Blender 2.82 Cloth Simulation Basics / Every Attribute Explained

  Рет қаралды 69,888

Artem Tovbaz

Artem Tovbaz

4 жыл бұрын

My Artstation profile:
www.artstation.com/artovbaz
Greetings, folks! I hope this tutorial can shed some light on each Cloth Simulation's parameter and helps you understand how to use them.
How to avoid cloth simulation errors? How to sew clothes? Why should I utilize Cache? What is Impulse Clamping? Know all the basic aspects of cloth simulation!
Some cloth simulation objects from the tutorial:
google drive:
drive.google.com/open?id=1taA...
yandex disk:
yadi.sk/d/strwYSfZk9-rpA
Twitter:
/ tovbaz
Instagram:
/ tovbazartem
Facebook:
profile.php?...
groups/32244...

Пікірлер: 182
@KEEYBLADE
@KEEYBLADE Ай бұрын
This is perfect. I really love the detailed explanation and how you show the result for different values. It's incredibly helpful.
@muhaY-vb5vp
@muhaY-vb5vp 3 жыл бұрын
waiting for 5 million views, i swear this is one of the most important blender toturial
@BBaaDDification
@BBaaDDification 3 жыл бұрын
Finally something useful on youtube.
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Thank you for watching my tutorial! Please, welcome to comment!
@kpatil5053
@kpatil5053 4 жыл бұрын
Bro Please make same video on other simulation..🙂 and thanks for such great information.
@OysterQueeen
@OysterQueeen 3 жыл бұрын
this is the most detailed tutorial i've seen you should do more!!!
@angie4831
@angie4831 Жыл бұрын
Thanks from the bottom of my heart!!! you just saved me from going crazy
@IanSamit
@IanSamit 4 жыл бұрын
Well I guess it's a matter of taste, but I really appreciate your style of tutorial as opposed to "... er well it's something like er" and "oh sorry, I really should have changed that parameter before I started"! Of course it's worth watching experts narrating their work flow, but I much prefer tutorials that are well planned, concise and easily comprehended. THANK YOU.
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Thank you for your appreciation!
@HanSolocambo
@HanSolocambo 2 жыл бұрын
rehearsing and video compositing are the keys to a perfect tutorial. Sadly 99% of youtubers don't give a f... about that and internet is spoiled with useless content. Or even worse : with ultra useful content but then one has to watch 30 minutes of boring video to extract the 15 seconds of what's actually useful in it. Good job Artem did there for sure. Much useful.
@00LeP
@00LeP 3 жыл бұрын
I´ve seen hours and hours of 3d tutorial and this one is one of the best I´ve seen. Clear, in depth and no bullshit. Great job!
@fortunato1957
@fortunato1957 Жыл бұрын
Well done! Very detailed. I think, I'll pin up some screenshots on the door of my fridge!
@outresler1757
@outresler1757 5 ай бұрын
Legendary tutorial, this is what must be in documentation
@artemtovbaz8452
@artemtovbaz8452 4 ай бұрын
Well, it's all mainly based on the documentation, but combined with a practical demonstration, some of my own findings and conclusions)
@FireTails357
@FireTails357 3 жыл бұрын
When it comes to the Cloth Simulator. You Explained it the Best
@stripedhyenuh
@stripedhyenuh 2 жыл бұрын
Now this... this is a tutorial. Goes through every function of cloth simulation and shows some practical uses like sewing, but isn't a "make a shirt" tutorial that only shows a step by step on how to achieve one very specific thing that the viewer probably didn't even want to make anyway. I actually understand HOW cloth simulation works after watching this video and I can start making whatever I want
@matthewbrady9342
@matthewbrady9342 Жыл бұрын
This answered so many questions. Thank you.
@YoU61690
@YoU61690 9 ай бұрын
Thank you so much! Your explanation is very clear and straightforward 😄😵‍💫
@caiostange2770
@caiostange2770 2 жыл бұрын
thaaaaaank yooooou, i could not figure out for the death of me why my character was all bumpy and spiky. lower shear and higher bending did it. thank yoou
@Ggthb
@Ggthb 2 жыл бұрын
2 Years old, yet still great and relevant, one of the best tutorials i have seen regarding this topic.
@mariocasallas
@mariocasallas 4 жыл бұрын
Thanks a lot, it´s the first tutorial that actually explains all the parameters of the cloth simulation. Life saver !!!
@jock4803
@jock4803 3 жыл бұрын
You're a god, keeping this as a manual to keep looking back at for all future projects, thank you!
