Blueprints vs. C++: How They Fit Together and Why You Should Use Both

  Рет қаралды 385,843

Alex Forsythe

Alex Forsythe

Күн бұрын

It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.
Read the article version: awforsythe.com/unreal/blueprin...
00:00 - Introduction
01:29 - Common Ground
02:18 - Design Concepts: High-Level vs. Low-Level
03:10 - Design Example: Weapon System
04:44 - Design Concepts: Scripting vs. Programming
06:44 - C++ and BP as Programming and Scripting Languages
08:54 - Video Scope: Where C++ and BP Overlap
09:52 - Performance: How C++ and BP Are Compiled
10:48 - Performance: Comparing Compiled C++ and BP
15:23 - Performance: Conclusions and Profiling
17:35 - Project Organization: Class Design
18:54 - Design Concepts: Types and Dependencies
20:33 - Project Organization: C++ Modules
23:05 - Project Organization: BP-to-C++ Dependencies
24:36 - Design Example: Refactoring from BP to C++
28:31 - Design Example: Doing Everything in C++
31:03 - Design Example: Basic C++ / BP Interop
33:11 - The Traditional Programming / Scripting Split
33:47 - Design Example: Blueprint Function Libraries in C++
34:13 - The Main Event: C++ vs. Blueprints (it only took 35 minutes)
34:52 - BP Advantages: Assets, Visuals, Scripted Events
36:54 - BP Advantages: Ease of Use
38:34 - C++ Advantages: Performance, Fundamental Code
39:56 - C++ Advantages: Engine Functionality Not Exposed to BP
41:45 - C++ Advantages: External Libraries
42:18 - C++ Advantages: Diffing and Merging
45:05 - Personal Preferences
46:39 - Outro and Thanks
Patreon: / alexforsythe
Twitter: / alexforsythe
#UnrealEngine #UE4 #programming

Пікірлер: 593
@Navhkrin
@Navhkrin 3 жыл бұрын
I tried a hybrid approach where I implement low level stuff on CPP and high level on Blueprints. However, Blueprints are really not stable. For one they break if you make any refactoring in CPP code while other CPP code gets automatically refactored. Second, even for simple stuff CPP code seems to be better organized than blueprints. Third you can get various problems with blueprints when making version upgrades but CPP is almost always flawless. I once spend 2 days fixing a blueprint related problem that occurred on version upgrade, and fix was appearantly "renaming variable to something, compiling it and renaming it back to its original name" So yeah, now I'm just slapping CPP at everything I can wtih minimal blueprint interactions. Not because i'm "real programmer that does everything on CPP" but because I had much more stable experience working with CPP than blueprints. I still setup paths and references by extending classes via blueprint. I just try to keep blueprint "code" to minimal. I wish there was a way to "code" blueprints. Blueprints are in background just code organized in graphical manner, It shouldn't be too difficult to expose underlying code in a nice manner in text form for us to write blueprint scripts. I really like the concept of having high level scripting language and low level C++ for performance but I don't think blueprints - from programming perspective - work that well. Stuff that I can code in 20 lines of CPP end up taking massive visual area and turn into spaghetti with blueprints. Yes my lack of visual organization has role to play on that as well but still. I really wish we had Python instead of blueprint
@AlexForsythe
@AlexForsythe 3 жыл бұрын
This is a well-thought-out, reasonable comment. I held pretty much this exact opinion earlier in my career, and I still agree with a lot of your points today, so my response is "here's some additional food for thought" rather than "go to hell you're wrong." First, just to get the obligatory cranky-old-man, you-don't-know-how-bad-we-had-it talk out of my system: Blueprints have come a long way since their initial launch, and they're remarkably stable these days. Don't believe me? Go back to Unreal 4.1 and try working with Blueprint interop! Back then, the editor crashed if you looked at it sideways! You don't know how bad we had it! ...OK, sorry about that. On to some real points. Anyone who's ever made C++ changes only to have the editor crash when loading a Blueprint can understand what you're talking about re: Blueprints feeling unstable. If you're one of those people, and you only take one thing away from this comment, make it this: Core Redirects. docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Assets/CoreRedirects/index.html If you refactor something in C++ that has downstream dependencies in Blueprints, then you just slap a line or two into the [CoreRedirects] section of