Blueprints Vs C++ Which One Should You Use In Unreal Engine 5

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Unreal University

Unreal University

2 ай бұрын

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Пікірлер: 63
@gail_blue
@gail_blue 2 ай бұрын
The real difference is that Blueprints are hooked into the "world" editor, they know everything in that context. C++ is used to create that world(context), but doesn't know the current state of it, so you end up using BP for loading data into C++. C++ is suited for doing things like forloops, if-statements, and other structured tasks. A tangled mess of a Blueprint can often be converted in a dozen or so lines of C++ code that's much easier to understand. Blueprints are best suited for tweaking things like animations and character controls. The easiest way to get into C++ is to start but converting something simple you've done in BP over to C++, that way you know what functions to look for in C++. The hardest thing about C++ is getting the IDE setup (visual studio). It can be intimidating at first, but start with simple small steps, and you'll be fine.
@bigjaws488
@bigjaws488 2 ай бұрын
Can we use both for a project. Like I divide the project making most of my mechanics, animations in bp, then I create another project where I work with C++ after that can i import that c++ project to my bp project?
@zzjerozz123
@zzjerozz123 2 ай бұрын
@@bigjaws488 You can use both in the same project, start a c++ or convert a blueprint one into c++, both options are always available.
@jackwayne1626
@jackwayne1626 2 ай бұрын
I would also add that C++ doesn't like invalid code, so you can expect wayy more crashes in the debug process. (Instead of a warning list)
@phantomak3r477
@phantomak3r477 Ай бұрын
Thanks for the insightful comment. I have JS and TS experience, I would like to create an animated film using UE5. Do I need to learn C++ or is it not a requirement.
@gail_blue
@gail_blue Ай бұрын
@@phantomak3r477 No, you only really to know C++ for certain types of games and simulations.
@strange1702
@strange1702 Ай бұрын
Blueprints Vs C++ ❌ Blueprints and C++ ✅ Both are very important. lets say you want to make flickering light actor, you make c++ actor write the code so you get flickering light and flickering with x frequency. Now make a blueprint class derived from this actor, expose variables to blueprint, and now you can customize this flickering light without having to compile c++ code every single time. also when you do animations its better to use blueprints, you use c++ when you want to implement some kind of logic, like movement....
@camiloperez2934
@camiloperez2934 2 ай бұрын
I know c++ but i don't know how use it in unreal engine 5 😅
@gail_blue
@gail_blue 2 ай бұрын
Just get used to googling "ue5 C++" plus whatever Blueprint command you're trying to replicate. Ryan Laley has a good beginner series. Then take a look at "Code like me" to learn the work flow.
@worbarry9735
@worbarry9735 2 ай бұрын
i don't know c++ but its all i use in unreal lol
@lyk80586
@lyk80586 2 ай бұрын
learn the Unreal class, actor and components and API
@camiloperez2934
@camiloperez2934 2 ай бұрын
@@lyk80586 you have any playlist? Please
@goofygrass
@goofygrass Ай бұрын
Same...I spent time learning c++ but opening the character class in cpp makes my head hurt.
@init1mk
@init1mk 2 ай бұрын
Happy to have you on yt keep going my man ❤💪🏻🍻
@shinyyordle9233
@shinyyordle9233 2 ай бұрын
I'm just starting in all this things and I want to be a sole dev as of now for lack of funds. The best use I can give to both of them are, BPs as a concept to visualize the ideas in one project, while C++ being used for the refined product and for a more manageable evolution of it. I see it as illustration, from sketch to concept to the final product. Maybe I'm wrong but I guess it could work. Also it helps to make progress on a project while finishing the studies.
@biz-man
@biz-man 2 ай бұрын
BP for big things like story and game events(But also for UI) C++ when it needs to compute fast or operates on a deeper level
@swrcPATCH
@swrcPATCH 2 ай бұрын
What about no delegates in BP as parameter? Or anything related to source control (i know it is possible, but oh dear...)
@bexplosion
@bexplosion 2 ай бұрын
There is a third option: Angelscript. Simple as C and without pointers and silly header files. Also scripts reload instantly and are much faster than Blueprints, close to C++. Doesn't support Interface, but workaround is components and event system.
@user-zy4yh8iw1f
@user-zy4yh8iw1f 2 ай бұрын
What exactly is it?
@bexplosion
@bexplosion 2 ай бұрын
@@user-zy4yh8iw1f UnrealEngine-Angelscript is a set of engine modifications and a plugin for UE5 that integrates a full-featured scripting language
@FatikDev
@FatikDev 2 ай бұрын
You can build an entire high quality game only using blueprint like Bright memory infinite and cho cho Charles
@antonds
@antonds 2 ай бұрын
Both.
@dr99tm23
@dr99tm23 2 ай бұрын
You have to use blueprint even when you know c++, i think c++ would be easier and faster (a lot faster) to implement complex math functions as blueprintFunctionLibrary c++ to use it in blueprint another thing when i obligated to use c++ is when i want to make custom actor that do something when i delete it in the editor i have to do it in c++ Another cool feature of doing things in c++ is that your proprietary logic is converted to dll files so when you want to give this file to someone to test it or use it, he will never know how you implement it 🙃 (you can keep the source code if you want) delay in editor require c++ to prevent the editor from freezing while doing long tasks or calculations (delay node not work in editor) You can also do multithreading, running blueprint task in background thread, custom nodes in blueprint, custom node in material editors, custom assest, and many other things.
