The gap in the track can at the end can be filled automatically. Don't apply the modifiers on the track segment but leave them active. Change array modifier type to "fit curve", and pick the path used for the track. Go to bezier settings for the path, under shape settings check the boxes for "stretch" and "bounds clamp". Doing that and leaving the modifiers active instead of as applied geometry will also mean you can go back and edit the path for the track after it's initially setup and that track will automatically adjust to fill the path no matter what.
@blendershorttests10 жыл бұрын
Thanks! It works. Your comment has helped save a lot of time and work.
@BlenderRookie6 жыл бұрын
Good tip.
@Kavukamari5 жыл бұрын
thanks for this tip, looks way better at the joiner
@emiliacortessa30705 жыл бұрын
thanks, very helpfull, its from 5 years ago
@sanghanif71813 жыл бұрын
@@blendershorttests teks
@allenm10243 жыл бұрын
Awesome tutorial, thank you so much!! I love trains :3
@nevell60693 жыл бұрын
Blender 2.90 and works fine! Really thanks :)
@Snowaxe3D Жыл бұрын
Thanks for the amazing, Tutorial, Especially at @ 3:34
@dubpper984 жыл бұрын
thanks very much!
@marn2006 жыл бұрын
does this still work ik blender 2.79? I can't seem to get the rails fit right
@magdalenavossner56128 жыл бұрын
thanks man
@ArZuu3 жыл бұрын
well done
@blenderman46793 жыл бұрын
Superb.....! I'm doing it
@hoodboyslim2 жыл бұрын
Still great
@dieseld2615 жыл бұрын
Will the method used to make the other cubes follow work for vehicle parts like the front wheels of a car for example or a trailer if they are part of a rig?
@tele12345tele10 жыл бұрын
We don't see what you click on keyboard. :( I don't see how you select together cube, when you create track.
@blendershorttests10 жыл бұрын
I'm not sure what do You need (write the time of movie). 02:25 rail segment is a single mesh with 3 cubes inside. To select all cubes just press A-key. To move something press G, to rotate R, scale - S. To move only up or down press G and Z (or X/Y if You want move object along other axis). Works with rotation and scale. In new tutorials I turned on showing keys.
@graywolfzhock56479 жыл бұрын
BlenderShortTests STOP MAKEING VIDEOS WITH NO SOUND! >:-(
@blendershorttests9 жыл бұрын
See my newest movies - have sound.
@tele12345tele9 жыл бұрын
Thanks :)
@horatimer48554 жыл бұрын
How to turn or modify the curve into a dope sheet? that when I delete the curve, you no longer need it. Because when I do a train erase or curve animation in animation mode it doesn't work anymore. help?
@horatimer48554 жыл бұрын
I won't need the curve because I just want the game mode animation?
@UnknownDiver4 жыл бұрын
Can't you insert a keyframe on the train body every second or so? kinda ghetto but seems that would work
@kirillnalimov30365 жыл бұрын
but if i need my objects move with constant speed (no accelerating in the beginning and deceleration in the end of path?)
@silverviz56004 жыл бұрын
go to graph editor, find interpolation mode and click on constant instead of bezier
@jodexcreates9 жыл бұрын
Hey, is it possible If I could get my vehicle to jump from one path to the other?
@Kavukamari5 жыл бұрын
add a boolean "difference" object to carve away from the track, and make it not render in the final that way there will be a hole where the object is that the train can jump over
@Banism2410 жыл бұрын
evaluation time for increase speed of curve?
@blendershorttests10 жыл бұрын
Not really. 'Evaluation time' says how many times locomotive make a circle. If Evaluation = Frames locomotive make one full circle. If Evaluation = half count of Frames then locomotive will make half circle. If Evaluation = 2xFrames train will make two full circles.
@DennG8 жыл бұрын
thanks!
@sajidhaazwe67674 жыл бұрын
what software is this but i like it
@VOLTAGENER3y Жыл бұрын
Blender
@JebusTheMessiah5 жыл бұрын
Where on 3:18 do you click play? It doesn't animate in my case.
@abidawani79355 жыл бұрын
Press(Alt+A)
@SOPM20079 жыл бұрын
Will this method also work if I want the train to overcome small hills?
@blendershorttests9 жыл бұрын
SOPM2007 Yes! Even better: you can use it to make rollercoaster. If you will make hills, see tutorial about mountain road, maybe will help you create more realistic line kzfaq.info/get/bejne/eLCViZuVz9rQqYk.html
@SOPM20079 жыл бұрын
Awesome. Until now I used 3dsmax and just realized how powerful Blender is, so there's no need to use 3dsmax longer. I like Blender more actually :-)
@blendershorttests9 жыл бұрын
SOPM2007 And with every new upgrade is more fantastic. BTW: today new version of Blender - 2.73 - was published.
@SOPM20079 жыл бұрын
BlenderShortTests One more question at the end. What puzzles me is some mesh behavior in edit mode. For example, if I add a gear mesh and want to remove all unnecessary edges from the top and bottom side, it tells me - once I try to remove one of the last two edges - that's not possible. I always got an invalid boundary region error. But I'm sure it should be possible to have flat faces in all shapes without any subdividing edge! Or am I wrong with this? The reason I need this is because I want to bevel a single face. Would you please explain this to me?
@blendershorttests9 жыл бұрын
SOPM2007 I'm not sure, what you want to make. Can you make screenshot with selected edges which you need to remove? Do you want smooth gear like this brighter on left? wstaw.org/m/2015/01/08/2015-01-08_19h33_08.png Or make singla face from all selected? wstaw.org/m/2015/01/08/2015-01-08_19h34_45.png
@LaPlumaXY3 жыл бұрын
Hi Capek Ya, Sama aku juga:v
@chintubittucartoon52983 жыл бұрын
Train with tyer follow path make this video blender2. 79