are Hitmonchan, Breloom, and Blaziken. Hitmonchan's not in the game. Swap Breloom's Lv. 54 Dynamic punch with its Lv. 36 Sky Uppercut. That balances the move for Breloom, and Blaziken gets a buff that gives it utility against both Winona and Drake. Perfect solution, and it retains the original flavor of the move.
@Redpoppy80
@Redpoppy80 4 күн бұрын
THANK YOU. This is what Sky Uppercut should do. Just giving that effect to hit Flying types for weakness justifies its use in a move set. Keep the power and make it 90% accurate and it is ready to go.
@12triproberts
@12triproberts 4 күн бұрын
@@j.d.714 Dude, it does extra damage on Pokemon using Fly in the original game.
@Alienldr
@Alienldr 5 күн бұрын
Constrict should be the same, but with a 100% speed drop. Like mud Slap. That would give it more of a niche end game, and usable early game, but not broken at any point
@Surgemaster2012
@Surgemaster2012 5 күн бұрын
A couple suggestions I have. One would be to make the elemental punches more distributed on Pokemon since they are restricted to the Battle Frontier. I would aay limit them to specific mons via move tutors, while keeping other BF exclusive tutors to the late game. The reason is that I believe this will help is mons like Blaziken and Scpetile would have coverage moves, and others like Gardevoir too. Even Grumpig as a compensation could be given all three, while other stronger mons only get one to balance what type of mons get the move. In the long run I also think making Blaze Kick a damaging Will O Wisp (only with like 30% burn) would help because it would give it something to consider over Flamthrower and justify having the same power, but a different niche and helps aid Blaziken's frailty. I would also make the suggestion on how to handle Wallace and Juan too. I would say make Steven the Champion in the main story, the postgame could have Steven give that position up to Wallace with the made story foreshadowing Wallace's eventual upgrade to Champion, and elevate Steven to his postgame superboss as a result. This way the player fights a revamped Elite four team with a different champion. While Juan takes over as the new 8th gym leader since Gyms can be rematched taking place of Wallace. With Juan I think making him based around contests would be a good idea, since his weaker team would justify their choices, he's a contest guy who took a break from being a gym leader sometime after mentoring Wallace, then takes back the gym postgame upon Wallace's promotion. Once the player reaches Master class in Contests Juan would be their final opponent using each of his Pokemon depending on which contest hall you're in. It would even encourage the player to not only do contests, but even use mons specifically built around them like Delcatty or Luvdisc. I would even make the player have a double battle fight with Wallace against Archie and Shelly, the same way the player does with Steven in the Mossdeep Space center against Maxie and Tabitha. It would create a land vs sea contrast, with Steven's mons being land based and Wallace being sea based. It would also build into foreshadowing Wallace's eventually champion upgrade postgame and get players hyped for the 8th gym fight. Not sure what you or others would think of this though.
@Morgan23592
@Morgan23592 5 күн бұрын
I think giving blaze kick with 90 base power, 95 accuracy and 25% chance for burn. This is might give Blaziken glass cannon stat more survival in battle
@russellhumphrey5209
@russellhumphrey5209 5 күн бұрын
Meteor Mash: 100 power, 100 accuracy, 100% chance to lower defense. It is THE final surprise in the game (assuming Steven is a final trainer) and should absolutely scare players. It being a defense drop over an attack boost lets players play around it in the moment.
@rjante2236
@rjante2236 5 күн бұрын
That seems a little too good. 20% would be more balanced.
@calebjohnson9740
@calebjohnson9740 4 күн бұрын
Oh God that’s terrifying… although I guess the Attack boost is even scarier because then the Metagross just sweeps your entire team
@caosisaac
@caosisaac 5 күн бұрын
54:49 Sceptile wants the attack! All of its best moves outside grass are attack. Leafblade and its design screams attack much more than special attack. It should lose sp atk., gain attack, buff leaf blade to compensate, and yes give it rock slide! It gets access to rock tomb in this gen and rockslide in gen4 on. Everything with sceptile can be solved conceptually as a physical attacker with a buffed leaf blade! Imagine how great a 115-125 atk sceptile would feel with focus energy, leaf blade, cut, and either earthquake or rock slide. It also has access to iron tail and crush claw for lowering defenses further. A physical sceptile, especially with a crit build, is just perfect for sceptile. I apologize if my messages have come across as aggressive at all. I just really love the changes youve done to the other legacy games and am really passionate abouy sceptile since he's my favorite grass starter and got robbed in the physical special split of gen 4 by mot being updated to use his own signature move well.
@Logicalleaping
@Logicalleaping 5 күн бұрын
As someone who also has Sceptile as a favourite starter. I disagree. Sceptile needs more SPATK moves for sure especially with losing pursuit as a useful move, but I prefer SPATK Sceptile. I'd be more interested in seeing more SPATK moves added to its moveset. Learning Dragonbreath naturally is a good start. Shadow ball as a TM would be good losing pursuit/dark coverage. Early access to thunder punch would be good to. 85 ATK is still fine for physical options though, and giving it the extra 5 Stats to SPATK for 110 would be good. frankly losing 10 SPD for HP or ATK would be good as well.
@caosisaac
@caosisaac 5 күн бұрын
@@Logicalleaping its physical moves offer better coverage though as a sweeper with rock alone handling 3 of its weaknesses. Dragonbreath just wouldn't be a good move for sceptile as a pure grass pokemon. If smith planned on giving sceptile dragon typing like its mega evolution then that'd be one thing; but since he's not i'd much rather see its stats flipped to more represent its looks as well as better use the moves its always had with a buff here or there than give it an entirely new moveset that is unlike anything its had before. Again i'd like to use the hitmonchan he made in yellow legacy as reference. He tanked its physical attack and shot up its special stat to an obscene number so that it could better use the elemental punches that fit its theme more; then made karate chop a fighting move so it had access to a stab move with 100% crit rate to make up for its lowered attack. Sceptile could be like that, just reversed. It has always wanted to be a physical attacker; it just isn't because grass was a special type in gen 3 and after the physical special split they changed its signature to reflect that; but didnt change sceptile itself because gf hasn't made any drastic changes to a pokemons stats since gen 2 with the rise of special attack and special defense over special. It would be super interesting to have a physically attacking grass sweeper, not to mention a good one, in a gen before the physical/special split and sceptile is the perfect pokemon to do that with.
@robertlupa8273
@robertlupa8273 5 күн бұрын
To me it came off less agressive and more "overly excited", which is fine in my eyes.
@caosisaac
@caosisaac 5 күн бұрын
@@robertlupa8273 haha good to hear. Was worried i may come off poorly. Emerald is my favorite of the gameboy era games and i've been waiting for the announcement of emerald legacy for months if only to get all the starters and hopefully play with the sceptile of my dreams
@aidansherry17
@aidansherry17 3 күн бұрын
I like this idea alot! Give Sceptile a bunch of slashing moves (I just checked most of the good slashing moves came in gen 4:/ Maybe a buffed Metal Claw would still be cool tho), Buffed Aerial Ace, Buffed Poison Tail maybe, Could give it access to Sky Uppercut too
@CrashJetTech
@CrashJetTech 5 күн бұрын
Thinking on it more, Muddy Water might be better off if it were simply a Ground type move. Swampert ordinarily doesn't get Earthquake until level 50, so having Muddy Water be an upgrade of Mud Shot for the midgame could give it a better niche. Then it doesn't need to worry about competing with Surf. It would end up giving Swampert a boost towards the midgame, but if the goal is to make the signature move feel more valuable, then having it just be a worse Earthquake until you get Earthquake should be sufficient.
@claudionosotti8812
@claudionosotti8812 4 күн бұрын
Also, it wouldn't be a strictly worse eq, bc if you keep in mind that emerald has a lot of double battles and that Smith and his team could probably make them even more prominent and harder, a spread ground move that doesn't hit your mon too would be amazing. So, yeah, powerwise in 1v1 situations eq would be better than ground muddy water, but in 2v2 battles muddy water is less risky to use and could 100% take eq's place in the moveset
@Alienldr
@Alienldr 4 күн бұрын
That actually sounds perfect.
