Ultimate Latency Reduction Technology, AMD vs NVIDIA

  Рет қаралды 101,469

Battle(non)sense

Battle(non)sense

Күн бұрын

Today we dive deep into AMD's and NVIDIA's system latency reduction technologies. Grab a beer and some snacks to find out who lags less!
FYI: "Ultimate Latency Reduction Technology" / 1373021156345847813
!!! This video was NOT sponsored !!!
www.amd.com/en/technologies/r...
www.nvidia.com/en-us/geforce/...
► AntiLag vs. NULL:
• 40% Less Input Lag Wit...
► Support Battle(Non)Sense: / battlenonsense
► Connect with me:
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➜ email: chris@battlenonsense.com
0:00​ Intro
0:11​ The Issue
1:12​ Why an FPS-Limiter beats Anti-Lag & NULL
2:41​ NVIDIA Reflex
4:30​ AMD Boost
7:50​ Testing Methodology
8:32​ Results: Overwatch - NULL vs Reflex
11:05​ Results: Overwatch - NULL vs Anti-Lag
12:07​ Results: Overwatch - Reflex vs Boost
14:14 Results: Fortnite
15:09​ Results: Apex Legends
16:00​ Conclusion
#AMD​ #NVIDIA​ #REFLEX #BOOST #ANTILAG​ #NULL​ #INPUTLAG​ #SYSTEMLATENCY

Пікірлер: 470
@Voidward
@Voidward 3 жыл бұрын
I feel like Nvidia Reflex exists because of your testing, and you'll never get official credit for it. So I'll just thank you personally.
@Steve-ph7qn
@Steve-ph7qn 3 жыл бұрын
@Falcon_ nice theory you have come up with there. FoRtNiTe KiDs DuMB. 🤡 look in a mirror
@hialgo1808
@hialgo1808 3 жыл бұрын
I feel like Nvidia Reflex exists because of Anti-Lag, personally...
@Voidward
@Voidward 3 жыл бұрын
@@hialgo1808 No. Nvidia ultra low latency exists because of Radeon Anti-Lag. Nvidia Reflex is beyond either of those, and the precedent is that not hitting max GPU utilization has a significant impact on response times. Not sure if Chris was the first to discover this, but he was likely the one who did the most research to impact Nvidia's implementation of Reflex.
@ndesuuu
@ndesuuu 3 жыл бұрын
@@Voidward I believe that console devs have known it for a long time. I read some docs about game development of a very popular fighting game from 2010 where they talk about keeping 60 fps but always having 2-4% "overhead", never quite got why overhead is so important before I watched Chris videos. I think that both knowledge from console sport/fighting games and Chris publicity helped create the perfect storm and paved the way for Reflex. Really glad that it did.
@Voidward
@Voidward 3 жыл бұрын
@@ndesuuu that doesn't seem like a lag reduction thing, 60fps was max back then. Seems they just wanted to target a frame rate and wanted headroom for potential frame drops so the 60fps remains stable, unless they specifically mentioned latency.
@DanchyMT
@DanchyMT 3 жыл бұрын
This guy definitely deserves more subs ! He is the hero we all needed when it comes to gaming ! The video quality, data processing and nice readable graphs are on the level of Tech Jesus himself !
@AniRayn
@AniRayn 3 жыл бұрын
"himself"... heh
@Leonardinho097
@Leonardinho097 3 жыл бұрын
Exactly, it's what I say since when I "found him" on KZfaq
@a36538
@a36538 3 жыл бұрын
He’s beyond tech Jesus because he’s rational, and not sensationalistic. Doesn’t try to editorialize his content to fan the flames of fanboyism
@WiperElite
@WiperElite Жыл бұрын
this is youtube. clowns and clickbait rule here.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Comment: _"Radeon BOOST is NOT meant to reduce system latency! That is what Anti-Lag is for!"_ *FYI:* It was AMD who positioned Radeon Boost as *"Ultimate Latency Reduction Technology"* - more powerful than Radeon Anti-Lag according to their own slides. I thought the snip from the press conference I included 4:42 made that clear, guess it didn't - however this should: twitter.com/BattleNonSense/status/1373021156345847813
@St0RM33
@St0RM33 3 жыл бұрын
Where did you manage to buy an LDAT? I've been looking to buy one
@enerjustics
@enerjustics 3 жыл бұрын
I was always convinced that limiting the framerate to get below 100% GPU utilisation is more advantageous than a few extra frames, but had no way to prove it. Thank you for this comprehensive analysis!
@vladislavkaras491
@vladislavkaras491 2 жыл бұрын
As always, thanks for the real testing with all this hard work! Keep it up and thanks for the video!
@TheAnvilMan
@TheAnvilMan 3 жыл бұрын
Incredibly in-depth as always. Great job and thanks for this useful video!
