Nercochasm’s main perk in its original form was actually “precision kills have a *chance* to trigger a cursed thrall explosion.” Then it went to guaranteed and then just kills.
@yolkthosenuts2 жыл бұрын
It was so shitty for the longest time lol
@cartercravillion2 жыл бұрын
The reason they changed how cursebringer works is because it’s tricky to trigger the perk on headshots because of how fast it fires and the recoil.
@Ämyr20062 жыл бұрын
@@Luzaku_kiss I still see it everywhere on yt
@adrianharp55662 жыл бұрын
So basically dragonfly then chain reaction
@adamvictory75642 жыл бұрын
Most importantly, they eventually made it an immediate blast. It used to have a delay which was the real problem.
@billynahar98612 жыл бұрын
You remember how the Crota’s End weapons had perks specific to the Hive? E.g. They could disrupt a Wizard, shoot through a Hive Knight’s darkness wall etc. What if they gave Necrochasm those perks? A weapon designed specifically to be used against the Hive. Gives it that uniqueness I suppose.
@gunmaster2602 жыл бұрын
I was going to suggest something similar to Sky Burner's Oath, where Necrochasm deals more damage to Hive; but your idea is far more clever, unique, and useful.
@Ahnock2 жыл бұрын
disorient hive wizards and shoot through knight walls would be neat, could be cool if it came packaged with other raid perks as well like phantom gift or hive disruptor
@xinfr4z8932 жыл бұрын
great idea. They could make an origin trait for all the legendary raid weapons, and for Necrochasm could be an inheritance of all the specific og perks of the legendaries.
@surosregime77772 жыл бұрын
I think the eidolon ally (legendary necrochasm) had perks for wizard, knights,and ogres or thralls. (I can't remember if the ally had a perk for thralls or ogres but knights and wizards do.)
@jacobkern20602 жыл бұрын
Since anti-barrier rounds will bypass Knight shields anyways, why not give it intrinsic Barrier rounds?
@kairo97052 жыл бұрын
Okay for Necrochasm, you mentioned the idea that after a certain amount of kills you can have an alternate firing mode to turn the weapon into a hive boomer. That is actually genius and follows a similar path to Vex Mythoclast. Keep the explosive perk on the base weapon and, like you mentioned, increase it's size, damage, or both, and kills gain stacks to switch to the alternate firing mode. Maybe the hive boomer mode should have intrinsic unstoppable
@yoghurt68822 жыл бұрын
Wouldnt that make it just a better symmetry tho?
@btr10112 жыл бұрын
@@yoghurt6882 ya but lets face it you dont use symmetry and bungie power creeps crap all the time and 1 be a scout the other ber a auto/smg
@gamesordames94802 жыл бұрын
@@yoghurt6882 but symmetry is good tho?
@adambeck4272 жыл бұрын
@@yoghurt6882 also symmetry works of crits so its viable in GMs, whereas a Kill required by an auto is a lot bigger of an ask.
@RONNIE55792 жыл бұрын
@@yoghurt6882 a raid exotic weapon SHOULD be more powerful than a world quest exotic.
@arbiterprime21452 жыл бұрын
If it is Wrath and that needs an exotic, do a tuned version of the Khvostov. We do the raid, get an item like a SIVA core or something, have to find the golden age parts again, then run the raid a second time and we get the Exotic Khvostov back. Hold reload to change the firing mode auto/burst/single, and have a headshot kill release a small cloud of nanites (smaller than outbreak).
@lancebaer78352 жыл бұрын
Fucking yes!!
@memo577082 жыл бұрын
Headshot kill releases nanites? Not only does this make it directly compete with Outbreak. But Outbreak is just insane. Also the fire mode change was a gimmick, so I'd rather they just give it something new.