@raynorgaming
@raynorgaming 4 күн бұрын
I know this isn’t a thing until probably GEN 6 or whenever Hawlucha was released, but I almost wonder if muddy water and possibly other mud based moves should be both water and ground or at least configured so that they do super effective damage to types that are weak against both or maybe not even super effective damage because it’s a combination of water and ground but perhaps maybe mud based moves like mud slap and mud shot should perhaps have a 50% increase to damage against types weak against water and ground and muddy water because it’s more water than ground gets a 75% increase to types weak against water and a 25% increase in damage against types, weak to ground. Mud sport could also be treated similarly to where not only does it reduce the damage of electric type moves, but perhaps it could reduce damage from all types that are super effective against water and ground and effectively be an upgrade to water sport, which simply just reduces the damage of move super effective against the water type.
@CrashJetTech
@CrashJetTech 4 күн бұрын
@@claudionosotti8812 That's true, although I think for the tradeoff to work, there would need to be more late-game double battles where Earthquake is a good option. You probably won't have it for Tate & Liza and Ground moves don't work there anyway. Still, it is a good point, and it would offer another potential reason to keep it over Earthquake even if the BP/ACC was slightly lower.
@aztumtheknightofwumbo7060
@aztumtheknightofwumbo7060 4 күн бұрын
I disagree on Muddy Water. I think it should be better if we aren't comparing it to Surf or Earthquake, and instead, push it's power to equal that of Hydro Pump instead, and the trade off is that Muddy Water is the last move Swampert can learn by Level-Up.
@meller7303
@meller7303 5 күн бұрын
Imagine muddy water being like hawluchas’s flying press, which functions as both flying and fighting Muddy water could function as both ground and water
@ShiningJudgment666
@ShiningJudgment666 5 күн бұрын
That wasn't a thing until Gen 6.
@Br0oham
@Br0oham 5 күн бұрын
How would that interact with Fire type? Would by 2x or 4x?
@ShiningJudgment666
@ShiningJudgment666 5 күн бұрын
@@Br0oham It would be 4x. It's like Flying Press becoming neutral against Rock types.
@verymelonman12
@verymelonman12 5 күн бұрын
While a cool idea, that kind of change is outside the scope of Smith's vanilla flavored hacks.
@scorpion2575
@scorpion2575 5 күн бұрын
Magcargo is weak to both water and ground 4x so this move would be 16x super effective against it. That's funny.
@BenSharpedo
@BenSharpedo 5 күн бұрын
@ 42:36 Beat-Up does typeless physical damage in gen 3 even though its a dark type move, therefore no Pokémon has gets a stab buff on the move! That would be something to fix XD
@Alienldr
@Alienldr 5 күн бұрын
Plus it relies on every team member's attack stat. Not just Sneasle's. Having even a single special attacker, wall, or tank makes the move worse because their attack will be lower than the others. Considering how Crunch would have a power of 120 with STAB from a high attack Pokémon, it wouldn't be too unrealistic to think beat up doing 25 or 30 each hit is too much. At max, it would be 150 or 180 compared to crunches 120. But again, having anyone with less attack lowers that power. Not to mention having a smaller team or having anyone in your party fainted reduces the number of hits, immediately making it worse than crunch. It's only available on sneasle at lvl 57, and has to be bred otherwise, so it's ok to make it better than crunch at its best, but not by much and with those conditions to still consider crunch being the better move.
@I_Am_Bowi
@I_Am_Bowi 5 күн бұрын
You say you rather not add water types but I feel like Mantine really fits the tropical theme, it looks like it would live in Hoenn
@bensjammin9
@bensjammin9 3 күн бұрын
Agreed, especially when Hoenn’s ocean has ridiculously low mon variety. In my opinion, Hoenn’s ocean just needs 3 more Water types: Mantine, Remoraid, and Lapras. Mantine and Lapras while Surfing, and Remoraid while fishing.
@I_Am_Bowi
@I_Am_Bowi 2 күн бұрын
@@bensjammin9 Octillery while diving also fits
@bensjammin9
@bensjammin9 2 күн бұрын
@@I_Am_Bowi true!
@GoikOShea
@GoikOShea 5 күн бұрын
I think a lot of Gen 3 design fits a physical/special split. Breloom, Crawdaunt, Sharpedo, Medicham, Azumarill (Huge Power). etc. Or at least there could be some moves that do damage by the opposite stat.
@INoahGuy92
@INoahGuy92 5 күн бұрын
So if heatwave is fire surf, then there should be a grass surf. Maybe petal dance? Or it would make sense thematically to make leaf blade hit 2 opponents like a wide cutting move.
@DrSlasher
@DrSlasher 5 күн бұрын
Razor Leaf is technically the Grass Surf
@Alienldr
@Alienldr 4 күн бұрын
Petal blizzard sounds perfect for that. If only that was this gen
@Galavantworks
@Galavantworks 5 күн бұрын
Honestly the mixed attacker set for Sceptile can indeed work. But Gen III and prior had Grass types focus more on subterfuge and less on offense which is why Sceptile regardless of his STAB Grass movepool still tends to fall short. Which is why Sceptile needed a second STAB and natural access to moves that increase its longevity like Substitute, Leech Seed, and Baton Pass. Like if you want to go the Grass/Dragon route for Sceptile give it natural access to both Dragon Claw and Outrage and it might be one of the most effective Dragon killers in the game.
@caosisaac
@caosisaac 5 күн бұрын
@@Galavantworks I'd prefer it if sceptile had its atk and sp atk values swapped to become a physical sweeper. It has an amazing pool of physical coverage moves it has access to compared to its special move pool. These moves include brick break, iron tail, earthquake, rock tomb (rockslide in gen 4 so it could gain it in this gen too), fury cutter (same with x-scissor, or cut since its a bug move in the legacy games), aerial ace, crush claw, pursuit, and crunch. Even with low sp attack it could make solid use of a stab leaf blade, especially if given access to focus energy, similar to how hitmonchan uses karate chop in yellow legacy. A sceptile with its two attacking stats flipped alone becomes a much better pokemon; even without the dragon typing smith said he doesn't want to add to it.
@Orel_dbs
@Orel_dbs 4 күн бұрын
I think the best stat spread for sceptile is Pv 75 Att 105 Def 65 Spe.att 105 Spe.def 65 Speed 120
@caosisaac
@caosisaac 4 күн бұрын
@@Orel_dbs i definitely would love this spread; maybe taking away 10 speed and putting another 5 in both atk and sp atk for an even 110 in all 3 for my ocd brain haha. It'd be a dream come true for sceptile to be a great mixed sweeper, but if smith only allows sceptile to have 1 good attacking stat i hope its physical.
@Orel_dbs
@Orel_dbs 4 күн бұрын
@@caosisaac in gen 3 sceptile absolutely needs a good special attack so i don’t know if him having a higher attack stat is great. And for the speed, yes it would made some Space to other stats but it’s sceptile, speed is his speciality and it is more realistic
@caosisaac
@caosisaac 4 күн бұрын
@@Orel_dbs he only needs good special attack for his grass typing. A buffed leaf blade can cover that just like karate chop for yellow legacy hitmonchan. What sceptile needs is good coverage to take down the threats that would neutralize it due to its poor bulk. All its best coverage moves it already learns are physical and the types that he is weak against, such as fire ice flying and bug, are all weak to the physical type rock. It can learn rock tomb and learns rockslide in later gens; which is a great reason to give it to it this gen. Ground helps with its poison weakness as well as against the steel types that resist it; and its capable of learning earthquake. Bug gives great coverage against psychic and dark types as well as helps it trump other grass types. It learns fury cutter and cut (now a bug move) amd learns x-scissor in later gens just like rockslide. Not to mention pursuit and crunch; two great dark moves it learns that are now all physical. Brick break crushes barriers as well as give coverage against steel types like magneton with levitate; and crush claw as well as iron tail are good attacks that can lower defenses. All physical moves it either already learns or are moves in this gen he gets next gen for 2 instances. All of its best coverage options, as well as the majority of moves it learns period, are all physical moves with only its grass typing not falling under that category; and thats easier to fix than to rebalance an entirely new movepool around it. A 90bp stab leafblade and access to focus energy would make sceptile hit like a truck regardless of its special attack stat. In platinum i gave my sceptile leaf blade, brick break, rockslide, and x-scissor while making it hold an expert belt. By no means is that in anyway competitive for a sceptile, bhats 12 individual types it was super effective against. Could you imagine how much scarier that'd be if sceptile actually had the power to back that up? His coverage is insane; he just doesn't habe the attack needed to back it up.
