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Big Empty Sandboxes (The Jimquisition)

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Jim Sterling

Jim Sterling

Күн бұрын

/ jimquisition
www.thejimquisi...
sharkrobot.com/...
Open world games are everywhere, and it's getting really stupid. You can tell they're happening just to follow a trend as well, since so few open world games manage to justify actually being open world.
There are blatant clues found in many of these desolate sandboxes, and we're going to talk about them and why they're making videogames rubbish.

Пікірлер: 4 800
@CrabQueen
@CrabQueen 7 жыл бұрын
We don't even have to look at recent games for this. Just look at Daggerfall. It still holds the record for the largest map in gaming, yet is utterly emtpy.
@Matthew-lu4sf
@Matthew-lu4sf 7 жыл бұрын
Bacon Lord Really? It's still the largest?
@CrabQueen
@CrabQueen 7 жыл бұрын
It's over 62 thouseand miles squared, so yes, it's still the largest by far. Google "Daggerfall map comparison" if you don't believe me. Of course, to accomadate this, the map, dungeons, and quests are all procederally generated, and we all know how well that goes.
@iglidor
@iglidor 7 жыл бұрын
At least Elder's scrolls titles are made to be easy modable. And while in vannila there is lot of empty space between interesting places, world is ussualy built well enough that if I would get teleported to any random location, all I would need to do is climb closest hill to see around and I would recognize where exactly I am without having to use map.
@miy1925hassun
@miy1925hassun 7 жыл бұрын
Bacon Lord Yeah. Zaric Zhakaron said each one of its 50 kingdoms are as big as Skyrim. He also said that those big empty areas were as they were to get across the fact that the world is bigger than the player.
@dstarr3
@dstarr3 7 жыл бұрын
I thought Fuel boasted the largest open world ever. Also severely empty.
@Beriorn
@Beriorn 7 жыл бұрын
Designing a game is much like designing a sex toy. Sure, you could make one the size of Ireland but that's way too big and unfocussed to be fun. Instead make one with a clear beginning and end, give it interesting shapes and turns, make it wider and more narrow at certain points and allow players to experiment while giving a focussed core experience. Because that way your users are in for a way better ride.
@shahiranzaman2259
@shahiranzaman2259 7 жыл бұрын
Beriorn ...... I think I need a shower after reading that
@BumbleCrumble1072
@BumbleCrumble1072 7 жыл бұрын
Beriorn YOU'RE A GENIUS
@Pay2pray
@Pay2pray 7 жыл бұрын
Beriorn Ohmyohmy, you are totally correct
@gemstonegynoid7475
@gemstonegynoid7475 7 жыл бұрын
Pfft nice
@nathanielhellman6952
@nathanielhellman6952 7 жыл бұрын
You are a sick, sick pervert. You seem like a cool person, want to hang out?
@TrackpadProductions
@TrackpadProductions 7 жыл бұрын
Do you think developers know that in order to claim defamation, the "defaming" statements have to be... you know... false?
@fofalooza
@fofalooza 7 жыл бұрын
I'd say that they certainly don't seem to understand but I wouldn't want one of them to find this comment and try to sue me for defamation.
@AleksandrKramarenko
@AleksandrKramarenko 7 жыл бұрын
Some people are just very immature, so immature that they feel like they can censor others when said others say something that they disagree with strongly. Churchill said it better than me: “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” ― Winston S. Churchill That's why it's a good thing we, in the West and many other civilized countries, have decent laws, laws for grown up people, that protect us against the immature people.
@nathanclark2424
@nathanclark2424 6 жыл бұрын
TrackpadProductions And intended to harm the person being defamed. Or is the libel?
@JaelinBezel
@JaelinBezel 4 жыл бұрын
It's only slander if it's untrue. Otherwise it's just good journalism.
@_Dylanm
@_Dylanm 4 жыл бұрын
The word defame is weird cause the root of it doesn't really suggest anything about lying. It sounds like a word for "any act of damaging someone's reputation regardless of circumstance", including if the damage was caused by perpetuating factual information. Just to play devil's advocate, one might suggest the vast majority of Jim's channel is defamatory content because it de-fames the entities he criticizes. A more fitting phrase for what's really meant by a claim of defamation would be "unsubstantiated defamation" Am I over thinking this lmao
@fadetonoirfilms
@fadetonoirfilms 7 жыл бұрын
If a sandbox is empty, isn't it just a box?
@narreddarr8092
@narreddarr8092 7 жыл бұрын
Fade to Noir [cool name, btw] I'm more likely to just call it 'sand' [Although, true, i will give you that... each universe was a 'skybox' but you never actually travelled outside of it]. After all, like NMS, there's just various types of boring sand with boring turds for you to step into... the biggest one being sean murray, laughing all the way to the bank at the "end of the game" where he's laughing his cock off after conning us all into believing there actually WAS an ending! Ahhhh AHHHHH We Fade to Grey [fade to grey]
@PurushNahiMahaPurush
@PurushNahiMahaPurush 7 жыл бұрын
**insert mind blown meme here**
@VampireBatLord
@VampireBatLord 7 жыл бұрын
schroedinger's sandbox.
@nekroz_of_super_dora3477
@nekroz_of_super_dora3477 6 жыл бұрын
*Macintosh Plus Intensifies*
@oxykilldone5113
@oxykilldone5113 6 жыл бұрын
Most sandbox games aren't completely empty though, they're just filled with meaningless, mind-numbing shit. So on technicality, it should be considered a litter box.
@TrashPanda57
@TrashPanda57 4 жыл бұрын
Little did Jim know Todd Howard was creating a game that 4 times the size of fallout 4 with 16 times the lack of content.
@musicf3b
@musicf3b 7 жыл бұрын
Size doesn't matter, it's all about the animation of the ocean.
@itsclemtime2357
@itsclemtime2357 4 жыл бұрын
musicf3b yes
@itsclemtime2357
@itsclemtime2357 4 жыл бұрын
musicf3b also respond. It’s been three years
@musicf3b
@musicf3b 4 жыл бұрын
It’s Clem Time Bitch!! FOR A THOUSAND YEARS I LAID DORMANT!!!
@iamyourbiggestfan6420
@iamyourbiggestfan6420 4 жыл бұрын
That's what she said!?!
@notlucki3
@notlucki3 3 жыл бұрын
I thought is was the width of the ocean
@EsteemedReptile
@EsteemedReptile 7 жыл бұрын
The Witcher 3: Now THATS how you do an open world.
@apsleymay3531
@apsleymay3531 7 жыл бұрын
Java Monsoon Yeah, but there are several side quests with a lot of thought put into them.
@filthydaemonspawn1206
@filthydaemonspawn1206 7 жыл бұрын
Java Monsoon You're ignoring the side quests that packed full in that open world, and their well-crafted side quests. Not to mention the encounters, oh, actually useful dungeons that normally contain actually useful loot, if not materials needed for Witcher gear. Buuuuut... If we're talking about the activities... No fault there, but don't pretend everything else doesn't exist because if 1 (pretty minor since it doesn't stand on its own of even feel like it forces you to do them, unlike, oh yeah, Ubi) fault.
@thecriticaleffect3849
@thecriticaleffect3849 7 жыл бұрын
The only laziness in witcher 3 is Skellige in that all those little question marks are different and often lead to longer side missions, however in skellige they're all smuggler's caches...
@Hunter85792
@Hunter85792 7 жыл бұрын
It could have been much better. Much, much better. But compared to the pieces of garbage that are now the "industry standard" an okay open world is The Best Thing Ever.
@capthowitzer
@capthowitzer 7 жыл бұрын
I see you haven't played W3. Neat.
@The1Helleri
@The1Helleri 7 жыл бұрын
"Lego brick style procedural generation".... Not really. Because Legos actually fit together nicely.
@hossdelgado626
@hossdelgado626 4 жыл бұрын
More like the ___ blocks offbrand. (I don't remember the name, but they were so bad that as a child I asked my dad to borrow a flathead screw driver just to pry them apart)
@Wyattporter
@Wyattporter 3 жыл бұрын
@@hossdelgado626 Mega Bloks, today rebranded to Mega Construx
@hossdelgado626
@hossdelgado626 3 жыл бұрын
@@Wyattporter That might be it, not sure, and definately not gonna buy anymore to find out. Thank you, and have a nice day :)
@thatssomegoodpie
@thatssomegoodpie 7 жыл бұрын
We could definetelly use more linear story based games.
@nemtudom5074
@nemtudom5074 7 жыл бұрын
Bioshock series, doom and wolfenstein welcomes you. If you want RPG's well, torchlight 1 and 2 are great examples, probably diablo too, dont know a linear real third person RPG tho. Maybe dark souls, but then again thats a mix between open world and linear, and difficulty is a turn off for some people
@SwagbitoUchiha
@SwagbitoUchiha 7 жыл бұрын
The problem with what you're saying (Though I agree with you) is that (and I'm using Final Fantasy for this example) in things like that, it's like "Oh, it's too linear." then when the devs are like "Okay, sure. Let's build on this." it's suddenly "Oh, it's too open." People will never be satisfied, basically.
@thatssomegoodpie
@thatssomegoodpie 7 жыл бұрын
Swagbito Uchiha Well Final Fantasy never really was fully open world, what they should've done is just stick with the classic formula which presents an explorable world but can't be fully explored ubefore the linear narrative is beaten.
@SwagbitoUchiha
@SwagbitoUchiha 7 жыл бұрын
Thatssomegoodpie Animations Exactly. _Exactly!_ People seem to ignore that!
@thecriticaleffect3849
@thecriticaleffect3849 7 жыл бұрын
People can be satisfied, just not all of them. Problem is with games that target millions of people is that you as a developer cannot possibly satisfy all of them as in this day and age every player wants different things in a game.
@Thamer4life
@Thamer4life 7 жыл бұрын
I will never forget the time when I spoke to a hunter in early-game Witcher 3 who, upon being pressed, told me he was gay, and that his noble-born boyfriend, Fabian, had committed suicide when the facts of their relationship were revealed to the public, only later to find Fabian's actual mausoleum (proven by the epitaph), and a wraith wandering around it. No further context needed. The grave wasn't even a quest location. It was just there, another expertly crafted detail in the giant mural that is the Witcher universe.
@GammaCatch
@GammaCatch 7 жыл бұрын
Woah, SJW themes in Witcher 3!? I had NO idea given the first one! No buy!
@lordstorm7237
@lordstorm7237 7 жыл бұрын
How is a gay character an SJW theme?
@GammaCatch
@GammaCatch 7 жыл бұрын
Victim. Minority. Sympathetic character. SJW theme.
@lordstorm7237
@lordstorm7237 7 жыл бұрын
By that logic you can classify many fictional characters as SJW, even ones before the whole PC craze. I would say in order to be SJW it has to be particularly preachy and "on the nose". For example the trans character in the BG2 expansion that brags about being trans when you first meet him/her. The one OP is talking about doesn't even tell you he's gay until you press him on the matter, and has his own motivations that have nothing to do with his sexuality. CDProjectred are polish, one of the least SJW countries on the planet
@GammaCatch
@GammaCatch 7 жыл бұрын
If you ignore context, content, and the philosophy of the culture as a core to, I dunno, ANYTHING.
@SuntoryKick
@SuntoryKick 7 жыл бұрын
"Content" is my absolute least favorite word in the industry. So many people are tricked by it and throw it around like it holds weight when in truth it's so often the word that describes empty games that just happen to be big. Unfortunately so many people are suckers for that.
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
Content can be anything. That's what it means. A bucket full of cum is bursting with content. Big Rigs is "full" of glitches, so that technically means it has tons of content.
