Best Booming Civs in AoE2

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Which civilizations are the best for booming? In this video I'll compare the the bonuses of more than 10 civilizations to determine how much each bonus contributes.
1:00 How I'll be calculating the bonuses effect size
2:20 Britons - town centers cost 50% less wood
2:50 Huns - don't need houses
3:22 Japanese - 50% cheaper drop off camps
3:45 Celts - 15% faster working lumberjacks
4:21 Teutons - 40% cheaper farms
5:00 Malians - buildings cost 15% less
5:28 Slavs - Farmers work 10% faster
6:10 Aztecs - 5 extra carry capacity
6:45 Vikings - free wheelbarrow and hand cart
7:26 Khmer - farms don't require mills/TCs to drop off & don't need pre-requisite buildings
8:20 Indians - cheaper villagers -10%/-15%/-20%/-25%
9:03 Cumans - second feudal town center
9:55 Persians - town center works +10%/+15%/+20%
11:14 Malay - Advance faster to each age
12:05 Full list (all numbers +/- 100 resources, at least)
Patreon: / spiritofthelaw
Full intro song: • Spirit of the Law Chan...
Background music from Epidemic Sound: www.epidemicsound.com
Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions

Пікірлер: 635
@twinsen1949
@twinsen1949 3 жыл бұрын
You forgot the moral boost from Bulgarians' starting civ song making you play 90% better than everyone else.
@federicoparada8382
@federicoparada8382 3 жыл бұрын
11 nice song
@TheGame_123
@TheGame_123 3 жыл бұрын
😂😂😂 Like it man
@Neon-Lines
@Neon-Lines 2 жыл бұрын
100%
@exyl_sounds
@exyl_sounds 3 жыл бұрын
this man literally used calculus II to determine the effectiveness of a civ's bonus
@ELZID10
@ELZID10 3 жыл бұрын
This guy is math genius
@jppudlymcgowan8445
@jppudlymcgowan8445 3 жыл бұрын
Integration isn’t that hard. It is still cool tho :)
@ahlunhaqqi2083
@ahlunhaqqi2083 3 жыл бұрын
@@jppudlymcgowan8445 intergration isn't that hard once you learned it but mate, i haven't learn it yet
@ZenaWazaki
@ZenaWazaki 3 жыл бұрын
Nope, it's not cal2.It's just a small part of cal1 or some teacher teach that in high school
@andresgarciacastro1783
@andresgarciacastro1783 3 жыл бұрын
Calculus 2? We get this level of math in highschool
@alexdemoya2119
@alexdemoya2119 3 жыл бұрын
**Sip** Yep, AoE2 is a good game
@btw6301
@btw6301 3 жыл бұрын
Based and monster-pilled
@bigmclargehuge3832
@bigmclargehuge3832 3 жыл бұрын
[Boomers dancing to "Tazer"]
@michaelandreipalon359
@michaelandreipalon359 3 жыл бұрын
No. It's a GREAT game.
@RickJaeger
@RickJaeger 3 жыл бұрын
Yup.
@tommy2step361
@tommy2step361 3 жыл бұрын
So say we all.
@T-West
@T-West 3 жыл бұрын
Ethiopian Siege Onagers with Torsion Engines are good at making things go Boom (especially with the x256 mod). Oh wait, maybe you meant something else by Booming...
@galliman123
@galliman123 3 жыл бұрын
Ultimate boom is e=mc2 trooper ;)
@nvmtt1403
@nvmtt1403 3 жыл бұрын
so.......are you guys gonna do a collab?
@ivorstevens4075
@ivorstevens4075 3 жыл бұрын
The Ethiopian boom is quite good on Arena. No mining camp required with the extra gold. If you go FC and arrive in castle age, the full 500 bonus arrives before 15 Min. Spamming pikes bombard cannons and scorpions and it's an easy win.
@SonKunSama
@SonKunSama 3 жыл бұрын
Petards are great for booming. Lame joke, get out.
@jerryfernandes2022
@jerryfernandes2022 3 жыл бұрын
Stop Commenting on your own videos SoTl!!!
@NotSimo
@NotSimo 3 жыл бұрын
Aaaaaah Im gonna boooooooom AAAAAAAAGH
@DCdabest
@DCdabest 3 жыл бұрын
Oh fuck. It's *the* Simo! What's your fave civ dude? Inb4 Berbers main
@nvmtt1403
@nvmtt1403 3 жыл бұрын
do you even play AOE? I thought you as more of a paradox guy.