@user-wv5xq7hl8o
@user-wv5xq7hl8o 8 ай бұрын
Thank you for making such a video;Please make more videos like this, like all the physics parts ->rigid body , force field and else
@MsPortia12
@MsPortia12 3 жыл бұрын
Super helpful visuals for all the settings, thank you!
@FootyToonz
@FootyToonz 3 жыл бұрын
KZfaq doesnt have such a tutorial.. very very detailed
@HanSolocambo
@HanSolocambo 2 жыл бұрын
KZfaq HAS such a tutorial... you're on the very webpage of it O.o... When you eat a good hamburger in a Burger King, do you also say "Burger King doesn't have such hamburgers ? "
@anushriadhikary3985
@anushriadhikary3985 2 жыл бұрын
This is the best cloth simulation video I've come across, thanks mate.
@kritzstudio
@kritzstudio Жыл бұрын
The best tutorial on the subject, thank you very much for your time in making this video so well explained and sharing such valuable information!
@lamtruong8740
@lamtruong8740 3 жыл бұрын
Thank you for taking time to do this!
@gutozardy5568
@gutozardy5568 2 жыл бұрын
i needed to create another list in my KZfaq account for this tutorial: Essential tutorialsThank you.
@effernando
@effernando 3 жыл бұрын
Excelent tutorial Artem, It´s a nice mixture of math, physics and software.
@learning3d742
@learning3d742 3 жыл бұрын
This video is worth gold! Super cool 👍
@leonkrimov6955
@leonkrimov6955 3 жыл бұрын
Thank you very much for such a great and detailed explanation.
@FalconWingz88
@FalconWingz88 3 жыл бұрын
this is the video i've been looking for !
@kalmodoom
@kalmodoom 3 жыл бұрын
This is a very good tutorial! Thank you!
@GabrielSoaresALife
@GabrielSoaresALife 3 жыл бұрын
This video is every thing that i needed. Thanks very much.
@Azeal
@Azeal Жыл бұрын
PERFECT tutorial, thank you so much!
@user-ng7do3wz6c
@user-ng7do3wz6c 3 жыл бұрын
Thank you very much. Very interesting and informative about tissue simulation in 3D blender!
@joannawilczynska2560
@joannawilczynska2560 3 жыл бұрын
Thank you for this tutorial! Its really helpful.
@nuke2625
@nuke2625 10 ай бұрын
Thanx a lot brother. The work youve done is commendable.
@tomfanman8785
@tomfanman8785 2 жыл бұрын
Thank you so much for this! excellent job
@FManuel_digital
@FManuel_digital 3 жыл бұрын
Thank you for this tutorial. Great tutorial.
@Calebm90
@Calebm90 3 жыл бұрын
Thank you for this
@thevfxartist8848
@thevfxartist8848 2 жыл бұрын
Helped soo much. THANKS!
@Hewlga
@Hewlga 6 ай бұрын
very informative, you did a lot of work and it was very helpful ❤
@edwardodavinci55
@edwardodavinci55 2 жыл бұрын
Thank you very much! This is very helpful :D
@electricpictures100
@electricpictures100 3 жыл бұрын
Absolutely Brilliant!
@mercy1441
@mercy1441 2 жыл бұрын
Incredible tutorial
@michaelbendavid777
@michaelbendavid777 3 жыл бұрын
thanks for the tutorial, please make more!!...
@jinmunsuen
@jinmunsuen 3 жыл бұрын
Thanks for this in-depth view on the cloth sim settings. It's so useful right now because I'm trying to learn Blender as a Maya user :)
@nategreyson6014
@nategreyson6014 3 жыл бұрын
dude finally someone. thanks!!
@mobinvaryan7196
@mobinvaryan7196 Жыл бұрын
really good tutorial thanks
@jaredcrown5812
@jaredcrown5812 2 жыл бұрын
Thank you, Subscribed!!
@redaboucetta4693
@redaboucetta4693 2 жыл бұрын
wow, i love you man that explaination explain more than F1 .
@GAURAVSINGH-ez5oe
@GAURAVSINGH-ez5oe 4 жыл бұрын
i learned lot of things through this tut thnx uh so much sir from INDIA
@jpgninja
@jpgninja 2 жыл бұрын
THANK YOU. Really good content. you get my SUB!
@nox9079
@nox9079 2 жыл бұрын
Good video! Very useful
@risnandarmultimedia5296
@risnandarmultimedia5296 3 жыл бұрын
Thank you. good reference
@alternatebazaarart
@alternatebazaarart Жыл бұрын
SO HELPFUL!
@beefeebrillate3688
@beefeebrillate3688 2 жыл бұрын
THANK YOU SO MUCH!
