We Made Machine Guns EVEN MORE Powerful in Stickman Trenches

  Рет қаралды 1,004,157

BaronVonGames

BaronVonGames

Жыл бұрын

Wishlist Stickman Trenches: store.steampowered.com/app/18...
Stickman Trenches Playlist: • Stickman Trenches Play...
Welcome to Stickman Trenches!
Stickman Trenches is a challenging Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1. Balance focusing on attack and defense. Build up your army using numerous infantry types and powerful war machines like tanks, while also upgrading your trenchworks to better defend your men and protect your base. Remember soldier, if your base gets taken you lose. So charge across no-mans land and take the enemy's base first!
Subscribe if you like it! - goo.gl/bFsG6q
Stickman Trenches is a Stick Fight in World War 1! Wishlist it on Steam today.
--------------
Visit my second Channel: / baronvontactics
Join me on my Social Media:
Twitter: / baronvongames
Tik Tok: / baronvongames
Facebook: / baronvongames
Instagram: / baronvongames

Пікірлер: 3 000
@jtglol154
@jtglol154 Жыл бұрын
I think upgrading like machine guns and trenches should take some time and not be instant, for example the machine gun would take some time to set up so there would be some more strategic timing in the game
@PaleoPalico
@PaleoPalico Жыл бұрын
yes
@Qwuebz
@Qwuebz Жыл бұрын
Yeah.
@aname688
@aname688 Жыл бұрын
Also there could be a little animation for who the machine gunner is aiming at. I there is a dude at the top of the screen the machine gunner would aim at the dude.
@jaminmccurley
@jaminmccurley Жыл бұрын
I think that would interrupt the fast pace of the game
@foldableboy1484
@foldableboy1484 Жыл бұрын
It would also be nice if the machine gun was instead an upgrade to the trench and a soldier mounts it and the machine gun is in the trench instead of behind it also a new unit gunner. The gunner will mount the machinegun (if a unit that's not the gunner mounting the machine gun the gunner will replace them) and give the machine gun a damage and rate of fire bonus when the gunner is mounting it and if there are 2 gunners in the same trench one will repair the machine gun if hit while the other mounts it
@derpyno-scope2590
@derpyno-scope2590 Жыл бұрын
Suggestion: 1. Make it so the final trench upgrade turns the trench into concrete. 2. Add a map with a river in the middle that heavily slows down troops that walk through it. 3. Make it so artillery strikes always cost medals, so they can’t be spammed as much, and to make medals much better in the late game, because at that point you are basically just stockpiling them. 4. It would be interesting if some units, like the shotgunner, would always be equipped with gasmasks. And maybe make it so officers are completely immune to gas attacks to slightly buff them. 5. Maybe add a way for bayonets to be added, that would be interesting, like give riflemen the ability to charge the enemy or something. And in a similar theme, maybe add horses as a cheaper version of tanks, since horses were still heavily used in WW1 6. Also, if it isn’t already implemented, artillery should definitely cause friendly fire if it were to hit friendly units. But it could already be implemented so idk. 7. Make it so that when units are in trenches that are fairly close together, like those in the second map, they are able to fire at each other, but with extremely low accuracy. This would add a lot of ambiance to the game, make it a little more interesting, and make snipers slightly less OP (you could still let them retain their accuracy while in a trench and also still give them more range than riflemen. 8. Make it so shotgunners will actually go ahead and jump inside the enemy’s trench. It would make them really stand out from the other units
@crimsonarcher3680
@crimsonarcher3680 Жыл бұрын
nice
@foldableboy1484
@foldableboy1484 Жыл бұрын
Another thing for the officer would be that if you have an officer in your trench you could choose certain units to retreat, charge, or defend in the same trench the officer is in. Also instead of units automatically getting gas mask when there's an officer you have to click on the officer and give the command
@derpyno-scope2590
@derpyno-scope2590 Жыл бұрын
@@foldableboy1484 ooh, that would be interesting, maybe they could make gasmasks an ability that only lasts for a certain amount of time so you have to be tactical in when you employ them
@iamnotaspysopleasestop
@iamnotaspysopleasestop Жыл бұрын
Yes I think it is good as it stops friendly units from getting mowed down
@Gamer_gabriel66
@Gamer_gabriel66 Жыл бұрын
I love the idea
@keenanbrideau1771
@keenanbrideau1771 Жыл бұрын
SUGGESTION: 1. It could add some cool features if there was a wind system. Poison gas can only be released if the wind is favorable (blowing towards the enemy) If it isn't, and you release the gas it can blow back at you. 2. Add barbed wire in front of trenches, filling the empty space between trenches. This would slow down advancing troops (buyable for both sides)
@bryanriehle4387
@bryanriehle4387 Жыл бұрын
Multiplayer
@cheeselton8634
@cheeselton8634 Жыл бұрын
A really cool idea would be to be able to build camps or headquarters which would spawn units there instead of at the start. You could fortify them and upgrade them to give perks to surrounding units. Another good idea would to have generals. They would function as a sort of hero unit. They could have special ability and/ or passive buffs. They would function sort of like a officer but with ore damage and health.
@ZackaryWilliams77
@ZackaryWilliams77 Жыл бұрын
You know once I saw you upgrade your trench fully, I thought of some ideas for trenches. 1st. If you have two trenches close to eachother fully upgraded, you can get an additional upgrade that links these two trenches together. So when a unit moves from one trench to another, they will go through the trench instead of hoping in and out of the trenches. This has some drawbacks though, since the enemy can also use this against them. You could also make it so that shotgunners are more effective in this trench line, but they're less effective out in the open. 2nd. Another upgrade suggestion could be ladders. This upgrade could make it so they leave trenches faster. This could be a nice counter to weather effects on movement.
@Koolkole27
@Koolkole27 Жыл бұрын
Love that idea!! That would add a new layer to this style of game!
@dapperduck3378
@dapperduck3378 Жыл бұрын
A cool feature could be a fog of war effect, you can enable or disable it before you begin the match, when enabled you can only see enemies when they are within range of one of your troops, could also add a recon plane to tag team with it allowing the player to see the enemy positions for a small amount of time.