DefaultEngine.ini to record the old and new paths/names for the classes/properties/functions/etc. that you've renamed or moved. The Engine takes care of the rest: all references (including references from Blueprints to native types) go through this automatic translation process and will be seamlessly fixed up. That's a very simple, straightforward fix that applies to the majority of cases where you need to preserve Blueprint compatibility in response to C++ changes. If you find working in C++ to be fun and carefree and light-as-a-feather, only to be crushed by the sudden thought of "oh god, but what's going to break in Blueprints if I make this change," then you need CoreRedirects in your life. There *are* other cases besides simple renaming/moving, where you might have to do something slightly more involved, like deprecating old properties and patching their values into new properties on PostLoad, or, in rare cases, attaching a debugger to figure out why something's crashing on load. These are costs of a workflow that supports Blueprints. These are also important skills to have. You just have to weigh those costs honestly, and you have to appreciate and learn those skills. After that, the decisions are yours to make. I've seen people who are weirdly, counterproductively resistant to Blueprints because they got frustrated with these sorts of issues and just decided "I know C++; I don't need to bother with Blueprints ever again." I nearly fell into that trap earlier in my career. The problem with that line of thinking is that it stops you from learning *why* those issues are happening and learning *how* to anticipate and avoid them, and it biases what should be an objective decisionmaking process. You're not doing anything wrong by choosing to use C++ for most things, as long as you're not insisting on using C++ for things that it's objectively ill-suited for (direct asset references, scripted sequences, etc.), and as long as you're not hamstringing Blueprint-savvy people on your team by yanking tools out of their hands. The workflow you're describing (i.e. a thin layer of Blueprints on top of mostly C++, where Blueprints handle asset references and visual details but have minimal gameplay-relevant logic) sounds pretty much like the workflow that traditionally-organized gamedev studios tend to use. There are plenty of good reasons why that's a common approach. Based on your comment, it sounds like your reasoning isn't "Blueprints are terrible," it's just "I have weighed the costs and this is the workflow that makes the most sense for what I'm doing." More power to you - my only advice is to make sure you're keeping an open mind and reevaluating based on your continually evolving understanding of how things work *now*, not based purely on past experiences.
@Navhkrin
@Navhkrin 3 жыл бұрын
@@AlexForsythe I truly appreciate the information and thanks for the answer! Going into the future, I will keep your valuable advices in mind and I agree that I shouldn't just ditch blueprints because I had bad experience with them but instead try to learn and understand root of these issues so that I can become a better engineer.
@DefinitelyNotAMachineCultist
@DefinitelyNotAMachineCultist 3 жыл бұрын
​@@SomeKindOfMattias As of C++17/20, how much easier is it to write higher-level expressive code in C++?
@SomeKindOfMattias
@SomeKindOfMattias 3 жыл бұрын
​@@DefinitelyNotAMachineCultist I'm far from an expert in C++, coming from C# fairly recently. That being said, you can use things like templates, but not expose to blueprints (I think they're working on better template support). Subsystems are great for abstraction out aspects of a system. Gameplay Tags are awesome for a host of things. n general though it's more about knowing a and implementing design patterns, and that doesn't requite much from the actual language
@majormalfunction0071
@majormalfunction0071 3 жыл бұрын
@@AlexForsythe I'd have to back up OP here. Extending Blueprints in C++ seems really interesting, and is something I plan to support in my own engine. Well, something like it, not Unreal's Blueprints, but a visual scripting compiler that you can hack at in C. Something for UI specifically. It would be nice to have a more powerful scripting language to handle asset references and gameplay code like you mention. The only problem I've heard of wrt Blueprints is performance at scale. Doing *everything* in Blueprints has a performance cost, but most may not see it AFAIK.
@mihail2607
@mihail2607 3 жыл бұрын
This is like watching the Bob Ross of unreal engine.