@UnsaidHealer2 жыл бұрын
@@memo57708 gimmicky it may be, but if they tuned it well, being able to switch between autorifle, pulse rifle, and scout rifle damage would be unique as hell (Autocorrect)
@aurockson26962 жыл бұрын
OH DUDE KHVOSTOV WAS SO FUN! I REMEMBER GETTING IT AND TRYING IT AND THEN NEVER USING IT AGAIN WE SHOULD GET THIS ITS SO FUN AND GOOD
@prismancermason50402 жыл бұрын
I think young wolves howl would be better
@lovekairos2 жыл бұрын
touch of malice was one of the hardest exotics to get. i remember when i realized you had to get 45/50 calcified fragments that i would never unlock it. i ended up get all 50 fragments and unlocking it. the feeling was insane
@YuriG030422 жыл бұрын
yikes, getting the frags was hella time gated too
@tobiebrown37562 жыл бұрын
Didn't play d1. How does it compare to Vex or Div?
@thrilla722 жыл бұрын
@@tobiebrown3756 Amazing in those situations that Datto mentioned. Useless once the nerf came around.
@TheMadRacer19972 жыл бұрын
What's funny is the fact that I watched dattos calcified fragments guide years ago to get them all and here I am reading a comment about calcified fragments. Those were some good times.
@jacobkern20602 жыл бұрын
@@tobiebrown3756 Like Datto said. Not worth the trouble outside of specific use cases
@Whatyoudexpect2 жыл бұрын
For Touch of Malace, I really don't see an issue with Bungie reworking the perk to make it make more sense in the d2 sandbox. We have SO many more ways of healing now, but only a few can be applied during boss damage like rift & well. I think ToM would serve much better as a day to day gun that you combine with other lesser healing effects like Devour, and that would reward building around it. If you spec into negating the health loss, you're rewarded with an above-average primary to wreck face with.
@madmaxim39652 жыл бұрын
Honestly they could even just get rid of it or have the health deplete after a certain amount of time like 10 seconds in .. and then just make the double dmg last shot just have to make contact with enemies.or you have to sustain your fire rate or you.would lose the perk if you stoppped.for to long or missed to many shots
@fishyfishy68522 жыл бұрын
I think touch of malice would benefit from having a sorta persistence perk. It keeps it’s original perk but it gains a new one that ramps up its multiplier the more shots are hit on the same target. That or it applies a constantly growing debuff. To make the player have to choose between that or div you could make the TOM debuff start at -10% and ramp up to -35% after 30 consecutive shots with every 10 shots being a checkpoint. So it’d be -10% on first bullet -15% on 10 -25% on 20 -35% on 30. Div remains an easy to use quick debuff weapon while people willing to put in the time to master and build for TOM get the benefit of having special and heavy ammo at their disposal while also giving enemies a huge debuff
@kyleespinoza72012 жыл бұрын
Isn't that pretty much Collective Obligation though?
@fishyfishy68522 жыл бұрын
@@kyleespinoza7201 it’s not an increasing damage debuff and it has a cooldown and requires you to be on void
@justin94892 жыл бұрын
Boy did this age well.
@istalkkP2 жыл бұрын
Young Wolf's Howl might work as an ignition centric heavy. Effectively an equipable version of the Scythe on the Leviathan.
@quicknthievious71872 жыл бұрын
When husk of the pit first dropped for me I was surprised and intrigued on what it was. After figuring out it could be upgraded it was pretty exciting. Good times, hopefully a similar process can happen.
@BlitzStorm2 жыл бұрын
So long as it isn't a damned random drop from Crota again. However, we do need some good quest exotics and upgraded legendary weapons. With Kovostov back, maybe one day I'll see my exotic baby again..
@cqrson80792 жыл бұрын
dude we’re not getting crota
@cqrson80792 жыл бұрын
dude we’re not getting crota
@igraviks78992 жыл бұрын
If Necrocasm comes back, having it synergize with necrotic grips and be another weapon similar to graviton, sunshot, and thunder lord, could make it better. if the poison/corruption or whatever ppl call it subclass becomes a thing it would be cool to see it have synergies with that too.