@peacearchitect5476
@peacearchitect5476 3 жыл бұрын
thank you so much, it helped me a lot.
@allyve4200
@allyve4200 3 жыл бұрын
WOW. best so far
@petrholusa5855
@petrholusa5855 3 жыл бұрын
Wonderful explainer.... I wish whole help documentation would be like this!
@daynight4233
@daynight4233 3 жыл бұрын
Subscribed for all details🤟
@dianehansen5552
@dianehansen5552 3 жыл бұрын
At the moment there's 4 dislikes. Only once in 20 years of watching KZfaq have I seen a site that had no dislikes. What is it with some people? This video is well done. Thank you.
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Thumbs down are often from people who don't know how to use a search engine, end up in the wrong place, and express their dumb frustration before moving back to whatever they were looking for.
@androidgames2930
@androidgames2930 2 жыл бұрын
Useful video,keep it up
@EliasDaoud
@EliasDaoud 2 жыл бұрын
Amazing, thanks
@WaBotix
@WaBotix 3 жыл бұрын
very helpfull, thank you
@PixeLabor
@PixeLabor 10 ай бұрын
thank you sooo much!
@fvd14
@fvd14 3 жыл бұрын
Super . thank you very much
@bjpcorp
@bjpcorp 2 жыл бұрын
Awesome explainer, loved the technique for sewing the seams! 13:43
@michelberg9649
@michelberg9649 2 жыл бұрын
Super ce tuto Merci
@dacrow1976
@dacrow1976 2 жыл бұрын
Awesome!
@BlenderVision
@BlenderVision 4 жыл бұрын
I had absolutely no clue that there where cloth presets. Thank you for this tutorial :D
@aemericenglish2417
@aemericenglish2417 4 жыл бұрын
Thank you so much
@scallopy7546
@scallopy7546 3 жыл бұрын
Thank you so much! I just learned about the cloth simulation tab and didn't understand it that well. But thanks to your tutorials I can say I understand it a little bit more
@kayreb
@kayreb 3 жыл бұрын
why didnt i find this video sooner...would have saved me about ten hours or frustration :,)
@user-dh1tm9ml1m
@user-dh1tm9ml1m 2 ай бұрын
감사합니다.😀
@trafficface
@trafficface Жыл бұрын
Thank you!!!
@ayoungwolf
@ayoungwolf 4 жыл бұрын
Thank you!
@HazbinBrainRot
@HazbinBrainRot Жыл бұрын
thank you so much
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Those explanations of physical properties are very well paced and illustrated. Thanks a lot for the time you spent rehearsing and properly video compositing all that. Very, very useful ;)
@jjjj-ul5jq
@jjjj-ul5jq 2 жыл бұрын
really helps me out !!!
@c.johnson8143
@c.johnson8143 2 жыл бұрын
awesome thanks
@lazydog6938
@lazydog6938 3 жыл бұрын
Great!Great!Great!Great!Great!
@benyafezstudio
@benyafezstudio Жыл бұрын
Thanks!
@bee3D
@bee3D 2 жыл бұрын
wow insanely good tutorial you should make a patreon or something
@xmkt9047
@xmkt9047 Жыл бұрын
it's cool, thank u)
@merlinsbeard6043
@merlinsbeard6043 3 жыл бұрын
Thank you
@anjoomfaisal
@anjoomfaisal 3 жыл бұрын
this is really detailed and youre really knowledgeable. thanks a lot for your time and effort it helps a lot people.
@w.m3712
@w.m3712 2 жыл бұрын
thank you.
@xrarchitect
@xrarchitect 2 жыл бұрын
You are my hero
@khalatelomara
@khalatelomara 2 жыл бұрын
this tutorial is a gem😎 , for the last part about applying the modifier , you can just right click and convert the mesh and you are good 😁, I know it wasn't that direct back then but it was available option in object submenu above
@Mary-yc6oj
@Mary-yc6oj 3 жыл бұрын
thaank you so much !!:)
@thomasfessler1109
@thomasfessler1109 2 жыл бұрын
thanks sharing it
@ppaayyaamm2
@ppaayyaamm2 2 жыл бұрын
Fantastic tutorials , Appreciated your effort man , Really really awesome and details in this Master Video Tutorial ! Thank you
@studiovega5052
@studiovega5052 Жыл бұрын
you should do more ! and you should have more subscribers!
@cyberghost7777
@cyberghost7777 4 жыл бұрын
Thank you very much for this video! I'm working a short animation video and I was struggling with an issue where the cloth material would keep on jittering/vibrating after landing on the object surface. Scaling everything up seemed to fix the problem. Also made my simulation more realistic with the drapes!
