Batman Classic - Blender 3D - Character Creation Time-Lapse

  Рет қаралды 435

Broad ShoulderS

Broad ShoulderS

Күн бұрын

Batman Classic - Full Character Modeling Process Time-Lapse
This is my personal take on the caped crusader, taking inspiration from the Year One graphic novel and Arkham Asylum video game. The main features are: black and gray color scheme, simple cowl features and realistic materials.
Chapters:
00:00 Basemesh
01:40 Cowl
04:42 Sculpting
06:55 Boots
07:37 Gauntlets
07:57 Chest Emblem
09:00 Fixing the Cowl
09:45 Suit Material
10:00 Cowl Material
11:38 Stubble
13:50 More Detail
14:30 Super-Undies
15:10 Suit Bump Map
16:15 More Sculpting
16:55 Gauntlet Fins
17:47 Belt
19:50 Cape
23:55 New Blender Version
27:55 Cape Clipping Fix
28:14 Suit Damage and Blood
29:50 Test Animations
30:31 Final Render
This is the way I make many of my models, but there are certainly other ways to do this. Leave a comment if there's something you want me to make a video about, and I'll see what I can do.
I started this project almost a year ago and dropped it for other "side projects", but after getting a new PC, and feeling motivated, I picked it back up. Luckily I had recorded the whole process and still had all of the files. I can finally put this one to rest and possibly find some use for this new model...
Software used:
Makehuman
Blender 3.3 / 3.6
DaVinci Resolve
Hardware:
GTX 1070 ti / RTX 4070 ti
i5 4690k / i7 14700k
16 GB DDR3 / 64 GB DDR5
Music:
Epidemic Sound

Пікірлер: 2
@davidsilvasantos7674
@davidsilvasantos7674 Ай бұрын
Amazing work
@Broad-ShoulderS
@Broad-ShoulderS Ай бұрын
Thanks!
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