@NotSimo
@NotSimo 3 жыл бұрын
@@DCdabest anything that can rush in feudal
@NotSimo
@NotSimo 3 жыл бұрын
@@nvmtt1403 aoe is my favorite rts of all time and the first game I played after my parents purchased my first pc as a 12yo
@IVIRnathanreilly
@IVIRnathanreilly 3 жыл бұрын
You should upload a game if you still play, I'm sure a lot of us would watch.
@AgnusCavichioliPereira
@AgnusCavichioliPereira 3 жыл бұрын
When the police knocks at SotL's door: "Hi Spirit! Guys of the law here."
@Auspexel
@Auspexel 2 жыл бұрын
😂😂😂😂😂😂😂😂😂😂😂😂😂😂
@jenesuispasbavard
@jenesuispasbavard 3 жыл бұрын
Did not expect to see integrals on an AOE2 video.
@encoreperformance1081
@encoreperformance1081 3 жыл бұрын
Hey Spirit Of The Law, Guys Here.
@PlokHR
@PlokHR 3 жыл бұрын
Boomer humour on a boomer video, nice!
@Lakers24bn
@Lakers24bn 3 жыл бұрын
Hey Spirit of The Guys, Law here.
@josiahgibson6373
@josiahgibson6373 3 жыл бұрын
Hey Law of the Guys, Spirit Here
@justxavier9999
@justxavier9999 3 жыл бұрын
Hey Guys of the Spirit, La Hire here
@madeiraislander
@madeiraislander 3 жыл бұрын
Law Hey Of The, Here Spirit Guys.
@gosphor2826
@gosphor2826 3 жыл бұрын
Wow you weren't doing a pure math video like this for a long while. I'm sure it took a lot of effort to make this video, thank you!
@rubywest5166
@rubywest5166 3 жыл бұрын
0/10, didn't start the video with "Okay Boomers"
@janruudschutrups9382
@janruudschutrups9382 3 жыл бұрын
Damn, you beat me to it! :D
@ss2gora0
@ss2gora0 3 жыл бұрын
"Okay Boomers, Spirit of The Law here"
@Frontline_view_kaiser
@Frontline_view_kaiser 3 жыл бұрын
Is it just me or is the sight of a nicely set up economy in AoE2 just so satisfying
@Darkcamera45
@Darkcamera45 3 жыл бұрын
Yes whenever sotl uploads it a happy day:))
@gabenvandenbrink9114
@gabenvandenbrink9114 3 жыл бұрын
Sotl of the law
@firockfinion3326
@firockfinion3326 3 жыл бұрын
I am quite certain I am never going to do anything with this information in my life, even if I do ever play AOE2 again, and yet still I enjoyed the video. There's just something so satisfying about hearing about this game's number crunching.
@johnapple6646
@johnapple6646 3 жыл бұрын
Same idk why I even watch this channel. But it's so relaxing
@cmckee42
@cmckee42 2 жыл бұрын
I'd love to see an update to this video with new civs and new bonuses.
@tinhocoxa
@tinhocoxa 3 жыл бұрын
Dude, you are incredible! Amazing content, loved the integration graph!
@anirudh3163
@anirudh3163 3 жыл бұрын
Always nice to see a new SotL video, keep up the great work :D
@nilsp9426
@nilsp9426 3 жыл бұрын
This is so hard to quantify. Think of the decreasing value of resources over time (+300 wood in dark age would be crazy, +300 wood at 25 minutes you barely notice). Or think of the unit costs of units a civ encourages you to build: some are just more cost efficient than others (think of mass cav archers or paladins).
@karanrime8948
@karanrime8948 3 жыл бұрын
like the main reason people see Khmer as god-tier booming is because they typically boom into Khmer elephants, which are a sight to behold at lower levels.
@karonteazt3286
@karonteazt3286 3 жыл бұрын
Yes, u are right, considering u lose 2 trebs bye any advantage...
@Jovian999
@Jovian999 3 жыл бұрын
Aye, and there are plenty of intangible factors beyond raw resource advantage that determines a good booming civ. Those that can play defensively early on like the Koreans and Mayans suit a booming playstyle as well. The Huns bonus, of course, goes beyond wood saved because villagers that would be building houses are now doing other things with their valuable time.
@nilsp9426
@nilsp9426 3 жыл бұрын
@@Jovian999 I would guess that building time for villagers was already taken into account?
@thesolacecollective
@thesolacecollective 3 жыл бұрын
@@Jovian999 You're dead right - even an extremely conservative estimate would be worth approx 150 resources with the 7.5min extra collections.