@Chris_Dare
@Chris_Dare 4 күн бұрын
Please leave muddy water with the accuracy debuf. I loved that as a kid, and i feel it's an integral part of the move. I ran muddy water and surf as a kid because i would fish for the accuracy debuf and then spam the higher accuracy surf. I love the idea of 95% acc and 30% chance acc debuf. That 0.075% chance of miss you calculated is only for the first move the opponent taked. The accuracy debuf is for potentially many turns, not just one. Love the work and im so keen for this. I grew up a Gen 3 kid ❤
@jeziahfrancis2658
@jeziahfrancis2658 4 күн бұрын
I feel like a much better change for water pulse would just be to make it so the TM is available much earlier on in the game. The move is completely fine IMO, the problem is that you get it waaaay too late. Having it available as a middle ground before you get surf would give the move a good niece, and fix a lot of these water types that don't get any good water moves till surf (lombre, wingull, marshtomp, gyarados, etc)
@Logicalleaping
@Logicalleaping 4 күн бұрын
I agree. Perhaps just me but I'd replace Juan with Glacia making it an ice gym (it has an ice themed gym puzzle I mean come on) and have ice beam there. removing it from the game corner (the third gym!?) would be good too. Make Juan give to you in the contest hall in slateport (might need a tiny debuff). Glacia can be replaced with Drake and Wallace can replace Drake giving the champion title back to Steven.
@gloweye
@gloweye 5 күн бұрын
You could fix mud sport and water sport by creating a 5-turn field effect (like in gen6). So you can switch pokemon after and have those be protected by it. Basically turning it into a narrower light screen. Perhaps additionally stop paralysis/burn effects from electric/fire moves by mud/water sport respectively. You could also increase the effect to 67% (like in Gen4), or even 75%. In ORAS, I've been using Mud Sport Linoone against Watson, which kinda sorta works a bit. It'd be pretty great if mud sport becomes a go-to to beat Watson without Swampert, like Muscle the Machop being the go-to to beat Whitney.
@CrashJetTech
@CrashJetTech 4 күн бұрын
Mud Sport being the answer to Wattson would actually be really interesting, since while it doesn't totally nullify him, it can functionally turn whatever you're using into a resist. I think what might help that even more would be making Wattson into a double-battle. That way even if Mud Sport only lasts while the user is on the field, you could do something like say, Linoone and Combusken/Grovyle and use your starter to help sweep through while Linoone provides support. Adding it to the learnsets of other early pokemon would also help there. Aron might be a decent candidate, since it already gets Mud Slap. Gulpin could be another option, and that's one you get right before the gym. I'd also say that giving the moves +1 Priority would be ideal. They would still be a narrower Light Screen effect, so giving them the advantage of going before any Fire/Electric moves would help ensure they get some value. Especially on slower users of the move.
@grahamnu1529
@grahamnu1529 4 күн бұрын
Please boost Sharpedo speed. 95 for a shark torpedo is way too low. It's slower than Voltorb.
@PieEyeToon
@PieEyeToon 4 күн бұрын
Or it could get its future HA Speed Boost as a second Ability. Its only current Ability Rough Skin is a poor fit for such a frail mon anyway, so it could use an alternative. Not to mention that Rough Skin also just kinda sucks in general in gen 3 as it only does 1/16 instead of 1/8 on contact.
@GroundThing
@GroundThing 5 күн бұрын
The thing about Steel Wing is that it's coverage exclusively for Birds against one of their main counters in Rock types (who tend to be slower, thus would risk getting one-shot before doing anything; though if you buff Sturdy to Gen V, maybe it's more fine). I'm not sure it needs an accuracy buff, since the only STAB user I can think of is Skarmory, who, yeah would like it at 95-100% accuracy, but I worry it would be too much for Pokemon like Swellow or Crobat.
@Logicalleaping
@Logicalleaping 5 күн бұрын
I agree. giving Skamory sharpen to raise accuracy would be a better play.
@robertlupa8273
@robertlupa8273 5 күн бұрын
@@Logicalleaping I haven't watched the video, so I don't know if Smith changed Sharpen, but it only raises Attack, not Accuracy.
@Logicalleaping
@Logicalleaping 4 күн бұрын
@@robertlupa8273 Yeah its changed to raise attack and accuracy like hone claws.
@solo_meta
@solo_meta 5 күн бұрын
Regarding Sceptile, I’d at least want it to be on par with Starmie in terms of speed. I do like the idea of giving each of the other starters 5 extra stat points to work with (looking at you, Swampert), so here is my proposed stat spread for it: HP: 75 Atk: 80 Def: 65 SpAtk: 115 SpDef: 85 Speed: 115 Hope this reaches you well, I hope Liv is feeling better!
@CordyMcDonald
@CordyMcDonald 5 күн бұрын
Triple Kick on Blaziken might also work? Granted it only has two legs, but if it can jump higher than a thirty story building then I can imagine it managing to kick three times in a row before landing
@discodeath8425
@discodeath8425 5 күн бұрын
Triple kick should either be power 15 or 20 like triple Axel.
@theamazingspooderman2697
@theamazingspooderman2697 5 күн бұрын
having 3 legs doesn't really matter though as Hitmontop also learns it
@TheSkillz105
@TheSkillz105 5 күн бұрын
It has 3 legs, just can't show you the third one in a rated E game
@caosisaac
@caosisaac 5 күн бұрын
I think an enhanced triple kick on blaziken would be sick.
@jouheikisaragi6075
@jouheikisaragi6075 4 күн бұрын
I just imagined Blaziken doing a Tatsu from Street Fighter
@ragingraichu219
@ragingraichu219 5 күн бұрын
Delcatty needs a huge overhaul to make it even worth using.
@fabiokamara
@fabiokamara 5 күн бұрын
I love the ideia of making Sceptile a pure grass sweeper! My honest sugestions to make this happen are as follow: 1 - Give it + 5 Special Attack so it matches swampert base total. 2 - like you suggested, remove a bit of it's speed and allocate this to either of it's offenses. 3 - Perhaps the most important of my sugestions, but if you are against giving it more than 535 Base Stat Total, remove 20 out of its spdef so it matches its 65 defense and allocate it to a bit of Special Attack and more to it's Physical Attack. Yeah, you heard me! It gets LOTS of nice coverage physical moves like earthquake, brick break, iron tail, buffed aerial ace and even physical legacy crunch! Why the hell would a fast sweeper has the same base spdef as it's already mediocre secondary offensive stat is beyond me (game freak pleeeeease). Sceptile REALLY wants to be a mixed sweeper like infernape, it just doesnt have their great dual typing nor great stat distribution. If you are going to leave it as a pure grass type, as I think you should, then it will need all the help it can get, especially since a lot of opponents take neutral from it's stab (tentacruel, wingull, aggron, ludicolo, etc).