@russianspy5307
@russianspy5307 7 жыл бұрын
I fill the toilet with loads of content every morning
@herron321
@herron321 7 жыл бұрын
just be more transformative, it'll help you consume more deep-engaging content
@russianspy5307
@russianspy5307 7 жыл бұрын
Its immersive content, nominated for 100 content of the year awards
@quixotic7460
@quixotic7460 7 жыл бұрын
My least favorite word is "cinematic"
@uzernam303
@uzernam303 7 жыл бұрын
I think the problem isn't about how big or small, open or linear a game world is. In my view, the problem is that too many developers chase trends instead of deciding what model would suit their own game best. I too am growing somewhat weary of vast, empty open worlds, but that doesn't mean I want to see the next two years filled with linear corridors. A game like Half Life may well have been hurt by being open world, but a different game like Just Cause greatly benefits from it. And that's my point, each game should take into account the kind of story it's trying to tell, its mechanics, and decide whether it can accomplish its goals better as an open world or linear game--as opposed to making generalized, sweeping judgements on one mode or the other.
@mexicangoose6461
@mexicangoose6461 7 жыл бұрын
What's next? Capcom making an open world Resident Evil game? (This is a joke, please don't give Capcom ideas)
@RAZ9718
@RAZ9718 7 жыл бұрын
Ivan Avendano too late your comment has already made it all the way up the corporate ladder at Capcom.
@mexicangoose6461
@mexicangoose6461 7 жыл бұрын
RAZGRIZ9718 Fuck.
@BigFrenchNose
@BigFrenchNose 7 жыл бұрын
Well, it couldn't possibly be worst than Umbrella Corps.
@alecmullaney7957
@alecmullaney7957 7 жыл бұрын
Ivan Avendano done right, that could be awesome
@CarlSlime
@CarlSlime 7 жыл бұрын
So they'd essentially just be making another Day Z clone right
@AceStrife
@AceStrife 7 жыл бұрын
Open world games are when I stopped finishing games. I wish we could get back to more linear games, so I can finish the damn things instead of quit 100 hours in without touching the main story 'cause I got so burned out on the sidequesting gameplay due to being a completionist. Maybe that's just my problem.. I want to experience everything in one playthrough, and I can in linear games, but open world games are stuffed full of padding that it just grinds you out to the point of boredom. Too bad I never feel satisfied if I don't complete and explore everything.
@russianspy5307
@russianspy5307 7 жыл бұрын
I said the same about mafia 3, i was happy to see playboy magazines, i mean who doesn't like some vintage nude mags?, but i soon realise there were shitloads of them and most of them were the same as mafia 2 and fuck the record i can't even jerk off when i look at them
@DignitySquared
@DignitySquared 7 жыл бұрын
yeah that's literally word for word exactly why i got burned out on saint's row: gat out of hell before finishing the story lmao
@SunofNothing69
@SunofNothing69 7 жыл бұрын
shorter games are still being made, you just need to expand your taste
@AceStrife
@AceStrife 7 жыл бұрын
SunofNothing69 Fun fact, I haven't played most AAA games released in the last few years.. especially if they're open world.. mainly due to money, but also due to them being AAA and designed for idiots or suffering from consolitis. I play tons of games otherwise. My "taste" is very wide.. though I tend to have preferred RPGs throughout my life, and management games lately (ex. dwarf fortress, banished, rimworld, civilization, etc.) which doesn't help my issue now.
@ElBandito
@ElBandito 7 жыл бұрын
I got burned out by side quests in TES4 Oblivion, and Far Cry 4. Open world games are not as fun as I thought.
@Trakker1985
@Trakker1985 7 жыл бұрын
That wasn't Thunderbirds in the cut away! IT WAS STINGRAY! How could you!? Or was that Chips fault?
@GriffinPilgrim
@GriffinPilgrim 7 жыл бұрын
I always thought Gerry Anderson should have done a Marvel style crossover universe with Thunderbirds, Stingray, Captain Scarlet et al. Missed opportunity there.
@thecorniestlemur7969
@thecorniestlemur7969 7 жыл бұрын
Trakker1985 Everything is Chip's fault.
@Trakker1985
@Trakker1985 7 жыл бұрын
GriffinPilgrim In the new series that started recently, it was seen that Stingray was a TV show in their universe, Jon was watching it in Thunderbird 5 XD
@GriffinPilgrim
@GriffinPilgrim 7 жыл бұрын
Trakker1985 Well, that's just meta...
@hhttmm
@hhttmm 7 жыл бұрын
GriffinPilgrim, while not a direct crossover, in the original Thunderbirds Gordon Tracey was said to have been trained as a submarine pilot/ aquanaut by WASP, the same organisation as in stingray. But I would of loved a direct crossover between the 3 big Supermarionation shows. (Also I'm glad I'm not the only who noticed it was stingray and not thunderbirds)
@RoyalFusilier
@RoyalFusilier 5 жыл бұрын
6:55 Joseph Anderson characterized his time with No Man's Sky by saying it was like he'd never left his starting solar system, but merely had that system rearranged slightly hundreds of times. That's the end result of so much 'content-focused' design over substance.
@sebotrp
@sebotrp 7 жыл бұрын
One of the best games to mention here will be Vampire The Masquerade: Bloodlines. People who played it surely know why the game is so good, but for those who don't: Bloodlines is a Role Playing Game(And by that i mean an Old School 3D RPG) but instead of giant, often empty Open World we see in almost every single triple A game these days, Bloodlines offered Open World zones which were fairly small, but also filled with content that was interesting and actually mattered. In that game every single location was in some way important and at no point in the game you will find yourself in a location that serves absolutely no purpose. Some places were there for the main story while others were there for side quests which were actual side quests and none of that Travel there and Kill all the enemies BS(cough Fallout 4 cough) Today so called "RPGs" give us truly giant worlds i agree, but majority of the map is covered with nothing but forests, deserts, mountains etc. The only Modern Games that actually managed to give us massive worlds with meaningful content within them are Witcher and TES(Morrowind and Oblivion) series. In all other games open world serves mostly as a filler to make the game look bigger than it actually is.
@digitalpunk626
@digitalpunk626 7 жыл бұрын
I think alot of developers, especially for role-playing games have lost sight of what makes a world interesting (bigger isn't better), i think they look at MMO's and say "hey they have a big world so lets make one in our game too." The Vampire games were excellent, but i would also add a game like Baldur's Gate, which is considered one of the greatest rpg's ever made and that didn't need an open world for exploring, it kept it straight and to the point. Then you take something like Dragon Age Origins which kept it small but interesting through to the point of the story, then you take Inquisition and make it a huge world thats boring. Bigger is never better.
@tech6985
@tech6985 7 жыл бұрын
the only recent game that kinda does it is deus ex mankind divided and you will possible like deus ex 1
@CrazyCircles1
@CrazyCircles1 7 жыл бұрын
I love that game, but it is almost unplayable in it's bare state. You have to download a community patch to make it playable. The developers could've put more effort into it. It does not come close to the polish of Rockstar's open world titles like Red Dead Redemption or the GTA-Series or Bethesda's only saving grace: The Elder Scrolls series (not including the MMORPG). Yet still, VTMB is more compelling than any Assassins Creed or Far Cry game.
@xenteko7249
@xenteko7249 7 жыл бұрын
True, but it's very easy to get the patch and it's absolutely worth it. Especially if you like gothic urban fantasy.
@CrazyCircles1
@CrazyCircles1 7 жыл бұрын
***** I agree.
@maxpower2480
@maxpower2480 7 жыл бұрын
People have been calling me an idiot for years when I told them, that linearity is an actual selling point to me. Linearity doesn't necessarily deprive you of choice. And even if it does: The most memorable moments to me were always in a very linear game. Even in GTA San Andreas, the game shuts off the "open-worldness" when telling important parts of the plot, like the grandiose Ending. The best part of the game was that it was fairly linear whilst making you feel free in your actions and how to progress the story. Happy belated Birthday, Jim!
@parkla4098
@parkla4098 7 жыл бұрын
Open world games were great when there was only one new interesting release every 3 months and you were in high school with loads of free time. Or you had limited money and could only buy one game. Now games come out a dozen a week and steam sales mean they are cheaper than beer. Ain't nobody got time for that!
@captainkg5910
@captainkg5910 7 жыл бұрын
I feel the Yakuza series is one that does open-world right. Yes, the narrative does suffer from you being able to ignore it on a whim, but: 1. There are millions of things to do beside the story. Beating up punks, arcade games, dating hostesses, pursuing sidequests, etc. 2. The open worlds are not too big, but at the same time, feel lively.
@brandongannon721
@brandongannon721 6 жыл бұрын
Kay G. Radley Agreed. Yakuza 5 has the best out of the series, and it's better than 95% of every other open worlds out there.
@stoneosborne9247
@stoneosborne9247 6 жыл бұрын
And Jim just did a video on this a year later. You win, sir/ma'am.
@priscillapena3366
@priscillapena3366 6 жыл бұрын
Yakuza has good stories
@Darkmoone1
@Darkmoone1 7 жыл бұрын
MGSV:TPP is particularly guilty of this.
@uristboatmurdered6051
@uristboatmurdered6051 7 жыл бұрын
because nanomachines, son.
@zerotodona1495
@zerotodona1495 7 жыл бұрын
I like mgs 5... Cause I play as a girl so snake keeps changes sexes in cut scenes... It's awkward...
@Grandmastergav86
@Grandmastergav86 7 жыл бұрын
Darkmoone1 I liked nothing about that game, bloody awful.
@redcalxz6846
@redcalxz6846 7 жыл бұрын
MGSV had the potential to be the best MGS game with a great open world. Unfortunately, the publisher wasn't too keen on it.
@Grandmastergav86
@Grandmastergav86 7 жыл бұрын
RedCalx Z My problem is the gameplay is simply turgid combined with the whole random for the sake of being random aspect which completely ruined any potential enjoyment. FYI this was my first experience of the series apart from the spin off Revengeance which I actually enjoyed.
@sarahtaylor1954
@sarahtaylor1954 7 жыл бұрын
Like people pushing for Bioshock to be open world... I want to punch them.
@brendanfollett530
@brendanfollett530 7 жыл бұрын
I never saw that, but I'm not surprised that it happened. I could imagine a Bioshock open world game, but I don't think it would be anywhere near as good as the games that already exist.
@Graphomite
@Graphomite 7 жыл бұрын
Yeah, Bioshock in particular relies on a solid structure. The games put a lot of effort into the arc. An open-world just wouldn't make sense.
@brendanfollett530
@brendanfollett530 7 жыл бұрын
I guess what I'd want, and what those people asking for an open world Bioshock game would likely also enjoy, is something with the feel of Bioshock-- the despair, the attempts of grasping back to greatness-- but with a story constructed around the new, larger world.
@sarahtaylor1954
@sarahtaylor1954 7 жыл бұрын
Well it's not many people. Got into a debate with a few the other day though. Seemed too related to this video, not to mention it. Lol.
@brendanfollett530
@brendanfollett530 7 жыл бұрын
Sarah Taylor www.gamespot.com/articles/bioshock-creators-next-game-features-a-small-scale/1100-6433214/
@Bankstercide
@Bankstercide 7 жыл бұрын
This idea was taken to absurd levels in Fallout 4 - if you want to have a main story arc in a sandbox game, don't make it a search for a missing son!
@KironVB
@KironVB 7 жыл бұрын
Fallout 1 and 2 had time limits for the main quest for a reason. You finish those time limits, you can enjoy the sandbox, but the Story has to be completed with a pace that adds tension.
@Wveth
@Wveth 7 жыл бұрын
You couldn't keep playing after the end in Fallout 1.