@osman4172
@osman4172 3 жыл бұрын
I really enjoy watching these videos. Thank you!
@kr8771
@kr8771 3 жыл бұрын
i really appreciate you including a margin of error on those numbers. high quality content right there (as always ;) )
@ExtremeFighter
@ExtremeFighter 3 жыл бұрын
great break down. Love you content, it helps a LOT understanding the games mecanics
@npmeyer77
@npmeyer77 3 жыл бұрын
Dawg your vids are so awesome. I love the time and effort you put into these. Not to mention you are the Meme Lord.
@bucharestcycling324
@bucharestcycling324 3 жыл бұрын
Dude, you're incredible :). I love your work.
@ramonantoniolli7379
@ramonantoniolli7379 3 жыл бұрын
For Celts, there is one more important factor to them: space for farms. Since they gather wood faster, this means they get more free space to farm, which is important in maps like BF (and specially in BF)
@plumpedalpaca
@plumpedalpaca 3 жыл бұрын
Hi Spirit! Thank you for your video! Not sure how this would change your placement of Khamer, but you also save wood on the extra mills. Haha, not much more wood saved, but worth considering especially in the first 25 minutes.
@ev3rnight356
@ev3rnight356 3 жыл бұрын
Thank you for all of the content. You got me to download AOE2 again and i regret nothing.
@edjuaro2
@edjuaro2 3 жыл бұрын
This feels like an applications paper with focus on simulations where SotL has been writing a few methods papers. Not bad, but a tad different. I liked the video!
@Showsni
@Showsni 3 жыл бұрын
You know, I bet if you asked the man on the street "What were the Vikings best known for?" very few people would answer "Their wheelbarrows."
@ramonantoniolli7379
@ramonantoniolli7379 3 жыл бұрын
GREAT video! Congrats!
@reto6859
@reto6859 3 жыл бұрын
Nice Video man!
@quincunx2718
@quincunx2718 3 жыл бұрын
I have to object to the methodology here. Boom strengths vary significantly based on when you reach Castle Age, and many of these bonuses allow you to reach Castle Age sooner. For example, Celts can do a 23+2 FC into a boom (probably faster too; that was with building a mining camp on gold), Britons can do 22+2 because of their cheaper TCs (see JupeAoC's video: kzfaq.info/get/bejne/q82go8-esZacj30.html ), Mongols can similarly do a faster uptime on maps with extra hunt (see T90's video on MbL's insane: Black Forest boom kzfaq.info/get/bejne/nLN8aq55zLDIpJs.html ), and Khmer can do some insane builds like 23+0. There's also the fact that the bonuses affect your actions during the boom as well. For example, as Teutons, you don't just build the same farms and get a wood discount. Instead, you're building a new farm every time you have 36 wood instead of every time you have 60 wood, meaning that you're producing farms significantly faster.
@SpiritOfTheLaw
@SpiritOfTheLaw 3 жыл бұрын
I don't agree zeroing in on very specific build orders that are used by only the top 0.1% of players is a better methodology, and I think it's obvious this is intended as a purely theoretical approach for entertainment.
@connorbroderick7148
@connorbroderick7148 3 жыл бұрын
@@SpiritOfTheLaw I have to strong agree with Quincun on this one. the methodology is fun to look at, but is honestly very misleading. And I don't think its just for the 0.1% of top players. At 1300 elo solo or 1800 team elo that I play at, the speed at which a player hits castle age and the timing makes a huge difference. For example, if your castle age is slow, and you get attacked before having defensive TC's to garrison in you might lose more villagers, causing a huge loss of resources. This is seen more often in lower elo's than in higher, so I think the "only top 0.1% does this matter" argument falls apart quite quickly.
@ucallmeschnitzel
@ucallmeschnitzel 3 жыл бұрын
@@connorbroderick7148 But that wasnt the question. The point of this video was not to find the best fast castle civ, but the civ that has the biggest advantage ressource wise in going for a full boom.
@CG-eh6oe
@CG-eh6oe 3 жыл бұрын
@@SpiritOfTheLaw I really disagree with you there. You dont have to be top 0.1% to notice you can click up without building blacksmith/market as Khmer. Im pretty sure a good chunk of the playerbase at least somewhat uses the mentioned earlier FC-timings. Probably not perfectly, but it doesnt take an elaborate buildorder to click up a bit earlier with britons and go 26+2 instead of 27+2.