@Rawbherb
@Rawbherb 5 күн бұрын
If we’re entertaining the idea of ONE move bypassing the physical/special split, I think it could be Leaf Blade and that way Sceptile could be a pure physical sweeper with grass/bug/dark coverage. and then just move some of its spatk into atk
@-._._._-_._._.-
@-._._._-_._._.- 4 күн бұрын
Leaf blade could just have a chance of a "swords dance" effect. A 20% chance for a special attack boost would be sweet, or for something a little spicier, make it a 12% chance for plus two. Or even better, make it 60 base power and a 30% chance to plus two.
@Alienldr
@Alienldr 4 күн бұрын
Any special attack boosting move would be nice, since it's so rare
@raynorgaming
@raynorgaming 5 күн бұрын
Besides just getting Razor Leaf as a Nuzleaf Shiftry needs more wind based moves. Gust, Whirlwind, Air Cutter, Aeroblast? (? As it’s arguably Lugia’s signature move).
@bensjammin9
@bensjammin9 3 күн бұрын
I think a super limited pool of moves that cross the physical/special divide is a great idea. Shadow Punch and Blaze Kick are perfect examples. Though I would only do maybe 5-8 of these moves at most and include it in their description. Also, Bounce being a 1 turn move with like 80% accuracy is a great idea, loved that comment.
@Celon549
@Celon549 4 күн бұрын
That discussion about Aerial Ace was interesting, I’ve tinkered with move base powers with modern games in mind, and I left Aerial Ace completely untouched while buffing Wing Attack to 80 BP. My own argument was that Aerial Ace (or Pluck) could just be used to place of pre-buff Wing Attack, whereas Wing Attack has some late game anomalies like Dragonite, who learns it upon evolution at 55. But you actually consider the whole playthrough of a game, and how the TM moves should be balanced based around how you get them, which I can respect. EDIT 1 of ?: I feel like the idea of making Barrage a Grass-type move would just make it redundant with Bullet Seed. You'd have to stretch the imagination a bit, but I'd argue Barrage as being a Psychic-type move, as the Exeggcute or Exeggutor could be using its telekinetic power to pelt its opponent with those little barrage balls. Edit 2 of ?: Swampert being the only starter with a BST of 535 has always annoyed me. I've made a point to establish that "Swampert Rule", where every starter Pokémon should be buffed to a BST of 535 to match Swampert. I prefer the idea of all starters being created equal. Edit 3 of ?: Razor Wind is a move that I'd just make a 1-turn move in Gen 4 onward, maybe bump it up to 90 BP so it's like a Special Normal-type variant of Leaf Blade. Gen 3 and prior though, I wouldn't know what to do with it. I guess maybe the same thing, make it a 1 turn move, and instead of it being a Normal-type move, make it a Flying-type move because wind? (Also give it back its Crit rate since it had it in Gen 2, lost it in Gen 3, only to get it back in Gen 4). Edit 4 of ?: As far as the Petal Dance discourse goes, I'd go no higher than 90 BP on Petal Dance. Grass-types hit way more super effectively than Dragon does, especially in Hoenn, and Petal Dance would still end up being the strongest non-Solar Beam Grass-type move, but it'd still have the locking and confusion drawbacks to keep it a bit more in line. I feel like even 100 BP would be too powerful.
@raynorgaming
@raynorgaming 5 күн бұрын
Something that might be interesting is keeping Rock Smash 20 Power or only slightly increasing its power but make it always reduce defense. I think it always reducing defense would be the better option regardless of its power.
@CinnabarIslander
@CinnabarIslander 4 күн бұрын
Cut becomes a Steel Type move at 55 BP /95 acc with a high crit rate (Doesn't need to be bug. Just make Vice Grip and Horn Attack level up bug moves. Only other type that makes sense for Cut is grass.) Flash becomes a Fire type move that lowers acc with a 30% chance to burn Rock Smash either needs BP raised to 50 or 60 and stay a fighting move, OR needs to be a rock move with the same 50/60 BP and 95/100 acc. The rock type change would invalidate Rock Tomb as a necessary move, so if that change is picked then rock tomb would need to change to a new move. (What if Roxanne gave Rollout as a TM instead?) Strength can have two options: you can make it Bug type Brick Break, same stats and effect. Or you can replace it with Body Slam (just make Body Slam HM4 and give it strength's field effect with Body Slam power/acc/effect) Surf stays unchanged. I'm a fan of making Fly, Dive, Bounce and Dig all 90 BP/95 acc and then giving their punshing moves (Thunder, Twister, Gust, Surf, EQ, and Magnitude) to more opponents so you will think before abusing them. Waterfall needs to have type changed. Having 3 water type HMs(FMs) feels useless even in Hoenn. Fighting type 70 or 80 power with 30% flinch and give the move to physically strong water and fighting types and maybe give poliwrath via level up "Charge at the foe with the speed to climb waterfalls"
@justin_krebs
@justin_krebs 4 күн бұрын
More streams like this, Pat! Love seeing the behind the scenes. Thanks for doing this for the community.
@BluePhoenix_
@BluePhoenix_ 4 күн бұрын
I searched for something special my legendaries could do with their attacks. So thanks to whoever said that shadowpunch should have a curse chance. I am going to steal that idea without an ounce of shame.
@angelguerrero4296
@angelguerrero4296 4 күн бұрын
I think making Shadow Punch a priority move is the way to go. Both Dusclops and Banette will only benefit after feeling nerfed by switching ghost to special. Also Benette in particular is slow and frail so letting it get stab damage seems fair.
@manuelpavanello90
@manuelpavanello90 2 күн бұрын
I'll give both Thunder Punch and Fire Punch to Sceptile's move pool since both makes sense (Sceptile is a fast hitting Pokémon, and speed = attrition). Also, I think that some Atk stat points can be put into Def, HP and SpA.
@dylanalogy1456
@dylanalogy1456 4 күн бұрын
“I don’t think about PP too much”
@WonderingWarriorWoes
@WonderingWarriorWoes 5 күн бұрын
Instead of shadow punch having the chance to curse , (Cool idea but overtuned), it should have a chance to disable the last attack the opponent used for a few turns. This would be a great move for Muk and Dusclops since they can take hits while Gengar can't take hits. Gengar would rather run Shadow ball once Ghost becomes special.
@ShiningJudgment666
@ShiningJudgment666 5 күн бұрын
Ghost could get the Yellow and Crystal Legacy treatment and be made Special while Dark becomes physical.
@Logicalleaping
@Logicalleaping 5 күн бұрын
@@ShiningJudgment666 That was already confirmed. Screws Scpetile over a little losing pursuit as an option but makes all dark types better.
@PieEyeToon
@PieEyeToon 5 күн бұрын
Some thoughts and ideas: Shadow Punch could have a health drain effect. Dusclops would especially appreciate the recovery and Banette might also consider using it over Shadow Ball if it also got a decent damage buff. 75 BP would be appropriate, matching both the elemental punches and Giga Drain. I like Steel type Spike Cannon but instead of being 30 BP maybe it could instead be a slightly weaker 25 BP but with a heightened crit chance to give it some extra oomph. Could be a little more interesting and high crit synergizes pretty well with multi hit moves. Rock Smash should keep the high defense drop chance imo. I feel like that's the move's whole identity. Honestly 40BP 100% def drop chance would be cool. It'd be quite literally twice as good as the original move, though 50BP 50% def drop would be fine too. I'm for nerfing Surf, personally. It's just too good for an infinite use move and you get it so early too. Giving it the nerfs it got in later games (5 less power, hits allies in doubles) seems pretty reasonable to me. It would also make Muddy Water more desirable since it still does 95 and doesn't wash away your ally.
