Blender Secrets - Retopo Settings

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Blender Secrets

Blender Secrets

Күн бұрын

In this video we look at the basic settings that will ensure a trouble-free retopology workflow.
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Пікірлер: 81
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Continuing with the robot modeling, in this video we look at the basic settings that will ensure a trouble-free retopology workflow. 🤖 Get the free Blender Secrets sample PDF: mailchimp.blendersecrets.org/freesample Get the 1000+ page Blender e-book with free updates: store.blendersecrets.org/l/IxofeY
@NickCMOS
@NickCMOS 3 жыл бұрын
I'm literally 1 step away from retopology, how do you time your videos so perfectly is beyond my understanding. Have your book, it is amazing 💛 10/10 would recommend
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Thanks so much!
@HanSolocambo
@HanSolocambo 2 жыл бұрын
"ho do you time your videos" by doing what most KZfaqrs don't bother doing : Video Compositing. Record your work. Edit the raw video to keep only what's necessary. Record your voice while playing the edited video. Mount video+voice. Upload to KZfaq. It's clean but it takes more time (and eventually skills) so very few people do it. That's why KZfaq is filled with a huge amount of shitty tutorials with 10 seconds of something important, surrounded by 5 minutes of useless content.
@NickCMOS
@NickCMOS 2 жыл бұрын
@@HanSolocambo You try to act smart, yet you didn't understand the things that I was saying. I'm not asking about editing, I'm asking about releasing a video about a topic I'm currently working on. Smartass.
@Arkibus108
@Arkibus108 3 жыл бұрын
Awesome vid, straight to the point with no nonsense. I forget this stuff every 6 months.
@daan3898
@daan3898 2 жыл бұрын
yep! came here as I forgot to enable backface culling when enabeling viewport in front setting, straight to the point and good info, I quite like blender's retopo tools lots of freedom !
@pinkprint3686
@pinkprint3686 Ай бұрын
thank you SO MUCH! This one minute video is super useful!
@deletedfolder
@deletedfolder 2 ай бұрын
Thank you so much for the settings adjustment, I couldn't figure out why I couldn't see my plane at all when trying to shrinkwrap but it's fixed now!
@user-ox4re3gt9q
@user-ox4re3gt9q 3 жыл бұрын
I didn’t know what the perfect setting is until I met your video.
@JC-ov8ko
@JC-ov8ko 3 жыл бұрын
You make retopology look like magic! Thanks!
@user-em9su3dd9y
@user-em9su3dd9y 3 жыл бұрын
Oh and that Grid Fill option was amazing... thanks.
@yunusemremanap7426
@yunusemremanap7426 10 ай бұрын
This is the best 1 minute tutorial I've ever seen. Thanks, helps a lot!
@mikerusby
@mikerusby Жыл бұрын
The problem with this is that when you start to retopo the back of the model, the front bits are still visible becasue you turned on 'in front' the wireframe of the back facing polygons/wireframe will still be visible I instead go the vieweort shading in the material, go to 'viewport color' and turn down the alpha value to either 0 or .1 In any case with 'in front' you get a miscleading view of how your model is projecting to the underlying geometry
@pile333
@pile333 3 жыл бұрын
That's why "vanilla" Blender is fundamental; it allows you to clean up your own 3D mess. Especially while retopologizing; no add-on can really help you, so far.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
I agree!
@darkflamesquirrel
@darkflamesquirrel 3 жыл бұрын
Fundamentals are king
@fadhil4008
@fadhil4008 2 жыл бұрын
This helps me a lot not for Retopologizing but for adding decals on complex geometry. Shrinkwrap somehow just doesn't work
@marinamaievska700
@marinamaievska700 6 ай бұрын
thank you!
@HanzalaShaikh-ro8rz
@HanzalaShaikh-ro8rz 8 ай бұрын
How much u humble man thx very very very sir thx so much
@sreekashuppari1882
@sreekashuppari1882 3 жыл бұрын
Nice!