@D_To_The_J
@D_To_The_J 2 ай бұрын
From my experience, Use C++ for complex functions and performance then call and hook up those functions in blueprints.
@breadiusloafus5068
@breadiusloafus5068 2 ай бұрын
I use C++ at work, but when it comes to Unreal Engine, i use both blueprints and c++.
@mondobloque
@mondobloque 2 ай бұрын
I’m not a coder so I learnt Blueprints quite fast, but at some point I wanted to integrate a physics acceleration formula and it was varely usable in BP, so I spent 2 weeks with Chatgpt bruteforcing an implementation in C++, I created a node that can calculate +1000 actors position at run time while Blueprint was sluggish with only 10. Blueprints are definetively one of the best node-based implementations on the market today, but if you need to do calculations at runtime there is this great video that shows the performance comparison: m.kzfaq.info/get/bejne/jJ1gatVlx9Guf40.html&pp=ygUQYmx1ZXByaW50IHZzIGMrKw%3D%3D
@ParottaStudios
@ParottaStudios 2 ай бұрын
Hey man, I tried downloading UE5 on my laptop but it doesn't load properly due to low vram of my integrated gpu. Should I download UE4 since it has much lower requirements than UE5 and also has blueprints??
@javideas
@javideas 2 ай бұрын
Then yes
@alphamineron
@alphamineron 2 ай бұрын
Throw the integrated GPU. It’s not worth it… get a better PC then come back
@leopereira4718
@leopereira4718 2 ай бұрын
You’re gonna struggle to make anything substantial in UE5 with an integrated GPU. IE4 is an option, but you can also look into Unity. Visual Scripting is very similar to blueprints in a lot of ways.
@pushthebutton4602
@pushthebutton4602 2 ай бұрын
If you are used to write in C# in Unity, will that help in Unreal or is it totally waste?
@Niberspace
@Niberspace 26 күн бұрын
anything you do in Unity is always total waste
@MasterDower_
@MasterDower_ 21 күн бұрын
@@Niberspace Facts
@youngminkim923
@youngminkim923 2 ай бұрын
Answer is both
@uscaptain7979
@uscaptain7979 2 ай бұрын
i think some of the things you mentioned are sort of true but dont really matter
@robertpatrick6255
@robertpatrick6255 2 ай бұрын
What is the release date of bobo’s playzone
@UnrealUniversity
@UnrealUniversity 2 ай бұрын
no release date yet but development finished just bug testing then sorting out a date
@hideShort
@hideShort 13 күн бұрын
how you know BP if you doont know c++ i think bp have the same logic right? i think bp its more difficult than coding xd
@nayler2010
@nayler2010 2 ай бұрын
Blueprints have been hard enough to learn c++ seems like it would take forever to learn the basics 😅
@YoutubeAccountMan
@YoutubeAccountMan 2 ай бұрын
BP where possible, C++ where required. UE5 is designed for BP so you should use it literally every chance you get.
@dreamingacacia
@dreamingacacia 2 ай бұрын
If you're a solo just stick with blueprints. Small teams without proper programmer might just stick with blueprints. We shouldn't waste time to get that 1% performance and use time to create more good stuffs.
@HyraxGames
@HyraxGames 2 ай бұрын
Maan, i should make one of these videos! Like it's almost free attention!
@alphamineron
@alphamineron 2 ай бұрын
Problem is, people don’t realize that BPs are PROGRAMMING… it’s coding but with all the worst aspects of programming. It’s a fallacy within non-coders that BPs are easier because it is VISUAL. It’s in fact not, once you actually learn to code you’d realize that C++ is far more readable, testable and efficient than dragging and dropping ugly blocks, finding buttons and text in menus instead of simply writing code. BPs are great for creative sections where you need visual output and input like materials or animations.
@computernerd8157
@computernerd8157 2 ай бұрын
I used a program like blue prints for Java in a IDE called BlueJ. Drag and drop coding was meant to teach students logic and basic data structers. I agree 100$ it is falss to say its not coding.
@TiiAye
@TiiAye 2 ай бұрын
block are wayyy prettier than walls of text lol
@alphamineron
@alphamineron 2 ай бұрын
@@TiiAye Go watch a nature documentary if you wanna look at pretty things
@TiiAye
@TiiAye 2 ай бұрын
@@alphamineron How about I program one where you get eaten alive. Survival of the Prettiest
@MrBorderdown
@MrBorderdown Ай бұрын
Why would you bother speaking on this subject when you don't know c++?
@UnrealUniversity
@UnrealUniversity Ай бұрын
I explain that in the video, and wanted to share what I did know
@swipsi6858
@swipsi6858 2 ай бұрын
the video is pretty bad and shouldve stopped when yóu said you have virtually no cpp experience.
@renisrrenis9225
@renisrrenis9225 2 ай бұрын
too real
@UnrealUniversity
@UnrealUniversity 2 ай бұрын
Sorry to here that could you clarify more I may have little experience although wanted to be clear about that and share what I did know
@KollossoBR
@KollossoBR 2 ай бұрын
Is BP as we know it today on borrowed time? Tim said that UE6 is UE5+Verse, they surely won't abandon C++, but what about BP? Will they be left behind? Keeping C++, Verse, and BP might be too much, although there are rumors that Verse will have a Visual Script, so it might just be a 'mere' replacement.
@amrabdala56
@amrabdala56 2 ай бұрын
The best
@cpubug
@cpubug 2 ай бұрын
Third option use Godot Engine🤣
@renisrrenis9225
@renisrrenis9225 2 ай бұрын
unreal engine has no competitors.
@cpubug
@cpubug 2 ай бұрын
@@renisrrenis9225 haha 100% true though
@renisrrenis9225
@renisrrenis9225 2 ай бұрын
C++. No code in blueprints at all, the better. Blueprints were made for people whom c++ is too hard but want to create games in unreal engine.
@silentscopez1364
@silentscopez1364 2 ай бұрын
How much c++ did you learn before starting
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