@connorbroderick7148
@connorbroderick7148 3 жыл бұрын
@@ucallmeschnitzel Sure but the title says "best booming civs" and I would argue that the biggest resource advantage is not a reliable indicator on who has the best boom.
@elWhiteNinja1
@elWhiteNinja1 3 жыл бұрын
this might be the nerdiest video you have ever made Spirit :P great job mang. that was so interesting.
@BoroMirraCz
@BoroMirraCz 3 жыл бұрын
I never thought that I would see integrals used in a youtube video (out side of math channels).
@dudeistpreist5721
@dudeistpreist5721 3 жыл бұрын
Its tried to complete the last mission in Joan of arch campaign on hardest difficulty on the new DE. Can't micro too well in the beginning, then reorder and take out top. Watching you has helped and I thank you for that. I think I'll try it without watching in another tab and on regular speed. Haven't done it in awhile but I'll try again. To anyone who wants to unlock the beat all campaigns achievement do the tutorial and the 1st chapter. Even though it's a duplicate they count separately. That's what I had to do in the old aoe2.
@Shenaldrac
@Shenaldrac 3 жыл бұрын
Something you didn't mention with the Huns that I thought of, is that not only are you not running the risk of getting capped because you forgot to build enough houses but also you never need to spend villager time building houses. So the time that would be spent by a villager building houses can instead go towards building other buildings you need, or gathering resources.
@krishmakhecha6969
@krishmakhecha6969 6 ай бұрын
Pretty sure he included it in the equation for the cost of the house because a house is only 25 Wood per house but he got 33 resources per house meaning he included the time taken to build the house in terms of the resources which the villager could have harvested in the meanwhile
@bluiedaniel2739
@bluiedaniel2739 3 жыл бұрын
Been waiting for a long time
@Jel.Awesh.M
@Jel.Awesh.M 3 жыл бұрын
I really love the intro!
@Othello484
@Othello484 3 жыл бұрын
Great job as always! One correction that someone else probably noticed is that the Indians only get the gold bonus after they have researched Sultans at the Castle Age, which they have not done at 25 minutes. Thanks again for your hard work. :)
3 жыл бұрын
The only youtube intro i never skip
@mvcavinato
@mvcavinato 3 жыл бұрын
You are incredibly amazing!
@jptiz1
@jptiz1 3 жыл бұрын
Videos like these make me want to make APIs that download ranked replay files, verify them and gather information about which techs were researched, villager counts for each player, etc. I have no idea if replay data is too restricted, but seems that it would be useful for these kind of analysis. Anyway, interesting video :) I was missing new ones from you.
@lordrubbish_aoe
@lordrubbish_aoe 3 жыл бұрын
Great vid as always! I think if you're talking about faster booms, e.g. with Persians or Malay, Khmer should be in that discussion as well because they can get to castle age faster than most civs (I think a 24 pop fuedal straight to castle is pretty doable, I've seen even 23 pop but that makes the wood for booming more of an issue). So they not only save wood on feudal buildings and farm faster, they start the 3 tc boom maybe a minute or two faster as well.
@carlosmedina8747
@carlosmedina8747 3 жыл бұрын
That's true and I was thinking about this along the video, I'm able to make 23 pop boom with Khmer (hunting deers luring with scout, of course), clicking up castle at 10:40. At 13:20 starting to build 2 TC, wood isn't an issue since you send 17 vills to wood after clicking up and make double bit axe. I compa red some recs with similar level players and that gives you vills advantage compared with other civs in every case.
@RaynmanPlays
@RaynmanPlays 3 жыл бұрын
Finally, a video for me!
@forsakenquery
@forsakenquery 2 жыл бұрын
Rewatching this in 2022 this video is incredibly useful analysis.
@rubywest5166
@rubywest5166 3 жыл бұрын
Something I'd probably have also mentioned is the civ's *defensive* capabilities. For example, Teutons aren't just great for booming because of their farming bonus- they're great because they're good for playing defensively, and getting long term value out of any defenses they build.
@eulefranz944
@eulefranz944 3 жыл бұрын
I would love a pro player give their thoughts based on experience and compare both lists! Like you said slavs and persians are underestimated in this approach but the rest seems sensible and should agree with the intuition of the majority of players!:) Well done!