@biiill52592 жыл бұрын
At that point it would just be osteo striga
@Victor-dh6hc2 жыл бұрын
@@biiill5259 you beat me to it
@TheRyman2302 жыл бұрын
I'd like it to appear as a lightfall exotic, it could be an auto rifle variant of osteo striga, sorta like vex + striga = D2 necrochasm. Seeing it synergize with the expected poison/corruption subclass and have an alternate fire that turns it into a hive boomer. That'd probably mean we'd lose the necrochasm we remember, because the "cursed thrall explosion" would be changed to hive boomer mode most likely, BUT it would totally fire the corruption/poison damage type.
@mozeytown2 жыл бұрын
Necrotic Grips synergize with weapons of sorrow. Necrochasm is confirmed as one of the four weapons of sorrow, so that could certainly be a possibility.
@AxisChurchDevotee2 жыл бұрын
I think it would make more sense for it to become a 720 and it's super mode turns it into a max stability and raged 900 and it can make chain lightning that poisons enemies. A hive boomer should be its own exotic
@erikm83732 жыл бұрын
Instead of Young Wolf's Howl as the Wrath exotic, I would actually prefer a SIVA-Khvostov. It still has thematic relevance to Rise of Iron, and a nostalgia factor. I think, to make it actually relevant, they should include the ability to intrinsically switch between champion mods on each of its different firing modes. That alone would easily make it actually valuable in endgame content.
@V1rtualFlod2 жыл бұрын
I've had this idea for awhile now. I don't know why I do this but I have all my exotic ideas written in a document. This is what I have for Khvostov. Intrinsic - Reforged Frame: hold reload to switch between a rapid fire frame auto rifle, lightweight frame pulse rifle, and high impact frame scout rifle. Base weapon stats vary between firing modes. Auto rifle has high reload speed and magazine capacity. Pulse rifle has high stability and recoil direction. Scout rifle has high zoom and range. Trait - Mastercraft: kills with this weapon grant a 3% bonus to stability, handling, and range, which can stack 10 times. Damaging a target after changing firing modes converts the stacks into a 30% damage increase, lasting for 3 seconds for every stack. Guardian kills grant 2 stacks. Catalyst - Master of All: activating the mastercraft damage increase when at max stacks grants the following benefits depending on which firing mode is active. Auto rifle gains increased mag capacity and can stun overload champions. Pulse rifle gains max target acquisition and can stun unstoppable champions. Scout rifle gains max handling and can stun barrier champions.
@magetsalive51622 жыл бұрын
SIVA-Khvostov? An Assault Rifle? Hotswapping between all three anti-champion modes? Considering my dream exotic is just an AR that swaps between the anti-champ modes, I'm already for it. Adding SIVA aesthetics on top and making it the Khvostov is just icing on the cake, gravy on the turkey, peanut butter in the chocolate, and... uh... I can't think of any other idioms to use but it'd be great.
@Vodhka2 жыл бұрын
Yeah I was in a similar vein of thought. SIVA-fied Khvostov, NLB, or Pocket Infinity. Granted, Bungie has made their feelings on Pocket Infinity VERY clear lol, so that one's a bit of a long shot. NLB or Khvostov would be interesting, though.
@M0b1us_1182 жыл бұрын
I never thought of the exotic Khvostov being the new raid weapon for WoTM.
@sebastianturner24582 жыл бұрын
@@V1rtualFlod Ayy, exotic ideas document buddies! I have a whole folder of weapons and armor written up, otherwise the ideas just bounce around in my head like bees whenever I try to sleep.
@xxgrey_ravenxx29502 жыл бұрын
Me personally, I think it would be kinda cool to bring in Siva weapons like a SMG, Handcannon, ect. But I would definitely love to have the Wrath of The Machine Siva Armor set make a return, along with the armor set from King's Fall.
@mickthick61702 жыл бұрын
A set of legendary Siva weapons that offered some sort of synergy to Outbreak, akin to Mida or Sturm, would be awesome. Really live out that Siva fantasy.