@thatoneguy4108
@thatoneguy4108 7 жыл бұрын
KironVB I didn't know 2 had a time limit
@ionfalcom1
@ionfalcom1 7 жыл бұрын
150 days
@diegoantoniorosariopalomin4977
@diegoantoniorosariopalomin4977 7 жыл бұрын
John Doe new vegas handled it much better , the story was about you taking over the region , so the sidequests ( and two final dlc ) acrually furthered it
@XxXVideoVeiwerXxX
@XxXVideoVeiwerXxX 7 жыл бұрын
well said Also you missed out on saying something like: "Sandboxes are fun and have their place, but nobody wants to be stuck in a fucking desert"
@dadude4960
@dadude4960 5 жыл бұрын
well said
@TerryHesticles87
@TerryHesticles87 7 жыл бұрын
I'm hoping Subnautica pulls this "large open world" aspect off well. Currently, my massive fear of the ocean is enough to make the "emptiness" in that game terrifying for me. Especially when a reaper leviathan suddenly starts hunting you.
@filbergik
@filbergik 7 жыл бұрын
I thought I was the only one. I love the ocean and do scuba diving in real life, but the large empty dark spaces of the abyss scare the living hell out of me. Subnautica is the same. As long as I'm in shallow waters I'm fine, but when I start going deep...let's just say I hope they introduce the option to build a giant submarine.
@icecreambone
@icecreambone 7 жыл бұрын
there's already the option to build a giant submarine, and it kind of trivializes any sort of threat that could be posed by the leviathans prowling the open areas, unfortunately
@Makron5
@Makron5 7 жыл бұрын
Submarines are already in the game.
@fatkidwithfudge
@fatkidwithfudge 7 жыл бұрын
Fuck those leviathans. Appearing without so much as a whimper out the darkness.
@starhaven321
@starhaven321 7 жыл бұрын
Subnautica is not even a big map in terms to sheer size But its very up and down What it has in its world is filled with flavor and Feeling. its also at times Creepier and more frightening than any horror game out their just because of the way it Feels. that impending doom in the darkness whats out there. is it coming to eat me. what was that noise ecta Its lovely
@spiderjerusalem100
@spiderjerusalem100 7 жыл бұрын
More quality linear games would be really nice. Y'know more great stuff like Uncharted, The last of us and Vanquish? GIVE ME THAT SHIT!!! I finished The Last Guardian recently and really enjoyed it. It took me about 8 hours and that was 8 hours of gorgeous looking, tightly constructed level design. Not every game has to be a 30-50 hour open world where you do the same shit over and over again in order to tick stuff off a list.
@Grandmastergav86
@Grandmastergav86 7 жыл бұрын
Serpico's Beard Vanquish is fantastic
@spiderjerusalem100
@spiderjerusalem100 7 жыл бұрын
Grandmastergav86 Indeed!!!
@dr6559
@dr6559 7 жыл бұрын
Tropical Freeze is one of the best platformers in years.
@spiderjerusalem100
@spiderjerusalem100 7 жыл бұрын
***** Rayman Legends and Rayman Origins also.
@dr6559
@dr6559 7 жыл бұрын
OF COURSE I CAN'T BELIEVE I FORGOT RAYMAN!
@dire_prism
@dire_prism 7 жыл бұрын
"This industry is forgetting how linearity benefits a good story" Well said!
@Darksiege357
@Darksiege357 7 жыл бұрын
this is why the Souls series has taken off so well. It's a good mix between an open world and a linear one.
@KokiriKidLink
@KokiriKidLink 5 жыл бұрын
Darksiege357 DS1 is actually more an accordion-type game like Ocarina of Time. You beat X amount of bosses, and then An important event happens that opens up the world massively, then you beat Y more bosses, then you beat the game. In my opinion, it's one of the best way to do a semi-linear game
@MrAshar101
@MrAshar101 4 жыл бұрын
Darksouls isnt an openworld game , its sort of a metroidvania in 3rd it has pioneered its own genre now that we call souls like.
@Montesama314
@Montesama314 6 жыл бұрын
Horizon Zero Dawn is freaking massive open world to explore on foot, but I don't hate exploring it, because the quests and collectibles come with little stories to tell. For example, there are twelve "vantage points" that you have to find, with each vantage point telling part of the story of an Indian-American's life in the 2060s. He started out as a rough teenager who was addicted to drugs and chafed with his stepfather, and whose mother had been sacrificing a lot for his sake. Eventually (some time after his mother's death due to complications from an industrial accident), he found his passion in engineering, and... well, the story goes from there and I haven't completed it, but the point is I'M ACTUALLY INTERESTED in reading to the end! Sure, there are some quests I think might be a hassle (like completing all the hunting trials), but I don't feel like I'm on autopilot doing any of these things. That's what an open-world game is SUPPOSED to be like for the player. You should WANT to explore the map, not be FORCED to explore and repeat tasks just to get some arbitrary completion percentage.
@expressrobkill
@expressrobkill 6 жыл бұрын
the same can be said of fallout 3 skyrim witcher so on, but jus cos those games can do it, dont trust ea.
@BoostedDoge
@BoostedDoge 6 жыл бұрын
+Montesama314 Then again, Horizon is sadly just a console exclusive.
@colten53
@colten53 6 жыл бұрын
Guerilla actually had quite a few developers that worked on The Witcher 3’s side quests work on Horizon as well, so those people know what they’re doing when it comes to side quest structure.
@morphman86
@morphman86 7 жыл бұрын
12 years! That's how long it's been since this topic was first brought up in a big public forum. That's when World of Warcraft came out, with its massive world that would literally take hours to run through (unheard of before, unless you had played the Elder Scrolls sequels up until Morrowind). But the game was so empty that they even named the biggest area "Barrens". Few and far between were quest givers, who would all give one of two quests: Go here, kill that or Go here, collect that. So many people complained about it that Blizzard was near to pulling the plug on the whole concept. Sales figures weren't as high as they expected, a surprisingly high number of those who did buy it stopped paying the subscription fee within 2 months. They had to implement a 30-day minimum subscription to even play the game to make up for the money they spent in development. Then they fixed it, somewhat, and people started playing it again. It became the most played game in the world before Minecraft came and took that title away. And here we are, 12 years later, and AAA publishers do what they do best: Look at what games have been popular and try to extract the one element that made it good and is also rather easy to implement. "They like big open worlds? Let's make all our games big open worlds. They like first person shooters? Let's make all our games first person shooters. They like fast-paced combat with little to no intelligence? Let's make all our games have fast-paced combat with little to no intelligence. They like climbing high places, look at the view and then jump off? Let's make all our games have high places to climb, where they can look at the view and then jump off. They like unlockable super-human abilities? Let's give all our protagonists unlockable super-human abilities." And that's how you end up with a hundred 60$ titles that are basically clones of each other. They forgot to look at WHY those elements were interesting to the player, and skip right to the content. It's the same mindset that AAA film publishers have, where they try to find the one element people like. "People liked Psycho? What did it have? Oh, that one jumpscare that's so iconic now. Let's push 150 jumpscares into our film!" BOOM: Every single horror flick since 1997.
@Nagoragama
@Nagoragama 7 жыл бұрын
What are you talking about, WoW isn't an "open world" game in the same sense that the modern open world is, and I'd hardly call it empty, even at launch.
@morphman86
@morphman86 7 жыл бұрын
Nagoragama First off, let's look at the definition: "Open world, free roam, or sandbox are terms for video games where a player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular objectives, as opposed to other video games that have a more linear structure to their gameplay." In WoW you could freely pick your objectives from a number of quest givers in a diverse set of areas. There was an emphasis on completing the "main" objectives first, with incentive given by rewarding more XP for those, but you weren't even told which those were. You didn't need to do them to progress. Thus the game does fit the description for an open world. And then to the "fullness" of the game at launch: At several points throughout the game, lasting from the very first few hours of playing to the end-game content, you had to run sometimes up to 20 minutes to get to the next quest giver. Sure, there were things you could kill on the way and at times you had resources you could pick up, but that's not really diverse content now, is it? At later stages you could hire a travel, but even then it took a long time.
@Rilhyn
@Rilhyn 7 жыл бұрын
Well... have you heard of Legend of Zelda, Elder Scroll, Ultima etc... ?
@SnivyTries
@SnivyTries 7 жыл бұрын
I tried WoW's starter edition. Got powerleveled up to about seven, hit the gold cap in two dungeon runs, then when my friend logged off for the night, did my first starter quest. What was it? "Walk 500+ meters to talk to this guy." Quit seconds later from boredom.
@revolveroshawott3582
@revolveroshawott3582 7 жыл бұрын
This discussion's been going on since WAAAYYY before WoW (well, five years, give or take): specifically, this exact discussion probably first became popular when the idea of open-world gaming shifted from RPGs and 3d platformers to story-driven action/adventure games - basically, people have been arguing about this since Shenmue and GTA III. MMOs are really the only ones trying to ape the WoW formula - but there's a reason the most common derisive name for open-world games are 'GTA clones'. Just because people had this discussion about WoW, doesn't mean WoW is a major originator in the discussion. It was just another addition in a long list of games at the time that included everything from Driver to GTA to Shenmue to Spider-Man 1 & 2. Not saying WoW isn't open-world, not saying WoW isn't shallow for an open-world game (it is - that's mainly why I dislike it), but I am saying that there are games bigger - or at least more fitting here - than WoW that are more condusive to this specific issue, and WoW was hardly the first of its' kind at anything major: MMOs have been a part of PC gamer consciousness since the days of Ultima Online.
@Canadamus_Prime
@Canadamus_Prime 7 жыл бұрын
This is why I don't really bother celebrating New Years. Nothing much seems to change from year to year.
@randomguy6679
@randomguy6679 7 жыл бұрын
Matthew Walton you could say that about almost every new year ever
@Canadamus_Prime
@Canadamus_Prime 7 жыл бұрын
+randomguy6679 I did say that.
@Zguy09
@Zguy09 7 жыл бұрын
Yeah, as I've thought before, "new year, same old shit." Well, not QUITE "same old" in this case... In a couple weeks, it's going to be President Donald Tr... Tr...Drumpf >_< (I hate him so much I don't want to say the T-name... so I say Drumpf)
@Canadamus_Prime
@Canadamus_Prime 7 жыл бұрын
Zguy09 yeah it seems the Myan apocalypse was a few years off.
@RemixedVoice
@RemixedVoice 7 жыл бұрын
Zguy09 hmm, why do you hate him so much?
@Viewer-ld5rc
@Viewer-ld5rc 7 жыл бұрын
Man, those riddler trophies in Batman : Arkham City... No point at all.
@that_damn_kiddo
@that_damn_kiddo 7 жыл бұрын
I'm saddened that FFXV fell into this category.The open world to the scale they made was a mistake. It should have had at least 4 or 5 playable areas: Lucis outskirts, a bigger Altissia, an explorable Tenebrae, a Niflheim area that wasn't just a dungeon, and a better Insomnia for example. 8:05 Jim, there's actually a video of Sean Murray being asked what's at the center and replying "I don't know, maybe the giant head of Peter Molyneux. You'll have to wait and see." I shit you fucking not.
@Relugus
@Relugus 7 жыл бұрын
Irre Levant I wanted the Molyneux head to be the Final Boss.
@marcosdheleno
@marcosdheleno 7 жыл бұрын
i dunno man, from what i have heard, not only the sights are worth it, but the hunts and the hidden dungeons were enough to make that game worth of that open world. also the fact that its a "road trip" game kind of demands long roads.