@lawendt
@lawendt 3 жыл бұрын
second that
@-abs-
@-abs- 3 жыл бұрын
Everything about this video is a masterpiece! The voice, the video animations, and obviously this immense knowledge about Unreal Engine. Thank you.
@gabek5760
@gabek5760 2 жыл бұрын
Couldn't have put it any better... Well besides for him not saying, 'Happy lil rockets' or whatever
@necrago
@necrago 2 жыл бұрын
@@-abs- it feels like Bruce Wayne is giving you a lesson on business.
@khronos142
@khronos142 2 жыл бұрын
nailed it
@Cattagus
@Cattagus 2 жыл бұрын
The quality of this video is exceptional, the pacing is incredible, the information is invaluable, and your explanations and included examples are extremely helpful. I am so glad I found this video, and I still can't believe that this quality of video is available for free. Thanks for making this.
@nicholasrossi2515
@nicholasrossi2515 3 жыл бұрын
I pray you're at LEAST the head of engineering at your company. So few people have the capacity to delivery complex topics this coherently.
@Evigmae
@Evigmae 3 жыл бұрын
You make the best content by an extremely large margin, and this includes the official UE4 stuff imo :D
@blakepeno9520
@blakepeno9520 2 жыл бұрын
At exactly :29 into this video I saw a Cursor duplicate and someone started writing two functions at once and knew I had stumbled onto something special here. How does this have so few views?! This is the single best unreal video I've seen (and yes I'm including their official videos in that comparison). The production quality, pacing, everything is A+ top tier. For the love of God I hope you keep making these--this channel deserves way more credit than it's getting currently.
@hermannrudas
@hermannrudas 3 ай бұрын
As a beginner in Unreal Engine . I needed this today . Vielen Dank !
@cockoroach
@cockoroach 3 жыл бұрын
I was under the assumption that all functionality was better in c++. I’m glad you explained use cases of blueprints that are more than FX. This was amazing.
@izvarzone
@izvarzone 2 жыл бұрын
I would prefer C++ a lot more if not super long compile times. Until I buy better CPU at least even then still blueprints would be faster to compile. But lot of node spaghetti can be fixed with C++ too. So best is use both.
@jpurser55
@jpurser55 Жыл бұрын
I learned more from this 45 minute video than Ive learned from hours of other tutorials. thank you
@gregathee
@gregathee 3 жыл бұрын
I'm really glad you humored the "real programmer" because I never saw the real value of blueprints until this video.
@gamescreator5040
@gamescreator5040 3 жыл бұрын
totally agree
@chancylvania
@chancylvania 2 жыл бұрын
Have you tried using c++ with UI vs the UMG editor?
@morderus0033
@morderus0033 2 жыл бұрын
@@chancylvania UI with UMG seems waaaay bad-optimized, but I don't care too much about the overall performance impact. In fact, I prefer to use both C++ and BP when I'm working with UI.
@chancylvania
@chancylvania 2 жыл бұрын
@@morderus0033 why does it seem badly optimized? I’m talking about the widget UI bp object you can create. Maybe the UMG editor is something different
@morderus0033
@morderus0033 2 жыл бұрын
@@chancylvania maybe I am not the best programmer, neither have the best practices, but doing a Main Menu using only blueprints causes the game to crash or just bug, if I try to do something more complex
@indradb7377
@indradb7377 3 жыл бұрын
This video is so high quality, I've never seen such a high quality video before explaining UE topics. Please guys, give him at least one month of patreon support! I'll be doing it now too. (edit it's actually per release of video, not per month)
@brannonharris4642
@brannonharris4642 3 жыл бұрын
Uhhh. This is the best unreal engine video on the internet. You are amazing, dude.
@graemepalmer2306
@graemepalmer2306 2 ай бұрын
Incredible video Alex, thanks for creating and sharing this!
@alexandru2882
@alexandru2882 3 жыл бұрын
This video is incredible! It answers a vast array of questions about game development in UE4, all in a compact packaging. The voice of the narrator is pleasant, the animations are extremely good and fit the content perfectly and the subjects that are covered are exactly what I was looking for. Look no further! All the answers to your questions as a beginner game developer in Unreal are here!