@williamreid4577
@williamreid4577 Жыл бұрын
maybe even a special main base upgrade where you replace one of the gunman with a general with binos
@miroslavvasko3268
@miroslavvasko3268 Жыл бұрын
When I was a child I used to draw such a wars on paper sandbags machine gun posts artillery and my jaw dropped when I have seen that someone is making real game like this. One suggestion is to add suppression on attacking units once hit by MG. You are doing great job. Cheers
@Dadsarecool
@Dadsarecool Жыл бұрын
Suggestion: 1. Depending on how long a troop is on the field (i.e it hasn't died for a long time.) They will be "Sleep Deprived" which gives a effect of making the units slower. 2. When it is raining and you haven't upgraded the trenches, it makes the soil very muddy giving them a effect of slowness, and poisoning. 3. Add a smoke bomb, something that decreases the enemies accuracy by 89%: This also happens to your troops, if they are in the range, the enemies will also have range deducted , same as your troops if they are in the smoke. This allows retreats easily as the enemy basically cannot shoot you.
@Koolkole27
@Koolkole27 Жыл бұрын
Exactly that would be great usually when I need to retreat it’s usually when they are very close to my trench so I’m they all get slaughtered on their way to the retreat trench.
@Ernst_Thaelmann
@Ernst_Thaelmann Жыл бұрын
Suggestion: 1.Maybe make it so where artillery hits there are craters 2. Another idea is so when you upgraded your trench to a certain level that there would be a underground room where you could sens some troops in to protect them from artillery strikes but they can't shoot enemy troops while in the room
@carrott36
@carrott36 Жыл бұрын
Ah, so like a dugout! That’s a good idea actually!
@samuelnewell4840
@samuelnewell4840 Жыл бұрын
And the cannon tanks
@gabrielc7861
@gabrielc7861 Жыл бұрын
The dugout is a good idea, the Artillery is countered by it, but gas will pierce it, but that gas is countered by wind, so it's like a version of rock paper scissors.
@Pilot15555
@Pilot15555 Жыл бұрын
SUGGESTION: Maybe when you upgrade a trench it also grants a duckboard, which allows units to walk on it over the trench. Without the duckboard, they'd have to hop in and out to get to a trench that's further down the line which would take more time
@guywithahoodie1409
@guywithahoodie1409 Жыл бұрын
Oh yea and also floods where the upgraded trenches have another use and if someone gets trench foot they move slower
@shellcaseshellcase6073
@shellcaseshellcase6073 Жыл бұрын
Suggestion: Add a Flamethrower that could easily clear trenches but if (like a percentage amount) chance to blow up burning all your troops.
@nyanmura3297
@nyanmura3297 Жыл бұрын
@@shellcaseshellcase6073 A flamethrower that hurts any units in front of its flames. I would love to see that with a command system where you can choose one or specific units to control
@boomratinoff373
@boomratinoff373 Ай бұрын
something that might be cool is if any soldier can take over the machine gun once the machine gunner has died, but the new soldier is less effective or you get jams or firing malfunctions because they weren't trained in the machine gun
@DeeEnt
@DeeEnt Жыл бұрын
I haven’t been around in a long while, but it’s awesome to see you go from loving gaming to making the games you love! Keep up the good work Baron.
@gretathunberg6197
@gretathunberg6197 Жыл бұрын
COUPLE OF SUGGESTIONS!! 1. ADD an ICON INDICATOR for weather in game, complete with the description of what it does and how it affects units, maybe on the top near the time and it shows the effects when highlightred 2. i think you can make the artilerry less an RNG by making a small, moving indicator on where it would land inside the current range. That way it’s more skill based, and using it wouldnt feel like a complete gamble. You can still modify to make it LESS accurate at night by maybe making the indicator smaller and moves A LOT faster. That is the 2 most prominent fix for me, rather than content suggestion as a lot of people already suggest those. Otherwise i think the game is great, keep it up!
@stuff_is_good
@stuff_is_good Жыл бұрын
Another way the artillery can work is like you can find what power and angle to put the thing so you could figure it out if your smart adding a bit of brain power into the game but there's still a bit of rng with the weather so if your like a smart person it won't be 100% correct
@arasandru1749
@arasandru1749 Жыл бұрын
It would be realy cool if you could add an option for there to be a fog of war so you couldnt see what the enemy is doing unless you send out scout troop to scout out the area and scout troops would be more efficent at scouting than normal troops or tanks. Hope this helped and I cant wait for your response !!! Edit: You could also make it so you would be able too hear a wissle when the ennemy charges at you, The wissle can by shown by a marker just in acse the player didnt hear it :)
@RetroRonin86
@RetroRonin86 Жыл бұрын
A recon Airplane would be great! Maybe the Fog of war is only on the hard difficult? Also whistle SFX would be so cool! :)
@Frisian_man
@Frisian_man Жыл бұрын
@@RetroRonin86 yes but then i think aa as in theh form of a singular machinegun would need to be a upgrade for the trench but it can also fire at infantry but less effective
@carrott36
@carrott36 Жыл бұрын
@@RetroRonin86 Yes! Even if it just appears as a shadow flying over. Perhaps also instead of a machine gun you can get a scout ballon? This would allow you to see a lot further.
@Altair1243WAR
@Altair1243WAR Жыл бұрын
A sniper could also dual purpose by slowly revealing enemy targets in the trench, as well. Obviously a scout, like a plane, would be quite a bit faster but a sniper should also be able to assist IMO
@jacksonhathcock3377
@jacksonhathcock3377 Жыл бұрын
SUGGESTION: I think it would be pretty neat if you could free place some things in a certain area around your trenches, like barbed wire or more sandbag positions, or even sniper trees. The list goes on and on
@randomexcessmemories4452
@randomexcessmemories4452 Жыл бұрын
Another option for the emplaced weapon spot could be an infantry support gun. The example IRL would be the French Canon d'Infanterie 37mm Modele 1916 TRP. It was a small, lightweight, and quick firing 37mm cannon which was used to support the infantry and take out pillboxes or other emplacements with HE shells. It would make a cool alternative to the machine gun, trading fire rate for explosive mass. It could also act as an anti-tank weapon!