@PixelXephos9
@PixelXephos9 3 жыл бұрын
Your analysis is so organized and clear...Thanks!!!
@chapig396
@chapig396 3 жыл бұрын
Underrated channel - you should make a video on testing CRT monitors vs modern flat-panel monitors. That would be very interesting
@FcoEnriquePerez
@FcoEnriquePerez 3 жыл бұрын
wth? who uses those?
@Fals3Agent
@Fals3Agent 3 жыл бұрын
@@FcoEnriquePerez CRT monitors have 0ms latency
@FcoEnriquePerez
@FcoEnriquePerez 3 жыл бұрын
@@Fals3Agent Yeah, so? lol
@kobked-x
@kobked-x 3 жыл бұрын
@@Fals3Agent If i could find good CRTs for gaming I would use them to this day.
@Klar
@Klar 3 жыл бұрын
@@FcoEnriquePerez Real men use CRT
@pcgameboy8407
@pcgameboy8407 3 жыл бұрын
Nvidia GeForce Twitter just shared your video. Nice.
@monasa
@monasa 3 жыл бұрын
We can't thank you enough for your hard work.
@The-Oldest-Dream
@The-Oldest-Dream 3 жыл бұрын
Thanks for covering this topic. It was interesting to listen to!
@YTesting
@YTesting 3 жыл бұрын
Superb video as always, you are on another planet, so much work, quite spectacular.
@dtsdigitalden5023
@dtsdigitalden5023 3 жыл бұрын
Fascinating stuff, and it's completely changed my approach to configuring my frame-rate limits (which I've typically done to reduce system power consumption for games that do not require high frame-rates).
@DHECORE
@DHECORE 3 жыл бұрын
Thank you for all of your hard work making this useful in depth video for us!
@Madhawk1995
@Madhawk1995 3 жыл бұрын
I been watching since very early on before I even built my pc. First monitor I bought was Gsync and religiously been following since. Thank You for the Tests!
@IslamGhunym
@IslamGhunym 3 жыл бұрын
I would like to have a look at system latency and what could effect latency in games. Things like spatial sound virtual 7.1 or higher bit audio, full screen optimization, GPU scaling and image sharpening on older Nvidia cards. There are also some people saying that discord voice chat or any background desktop application can increase latency especially on low thread count CPUs (4 threads). Also something like G-sync VS No sync VS scanline sync that comes with RTSS in term of latency on caped stable FPS count. I personally found all these fake info around the web and even if there was any latency difference it would be like no difference, but I want it to be proved. There is also an MSI tool that change system scheduling for certain stuff like setting higher priority for the graphic driver and I am not sure if it really does anything. This could be an interesting topic for u in the upcoming video. I would love to see that. Thank you very much for all precious info we got from u.
@dahahaka
@dahahaka 3 жыл бұрын
Great video as always Can we by any chance get a short summary video of what are the most Important settings you need to make to let a game run optimally? Basically summarizing all of your videos on this topic and allowing us to reference a video that contains everything one might need without it containing that much background information :)
@WalrusFPGA
@WalrusFPGA 3 жыл бұрын
This is a *very* subjective topic- not just to personal goal/preference on the matter, but also the massive difference in how/why you would go about it for any particular game given the massive differences in some engines, etc.
@Voidward
@Voidward 3 жыл бұрын
Disable vsync, lower settings in-game for max framerate, but don't let you GPU hit that framerate. Limit it to a stable framerate below that which you are unlikely to hit in complex scenes.
@Jaffycake
@Jaffycake 2 жыл бұрын
@@Voidward what about llm?
@Shibl-AL
@Shibl-AL 3 жыл бұрын
Conclusion for Nvidia cards: Always *off* in Nvidia Control Panel *Enable* in game settings if it supports it. *Cap Frames* in game if it doesnt supports it. Thanks dude
@Haise888
@Haise888 3 жыл бұрын
In cases where the in game frame limit is bad (frametime wise or latency wise), use RTSS
@katakouzina
@katakouzina 3 жыл бұрын
what must be always off? in nvidia control panel?