@TrojanLube69
@TrojanLube69 3 жыл бұрын
Best Unreal Engine teacher! Can’t explain how good this videos are. Best mix of “How’s made” tv show and game development 😆
@NeboRust
@NeboRust Жыл бұрын
I really appreciate the effort into the video editing quality as well as the structure of the content. Please continue creating more content, you're doing great work!
@Ecker00
@Ecker00 2 жыл бұрын
Thank you, amazing breakdown. Had me glued for every second of the video!
@Kingu__
@Kingu__ 3 жыл бұрын
Awesome video as always! Very detailed and in-depth. This is the quality that only few people achieve with their tutorials. Keep up good work! :)
@musicdudem6673
@musicdudem6673 3 жыл бұрын
i have been waiting for years for something like this. Bravo
@christophseidl6555
@christophseidl6555 Жыл бұрын
Exceptionally good video! I'm so glad to see someone talking about a game engine who has both comprehension of software engineering concepts and the ability to explain them in a relatable manner. I'd certainly love to see more content with this tone.
@CinematographyDatabase
@CinematographyDatabase 3 жыл бұрын
This is amazing
@FMagno
@FMagno 3 жыл бұрын
That's the kind of explanation I have been looking for years! Thank you!
@DarkSwordsman
@DarkSwordsman 2 жыл бұрын
This was easily the most informative video that I've ever watched. Not only did you explain blueprints and cpp well (where I literally don't do game design and only web apps with JS), but you introduced and explained game development philosophies that I've inferred or heard about, but in a way I can tangibly understand how to apply to my projects. You have provided me with invaluable information that I literally could never even get a glimpse of with Unity because of their tutorials. I am very excited to start playing with Unreal and this only helped. Thank you.
@donhuevas
@donhuevas Жыл бұрын
The best video that I've seen so far about the c++/blueprint topic, thank you so much, I learned really a lot!
@jaronfort9097
@jaronfort9097 Жыл бұрын
This was beautifully illustrated. Thanks!
@caseyclayton01
@caseyclayton01 3 жыл бұрын
By far one of the best explanations I've seen. I'd love to see a production quality build along series. It's rare to see these types of videos with proper code architecture using modules etc.
@NoumanRiaz
@NoumanRiaz 3 жыл бұрын
This is exactly what I was looking for, I am new to unreal and got some basic clarification about Blueprint VS C++ but now it's all clear! great work thank you!
@alexandrithsharron6097
@alexandrithsharron6097 3 жыл бұрын
This video was so freaking good. Thanks for taking the time to make this!
@keelei
@keelei 2 жыл бұрын
You should really do more videos with topics like this. One of the best KZfaq channels for learning Unreal here. Really appreciated!
@SuperAcousticDude
@SuperAcousticDude 2 жыл бұрын
Man, you nailed this breakdown/comparison perfectly! I was a little hazy on the details up until now, but your video really cleared things for me, so thank you!
@speedy_o0538
@speedy_o0538 3 жыл бұрын
This video was super useful for me!! I'm a hobbyist who's learning C++ after already understanding blueprints, this video actually gives me a great base of understanding for what each is used for and where to start. The direct comparisons were especially helpful. Subbed.
@lrlolable
@lrlolable 2 жыл бұрын
crazy good production quality and extremely informative
@dornlort
@dornlort 7 ай бұрын
Just a quick message of gratitude for making this. Subbed, liked, and very excited to check out your other stuff.
@krzysztofkansy1133
@krzysztofkansy1133 3 жыл бұрын
Another advantage of C++ vs Blueprints: game debuggability outside of Editor. This is a major one for me, importance of this grows with the scale of the project and the number of supported platforms. You won't be able to debug blueprints directly anywhere outside of Editor.
@HyddenDark
@HyddenDark Жыл бұрын
Best explanation I've come across, thank you 😊
@XAHAK
@XAHAK Жыл бұрын
I hope to see more videos from you. thank you for all these well organized videos
@pfschuyler
@pfschuyler Жыл бұрын
Stunningly professional and valuable explanation.