@user-ky7jf7wi5y
@user-ky7jf7wi5y 3 жыл бұрын
Good approach. We need more categories and harder data though. More ideas for categories beyond 25min: - Wonder race time - time to ready 200 pop full vil + market + both sling upgrades - time to 100k gold (sell everything else --> faster food/stone bonus count too) Harder data: - calculate times/res, not from random 1600 players - have a competition to produce highest possible stat for a category, I'd be willing to sponsor a few $
@theinnkeeper768
@theinnkeeper768 3 жыл бұрын
For Khmer you also forgot to add that they need less mills if you go for a farm-based eco. I usually end up doing 3-4 mills in a boom game so that 200-300 wood saved. Beyond the fact that it's just nice to be able to throw down farms without setting up a gather point. It allows you to use some spaces you might not with another civ and requires a bit less attention/micro.
@Devilrib
@Devilrib 3 жыл бұрын
Spirit of the Law is the best AoE content creator hands down.
@Latexi95
@Latexi95 3 жыл бұрын
I would be interested to see similar comparison for how much time it takes to full boom to 120 vills what would be the standard late game vill count. I think it might better represent the full effect of the different civ bonuses.
@Latexi95
@Latexi95 3 жыл бұрын
Or maybe better cut of point would be some collection rate so collection rate bonuses would be taken better in account but that is quite hard to balance.
@dnd3edm2
@dnd3edm2 3 жыл бұрын
Persians: not just for douching. I like what SOTL did better because if you're just booming past 25 minutes you're going to get curb stomped by the more aggressive player regardless of map
@Hennu_TRM
@Hennu_TRM 3 жыл бұрын
I agree. I think the measure of a good boom is which civ can pump out vills fastest. Granted, that kind of testing is a lot harder to do, because certain bonuses allow some civs to do different builds to get faster castle times and more TCs out earlier...
@greatcornholio
@greatcornholio 3 жыл бұрын
Also this is very interesting for arena but if one can boom on water (say four lakes) fishing ships can really bring in some changes Lots of civs that are hard to quantify their eco bonus (Longer lasting resources for mayans for example [more food on hunt + sheep + berries] which saves farms and collects faster, allowing you to get more eco upgrades (such as horse collar) before building farms. Nice video though as always!
@alexandrepetrassicardoso7539
@alexandrepetrassicardoso7539 3 жыл бұрын
Yeah! Intro, Graphs, Integrals! SotL is back!
@amitvishwakarma7210
@amitvishwakarma7210 3 жыл бұрын
I'd say that malay boom requires a different approach with more houses and feudal fish traps... But still it may beat up any civ with infinite food banks...
@0CTR
@0CTR 3 жыл бұрын
Finally a video that I can use
@volleyballftw
@volleyballftw 3 жыл бұрын
did you forget to subtract the -100 starting wood #huns from your house calculation? [houses save 630 --> u save 600+-100 was the calculation beeing shown whil it probably should be 500+-100] + I would suggest recalculating slavs. they might get food faster, but their farms (should) run out faster by doing so, deminishing the overall resources the player gets more +similar with aztecs, khmer and vikings (to a small degree). Not sure, if it will be much of a difference in the end^^ that aside, great video as always :)
@paulomartins1008
@paulomartins1008 2 жыл бұрын
Definetly chose the right game to pick up, when tutorials feature integration over logistics curves.
@user-vo1sb3bo1s
@user-vo1sb3bo1s 3 жыл бұрын
SOTL's integration chart is the best one I've seen since taking the calculus courses in college
@dingusegg5393
@dingusegg5393 3 жыл бұрын
Never thought I'd see an integral used on an AOE 2 video but here we are
@inancmustafa
@inancmustafa 3 жыл бұрын
Yes! Math and Age of Empires 2. My favorite combination.
@rgumieri
@rgumieri 3 жыл бұрын
Spirit of the law. It may be missing the Italians? EDIT: btw, great work as always!
@justxavier9999
@justxavier9999 3 жыл бұрын
8:49 Indians need Sultans before the 10% gold boost right?
@CrnaStrela
@CrnaStrela 3 жыл бұрын
yeah, he forgot about the cost of that tech, probably confused it with Turks thinking it is a civ bonus and not UT
@tag180rotax
@tag180rotax 3 жыл бұрын
Came to say the same thing 11
@dassandman300
@dassandman300 3 жыл бұрын
Came here to say this. -30% off their score.
@elf4914
@elf4914 3 жыл бұрын
@@Oxyggs You're right, in the long run it is definitely a solid boost, but as far as actually booming is concerned, it's not doing you any favours, since you're probably getting it around the time you've finished booming. So, for the purposes of this video, it won't help the Indians in that regard.
@MGFamilytree
@MGFamilytree 2 жыл бұрын
I would love to see poles added to this now, they have such a unique boom potential with instant food collection. I find them super smooth with even a 4 or 5 tc boom off 26-27 vills.