@that_damn_kiddo
@that_damn_kiddo 7 жыл бұрын
Marcos Danilo A road trip has an A to Z, this game has you driving in circles to places you've already been to dozens of times to turn in a monster hunt that was identical to the ones you've had with the same copy pasted monsters, albeit at a higher level, a dozen times before. While the opening dungeons are great and unique, the post game dungeons are the same room copy pasted 20 to 50 times but "more challenging with high level enemies yada yada". The game suffers from the exact problems Jim is talking about. The side quest are practically identical, monotonous, and repetitive. The and the story suffers from pacing issues because you can keep putting it off for fuck all in the first half, and by the second half when it's linear it seems like it's going by too fast. And don't get me started on how they let you go back to the open world, because it's narrative garbage. I'm not saying it should have been super linear like most accuse those complaining about the map wanting, but multiple small areas to explore that change as the game progresses would have been better for the story. Them focusing on the area they did was an obvious mismanagement of resources.
@knickdodson4035
@knickdodson4035 7 жыл бұрын
Yes, it is pretty and the combat is fun, but it is not a good FF game. The hunts are all just hunting normal enemies. No flair, no special characteristics, no nothing. Just 'Go do what you've been doing, but this time have some extra cash for it!'. The hidden dungeons may be neat, but they tend to be late/end game stuff. I didn't enjoy slogging through 40 hours of FF13 to get to 'the fun part' so I'm not going to do that again. So don't make it a 'road trip'. Here I am on a quest to restore my kingdom or whatever, my lady love is missing, my father is dead along with almost everyone I've grown up with, and the first thing my friend says to me is 'HEY LETS GO TO THE CHOCOBO ZOO'. Fails on nearly every storytelling level for at least the first 1/3 of the game, and I'm really just not excited in anyway to pick it up and figure out if it stops shitting the bed in 20 more hours.
@that_damn_kiddo
@that_damn_kiddo 7 жыл бұрын
Knick Dodson Spoilers, it doesn't. But, I'd still finish it if so you can see the full extent of the issues to be better at criticizing them.
@Nihilful
@Nihilful 7 жыл бұрын
Even though I immensely enjoyed The Witcher 3, I preferred the approach that The Witcher 2 had to the world. That is, medium sized open areas and you move from one open area to another as you progress the story in a linear fashion. Same thing with the Deus Ex games, KOTOR games and a few others. A satisfying approach in my eyes is also like Thief 1 and 2 or the Hitman games, in which you progress through levels, but each level is big, is interesting to explore, and offers a lot of ways to complete your objectives.
@quixotic7460
@quixotic7460 7 жыл бұрын
I agree wholeheartedly, i was about to say the same thing, that Witcher 3 doesnt really avoid the open world pitfalls either, with a bagillion samey filler quests and small settlements that feel exactly the same.
@WeeeWeeeification
@WeeeWeeeification 7 жыл бұрын
It's annoying how games are just using open-worlds everywhere. Some examples of some amazing games that weren't open world are: Bioshock Doom(the new and original) Dead Space Hotline Miami Serious Sam Half-life 1 & 2 Tomb Raider(all of them) Mirrors Edge Hitman(most of them) Dishonored These all in my opinion the best games that are linear with no open world that give the feeling of being free to do as you please, most of these accomplish it through allowing various playstyles and others just give enough space in each area for you to explore and give the feeling of it being open.
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
I think if you just made a list of the best games ever they would mostly be linear. Linear games have been around longer... Fucking Super Mario Bros. is linear...Uhh, Tetris. Portal, Super Metroid, Res E 4... I like Galaga... Galaga is pretty sweet. Pong.
@WeeeWeeeification
@WeeeWeeeification 7 жыл бұрын
That's why I kept the majority of the games as more modern ones(exceptions with only older tomb raiders, original doom, half life and serious sam). Yes games always used to be linear but developers don't see that linear games can still be hugely successful
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
Have you played Galaga? I like Galaga.
@SM-or1wo
@SM-or1wo 7 жыл бұрын
Red Dead Redemption and GTA V still are one of the best criticly acclaimed and most bought video games of all times. Both have a very well created Open World. So saying that a game needs to be linear in order to be good or succesfull holds no real basis.
@HexPLAYSPlus
@HexPLAYSPlus 7 жыл бұрын
Mass Effect
@XseuguhX
@XseuguhX 7 жыл бұрын
I like the way Tomb Raider (the reboot) and it's sequel did it. A well paced linear main story line that sometimes opens up to give the player some freedom to explore / survive / do side quests.
@SaHaRaSquad
@SaHaRaSquad 7 жыл бұрын
That's why I liked the world in Deus Ex: Human Revolution so much. It had a very good balance between freedom to walk around and linear, atmospheric storytelling. The areas were large enough to do some crazy stuff and explore a bit, but small enough to never be too far away from the next mission goal or stray too far from the main storyline.
@tehlaser
@tehlaser 7 жыл бұрын
Shadow of Mordor had an interesting approach to this. It had the open world, collect-a-thon, recycled sidequest thing going on that sells so well, but the Nemesis system gave it a bit more of a punch. It allowed the repetitive bits to become a backdrop while something legitimately interesting and unique played out. You could be off fetchquesting when that one fucker decided to interrupt. It helped with the "the world is ending, but I'ma go collect soda pop tabs" thing a bit too because it made it seem that time and failure actually mattered, even if they didn't really.
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
There are GOOD open world action games. Otherwise we wouldn't have this trend right now. It's just that developers stopped making them because it requires effort...
@MrTohawk
@MrTohawk 7 жыл бұрын
divide square miles by number of quest types to find out how good a game is.
@L1nkn1vy
@L1nkn1vy 7 жыл бұрын
MrTohawk What if it's collect ten bear asses quality quests though?
@MrTohawk
@MrTohawk 7 жыл бұрын
Quest types is allright. A unique is one and ten of the same is one too.
@rhill571
@rhill571 7 жыл бұрын
Then the trick is what divides quest types. Like, is "assassinate this dude" and "assassinate this other dude" different enough because the layout of their houses are different? "Collect ten goblin tusks" vs "collect six dragon horns" is fighting a dragon different enough from fighting a goblin? If your entire game is about assassination or about fighting monsters, I would hope there's some way to differentiate the way these quests feel.
@rhill571
@rhill571 7 жыл бұрын
Nothing to do but fight Colossi. And every fight with a Colossus was distinct. I guess there were those lizards you could eat but the game is really about fighting Colossi and it stays focused on that. I think that level of focus is why I don't usually think of SotC as an open-world game. There are no side-quests or anything like that.
@SuperHns
@SuperHns 7 жыл бұрын
r hill you could also Hunt for fruita which would increase your stamina so you could hold longer and hang longer on the Colusa
@HowBigistheMap
@HowBigistheMap 5 жыл бұрын
The problem with HUGE Open Worlds is that I have to walk across them. I walked across the map in Daggerfall and wasted 69 hours of my life :)
@zhbvenkhoReload
@zhbvenkhoReload 7 жыл бұрын
Habby Birthday
@zhbvenkhoReload
@zhbvenkhoReload 7 жыл бұрын
Happy*
@squirrel9544
@squirrel9544 7 жыл бұрын
You know you can edit posts yeah?
@zhbvenkhoReload
@zhbvenkhoReload 7 жыл бұрын
I am a vanilla youtuber
@jamescpalmer
@jamescpalmer 7 жыл бұрын
Habby New YEar
@jamescpalmer
@jamescpalmer 7 жыл бұрын
*Happy
@matman000000
@matman000000 7 жыл бұрын
It's not about the size, it's what you do with it.
@sirjon3641
@sirjon3641 7 жыл бұрын
Austin powers reference
@Sirg17x
@Sirg17x 7 жыл бұрын
Happy Birthday JIM FUCKING STERLING SON!
@Grizabeebles
@Grizabeebles 7 жыл бұрын
Reminds me of when my buddies and I started coming up with our own campaign setting for Dungeons and Dragons. In order to outdo the scale of Lord of the Rings or Wheel of Time they all too place "on a planet twice the size of Jupiter". Eventually though we realized you could get a lot more out of one small town on the borderlands next to castle with deep dark catacombs hidden beneath the lower floors than you could out of entire nations or celestial planes.
@LukeOfTroy
@LukeOfTroy 7 жыл бұрын
When I think of my favorite open world games, you know what I think of? Mario 64. Resident evil 2 and remake. Harry Potter and the Chamber of Secrets. Yes, also GTA San Andreas, but for the most part, I'll take even a Dead Rising (not 3!) over another Ubisoft "sandbox", because these games take the time for you to actually understand the world you're in. To this day, I have occasional flashbacks to various scenes and locations in RE2 and Metal Gear Solid, because they were open, in that you were free to go in whatever direction you like, and there were good reasons to explore, and they weren't always perfectly linear (okay, those two were pretty close), but the world was contained to a place small enough to actually understand where you were at any given moment, and more importantly, what that might actually mean. Mario 64 is the most perfectly pure version of this. It's the exact opposite philosophy of the "AAA Sandbox". There's very little "content", depending on your definition of that word, but there's a pure joy in how you control the character, and how that character interacts with it's world. You learn that game virtually back to front trying to unlock all of it's secrets, and you do it with no progression other than hats, stars, and your own slow, increasing familiarity with the world. Every step forward is an actual step forward, not some RPG light mechanic or currency or piece of dialogue, but just forward motion to the next lot of challenges, and occasionally some new ways to deal with them. The point? Bring back the mansion! The Castle! Something big enough that you feel like you're constantly exploring, but small enough that you can easily get around, and actually give a shit about where you are at any moment. Imagine how fantastic a new Mario 64 could be? Just a few updates, a couple more long term incentives for explorations, and just one really, fucking big castle to explore. Also, screw mirrors edge, Prince of Persia, and Assassin's Creed. Mario 64 is the original parkour game, and it's still by far the best. How that basic concept hasn't been turned into a more mature title is beyond me. Can you imagine a Tony Hawks style game with a Mario 64 style mechanic? I would just give them all my money and play that till I died.
@NemoK
@NemoK 7 жыл бұрын
It's games like Doom that inject the raw purity of gaming right into your veins that are the best games. Just give me something to enjoy and give it to me *now*. Don't make me drive 5 miles in a stolen car so I can talk to a person to initiate a quest and then make me drive another 5 miles to reach the "mission objective" where I can actually finally start playing the game I paid for.
@pierreo33
@pierreo33 5 жыл бұрын
A good open world game will have things that happen on the 5 mile drive
@tywinlannister1125
@tywinlannister1125 7 жыл бұрын
Why has no one brought up phantom pains empty open world?
@deriznohappehquite
@deriznohappehquite 7 жыл бұрын
Tywin Lannister the phantom pain has stuff to do. It's repetitive, but it's there.
@xmm-cf5eg
@xmm-cf5eg 7 жыл бұрын
Everyone was busy being pissed about all the things wrong with Multiplayer and the game's actual storytelling. Though I will admit not being able to produce even a fucking Diamond Dogs motorcycle to cut the costs of using the D-walker really pissed me off, maybe I want to strap C-4 to it and send it flying into an enemy base, can't do that with a living horse and I sure as hell wouldn't do it with a fucking 100 thousand dollar robot that costs 60K just to run for one mission.
@bjorkalei8650
@bjorkalei8650 7 жыл бұрын
Maybe it's just because I tend fight as long range as possible, but I felt like the environments in TPP lent themselves to the gameplay in a way that was functional and not just an empty space.
@tywinlannister1125
@tywinlannister1125 7 жыл бұрын
The thing that bothered me most was how repetitive it was, even the main missions were boring. It doesn't matter how much freedom you have in the game if there is nothing worthwhile doing.
@xmm-cf5eg
@xmm-cf5eg 7 жыл бұрын
Tywin Lannister It's like Peace Walker. But with a less interesting aiming system, less story and more land to cover.
