Almost every gun in this game has some sort of wrapping on it.
@zach.temponeАй бұрын
Mummy hand wraps too
@depressedhans5142Ай бұрын
Probably to make it like wartime conditions?
@zb618Ай бұрын
Whole game was borderline post apocalyptic vibes with the character models as well, guess the rag-tag look just played into it
@unter1103Ай бұрын
For those that don't know wood wraps like hell when exposed to water in jungle conditions so they tried to insulate it using Duct tape but they didn't do a very good job at it.
@lincolnmechАй бұрын
People don't realize that during war.. especially vietnam that guns became damaged from the high humidity when they had wood furniture.. plus it's not like you had a weapons armourer to maintain weapons when they would be on patrol for a month
@Dr.LightMarker5613Ай бұрын
Sound design: Excellent. Visual Design: Very Good. Actual Reload Animations: Cursed as all hell. 😂
@wesleymiles8756Ай бұрын
The animations in this game are satisfying but boy do a lot of them have accuracy issues
@roughseas3455Ай бұрын
Like the fact that when firing the last round on the .45, the slide doesn't lock to the rear?
@TheKlangSevenАй бұрын
@@roughseas3455it’s not accuracy problem, the script is made for 1 reload so they need to choose between slider lock back magically or never lock back
@hobojakoboАй бұрын
RPK straight up ejecting casings on the wrong side 😂
@everythingsgonnabealright8888Ай бұрын
Yeah, like an epidemic of mag slapping with a huge spoonful of never pulling the charging handle on the side?
@TheKlangSevenАй бұрын
@@everythingsgonnabealright8888 because these are edited animations from bad company 1, in bad company 1 they DO pull charging handles
@MoosebreathMan65Ай бұрын
Such a big part of the gun feel in these games were the ultra exaggerated recoveries after firing the weapon. That, along with the stylized posing, weapon silhouettes, and the gun sounds being cranked up in the mix did so much to help set the look and feel of these games apart. Even nowadays they still have such a strong identity. Also this might’ve been one of the first iterations of dual rendered sniper scopes in a major fps franchise. It took CoD several years after to implement them in Ghosts and even longer for Battlefield to bring them back.
@harveyknguyenАй бұрын
that's not how dual render works, the real term is Picture-in-Picture (PiP) and that's where only the portion of the screen that has the scope is zoomed in, everything else is at 1x zoom for a good example, look at all 3 Insurgency games (the 2007 mod, the 2014 game, and Sandstorm)
@MoosebreathMan65Ай бұрын
@@harveyknguyen Interesting. So was dual render just a buzz words devs were using and it’s been PiP all along, or is it an actual technique some mainstream shooters utilize that’s different from PiP? I remember the Ghosts devs were using the term to describe the scopes in that game.
@harveyknguyenАй бұрын
@@MoosebreathMan65 yeah it's a buzzword coined by Infinity Ward for Ghosts, they were using PiP and called it dual render because at the time PiP was a TV broadcasting term that dates back to the mid 1970s
@justaguy121224 күн бұрын
Halo 3 had it didnt it?
@harveyknguyen24 күн бұрын
@@justaguy1212 no, Halo has the entire screen zoom in with a reticule overlay
@rsookchand919Ай бұрын
BC2 and Vietnam always had some of the cleanest reload animations in my opinion. Though I hated how some guns were never cocked
@TheKlangSevenАй бұрын
Bc2 and vietnam re-uses animations from battlefield 1943, bad company 1 and medal of honor 2010 And of course these are NOT CLEAN, lots of import issues, and the animations that aren’t imported, are terrible as the uzi in this video
@gialy1Ай бұрын
but let's remember that bad company 2, vietnam and MoH2010 they all came out in the same year (in order: March 2010, October 2010 and November 2010). Right BF1943 came out a year earlier and was created as an ''experiment'' to give a taste of frostbite 1.5. the animations are still clean remember that they came out in years where Cod used the stock animations and sounds from Cod 4 (they still do this and Cold War is the easiest example). Now, I don't remember that other modern military FPS games were released in those years (so let's get Halo Reach out of the list already) but I don't think they had the same visual and sound clarity like DICE games (not counting the Destruction system). In conclusion, the animations are not 100% realistic but they gives you the sound and looks of how a real gun works and the spectator wants all this. i gotta say that they did incredibly well.
@cr4zyhunter157Ай бұрын
I found strange and im a little disappointed that there is no bar m1918a2 in this game,us troops still using this rifle during the Vietnam war
@Keith-jp6jwАй бұрын
Lots of them were given to South Vietnam.