@willis76122 жыл бұрын
Yeah, there was a siva handcannon for d1
@pluto31942 жыл бұрын
A cool origin trait would be to have the WoTM weapons spawn a few nanites on crit kills. That alongside a raid exclusive perk that made it do bonus damage to enemies with nanites on them would be a cool synergy with Outbreak. Not infinite scaling like Outbreak though, maybe a flat 15-20%.
@duckguy13862 жыл бұрын
@@pluto3194 i think spawning more than 1 nanite would make it way too op for pvp
@pluto31942 жыл бұрын
@@duckguy1386 I don't see how, nanites hit for very little damage and can only hit 1 target each.
@Forcer692 жыл бұрын
Listen, I’m just saying, Bungie should actually make the bayonet on Touch of Malice actually function. I just wanna have a funny knifey gun
@jameswhale00782 жыл бұрын
They could do the same for Monte carlo tbh
@obi-wancanoli82362 жыл бұрын
Imagine of they also made the Monte Carlo's bayonet functional too
@awesomeguy95132 жыл бұрын
Sir your suggesting something fun bungie should add we need a blue moon first
@bencarney98332 жыл бұрын
New glaive incoming
@JakeFish50582 жыл бұрын
Nechrocasm is pretty pointy too ngl
@Aj-py8en2 жыл бұрын
I honestly love these discussion/speculation videos
@EdsGamez2 жыл бұрын
My pipe-dream is to have Crota’s End come back during Lightfall (year 6) while (hopefully) the speculated “sorrow” element is a thing, and Nechrochasm comes back as a weapon of sorrow like Thorn/Osteo, thus no Riskrunner conflicts! Tis but a fantasy…
@kailuun2 жыл бұрын
It could easily be brought back as a Dungeon. It would only require the bridge encounter to be reworked so that it could be done with 1-3 people. In fact I even came up with a way to do this on Bungie forums.
@jamescarrotcsl82 жыл бұрын
@@kailuun bungie have said if theu bring it back it wont be a dungeon they want to rework a lot of it so it works as a raid
@hermanskogseth2 жыл бұрын
@@jamescarrotcsl8 source on this?
@kailuun2 жыл бұрын
@@jamescarrotcsl8 Indeed, I am curious as to the source of that info. If they did rework the raid I think they could easily add two more encounters in between the Thrallway and the Bridge encounter. One of those encounters could even be a boss fight.
@jamescarrotcsl82 жыл бұрын
@@kailuun misrembered smth from an old youtube vid, my bad
@thephoenix32352 жыл бұрын
I think a Siva grenade launcher would be awesome to replace outbreak in the raid. If one was made it could be made to work similar to outbreak except it releases the siva on impact, increasing the aggressiveness and amount with a catalyst. Somewhat like shooting a canister that shatters on impact releasing what is inside.
@kauzo76502 жыл бұрын
Mountaintop but with SIVA
@bencarney98332 жыл бұрын
I think that Touch of Malice Exotic Perk Should Stay the same or have an additional feature, but tye main change should be unrelenting, it could be changed to something similar to soul drinker, to regen hp on reload after hits on the target, so the user can choose when to heal and stop the perk, or reloading while Touch of Malice is active starts regen and gives a oversheild for 3 seconds
@worldlinezero47832 жыл бұрын
What if they made it so ToM had a chance to summon a shadowbeast or something if you get a precision kill while on the last bullet?
@udontknowme002 жыл бұрын
Unfortunately i think heals and overshields on demand WITHOUT the need to use an ability charge would break PvP
@ShudowWolf2 жыл бұрын
@@udontknowme00 *Glares at Classy Restoration* Unrelenting is a good idea though, but the reload would have to be like Crimson's regen which can be interrupted by being shot at I think would be fine.