@minilabyrinth
@minilabyrinth 7 жыл бұрын
Linear can be very beautiful. I just finished The Last Guardian, which is 110% linear and it is the most emotional experience I've ever had in a game, it is so amazing
@russianspy5307
@russianspy5307 7 жыл бұрын
I know its so fucking annoying when you spend 29 minutes getting the dog to climb something then it just jumps down again, i cried so many times
@fatman8724
@fatman8724 7 жыл бұрын
Don't forget the barrels:)
@SpoopySquid
@SpoopySquid 4 жыл бұрын
I feel the same about Metro: 2033. Completely linear but I still rank it as one of the best games I've ever played
@rerez
@rerez 7 жыл бұрын
I have not even watched the full episode but I already fully agree with you.
@thearousedeunuch
@thearousedeunuch 3 жыл бұрын
It's nice to see you here.
@jonahfalcon1970
@jonahfalcon1970 7 жыл бұрын
The prime example to me is Batman: Arkham Asylum - while there was some freedom, you still basically played a linear story, and it was GREAT. Then Arkham City, started losing interest. Then the world got bigger and bigger and less and less content, til. Arkham Knight, where I completely lose interest. The Predator missions were easier than anything because the missions were no longer CRAFTED. In the first Arkham title, the Predator missions were a challenge. In Arkham Knight, they became annoying easy side missions, leading to a confrontation with Deathstroke that was a .... tank mission. Wonderful. I despised Dragon Age: Inquisition (and by the way, I was a huge fan of DA:O and to a lesser extent DA2.) I shudder about Mass Effect Andromeda because I'm worried about the same dilution of story. While ME and ME2 gave you an open world, you still had some linearity. Hell, great storywriting saved the first game from its open world, cookie-cutter worlds that were just palette swaps, basically.
@ttv0
@ttv0 7 жыл бұрын
Jonah Falcon I thought Arkham City did a great Job with its open world. The map in the game is small, very small in comparison to other open world games. Yet it still managed to fill in a lot of content in those areas. It may not have been oozing with the style and atmosphere but the improved gameplay and story so much it more than made up for it. Knight was disappointing, but seeing as I only paid $20 I feel it wasn't a waste of money in the end.
@jonahfalcon1970
@jonahfalcon1970 7 жыл бұрын
No. The story was diluted, even in City. The predator missions weren't nearly as good, either.
@ttv0
@ttv0 7 жыл бұрын
Jonah Falcon The story was diluted? The story is Asylum was nothing and ended in the dumbest boss fight I've played in a long time. And the predator missions were the exact fucking same with new gadgets, the combat was greatly improved, the puzzles were improved, and the story was improved.
@Kharn526
@Kharn526 7 жыл бұрын
Open world is a old worn out concept for games. I'm all about open gameplay levels like Dishonored. Besides after spending 100 + hours in Elite Dangerous I find these "open world " regurgitations kinda amusing. "Oh your game has a huge map ehh ? well I got the whole Milky Way to explore so what else you got ? " PS Am I the only one who thought the driving in Half Life 2 was utterly crigney ? No hands on the steering wheel bothered me so much , the steering wheel turns by itself. Probably just me the game was very good aside from that one little thing.
@Niarbeht
@Niarbeht 7 жыл бұрын
I was personally fine with the driving in HL2, but that's me.
@Kharn526
@Kharn526 7 жыл бұрын
I don't mean the actually driving per say I just meant the no hands on the steering wheel.
@V-V-Rune
@V-V-Rune 7 жыл бұрын
Kharn526 I agree completely. Except for the upcoming Mass Effect: Andromeda, I'm not interested in many open world games.
@Niarbeht
@Niarbeht 7 жыл бұрын
Kharn526 Ah, yeah. Might be fun if someone made a VR mod where you had to have the hands on the wheel XD
@tech6985
@tech6985 7 жыл бұрын
have you ever tried deus ex 1? or vampire the masqeurade?
@Azazel5021
@Azazel5021 7 жыл бұрын
I still think Rockstar's Bully is close to perfect open-world game. The map wasn't big and had a lot of content.
@SilverShion
@SilverShion 7 жыл бұрын
This is why i enjoyed Final Fantasy X. Maybe it was extremely linear but it never lost focus on the story.
@bit_sean8001
@bit_sean8001 7 жыл бұрын
Until the end once you get the global airship right as you've blown a hole in Sin. I agree though. FFX is a really good example of a linear world supporting and being supported by a game's story. The whole map feels like a road to Zanarkand, which makes sense given the themes of the game.
@elhuskyplateado7731
@elhuskyplateado7731 7 жыл бұрын
but the think is that it never feels linear unlike ff13
@kitube14
@kitube14 5 жыл бұрын
What I like about Jim Sterling is that he seems sincere in his values yet he tries to entertain with ridiculous stuff however he does not forget that its just for show. He is honest about his dislike of some of his fans tastes, yet he understands very well why people watch him. His persona seems genuine not some artificial superficial good guy or whatever the current trend may be. Most importantly though he seems to stick to his opinions no matter what others may think. Like with zelda, that comment that talked about how most critics now vote above 9 and anything below 7 is shit reeally fucking gets to me. I hate that. I never trust reviews of anything, no restaurants or products, i always substract at least 1 point from the score in my mind. A 9 must be fucking brilliant and only a handful of games in history should ever get a 10. IGN can suck a dick. I highly recommend Ben "Yahtzee" Croshaw's series "Zero Punctuation", he has very similar values and opinions as Jim Sterling (Review scores, AAA problems, repetitive games and much more)
@Nin_tony
@Nin_tony 7 жыл бұрын
i think morrowind has the best example of an open world, it's smaller than most, but hand-made, things are far enough to explore but close enough to avoid long walks, there's a lot of difference in culture and races wich are all pretty relatable to the player. even the dungeons are unique where sometimes there are entire blocked off sections that can be reached with certain items or spells, in wich you discover the dungeon is atleast twice as big without re-using too much cookie cutter assets. this was one of the weaker points of oblivion and skyrim.
@Nin_tony
@Nin_tony 7 жыл бұрын
***** While skyrim's world desgin is good, i still find lots of things to feel "samey" and less hostile than morrowind. you could'nt walk 5 minutes in the ashlands without contracting blight. The thing about the "handing on a silver platter" is the problem though. morrowind made you take initiative and find out things on your own instead of having a neon sign that tells you to sit or walk over into a place. Loot in morrowind depended on the difficulty of individual enmies and reward for exploration rather than having it on a boss/boss chest like skyrim does.
@ViralBunny
@ViralBunny 7 жыл бұрын
Nintony I still prefer morrowind for the same reasons.
@pullenZX
@pullenZX 7 жыл бұрын
Nintony but this goes without saying elder scrolls 3,4, and 5 are all respected in there own rights. they are the idea that open world games try to follow if not make better.
@therailtracerofrivia5012
@therailtracerofrivia5012 7 жыл бұрын
Nintony they really need to go back to the morrowind formula, skyrim is mediocre at best without mods
@CreeperKiller666
@CreeperKiller666 7 жыл бұрын
In terms of actually having good WORLDS, which are fun to explore and justify their openness, I woudl say that all of the Elder scrolls and Fallout titles are great. You can just roam around and do whatever suits you in a detailed, handcrafted world.
@Rothbart24
@Rothbart24 7 жыл бұрын
Man, DA: Inquisition was one of the worst offenders. Who needs structure or pacing in an RPG when you can ride off into the boring ass desert to fight the same bandits and demons, collect the same crafting ingredients, and generally just waste your time? There were certainly stretches of those enormous maps with interesting things in them, but usually they had no indication they were important, no quest would reference them, and it just made me sad to think that people tried to make the game world seem alive even though it was a huge slog.
@rolfs2165
@rolfs2165 6 жыл бұрын
I always get weird looks when I say that I prefer DA2 over DA:I for this exact reason. Yes, DA2 could have had a bit more variety in dungeon design instead of using the same four or five maps over and over again, only with doors locking off different parts. But at least I didn't get fucking bored wandering around the Wounded Coast. Doesn't help that all those vast regions in DA:I feel pretty much the same after a while. Sure, one's a desert and the other one a forest, but if you look past that, all the side-quests and whatnot are the same. Build camps, close rifts, collect stuff, kill bandits/templars/venatori to "liberate" the area (which won't stop them at all from respawning with speeds that would make any MMO jealous). DA2 did much copy&paste with their assets, but at least its side-quests told stories!
@Chitown18
@Chitown18 6 жыл бұрын
Just cause 3 is hands down top 3 worst.it's a huge open world with absolutely nothing ..wide open forests and deserts with nothing no animals buildings 0
@JacaboBlanco
@JacaboBlanco 6 жыл бұрын
Gregory Mcgraw ehhh I agree but then again, just cause 3 never pretended to be anything other than a giant destructible sandbox. That's truly the entire games premise
@JacaboBlanco
@JacaboBlanco 6 жыл бұрын
Rothbart24 haven't played it in a year or two, but I remember really liking DA: I One of the only games I ever clocked.over 100 hours in. The character development was really good from my memory. Maybe I just wanted to like it, so I did. Idk. Was it really that bad?
@rolfs2165
@rolfs2165 5 жыл бұрын
​@@JacaboBlanco Well, spending over 100 hours in DA:I is pretty easy if you're doing a completionist run. *Because* the regions are so bloody huge and have you run in circles to do the same boring quests over and over and over again, just with different backdrops. I have 144 hours in DA:I, with the last 10 or so just to find the last few bottles and pieces of mosaics, only to find out that those don't get carried over when you're touching the pissing rabbit.
@Moshugaani
@Moshugaani 7 жыл бұрын
This is what I'm most worried about with *_Breath of the Wild!_* It will no doubt have fun stuff to do, but will it be thinly spread or will it have a lot of repetitive content? It should at least have amazing unique locales to make the roaming exploration worthwhile.
@ryukenxx2
@ryukenxx2 7 жыл бұрын
Moshugaani I expect it to be big levels you can backtrack to for stuff you missed like other zelda games.
@KaptenAmurika
@KaptenAmurika 7 жыл бұрын
Repetitive content in Zelda? Naaah...
@Iqbalx1
@Iqbalx1 7 жыл бұрын
Moshugaani and from what I heard it won't be as story heavy as past zelda games
@juanjuri6127
@juanjuri6127 7 жыл бұрын
to be fair, BotW's world seems kinda small by open world standards, so at least its rate of ~content~ by square mile might not be too bad.
@bighomso
@bighomso 7 жыл бұрын
I'm hoping it's something similar to Wind Waker in the open world sense, I think that could pair nicely with a large, land based, open world Zelda
@SpoopyGamer
@SpoopyGamer 7 жыл бұрын
Spot on Jim fucking sterling son . I hate how recent focus has been the size of their open worlds rather then their focus on whether or not that world is filled with diverse and interesting things, just repeated assets and boring mechanics in that massive world that just make it a bore-fest
@J_Themborn
@J_Themborn 7 жыл бұрын
What about Yakuza? The same city is in every game (usually with an additional city) and they keep building from there with each game adding something new to do.
@J_Themborn
@J_Themborn 7 жыл бұрын
Also lots of weird sidequests
@BaneDane_JB
@BaneDane_JB 7 жыл бұрын
I only played 4, (and preordered 0 and have 5) But I agree, the side content had me engaged far more than most open world junk food, the Hostess side-quests were too tedious to get through, but other than that.
@feathersareheavierthansteel
@feathersareheavierthansteel 7 жыл бұрын
Beat all of them, can't wait for Y6! The thing is, the side quests are fun and engaging as in the main story has high production value cut scenes and great voice acting.