@rossmpostpro
@rossmpostpro 3 жыл бұрын
Love the content as always Chris. I've used Afterburner as a framelimiter for some time, any thoughts on using it or an external equivalent outside of the game? Thanks
@RamjeProductions
@RamjeProductions 3 жыл бұрын
Thanks Chris for the explanation of the functionality at the beginning of the video. I thought it was a marketing gimmick but it's some actual usable technology. 👍🏾
@albanjmt7602
@albanjmt7602 3 жыл бұрын
Hey Chris, as always, your content is awesome. Quick question then : We know that we have input latency increase in a G-Sync enable scenario with framerate at the top-notch of the monitor (for example, when your framerate touches 165Hz on a 165Hz monitor with G-Sync enable, you increase momentarily your input lag then). What's the setting to use then? NULL OFF / G-SYNC ON / V-SYNC ON / In game or RTSS FPS limiter ON at 158Hz to prevent G-SYNC ceiling and REFLEX ON in game? I hope my question is not too hard to understand :D ! Cya
@Sr7Sr7Sr7
@Sr7Sr7Sr7 3 жыл бұрын
Amazing breakdown, so comprehensive
@istrvankoto1135
@istrvankoto1135 3 жыл бұрын
Broooo you are the must youtuber care about the knowledge at this area thank's u 4 real u make a hard work . Hope see more and more from you
@MutantParsleY
@MutantParsleY 3 жыл бұрын
You are the hero we need!
@freejrs
@freejrs 3 жыл бұрын
Interesting as always. Great to see amd and nvidia taking this seriously (thanks to you no doubt!) For me using a frame rate limiter and having rock solid frame times is the most practical and transferable solution for all games. What I would like is a setting for target frame rate with solid frame times in game that adjusts resolution and settings dynamically to achieve this. Until then I am happy to find the settings that give me the most stable performance.
@madarcturian
@madarcturian 3 жыл бұрын
Did you disable fullscreen optimizations for any of these? Awesome video btw.
@AintPopular
@AintPopular Жыл бұрын
Treasure trove of info do keep making these man
@gabrielpetry4099
@gabrielpetry4099 3 жыл бұрын
you could make a video showcasing the input lag effect of the parsec latency in a local network with and without wifi, it would be pretty interesting
@ANIALLATOR114
@ANIALLATOR114 3 жыл бұрын
Fantastic video as always, liked
@More_Row
@More_Row 3 жыл бұрын
Good video, you covered everything I think.
@markwelle5636
@markwelle5636 3 жыл бұрын
Starkes Video wie immer! :)
@Isaax
@Isaax 3 жыл бұрын
You are doing god's work. Thank you so much.
@Compmaniac
@Compmaniac 3 жыл бұрын
Well done!
@chrisbenn
@chrisbenn 3 жыл бұрын
You still plan on making a video comparing keyboards and input lag? :) I would love to see more Corsair comparisons like you did a bit of in the last video! :)
@chrisbenn
@chrisbenn 3 жыл бұрын
@Falcon_ No, it was fine! Go watch his last video! :-)
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Yup, something is in the works. Will be just a few more weeks until I get all the hardware. :)
@chrisbenn
@chrisbenn 3 жыл бұрын
@@BattleNonSense Ohhh great to hear! Can´t wait! :)
@Steve-ph7qn
@Steve-ph7qn 3 жыл бұрын
@Falcon_ haha you again, being stupid. Lmao your pseudo intelligence is hilarious. What you’re trying to say doesn’t even make sense. The travel distance of a key is not “subjective” anyway?????
@Steve-ph7qn
@Steve-ph7qn 3 жыл бұрын
@Falcon_ Yeah but how in the hell is that "subjective", it's a fact and it doesn't even affect the test.. It's not like it's hard to understand the actuation point of different keyboard switches. Please learn the definition of subjective if you want to carry on using it, it seems you think word definitions are "subjective" too lmfao
@hotf1ght3r93
@hotf1ght3r93 3 жыл бұрын
Hi! thx for this video. Do you know if super rendering increase input lag?
@Arokhantos
@Arokhantos 3 жыл бұрын
Remember when battle)non)sense used to do netcode videos for games ?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Eventually I will do that again, right now system latency interests me more.
@riba2233
@riba2233 3 жыл бұрын
@@BattleNonSense Would you be interested in analyzing Quake Champions netcode? I know it is not a mega popular game, but it has a passionate community :)
@SixtyFour10
@SixtyFour10 3 жыл бұрын
So for AMD Users keep using AntiLag, cap frames in game where your card is more stable and for the moment avoid Radeon Boost. Thanks for the video!
@marcoferrari4285
@marcoferrari4285 3 жыл бұрын
and also make shure to disable the image sharpening because it's complete garbage
@buttflies7597
@buttflies7597 3 жыл бұрын
what if a game is capped at 60 fps should I still keep AntiLag on?
@heinstar6206
@heinstar6206 3 жыл бұрын
@@marcoferrari4285 I actually like to look of Overwatch when I use the image sharpening at 20% with Freesync. Especially when I have all graphic settings to low except for the render scale, which I set to 100% because anything lower just looks too ugly for me. I'm using 5700XT and AW2521HFL. But overall, I'm starting to regret buying AMD GPU now because of all the features like DLSS, RTX and now Reflex that I'm missing out on. I don't regret buying the Ryzen 3600 though and I still think the CPU was well worth the money.
