Daily Blender Secrets - Worn Edges

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Blender Secrets

3 жыл бұрын

#b3d #blender #secrets #tutorial
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Пікірлер: 66
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Download the Blend file here so you can see how the Rust shader is created. You can just assign this shader to any object, and it will work! www.blendersecrets.org/secrets/worn-edges
@sunrisecreationsstudio
@sunrisecreationsstudio 3 жыл бұрын
Friend thank, but are missing the image files in the nodes, you can "pack into blend" and upload again?
@syam.k.yenubari
@syam.k.yenubari 3 жыл бұрын
Bonus tip : multiply the geometry node with noise node for noisy edges..
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Nice!
@_Bayul
@_Bayul 3 жыл бұрын
I appreciate the clean organisation of the wires.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Thanks 😊
@auferen
@auferen 3 жыл бұрын
@@BlenderSecrets is it by hand?
@eddyjuillerat835
@eddyjuillerat835 3 жыл бұрын
Little trick: After the Geometry node, connect 2 Color Ramps with different values to make appear differents part of the object, then combine them with a RGB Mix node, set with Difference or Substract (for example to take out some part you don't want) and after that, a Math node, set to Multiply by 5, 10 50 or 100 to enhance the values. Then connect to the Mix Shader's Factor connector. It gives you great freedom and save you from problems depending of the geomerty. Happens often.
@mrfeathers3938
@mrfeathers3938 3 жыл бұрын
Some dude on KZfaq tryna charge $30/month for this info 😂😂 you’re incredible man and we appreciate you more than you know
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Haha buy my e-book instead!
@therealpancake7140
@therealpancake7140 7 ай бұрын
Another blender shorts gem that will save me so much time. Thank you for creating all these educative snippets
@DanielGrovePhoto
@DanielGrovePhoto 2 жыл бұрын
I actually have found the Dot Product of Normal and Bevel to be much better at finding edges rather than Pointiness.
@nigellill3222
@nigellill3222 3 жыл бұрын
Just sub'd a week ago. Love the "get straight to it approach" well presented clean tutorials. I model sweet desserts for a living, one thing I have always had difficulty with is the burnt edges chef's put around meringue, this isn't perfect but it's better than anything I have been able to do in the past. Thanks heaps for the tutorial, just what I needed. Stay safe, keep on smiling 👍😀
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Wow - "I model sweet desserts for a living" that's amazing. I love it when people do something so specific and are able to make a living from it. Well done!
@nigellill3222
@nigellill3222 3 жыл бұрын
@@BlenderSecrets Funny how a tutorial on worn edges can be used to model burnt meringue 😉😊
@musi-gamp2097
@musi-gamp2097 3 жыл бұрын
I followed tutorial, but it doesnt show up in render. Im using cycles, what am i doing wrong ?
@samthesomniator
@samthesomniator Жыл бұрын
use rendered view
@najmudinimnagajarov4703
@najmudinimnagajarov4703 Жыл бұрын
dude..... you literly saved my life
@SirKadia
@SirKadia 3 жыл бұрын
this guy is my hero
@andreipertsev9236
@andreipertsev9236 3 жыл бұрын
Thank you!
@-Blender
@-Blender 3 жыл бұрын
Very useful, thank you!
@omarnasrahmed1403
@omarnasrahmed1403 3 жыл бұрын
Thank u I needed this😊
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Thanks! 👍
@PetrSmrtka
@PetrSmrtka 3 жыл бұрын
Nice, needed in Eevee, for smart materials with edge detection.
@jurgenvantomme
@jurgenvantomme 3 жыл бұрын
Great tip thank you
@eshan309
@eshan309 3 жыл бұрын
Great video!
@beeswillinherittheearth5084
@beeswillinherittheearth5084 3 жыл бұрын
I love these
@pd5156
@pd5156 3 жыл бұрын
Fantastic!
@redinferno7125
@redinferno7125 3 жыл бұрын
Useful tutorial
@invisiblecrumb2027
@invisiblecrumb2027 3 жыл бұрын
thanks!
@vain3d973
@vain3d973 3 жыл бұрын
Thank you so much for everything.
@vain3d973
@vain3d973 3 жыл бұрын
and thank you for the Jazz background
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Thank YOU!!
@darrenberkey7017
@darrenberkey7017 Жыл бұрын
I guess this doesn't work in Blender 3.5. I have it set up exactly as shown, in cycles, but all the color ramp seems to be doing is changing the color of the entire object between the two materials evenly. Nothing is showing up on the edges at all.
@RazsterTW
@RazsterTW 3 жыл бұрын
It's like magic.
@aafreenbanu.a.hix_b9452
@aafreenbanu.a.hix_b9452 3 жыл бұрын
Cool
@ingoliebig6206
@ingoliebig6206 2 жыл бұрын
New to all of this... but is it possible to export the effect (or final texture) from blender to use in other software that can import materials and objects?
@NikolaCgi
@NikolaCgi 3 жыл бұрын
How to add those points on node lines?
@Lherme
@Lherme Жыл бұрын
What if i export it in fbx? for example to put it in unity?
@Latvian3Dman
@Latvian3Dman 3 жыл бұрын
Thank you for another nice video. A question: is there nodes or something solution in Blender that would do edges wear for actual material (like smart materials in Substance), not just for render output? Thank you.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Hmm, that's interesting. I don't have experience with Substance, so I don't exactly know what smart materials do. Could you explain a bit?
@Latvian3Dman