@TheGeoshark
@TheGeoshark 7 жыл бұрын
It also helps that Yakuza has hidden collectibles worth finding. Locker Keys let you get uncommon items that'd be expensive otherwise and allow you to make new weapons or cheat in the casino, the UFO Catchers let you simulate being ripped off by a shitty arcade game, revelations get you a hilarious cutscene and a new move to beat ass with, hidden side stories get you experience points you'd have to grind fights in the coliseum for so you can more level up to get better moves to beat ass with, and finding weapon recipes let you make modded weapons to more efficiently beat ass. Also also it helps that kicking the shit out of people never gets boring because you can't just deck somebody over the head with a bicycle whenever you want. I find I burn myself out on a games combat if I can just go on triple digit massacres when the mood takes me, so having to wait for some goon to pick a fight with you or continue the story keeps the face kicking fresh.
@J_Themborn
@J_Themborn 7 жыл бұрын
+loafhero+ I'd sure love a jimpressions of Yakuza 0
@magnusm4
@magnusm4 7 жыл бұрын
...... HEY! remember Banjo Kazooie, Conkers Bad Fur Day and Undertale? Remember what was fun about them? Big open worlds IN DIVIDED LEVELS! You went to one big map to explore a whole new theme, new enemies, new puzzles and new things to explore instead of one giant empty city of nothing. I have had more fun on gm_flatgrass in Garry's Mod than I have had in Far Cry 2, 3 and 4. I had even MORE fucking fun in the Garry's Mod mod Elevator Source. And all you did was ride an elevator to different floors and watched what happened and nothing else. That was more fun for some reason cause it was varied, gave something new every time and just like Undertale played with what you are familiar with. In Undertale it poked fun at regular rpg tropes and made running away a solution to beating the boss. In Elevator Source instead of the doors opening and showing a new floor, the elevators floor broke and you fell down a long hole down into the elevator again or the walls, floor and ceiling randomly floated away. Open Sandbox games don't spice things up by making helicopters try and crash into you. They also made the main game varied by making you use the same weapons and gameplay in new interesting way all the time like a point and click game making you think of new ways to progress. Another big great thing they did was being ORIGINAL and UNIQUE as they didn't LOOK ANYTHING like anything else. Conker was an adult themed platformer that looked like a childish adventure game. They also felt differently and played differently. Same with all 3d platformers from N64 and ps2
@TheOverlordomar
@TheOverlordomar 7 жыл бұрын
Undertale is a _Big open world?_ what the actual fuck man. -I don't think you understand what an open world is.-
@brainflash1
@brainflash1 7 жыл бұрын
Its ironic that AAA developers keep failing at open world games when the best open world game has already been made by and indie dev studio: Minecraft.
@josevelazquez6573
@josevelazquez6573 7 жыл бұрын
brainflash1 what about Rockstar?
@TheRogueWolf
@TheRogueWolf 7 жыл бұрын
In Minecraft, you can reshape the world in any way you please. Try burning down that carefully-constructed cathedral in an Assassin's Creed game- nothin' doin'.
@brainflash1
@brainflash1 7 жыл бұрын
Jose Velazquez They're good, but they're not the best.
@TheMemzie99
@TheMemzie99 7 жыл бұрын
I present the witcher 3 to the court
@SM-or1wo
@SM-or1wo 7 жыл бұрын
Well, in my honest opinion, R*s or CD Projekt Reds Open Worlds surpass the one of Minecraft by a country mile. Not that both types of games can be compared really, but Minecraft is missing the cinematic vibe, organity and simulation of life in its open world. Minecraft might be a good creative game, and its success speaks for itself, however I don't think it is the OPEN WORLD of Minecraft that is so intriguing about it.
@Romanticoutlaw
@Romanticoutlaw 7 жыл бұрын
you know what did massive locations right? Hitman. Instead of open world, it's a handful of huge, distinct locations built so every area in them can be interesting depending on what shirt you're wearing.
@CharcharoExplorer
@CharcharoExplorer 7 жыл бұрын
1. Invest millions of dollars into an advanced video game AI simulation. 2. Attach it to the game's lore and world. 3. Make it matter for gameplay, replayability and modding. 4. Add some classic content and story elements. 5. Make it moddable, 6. ??? 7. Congrats, you have STALKER and you solved all issues of open world design.
@corrinnohriana2520
@corrinnohriana2520 7 жыл бұрын
Did you know: STALKER's AI had to be toned down a bit because it was SMARTER then the players?
@nonuvurbeeznus795
@nonuvurbeeznus795 7 жыл бұрын
I'm pretty sure that's just called STALKER AI having aimbot and being aware of things the player has no access too.
@corrinnohriana2520
@corrinnohriana2520 7 жыл бұрын
The STALKER AI was worked on so much that the AI outsmarted the player. The AI would flank, use grenades more, and all that.
@percher4824
@percher4824 7 жыл бұрын
So the AI acted just like another player?
@CharcharoExplorer
@CharcharoExplorer 7 жыл бұрын
Nightmare Cookie Thankfully, nope.
@samturner6061
@samturner6061 5 жыл бұрын
I think what's happened is that games went from 'stories' to 'linear' and we got bored. Then came the big open worlds and it was so fresh we all loved it. So companies, over indulged on it until it became a business normality. Now, years later, we're bored of open worlds, and most of us are craving to be told a damn good story. To be told where to go because we know when we get there, there'll be something interesting to do, that has a point. Think about it; how long has it been since it's been normal to be able to actually COMPLETE a game? with an ending cutscene, a credits screen and all. Perhaps the future, is combining the two. Perhaps by then we'll realise we already have that here in the real world and just stop it with the games xD
@DeoMachina
@DeoMachina 7 жыл бұрын
"Tons of missions that have a load of structure and writing put into them" >video showing Skyrim A hue~
@Suzurinn
@Suzurinn 7 жыл бұрын
DeoMachina He literally called skyrim out for poor writing.
@Schwallex
@Schwallex 6 жыл бұрын
+TRPSnow: So, all you're saying is DeoMachina makes a perfectly valid point, one that even Jim himself agrees is perfectly valid?
6 жыл бұрын
Quite an old thread, but I'll comment anyway. In that part of the video, Jim addresses "Elder Scrolls sequels", not Skyrim specifically. The footage, I'm guessing, it's because it's the most mainstream sequel of all of them. He even clarifies later that Skyrim was also guilty of emptiness in its world.
@kayper878
@kayper878 7 жыл бұрын
Happy birthday Jim, I'm glad they let you out of that metal hospital.
@gameman250
@gameman250 7 жыл бұрын
Are we talking a hospital that is comprise entirely of metal or a hospital full of metal rock music (or things that have a descripton of being "fuckin' metal as fuck, dude")?
@kayper878
@kayper878 7 жыл бұрын
gameman250 You have to ask shooter tactics guy cuz I'm not sure about this.
@JoeMutant
@JoeMutant 7 жыл бұрын
I hope it's one full of metal music, and I hope I can be admitted there!
@C4DNerd
@C4DNerd 7 жыл бұрын
10:38 - 12:26 THIS is what I think ultimately damaged FFXV more than anything else. I still love Final Fantasy XV and I had a lot of fun with it, even with the open-world aspect, but the story definitely suffered from it. There are so many characters that are left as a confused mess and plot-points that go nowhere and the threat of the Niflheim empire seems so minuscule. I know FFXV's open world approach was more than likely a direct response to FFXIII's criticisms of "linearity," but honestly I think going full-on open world was overkill.
@briannasanchez3261
@briannasanchez3261 7 жыл бұрын
C4DNerd Agreed while I did enjoy the open world, it definitely took away from my feelings towards the story and pacing...I wished they had found a even balance but we got what we got.
@CaptainCJ97
@CaptainCJ97 7 жыл бұрын
C4DNerd yup
@revolveroshawott3582
@revolveroshawott3582 7 жыл бұрын
C4DNerd This sums it up for me: it should have either kept with the open-world focus the entire way through, or dropped it and focused solely on the main story. This whole '1st half open, 2nd half narrative' thing makes it feel like the story focus got pigeonholed in at the last minute - like the most interesting and engaging story bits are in Brotherhood and Kingsglaive, which is a REALLY bad thing.
@Runetrantor
@Runetrantor 7 жыл бұрын
As someone that has yet to play 15 (Waiting for pc), is the open world aspect that different? I was under the impression it would be similar to how older FF did it, like 6, which allowed me to roam like mad, but still sort of caged you in areas until way into the game when the airship or it's equivalent appear. Personally 12 did a very good job in the openess and keeping the pace, since most of the world is locked until you advance.
@C4DNerd
@C4DNerd 7 жыл бұрын
Andres Angulo Yeah, it's more like a wannabe Witcher 3 is how it's like. If FFXV did it like FFXII I would have been fine with it and think it would have helped the narrative much more.
@literaltruth
@literaltruth 7 жыл бұрын
Three days after this video went up, details of the next Assassins Creed were leaked...featuring a map THREE TIMES BIGGER THAN BLACK FLAG. Also, it's set in Egypt so a lot of that THREE TIMES BIGGER THAN BLACK FLAG is going to literally be a featureless desert. Jim Sterling is a fucking prophet.
@intergalactichumanempire9759
@intergalactichumanempire9759 7 жыл бұрын
What's with terrible game developers and homophobia? They go hand and hand Edit: Apparently its only Dream Games
@OlviMasta77
@OlviMasta77 7 жыл бұрын
Ananymouse 30 Something called 'biology'
@intergalactichumanempire9759
@intergalactichumanempire9759 7 жыл бұрын
can I get more details?
@acrazyguy14
@acrazyguy14 7 жыл бұрын
good, we deserve it
@russianspy5307
@russianspy5307 7 жыл бұрын
I doubt 100% of the population will become gay
@dr.g5261
@dr.g5261 6 жыл бұрын
BarbossasSister Don't let that bring you down, kid. It's just an ineffective way of destroying humanity. Hold on to your dreams and never give and I'm sure you'll find a way.
@Burred11
@Burred11 7 жыл бұрын
It´s not about the size, it´s how you use it.
@BenWillock
@BenWillock 7 жыл бұрын
Did someone say MGSV: The Phantom Content?
@ThatOneShyguyCartoons
@ThatOneShyguyCartoons 6 жыл бұрын
**Plays Breath of the Wild while watching the video** Wait a minute ...
@JacaboBlanco
@JacaboBlanco 6 жыл бұрын
ThatOneShyguy talk about an empty open world.... Everyone talks about how amazing it is, I just don't get it.
@priscillapena3366
@priscillapena3366 6 жыл бұрын
Jacabo Blanco cus Zelda gets the greatest love despite half the games being decent at best and a few lame ones
@isodoubIet
@isodoubIet 5 жыл бұрын
@@jes3788 The problem with Botw is it came out after Witcher 3. It's really no longer acceptable to pad your open world games with a bunch of fetch quests anymore.
@brandonporter8509
@brandonporter8509 3 жыл бұрын
Oh the irony that now in 2021 we aren’t even getting content it’s now all About the experience and the service and engagement. AAA GAMES went from taking away story and worldbuilding to have blank sandboxes of bland content then made that bland content so Grundy and annoying to hide progression behind a paywall I Miss when what we were complaining about was having bland content instead of having to complain they even bland content is being pushed behind a paywall to Boost engagement. Video games were a mistake.
@cheezemonkeyeater
@cheezemonkeyeater 7 жыл бұрын
He also accused you of wearing a top hat, when clearly you're wearing a bowler. Sue him, Jim! Such slander cannot be tolerated!
@Doreai
@Doreai 7 жыл бұрын
In defense of the Assassin's Creed games; the story campaigns (for most of them) as well as the enjoyment of assassinating enemies and vanishing straight after with the action chases and all that, did make them worth playing despite the shitty side quest content they had.
