Blender: Square Holes with Subdivision Surface

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icoN Tube

icoN Tube

2 ай бұрын

If you want to have a square hole in your object that uses the subdivision surface modifier, the result ist most likely not want you want. I found one approach that might help you out.
It might not be the perfect solution for your particular problem, but maybe it's pushing you in the right direction.
I consider my English to be quite well, but it's not my native tongue, so appologies for any mumbling/mispronunciation/left out words.
Used Blender version: 4.0
#blender #b3d #subdivision #tutorial #blendertutorial
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Пікірлер: 4
@Kacper_Keiling
@Kacper_Keiling Ай бұрын
Nice tutorial thanks
@gordonbrinkmann
@gordonbrinkmann Ай бұрын
Definitely not a waste of time, surely helpful to a lot of people 🙂👍 But you could have it much easier: it is actually not necessary to change the Miter Outer to Arc and the Superellipse profile to 1. When you use the Weight method to bevel all the relevant edges, you can leave the Miter Outer at Sharp and the Superellipse at 0.5 and have more than two segments. Because the Superellipse setting at 1 (or rather everything > 0.5) is actually what is creating these bumps whenever the segments are set to an odd number. For example, you have set them to 3 at first and then you decrease them to 2, an even number. But you could also increase them to 4 or 6 or 8 to get rid of the bumps. Anyway, those bumps will not occur if you leave the Profile at 0.5 and leave the Miter Outer at the default Sharp as well. So, to cut a long story short: the whole trick is the bevel weight for those corner edges - because actually in the geometry you show in the video, the Miter Outer setting is irrelevant and does not change anything (you can enable Wireframe in the overlays to compare). Only if you set Miter Inner to Arc it will change the bevel. And if one wants all edges beveled like you do at first with setting all weights to 1, the quickest way to do this is setting the Bevel modifier's Limit Method to None instead of Weight. This will bevel all edges, regardless of weight or angle and get rid of the nasty subdivided look immediately. The Weight method is only needed when you want to have control over how much an edge is beveled or if at all.
@icontube4418
@icontube4418 Ай бұрын
Thanks a lot for this explanation, I will definitely try and maybe do a follow up video. My method was just by trial and error until it worked. So there's a fair chance I pushed more buttons than necessary 😉
@gordonbrinkmann
@gordonbrinkmann Ай бұрын
@@icontube4418 Yep, that's what I thought. I guessed you might have played with the Miter or Profile settings and after seeing some changes tried to make it better which brought you to the crucial point. That's how I try to improve things like nodetrees as well, first doing all kinds of stuff until I get what I want and then trying to simplify this to get it down to the necessary stuff. But with nodetrees this is often much easier since there are often cobinations of math nodes etc. and in mathematics there are clear rules which you can follow to merge or concentrate formulas. With modifiers sometimes having complex functionalities behind them which you do not see it is harder to realize where you can tweak settings to your benefit.
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