@SixtyFour10
@SixtyFour10 3 жыл бұрын
@@heinstar6206 Same gpu and cpu. In overwatch works flawless but in other games doesn’t work very well like Warzone.
@user-yb8hk1xv6x
@user-yb8hk1xv6x 3 жыл бұрын
thx you deserve more subscriber
@GamertechFr
@GamertechFr 3 жыл бұрын
Awesome work. Your patreon link is broken btw.
@mongotrip9999
@mongotrip9999 3 жыл бұрын
good work!
@abdelrahmanmohamed8329
@abdelrahmanmohamed8329 3 жыл бұрын
Thank you so much , love your channel ❤️ as a conclusion, for me an AMD user i should enable anti-lag and 'try and error' to find a frame rate that my pc can maintain consistently in each game .. am i right?
@vhonalbertastorga
@vhonalbertastorga 3 жыл бұрын
Hi man. great in-depth testing! I got a question. I play Apex legends and I quite dont understand the difference between reflex ON vs reflex+BOOST. And looking at your data, it seems having reflex ON is better than reflex+BOOST (tho just barely a difference). using gtx1660 in a 1440p resolution at 144hz.
@KayzahR
@KayzahR 3 жыл бұрын
Good Video as always
@marcuszettergren8885
@marcuszettergren8885 3 жыл бұрын
2 Questions: Would setting max power to 95% help NOT getting gpu bound? Would adaptive power management help in any case where you do not want to be gpu bound?
@imadecoy.
@imadecoy. 3 жыл бұрын
I'm with you up to the point where you start wishing more games add proprietary features instead of just improving their rendering pipeline.
@CrysisEnthusiast
@CrysisEnthusiast 3 жыл бұрын
Thanks for the awesome explanation! I just have 1 question, does it matter if NULL is set to ON while reflex is also on in a game?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Reflex Low Latency overrides NULL. So when RLL is enabled ingame NULL is disabled by the driver for that game.
@BIackSkillX
@BIackSkillX 3 жыл бұрын
Great video!
@pjerinshkurti7435
@pjerinshkurti7435 3 жыл бұрын
Thanks for what you do!
@alex-ionutnicolae5349
@alex-ionutnicolae5349 3 жыл бұрын
I am curious about the frametime consistency when comparing with (RTSS) using the nvidia reflex , can you tell me an avg and how much standard deviation does it have comparing to RTSS? (Let's say you cap the framerate at 90% load on GPU as the maximum limit using RTSS) Is the frametime all over the place with Reflex? Why I ask this: You said the in-game framelimiter has bad frametimes (Inconsistent) so I am trying to get the best of the best in terms of options (G-sync/Free Sync) + No GPU Bound (let's say best of both worlds, no tearing (SYNC OPTIONS) + Smooth (Frametime Consistency) + Lowest latency possible while having the first 2 (Not the fastest) Also if you can test the new feature of RTSS (Scanline SYNC) You have a great mind and I thank you for dedicating your time to do this for us and I hope you will continue to do so.
@leef9834
@leef9834 3 жыл бұрын
@Battle(non)sense any chance you can do a motion delay test for a good few of the top mice? GPW, Finalmouse, Endgame gear, ZOWIE
@fikri5662
@fikri5662 3 жыл бұрын
i hope you can try compare other competitive games too like DoTA 2 for example
@D3st1nyHD
@D3st1nyHD 3 жыл бұрын
thx for the video!!!
@St0RM33
@St0RM33 3 жыл бұрын
Where did you manage to buy an LDAT? I've been looking to buy one
@moogleslam
@moogleslam 3 жыл бұрын
Sorry if this was covered already, but do I need to use the Overwatch frame rate limiter when I'm using Reflex+Boost or is that redundant? One or the other? Thanks!
@Fabiank5
@Fabiank5 3 жыл бұрын
Thanks a lot, awesome video!! What basically is not clear for me yet is the following: While having Nvidia Reflex Enabled, should the Low Latency Mode (LLM) in the Control Panel (NCP) be off as shown in the benchmarks? Would LLM on or ultra negatively affect the input lag? Or is it just not relevant anymore as soon as Reflex is on and only becomes affective when the game doesn't support Reflex?
@MLWJ1993
@MLWJ1993 3 жыл бұрын
Reflex overrides control panel options to avoid conflicts.
@LastExceed
@LastExceed 3 жыл бұрын
One thing that is very interesting to consider is how much latency remains after subtracting frame draw time and the result of the SOL test (which covers scanout time, hardware latency, polling rate, ect) to see how much latency is caused by imperfection of the games input handling (careful not to confuse framecap delay with gpu draw time)
@BattleNonSense
@BattleNonSense 3 жыл бұрын
There is actually another very interesting aspect that games which provide the Reflex Flash Indicator allow you to measure. And that is how much extra delay is caused by the game's animation system as well as (in some games) intentional trigger delay.
