Better Mountain Generators That Aren't Perlin Noise or Erosion

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Josh's Channel

Josh's Channel

Ай бұрын

IQ's Article: iquilezles.org/articles/moren...
A video about convolution: • But what is a convolut...
MUSIC
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SOUND
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Пікірлер: 858
@Test-iv4pm
@Test-iv4pm
A whole not 3 techniques. Impeccable.
@lugui
@lugui
"I researched not 3, but 2 techniques..."
@qwfp
@qwfp
I love when I'm just about to reach a summit after climbing for days, and a talking dog pops out of snow, teleports me and my fellow platonic solids to a shapeless void and explains mountain generation algorithms to us!
@ThatRobHuman
@ThatRobHuman
"Not three, but two" got me.
@mncc8327
@mncc8327
I love how you use a bulky robot for the brutal force method and a slim robot for the nerd method
@SebastianLague
@SebastianLague
I’ve never thought about using DLA for generating terrain, that’s a cool idea. Excited to experiment with it! Also, your visualizations and style are amazing, great work! :o
@Kimeraaidoru_gurifon_CH
@Kimeraaidoru_gurifon_CH 21 күн бұрын
White dog talking to 3 shapes about mountain generation is something I never knew I needed to watch until now
@AliasA1
@AliasA1
I've never been so quickly hooked on a video about noise algorithms
@nomadshiba
@nomadshiba
Minecraft uses a newer technique now, where they mix perlin noise with manually entered spline points, which gives them more control and more realistic and less repetitive terrain.
@IrvanQadri
@IrvanQadri
Simply amazing how high quality KZfaq edutainment have become.
@SeanStClair-cr9jl
@SeanStClair-cr9jl
I'm like 4 minutes in and I'm so engrossed in the information that I didn't even realize how much effort you put into these graphics. This is some top-notch shit, and it's refreshing to see something new added to this scene, right around when I feel like many people are finally familiar with the general trick of Minecraft-like terrain generation.
@chemistcraft3007
@chemistcraft3007
thats one hell of an opener, and i absolutely love it
@rysea9855
@rysea9855
This video rivals 3blue1brown in quality. Absolutely jampacked with information and visualization, while being explained perfectly. These sorts of videos are what give me the motivation to continue my study and hopefully one day be able to code stuff like this myself. I'll probably reference this video in the future, so I'll be back when that time comes.
@earth4180
@earth4180
Hey I'm only a couple minutes into this video but it's already really incredible, the visualizations, everything -- so so good!! Fantastic job. Can't wait to see more!
@iantl2419
@iantl2419
Thank you, now I have an excuse to rewrite my entire terrain generator for the 4th time! YESS! I'm so happy about this!
@crazyrocketguy4687
@crazyrocketguy4687
The production quality on this is insane, I can't believe I am watching this for free. Instantly subscribed
@Youwouldknowmebtnow
@Youwouldknowmebtnow 14 күн бұрын
that "not 3, but 2" is a golden defying expectations line.
@hughjanes4883
@hughjanes4883
Finally, someone who thinks perlin looks ugly. Also I unintentionally did the gradient method in one of my own programs and I have a good optimisation tip, I stored the gradient function (an in the video was x/x+m) as a gradient at the bottom of a texture I was using in the rendering process, its a small performance improvement and probabally slower unless your allready using an image in the process, but if your gradient functions are more complex and expensive it could be ever so slightly faster. One downside was that scince it was stored in an image it had to use a byte to store its value so you only had a gradient "resolution" of 256 this was barely noticeable though.
@CrescentX3
@CrescentX3 28 күн бұрын
1:35
@mr.boloso8296
@mr.boloso8296
This is exorbitating quality from a KZfaq video. I may guess how you create all the animations, but It still blows my mind, I'd really like to know more.
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