@benkahl65752 жыл бұрын
The crazy thing with ToM is that with the variety of healing options we have it could be insanely good with an exotic like lorely splendor. I run T10 res with 2x utility kickstart and I am basically never without my barricade charge being up. Couple that with the regen to negate the vampiric self damage from the weapon and you have yourself a very potent combo.
@JDxxatteis2 жыл бұрын
Touch of malice is just Tommy’s matchbook but it’s a scout rifle
@IpurplX2 жыл бұрын
Touch of Malice + Devour would quite literally make anything up until GMs laughable in difficulty
@chromas60652 жыл бұрын
Changes perk to does damage to yourself and stops healing effects
@btr10112 жыл бұрын
@@chromas6065 if they did that the gun would just never be used kinda like collective obligation
@animatesquid37792 жыл бұрын
@@sayarimamani3605 it would still be the best scout to run as no other scout could do as much damage
@chromas60652 жыл бұрын
@@animatesquid3779 ut wouldn't be used at all you're in denial lol
@animatesquid37792 жыл бұрын
@@chromas6065 idk man we'll see when kings fall comes back
@EdgeBot_71312 жыл бұрын
In d2, we have sunshot for solar explosion, graviton lance for void explosion, nercochasm can fit into arc explosion. And arc 3.0 is coming next. I really hope this gun can return and fun to use.
@Naota7532 жыл бұрын
They're not explosions but in terms of primary Arc AoE exotics, we already got Trinity Ghoul and Riskrunner. It'd need something more to compete. Couldn't tell you what, though. I'm no game designer.
@udontknowme002 жыл бұрын
i just cant imagine myself using anything other than trinity ghoul if i want to chain lightning everywhere
@TheMD9311 ай бұрын
And here we are with Necrochasm back in the game and it's super fun!
@br0therthr3322 жыл бұрын
When my friends and I discussed the idea of Wrath returning, I always like to put out the idea of the Exotic Khvostov variant returning. Back in D1 it was like having a pretty good auto rifle and a crappy pulse and scout rifle, but I could easily see that changing if it was brought back.
@nicholascazmay21262 жыл бұрын
I’d definitely like to see an updated Khvostov return
@sebastianturner24582 жыл бұрын
@@nicholascazmay2126 _Even_ _MORE_ _perk_ _options._ Hell, just put in fuckin... stat sliders. Make it stupid.
@RarePotions2 жыл бұрын
A Siva enhanced Khvostov. 😏
@martijn7692 жыл бұрын
Seeing some D1 gameplay is bringing back some fond memories
@jettrosenbaum1642 жыл бұрын
Datto I just want to share that you set a standard for video game content on KZfaq and I feel you are one of the most informative, yet engaging game focused content creators out there, keep on goin hard with this stuff, u r destiny daddey
@th3stainedrose2 жыл бұрын
Something else to note about Necrochasm. Bad Juju has a chance to literally just do what it does. Not just in feel like sunshot, but straight up use a cursed thrall explosion.
@ianmcgregor5762 жыл бұрын
What? Bad juju doesn’t make explosions
@th3stainedrose2 жыл бұрын
@@ianmcgregor576 it has the chance to, it's not listed anywhere and is actually pretty uncommon. But it does in fact exist
@ianmcgregor5762 жыл бұрын
@@th3stainedrose what the hell how did I never know about this, that’s crazy
@stuffedbutterfly95862 жыл бұрын
I'm really hoping for Wrath to return, and i think a possible choice for an exotic to come with the raid could be the Khvostov 7G-0X
@nicholascazmay21262 жыл бұрын
I’d love to see an updated Khvostov return.
@phantomninja012 жыл бұрын
Personally I'm hoping for Dreg's Promise
@QuantumBeard2 жыл бұрын
@@phantomninja01 dregs promise was never good tho
@wumbology722 жыл бұрын
I really want necro back as an smg. And i think necrochasm is a weapon of sorrow? Not 100% on my lore, but if thats the case it would be poison element like thorn and osteo. Unfortunately osteo is so insanely strong I dont see necro ever dethroning it or even getting close.