@ScarsOfTheStarsАй бұрын
<a href="#" class="seekto" data-time="354">5:54</a> for the Garand "Ping!"
@docklaus745Ай бұрын
Wow, I didn't know this game had such a great sound effect! It's such a sad thing that we can't play this game anymore...😔
@ayyyyph2797Ай бұрын
Well there are workarounds as to how to get the PC versions running matches
@SaladofStonesАй бұрын
@@ayyyyph2797 An you provide info?
@LaRavacholeАй бұрын
@@SaladofStonesLook up "BF Project Rome" for more info
@gialy1Ай бұрын
The Frostbite engine was this and even more
@TheBarnaclesHunterАй бұрын
@@SaladofStonessearch for Rome project
@WeegeeSlayer123Ай бұрын
Always bothered me that for Bad Company 2 there weren't separate reloads for when there is or isn't still a round in the chamber.
@TheKlangSevenАй бұрын
What matters is gameplay
@gialy1Ай бұрын
the animations of bad company 2 (like the first one and 1943) they were already very long for such a frenetic game they didn't need another animation. not to mention that some weapons actually already have that type of animation by default (for example the rpk, ak or the m16)
@TheKlangSevenАй бұрын
@@gialy1 the reloads fit the style of game in which is domination, with slower reloads it helps the game not turn into a deathmatch That’s why more hardcore games have slower reloads, to avoid rushs
@thebigcj517Ай бұрын
We must admit the weapon design in Battlefield bad company 2 is more realistic than Battlefield V
@deu706221 күн бұрын
Even after almost 14 years this DLC still rocks. Now out of official EA servers.
@DrezzayeАй бұрын
The frostbite sound design is deadly! 🙌
@WorkInProgressXАй бұрын
Are they completely unrealistic? Yes Are they stylish? Yes Do i like them? Fuck yes
@steveman0420Ай бұрын
now looking back Frostbite 1.5's art style aged really well
@BongDerrickАй бұрын
What bothers me is the cases ejecting from the wrong side besides that’s the 870 looks gnarly
@ethanbates3484Ай бұрын
<a href="#" class="seekto" data-time="618">10:18</a> this i find the most iconic sound design from bc2
@EnzoSebastianSalazar26 күн бұрын
<a href="#" class="seekto" data-time="114">1:54</a> now I know why he has gauze on his left hand
@ChadSpittingTruth.Ай бұрын
Just like base game most of guns are not chambered for the gameplay.
@BloxUndead27 күн бұрын
I miss this game
@Wojciech-Wojsko-PrzybylskiАй бұрын
All BF games before BF3 have no reload in all weapons.
@rapazstorm5977Ай бұрын
Min<a href="#" class="seekto" data-time="626">10:26</a>. Y m glad that this mechanics, finoly, comback in Delta Force: Hawk Ops
@Tarnishedwarrior1958Ай бұрын
Nobody Battlefield 2 bad company: *SLAP THAT THICC MAGG!*
@youtuber12148Ай бұрын
<a href="#" class="seekto" data-time="204">3:24</a> Is this RP-Galil ACE?
@ozziedylan9903Ай бұрын
Battlefield is a great series
@misakiiii8832Ай бұрын
Is there any chance on showcasing Deathloop?
@HectorloАй бұрын
No, sorry.
@misakiiii8832Ай бұрын
@@HectorloThat’s alright 👍🏼
@ayyyyph2797Ай бұрын
Which sound preset are you using for the footage?
@HectorloАй бұрын
War tapes i think.
@muhammadahtasham3500Ай бұрын
<a href="#" class="seekto" data-time="380">6:20</a> no satisfaction
@AngrytroopershowАй бұрын
This game missed so many guns from that era, grease gun, mat 49, swedish K, SKS...
@boomer_31rusАй бұрын
AK sleeves go right RPK sleeves go left LOGIC
@nickf4333Ай бұрын
Where can this multiplayer still be played online?
@TheKlangSevenАй бұрын
<a href="#" class="seekto" data-time="299">4:59</a> Pulling a invisible charging handle lol
@gialy1Ай бұрын
Take a better look with 0.75 speed there is indeed a charging handle but it's just really really small
@TheKlangSevenАй бұрын
@@gialy1 it seems to not move, maybe badly animated And that weapon have a charging handle below the handguard if i am right!
@bajeljuiceАй бұрын
Nice 🤟🤟🤟
@Spipplepip2000Ай бұрын
If the PPSH-41 holds only 25 rounds in game, then why does it have a drum magazine?