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Thank you, I'm happy it's been helpful for you!
@cyberghost7777
@cyberghost7777 3 жыл бұрын
​@@artemtovbaz8452 Hey man, thanks a lot again. I was going through my work and just remembered about this video. I'd love to share what I did with this explanation video :) www.behance.net/gallery/105160435/The-Luxurious-Reincarnation-Short-Film
@randymarsh3432
@randymarsh3432 3 жыл бұрын
blender.stackexchange.com/questions/88807/how-can-i-animate-the-pinning-button-on-off-cloth Create a vert group for ALL the verts you will pin at any point in the animation. Then create separate vert groups that only have specific pin points (corner points/grab points etc). You then use the VertexWeightMix modifier to deduct chosen verts from your cloth pin group- put you cloth pin group in the A slot. Put one of the individual pin point groups in slot B (e.g right corner verts). Then animate the mix stetting from REPLACE (i believe you use the sliders to manipulate this- so all cloth pin verts will stay put if you leave them at 0.0!) to switch to SUBTRACT. This will deduct the right corner verts from the total cloth pin verts in the sim. You will need separate VertexWeightMix modifiers for each specific vert groups you wish to remove from the cloth pin group- keep them above the cloth modifier in the stack! Using hooks on the separate vert groups will let you drag it around! should be able to do buttons and even rips with lots of hard work!
@jonah712
@jonah712 3 жыл бұрын
im trying to make a cloth that rests over an object on the floor - i've played around with all these attributes and added collision to all the objects i want it to rest on however the cloth keeps bouncing up and moving off of the objects+floor rather than just falling and staying there. Any idea how i can stop this? I've been trying for ages! Thanks :)
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! This issue might happen by various reasons. They could be: flipped faces, small scale, not enough geometry, not enough friction, collision distance is too high, too complex simulation, ect.
@Hegitomi
@Hegitomi 3 жыл бұрын
pretty f*ckin nice!
@paxnfacto
@paxnfacto 3 жыл бұрын
Thank you very much for this video it was a great help! not a solution for me however Because I appear to have something else set wrong because all my clothing and/or soft bodies go up rather than down. I tried using your recommended damping setting, and even set them wildly high and low which made them bounce at different levels but still go primarily up when touching my collision object? any ideas where I should look next? i would love to see my cloth JUST drop own around and object like they do in other videos~!
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! Thanks for the question :) It might be that your objects are too small or you should check the collision settings for both meshes. Your cloth also might be bouncing because it stacks in the collision mesh. Hope it helps ;)
@paxnfacto
@paxnfacto 3 жыл бұрын
@@artemtovbaz8452 I re-watched this video and scaled my model and cloth way up and it helped...somewhat. motion is still primarily up however- IF cloth is draping over figure. IF not it crinkles up but drops down??? So it must be something to do with the figure. What does it mean to "stack in the collision mess"?
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
@@paxnfacto Sorry for my English ;) I mean it gets stuck in the collision mesh. It usually happens when the simulation isn't precise enough. Try adding quality steps and decreasing Collision value. However, I guess, there is something about the geometry of your meshes. Check face normals orientation, as well. Try with a flat cloth to test your settings.
@Wzxxx
@Wzxxx 2 жыл бұрын
Thank U so much for Your work and effort. Very helpful. Perfectly and professionally presented. I don’t fully understand the vertex mass to be honest. I know it should fall with the same speed but when i change the value the object with higher vertex mass goes down faster like a brick. Does it mean that the object mass equals vertex mass x numer of vertices? But still it should fall with the same speed
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
Vertex Mass stands for the vertex mass of each vertex. If you have 100 vertexes, for example, the total mass will be calculated like this: Vertex Mass * 100. Basically, the heavier is your mesh, the more it suppresses other parameters. Try testing lighter and heavier objects more. You should take other physical parameters into account, as well, like the relative scale, for instance.