@RetroRonin86
@RetroRonin86 Жыл бұрын
I think for the night time setting, the officer should automatically launch a flare every two minutes that lasts for twenty seconds for precise arty strikes preformed by the player! This of course would make night time less of a challenge but it would be so cool! Have a great day Baron! :)
@suneclipsegaming6102
@suneclipsegaming6102 Жыл бұрын
Add the mark v tank
@gavinlee-johnson748
@gavinlee-johnson748 20 күн бұрын
😮
@danieloatham1326
@danieloatham1326 Жыл бұрын
I think it would be cool if sappers could make some new trenches either with lower protection for the soldiers inside it or they could dig between trenches. Making it safer for your units to move round or to blow up the enemies trench
@eugeniawelch3646
@eugeniawelch3646 Жыл бұрын
Also to balance out the sappers you can have them use low damage weapons such as pistols or an improvised shovel
@aspielm759
@aspielm759 Жыл бұрын
6:44 seeing this tank makes me wonder if you'll ever make the player choose between sniper and Anti-Material marksman. Yk kinda like a bloons TD upgrade system where you have to choose how you'll promote your soldier. Maybe not even soldier but class. Like imagine if the infantry would get lots of kills and farm XP and medals for you to upgrade them to Tier 2 meaning that all upcoming spawns of infantry will have improved stats? Or maybe scratch that whole idea and implement loadouts? Man your game has so much potential, I wish you all the best in finding the ideas that best suit your vision
@lewismillward2202
@lewismillward2202 Ай бұрын
Would be epic if you added in some old school cheat codes, maybe unlockable via completing challenges/objectives? The more wacky the better i.e. everything spawns tanks, unlimited stars, all trenches are locked ect
@vincedanielsaludades1937
@vincedanielsaludades1937 Жыл бұрын
Suggestion 1:add holes that spawns randomly in with the map so tanks has a chance of being slow. Suggestion 2: artillery when a tank gets hit by it the tank's track has a chance to get destroyed and the tank will stay there until a unit reaches the tank and repairs it.
@arveersson
@arveersson Жыл бұрын
Great suggestions
@foldableboy1484
@foldableboy1484 Жыл бұрын
Artillery should create holes when they hit no man's land and heavy rain should decrease tanks movement by 20% and a slight chance of getting stuck
@piotr69420
@piotr69420 Жыл бұрын
Oh yes supplying unit horse/car
@reaper952
@reaper952 Жыл бұрын
I think if a tank's treads were to get destroyed it should stay there and act as a temporary turret until destroyed. Incoming enemy units would attack it while running so it adds no downfalls except for extra defense to the person who summoned it.
@carrott36
@carrott36 Жыл бұрын
@@foldableboy1484 Probably a great chance of getting stuck looking at history, in return the tank can get a large scale health buff.
@Altair1243WAR
@Altair1243WAR Жыл бұрын
Watching baron play this and discover oversights in the design genuinely made me smile, because it seems like most devs don't spend enough (or any) time playtesting their product anymore
@JcbBernadas
@JcbBernadas Жыл бұрын
I honestly dont think this is true. i'am a dev and i enjoy playing my own creation
@Dkrule1
@Dkrule1 Жыл бұрын
@@JcbBernadas what he ment was like ea type people,or people only wanting to make a free2play free-mium
@FurryEskimo
@FurryEskimo Жыл бұрын
Well, for one, you should probably make it so you can only upgrade locations where you have people. Making the defenses stronger might also help, and I’d also suggest. Among the battlefields a lot larger. Having two spots at both ends seems pretty small. Putting two trenches right next to each other also seems like a problem. I’d put the trenches further apart and add defensive locations in the middle. Send too many people and there wouldn’t be enough space for them to hide.
@prungil6238
@prungil6238 Жыл бұрын
Suggestion: you should add a medic where they either just stay in trenches or run around places you captured looking for people to heal every medic can heal 5-10 people depending on the weather and when they run out of heals they turn into a soldier they also could potentially have a pistol as a défense but they never go attack they only go in captured trenches. Also talking about healing you should have an engineer which should repair the base and it also could build other stuff automatically without you spending money on it.
@kfed8324
@kfed8324 Жыл бұрын
A few suggestions to balance Mounted Machine guns: 1. When bought it doesn't come with a troop. If an officer is in the same trench that the Machine gun in protecting you can right click on the officer and 3 icons will pop up. Mount, Move, Cancel. move would refer to moving around the trench so you could space out your officers to be better prepared for gas (cause they're effect of gas masks is only in a radius) and mount would have the officer (I know you would have never guessed this) mount the machine gun. 2. At night time the people occupying the Mounted gun will sleep until attacked. Obviously they wouldn't sleep through the gun fire but it would take them a few seconds to get onto the gun to fire again. This would also add to the "Weather actually affecting the game" stuff. 3. During some weather conditions the gun would jam during battle, especially snow because water = freeze and that's not good for gun so this would add to the strategy part of the game. (Edit) This could also apply to tanks and artillery) Tdlr: 1. When gun bought no troop 2. Night time = sleepy for mounted gun 3. Gun sometimes doesn't work and needs to be fixed during rain-like weather
@lucknubnoob9480
@lucknubnoob9480 Жыл бұрын
Idea for an update: Gas overhaul: The gas that is launched from artillery can spread into another trench or back at you depending on the conditions wind and the wind speed. Gas lasts a bit shorter in rain (Rain dilutes gas) Gas can be launched from a canister in trenches and also depending on wind can come back at you, sit in the place it was released or travel to the enemy team.
@lucknubnoob9480
@lucknubnoob9480 Жыл бұрын
What?
@paulsowell8544
@paulsowell8544 5 күн бұрын
I have a suggestion. Add a juggernaut. He would take 10 of the silver medals to train and take 25 seconds to come out onto the battlefield. He would have massive amounts of health, slightly more than the base tank.