@ayaz1979
@ayaz1979 Жыл бұрын
amazing, thanks
@cristiandraghici6095
@cristiandraghici6095 7 ай бұрын
thank you
@dilawarhussain3773
@dilawarhussain3773 2 жыл бұрын
Excellent
@Thesupperals
@Thesupperals 3 жыл бұрын
What would be the problem with using shrink wrap modifier compared to your method?
@Stillenacht3D
@Stillenacht3D 3 жыл бұрын
So you don't even need a shrinkwrap modifier?! I'll have to try it this way next time, thanks!
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Well, you can certainly use a Shrink-wrap modifier if you want! It can be useful to add and apply one at the end, so you are certain that it's all snapping to the surface.
@JaKlaro
@JaKlaro 3 жыл бұрын
0:23 I like to use a displacement modifier instead of in front :d
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
A Displacement modifier? Please explain! :-)
@JaKlaro
@JaKlaro 3 жыл бұрын
@@BlenderSecrets a displacement modifier about on Strengt .1 so the faces won't clip through the high poly mesh. so like this you don't need in front, but in front is also good I think
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
@@JaKlaro That’s pretty interesting. I’ve never seen anyone do that. Maybe that’s even better than In Front.
@darkflamesquirrel
@darkflamesquirrel 3 жыл бұрын
Thanks for the tip!
@JaKlaro
@JaKlaro 3 жыл бұрын
@@darkflamesquirrel no problem :d don't forget to turn on the modifier for edit mode and also delete it if you are ready
@BestMods168
@BestMods168 3 жыл бұрын
What are these "click, click, click" shortcuts that let you auto retopo? Is it a 2.8+ feature?
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Hmm, not sure what you mean (timestamp?) - I will dive deeper into each part in the next 4 short videos, not to worry! Perhaps you're referring to the F2 addon which ships with Blender. You can add Faces with just one key (F). Or Grid Fill, you can add a lot of geo with just one click. All shall be explained!!
@zianis2084
@zianis2084 3 жыл бұрын
i think it's the Ctrl+right click for extrude.
@nelson3d867
@nelson3d867 3 жыл бұрын
I have the book and I'm very satisfied. Retopo is an area that I'm weak. Do I have to model the robot or is the mesh available for download? Thank You.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Oh, that's a good idea, I will definitely share the model when it's completely finished. If you want the current model prior to retopo, you can find it here. drive.google.com/file/d/1h2GW1JnsO0H0rcdGjKO4v6EWPeaBoF2a/view?usp=sharing
@nelson3d867
@nelson3d867 3 жыл бұрын
@@BlenderSecrets thank you. Very good. Loving the book. Printed for study and reference. Maybe some more lenghty tutorial in the Future? Great book!!!
@DenisMukhametshin
@DenisMukhametshin Жыл бұрын
wachacha big thanks
@Atomic-toons00
@Atomic-toons00 3 жыл бұрын
but where is shrink wrap
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Shrink wrap is a modifier
@Atomic-toons00
@Atomic-toons00 3 жыл бұрын
@@BlenderSecrets yes i know But did you add shrink wrap because the plate will not stick to the model without selecting the model as a target ???
@iamiam6078
@iamiam6078 3 жыл бұрын
Nice 👍🙂
@shivam7156
@shivam7156 3 жыл бұрын
Is it better to use retopo add-ons or simply use this
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
For mecha retopo, I like to do it manually so I can still think about the design while I work, and improve the shapes in some places. But for organic models I would probably retopo automatically in Zbrush or with that paid add-on for Blender (I have Zbrush, so that’s my choice).
@shivam7156
@shivam7156 3 жыл бұрын
@@BlenderSecrets if only they had z-remesh in blender
@Tikodev
@Tikodev 3 жыл бұрын
@@BlenderSecrets is zbrush worth it?
@greyly_
@greyly_ 3 жыл бұрын
It's common to also use a Shrinkwrap modifier. That way, if you for example subdivide, the new vertices will also snap to the surface.