@russellhumphrey5209
@russellhumphrey5209 5 күн бұрын
I would say, if you dont get into it, considering nuzelocks/single mon runs. In these, reliability is very important, so if you are on the fence about move balance to err on the side of reliability
@Logicalleaping
@Logicalleaping 5 күн бұрын
Heres a few ideas: Waterfall buff - its the last water HM/TM you get and its basically useless so making it a 100 BPM that only physical water types learn could be good. Muddy Water - 95BP 100ACC and 30% Spd drop is absolutley insane. I agree that it should drop speed but thats the single best move in the game with that. Speed control is incredible hence why icy wind with 40BP is still amazing. Drop it to 70BP 100ACC 30% SPD drop. Blaze Kick - 75BP 100ACC 50% Burn. Giving blaziken more burn control for its bad defences could be cool. might be a little over powered 30% might be enough. Leaf Blade - 95BP 100ACC High Crit Rate. Leafblade is still the worst here. Sunny day and Rainy dance both boost the other starters special moves whereas Sceptile cant do that. Sharpen - I agree to giving this to the rock and steel types. Hence, raise all the moves to 100% accuracy. Giving the rock and steel types sharpen makes the pokemon that learn the rock and steel type moves by TM not so busted.
@Alienldr
@Alienldr 5 күн бұрын
I do like waterfalls balance being based on availability. Those physical waters would never choose surf, but was Kingler, Gyarados, or Relicanth ever using surf anyway? It's ok if the power is higher if we restrict who gets it. We just have to be careful about Nuzlockes since taking away from too many could make them impossible without going out of their way to catch an extra hm slave outside of their rules. And I like leaf blade basically being sceptile's flamethrower. Flamethrower gets a chance to status, and as you said, also gets a 50% boost in sun. But a 25%+ chance to do double damage no matter what what whether condition might be too much compared to that. Maybe 85 or 90 power might be an ok balance?
@smithplayspokemon
@smithplayspokemon 4 күн бұрын
Definitely like a lot of this! You get the assignment :)
@Logicalleaping
@Logicalleaping 4 күн бұрын
@@Alienldr yeah thats completely fair. I was kind of under the impression he would do the normal thing ROM hacks have and just make having the HM (and badge associated) make it usable without teaching it to a pokemon. Emerald is a huge offender of one pokemon being useless when you need Surf, Waterfall, Strength, Dive and Rock Smash on your team. Leafblade is really hard to balance with the other two. I guess 85 or 90 would be fine with the crit chance otherwise 95 with a different effect would be good as well. I just don't know what that effect would be. Flinch chance? maybe to broken on the fastest pokemon in the region. chance to lower SPDEF? would be cool more like a grass type psychic.
@thegummiphone
@thegummiphone 3 күн бұрын
Probably not gonna see this but for Blaze Kick I was thinking instead of the immediate crit, it gives a secondary effect of Focus Energy. That way it feels kinda like a kick combo monk where the next attack has a higher crit ratio.
@DAmieba
@DAmieba 4 күн бұрын
The one thing I think you may be a bit too hard line on is the number of moves that deal physical/special damage regardless of type. I don't think you need a bunch of them, but I do think a good 3-4, chosen largely with specific users in mind, could do a lot, similarly to how there are 3-4 priority moves and 3-4 perfect accuracy moves. My votes go to crabhammer, shadow punch, MAYBE blaze kick (but of course I know you have lots of suggestions for that one), and maybe dragon claw.
@Alienldr
@Alienldr 5 күн бұрын
Helping hand can also double the power of your partner's turn, instead of a 50% boost. 50% is so low that your partner would have to do half the damage or less to even be worth it. By that point you might as well just attack with both pokemon. But if your partner is stronger than it, then having your partner basically attack for both their turns would be good. But it's not busted since secondary effects don't double. So both plusle and minun using Thunderbolt may have a niche for double the chance of paralysis instead of simply using helping hand to use the stronger plusle's Thunderbolt twice.
@GenerusCrow
@GenerusCrow 5 күн бұрын
An alternative I just thought of that at least sort of keeps the 50% boost is effectively having the move be a one-turn version of Mega Kangaskhan's ability Parental Bonding. So in this case, you would keep the doubled chance to paralyze with Thunderbolt and would be able to break focus sashes. It shouldn't be too overpowered even, since Power-up Punch doesn't exist yet.
@Alienldr
@Alienldr 5 күн бұрын
​@@GenerusCrowI like that too. It'll basically be normal helping hand, but it also give you the effect of serene grace for 1 turn in a way. It's not so useful when the partner has the same move like plusle and minun with Thunderbolt, but enough to consider it if the secondary effect is worth it.
@stephenadams6607
@stephenadams6607 4 күн бұрын
I think the idea of having some moves deal damage opposite to the type (like waterfall doing physical damage) has merit, but if Gyarados has access to a physical waterfall, 100% accurate bounce, EQ, dragon dance, AND intimidate, that pokemon is a war criminal.
@Shalakor
@Shalakor 4 күн бұрын
If a type change happens, I like the idea of having Sceptile store Electricity in its seed pods. Design wise it looks Tesla Coil inspired, and Grass/Electric is more offensive than defensive, fitting the vibe. It also makes sense with the meta thought of Mega Sceptile becoming Dragon type but having Lightning Rod for its Ability. Though that's less worthwhile to implement than considering Pokemon like Masquerain keeping the typing of its pre-evo. I can get behind Blaze Kick being high Burn chance instead of crit (or any other non-crit secondary), since currently you've given Leaf Blade the crit niche, and Muddy Water given slow chance or was originally accuracy reduction. I like Super Sonic being inaccurate since Confuse Ray isn't, and they can have a lot of overlap on learn sets. Basically, the early game variation for wild encounters and weaker trainers. I do find it funny the tendency of trying to avoid any move being exactly 60 Base Power in the context of Technician not existing yet. So many moves raised or lowered to avoid that 60 number this stream. P.S. I love Fire Emblem. The Lyn comparison really hit. It's very sad how much the community sleeps on Lyn Mode, even in the context of re-balance hacks. Even when the hack includes map changes and such, they'd rather ignore Lyn's story than fix it. P.P.S. It's okay you didn't make it to the Steven/Wallace conversation. Real Life is a priority move.
@pedrofelipe638
@pedrofelipe638 5 күн бұрын
Have not seen the vid yet, but really excited to play Emerald Legacy, i quite liked playing both Yellow and Crystal legacy, keep going, thx for the content
@Laezar1
@Laezar1 5 күн бұрын
I almost feel like blaze kick should be a fighting type move with chance to burn
@hrr2b239
@hrr2b239 4 күн бұрын
When you mentioned it maybe being bad for muddy water to be strictly better surf because you need surf anyways to navigate the world, why not make it compete with EQ instead? Keep the accuracy buff and the chance to drop speed, but make it a ground type move. That way Swampert can run both Surf and Muddy Water, and it’ll still accomplish the same thing. Perhaps power shouldn’t be 95 with the speed drop chance, but just an idea.
@Logicalleaping
@Logicalleaping 4 күн бұрын
Completely agree with this. 70-85BP is fine 80-95ACC (don't think it should be 100% just because of its secondary effect lowering SPD which is really strong) 20% chance to lower SPD
@caosisaac
@caosisaac 5 күн бұрын
I think either muddy water or mud shot should lower accuracy rather than speed. I don't think swampert needs 2 moves that do the same thing like that. It gives less of a reason to run both.
@Cindolintoe
@Cindolintoe 4 күн бұрын
Crazy idea that hit me while you were discussing buffing grass stuff. I never used any grass Pokémon besides Sceptile because he was my starter. I didn't realize Breloom was so powerful. So I'm formulating a challenge run team for Emerald Legacy consisting of Sceptile, Ludicolo, Breloom, Cacturn, Cradily, and Tropius. I still think it would be difficult even with the buffs, but I think it could be pretty entertaining.
@KagepazRequiem
@KagepazRequiem 2 күн бұрын
Sceptile is one of my favorite mon and i used it more as a physical attacker. Anyhow i can see the stats adjusted this way HP: 70 Attack: 95 Defense: 65 Sp. Atk: 110 Sp. Def: 85 Speed: 105 Total: 530, And have it learn other moves with critical hit and Growth.