@cartercravillion2 жыл бұрын
You are right. Necrochasm is a weapon of sorrow. In the lore, the gun got more powerful as your rage grew.
@icicle_ai2 жыл бұрын
@@cartercravillion doomslayer be like
@c0mplex5642 жыл бұрын
Thing about Osteo is I don’t even think it’s insanely op strong I think it’s just a really strong weapon but not to the point where it needs a nerf
@wumbology722 жыл бұрын
@@cartercravillion ooh maybe with that in mind they could redo its perk to make explosions bigger with each kill.
@cartercravillion2 жыл бұрын
I also have no problem with Necrochasm returning as an smg but I’d also imagine that bungie might make Necrochasm it’s own unique auto rifle frame, OR make it a 750rpm auto.
@STAYIN_ALIVE2 жыл бұрын
Necro was such a cool looking and feeling raid exotic. Loved that gun.
@tonnman79242 жыл бұрын
Me and some clanmates were talking about Wrath since we think it’s coming back, and came to the conclusion that if it was brought back they should bring back the exotic swords from D1 (Raze Lighter, Bolt Blaster, Dark Drinker) since they were commonly used during boss DPS, and to make it unique, make it one sword with the Hard Light/Borealis effect where you can switch with a long press.
@CarlSmith-id8wj2 жыл бұрын
We've seen Bungie make a very active effort in the past to remove/rework any perks or abilities that remove the need to reload so I feel like Touch would need an almost complete rework before coming back. And it's self-damage would be a non-issue due to how much easier it is for us to regain health in D2 than it was in D1. As for Wrath I'd love to see what Bungie could come up with for a totally new SIVA-themed exotic. A grenade launcher that fires a literal SIVA charge that explodes into a swarm of nanites, or some sort of "smart" weapon where the shots just have ridiculous homing and you don't even need to aim (maybe as an alt-fire you need to charge up so it's not too OP). Idk there's a lot of potential for more SIVA weapons I think
@sebastianturner24582 жыл бұрын
900 RoF non-hitscan LMG that can eat a chunk of your super to, like... overload the mag and give it aimbot tracking until you reload, stow, or consume all the shots? Maybe some extra damage too? Heavy weapon so it won't be a bastard in PvP.
@calluminati24262 жыл бұрын
the problem with a grenade launder is the colony exists
@BlitzStorm2 жыл бұрын
@@calluminati2426 and Anarchy, especially with Arc 3.0 around the corner.
@cybertewth49232 жыл бұрын
I think for wrath it would be cool to see something never done before in a raid. Give each class their own exotic armor to chase that has some sort of perk that synergizes with siva. Whether siva be just limited to pairing with the outbreak or if they add siva as a new damage type like stasis or dot from weapons of sorrow.
@Jakepopper012 жыл бұрын
Necrochasm my beloved… definitely interested to see how they change each of them, especially what they do in the case of WotM. If they just left ToM in its current state I would love to see how it pairs with loreley titans.
@yharonscalamity77722 жыл бұрын
Bro I would shred people in pvp in it since no one expects it
@mattsullivan63512 жыл бұрын
@@yharonscalamity7772 a 6 stack of necro users in PvP was so much fun.
@whiteknightprovince2 жыл бұрын
Touch of malice was also used in warpriest. Honestly because of how often you could cheese your ult back, I used malice for all of kings fall except golgaroth. It's dps was so insane it was basically a sniper that never ran out of ammo. By that I mean when you add reload times into the equation it did more than snipers without white nail(whisper).
@RogerJoseph2 жыл бұрын
I loved Touch of Malice and used it ALOT and in most content in D1. REALLY loved the fact it was more complicated to use. Who needs a point and click weapon when this one requires you to build into it and learn to use and max out the weapons strength. My second most favorite weapon after Outbreak Prime.
