Thank you very much for this beautiful and easy tutorial. In skateboard's bottom material (dotted pattern), if you change texture coordinates from "Generated" to "Object", you'll get similar undistorted dots, without adjusting "X" and "Y" values of scale in Mapping Node. The same works in procedural wood material from your sword & shield or bucket tutorial. I replaced dotted pattern with your wooden one (musgrave + noise textures) and kept pink and green colors which resulted in a slightly psychodelic skateboard ^^' I absolutely love it.
@casraven3d7 ай бұрын
Haha sounds awesome!
@bahadirfaruzlu1673 ай бұрын
when pressed ctrl 3 mine doesnt do anything. Modifier opens but nothing happens when i change the values. Literally nothing.
@adnanafaneh53547 ай бұрын
Great tutorial ! I’m just wondering why don’t you explain what you’re doing spatially at texturing part , because that will be more understandable for others rather than following steps without knowing what you’re actually do ?! Thanks anyway
@casraven3d7 ай бұрын
I can do that ✌️
@merlemoody7 ай бұрын
Thanks for an brilliant tutorial 🙌
@casraven3d7 ай бұрын
✌️😁
@piotrgorski19457 ай бұрын
Great tutorial :D When you select top and bottom faces of the deck you pick "select ---> select more\less ---> more" What does it mean?