Basic Roleplaying Design Challenge: Getting The Most Out of Your Setting

  Рет қаралды 2,140

Chaosium

Chaosium

Ай бұрын

Line Editor Jason Durall does a deep dive on how to best approach the BRP System when designing a game for your original setting.

Пікірлер: 20
@lordstronghold7189
@lordstronghold7189 2 күн бұрын
I realy like the system. A few errors are in the book, most of them are also in the pdf, but that is something i can live with. Good job Regards from Germany.
@sungeziefer7421
@sungeziefer7421 Ай бұрын
I am just making a BRPG based on the Elden Ring Setting. As Miyazaki took ideas from Runequest it is a very smooth ride.
@markt7177
@markt7177 Ай бұрын
Great info
@XimCines
@XimCines 29 күн бұрын
I ended the pitch and one liner, now working into the market info, rules and lore. I think this game got personality. It's a shame that AIs are prohibited but those are the rules and we have to live with them.
@XimCines
@XimCines 12 күн бұрын
@@beetlejuss using it to replace your own creativity is extremely lazy and bad quality. Using it to help you in the areas you lack hands or abilities or using it for grammatical correction or artist interpretation is smart. AIs can't create somehting from air, they need input.
@XimCines
@XimCines 12 күн бұрын
My point here is that AIs lets you become a manager or director while he does the hard work. It helps you pass from writer to editor, from artist to art director. I don't understand the hate about it.
@kevinrsmith2947
@kevinrsmith2947 Ай бұрын
So if a d20 roll makes something "not BRP," does that mean that Pendragon isn't BRP?
@ljmiller96
@ljmiller96 Ай бұрын
good question. along the same lines, does a game based on the Questworlds SRD fit?
@AtomicBananaPress
@AtomicBananaPress Ай бұрын
I'd rule it as BRP divided by 5.
@XimCines
@XimCines 29 күн бұрын
The manual says Pendragon is BRP based. I haven't read Pendragon but the issue here is that most of the IMPORTANT RULES (ot all the important rules) should be BRP based. A small mechanic such as giving order to bees could be managed by a d6 subsystem because it makes natural sense or simplifies the rules. For example, D6 gives you: up, down, left, right, forward and rear. It makes sense to manage each direction with 1 dice face of a d6 although there are mechanics in the book that you can use instead
@XimCines
@XimCines 12 күн бұрын
@@beetlejuss BRP core mechanics is 100 under.
@roleplay6870
@roleplay6870 Ай бұрын
When is the deadline for submissions?
@XimCines
@XimCines 29 күн бұрын
May 31st 2024 😊 Try it, you still have time and the bar is very low.
@SaintSolo
@SaintSolo Ай бұрын
how do i go about getting advice and help on the game im making that is somewhat based on BRP im at 107 pages
@larsdahl5528
@larsdahl5528 Ай бұрын
There are some online chat channels, Discord for example, where you can throw out what you are making, some may read it. (over 100 pages is likely to get a TL;DR - Unless you accompany it with some specific questions.) I have read through quite some works in progress. I see a pattern -> Unbalance. 3 categories: The writer has not decided who the target audience's knowledge level is. Thus some sections are written with those with no knowledge of role-play as the target and explain even the simplest things. In other sections, the text assumes the reader has a deep knowledge of role-play or (even worse) deep knowledge of some other topic. A mismatch between how in-depth various sections are. Thus some things get explained in far too deep detail and/or are becoming too complex for their purpose. While other things are loosely skipped over, or obviously missing entirely. Undecided on who the target audience is. - This is most often for scenarios and modules, but even rule books sometimes suffer from this. Sometimes the author speaks to GMs and sometimes speaks to PCs, thus messing it together, and ending up with something difficult to use. Even published material often suffers from this; for example, provide an artistic map handout but... with info for the GM on it as well.
@keithparker1346
@keithparker1346 Ай бұрын
​@@larsdahl5528I would assume a creator would need to write several documents at least 2 , one aimed at the GM, and one at the players and possibly a lore/source book of general information
@keithparker1346
@keithparker1346 Ай бұрын
107 pages seems far too much. It's a pitch, brutally cut it down
@XimCines
@XimCines 29 күн бұрын
​@@larsdahl5528nice info you have there, taking notes.
@XimCines
@XimCines 29 күн бұрын
​@@keithparker1346Agreed, 107 pages for the contest might be too much. Discord is a good place to get help with it.
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