@Lennardo_F
@Lennardo_F Жыл бұрын
The one thing I would really like to see is more permanent destruction on the Battlefield. For example: Corpses stay for quite a while. Maybe they leave a permanent helmet behind. Things like poison shells could be permanent as well as a lot of craters. I feel like it would really boost the ambience when you recapture a lost trench, seeing the remains of your fallen soldiers, craters left and right and an old gasshell still sticking out of the ground. Really hope that you see this, greetings from germany!
@CatRekt
@CatRekt Жыл бұрын
Suggestions: 1. Maybe I'ts an idea that you can lay mines down on the battlefield (or that a minelayer does that). 2. You can also add a soldier that has a flametrower. 3. Instead of a machinegun, you can also have the choise to have a morter. 4. barbed wires are also an idea.
@SGwis
@SGwis Жыл бұрын
maybe have it so that you can upgrade units using medals, like giving infantry men gasmasks ,higher accuracy or higher spawn rate.
@Dr03210
@Dr03210 Жыл бұрын
Ok so some suggestions only rebalancing some stuff, SUGGESTIONS: Soldiers should be able to go prone when asked to rush against a mg upgraded trench and have a 60% chance of dodging the mg fires. Proning should only work at fog or night time. Optionally, AA(anti -air) units can be added to lessen the projectiles dropping from aircrafts as some of the aircrafts will be shot down, some won’t. When fog sets in. The enemies won’t be able to see ppl moving, will only see em when they are at a certain range from the trench. Soldiers also can choose to push forward while being provided cover by tanks. Bridges should be added, so tanks can go across a trench. This should only work in fog of war or night time. Optionally, a unit “engineer/builder” can be made for this, they can also be made to be a requirement for an mg to be settled in a trench. Artillery that hits the space between trenches can create holes, which can be used as cover from gun fire.
@maplesyrupguy8460
@maplesyrupguy8460 Жыл бұрын
I think the extreme destruction of trenches would be very cool, it would give the game more of a chaotic feel to it.
@stuffezvous4372
@stuffezvous4372 Жыл бұрын
Suggestion: for when you add wind speed, please add different wind speeds. Instead of having a bar that shows the wind speed, you should add a wind sock at the main base that faces in the direction that the wind is blowing at and the angle would change due to the speed.
@vis6954
@vis6954 Жыл бұрын
You should conbat the problem of the enemy buying too much machineguns by adding special triggers to change the enemy ai. (For example, when the enemy gets 10 soldiers on the battlefield, it'll focus on machineguns, or when you get like 20 units, it'll focus on artilery)
@Altair1243WAR
@Altair1243WAR Жыл бұрын
That's also restrictive to the AI and is also only an issue if the machinegun keeps going *poof* when the trench is taken. If it gets a health bar (or units won't take the trench while being shot) it's a non-issue
@crimzonplays1134
@crimzonplays1134 Жыл бұрын
I have a great idea for the Artillery. In sandy maps, it's less effective as the initial impact is slowed heavily by the sand catching up to 30% of projectiles. In muddy maps, it captures more, but due to the nature of mud being varying in viscosity and density, further artillery barrages can alter both the landscape (I.E make hills and divots that slow the enemy down), but also can send shrapnel that was not ejected from the original shell's landing flying at a slower velocity, bur combined with a fresh explosion with new shrapnel, can be more effective against enemies in the trenches. As they collect more water than the Land above, I'd think. Further Potential Ideas: Shotgunners have an advantage whilst attacking Muddy trenches but run slightly slower over muddy Terrain for balance. Faster over Sandy terrain and even more effective Attacking trenches in sandy areas, as the enemy has a harder time defending with riflemen and snipers but an increase in effectiveness with Machine gunners and shotgunners.
@cheesiestdev
@cheesiestdev Жыл бұрын
Suggestion: Adding the feature to upgrade your pillbox. This would require skill, strategy, and timing for it to be very effective. It would also allow the player to be even more interacted with the game itself.
@dandandandandanJr
@dandandandandanJr Жыл бұрын
One thing that might be fun is making the weather events dynamic. If the wind/rain can start/stop or change direction every so often it would add some incentive to time your moves. Maybe have a weather indicator for what's coming up.
@sergeantshadow8258
@sergeantshadow8258 Жыл бұрын
A flamethrower unit would be sick and would be even better if it exploded upon death Edit: Maybe a flamethrower tank
@zerotohero9197
@zerotohero9197 Жыл бұрын
Just a suggestion, but it would be cool if maybe if a unit stays within the trench for a longish while, they can get a debuff of sorts that slowly lowers their HP or something. And maybe have a medic unit that can prevent this as they can treat the soldiers, of course over a not too short not too long period depending on its severity. This is an idea I got from when soldiers in the trenches got trenchfoot and such during WW1.
@Vyig
@Vyig Жыл бұрын
Buffs like movement speed or aim improvement could be added to different commanders. Troops could also be bought in more expensive ways with some being equipped with anti tank weapons or mortars able to work like artillery but severely weaker maybe not killing so many or limiting the ammo count or lowering the cost count per shot. The range could also be limited with only mortars range only reaching 2 trenches ahead. You could also have built in bunkers at high trench levels with a troop capacity to better combat mortars, artillery. Gas could still get inside the bunkers since it will be air tight but you could change that. You could add a day cycle that could use all of the environments every few days / nights. Traps like mines could be used as well between each trench. Troop limits could also be added to stop troop spam. Troops could have an upgrade branch to allow better aiming or unlocked new weapons like flame throwers, machine guns, anti tank and faster reload time.