@ArtVandelayInc
@ArtVandelayInc 3 жыл бұрын
This channel is a gold mine. 10/10. I hope you continue to create content for the community. It's not easy to find decent tutorials like this on the internet
@mikehattias5837
@mikehattias5837 2 жыл бұрын
Been at this for a long time and this is genuinely the clearest and most informative video i've seen pertaining to coding in Unreal
@rainbowbro3186
@rainbowbro3186 2 жыл бұрын
Underrated, this is one of the best general game design videos I’ve ever watched and teaches fundamentals that are never normally taught but are extremely important.
@lisbethsoma2441
@lisbethsoma2441 6 ай бұрын
Thanks for making this video, it explains things really well and I'm no longer confused thanks to it
@chriswasden3488
@chriswasden3488 11 ай бұрын
Alex, I am just starting my journey into Unreal, and I am so grateful for this specific video. Trying to wrap my head around not only learning a new language, a new FRAMEWORK with that language (Unreal C++), and then also trying to figure out how to split between C++ and BP in my project... it was pretty overwhelming and I almost gave up a few times after some unproductive nights. This video (and lots of answered questions on the forums) help me get me past my hump. I've rewatched this multiple times and found something that I had missed the first time and had a better understanding of it. I don't have anything new to add to the conversation, just a massive THANK YOU for sharing your knowledge. :)
@zb112
@zb112 Жыл бұрын
Absolutely wonderful video, it felt like a high budget documentary or like I just took a complete degree on the subject. I will definitely be trying and using both approaches based on need. Thank you!
@brunovaz
@brunovaz 2 жыл бұрын
This video is so well written that even though I have no experience in game development and Unreal, I left the video with a general superficial understanding of game architecture, C++ and Unreal in less than an hour, even if that wasn't the focus of the video. Literally one of the best educational videos I've ever watched on KZfaq, in general.
@yazzindev
@yazzindev Жыл бұрын
This is insane quality, wow! Great Job, thanks for sharing this valuable information for free!
@TheInnerChild
@TheInnerChild 27 күн бұрын
Best video ending the debate on C++ vs Blueprints I have ever seen, thanks for all the effort put in this video.
@dimdamn6522
@dimdamn6522 Жыл бұрын
Excellent explanation! Thank you so much.
@amosdotl6892
@amosdotl6892 2 жыл бұрын
All the reference material included in this is amazing...thanks for all the effort.
@asdrofllmao
@asdrofllmao 2 ай бұрын
Amazing explanation, excellent editing, thanks so much for making this available for free.
@ZadiusC
@ZadiusC 2 жыл бұрын
Thanks for the great, highly informative breakdown! I'm new to unreal and could see the value of using blueprints but didn't understand the impact on creation vs pure c++, your video helped to clarify the differences in an easy to follow/understand format.
@larrysankey6976
@larrysankey6976 2 жыл бұрын
This may be the highest quality educational video I have ever seen on KZfaq. It is extremely well researched, edited, and illustrated. This is not your typical KZfaq fare. Thank you.
@radiopedro7107
@radiopedro7107 2 жыл бұрын
This video is amazing. Thanks a lot for this explicit demonstration! Bravo
@ziyuanchen8567
@ziyuanchen8567 10 ай бұрын
Really great video! I shared this with my colleagues and I really appreciate your effort put into this!
@fenhongdoushishabi
@fenhongdoushishabi 28 күн бұрын
What a great video you made. This is all I could expect from this beautiful world. Thank you for sharing the insights and working through the examples. You are a hero!
@drusepth
@drusepth 2 жыл бұрын
This is such a well-researched, well-organized video that covers everything I wanted to know (and more) coming from Unity. Thank you for all the hard work you clearly put into this.
@Altrue
@Altrue 3 жыл бұрын
A very articulate video about a topic difficult to summarize, with production quality off the charts. Good job :)
@Xaneph
@Xaneph 2 жыл бұрын
Just had to leave a comment about how well this video is edited and presented. Incredible visuals, flow, visibility, explanation....This must have taken days to edit. Thank you so much!