@knasttrast7168
@knasttrast7168 Жыл бұрын
If you have horse collar you gain 200 food instantly when seeding 8 farms around the folwark, 40 farms means 1k food so its on par with the teutons. It is much better than just 10% faster farming since you get it up front and you are encouraged to place farms better which gives better efficiency. On top of that you gain lots of gold from mining stone, 50% of the stone collected is gained as gold, easily 1k free gold on top of the already great farming bonus. That bonus is better than working 50% faster since you also gain 50% more resources from the stone tiles. Poles has the greatest eco bonus of all civs if they mine stone and uses the folwarks. Great for castle dropping in arena too since you dont need workers on gold to get to caste age, while you get stone for castle you get the gold for castle age+ some more.
@ballzz2thewall
@ballzz2thewall 3 жыл бұрын
The craxy thing of the vikings is that the bonus kicks in instantly super early at 11 and 20 minutes in a standard Arabia game. If I dont get far behind as Vikings I can always close out the game with this massive advantage in Castle age.
@KlausBioMadsen
@KlausBioMadsen 3 жыл бұрын
Nerd. Cool video, well done!
@martinruf8784
@martinruf8784 3 жыл бұрын
@Spirit Of The Law Heyhey - will you be doing a resource tutorial on Age 3? It seems the gathering rates and "how many villagers until I age up" is not often talked about. Additionally, the various Civs with their Bonuses (Japanese shrines for example) would be interesting imo - don't know if you think it's worth the work though.
@cfng3309
@cfng3309 3 жыл бұрын
I am just lying on my bed and trying to sleep but BOOM SOTL has boomed my sleep away
@alexgergely7858
@alexgergely7858 3 жыл бұрын
I feel like Mayans could have been good to look at. Start w/ extra vill and resources last 15% longer. Their boom always feels so smooth.
@anthonytsang7468
@anthonytsang7468 3 жыл бұрын
I always feel like Viking when I'm using Mayans
@josephstevens5489
@josephstevens5489 3 жыл бұрын
Man I had the best game in a 4v4 pocket mayan game. Fc'd plumes 1 tc, lucky res with close deer etc, finished fully castle upgraded just as 6 of them found a hole. Never raided all 4 players hard in a game before (10+ vills killed per player before post imp). Only really poss because of mayan eco. I had to watch it back in rec game and numbered the original 6 raiding party to see if any made it till end. 1 did.
@Neon-Lines
@Neon-Lines 2 жыл бұрын
yeah Mayan eco easily among the best
@eksmad
@eksmad 3 жыл бұрын
12:08 i really liked this effect!!!!
@ComfyDents
@ComfyDents 3 жыл бұрын
Is there a chance for a collaboration with one if the history KZfaqrs (like Metatron)? Your comparisons of the campains with actually history shows us you have interest beyond game mechanics. Would be interesting to debaze about unit counters in history.🤔
@doe6974
@doe6974 3 жыл бұрын
You brought up the Malay faster aging bonus. But not the resources saved from cheaper fish traps, no refreshing the fish traps, and not needing to get normal farms. It might be alot more complicated to calculate, but its definitely something that should be taken into consideration.
@jamesinciardi5099
@jamesinciardi5099 3 жыл бұрын
I was thinking the same thing. Might have to experiment with that one on my own. It would only work on a few maps though. It would have to be a water map and fishing farms are so easy to raid with even a small navy. The Budapest map would work well. You would still have to chop a LOT of wood to make fishing ships and (long lasting) fish traps. Big masses of fishing ships also bump into each other more than farmers unless you built more docks, which is expensive… I bet you SOTL thought about this but it would depend on how many docks you want to build, how much wood is on the map. He was probably like, “Forget it! Just going to leave that question blank.” Ha ha… anyway, in my opinion, I think booming with fish traps would be slower than farming, but it’s hard to say for sure. What do you think?
@doe6974
@doe6974 3 жыл бұрын
@@jamesinciardi5099 @James Inciardi ive been maining malay for the last yearish. I havent noticed any difference of booming potential lost due to using fish traps vs farms. In fact, it might be even easier. Ive considered using fish traps for even other civilizations. As on a wood/food ratio fish traps are more efficient than any other farming method. Even compared to imperial age farms. As for the pathing, its not bad at all. As long as you dont have 3 traps side by side, and the traps themselves are at least 3 tiles away from the dock. Youll have no issues with ship pathing. I usually rely on berries, boars, and sheep until feudal age(19-25 vils). At that point i have 6-10 doing food, and the rest on wood, and about 2-3 fishing boats getting normal fish. Once i get feudal age, i get another 2 docks(if they fit) and pump out those ships, with almost all my vils going to wood, or building infrasrructuce. One or two on gold so i have enough for castle age. Get about 10ish fish traps and im progressing well. Idk if other peiple do this, but with the exception of the first 5 villegers(on food), i rally all newly created vils to the lumber gulags.