@echo_the-planetsmasher5608
@echo_the-planetsmasher5608 Жыл бұрын
You should add flares for snipers in night mode to counter the artillery accuracy debuff also night mode should debuff soldiers accuracy
@matteobuccellato8474
@matteobuccellato8474 Жыл бұрын
Suggestion: make the stationary machine guns more accurate and lower the cost form rifleman so that there’s that class MG cut down
@dallasmason5995
@dallasmason5995 Жыл бұрын
It’s been a few years since I last watched one of your video's and I forgot how good these are so thank you for making all this great content baron
@LikePiesThePole
@LikePiesThePole Жыл бұрын
I think you should add something like a room in random trenches so when there is artirely fire they can hide, upgrading trenches will increase the size that can hide in them and increase hp of the room when the room is destroyed you have to wait 4 minutes or more depends of the upgrades more upgrades means longer time
@pietergovers4534
@pietergovers4534 Жыл бұрын
It would be neat if the artillery strikes have a delay between the order and the impact, to make the use much more tactical rather than a very fast anti-tank weapon. Also a more cosmetic suggestion, it would be cool if units lay up to the wall in a defensive position in a firefight from trenches, instead of just hip firing away
@IamTheLionofGod
@IamTheLionofGod Жыл бұрын
For some couple ideas. When you were talking about weather, one important thing in trench warfare was weather due to being able to see your enemy or not. One thing you could do is having fog appear at a random chance where you cant see what your enemies are building, nor their fortification. Another idea I had was morale. You can have it where it affects the troops from heavy loss, which in turn can make it difficult to use them while lowering their performance. If they end up doing well, they get a small buff that could help them push a little more. It could be activated randomly from their officer that's still alive and near by, but of course at the time the snipers are focused on officers, which is another important factor to consider. The last thing you could do is add diseases due to trenches not being constructed well enough to sustain troops. It could be another morale factor too. Having heavy fortification will cost your troops morale or even cause diseases, that could slowly kill them over time or you could have a better sustained trench, but lose defense for your trench.
@antonioaguilargutierrez9106
@antonioaguilargutierrez9106 Жыл бұрын
Suggestion: I think can be veryyy cool to introduce war fog, because in all the wars, including WW1, you usually don't know what the enemy has or is sending to you, so it will be cool if you could only see the trench in front of you, or a new scout unit for reconnoisance. It will be cool for this idea to have zepelins that will go above the trenches, give you reconnoisance and bomb their base if it's reached, I think it will be very cool, even tho planes were not that common yet in WW1, they were used a lot for bombing and as scouts.
@anonymoususer8967
@anonymoususer8967 6 күн бұрын
Maybe you could spend a metal to upgrade the officer and give them a random ability role to add onto the squad, may be limited by a number or radius
@wildpotatoes699
@wildpotatoes699 Жыл бұрын
Suggestion: Instead of troops dying instantly after a bunch of damage taken, It should be a hp bar of sorts where if the troops health is lowered to a extent they should receive a debuff. A example would be lower fire rate, worse accuracy or slower. Then a medic troop should be added to take away the debuffs from the other troops in its radius, like how the officer gives mask to the troops around it.
@sluin
@sluin Жыл бұрын
A medic
@ESparkAster
@ESparkAster Жыл бұрын
Suggestion: Support units like medics. If a unit is shot a medic can try and help it recover but it can only do one at a time so you need multiple medics which in turn increases the strategy. Also what about a grenader. Grenaders stick near the back and will fire different types of grenades. A smoke grenade that gives an effect similiar to nightime in that the attackers using a smoke attack first. Also a regular grenade which will kill 2-3 troops caught in the grenades AOE, kinda like a mini artillery. Also maybe we could have a fog of war. Your advancement in the trenches will allow you to see more and possibly a scout upgrade that will decrease the fog of war.
@SpeedFXS
@SpeedFXS Жыл бұрын
Idea: at night you can choose to fire in the trenches, but when doing so the enemy can fire back. To make it more realistic. And you should add a default map, medium map, big map, and a campaign mode. This would give the game fun, and everything should take time to build or produce.
@noobygaming3331
@noobygaming3331 Жыл бұрын
Suggestion: idk if you have done this but if you haven't, you could make artillery less accurate because that would be more realistic and you could make artillery shells make craters that would slow down infantry but also give them slightly better cover for the small duration they are in the crater.
@georgehouser4954
@georgehouser4954 Жыл бұрын
You should add like a fog effect. You can't see the enemy until they are close . Making the artillery support more dicey.
@octaveg8056
@octaveg8056 Жыл бұрын
Just a suggestion but upgrade paths for troops could be interesting. this would give medals another use, and add a layer of decision making for the players. For example you could upgrade the machine gunners eventually into tommy guns, which would have a very fast firerate but low accuracy or a minigun, which starts off firing slowly then speeds up until it hits a max and has to reload. just a thought idk
@octaveg8056
@octaveg8056 Жыл бұрын
...
@gabrielc7861
@gabrielc7861 Жыл бұрын
minigun is too modern.
@octaveg8056
@octaveg8056 Жыл бұрын
@@gabrielc7861 does it really matter?
@gabrielc7861
@gabrielc7861 Жыл бұрын
@Bobby G yes, you need to keep the theme of ww1 intact, good gameplay concept but bad thematic design.
@octaveg8056
@octaveg8056 Жыл бұрын
@@gabrielc7861 but we could just replace the name with something else
@MarkLin77
@MarkLin77 Ай бұрын
suggestion: maybe you can add a visual of the artillery behind the building or behind the first trench and when you use artillery barrage the all 3 guns fire like 2-3 times and precision artillery only one fires once
@brennanvilcheck9469
@brennanvilcheck9469 3 күн бұрын
I think that the tanks should also be affected by the rain, as the mud would technically reduce traction on the battlefield, and maybe have a chance for them to get stuck for a few seconds in rain/mud conditions.
@Warriordud
@Warriordud Жыл бұрын
Once the game is fully released it would be great to see mod support for it, to spice things up. Also, perhaps poison gas zombifying units could be an option that can be toggled for a battle.
@MyGoal496
@MyGoal496 Жыл бұрын
Suggestion: idk if it would be implemented or mentioned in the video, but mud should be a darker brown visual so we’re able to see it and I also wanna suggest that it should make tanks stuck in the mud by 66%, and you should add grenadiers and support towers like medical and morale, another thing I want to point out is for a dialogue person called “HQ High Command”, as they help and support your way, and very last thunder storms should exist and should be special event in rain, where it’s like 15% or 10% for about 2-5 minutes, lightning can strike units and units will die, if a machine gunner or a tank is striked no harm will be done.