@FeedingWolves0
@FeedingWolves0 3 жыл бұрын
What's the current consensus for limiting FPS in games with no engine limiter? still RTSS? And has the opinion on GSYNC changed at all? Is latency better or worse with it enabled?
@brunoagto7282
@brunoagto7282 3 жыл бұрын
Hey, could you test Escape From Tarkov netcode again? They said they have changed netcode a lot, but seems the same.
@Aentismik
@Aentismik 3 жыл бұрын
Hmmm... so if I want to use an in-game frame rate limiter in order to both prevent gpu bound, as well as enable input delay consistency and frame consistency, is there any point to be using nvidia reflex since limiting FPS at a consistently sustainable value simulates a cpu bound case? At least Boost surely gives benefit, right? Or does it..? Hmm. I'm guessing not. I suppose that's why you mentioned multiple times that reflex seems to be like a very nice variable frame rate limiter, because it produces similar results to limiting frames at a consistent/reliable number, without having the frames actually limited. Am I on the right track here?
@bostoys
@bostoys 3 жыл бұрын
hey dude, would be awesome to see an updated look at Escape from Tarkov. they've supposedly done a lot of server modernization in the past year and the community can't decide whether it's better or worse. could use some cold hard data from the man himself
@user-nd1xq9xv3w
@user-nd1xq9xv3w 3 жыл бұрын
very late reply but seconded, I love this game and felt like it has improved quite a bit.
@-BUGZ-
@-BUGZ- 3 жыл бұрын
I’ve been using NULL with Reflex and my latency feels amazing. Also use a timer resolution but the one i own also is a standby list cleaner which i still don’t know is all the way safe. But on controller you feel the latency even more when it jumps than you do on kbm, atleast i do. I also cap my frames on all GPU heavy games because I don’t have a Gsync monitor (i have one on the way now)
@jjempoy0854
@jjempoy0854 3 жыл бұрын
@Falcon_ should hpet be disabled before using any kind of timer resolution tool?
@Mikeplus14
@Mikeplus14 3 жыл бұрын
There's a free Quake-like game on Epic, called Diabotical, that has optional multi-threaded input where an input thread runs at ~500hz, as well as giving you control over buffering (1 to 5 frames) settings, and a pretty good in-game FPS limiter. If you have time to test whether multi-threaded input is actually a boon there, and what combination of settings is "best", I would love to see what results you get.
@SPL1NGYDUDE
@SPL1NGYDUDE 3 жыл бұрын
I would love to see you review SpecialK
@Secondwind_TV
@Secondwind_TV 3 жыл бұрын
You sir are brilliant!!!! I love it. Liked & Subscribed! I need you to help me decide if I should get the Zowie BenQ XL2456k dyac+ 240hz or Alienware AW2521H Ulmb 360hz! No explanation needed! 😕
@funnynin5140
@funnynin5140 3 жыл бұрын
i do wonder about the niche case in overwatch of reflex enabled, reduce buffering off or on with low gpu usage. with high gpu usage, reduce buffering seems to cause an increase in latency when combined with reflex and i wonder if the same occurs with lower gpu usage...
@Voidward
@Voidward 3 жыл бұрын
The way that AMD is playing catchup here is interesting in implementation but embarrassing in practice. You get your visuals set to mud in a way AMD thinks you won't notice to not even get the same benefits as Nvidia's Reflex does at full resolution. No matter how much people dump on Nvidia and their business practices, software advances like this, DLSS, RTX, integer scaling, Gsync, hardware acceleration in productivity apps, etc, are what will keep me loyal to this brand. They are a significant value add to me.
@Voidward
@Voidward 3 жыл бұрын
@Falcon_ Their version is RTX is also very underwhelming. They're trying to put out pretty much whatever they can to claim they have feature parity, but thus stuff clearly doesn't have the R&D behind it.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
AMD did catch up to nvidia in terms of raw processing power. Now they must step up their game in the software department to compete with DLSS and RLL.
@Voidward
@Voidward 3 жыл бұрын
@@BattleNonSense I specifically meant software. Check your email, I want a non-Patreon donation option.