@SheriffBaDoinks2 жыл бұрын
I think for this to really fit into D2 I've always imagined it as the only 900(or even 1000) rpm auto rifle in the game, to really give it the proper uniqueness of an exotic weapon. Like how vex is a semi auto fusion. Balancing something with auto rifle range and smg rate of fire would be tricky though
@mattboy52962 жыл бұрын
For Wrath of the Machine, I say make a new weapon since we have Outbreak already. My suggestion: a SIVA version of the Exotic Kvostov.
@freya.VT.2 жыл бұрын
they could make necrochasm charge up "hive energy" with primary fire whenever you land hits; then you could shoot an alt fire railgun/beam shot that creates a bigger more deadly explosion the more stacks you have (up to 100 or something). then the hive flames/glow on the sides could also be a visual indicator so as stacks increase, it glows more and when you're at max stacks it glows the same blue as crota because we love shoving world ending entities into guns
@xinfr4z8932 жыл бұрын
I'll never forget the grind to get Necrochasm, it was the magical thing of making one weapon evolve to another. The good old days when there were many obscure methods to get stuff.
@The_Number1Candyman2 жыл бұрын
I loved that, such a unique quest for such a cool gun
@reynauldwhistles23382 жыл бұрын
You had to collect crota's piss if I remember correctly.
@fullmetalpotato12582 жыл бұрын
Joke Idea for WotM exotic: Siva Pocket Infinity When you hit shots, it maybe does some kind of nanite thing, or has a chance to return ammo back to the magazine or feed the magazine from reserves. So that way it kind of lives up to the name and stays effective. However, instead of missed shots having a high chance to immediately return to the magazine, give it a delay like revoker.
@Harry_Fullick2 жыл бұрын
Id love for touch of malice to be unchanged in PvE but have less bonus damage in PvP. Young wolf's howl could just be made into solar 3.0 heatshadow. Give it cure and ignitions or something.
@friendlyelites2 жыл бұрын
So there was a really weird bug when Bad JuJu had just gotten added to Destiny 2 during soop, when getting kills specifically for the catalyst every single person would get a random giant hive explosion that did damage equivalent to a rocket launcher shot. This would only happen once as it only occured while grinding the catalyst kills and would happen at around 300/500 kills making it impossible to trigger again. This led me and many others to believe that this would be the effect given to Necrochasm in it's eventual return. This massively buffed shot would be incredible for dealing with major enemies near minor targets given that it had a longer cooldown I'd say of at least 8 seconds as a form of balance. On top of that now with all Weapons of Sorrow synergizing with Necrotic Grips there could be a synergy where any targets damaged but not killed by the explosion would be poisoned, instantly turning Necrochasm into one of the most powerful, yet somewhat niche, weapons in Destiny 2.
@kasm7870 Жыл бұрын
There are a lot of ways I can see them making Necrochasm insane. For example, allowing the Cursed Thrall explosions to chain, making it do much more damage than Sunshot’s explosions, implementing Wizard Poison attack somehow, etc.
@elegy81872 жыл бұрын
I would love to see a brand new exotic for Wrath, maybe another SIVA exotic that interacts with the nanites in a fresh new way. Necrochasm would also be cool but I think they should give it the Vex Mythoclast treatment so it has a totally new effect on top of what it already does. I think Touch of Malice should be reworked in some way so that it’s not just an extremely niche weapon anymore.
@aflyingtoilet49462 жыл бұрын
You forgot to mention that Nechrochasm had only a chance to proc a cursed thrall explosion when it first came out.
@joeliolioli41562 жыл бұрын
Yeah but they fixed that so who cares? For most of the time it was in D1 it worked normally sooo??
@willy.bubble2 жыл бұрын
Touch of malice paired with the void barrier overshield would be interesting since the barrier has a very small cooldown
@oshadow8325 Жыл бұрын
The one D1 exotic i've been hoping comes back is the Khvostov, I always thought it was pretty cool.