@obesechicken13
@obesechicken13 3 жыл бұрын
I think Mongols might be #1. I've seen the 22+2 into fast castle into 3 tc builds before. You can add a 4th tc later. It's a ridiculously greedy arena build but it gets to castle faster than other civs due to the hunting bonus which allows them to make villagers soonest.
@jumpropejeremy
@jumpropejeremy 3 жыл бұрын
You're a math teacher's perfect response to when students say "yeah but when am I ever going to use this?"
@Greenicegod
@Greenicegod 3 жыл бұрын
Yeah! The answer is always video games!
@petermello55
@petermello55 2 жыл бұрын
I’d like to see a review on Petopia. With their fearless leader Griffin the Great of Petopia.
@GarkKahn
@GarkKahn 3 жыл бұрын
You made a video about best civs to team up Now i want one about civs to COUNTER others That should be interesting
@ruirodrigues2938
@ruirodrigues2938 2 жыл бұрын
Britons boom feels super smooth, with the wood saved on TC spent on horse collar farms
@peterhowarth9494
@peterhowarth9494 3 жыл бұрын
Can you pleaaaaase do more AOE 3 DE videos? Maybe breaking down the different ways each regions Civs are played eg Europe/Asia/America, them proceeding to the civs themselves??
@mohammedsalmanrahman9718
@mohammedsalmanrahman9718 3 жыл бұрын
Civ lists are the best content
@davidahrner4876
@davidahrner4876 3 жыл бұрын
Khmer does have faster up times though equating to a few extra vills
@gianblanco9580
@gianblanco9580 3 жыл бұрын
I had a feeling spirit of the law would make an aoe 2 video
@meneldal
@meneldal 3 жыл бұрын
It would be interesting to add booming when water is available, as some civs have good bonuses for fishing.
@JSTM2000
@JSTM2000 3 жыл бұрын
I was hoping for some info on the wheelbarrow fix (from the latest patch), but I suppose it's really hard to measure. I suppose in short you could say: Wheelbarrow (and Handcart) has a bigger effect on economy than ever before, so it's even more important to not forget it and research it in time. (unless you're aztec/khmer)
@ahstinfixsnhc9765
@ahstinfixsnhc9765 3 жыл бұрын
Yay a new video I'm definitely a boomer when I playxD not an aggressor at all
@justxavier9999
@justxavier9999 3 жыл бұрын
great VID SOTL! Big help to a booming nub like me.
@kartiksaraf4676
@kartiksaraf4676 3 жыл бұрын
Maybe a better/different approach could be to look to answer this question. Which pocket civ in Arena can complete it's boom the fastest and get ready to make military, whether it requires 140 vills for the civ or 100.
@catrielmarignaclionti4518
@catrielmarignaclionti4518 3 жыл бұрын
nobody plays arena, everyone plays forest nothing only, and thus, the best civ is celts, with better chopping + best compo
@nathangamble125
@nathangamble125 3 жыл бұрын
You can be "ready to make military" with completely different amounts of resources depending on what composition you're going for.
@shigerufan1
@shigerufan1 3 жыл бұрын
Slavs are the best arena civ from their farming speed bonus alone
@kartiksaraf4676
@kartiksaraf4676 3 жыл бұрын
@@nathangamble125 that is my point exactly. It doesn't make sense to go 140 vills with goths, but franks need that much and thus effective boom is different for both
@kartiksaraf4676
@kartiksaraf4676 3 жыл бұрын
@@catrielmarignaclionti4518 what about berry nothing or gold or stone nothing?
@brainwasher9876
@brainwasher9876 Жыл бұрын
We need an update on this. Burgundians are now top-tier IMO, they can comfortably grab both horse collar and double bit axe in dark age and heavy plow/bow saw in feudal if doing fast castle while barely slowing down compared to a completely standard civ, and that snowballs fast. Plus, their team bonus gives them food in addition to gold from relics, and their unique tech makes their farms generate gold. None of their bonuses individually look like a big deal, but I find myself playing normally and suddenly I have enough food to hit 100 vills AND age up without even having to think about it.