@Ph42oN
@Ph42oN 3 жыл бұрын
When you are talking about smoothness, there is thing to remember. While higher framerate may reduce latency, when you are already at your monitors refresh rate going higher framerate can make it less smooth. Having framerate very uneven with your refresh rate causes it to not be smooth. For example, having 150fps on 144hz monitor is smoother than 180fps. And for more noticeable example, having 150fps on 120hz feels like stuttering to me. That is, with no sync, im not sure how it works above your refresh rate on freesync or g-sync monitors, i only know in those smoothest is to limit fps little below your refresh rate. So, if i had game that supports reflex and nvidia gpu, i would enable reflex but limit fps anyway (I assume there is no downside to enabling it). But i dont play any game that supports it and i have amd gpu currently. I dont believe that improvement of radeon anti-lag is that low at least in every case. In Quake champions i keep my fps limited to 150, and its clear to me that i get lower input lag with radeon anti-lag. On my laptop i limit it to 118 fps (for freesync 120hz) and it doesnt keep fps up there always, on it i feel huge difference. Could it be that somehow it affects input lag in Quake Champions differently than in games you test?
@CarlosAugusto-ct9mp
@CarlosAugusto-ct9mp 3 жыл бұрын
Love your videos, im a new at PC gaming, can you make a video showing the best NVIDIA control panel options for gaming ? Its so many options and kinda confusing.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Honestly, you don't need to touch anything in the NVCPL. Except for when you own a G-Sync monitor there are 2 options that you want to look at 1. G-Sync is enabled 2. always choose highest available refresh rate.
@CarlosAugusto-ct9mp
@CarlosAugusto-ct9mp 3 жыл бұрын
@@BattleNonSense Thx for the reply ! I see a lot of these "guides" for better performance after some tweaks on the NVCPL. I put the 'Power Management mode' in Prefer Maximum Performance and 'Texture Filtering - Quality' at High Performance. Does this settings actually change anything ? How about 'Threaded Optimization' , 'Shader Cache' ? Does Low Latency Mode works and NVIDIA Reflex is on ?
@MaximumCarter
@MaximumCarter 3 жыл бұрын
Fantastic video
@kubager
@kubager 3 жыл бұрын
Great video, as always. I am just wondering if there is a difference when you use in-game limiter or the one in nVidia settings. I have i7 6700k and GTX 1060, while playing Apex Legends in 1080p I get around 144fps on low settings, where cpu load is 50%, and gpu load is 99%. I use the limiter from nvidia settings, set at 140 fps, but the game still feels a bit laggy, maybe it's because of 20 tick servers, I don't know. What do you guys think?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
the nvidia FPS limiter in the NVCPL as well as AMD's CHILL perform worse than the in-engine frame rate limiter because just like NULL and Anti-Lag they try to pace the game from the outside. Apex Legends is based on the source engine which has a good in-game FPS limiter, but Respawn does not offer an FPS cap option in the settings, and the fps_max parameter in the launch options does not work for me.
@kubager
@kubager 3 жыл бұрын
@@BattleNonSense Thank you, I just set the parameter in Origin and it locks at 135 fps, as intended. (used +fps_max 135). Keep up the great work!
@MrRechtSo
@MrRechtSo 3 жыл бұрын
in case i missed it: what about ingame limiter PLUS reflex? will reflex get you further improvements?
@N1TRO
@N1TRO 3 жыл бұрын
So correct me if i am wrong for general usage with a suitable fps cap having nvidia reflex on + boost (just to cover all bases) and for overwatch reduce buffering enabled would be optimal. Or is it the case that reduce buffering either does nothing/ has negative effects with reflex enabled and not gpu bound
@gurkiratsingh8747
@gurkiratsingh8747 2 жыл бұрын
Can you check what happens if we cap the fps with RTSS to 59 and have reflex enabled, what's the behaviour of latency then?
@mad_mario_
@mad_mario_ 3 жыл бұрын
Amazing work as always. Much appreciated 🙏🏼 ps: Would you please add a list of recommended settings in the conclusion section because it gets a bit confusing; e.g. What happens if we activate fps limiter, nvidia reflex and low latency mode at the same time? Do they block each other?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
lets say you set the in-game FPS limiter to 60 and your PC can maintain 60 at all times, then RLL will not do anything because you never get GPU bound. lets say you set the in-game FPS limiter to 400 and your PC can maintain 90 at all times, then RLL will engage and prevent that you get GPU bound. RLL disables NULL automatically
@mad_mario_
@mad_mario_ 3 жыл бұрын
@@BattleNonSense Thanks for the answer 🙏🏼❤️
@Ellisoriro
@Ellisoriro 3 жыл бұрын
great job Battle(non)sense
@m.h.1436
@m.h.1436 3 жыл бұрын
Dear Battle(non)sense, did you tested fps limit with nvidia reflex or nvidia low latency? And how is the result?
@-eMpTy-
@-eMpTy- 3 жыл бұрын
Great content as always :) Just one question: throughout the video you've always talked about a "good" in-game frame limiter. Would you say the limiter in CSGO through console (fps_max x) is good? Or can you achieve even lower latency with an external limiter like rtss?