@RojasRedland
@RojasRedland 4 күн бұрын
51:33 maybe consider making Sceptile grass/flying and give him access to flying cutting moves. This way he's more like Gyarados (flavor wise) where it hints that he could be a dragon
@MichaelBolden-bv2lp
@MichaelBolden-bv2lp 4 күн бұрын
I think Leaf Blade could potentially be a draining move, think a slightly stronger Giga Drain. 70 base power for Aerial Ace, isn't too strong as a coverage move. I see Sceptile possibly being Grass/Flying, due to its Acrobatic movements.
@reginlief1
@reginlief1 4 күн бұрын
Just gonna throw more suggestions on this comment as I listen to more of the VOD. These suggestions can be completely ignored but I think it’s better to hear ideas and dismiss them than never hear them at all. -waterfall: not a strong idea for an effect, but I like the idea of giving it the sky uppercut effect, allowing it to hit Pokémon in the middle of fly/bounce, to represent the user climbing up a waterfall. Again, I know this is niche and doesn’t make it a good move but it’s an idea to play with. -have you considered upping the chance of self buffs on moves like metal claw? It’s such a rare effect it seems pointless. -Needle Arm: could this be maybe given a chance to boost user’s attack maybe? I know grass isn’t physical but Cacturne’s dark type will now be, no? Just a janky idea.
@josepedroteixeira9721
@josepedroteixeira9721 3 күн бұрын
Leaf Blade to 95 (100% acc) raising crit change instead of having a raised crit chance was the most genious suggestion. It could really give some meaning to the move and promote it's use, and at the same time create incentive for Sceptile to use moves with increased crit chance like Slash, that fit thematically.
@koltensmith3974
@koltensmith3974 5 күн бұрын
The problem with moves, is this. The no physical/special split, the movesets, and the stats. Example being this. Water is special pre gen 4. Some, like Gyarados, have terrible special attack in gens 2 and 3, whereas Kyogre or Kingdra have good or decent special attack, but bad attack. If that makes sense?
@Alienldr
@Alienldr 5 күн бұрын
Right, but not every pokemon is designed to just spam a STAB move. Hitmonlee has high attack as a fighting type. But hitmonchan was changed in yellow legacy to have high special attack because it was designed to use the elemental punches for coverage. As a good rule of thumb, it would be good to have the attacking stat match the stab it gets. But it's not always the case
@ShiningJudgment666
@ShiningJudgment666 5 күн бұрын
Kyogre and Kingdra don't even remotely have bad Attack stats. Base 100 and 95 respectively. Gyarados with usable Flying STAB without needing to resort to Hidden Power is definitely needed.
@koltensmith3974
@koltensmith3974 5 күн бұрын
@@ShiningJudgment666 I was just trying to give some examples and make a point, I knew I was probably off, lol
@AmneHex
@AmneHex 5 күн бұрын
In Yellow Legacy, Kingler was a monster just spamming physical moves bc of 130 attack, and I ran one with Swords Dance, so it was basicially a monster. I did the same with Flareon who was pretty great with hyper beam, body slam and dig with the new learnset, only ran fire spin to trap the opponent The lack of a good stab but having a specialty makes them less boring, do you really want to have a water type that keeps spamming surf?
@koltensmith3974
@koltensmith3974 5 күн бұрын
@@AmneHex I mean given how it's a water type and some of my favorite pokemon are water types? Kind of, yeah. Lol
@ToaArcan
@ToaArcan 5 күн бұрын
I'm early in the video and I find myself agreeing with the Blaze Kick point. I Nuzlocked Emerald not too long ago and missed Blaze Kick about four times in four battles, after which I immediately went to the Game Corner, bought TM35, and used Flamethrower for the rest of the game.
@lilbigman9127
@lilbigman9127 5 күн бұрын
Blaze kick should have more raw damage instead of 30% burn. Making it Lava plume at home doesnt feel like blaziken. I think it goes against the lore of a fighting type, opting for a more defensive style of play instead. Imo 100-110 bsp without crit chance is balanced enough. 10% burn chance is just standard. Just make it better flamethrower essentially
@Logicalleaping
@Logicalleaping 5 күн бұрын
How is that balanced?? everyone is forgetting that fire type moves get boosted in sun 100-110 is mental.
@nazeersadek6705
@nazeersadek6705 3 күн бұрын
1:04:23 I would argue the 80 base power for dragon claw is enough if you make it has high critic chance
@marcelocapeljunior3579
@marcelocapeljunior3579 4 күн бұрын
I liked the idea for Priority Dive. It can be Gen 3 Aqua Jet but with higher power in exchange for the dodge and lost turn. It can be learnt by the more fish-like pokemon and serve as an option for avoiding attacks. Though the HM does come late...
@hichemtebbi9547
@hichemtebbi9547 4 күн бұрын
Giving Hyper voice a 20% confuse rate would be good, its the signature move of exploud, i always include him in my team and i always end up giving him strength or return and sadly he learns hyper voice only at level 63😔
@xbones881
@xbones881 4 күн бұрын
You are buffing too many moves to 100% accuracy and, to a lesser degree, changing the power of moves to 90. Basically Making everything feel like "insert type here" surf. You should play around with those "levers" more and go towards more 90% and 95% and having small increases in power as a trade off. For example, heat wave effectively being the same as flamethrower outside of double battles feels redundant, while having heat wave be 100 power and 95% accurate makes it feel different while mostly doing the same thing. Keep up the great work!
@0Amnael0
@0Amnael0 5 күн бұрын
Just to add another troll idea to Blaze Kick: 100 Acc 100 Power, but reduces the users speed stat by one stage, because they kicked so hard that now their leg hurts
@Alienldr
@Alienldr 5 күн бұрын
These moves are weird. Moves like blaze kick and muddy water feel balanced compared to our standards, since we don't want it strictly being better than flamethrower and surf. But no one ever plays it so it does need something. I think we just have to accept that they will either never be used, or strictly be better. You can't get it early to be a mid game move since you don't get your final starter until after you get access to surf and flamethrower, so you have to consider late game. Unless you make it early like leaf blade, in which it might be ok with the balances we considered
@koltensmith3974
@koltensmith3974 5 күн бұрын
I've always had my starter fully evolved by Flannery or Norman. Not after Norman. Lol
@williamdrum9899
@williamdrum9899 5 күн бұрын
People don't like moves that can miss. Rock Slide is the only noteworthy exception but the flinch chance is probably the reason why people don't just use Hidden Power
@nousername191
@nousername191 5 күн бұрын
@@williamdrum9899 Yeah, Rock Slide is a doubles move and the odds of it missing both targets is at 1%, meanwhile you have a 51% chance to get a flinch on one of the two targets. Those are odds worth taking.
@koltensmith3974
@koltensmith3974 5 күн бұрын
@@williamdrum9899 eh, tbh Swampert, in gen 3, doesn't have the stat for water anyways, and Blaziken does eventually get flamethrower, lol
@williamdrum9899
@williamdrum9899 5 күн бұрын
@@nousername191 Rock Slide is still the Rock attack of choice even in Gen 3 singles. Mostly due to lack of better options
@Rawbherb
@Rawbherb 5 күн бұрын
Chance to Curse is such a good idea for a ghost move… unfortunately it’s a good idea for gen 10 not 3 😂
@mortomultiverse8778
@mortomultiverse8778 4 күн бұрын
Sceptile absolutely needs leech seed. It will boost his utility so much. Focus energy would be pretty good too. I'm down with growth too, but I can see that being less likely. If it has Swords dance, I don't think you need a very high attack, but he absolutely needs a usable one for his coverage. Leaf Blade having a secondary effect other than crit could be cool, but idk what
@PieEyeToon
@PieEyeToon 4 күн бұрын
I still think Growth should also raise Attack like it does from gen 5 onward. It could be very helpful since the majority of Grass types in Hoenn have a mixed special/physical typing or rely on a lot of physical coverage. The gen 3 games introduced a bunch of fantastic setup moves like Calm Mind and Dragon Dance so I think it's fair to make Growth more competitive. Especially since Grass types could always use some help. Also, if possible, Howl could maybe get the fun gen 8 buff where it raises your ally's attack as well. Probably not that useful most of the time tbh. It'd just be kinda neat.