@FullOilBarrel
@FullOilBarrel 2 жыл бұрын
best intro
@expandeux
@expandeux 3 жыл бұрын
I think Franks might be slightly higher depending on how many farms you make since they will have the upgrade sooner and if you time them right they provide more food earlier / less resources spent.
@The_Room_2_Doggys_Revenge
@The_Room_2_Doggys_Revenge 3 жыл бұрын
I think Bulgarians are decent boomers too : you can put 4 TCs in Castle Age with your starting stone, you might not have the wood for the 4 right away but it'll come quickly, and if you have around 18-20 farms already you can maintain villager creation for a while and if all you're relay point are on wood, you'll have enough to make farms. I found out i manage to hit Imperial at around the same time as with any other civ (~35 mins) but with already 130 vils, some times overflowing with wood which i use to make lots of military buildings
@has33b
@has33b 3 жыл бұрын
love your content. what's your twitch?
@Michael_Brock
@Michael_Brock 3 жыл бұрын
Confess spirt of the law. Your play system is to overboom to 180 or 200 villagers under a 200 cap. (circumstances permiting) then cull the villagers for a 120 army. Great Content even though I never have played the game. ❤️❤️❤️❤️❤️ Just waiting for getting the funds for my next gaming pc in January.
@MarinaInChains
@MarinaInChains 3 жыл бұрын
I don't even play this game anymore I just enjoy the videos
@jessicaberry5596
@jessicaberry5596 3 жыл бұрын
One factor to the Huns not needing houses is that that also saves them construction time for every house they don't make. That opens up a lot of windows, most obviously resource collection time, but certainly other buildings that'd help secure a win as well.
@PJOZeus
@PJOZeus 3 жыл бұрын
For Britons, feel like a larger civ pop from cheaper tcs should have been taken into account (and ofc most people would specialise their builds depending on civs to maximise the bonuses they are getting, such as possibly more vils farming if they have a food bonus to later spam food intensive units)
@manueltena322
@manueltena322 3 жыл бұрын
Would have loved to see the numbers for Burmese and the free wood upgrade
@bladactania
@bladactania 3 жыл бұрын
You forgot to account for the small, but not insignificant impact of the Kmer bonus in that they don't have to build mills. That saves some wood and villager work time.
@redcastlefan
@redcastlefan 3 жыл бұрын
we are lucky to have our sotl. Imagine the community without his plenty contributions. sad how many games dont have a sotl of their own.
@cengiztaner4754
@cengiztaner4754 3 жыл бұрын
We are reaching levels of scientific method that shouldn't even be possible
@BirdMoose
@BirdMoose 3 жыл бұрын
I feel like anecdotally Persians bonus is the best. It's a much harder boom, and requires more economic focus than just getting res or tech than free, but you can get very far ahead. Hybrid maps just make it even stronger since you can get the dock bonus.
@TheGeoCheese
@TheGeoCheese 3 жыл бұрын
Can we include, for the, Britons the faster shepherd bonus? It does help in keeping the villager production going until your out of sheep, cow, or whatever herd animal there is which makes it a much smoother transition to other food sources since we’re including efficiency.
@MadMalMan
@MadMalMan 3 жыл бұрын
Solid Bonus but it just reallocate your vills doesnt give you additional resources, amazingly useful for an archer rush tho
@Erik_Dz
@Erik_Dz 3 жыл бұрын
Interesting that you included Malians, but didn't include Vietnamese. If you get every economic upgrade up to castle age that is 900 wood saved directly. No calculations needed. Comparable to the top 3. If you include gill nets that is another 200 wood on water maps.
@ottomann4846
@ottomann4846 3 жыл бұрын
but you don't need gold and stone upgrades to boom, so wouldn't it only be 600 wood?
@nothanks7475
@nothanks7475 3 жыл бұрын
No Chinese either.
@williantozzi5951
@williantozzi5951 3 жыл бұрын
IF you get ALL upgrades. Does not happen often when booming til 25m mark bro.
@jamesinciardi5099
@jamesinciardi5099 3 жыл бұрын
Spirit Of The Law, I was wondering about booming with Malay and their 3x fish traps, foregoing the farming altogether. Would that be faster or slower when compared to farming? I think it would depend a lot on how many docks you want to build and also those fish farms are easily raided, so I think farming might be better. Unless you’re on a map like Budapest, where it’s harder to raid the fish farms. Anyway, maybe an idea for a video later?
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