@thekingofchocolate7265
@thekingofchocolate7265 Жыл бұрын
You should put a guy with a rocket launcher or a guy with minigun
@retrop5483
@retrop5483 Жыл бұрын
This looks like stickman version of the online 1917 WW1 trench war game. no offense if this was inspired by that, but thanks for bringing back something very similar to that.
@leonartu3756
@leonartu3756 Жыл бұрын
Suggestion: add unrest within the army: if you have more casualties then the enemy, or less trenches then the enemy, you would get more unrest. High unrest makes units desert or not respect commands
@Altair1243WAR
@Altair1243WAR Жыл бұрын
That's kind of obnoxious, though, amd hard to balance. Not saying I dislike the idea but rewarding the winner and punishing the loser even more is kind of bad design Maybe instead artillery, gas and/or enemy tanks being in proximity causes morale drops which can affect accuracy? Since tanks are currently a bit underwhelming and (IDK about anyone else) being gassed/shelled would scare the heck out of me I think it's a reward for using combined arms well, as IRL, plus encourages more thorough assaults/tactics
@thirdparty952
@thirdparty952 Жыл бұрын
I think as a cosmetic change you can develop a system for skins that potentially have bonuses. Like Stick War Legacy. And maybe some events too that make it easier or harder for you. E.g.: you’re defending a fort, you get a bonus in defense or extra turrets or something while the enemy has an onslaught of people charging at you. Or the enemy has cut off your supply lines making money harder to come by or something, and vice-Versa. I think the idea of having a battlefield system like Ravanfield is pretty cool. It would also make sense to add a time at which the turrets are be built and or upgraded.
@signum79
@signum79 Жыл бұрын
As a balancer, in heavy rain give the tank a chance to bog down and infantry will stop to pull it out. for the trench issue if no one is in it, have a short timer and let the trench down grade until its neutral.
@Badaboobi
@Badaboobi 27 күн бұрын
Adding Precision to Gas attacks would be fun, since Gas was often deployed via Artillery shells (or Gas Tanks in front of the trenches of the attacker)
@randomguysittinginfrontofa3008
@randomguysittinginfrontofa3008 Жыл бұрын
I think that you should make riflemen cost more, but spawns more, as WW1 has masses of troops. Also, the units with gas masks should move slower.
@CallMeGeneWasTaken
@CallMeGeneWasTaken Жыл бұрын
This might be VERY hard to implement, however it would be fun for visuals for soldiers after a while of not doing anything do an idle animation like sitting down or whistling. Also a mode in the options for bodies to stay on the battlefield, and soldiers to have to go through obstacles while charging.
@poggingmilk9452
@poggingmilk9452 Жыл бұрын
Suggestion: Tanks have double/triple the health they have right now, but you can buy Anti-Tank units for like 140 Points, which deal big amounts of damage against Tanks but none against Infantry
@MatthewCalcelmo
@MatthewCalcelmo Жыл бұрын
Grenadiers armed with a standard rifle/pistol that can clear trenches faster when in the open, but have very small health pools would be an awesome addition.
@davidchen6928
@davidchen6928 Жыл бұрын
I have an idea that might make moving troops from trench to trench more easier and safer without having to send them over exposing themselves to fire. So this idea is just trench hallways. You can dig a passage from one trench to another if they are close enough to each other. This is to minimize casualties that might be taken when you are trying to reinforce one of your nearby trenches. If the enemy captures a trench that has a passage way dug, then you and your enemy's troops will start to engage in close quarters combat. Both sides will slowly lose troops but the latter with bigger numbers usually wins.
@sashagrobler9134
@sashagrobler9134 Жыл бұрын
this should only be on the trenches when all drops can fire and it should make the attacking side shoot first as well as costing money
@danielkirchmaier1749
@danielkirchmaier1749 Жыл бұрын
Another suggestion could be so you could place like a medic bunker and a small turret bunker near your trench to add a bit more customization too. Also connecting to the plane idea you may also be able to place like a small air field or smth or the air field could be some sort of upgrade for the base. A thing wich would be hug would be multiplayer . Suggestion 3: This could be used in the campain but maybe for multiplayer, you could choose whether you want to do a single battle or play like a multiple map battle so you know there is like territory chunks and and that and every battle you win you take that chunk and maybe when you take the enemies capitol (or possible your friends capital if you add multiplayer ;) you beat the enemy empire, Hope you like the 3 suggesyion and gluck with the game development. ;)
@carrott36
@carrott36 Жыл бұрын
I think planes would just be shadows on the battlefield, taking off from an unseen point. Recon planes for a fog of war, bomber planes act as artillery but the strikes are in a line, and fighter planes can intercept bombers and recons making the enemy lose money.
@adamelestratega
@adamelestratega Жыл бұрын
Adding mortars that can be moved slowly and will fire every couple seconds in the general direction of the enemy, the more they fire, the more accurate they get, this would give you an extra incentive to attack or for the enemy to attack to try to capture the mortar or destroy it.
@lennonboss
@lennonboss Жыл бұрын
You should do a never ending attack mode like with waves were you can dig your own trenchers and place barbed wire and all you have to do is last as long as you can
@RoxitRox
@RoxitRox Жыл бұрын
SUGGESTION: I think adding a smoke shell would be good as a way to hide your soldiers during when running to a trench.
@imdarkinside49
@imdarkinside49 Жыл бұрын
I think for night time mode you could have artillery or just in general you could launch a flare so you could see and your team as well as the other team would be more accurate with the other team having a disadvantage because of surprise that would last like a couple seconds the flare wouldn't last that long but still. I think this would make it a little different and like how it might of been. I also think that a bayonet charges that could be a option or cost something idk but when the charge they wouldn't be able to shoot and would run quite a bit faster then regular also that way they would either be shot off or be in the trench there would be a disadvantage being they cant shoot and a advantage being they can run way faster this maybe could also be only a option for riflemen and the option could be under the trench or where ever but it could be called, Fix Bayonets of course you could change any of this and idk but this is probably a lot of work im not the game designers you guys are so take your time. Liking how this is going though. Also before you said anti tank rifles I was think what would they use to take out a tank I don't really know any better idea beside anti tank rifles so I agree with that.