@ukaszenki2367
@ukaszenki2367 11 ай бұрын
This is a lot of work, ther is not faster way to retop mesh ?
@user-wh4wm3mw7l
@user-wh4wm3mw7l 9 ай бұрын
Im transitioning from 3dsMax to Blender. I have some car models still in progress that I would like to transfer to Blender. Body shapes with turbosmooth and no textures. I exported some in FBX and opened in Blender and it is ok, but my question is, is it reliable to continue working on this object, or do I have to do retopolgy?
@sagethedemonking3992
@sagethedemonking3992 8 ай бұрын
I'm not an expert, just an animation student, but I think it depends on how clean the geometry of your object/mesh is. If there's a lot going on, it might be a good idea to Retopologize in sections so your Object/mesh behaves like you want it too. I hope that helps you in some way 🙂
@magopoligonal7349
@magopoligonal7349 3 жыл бұрын
No need of shrink-wrap modifier?
@bo14in
@bo14in Жыл бұрын
How did you do that thing in the end where you rotated just the inside of the mesh?
@Blendito
@Blendito Жыл бұрын
When you grid fill there is a mini pop up window in the bottom left that you can adjust offset with
@deltastudios6632
@deltastudios6632 3 жыл бұрын
0:56 Hold up, how come I've never heard of this grid fill tool? It automatically fills circular holes with quads, and you can rotate the resulting mesh! That's gonna save me a lot of work time.
@BestMods168
@BestMods168 3 жыл бұрын
Definitely need that.
@AdrianW3D
@AdrianW3D 3 жыл бұрын
haha, blew my mind as well
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Yeah it's insane, it even correctly guesses curvature. I'm going to post a full video about it.
@deltastudios6632
@deltastudios6632 3 жыл бұрын
@@BlenderSecrets Awesome! I will definitely be waiting for it.
@outlander234
@outlander234 3 жыл бұрын
@@BlenderSecrets Is it available in 2.79 too?
@RandomGamePlayer697
@RandomGamePlayer697 3 жыл бұрын
Wow!
@RandomGamePlayer697
@RandomGamePlayer697 3 жыл бұрын
That is still not the final product?!?!?!
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
@@RandomGamePlayer697 Haha far from it!
@reverb07
@reverb07 3 жыл бұрын
Heyy how did u do that? 0:57
@Janfon1
@Janfon1 3 жыл бұрын
The biggest discovery of the entire video and it's half a second long
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Don't worry, I will show all the steps in detail! There are 4 more videos about retopology coming, one of them dedicated to Grid Fill.
@vikramthewrench
@vikramthewrench 3 жыл бұрын
Naycce
@kipve
@kipve 3 жыл бұрын
I have successfully watched a 1 minute tutorial for half an hour lol (very helpful tho 👍)
@user-gq1ij
@user-gq1ij 3 жыл бұрын
🌟 Please help me, you are my last hope, i want to export blender files as fbx When I export all is rotated wierdly So again in blender file, when I apply rotation it rotates in same way, all the animations are done, this is disturbing everything What is solution for this
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Everything is baked to keyframes?
@user-gq1ij
@user-gq1ij 3 жыл бұрын
@@BlenderSecrets I tried baking keyframes also, nothing is working, applying rotation changes the child objects positions It will be a lot of work to delete all animations and apply rotation and then animate again Is there any solution
@audytor111
@audytor111 3 жыл бұрын
👍👍👍
@ieialele5
@ieialele5 3 жыл бұрын
Blender 2.9 Bevel
@mineboom7377
@mineboom7377 9 ай бұрын
Wait it's that easy!? What the hell
@energygaming3412
@energygaming3412 3 жыл бұрын
Frist view
@rocketB343s
@rocketB343s 2 ай бұрын
It look so easy 💀
@Rolandfart
@Rolandfart 3 жыл бұрын
Why would you sculpt a hard surface robot?
@diogo763
@diogo763 Жыл бұрын
How is this so complicated in blender. Maya has 100% better tools for retopo, god damn
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