@Mugnum_
@Mugnum_ 3 жыл бұрын
I think there's a bit of a misunderstanding here. There are two separate measurements for "good" fps limiters: 1) Good framepacing (how smooth image looks) 2) Good responsiveness (doesn't introduce additional input lag) Both RTSS and Nvidia's limiter v3 offer smooth framepacing (which is GOOD), however since they are external limiters, they introduce additional input lag (which is BAD). In-game limiters usually have worse framepacing (which is BAD), however they usually don't add any additional input lag (which is GOOD). You see where this is getting? Anyway to answer your question, using fps_max to minimize latency is good enough, and using RTSS would actually increase the latency.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
In terms of system latency Ubisoft games have horrible ingame FPS limiters (R6S is just one example - requires cfg edit to enable) Overwatch, Source, Unreal, Frostbite Engine have good ingame FPS limiters based on my system latency tests. External FPS limiters also perform worse than in-engine limiters (in terms of system latency) as just like NULL or Anti-Lag they try to pace the game from the outside.
@saiprasad8078
@saiprasad8078 3 жыл бұрын
@@BattleNonSense does this mean r6 limiter is not good or I can edit the cfg file and use it ?
@tarekenam8132
@tarekenam8132 3 жыл бұрын
@@BattleNonSense so if i have to cap fps in R6S, should i use rtss instead of ingame limiter? TIA
@BlindBison
@BlindBison 3 жыл бұрын
With G-Sync if I enable Reflex in Overwatch, the game auto-caps FPS to 138 (on my 144 hz monitor). Is this the Nvidia driver level limiter kicking in like it does for ULLM automatically or is it the Overwatch FPS limiter kicking in? It’s “probably” the driver level limiter I would think given its behaving just like it does for the ULLM mode+Gsync. In your prior videos you demonstrated that the in engine limiter has less latency and we know RTSS and the Driver limiter have basically the same latency. Would this mean for users who are reaching the Max refresh of their Gsync panel and hitting that automatic FPS cap that they’ll actually get worse latency with reflex ON since they’ll be running into the driver limiter? They could instead do Reduce Buffering ON + a manual cap at 140 for example, but we only know how capped + FPS limit compared to Reflex uncapped currently. It would be useful to see how Reflex + Nvidia driver level limiter / the auto FPS cap behavior on Gsync panels compares when you’re actually reaching that target. Currently there’s no way to disable this auto capping behavior so if you use another limiter you have to cap beneath the auto limiter by say 3 or 4 frames which wastes overhead. Thanks,
@YefimStefán
@YefimStefán 3 жыл бұрын
Nice video thank you
@esatd34
@esatd34 3 жыл бұрын
boost in my system also stutters when there is no mouse input and then a sudden mouse input with my rx 480 which is worse than input lag.
@barrymccaulkiner4232
@barrymccaulkiner4232 3 жыл бұрын
You aren't going to post a video about how I flew a jet into the palm tree right before you were about to unlock the black dice camo?
@Micke921
@Micke921 2 жыл бұрын
Great video! But what is best? 1. Ingame fps limiter on 241fps. 2.Ore activate reflex and disable ingame fps limiter. Games then run in 400 fps.
@MutantParsleY
@MutantParsleY 3 жыл бұрын
I like how scientific you are!
@imadecoy.
@imadecoy. 3 жыл бұрын
So how's the fps limiter in Call of Duty Cold War? It seems to fluctuate all over the place for me rather than holding a constant fps, does it also have bad input lag?
@Mansour449
@Mansour449 3 жыл бұрын
Would be awesome to see an updated look at Escape from Tarkov.
@markearl7172
@markearl7172 3 жыл бұрын
Turn off game mode in Windows helps with tarky
@bogdan8613
@bogdan8613 3 жыл бұрын
In nvidia control panel, at perform scaling on, we should use GPU or Display scaling?? and Its better to use in nvcp maximum performance or optimal?
@killisecond
@killisecond 3 жыл бұрын
What kind of performance differences would you see in a higher end overwatch config? 9700K/3080?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
depends on ingame GFX settings and resolution.
@orcbloodtech422
@orcbloodtech422 3 жыл бұрын
You didn't mention that boost also does variable rate shading. It's more than just simply adjusting render scale now. Also Apex Legends works fine for me on a 165hz 1440p monitor with a 5700xt so strange it didn't work for you. Did you DDU? Take this as constructive criticism cause I really do appreciate your work on this and your findings. Keep it up.