@mikejo8194
@mikejo8194 Жыл бұрын
idea 1: A feature for the mortor system is that 1/10 or 1/100 times the mortor may not fire their rounds in rain since rain can cause weapon systems fail to fire it would still take points away but the rounds would not fire idea 2: when using any arty it after each round it would create craters which would ever act as a temp trench or will slow down troops and tanks alot and if its raining the craters would be filled with water slowing them down even more
@berserkerrex4411
@berserkerrex4411 Жыл бұрын
Suggestion: 1. For artillery at night, implement star shells that could be fired (possibly by a rear officer) that would increase the accuracy of your artillery while at night. 2. Add Anti-tank crews, either using rocket launchers or anti-tank rifles to better counter tanks. 3. Add Medics that could over time collect your battlefield casualties and revive them, though they either can't defend themselves or you have limited bed space. 4. Commando units could also be cool if they gained temporary invisibility or something along those lines. 5. Air support either through planes or zeppelins could be interesting 6. A capture the flag style game mode including a "Super Weapon" such as an armored train, weaponized zeppelin etc. where both sides push to gain control and the other that doesn't capture it has to try and hold out against them could be interesting I think as well.
@SpartanO86
@SpartanO86 Жыл бұрын
Touching on the zombie idea, I think something along the lines of Stick War Legacy’s zombie mode would be cool where the zombies just approach in waves of different types, and make it so the zombies would jump into the trench making it a lot more vital to invest in machine gunners and whatnot to wipe out the zombies before they get close and it would make shotgun nets super useful to protect the interior
@krkcz6524
@krkcz6524 Жыл бұрын
SUGGESTION: If you want to speed up the ability to use things again, get some form of logistics maybe as an HQ upgrade costing medals which would speed it up (since logistics resupply).
@DeadKarlisAlive
@DeadKarlisAlive 5 ай бұрын
Stickman trenches definitely always a cool game!
@Slickss_
@Slickss_ Жыл бұрын
Wow! Ur game has really got a nice update! Something cool: gas pipes that clear out fields just like ww1, after the gas the soldiers attack (friendly) and concuer the enemys trench!
@That_Aussie_Bloke
@That_Aussie_Bloke Жыл бұрын
SUGGESTION: If these haven't been suggested already or they are already implemented then my apologies Units: Anti-Tank Rifle - Slower Hit Speed, But Much higher damage, with a target for armoured vehicles. German A7V Tank, Heavy Tank, slower movement speed, more health, 5 medals to unlock. Scout Car, Light utility vehicle, Effective against infantry. Bicycle infantry - faster infantry, made to capture open trenches, when in a trench, bicycle sprite is replaced with a single soldier with a pistol Game Mechanics: With weather such as rain, trenches would usually fill up with water, eventually being full of diseases which was a major cause of death during ww1, maybe we could have this added with the way to prevent it is through upgrading the trenches.
@thekingofchocolate7265
@thekingofchocolate7265 Жыл бұрын
And add online 1v1
@mrpotatofox5779
@mrpotatofox5779 Жыл бұрын
Officer on night maps should be able to shoot a flare to counter the enemies’ advantage, aswell with this, on night maps, you can’t see the enemy’s troops and the flare reveals them. Also with this, shooting reveals enemies at night.
@toniaberryman8647
@toniaberryman8647 Жыл бұрын
I actually have some suggestion you should add. Things slow down your enemies like Barb wire and some natural things like rocks where anyone can use them but you can’t upgrade them so just imagine like one or two soldiers just using the rock as natural protection
@toniaberryman8647
@toniaberryman8647 Жыл бұрын
I also think about some other weather affects that apply to everyone like say it’s a winter map all the soldiers will slowly take damage from the cold. Unless they have a blanket or a coat Maybe in summer some diseases will pop up
@razvandumitru7145
@razvandumitru7145 Жыл бұрын
The night should decrease the accuracy of the infatry as well. By 15 %. It would be an intresting idea .
@Flamingheart342
@Flamingheart342 Жыл бұрын
Hi
@Piex_plays
@Piex_plays Жыл бұрын
You are first
@gemmashannon9203
@gemmashannon9203 Жыл бұрын
🍈🍈🍈🍈🍈🍈👽👽👽
@whg_brianferguson
@whg_brianferguson Жыл бұрын
Add a tripwire trap that when an enemy occupies a trench, there’s a small explosion that could take out or injure 2-3 guys. +1 sub! I enjoy down to Earth devs and how proud they are to show off their games
@cmnbillybob9127
@cmnbillybob9127 Жыл бұрын
Suggestion: make guns have longer range but decreased accuracy with range as during WW1 MGs would open up seconds after units would go over onto no mans land and riflemen would take pot shots at enemy soldiers they would also often have flamethrowers
@RealityDuality
@RealityDuality Жыл бұрын
E
@Piex_plays
@Piex_plays Жыл бұрын
Your 2rd
@dekayd5241
@dekayd5241 Жыл бұрын
u should make it the the trenches full up with water and need sappers to fix it, also add barbed wire or fences as a defensive thing to place down, not every trench has machine gunner spots and some even have 2
@Mr.Scootini
@Mr.Scootini Жыл бұрын
I know this game isn’t meant for realism but I think having the trenches zig-zag like real ones would be a cool add-on for perhaps the final level of the trench upgrade tree. Historically, and even today trenches zig-zag to prevent the blast of artillery to travel further down the trench.
