In this video I'm showing how to procedurally create scales on an object with geometry nodes and use a hair system to help controlling there orientation.
Пікірлер: 27
@activemotionpictures6 ай бұрын
This is the most outstanding tutorial, and it has low views? I can't believe it. Mate, this is an amazing solution!
@stefanmayr19836 ай бұрын
Thanks mate, really appreciate it
@emcq15493 ай бұрын
Right what I needed for a completely different purpose though but that’s the beauty of geonodes
@CertifiedDoc7 ай бұрын
The Mesh to Points node can be set to Faces instead of Vertices. This places a point at the center of each face. Blender also does this faster internally than manipulating the original mesh.
@stefanmayr19837 ай бұрын
Awesome, thanks for the info
@user-iu3hy4qh9i5 ай бұрын
Thanks for the tutorial! There's a lot to learn from here.
@WilEngl7 ай бұрын
Thank you so much. This is really helpful.
@itsjes3d5 ай бұрын
THANK YOU!!! This was incredibly helpful!!
@stefanmayr19835 ай бұрын
Very glad it was helpful for you
@aksi2214 ай бұрын
wow this is awesome!
@VitalBuster3 ай бұрын
Its a shame that my english is poor so it was very difficult to understand but it helped me a lot, thank you :)
@lisowisko4 ай бұрын
Great tutorial, thank you! How to make them appear in certain places only, like using vertex weights?
@stefanmayr19834 ай бұрын
yeah, with vertex groups or even textures you could give a density mask
@GuillaumeGdr3 ай бұрын
just perfect it would be great to add a fonction to scale also the scales with the length of the hair guide.
@stefanmayr19833 ай бұрын
Hello, i had this initially in there. However there is no smooth length brush for the hair system, so i rather opted to do it with a texture instead
@tomhoefken66753 ай бұрын
Is it possible to export the spikes and the object for 3D printing? From what ive tried I havent been able to export it.
@tomhoefken66753 ай бұрын
NVM, u can export as an OBJ into whatever program, then export that into an STL.
@laurencsikistvan6630Ай бұрын
Will these move with the object when I pose it, or will I constantly have to align it to the pose?
@stefanmayr1983Ай бұрын
They should move with your object. Maybe some need for adjustment here and there
@laurencsikistvan6630Ай бұрын
@@stefanmayr1983 Thanks for the fast reply, and noted!
@whitekitsune411311 ай бұрын
I keep running into an issue... every time i try to scale for the first time, my scales look nothing like yours and i don't really know why... :/
@Frigus3D-Art11 ай бұрын
Hmmm mb try click the sphere -> ctrl+A -> apply scale This would be the first what comes into my mind, but i would need more information on whats not working
@raedinsmore773210 ай бұрын
Did you double check your origin? And make sure to apply the scales and rotations to the scale instance? That was what was causing me a few issues.
@davidgeuens52364 ай бұрын
great tutorial! however I'm having some trouble, does anyone else have an issue with the rotation of the scales, it seems like mine can only take two positions, so when I comb my hair curves, nothing happens until I reach a certain treshold, than my scales affected by the hair snap a 180 degrees... Does anyone know where I made a mistake by any chance?
@stefanmayr19834 ай бұрын
Hello, and thank you very much. It's rather hard to pin point the issue without seeing the file. Rotations are a fiddly topic since they depend on axis order, radians vs degrees, vector vs rotation etc. i often don't know what I'm doing, but after a bit trial and error, i often get to the "Heureka moment". Sorry for that vague reply
@davidgeuens52364 ай бұрын
@@stefanmayr1983 thanks ! of course I understand you can't help me without seing my nodes, I will continue to dig in my nodes and I'm sure I will end up finding the reason. thanks for the tutorials !
@s-fablab17 күн бұрын
It happens with me in a similar way. When combing the guide curves, the scales rotate about one axis (normal vector), not two! As far as i understands, the author everything happens in a similar way. He sets the coordinate axes in the nodes so that the scales are more or less laid out, and then corrects their direction by combing. @stefanmayr1983 If I'm wrong, please correct me