@RAZIAR
@RAZIAR 3 жыл бұрын
Thanks for the video , would love to see the test on valorant
@WaterEnjoyer79
@WaterEnjoyer79 3 жыл бұрын
Hi! I've never watched one of your video's before, but are you from germany? I started the video and the german accent insta punched me in the face xD Edit: This is not a hate commentary, just a simple question, because I live in germany
@reinerheiner1148
@reinerheiner1148 3 жыл бұрын
Warzone recently added a dynamic resolution feature with a target FPS setting. could you test latency with this mode on for nvidia, (but especially for) amd? Right now, in warzone, amd has no option to reduce latency than to limit fps ingame, but the problem is that in this game fps are all over the place so fps would have to be limited at a very low limit compared to avg / max fps.
@rtyzxc
@rtyzxc 3 жыл бұрын
In most cases of fps being all over the case it's a CPU/RAM bottleneck that doesn't cause frame queuing like GPU bottlenecking does. Just limit your FPS to a point where your GPU consistently stays under 100%.
@Gidrah
@Gidrah 3 жыл бұрын
Huh. Nvidia Reflex has always felt off to me but I also used a 300 fps limit in warzone. Maybe setting to unlimited will feel better.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
Reflex Low Latency will not engage at all when you cap your FPS and you reach that FPS cap value.
@dveneky1212
@dveneky1212 2 жыл бұрын
God bless this channel, please do a test on fortnite all settings to low
@xDefcon
@xDefcon 3 жыл бұрын
Is there something to apply a percentage load limiter on the GPU instead of limiting FPS from the game?
@zilla9676
@zilla9676 3 жыл бұрын
probably is but might brick your system lol
@ProphitDesigns
@ProphitDesigns 3 жыл бұрын
Great comparison between both feature sets on reducing input latency. I'd be very interested to see how these CPU bound scenarios created by Reflex compare to AMD's offering after Hardware Unboxed's video on Nvidia driver overhead, affects system latency on more mid-end processors. For example, running Apex Legends on my 3060ti with Reflex enabled on my Ryzen 5 2600 causes a CPU bound scenario where I can't maintain 138fps 100% of the time. Not only does Reflex rely on my CPU, but the driver overhead from Nvidia eliminates the possibility of me being able to maintain a stable framerate. Many people are now saying that AMD is best for competitive gaming to achieve higher FPS. But based on your analysis, I would like to think that Nvidia, even with it's driver overhead issues, can still maintain a competitive advantage by offering reduced latency with Reflex despite overall lower FPS averages on CPU bound mid-range hardware.
@BattleNonSense
@BattleNonSense 3 жыл бұрын
I think in a future video I must make clear that an FPS limiter / RLL does not actually make your game CPU bound - it just paces the engine as if you _were_ CPU bound. Actually being CPU bound is **HORRIBLE** because that affects every aspect of your PC including processing of input data. So simply put you do *not* want to ever be *actually* CPU bound, because that handicaps your entire system. :) What you *do* want is to have a CPU strong enough to handle the game and use an in-game FPS limiter or RLL to prevent a GPU bound scenario.
@ReaperHackz
@ReaperHackz 3 жыл бұрын
And all my friends still call me crazy when i tell them to use in game fps cap smh at least i try. 😂
@Voidward
@Voidward 3 жыл бұрын
Share this vid.
@nicryptshybert2042
@nicryptshybert2042 3 жыл бұрын
Apex Legends has some issues with it's Lag compensation, try turning it off(cl_lagcompensation 0) and go into the fiering range. you can easily hit consecutive wingman shots while draging the aim over. with Lag compensation on(cl_lagcompensation 1) tracking is the only way of hitting consecutiv shots. in game with the lag compensation off(cl_lagcompensator 0) you will get a ton of no-regs. But the lag compensation favours tracking aim over dragging/flicking. if you flick and rest your aim over the target you will hit, but if the mouse is dragged over target it will count as a miss
@Leandru07
@Leandru07 3 жыл бұрын
Which file within the game should I use: cl_lagcompensation 1? Where do I find? Could you inform? Thanks!
@davidpinheiro5295
@davidpinheiro5295 3 жыл бұрын
Do you think there is any way to implement NVIDIA reflex at a general (as opposed to per game) basis?
@BattleNonSense
@BattleNonSense 3 жыл бұрын
the game dev has to decide to use the Reflex SDK and implement the feature. but from what I have heard this is a rather painless and fast process.
@burnzayy2289
@burnzayy2289 3 жыл бұрын
So should I put anti-lag on plus an FPS limiter? Also how do know what Fps to limit the game at?
@F1neW1ne
@F1neW1ne 3 жыл бұрын
Radeon Boost does not seem to be in the settings in the driver anymore. Maybe it's been removed. But Anti-lag is listed still. If you select e-sports in the driver globally or for a specific game, it enables 2 settings. Anti-lag and Image sharpening. AMD Sharpening is really very good. Not sure how to test Anti-lag now on my 6800. I guess try it out.
@farazalikhan5242
@farazalikhan5242 Жыл бұрын
any updates now ?
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