@Tayzorr
@Tayzorr 7 жыл бұрын
I'm not opposed to empty spaces in games. If I'm enjoying a great long journey through an open world, a sense of scale and vastness can do wonders for my immersion, and it seems like a lot of open world games feel the need to cram eyecatching distractions in just for the purpose of making me watch my 'dismount-from-horse' animation again, followed swiftly by my 'remount-on-horse' animation. I suppose in the end it comes down to the same idea: have an actual directed creative vision that unifies the aesthetic with the mechanics to form a cohesive experience.
@Tibasu
@Tibasu 7 жыл бұрын
Why make a game that's so well crafted that it becomes iconic (Real iconic, not Ubisoft iconic) when you can just sell your games purely on hype culture, brand name, and buzz words? - AAA developer motto
@TonkarzOfSolSystem
@TonkarzOfSolSystem 7 жыл бұрын
Elder Scrolls games are probably more guilty than any other series of having empty worlds. Other developers look at these games and say "well, we can do that too". And then they do, and everyone criticizes them for problems they more or less imported from Elder Scrolls. You can't complain about empty worlds on the one hand a praise Elder Scrolls on the other. Cardboard NPCs, LEGO brick locations, recycled content... These are the sins of the Elder Scrolls, and until people wake up and realise that and stop buying those games the problem is just going to get worse.
@Former_Halo_Fan
@Former_Halo_Fan 7 жыл бұрын
TonkarzOfSolSystem The difference is that with the Elder Scrolls, every major city has its own unique design, architecture, and history. You can talk with a random shopkeeper and ask them how the war has affected business. You can break into a man's house and find a note saying his wife has cheated on him. You can overhear a conversation that hints at a Romeo and Juliet love affair between two people in the city. Sure, the villages and dungeons outside of those cities look exactly the same, but they have their own story as well. One village has to worry about Forsworn attacks on top of the fact that a rich family is pressuring them into selling the land. Another village is relatively peaceful and isolated, but located in the shadow of a ruin haunted by a ghost (who is actually just a hermit using magic to make himself look like a ghost.) And you get a chance to help deal with both of these problems. Everyone in a town has a name, personality, and history, even if it sometimes is as simple as: "I work for Belethor, at the General Goods store!" But from that quote alone we gather that he is an eager worker who doesn't hesitate to promote his boss's business, even when off duty. It isn't much, but it's much better than most games where 99% of NPCs don't even have names. In the Elder Scrolls, once I've done enough exploring I can easily pick an individual NPC out in a crowd.
@MaxUltimata
@MaxUltimata 7 жыл бұрын
Believe it or not, the newer Elder Scrolls (as in from Morrowind onwards) are not as bad as Arena or Daggerfall, which toted massive countries (in Arena you traverse literally ALL of Tamriel on your quest!), but all the towns and dungeons (of which there were hundreds. Of each.) were of cookie cutter designs, quests, characters, dialogue, etc. The problem with the newer Elder Scrolls is, despite the high amount of detail, once you dig a few inches below the surface, you start to see the flaws and cut corners. All NPCs offer the same one or two stock phrases (anyone who established their base in Whiterun knows EXACTLY what I'm talking about) and don't offer any change in their attitude or dialogue based on how often you've shopped with them. Everyone just responds to you as if you're a faceless customer and not with familiarity or reflecting on your behavior (e.g. dumping all your dungeon vendor trash on the nearest unsuspecting shopkeeper, or buying out their entire stock of leather and ingots). These are small details, but they go a VERY long way in making your world feel more alive. Still, if anyone is going to create a more believable open world with stuff to do in it, Elder Scrolls is probably in the best position to do it, next to Grand Theft Auto.
@liambrennan6070
@liambrennan6070 7 жыл бұрын
In Skyrim they put all of their effort into trying to create a detailed and diverse world, and they forgot to fill it with an interesting story and characters; all it really has is a series of fetch quests. I think they were trying to fix the problem with Oblivion which is the opposite, it has interesting stories and characters but the world is pretty bland and repetitive. I would say the Fallout games have better balanced these elements.
@JBadventuretravels
@JBadventuretravels 7 жыл бұрын
depends, morrowind for one was still filled with heavy lore and the terrain itself was used for quests - NO MAP MARK NO FAST TRAVEL! thats what makes even the most sophisticated nice epic quest just simple grind, go there, talk there, maybe care a little, but you dont need to, and go to next mark....in Morrowind it was, go around that mountain, until you see tree then go west around 100 steps and somewhere is entrance to the dungeon..maaaan and that was some hidden dungeon
@gerardolarios54
@gerardolarios54 7 жыл бұрын
Elder scrolls empty? Are you high on meth wtf Is wrong with you. It might have open areas of wild land but they were never empty you need some type of spacing between main cities to really make it realistic.
@olivialambert4124
@olivialambert4124 7 жыл бұрын
I can't say I've noticed the open world problem. That said I haven't been playing as many of the standard AAA games lately. BF1, a lot of driving games, and then back to the endless old and/or indie games I still haven't got round to finishing. Anyway happy birthday, I got you a like. I'm off to watch some more videos whilst my phone decides to update itself against my wishes as though Microsoft bought out Android. Hurray for technological progress.
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
I don't think I've ever learned so much about someone's life from a youtube comment. Good luck with the updates.
@thewotsit
@thewotsit 7 жыл бұрын
Nice hair.
@Michael-1337
@Michael-1337 7 жыл бұрын
The argument of size also spills over into multiplayer where we constantly have players equating the quality of multiplayer with how many players the developers can stuff into it. More players does not always lead to better experience and in many cases it will make it much worse.
@KokiriKidLink
@KokiriKidLink 5 жыл бұрын
Someone needs to play BF1
@WraithMagus
@WraithMagus 7 жыл бұрын
Honestly, I find the problem with Skyrim's main plot is that it bothered trying to have one at all. I've always been perfectly content in The Elder Scrolls to run off and collect flowers for potion ingredients, only to randomly stumble into some dungeon and discover a few adventures along the way, or else spend my time playing house or pretty princess dress-up with my followers. I've never really bothered beating any of them, since I didn't see the point. (Why would I want to make the oblivion portals and dragon attacks stop?) Not that games can't have good stories and all, but I don't think games should HAVE to require a linear story at all. All the Sim-whatever games going back to the original SimCity had no scripted linear narrative and definite sandbox games, but what stories they could tell were all of the player's own creation, and related to the mechanics of the game, itself. Games like SimEarth or SimAnt were even more explicitly designed for the purpose of being educational about the subject matters of how the environment and evolution worked, or how ant colonies function, respectively. If you like, consider the game a mystery where understanding the mechanics and their implications are the story being told. Games like Patrician, which is about the rise of the Hanseatic League and the social changes in Europe at the start of the turn from the Middle Ages to the Renaissance, is a game about building up podunk self-sufficient burgs into metropolises dependent upon global commerce. It's functionally a love letter to free market capitalism, so long as someone keeps the merchants honest. The moral of the story may be debatable, but it's still definitely present in the game. Of course, all of this is to say I totally agree with the main premise of how an empty sandbox is an empty game, but that saying linear storytelling is the ONLY valid method of storytelling, or that sandboxes just make it harder to tell those linear stories that are the only valid way to make games is to go too far.
@Akhibrass
@Akhibrass 7 жыл бұрын
This. I'm still waiting for a VG to offer a true role playing experience, the sort I get when I play DnD. There should be many story lines to choose and mold based on your roleplaying and characters motivations, not just an overarching plot your are forced into. You sort of get this with a few MMO's but not yet with single player. I think Elder Scrolls comes the closest.
@WraithMagus
@WraithMagus 7 жыл бұрын
Akhibrass You might want to try Dwarf Fortess's Adventurer Mode. It's been uncovered from obscurity, recently, and has quite a bit to offer. Failing that, try Elona. Either one is basically a roguelike with an open world and the ability to craft your own story if you squint a bit and add your own reasoning to proceedings.
@danmiy12
@danmiy12 7 жыл бұрын
I feel that the game should end when you finish the main storyline..and when you reload your save it puts you back before the final boss and opens up new game+ and new areas...that will make beating the game more meaningful and conclude properly then just seeming like another quest... if you played breath of the wild zelda..it definely ends when ganon died and no thats not a spoiler as that quest unlocks like 1 hour in...and the only reason to do everything else is preperation for the final battle..going in early gets you killed as link is so weak at the start and you really want the extra help..making the side stuff mean stuff (it makes the final battle easier)
@WraithMagus
@WraithMagus 7 жыл бұрын
danmiy12 See, the problem is, you're seeing the game as something to beat or story to be told. Why can't you have games you play just because playing them is fun? Completionism is what ruins perfectly good sandbox games, when sheer enjoyable systems and simulation is what you play for. People don't play GTA to hear the story of whatever psycho gets the limelight, they play to have random, procedural police chases through a city and shoot bazookas while parachuting from a stolen jet aircraft. Demanding an ending just ruins the fun.
@dmaxwell910901
@dmaxwell910901 7 жыл бұрын
Except you can easily avoid the main quest.. you can literally do anything in the game that doesn't involve shouts without touching the main quest.
@MalogorLP
@MalogorLP 7 жыл бұрын
This is actually one of the reasons why i'm worried about the new zelda. A lot of people are hyped as fuck eventhough we don't know how much actual content there's gonna be. I mean they allready said that there will be only 4 main dungeons, eventhough the dungeons are one of the key thing i personally enjoy about those games. And yes i know there will be those small mini dungeons but that to me just doesn't sound all that great. I guess my point is people shouldn't get too hyped for games that aren't even out yet, even if they happen to be of one of our favorite franchises.
@timersej9
@timersej9 7 жыл бұрын
MalogorLP i just got a Wii U only to pæay Zelda. it was used and cheap. best decision ever. i love this game... :)
@formerctgovernordannelmall1452
@formerctgovernordannelmall1452 7 жыл бұрын
MalogorLP i mean, thankfully the game turned out pretty well in hindsight, amiright?
@ManOutofTime913
@ManOutofTime913 6 жыл бұрын
I'm gonna say the same thing I said when BOTW came out. It's a great game to look at, but the world itself isn't interesting in the slightest.
@DancaniaX
@DancaniaX 7 жыл бұрын
"i hate sand it's coarse and rough and it gets everywhere"
@yolomasta6940
@yolomasta6940 7 жыл бұрын
I think comparing Metal Gear Solid 3 and Metal Gear Solid 5 is the best way to show that some series are better when they're not open world.
@ataridc
@ataridc 7 жыл бұрын
Yolo Masta 69 well i love both games but if peoples outrage toward 5 means less pointless open worlds then i say have at it
@cashnelson2306
@cashnelson2306 6 жыл бұрын
nah the open world worked perfectly well for MGSV, that wasn't even one of that game's problems
@dr6559
@dr6559 6 жыл бұрын
Cash Nelson No it didn't.
@ManOutofTime913
@ManOutofTime913 6 жыл бұрын
The problem with MGSV was the dreadfully written story. The open-world, while mostly pointless, was at least functional and served the mission layouts well enough. That's where the majority of the game's content was, the missions.
@josephbracero5833
@josephbracero5833 6 жыл бұрын
MGSV's open world was not too bad. Where it became a problem was that the side missions were repetitive and kind of pointless besides the interpreter and gunsmith missions, and once you completed all of them, the maps were just barren wastelands
@jackpepperpwb
@jackpepperpwb 7 жыл бұрын
I cannot agree more with the sentiments shown in this video. Honestly Jim, if I wasn't only a mere pauper I'd Patreonize the shit out of you.