@DoctorFalchion
@DoctorFalchion 5 күн бұрын
Before we get to really rebalancing the Pokemon themselves - and hopefully I can catch the next stream to talk about this - I want to throw out an idea for Sceptile. Oddly enough, I think the Legacy games have thus far moved *away* from this design space if anything, but what if Sceptile was an inverse gen 1/2 Gengar? That is to say, what if rather than making Sceptile a better Special Attacker to take advantage of its grass STAB, we instead buff its Attack and give it strong physical coverage (maybe throw in some extra support options for good measure)? Gen 3 competitive Gengar is well known for being quite strong despite not typically running STAB since Ghost is physical.
@hichemtebbi9547
@hichemtebbi9547 5 күн бұрын
Giving blaziken access to thunderpunch via move tutor or level 1 move would be an excellent cover for water and flying type
@gyroh6593
@gyroh6593 4 күн бұрын
Since blaze kick is keeping both its crit chance and burn chance. Leaf blade could keep its crit chance and have an added flinch chance. Which is fitting for a fast frail pokemon. Actually, the flinch chance alone may be enough for this move. But the moves definitely have to have the same power of 90 or 95.
@KSmanderes
@KSmanderes 5 күн бұрын
I feel like Mud Sport, Water Sport and a few others are intentionally given to Pokemon who already resist for the sake of using them in double battles (head cannon)
@Alienldr
@Alienldr 5 күн бұрын
I feel geodude and sandshrew getting outsped, their water partner dying to an electric attack, and then all electric moves after, including your own, get weakened is a pretty poor use of the move. I agree, it feels like that was the origin intention, but it needs a boost to do even that.
@KSmanderes
@KSmanderes 5 күн бұрын
@@Alienldr per your argument, it seems like those pokemon need a boost more so than the moves
@Alienldr
@Alienldr 5 күн бұрын
​@@KSmanderesthey were suggesting giving those moves to other types, like water or flying types. So changing the pokemon using it did get considered. You're not wrong.
@KSmanderes
@KSmanderes 5 күн бұрын
@@Alienldr yeah, I heard some of it so far. I understand wanting every move to feel optimal/useful, but I think the moves, their effects and what pokemon get them should make sense at the end of the day. Mud sport is a move where you cover yourself with mud. Gaining an electric resistance makes sense. Maybe boosting defense 1 stage would make sense. Lowering opponents speed 1 stage might make sense. Giving it to certain fish/aquatic pokemon that don't normally seem like swamp dwellers or like they'd be around mud thematically doesn't make sense. Granted, egg move distribution for it in Gen 3 kinda undermines my argument (why does Goldeen get it??)
@CrashJetTech
@CrashJetTech 5 күн бұрын
@@Alienldr The intent is certainly there, though I think for them to work as intended for doubles, the moves should really have priority to them. If you're using Water Sport over Rain Dance, the least that could be done would be ensuring that your pokemon moves first to reduce the incoming Fire damage. Beyond that though, they are extremely niche. The concept brought up on stream of having them affect multiple types is probably a good way to fix that though. Coming up with something useful that still makes sense might be a trickier though.
@wooty0702
@wooty0702 4 күн бұрын
Another idea for water pulse is the move the TM to earlier in the game, and have Juan give a different TM. You could make him a rain-themed team and have him give out the rain dance TM instead. This would help boost his challenge rating and give him a bit of a unique approach at a trainer.
@SomethingLegit1
@SomethingLegit1 4 күн бұрын
Regarding sceptile, forget type changes, I think it really wants an earthquake in its learnset. It fits thematically (being a dinosaur), and allows it to harass the millions of tentacruel you encounter. I've always felt like having so many tentacruel was a dick move to grass types.
@Logicalleaping
@Logicalleaping 4 күн бұрын
Alternatively just give it access to Shock wave. Pelipper can learn it somehow and Sceptile can already learn Thunder punch. doesn't give sceptile huge coverage but at least helps with birds. I think if Sceptile can't learn it in modern pokemon it shouldn't be able to now.
@SomethingLegit1
@SomethingLegit1 4 күн бұрын
@@Logicalleaping The problem is it gets nothing. Marshtopm gets the best of 2 insane types. Blaziken gets insane with fire and fighting. Sceptile is what? Strong grass moves and body slam? I dunno, being an offensive mon it needs a more consistent learnset. Smith takes ideas from modern pokemon, but it's not the be all end all. I think eq on sceptile fits.
@Logicalleaping
@Logicalleaping 4 күн бұрын
@@SomethingLegit1 I agree that Sceptile need some out of the box love but EQ doesn't really help Sceptile. Ground only helps against poison types and a neutral move like Dragon claw would be fine against them. I'd be interested to see Sceptile get Weather ball as its the only starter without usage in weather. perhaps a 100BPM in weather is a bit much but something needs to be done for my boy. If Sceptile gets boosted SPATK then its a perfectly good pokemon; Dragon Claw Leaf Blade Thunder Punch 'utility move' deals neutral damage to all types at least which is strong enough.
@Tezighi
@Tezighi 4 күн бұрын
sceptile can already learn earthquake
@TakeaSwigBro
@TakeaSwigBro 4 күн бұрын
This isn’t really move related, but it would be really awesome if you could some kind of feature (maybe like a new game + almost) that allowed you to choose your own starter. I feel like that would give the game SO much replayability, and could allow some of the buffed Pokémon even more space to shine
@AwesomeRaptor21
@AwesomeRaptor21 5 күн бұрын
I've been toying around with modding Fire Red and I'd like to compare notes on major changes. They are different games with different mission statements so not all will be good fits. Mud/Water Sport: I made Mud Sport a move that lowers the opponents speed and Water Sport a move that raises the users Sp Def. Beat Up: I actually made it a multi hit move to give dark types more move variety. Razor Wind: I made it effectively flying type Solar Beam, which works because I also made... Sky Attack: Basically Brave Bird. Flash: I kept it at 70% accuracy with 100% accuracy drop but made it a base 50 power steel move. My goal was to heavily buff the bad HMs so let's just get those out of the way. Strength: Gave it a 30% chance to raise Atk. Rock Smash: Base 50 power and guaranteed Def drop. Waterfall and Dive: Both are actually what you had. Octazooka: Since it's a signature move for Octillery, I made it 100 power and 90% accurate while still keeping the same accuracy drop. Poison Tail: I only boosted it to 70 power, but I did give it to far more pokemon. Iron Tail: I made it 120 power and 75% accurate to make it a high risk power move for many steel pokemon. There are PLENTY of other changes to moves that are either too minor to bother mentioning or are complete reworks that make them unrecognizable as their original.
@robertlupa8273
@robertlupa8273 5 күн бұрын
I've always loved the idea of making Sky Attack into Brave Bird, especially post-split, where it would be special.
@nhodgie
@nhodgie 4 күн бұрын
I think a way to improve the use case of the other water moves without heavily impacting surf is to make it hit all other pokemon including your side in double battles. It would enable a fringe case nerf that, would make other moves more viable for a general playthrough, without feeling like an overly large nerf.
@flclnoodles
@flclnoodles Күн бұрын
I love the Fire Emblem 7 Lyn reference for Sceptile. I would wait with so much anticipation for a FE7 Legecy 😭
@TheDominic1011
@TheDominic1011 5 күн бұрын
Since Swampert’s BST is 535, why not make Blaziken and Sceptile match. Dropping Sceptile’s Speed by 5 points to 115 in order to add 10 points to its Special Attack to also 115 feels like a nice boost to its special without compromising its speed too much. Then for Blaziken dropping its HP, Def and SpDef by 5 points and adding it all into its Speed so it’s at 100 would help to cement it as the second best starter and a fairly quick mixed attacker
@Logicalleaping
@Logicalleaping 4 күн бұрын
Fine with the Sceptile idea though Id give 5 to ATK and SPATK. But for Blaziken absolutely not. Blaziken is not the glass cannon like Sceptile if anything its HP DEF and SPDEF should be buffed. Blaziken is already good give it 5 more in HP.
