Blender Tutorial - Gradient Texturing (Game Assets)

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LMHPOLY

LMHPOLY

3 жыл бұрын

Learn how to use Gradient Texturing in Blender 2.9x to texture 3d models. A very efficient way of texturing game assets for mobile devices. Using gradient textures, you can make your 3d assets look so much better than using flat colors, and you can still do it by using a very small texture size!
To create a Gradient Texture, I will be using Affinity Photo. It has a very powerful, easy-to-use, and non-destructive Gradient Tool.
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Пікірлер: 70
@ThreeBooleans
@ThreeBooleans 2 жыл бұрын
Thank you seven thousand times. I've been avoiding texturing for 10 years :p You're the first video that actually taught me to "be not afraid"
@ArkadiuszFlak
@ArkadiuszFlak 3 жыл бұрын
Fantastic idea, simple and impressive!
@yezzzsir
@yezzzsir 3 жыл бұрын
I liked the way you integrated the moss at the end. Well done!
@Zalagath
@Zalagath 2 жыл бұрын
I suddenly learned how to use UV maps...THANK YOU for making it so easy to understand!
@fernandonunezvela
@fernandonunezvela 6 ай бұрын
this tutorial is amazing, thank you very much
@Mayableification
@Mayableification Жыл бұрын
Thats amazing, will use this method for sure, thanks for sharing! ❤
@fabiovaz2460
@fabiovaz2460 3 жыл бұрын
Thank you very much! Simply perfect. They are people like you, who make the internet the best place to seek knowledge.
@veskibateman2070
@veskibateman2070 Жыл бұрын
Thanks for the tips, excellent video and super-clear!
@mikerobinson8162
@mikerobinson8162 2 жыл бұрын
Thank you for the well paced and clearly explained video. Helped me to understand the process much better.
@YuraNebov
@YuraNebov Жыл бұрын
Thank for this guide. Very easy and clear explanation of this theme!
@rathodmukendra8924
@rathodmukendra8924 2 жыл бұрын
Simply awesome 🙏🏻
@dr.jackshephard4733
@dr.jackshephard4733 3 жыл бұрын
Loved this, thank you!
@orpheuscreativeco9236
@orpheuscreativeco9236 Жыл бұрын
Great tutorial man 👍 Clear, concise, and very useful 🙌 Thank you for sharing ✌️
@B4NTO
@B4NTO 2 жыл бұрын
Simple Straightforward and Useful Tutorial Thanks 🍁🍂🌲💙
@rafaellewis1263
@rafaellewis1263 2 жыл бұрын
This is fantastic, thank you very much!
@a3dadventure79
@a3dadventure79 10 ай бұрын
thanks man. i find this technique to be great for scenery. i can focus my time on texturing and shaders for specific objects, but this is great for the bulk of stuff!!!
@randfamous
@randfamous Жыл бұрын
very useful technique ..... thank you bro
@pradeepdurai8661
@pradeepdurai8661 Жыл бұрын
Really Splendid Work. 💛
@robinbutler7530
@robinbutler7530 3 жыл бұрын
Really great, thanks!
@swalscha
@swalscha Жыл бұрын
Love it, thank you!
@shazboi
@shazboi 3 жыл бұрын
Idk 3D modeling but imma watch it to procrastinate on my current stuff
@karaemn
@karaemn 2 жыл бұрын
Great tutorial thank you!
@kobutorstudio1605
@kobutorstudio1605 2 жыл бұрын
Very nice tutorial!
@wesleyalves7261
@wesleyalves7261 3 жыл бұрын
Great ideia!
@kanatahiba
@kanatahiba 2 жыл бұрын
I'm very new to 3D, so thank you so much. I was wondering how some games did this and couldn't really figure out how to replicate them.
@mus_cetiner
@mus_cetiner 2 жыл бұрын
Love that.
@leticiamedeirosdelcol2837
@leticiamedeirosdelcol2837 Жыл бұрын
QUE LINDO!!!
@nirvana7352
@nirvana7352 2 жыл бұрын
awesome!
@muratozyurt1656
@muratozyurt1656 Жыл бұрын
Very nice.
@czardrum
@czardrum Жыл бұрын
6:42 the mushroom is looking good!
@marto561
@marto561 2 жыл бұрын
nice!
@brazzucastudio
@brazzucastudio Жыл бұрын
thanks!!!
@MR-br2uv
@MR-br2uv 2 жыл бұрын
Спасибо!
@NaveenKumar-qr3yp
@NaveenKumar-qr3yp 4 ай бұрын
Great explanation..........Could you pls explain how to harden and soften specific edges for game model?
@Atomic-toons00
@Atomic-toons00 Жыл бұрын
beauty
@naeembabakheil
@naeembabakheil 3 жыл бұрын
v good .... +1
@rvke3763
@rvke3763 2 жыл бұрын
I love your accent
@SAMAR_178
@SAMAR_178 2 жыл бұрын
brother can you please make a tutorial oh gradient texturing for landscapes
@naenjamal4827
@naenjamal4827 Жыл бұрын
how to add that sky texture?
@listenheart5967
@listenheart5967 Жыл бұрын