@jackpepperpwb
@jackpepperpwb 7 жыл бұрын
I hope it's clear that I meant I'd throw money at you.
@jackpepperpwb
@jackpepperpwb 7 жыл бұрын
Also happy belated birthday ya filthy animal ;)
@NedReid
@NedReid 7 жыл бұрын
Size doesn't matter: It's about how you use it.
@GiratinaofFury
@GiratinaofFury 7 жыл бұрын
"When it's less believable than the average Thunderbirds episode." *plays Stingray*
@MrJagermeister
@MrJagermeister 7 жыл бұрын
Jim Sterling, While I agree with everything you said about Ubi's open game world and collectible issues, I think they made a huge step in the right direction with WatchDogs 2. There's scouting, which directs you to a particularly good bit of art, mural, scenery, character interaction, etc. and suggests you take a picture there to forward your progress. Littered around the world are pickups for money and research points, and while games like Crackdown and Infamous have obviously done this before, WatchDogs2 attempts to make a puzzle out of at least some of them. You may have to go find a forklift and move things around, or ram a truck through a wall, or use your RC car to drive through an air duct, or your drone to fly above, or any combination of all of those tactics just to get inside to the pickup... not to mention using any of the cameras, hacking "sight", or actual hacking itself. All of the above helps you to actually play more of the game, whether it's to get more money to buy cars and weapons with, or to get more points to buy skills with. There are other types of collectibles that you can find, such as skins for your guns, paint jobs for your cars, unique vehicles, and clothing options, but they're nowhere as in your face as say, the floating music pages from Black Flag. I can barely see them on the map and there's no particular drive to get them, other than the "huh" as I try out something different. Unfortunately, this particular formula won't apply so well to other open world games in Ubi's stable, because the phone, RC car, droid, and hacking is so vital to finding them. But I do hope that they'll apply a similar usefulness in their other games going forward, without overwhelming us like they did in AC Unity.
@yowhazgood4505
@yowhazgood4505 7 жыл бұрын
whoa when did the power rangers fight a boglin?
@XanthinZarda
@XanthinZarda 7 жыл бұрын
This is my primary worry with Breath of the Wild. Sure, it has a huge ass map, apparently bigger than the likes of Xenoblade Chronicles, but they couldn't make a complete feeling world in their smallest game, Skyward Sword. Twilight Princess had bugger all in _most of the map,_ and _failed_ to build a cohesive world. Wind Waker _was huge_, given the paltry 1.5 GB, but nobody would have complained had they taken a snooker rack and pushed the islands _much closer_. (And merged a few of the times you visit only once to get one single treasure.) I have a very serious worry that Breath of the Wild will be closer to Ubisoft's open worlds rather than The Witcher's. Nintendo chose to fill some very big boots to fill when I'm not sure they're even out of baby shoes yet. Granted, they came close to making a complete world in Majora's Mask, but that was a pocket dimension with a *_single town_*. But such an interesting world in a snowglobe it was! We don't know of any Hylian holidays. The drought of _actual lore_ in the Legend of Zelda series is amazing for a franchise whose premier predates Dragon Quest. We only have a _vague_ idea of how magic works in Hyrule. Hell, we don't even know what a hylian calendar looks like. You know the thing that most civilizations made pretty early on to keep track of the seasons? TL;DR: *It's a bit silly when Dwarf Fortress has a deeper mythos than a long established franchise.*
@flamemasterelan
@flamemasterelan 7 жыл бұрын
Saying they "couldn't" make a complete feeling world in Skyward Sword is missing the point. Skyward Sword isn't supposed to feel complete. It's supposed to feel fragmented and divided, because it is. That's the entire point of Hyrule in the game, that the war against the Demon King left it scarred and separated, and the end of the game is you returning its center.
@XanthinZarda
@XanthinZarda 7 жыл бұрын
flamemasterelan That'd be fine, if it wasn't so thematically obvious as well and if it wasn't for the fact that you _must_ return to the sky to change area.
@flamemasterelan
@flamemasterelan 7 жыл бұрын
I never had an issue with having to return to the sky, because there wasn't any reason to travel from one zone to the next in anything resembling a hurry. The main story focused on one area at a time, side quests never had you go through steps in one area in order to move into the next. It was all, for the most part, self contained worlds. It seems to me that you're basically complaining for the sake of a complaint. Most games with a "hub world" have you return to that hub world, and they even have you swap between areas much more frequently. See Kingdom Hearts, Dark Souls, Metroid Fusion and many, many more.
@XanthinZarda
@XanthinZarda 7 жыл бұрын
flamemasterelan Lessee... Kingdom Hearts has the awful Gummi ship system for going to places. Bad example. Dark Souls I think at least offers a means of fast travel. Metroid Fusion is linear as fuck. Being constantly stopped by who would later become an even bigger obstacle in the most embarrassing mainline Nintendo game and of the Metroid Franchise, a massive stain in the form of Other M was a gigantic mistake. Skyward Sword has the problem of having an obnoxious system for getting from A-B, same with Kingdom Hearts. Metroid Fusion has the problem of having no point in going to B, instead opting for a system of going from A to other A, and so on. If Skyward Sword's flight was A, fast B, didn't involve flapping your arms about like a complete ponce, C, didn't have the misfortune of following up on Skyward Sword's near instant warps or Wind Waker's whirlwinds, D, wasn't outclassed by a flight mechanic in a launch title (Twilight Princess again), and E, didn't waste player's time with a mechanic that would never come up (The fucking race), then perhaps Skyward Sword's method of travel wouldn't be so critically panned. Oh, and F: No seamless loading between areas in spite of being so slow. (H: Skyloft sucked as a hub. Not only was there a lot of running about to justify the inclusion of that stamina bar they were so proud of, but also they really should have put the important shops a bit closer.)
@flamemasterelan
@flamemasterelan 7 жыл бұрын
Dark Souls offers a means of fast travel only when you're four areas away from endgame. And it offers that BECAUSE you're expected to travel back to old areas where your progress was previously halted in order to progress the storyline. Skyward Sword offers the same manner of fast travel in that you can warp to almost any location in an area by using an Owl Statue. You just can't warp from one region to another, which is unnecessary since sidequests and story quests never branch between regions. You really had to bend over backwards to bring up Metroid Other M, which wasn't a part of the discussion to begin with. At all. Fusion was well received, and is still well-liked, despite its linearity. Flight in Skyward Sword was faster than horse travel, and I'm not sure why you're even bringing up the race? I mean, the race was meant to teach you how to fly and use the dash button, so all of those mechanics are still in place. Also, you say "critically panned," which means you now need to cite your sources. Because you're no longer talking about your opinion. Skyward Sword might not be as well received as Ocarina of Time or Majora's Mask, but it still scores in the 90's on Metacritic. Also, they should've put the important shops closer? Uh...They were in the same building. They were all right next to each other. They could not get closer.
@TheAtomicDom
@TheAtomicDom 7 жыл бұрын
Lavish Leviathans! Dibs on that band name!
@monsterfurby
@monsterfurby 7 жыл бұрын
This is one of the reasons I am strangely fond of the CoD/MW/AW/IW single-player campaigns. Those are linear, yes. They are sometimes pretty short, yes. But they are also amazingly paced, alternating fairly tight tactical gameplay situations, pure action set pieces and (sometimes maybe a wee bit too common) moments where the rug is pulled out under the player and the game shifts gears in an entirely unexpected way. Sure, the story would often make even Tom Clancy blush, but it's just so well presented that it all comes down to a very fun ride.
@Derceto00
@Derceto00 7 жыл бұрын
Deus Ex is about as "sandbox" as I like to get. Gimme multiple optional objectives, and options in ways to complete them. Job done.
@NikoBelic4
@NikoBelic4 7 жыл бұрын
This is exactly, what i told Nintendo fanboys, about Xenoblade Chronicles X. It doesn't matter how big, or expansive your open world game is, if it's a lifeless, empty, barren wasteland, with only inane sidequests for you to do, then it's not worth anything. A game like Dark Souls 3, is comparatively smaller, than the other souls games, but it's jam packed with some awesome sidequests, weapons & boss fights out there.
@lr4164
@lr4164 7 жыл бұрын
Nope wrong, one of the best worlds in gaming and is universally praised.
@NikoBelic4
@NikoBelic4 7 жыл бұрын
Oh boy, here comes another Nintendrone. Ok, what exactly in Xenoblade Chronicles X, makes it so great & "universally praised"? Is it because it's a Nintendo game, and every Nintendo game, must be a 120/10?
@kennymartin5976
@kennymartin5976 7 жыл бұрын
NikoBelic4 Well no, there's alot in that game. You can't go two feet without running into something to do. Now it is repetitive, I'll give you that, but I like that, because every "inane" quest sent you deeper into the world to do things and explore areas you couldn't reach before, and they're not just random, everything is well thought out and planed. The five different biomes are distinct and blend together just enough to fell cohesive and keep you intrigued. Now is is deserving of "the best game ever"? No, not at all, but its not a bad game at all. (and I'd argue that its a very good game worthy of my praise.)
@ColeVecsion
@ColeVecsion 7 жыл бұрын
and if opinions were facts, deus, you might have something relevant to add, but they aren't and you don't, a 84 metacritic says "above average at best" as opposed to universal praise Also given how empty the game selection on the wiiu is, one can't help but feel even stale bread crumbs would taste like sirloin to the starved wiiu masses
@stllbreathnbut_y1844
@stllbreathnbut_y1844 7 жыл бұрын
NikoBelic4 I agree. The game was all busy work, which saddens me, because I was a raving fan of the original xenoblade chronicles. That game was also a ton of busy work. However, it was woven between a much more compelling narrative. The game constantly took you to new handcrafted places. But in X, it's just a main hub, and 5 enormous areas without anything to do but collect collectibles and grind enemies to death. All that being said, X wasn't "bad", just exhausting. Like all these other open world games, it lures you in with promises that anything can happen. Then, you ultimately just get bored and stop playing.
@RarefoilB
@RarefoilB 7 жыл бұрын
Happy late birthday, Jim Fucking Wild Card Sterling Son!
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
Wild Card?
@russianspy5307
@russianspy5307 7 жыл бұрын
#1 boglin boy
@tobiasbanks3743
@tobiasbanks3743 7 жыл бұрын
Where did the "Wild Card" part come from? Did I miss a video?
@kc_cobra
@kc_cobra 7 жыл бұрын
It is said that only the mightiest of sickos may seek out the headbanging healing powers of the Metal hospital. They asked Lord Jim to stay and be their Metalhead of Manowarriors but he said in a thunderous death growl 'Nay, the world still has need of me!" Thus, he returned to us and to this day fights with a fiery justice against the forces of gaming evil. May Mchale and all those who blaspheme against him be smote to developer Hell. Amen.
@xechs88
@xechs88 7 жыл бұрын
That's why I liked xenoblade X. The side missions actually had little stories. There were over 250 of them to boot which added tons of worldbuilding. Some games even like dragon age inquisition you have maybe 2-3 missions for each support character that are a bit meaningful but all the rest are fetch quests slay quests. Inquisition would have benefited by actually being more linear. I actually liked that FFXV was more hub open world with the story told in more linear fashion. Xenoblade X and witcher 3 does sidequest well for open world sandbox, if you are not gonna invest into it like these games better off making more tight linear story with open hubs. Mafia 3 was another game last year that suffered meaningless content beside the main mission.
@theMoporter
@theMoporter 7 жыл бұрын
Happy belated birthday!
@ughhim83
@ughhim83 7 жыл бұрын
Happy birthday you massive mound of English goodness.
@davidjohnson8373
@davidjohnson8373 7 жыл бұрын
Happy Birthday Jim! Looking forward to another year of your videos and reviews!
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