@Wzxxx
@Wzxxx 2 жыл бұрын
@@artemtovbaz8452 thx for the answer. Well I just wanted to simulate couple of 🍁 faling down with some forces (wind and turbulance) but even with super hight force valuea and 100s tries it doesn’t work as expected
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
@@Wzxxx You could try increasing Air Viscosity and keeping Vertex mass low, as well ;)
@Wzxxx
@Wzxxx 2 жыл бұрын
@@artemtovbaz8452 thank You for the content and support. I will try this for suee
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
@@Wzxxx Hope you find the best solution, anyway)
@mo7sin711
@mo7sin711 2 жыл бұрын
thanks, im trying to sim a window curtain blowing, everything worked fine except by frame 150 the curtain freezes in the air -_-
@gottagowork
@gottagowork 3 жыл бұрын
I have managed after considerable trouble to create my own ringed curtain. My real curtain is folded at the top where the rings are (and also at the bottom and sides), which I assume provide additional stiffness/integrity to keep the rings and to prevent fabric threads to come apart. I used hooks to control the position of each ring along the pole - first extending out (closed curtains) then contracting back in (open curtains), with the pole and window/wall as collision objects. Rings were flat part of the curtain mesh with a bumpmap to give the impression of curvature but causes topology issues. I didn't model the edge folds. Question; how would you go about simulating such a curtain in order to get bends but at the same time preventing the top part above the rings from falling over on itself? I ended up putting the top verts in a separate vertex group and using the various extras at the bottom, but it does create visible kinks that I'm not happy with. For the pole collision to work I had to scale it up a huge amount to prevent explosions. In a lot of tutorials people are happy with the material completely folding over back on itself. So yeah, how'd you do it? An example of the structure: loftystyles.com/wp-content/uploads/Metallic-Waterfall-Curtains-Set-of-2-Shimmery-Jacquard-Semi-Sheer-Curtain-Panels-Pair-Grey.jpg
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! Sometimes it makes sense to go around using cloth simulation only, especially if you just need a static image. I would simplify the process as much as possible, if using cloth simulation was too elaborated decision for this task. I would make the folds like shown in many other curtain tutorials, then simply booled the holes and added the rings. I believe the process should be more abstract as it is done in a virtual environment, so keep it simple, model when necessary, combine methods. Sometimes I pre-model the shape of my cloth piece and then go for cloth simulation. It is also a good idea to use cloth simulation after cloth simulation in some cases, as well.
@gottagowork
@gottagowork 3 жыл бұрын
​@@artemtovbaz8452 The steps I ended up with that I think I'll stick with is: 1. Model the hole and surrounding cloth, but do it at much higher scale to avoid collision issues with the pole. This "have to scale" thing is one of my pet hates with Blender. 2. Extrude the top once and the bottom as many times as needed to get the length. 3. Assign material to fabric and ring, and UV the ring as a strip of quads filling the full UV space. Fake bulge be U or V axis. 4. Assign ring verts to a pin group, possibly include the fabric above it as well for the simplest method to avoid it folding over itself. 5. Extrude the fabric sideways, clone and rotate as needed to get a full section with 60 deg rotated holes, then array the whole thing. Copy the object at this point for configurational changes. 6. Apply the array and merge, then delete the parts outside the holes. 7. Select by material the fabric (only). Then UV the fabric and fill the entire UV space. This allows use of simple UV math to fake fold borders in the material (if U0.98 then fold material etc). 8. Select pin verts and hide the rest. Ctrl+h to create hook, R to repeat for each ring section. 9. Create loc+rot keyframe for all the hooks. Repeat for extended and contracted parts. 10. Add the hanging pole as a separate collision object in the middle of the now angled holes, no friction. This is not for the rings, but for the cloth to not fold across the pole. Add wall and floor collision objects as needed. 11. Add cloth modifier and run the simulation. Might want to add a little bit of randomness to the fabric first. 12. As for shading of a see-through curtain, I go with around 80/20 Diffuse/Translucency with hole mask Transparency (with view angle considerations to account for no thickness) for the main fabric and only Diffuse for the borders. I stay away from Principled as it doesn't have any diffuse transmission properties. 13. If needed, some preferred method for sculping in additional folds and details.
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
@@gottagowork Thanks for sharing your method! You could make a video tutorial out of it ;) I hope it come in handy for other artists.
@gottagowork
@gottagowork 3 жыл бұрын
​@@artemtovbaz8452 Yeah, that's now my modified approach; plane circle for the "flat ring", extruded into surrounding geometry. Apply an array and animate hooks to control the rings which are also the pins. Goes from flat to folded, then back to extended but now with varying angles and positions. Bake the cloth, grab a few interesting frames as shape keys and get rid of the cloth modifier. Touch up as needed, particularly you want to be able to see through the rings. Any of these shape keys will now be the basis for more intricate cloth simulations involving collisions, wind etc, where the top part is weight painted pin. If you need solid rings, you can copy the faces out by material and extrude them in both directions. I'm curious, does anyone else use a hint of Translucency shader mixed in, on curtains? Here is a see-through curtain that also provides shadows on the backside - which means it would also bleed colors into the room: c0.wallpaperflare.com/preview/186/922/321/united-states-chantilly-window-shadow.jpg Subsurface scattering (Principled) with solidify does not light up the room, only the curtain.
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