@thepestilentone
@thepestilentone Жыл бұрын
I have an idea, I really don't expect this to go on but, 1. A new unit, Heavy, the Heavy is a slow but tanky unit, with a powerful gun similar to the machine-gun. 2. New building, Mini Artillery, this is similar to artillery, but with a limited range, HIGHLY expensive buying, and upgrading cost, but with high damage and accuracy. 3. New mechanic, Higher trench upgrades, the trenches now can upgrade to levels 4, and 5. Level 4 give the units inside better protection, sniper resistance, and higher resistance to artillery. Level 5 increases the same things, BUT with concrete protection around the trench, giving higher accuracy, and defense. Both of these upgrades are extremely costly, level 4 costing 3,500 and level 5 with 6,000. 4. Another unit, Runner, very easy to buy, fast recharge, low health, and damage. They wear no helmet and use a rifle, are faster than all units. When hit, they are guaranteed to be hit by anything. And 5. A medal costing unit, called the Destroyer, a large tank with 4 guns, the first 2 are machine guns, the 3rd one is an explosive gun, and the final one is an artillery gun, like the Mini Artillery but fully upgraded. This costs 50 medals, but is almost indestructible, needing 10 artillery shots to bring down, or 10 explosive tanks. The A.I. cannot buy this, only you, BUT you lose medals overtime after getting 20 medals, 1 medal every minute.
@megazetabetaful
@megazetabetaful Ай бұрын
Hmmmm one idea I'd have is make a sort of Engineer guy, he'd have a shotgun and could dig out new places for cover, or put out mines and such to slow or destroy hostiles trying to rush the trenches. The mines aren't safe for your guys, though either, so be careful where you place them
@stillapieceofgarbage1407
@stillapieceofgarbage1407 Жыл бұрын
Suggestion: option for riflemen called “fix bayonets” essentially all riflemen will charge at 150% speed but have more chance to be hit (how much would need testing) but when they reach the trench a equal amount of enemies as riflemen reach, if less riflemen than people in trench then it will flip a coin (50% chance) and the winner will kill the other, this will continue until either all trench men or attackers are dead, bigger amount of attackers and defenders in trench longer the process will take, giving defenders and attackers a chance to send backup, non riflemen cannot fire into a trench in melee combat due to friendly fire but riflemen will join in if bayonets fixed, after melee combat ends survivors will take over trench and all the people waiting outside the trench will shoot it out while still in the open
@Bartholomew_VonEsquire_Thee_IV
@Bartholomew_VonEsquire_Thee_IV Жыл бұрын
Yoooo yo yo yo ya yoo yo baron you should add something like a weather affect or a buff to the artillery that causes all units to have SHELL SHOCK making units scared, slow, and reduces accuracy, also I think there should be a morale Mechanic where if too many units die this causes moral to drop and units break down in fear refusing to fight or run to the next trench (instead they walk dragging thair rifles and when they refuse to fight they sit down in a crying position for about 30 seconds) or they can surrender if you or they can surrender if the attacking army is to strong.
@jordicl4325
@jordicl4325 Жыл бұрын
SUGGESTION: make the weather changes random and a day/night cycle. At night time, there will be fog of war, so you can't see what the enemy is doing. also the range at which defending troops can see attackers is reduced by 40%. This will force the player to adapt to the everchanging battlefield and make the game more fun. new troop, trench raider: Unarmored unit with a trench club and explosive vest, it will die instantly when shot, runs 2x as fast as your standard infantry soldier and it will not engage in ranged combat. Instead they will rush directly to the trench. when they reach it, every enemy inside will get deleted instantly. it won't be dirt cheap to prevent spam, but also not the most expensive unit.
@joshuazeigler806
@joshuazeigler806 Жыл бұрын
In the daytime or clear sky weather conditions, it would be cool if the position of the sun makes some of the units less accurate like the suns in their eyes.
@Payze5x
@Payze5x Жыл бұрын
SUGGESTION: Maybe when the soldiers charge trenches some of them can trip and fall over in no mans land when theirs bad weather conditions
@Plecin_
@Plecin_ Жыл бұрын
4:57 maybe for a halloween kinda event or so when you use poisen gas that the enemy become zombies, and sometime (a low chance) attack their own men
@theJDSaiyan
@theJDSaiyan Жыл бұрын
Suggestion: When Poison Gas is dropped soldiers have a chance to put on gas masks, like a 20% chance.
Fighting the Biggest WW1 Tank Battle Ever in Stickman Trenches!
16:31
BaronVonGames
Рет қаралды 238 М.
I Broke The Game Using Too Many Miniguns!
15:30
BaronVonGames
Рет қаралды 644 М.
Это реально работает?!
00:33
БРУНО
Рет қаралды 3,3 МЛН
路飞太过分了,自己游泳。#海贼王#路飞
00:28
路飞与唐舞桐
Рет қаралды 39 МЛН
Comfortable 🤣 #comedy #funny
00:34
Micky Makeover
Рет қаралды 9 МЛН
Box jumping challenge, who stepped on the trap? #FunnyFamily #PartyGames
00:31
Family Games Media
Рет қаралды 19 МЛН
I Tried To Evolve a Top 1% CENTRIFUGE RACER!
27:28
ScrapMan
Рет қаралды 6 М.
Can I Beat Stickman Trenches using Snipers ONLY?
20:16
BaronVonGames
Рет қаралды 244 М.
New SHIELD WALL Formation vs Endless Boss Army!
15:48
BaronVonGames
Рет қаралды 1 МЛН
How I Traveled at Lightspeed
24:43
Myles
Рет қаралды 1 МЛН
Becoming a Grand Master Using GUNS in FPS Chess
17:29
SSundee
Рет қаралды 10 МЛН
Destroying My Friendships With CLUSTER NUKES in Modded Forts
21:39
I Defended the LAST CHRISTMAS TREE in Ravenfield!
15:00
BaronVonGames
Рет қаралды 861 М.
I Crafted A Godly Pickaxe That Mines The Earth in .02 Seconds
17:35
DangerouslyFunny
Рет қаралды 6 МЛН
I Survived 100 DAYS as a HARDCORE ARMY! | TABS
21:45
BaronVonGames
Рет қаралды 2,8 МЛН
Surviving an IMPOSSIBLE WW1 trench warfare battle was TENSE!
16:26
Real Civil Engineer
Рет қаралды 667 М.
Kenshi глазами новичка в 2024 году | Кенши
1:3:32