@skyheart_dev
@skyheart_dev Жыл бұрын
Good video that allows you to understand different perspectives on when to use Blueprints and when to use C++ (or both)
@Vhite
@Vhite 3 ай бұрын
This is probably the most useful video on Unreal that I've seen since I first started learning a year ago.
@JackofAll_Raids
@JackofAll_Raids 2 жыл бұрын
This is the most informative, educational video I have ever experienced on KZfaq, by FAR. Thank you for your time and work put into this content. I have learned a TON!
@theBejourn
@theBejourn 3 жыл бұрын
Absolutely fantastic video, clear concise and well relayed information. Thank you and keep it up!
@OneAngrehCat
@OneAngrehCat 3 жыл бұрын
Top quality editing and explaining. Great PSV. I didn't even know UE offered BP diff/merge capabilities individually, that'll sure be useful.
@revan9903
@revan9903 Жыл бұрын
Thank you for this video. Really gave me a good understanding of when to use Code or Blueprints for my upcoming Unreal Projects.
@ricofilm
@ricofilm 3 жыл бұрын
Best dang UE channel on KZfaq. Thank you for everything you do!
@aaronbrady5237
@aaronbrady5237 8 ай бұрын
This entire playlist is pure gold, thank you!
@Keyjale
@Keyjale 3 ай бұрын
I must say that's a very professionally made video. Well structured, well narrated, cool motion graphics. And it's very useful for me.
@yaroslav429
@yaroslav429 Жыл бұрын
This video should be on start page in UE documentation. Awesome work, Alex!
@simplicity5830
@simplicity5830 9 ай бұрын
This is so succinct and thorough, well above and beyond my expectations.
@cjwang1121
@cjwang1121 2 жыл бұрын
By far the best explanation video for C++ and BP. Thank you.
@Beriol9
@Beriol9 3 жыл бұрын
The quality of your videos is incredible, thanks a lot for this! I'm pretty familiar with these concepts but I wanted to watch your video to see what you thought about it all. I just wanted to say that it's true that it's great the Blueprints allow non-programmers to do stuff... but the bad thing is that usually what they do with it is pretty much always messy, unordered, inefficient and so on! My point is that people that "don't know what they're doing", usually tend to increase the complexity of a project when adding even small logic to BPs. In my opinion, the ideal scenario would be to have the Blueprints only determine the visual aspects of whatever is being done, and a middle layer language doing the actual logic in between C++ and BPs. I've been waiting for something like this for years, and there are even many plugins and projects that allow to use a textual scripting language, but I'm hoping that with UE 5 Epic Games will surprise us with something official (maybe Python?)!
@jothishjj6624
@jothishjj6624 Жыл бұрын
Very Informative video, got a new perspective on blueprints and C++.
@harrywilliams6054
@harrywilliams6054 3 жыл бұрын
Incredible content! Very clear & concise - keep it up!
@bigbrainlet495
@bigbrainlet495 Жыл бұрын
As everyone else has said: phenomenal work. You’ve done an outstanding job explaining a variety of topics. Thank you very much for your work!
@rgbtryhardled636
@rgbtryhardled636 2 жыл бұрын
High quality, informative, entertaining video. 10/10
@KeithSwanger
@KeithSwanger Жыл бұрын
Your videos have been extremely helpful to me. Thank you for spending the time to create such high quality content!
@YoloMonstaaa
@YoloMonstaaa 3 жыл бұрын
Thank you so much for these videos! Its surprising to see gamedev topics covered in such detail and from an experienced perspective. I hope we get more videos from you.
@CyberOakEMpiRE
@CyberOakEMpiRE 3 жыл бұрын
One of the best coding explanation video ive seen in a long time, good job!
@karaemn
@karaemn 3 жыл бұрын
This is pure gold for me and I appreciate your efforts to teach us! Thank you very much! 🔥🔥🔥
@CortVermin
@CortVermin 2 жыл бұрын
ive been looking for something like this SO long. ask people that do those "ue4 tutorials" about best practice and they just give you questionmarks as a respond. now i know what an event dispatcher is used for and that my blue print approach isn't as bad as i thought it would be :) thanks alot for sharing
@Rydn
@Rydn 2 жыл бұрын
This video is amazing in structure, clarity, visuals, content and... helped me INFINITELY on the high level stuff
@juancarlostensolsona9107
@juancarlostensolsona9107 3 жыл бұрын
Love what you're doing! Unreal c++ was in need of this kind of content!