@UltraSilver2
@UltraSilver2 4 күн бұрын
I think distribution of popular TMs should go through Contests. It will be a inconvenient way to fix a mistake of teaching a TM to the wrong Pokémon during a playthrough and you can limit what TMs you get by how many gyms are necessary before that particular contest hall. Perhaps each type of contest gives relevant moves to that type. Remember the Normal rank contest is in Fallarbor town.
@FIERCETENGU
@FIERCETENGU 5 күн бұрын
You could consider making muddy water a ground type. Swampert learns EQ pretty late and I don’t think that needs to be changed, I would just change muddy water type to ground that way he still has a pretty powerful ground type until post game
@FIERCETENGU
@FIERCETENGU 5 күн бұрын
Also I would love to see Swellow get a stat buff on par with maybe someone like Staraptor. Swellow just falls off pretty bad late game and because of that it isn’t viable.
@massimilianodelrosso5495
@massimilianodelrosso5495 5 күн бұрын
You have both Dig and Mud Shot for Ground STAB, which are good with Swampert gigantic Attack. Muddy Water is part of a trio of signature Grass/ Fire/ Water moves, so it should remain of its type imho. On a note, i'd rather make it stronger than Surf to make it feel more unique.
@FIERCETENGU
@FIERCETENGU 5 күн бұрын
@@massimilianodelrosso5495yeah it’s because of surf is why I think it could go the ground route because with surf and EQ I just don’t see muddy water being used over those. But if he can find a way to make it better than I’m all for it
@Ascalon90-0
@Ascalon90-0 5 күн бұрын
I would love for blazekick to be similar to the move flying press. So it is a fire and fighting move at the same time.
@Vanhalte
@Vanhalte 4 күн бұрын
Idk of you see this days after the stream, but is it possible in emerald's code to make blaze kick a fire/fighting move like Hawlucha's flying press? That would make it pretty special for Blaziken, imo. Probably out of scope, though...
@urazoe8240
@urazoe8240 5 күн бұрын
i think the thing to consider with Arial Ace, is that it goes on alot of pokemon tha coundt use flying otherwise. i would not compare it to a flying move like fly- Fly goes on flying typs but. arial ace goes on non flying types as coverage. so i think its a good move as is. maybe a bit late is all.
@TheMangaka74
@TheMangaka74 4 күн бұрын
Hot takes on emerald : just implemant reusable TMs and implemant physical / special split for a really easily improved game Steven as leader, swap electric arena and flying so u get encounter options for both, bit of teambuilding for gym leaders and evil teams and u got THE game
@weaponizedemoticon1131
@weaponizedemoticon1131 4 күн бұрын
Since Rock Blast already has so much RNG in its power, I think 20 to 24 per hit at 100 accuracy would be good. Having a random amount of power *and* a chance to miss entirely feels really bad. Edit: A chance to curse is such a great idea... That is so cool.
@eatcheesekobe
@eatcheesekobe 4 күн бұрын
I think when it comes to “signature” moves, you need to think about surf and how to give the fire and leaf pokemon something at least comparable to surf. For Blazakin I would get rid of quick attack and move slash into that slot, and put blaze kick as his level 42 move, and make it 100% 90pwr with the same effects so it can then replace slash as the crit move. I would also change sky uppercut so that instead of 90% it’s 85% but with 120 power almost like a fighting time fire blast.
@adamwalker3560
@adamwalker3560 5 күн бұрын
The thing about accuracy in all the games I've ever played, is that 95% feels pretty good, it doesn't seem to miss all that often, but somehow, whenever accuracy goes down to 90%, those moves ALWAYS miss when you don't want them to. Somehow, the impact of that 5% feels much larger than it should. It feels about the same accuracy as 85%, which is Fire Blast tier. So a 95% accuracy isn't a bad thing, in my opinion, for moves that have a slight inaccuracy to them (like Steel Wing, for example), but it isn't as inaccurate as Rock types. Perhaps 95% accuracy be a common standard for types like Fighting and Steel. P.S. Curse chance on Shadow Punch might be a pretty big jump stylistically (and awesome), but having that change for a single move, on two Ghost families (Gengar line learns it) and breedable to Muk, I don't feel would be out of hand. Big changes like that aren't as obvious when you barely encounter the move in the original gameplay (does any trainer have a Dusclops with it outside of the single one on Phoebe's team?). Also, few people used it themselves when you had better options in Shadow Ball, Curse/Toxic, etc.
@claudionosotti8812
@claudionosotti8812 4 күн бұрын
About the steel moves; to me meteor mash should be stronger than iron tail, the latter is a basically a strong tail swap, while the former evokes a literal meteor smashing into something, so I would do something like: - Metal Claw 60 bp, 100 acc, 20% atk boost - Iron Tail 85 bp, 100 acc, 10% def reduction, the idea is that iron tail is also a good coverage move for other mons, expecially normal types, so 85 bp shouldn't feel extremely strong for them but still good with stab - Meteor Mash 120bp, 95 acc, recoil. Meteor Mash users would be Mawile, which is slow, Aggron, which is slow but can have rock head, Metagross, which is stronger and faster, but will be damaged by the recoil, and Registeel, which again is not that offensively strong. This way stell type can have a "ultimate" move that doesn't really feel like a nuke. Or maybe 120bp, 85 acc, 30% atk boost, kinda like a steel type blizzard. Steel Wing is fine, and Vicegrip as a steel move to give mawile early stab is a good idea. What do you think?
@player1dad808
@player1dad808 5 күн бұрын
Would you be able to do like a and/or effect like give the specials 30% for crit OR 5% for the secondary like burn/poision/lower stats etc.
@BloodPatternBlue
@BloodPatternBlue 4 күн бұрын
I think when it comes to Blaze Kick, you should lean hard into the strengths and flavor it already has. Keep the accuracy 90 or 95 so it's a little inaccurate, but bump up the crit chance way up to 30% or even 40%. That way it becomes a sort of midway between flamethrower and fireblast where the miss chance is offset by the increased crit chance.
@foxeye245
@foxeye245 4 күн бұрын
This might be a bit out there, but what if we change Razor Wind (or some other usless move) to clear up the weather? Make it like a Defog but for weather instead of Hazards.
@halohawkxx
@halohawkxx 2 күн бұрын
You know how Rollout has a hidden mechanic where it gets 1.2x more powerful if you use Defense Curl the turn right before it? Why not implement something similar for Makuhita, where after using "Bulk Up" the turn before, Arm Thrust next turn gives it an extra 1.2x Power boost. Figure it'd be a cool little thing. But could be a pain in the ass to implement via coding.
@DillyBobBanana
@DillyBobBanana 5 күн бұрын
If you want sceptile to be an offensive special attacker swapping physical pursuit for the buffed special astonish thematically still works feeling similar as ghost and dark are similar offensively
@zacharybenn1497
@zacharybenn1497 5 күн бұрын
I got that fire emblem reference. I absolutely love fire emblem 7!
@pnealiv7443
@pnealiv7443 4 күн бұрын
Weird thoughts - I think Fly, Dive, and Dig should let you stay hidden for one OR two turns. I also think charging moves should let you switch out (not recharge moves tho). Maybe Razor Wind could be an offensive Whirlwind, during the charging turn it could buff your evasion/debuff opponent's accuracy, then force a switch when it hits. Also, maybe Sky Attack could straight up absorb special attacks during the charge up turn? Dunno, weird thoughts 😂
@mattprice302
@mattprice302 5 күн бұрын
For blaxze kick because I do MMA I would consider dropping burn to 20 percent and maybe add a possible flinch? When we take kicks most everyone tenses up or so. That and getting kicked with fire would def make me flinch lol
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