@Latvian3Dman 3 жыл бұрын
@@BlenderSecrets , oh i am super beginner in Substance. Smart materials act according to geometry material is applied on. I litereray are just first two tutorials in to Substance, not a great "consultant" on that :-) Meanwhile, about Blender, this came literary just yesterday, i wonder if this result is also Cycles-only: kzfaq.info/get/bejne/jriIp6-ksp7Non0.html
@nibblrrr7124
@nibblrrr7124 3 жыл бұрын
Not sure what the distinction is supposed to be between "actual material" and "render output" - the edge wear effect shown in the video happens in the material. If you assign the same procedural material to a new model with different geometry, the Pointiness output shown in the video will adapt to that. If you want to re-use the material (or parts of materials, "Node Groups") in other projects, you can just save & import (append/link) materials from another project file. If you want to export it for rendering outside of Blender, you can UV-unwrap the model, and bake the procedurally generated material to rasterized image textures (PNG/JPG/TIFF...). Blender is definitely not as specialized for this as Substance, and doesn't have nearly as many preset patterns, but (with perhaps considerably more time/effort/knowledge) you should be able to achieve similar workflows & results.
@Latvian3Dman
@Latvian3Dman 3 жыл бұрын
@@nibblrrr7124 , Thanks a lot for answering! I am still trying to get all the relevant workflows in my head, sure just a beginner. Slightly more experience in UE4, slightly less in Blender, and almost zero in Substance. But i am progressing :) Thanks for help!
@Latvian3Dman
@Latvian3Dman 3 жыл бұрын
@@nibblrrr7124 , maybe i could as differently: is there Blender edge detect / wear nodes that will work in Eevee renderer?
@lightofheaven2930
@lightofheaven2930 3 жыл бұрын
Great tutorial as always. Question though, how do you get the lines in the shader editor to be like that? With the redirection and all?
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Haha, I get that question every time. kzfaq.info/get/bejne/i6hod8mX2L_Tm3k.html
@lightofheaven2930
@lightofheaven2930 3 жыл бұрын
@@BlenderSecrets Oh nice, thank you
@MirceaKitsune
@MirceaKitsune 3 жыл бұрын
Was already thinking of using this method a few days ago! I noticed it didn't work for me however... then found out it's because, as usual, Eevee doesn't support a ton of basic features that Cycles does, including the geometry pointyness output.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Yeah, Eevee is not Cycles... I guess you can bake these edges to a black and white texture and use that in Eevee.
@TR-707
@TR-707 Жыл бұрын
@@BlenderSecrets heyo - have you already done this video for eevee? i guess we can pass geometry node parameter to the shader right?
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
okay get it to use constant....., I usually use linear in coloramp 👍👍
@samthesomniator
@samthesomniator Жыл бұрын
For my fellow losers with Cycles unsupported GPU like older AMD Cards: Use Ambient Occlusion Note in EEVEE with inverted colors for somewhat of a similar Effect. ^^ (Isolate Mesh before baking as it will take the proximity of surrounding Meshes into account otherwise)
@GaM3rOmega
@GaM3rOmega 3 жыл бұрын
Hey, can you please do a tutorial on how to make sprite animation in blender? I tried searching for it on the webs but I keep seeing how to generate sprites. I did a lot of sprite animations in Adobe animate so I wanna try it in blender.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
How does it work in Adobe animate? I'm not even sure what you mean with Sprite animation. If you mean that each frame is literally a different drawing, then just have all the sprite frames on a texture and keyframe animate the UV map. Maybe check this video kzfaq.info/get/bejne/l8eEm9Fmzr3Yj6M.html
@GaM3rOmega
@GaM3rOmega 3 жыл бұрын
@@BlenderSecrets Oh yeah, I think that might be the right method to creating sprite animations in blender. Basically a sprite is one frame of an animation, if you go to spriters resource you'll find a whole bunch of them. In Adobe animate my workflow is taking each frame of a sprite, putting it together, and converting it to a graphic so I can use that animation for later from the library. I'm just wondering on how would I animate it blender and the workflow. Sorry for the long response.
@janklingner2694
@janklingner2694 3 жыл бұрын
Could you show, how to achieve this in Evee?
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
I suppose you would have to bake the edge map to a black/white image and then use that as the factor for the Mix shader.
@kropout7714
@kropout7714 3 жыл бұрын
the pointless output of the geometry node is pointless sometimes
@e.j.p.5589
@e.j.p.5589 3 жыл бұрын
Pointiness in Geometry node is really bad way to create wron edges in my opinion. Better way is to use Bevel node with few other nodes to create worn effext and to have better results with more precise control over how it looks.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Yeah I like the Bevel node as well!
@Latvian3Dman
@Latvian3Dman 3 жыл бұрын
On edge detect topic, this node (free, downloadable) has been around, works nicely (in Cycles rendering): kzfaq.info/get/bejne/aJd3Zc9jqr_MfI0.html
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