@TefikFikret
@TefikFikret 3 жыл бұрын
This is actually very high quality content here, subscribing for more. Keep up the good work!
@nicolasgalipeau3632
@nicolasgalipeau3632 2 жыл бұрын
Incredible video! Well played!
@alvinnjenga5782
@alvinnjenga5782 Жыл бұрын
I'm half way in and I already wish I could like this twice. I wish I had a teacher like you years sooner. I'm a software developer dipping my toe into games and your explanations of low level code execution and architecture are just perfect - and the animations seal the deal. Impressive stuff!
@Liam_806
@Liam_806 2 жыл бұрын
This is the most informative and best presented game Dev channel on KZfaq. Thank you!
@wafi5576
@wafi5576 Жыл бұрын
this is so informative you cant help but be amazed by what you are learning,
@TomChase40
@TomChase40 3 жыл бұрын
One of the best videos on Unreal I have ever watched, extremely well done
@danelokikischdesign
@danelokikischdesign 6 ай бұрын
Amazing video! Thank you for the great explanation and visual aid
@Mrmder
@Mrmder Жыл бұрын
Hey Alex! I just wanted to say thank you for the excellent videos you've made on the topic of Unreal Engine. They have really helped me get a better understanding of the engine, code in general and how it all ties together. It has made me a better developer and gets me excited to keep learning. I've subscribed and rang the bell in hopes that more videos will pop up in the future. But if they don't that's fine, you have my gratitude either way. Thanks again!
@jasonterry9343
@jasonterry9343 Жыл бұрын
This is the single most valuable UE video on youtube. Thank you.
@rickfuzzy
@rickfuzzy Жыл бұрын
UNBELIEVABLE. Just an incredible master class on what a masterclass should look like.
@viveck123
@viveck123 Жыл бұрын
@alex forsythe you are the man. i wish there were many more unreal engine tutorials and guides of the quality that you make
@Okkio
@Okkio 2 жыл бұрын
Thanks for making these videos, it's like an unexpected gift during a long and hard road.
@Redheadtama1
@Redheadtama1 3 жыл бұрын
Good grief this is one of the most beautiful explanations of anything ever. Such great helpful visual aids. You've taken a topic that is a really tricky one for beginner/intermediate unreal users to understand and spelled it out in elegant simplicity. Thank you so much. Please do more tutorials. I hope you can monetize in some way. Would love to support you creating content like this!
@yunus5949
@yunus5949 2 жыл бұрын
That was really fantastic! These playlist is a hidden treasure.
@corey13
@corey13 5 ай бұрын
This is one of the best technical videos I’ve ever seen
@freshmaker4o
@freshmaker4o Жыл бұрын
Wow, so much substance. Thank you sir!
@stoneageprogrammer432
@stoneageprogrammer432 2 жыл бұрын
Thank you so much for making these. I've been watching a lot of Unreal tutorials on Blueprints, but so far I'm having a REALLY hard time following them, as most of them are REALLY FAST and in a THICK russian accent. You take your time, you're very well-spoken, and you actually know how to communicate and have a lot of depth to convey. I hope youve done a lot more Blueprint tutorials, because I really want to watch them.
@heyitsjoshmusic
@heyitsjoshmusic 2 жыл бұрын
I've worked with Blueprints for a few years and have been searching for videos providing a jumping off point into learning C++ for Unreal and how to combine knowledge of the two. This video popped up in my recommended and I was immediately hooked by the clarity of the production and explanations, but after a few minutes something about your voice was standing out as familiar. Finally I realized that I'm indeed quite used to hearing your voice already, as a longtime sub to StephenVlog and StephenPlays. That was an unexpected surprise. Thanks for the video Alex!
@kiljcore
@kiljcore Жыл бұрын
It's soooo an amazing video that I've even sent it to my friends, who are not from gamedev industry. Thanks a lot!
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