You can scale easy to one point in UV wrapping using scale button "S" then push num "0" and thats it
@LMHPOLY
@LMHPOLY Жыл бұрын
Then you won't have a gradient if UV Island is scaled down to 0. What's your point here?
@listenheart5967
@listenheart5967 Жыл бұрын
@@LMHPOLY ah, ok, I thought the purpose was to use color palete as UV texture. But here is about using gradient palette as UV. My bad.
@bluecrystalstudio402
@bluecrystalstudio402 2 жыл бұрын
It looks nice but I would be careful with painting shadow on a texture :)
@adventus8779
@adventus8779 2 жыл бұрын
Is this a better option as opposed to using something like a toon shader? In terms of project size or is there no difference?
@mandisaw
@mandisaw 3 ай бұрын
Two separate things. To clarify, texturing sets the base color (aka albedo), the shader determines how light interacts with that color to produce the final render "look". A typical toon shader would turn that smooth gradient shown here into distinct bands based on lighting - like dark-brown (shadows), med-brown (midtones), light-brown (highlights). Using a shared texture+material for all the objects already saves you on project size (fewer, smaller textures to ship & load), so the choice of shader is really up to what look you're going for. Having fewer shaders/materials overall will improve performance, again since there are fewer to load, but what those shaders/materials are is entirely up to you (and what your device/target supports).
@MrJimArt
@MrJimArt 6 ай бұрын
Would you mind adding a transcription please?
@schouffy
@schouffy 3 жыл бұрын
Good job! How come the end result is not pixelated with such a low texture size (especially the ground asset) ?
@LMHPOLY
@LMHPOLY 3 жыл бұрын
By default, Blender uses 'Linear' interpolation for the 'Image Texture' rendering. Change it to 'Closest' and your texture will show up every pixel like in Minecraft. Basically, it's the result of how Blender renders the Texture.
@schouffy
@schouffy 3 жыл бұрын
@@LMHPOLY Okay I was expecting that but the result seemed too clean! Thanks for replying.
@Sober-MindedYT
@Sober-MindedYT 2 жыл бұрын
@@LMHPOLY does unity support linear interpolation for textures?
@LMHPOLY
@LMHPOLY 2 жыл бұрын
@@Sober-MindedYT Yes, if you put this exact texture to Unity, it will look the same like in Blender.
@aronimo5800
@aronimo5800 7 ай бұрын
which image editing program were u using?
@LMHPOLY
@LMHPOLY 7 ай бұрын
Affinity Photo. It's probably the best image editing software that can fully replace Photoshop and no subscriptions, buy one time only! I highly recommend it as an artist.
@HitesH3D
@HitesH3D Жыл бұрын
how did you use sky texture. i cant find any options for that plzz help.
@LMHPOLY
@LMHPOLY Жыл бұрын
When you open the *World Properties* tab (0:22), you will see a *Color* option and a little yellow circle near that. Press on that yellow circle and choose *Sky Texture*. Then set it to *Preetham* - the one I used in this video. P.S. I'm using Eevee render engine.
@HitesH3D
@HitesH3D Жыл бұрын
@@LMHPOLY thank you
@patek2385
@patek2385 3 жыл бұрын
How did you make that sky background for blender? Just the gradient?
@LMHPOLY
@LMHPOLY 3 жыл бұрын
I used 'Skybox Texture' and EEVEE render engine. Go to 'Shading' tab at the top and change Nodes from 'Object' to 'World'. Add 'Sky Texture' node and set it to 'Preetham'. Set Turbidity to 2.100. That's the setting s I've used in the video.
@patek2385
@patek2385 3 жыл бұрын
@@LMHPOLY What about the color?
@LMHPOLY
@LMHPOLY 3 жыл бұрын
@@patek2385 BG color will change if you use Sky Texture as I said. Make sure to plug 'Sky Texture' node 'Color' output to 'World Output' node 'Surface' input.
@patek2385
@patek2385 3 жыл бұрын
@@LMHPOLY Last question, how did you make those sharp shadows? Somehow I have only soft shadows in evee but sharp in cycles.
@patek2385
@patek2385 3 жыл бұрын
@@LMHPOLY My sky color only changes to blue when Im in cycles, its gray in evee.
@user-nr6qi4xs5v
@user-nr6qi4xs5v 3 жыл бұрын
я первый
@LMHPOLY
@LMHPOLY 3 жыл бұрын
I'm second :(
@Assasin4640
@Assasin4640 3 жыл бұрын
How can i make a rope? For a game ready asset? Idk how to curve it or make the textures for it..
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