That was a fun watch! As always. I wanted more! Haha Idk how you guys are putting out so many videos lately, but im here for it! Thank you! I always have such a good time watching you two play!
@joelsummerell10124 ай бұрын
This seems like a lovely game. And not without a little strategic planning. Components and Artistry looks beautiful. I'm interested to see how the gameplay, weight and strategy changes as you progress through all the battles. I enjoyed this game!
@Sl1vers4 ай бұрын
Great video, as usual !!!! I was considering backing this as we are fans of their 5-minute Dungeon and Mystery. And about half way through this video I was already hastily hitting the pledge button :) Thanks !!!
@miaxou_4 ай бұрын
Great video as always guys, thanks for showcasing the game. Seems like a curious choice to make the boss deck predictable though. Between that and the packs that get ripped open, I wonder how much replayability is there but seems like it could be neat still.
@ACatienza4 ай бұрын
We took a page from games like Slay the Spire, where you unlock more complex cards and add them to your drafting pool the more you play. We put cards in packs so that you can have a curated experience the first time you go through an Episode (and to avoid overloading new players with tons of complicated cards). But all the cards you unlock become part of your Armory to be drafted from when you defeat the bosses in normal mode. Similar to the roguelike deckbuilder genre, your challenge will be to make the most of the tools at hand (your draft options) to prepare for the boss. Knowing their attack patterns is one thing, but putting together a build that can defeat them is another.
@ArchAngel_M814 ай бұрын
It looks interesting but I’m worried about replay value since the boss cards are always the same. Also, how do you replay this game with the card packs? Do you need to remember which cards are the bonus cards and which are the starter cards or are there multiple packs?
@ACatienza4 ай бұрын
Hi! I'm copying and pasting a snippet that I wrote to Miaxou: We took a page from games like Slay the Spire, where you unlock more complex cards and add them to your drafting pool the more you play. We put cards in packs so that you can have a curated experience the first time you go through an Episode (and to avoid overloading new players with tons of complicated cards). But all the cards you unlock become part of your Armory to be drafted from when you defeat the bosses in normal mode. Similar to the roguelike deckbuilder genre, your challenge will be to make the most of the tools at hand (your draft options) to prepare for the boss. Knowing their attack patterns is one thing, but putting together a build that can defeat them is another. To your specific question about bonus cards vs base cards: we made sure that starting cards have a different colour on their index in addition to a different code, so it'll be really easy to tell which is yours and which was drafted. You're not intended to reset the card packs (they're meant to buff your armory) but you can also use the index on the bottom of each card to set them up if you want to do the tutorial experience again!
@susanoerter14194 ай бұрын
what a cute game.
@melissab92094 ай бұрын
I really like the theme of the game, but I'm worried that it lacks replayability.
@lukascarpio-cyr47793 ай бұрын
Played the game and there's definitely replayability depending on how you build your deck and if you play on easy or hard mode. I had a blast playing it.
@pNut218384 ай бұрын
Some very interesting mechanics and synergies in this game. The Kickstarter link won't let me click on it. Also, how many different heroes are there to choose from?
@ACatienza4 ай бұрын
Kickstarter is going live in 50 minutes, so come back soon! There are 6 different Heroes to choose from, each one having a fully-unique deck with its own art.
@pNut218384 ай бұрын
@@ACatienza oh I know I meant the link in their description wasn't working. Either way I just backed it, and this playthrough helped me make my decision!!
@BeforeYouPlay4 ай бұрын
Thanks for the heads up! We were able to fix the link 🔗.
@dorukb.87353 ай бұрын
Think the aggro Management is a bit overdone and tedious. Love the card packs after every boss!
@EltWilder3 ай бұрын
Cool.
@JB-ym4up4 ай бұрын
🖖
@BeforeYouPlay4 ай бұрын
Hello!
@ABIGPLAN4 ай бұрын
when I see games like this that have you fill the gauge or whatever with a bunch of tokens, it always puzzles me. why? why not just have 1 tracking token and move it around? you literally said it doesn't matter which type of token is in your aggro gauge, so why do all the extra work of placing and removing each token one by one if you can just have one and move it back and forth?
@ACatienza4 ай бұрын
It's a great question! We actually tried having a slider, but found it actually caused a bit of extra hand movement to remove HP from the boss and then move the slider instead of directly moving each damage from the boss onto the Aggro Bar. Players were also less likely to get confused or forget about adjusting their Aggro, since it's tied directly into the individual pieces of damage dealt.
@ABIGPLAN4 ай бұрын
@@ACatienza You could've had a tracker for boss health too, like threat tracker in LotR LCG. Much less fiddly and no need for a whole bunch of small components constantly being moved around.
@ACatienza4 ай бұрын
@@ABIGPLANYeah, that's a pretty good option too. For this one we ultimately decided to follow playtester feedback regarding sliders/trackers/dials vs tokens since both seemed to have their upsides/downsides. We found that most players, but especially people new to board games, had strong feelings in favour of tokens and against slider/tracker systems. The preference became most pronounced when playing with card effects that were more complex than single target damage. For example, things that involved multiple targets (e.g. Taking up to 5 Aggro from any number of other heroes), when passing or splitting the tokens (e.g. Split the aggro from this damage between heroes), when converting token types (e.g. replace Heavy Damage with Light Damage), and when doing misc effects like turning damage tokens into counters for other resource types. Ultimately we plan changes based on majority feedback, and if we start to run into a shift in sentiment about trackers vs tokens then it's something we'll definitely revisit.
@kylerutherford50393 ай бұрын
Personally i love the current system! It is simple and adds to the tension watching the little pieces build up rather than seeing a number increase/decrease. And, if others desire a tracker…they can just keep one piece on their meter and slide it as desired. It’s not like they can’t still play it their way 🤔
@lordquinn16054 ай бұрын
Play more
@cr-pol2 ай бұрын
So shouldn't the game be called "One Hit Losers" ?