Blender to Cascadeur to Blender | Rigging pewdiepie in Blender | Blender ARP Retargeting - Part02

  Рет қаралды 1,139

Zoetrope Studios

Zoetrope Studios

Жыл бұрын

Step by Step -
1. Rig expected character using "Auto Rig Pro"
2. Import source character animation, if requires check "Automatic Bone Orientation", "Force
Connect Children", and "Ignore Leaf Bone" when importing the character animation
Note: Using "Force Connect Children" can sometimes produce incorrect results.
3. Open "Auto rig Pro:remap toolbar"
4. "Source Armature" - Imported FBX animation
5. "Target Armature" - The one we rigged with Auto Rig Pro
6. [Optional] - Remove all unwanted bones that do not create any effect on the final animation.
6a. Select the bone in Pose mode
6b. Then switch to Edit mode & Press x and delete unwanted bone
7. [Optional] - Next press Redefine Rest Pose then align the imported character just like the targeted rig & then press Apply & correct the source pose to A pose or T pose if required
8. Now press Build Bones List
9. [Optional] - Make sure the targeted rig is in FK mode if requires.
10. [This is the most crucial step] - Check, verify & fix the bone list properly, otherwise retargeting will give you unexpected results
11. Find out the root bone and check "Set as Root"
12. Now Press the "Re-target" button
13. Congratulations

Пікірлер: 18
@PETwinRARKA
@PETwinRARKA 2 ай бұрын
Thanks for the tutorial. It actually helps me to import metahuman from Unreal to blender and then to cascadeur to animate it. Thanks a lot.
@ZoetropeStudios
@ZoetropeStudios 2 ай бұрын
Glad it helped!
@IamSH1VA
@IamSH1VA Жыл бұрын
Thanks for the tutorial 🙏
@TOAKSuriFox
@TOAKSuriFox Жыл бұрын
This really helped 👍 thanks
@ZoetropeStudios
@ZoetropeStudios Жыл бұрын
thanks
@LastNightsStory
@LastNightsStory Жыл бұрын
Can you be more detailed? For example, what is the approximate weight drawing after binding bones, what settings are required to import cas from blender, thx!
@salazar665
@salazar665 Жыл бұрын
This is a great tutorial.. but if you had talked, or let the ai to translate you've typed.. the video should've been like what 7-8 mins.. or less!!
@salazar665
@salazar665 Жыл бұрын
Thanks by the way.. Helped alot. Subbed 👍
@longqin5546
@longqin5546 3 ай бұрын
really helpful,but how to back to blender
@ZoetropeStudios
@ZoetropeStudios 2 ай бұрын
Will upload soon
@QaisarYegimbayev
@QaisarYegimbayev Жыл бұрын
hi man, thanks for the video, i still have a problem tho forearms of my character are offset and look weird, can i shoot you an email or something?
@ZoetropeStudios
@ZoetropeStudios Жыл бұрын
yes you can
@IamSH1VA
@IamSH1VA Жыл бұрын
I had same issues with Cascadeur UE5 mannequin, used different character or mixamo one then it worked fine.
@eliseodantonio4224
@eliseodantonio4224 8 ай бұрын
I also had the same problem with forearms. Has anyone of you managed to solve it? Thanks in advance
@knucklesbyname
@knucklesbyname 6 ай бұрын
hey, did you find a solution to the forearms offset? Having the same issue, man.
@eliseodantonio4224
@eliseodantonio4224 6 ай бұрын
Unfortunately no bro :(
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