Рет қаралды 103
Mika 5* 85 MMMM EW2 40 (as f2poor I'm ok with EW2 until I can buy some of her frags with Expert Permits, you can last a long time in the future with OP supports and just borrowing the fattest Mikas you know)
Maki 5* 85 MMMM EW3 50
Ui 4* 82 MM44 (I forgot to keep her 3* for the future lul)
Track Yuuka 3* 85 M944
Ako 5* 85 MMMM EW1 30
Himari 5* 85 M7MM EW2 40
The first part is the worst part. Do not be afraid of forcing your units onto white balls with Yuuka shields, but you really want to avoid Mika getting slowed by blue balls, as it makes the AI really stupid and wastes time moving around slowly instead of attacking. Also if Mika is slow at the end of Shiro's phase transitioning into Kuro you'll lose a lot of DPS as well on the runup. Try not to cancel Mika's Call of the Stars if you can help it. On the second phase, as long as Ui gets the first feather you can just sit still for most of the phase. The only decision to make is the later horizontal horses coming from the right, if Mika has the feather (or if you want to keep others alive), T.Yuuka everyone upwards. Kuro is way less annoying than Shiro though for this comp.
3 Ui on Mika
6~7 TYuuka dodge balls 1 (wait for Mika's Call of the Stars)
6 Himari Ako on Mika
3 Mika
4~5 TYuuka dodge balls 2
4 Ui on TYuuka
6 Himari Ako on Mika
3~4 Mika (I cancel Call of the Stars here by mistake tehepero)
3 Ui on Mika
6 Himari Ako on Mika
3~4 TYuuka dodge balls 3
3 Mika (just ASAP after you dodge)
3 Ui on Maki
3~4 Himari on Mika
3~4 TYuuka dodge balls 4 (also setup to dodge or shield tank top and bottom ball lanes)
3~4 Ako on Mika
3 Mika
3 Ui on Mika
3 Maki (TRANSITION, might be variable)
KURO
6 Himari Ako on Mika
3 Mika
3 Ui on whoever (TYuuka)
6 Himari Ako on Mika
3 Mika
3 Ui on Mika
6 Himari Ako on Mika
3 Mika
3 Maki
Horizontal horses, make a decision, either tank it out and just keep shooting with Mika, or pull everyone upwards with TYuuka, in this run I just sit it out
6 Himari Ako on Mika
3 Mika
freestyle the end or reset if your damage is unnaturally low due to slows or RNG