@koizumiizumi54262 жыл бұрын
i can see the damage perk on this being changed to a built up thing, requiring you to get a certain amount of kills to have the double damage at the end of the mag, i would love to have Touch of Malice back untouched, and then have it tuned to the current sadbox like Vex Mytho
@kieranmahoney28382 жыл бұрын
Since necrochasm is a weapon of sorrow, it’d be cool if they added some sort of poison or curse mechanic to it. Like sustained fire or kills curses enemies and hitting max curse stacks triggers cursed thrall explosions. Basically how scorch and ignitions work now
@ownagemester2 жыл бұрын
Necrochasm should be put into the Kinetic slot and turned into a weapon of sorrow like thorn and Osteo striga. It's effect could be something like "Every time you kill a target with the explosion, gain rapid health Regen." Or something like that.
@tanookimariorocks2 жыл бұрын
One thing to consider is ruinous effigy. It has a similar "eat your health at 1 ammo" when you're holding the orb shield. This effect actually cancels out devour and shields and healing with one key condition: it ramps up it's damage. You can out heal it at the start , but eventually it's damage ramps up to the point where it outright one shots you. I could see ToM doing this to allow functionality with well of radiance, restoration, and overshield
@thetimewarden66872 жыл бұрын
I don't know how hard this could be coding wise, but what if kills with necrochasm turn enemies into cursed thrall and they sprint at other enemies. Then, those explosion kills turn them into cursed thrall too, which makes a massive horde of cursed thrall just clear a room. I think that could be really cool.
@brute25682 жыл бұрын
That would be very difficult to program, not happening
@gamerclips18822 жыл бұрын
For nechrochasm how about kills with this weapon turn the enemy into a cursed thrall that explodes on targets? You kill the enemy, it explodes, and out of the explosion comes a cursed thrall that runs at enemies and explodes?
@ShudowWolf2 жыл бұрын
I'd love to have allies of ANY sort, plus a team of 3-6 could make a cursed thrall army. I love this already. ...I assume the thrall would be a normal HP in PvP
@Fire4ward2 жыл бұрын
That would be absolutely sick 😃
@gamerclips18822 жыл бұрын
@@ShudowWolf normal hp but maybe 50 damage to keep it balanced. AlsoV if the enemy dies from the explosion of the cursed thrall ally, another one will spawn from said explosion
@Ben_Buchholz2 жыл бұрын
This is actually pretty much what I was thinking. But maybe make it a ghost instead of a thrall so that it wouldn't get stuck on things, fall of ledges, or be worthless on flying enemies. You could make the explosion bigger to compete with Sunshot, but I think it would have to have larger radius than dragonfly + spec to be worth it You could make the explosion have a weaken effect or something... but as much as I loved Necrochasm, I would rather see a totally new exotic from Crota.
@brute25682 жыл бұрын
You have to think about these suggestions from a programming sense. This is most likely too difficult and too time consuming to debug so it will most likely not happen.
@kyamra2 жыл бұрын
The main reason Tommy's matchbook sees very little use is because they took away the constant health regeneration when heated up and turned it into faster health regeneration delay, if they reversed that change and put it back to where it was it'd see a lot more use.
@theodoreklika80142 жыл бұрын
For Necrochasm you could make it so precision kills spawn friendly cursed thrall that could follow enemies and explode on them. Gives the weapon the same explosion effect while giving it some new flair and utility. Could be used for aggro juggling or clearing out small rooms more efficiently. Makes the explosion damage more consistent by making it almost guaranteed. Maybe if you don’t wanna go through the trouble of making friendly cursed thrall you could do the arc butterflies instead. They track onto enemies then explode or can over-shield a low health ally.
@flxy042 жыл бұрын
I think Necrochasm won't come back. Given the aesthetic of the gun it probably wouldn't be arc, but rather kinetic like Thorn and Osteo Striga. Which leads into my next point: Osteo Striga is LITERALLY Necrochasm, but good. It's a SMG and has a better group killing potential, especially with Necrotic Grips.
@tinysquidwardonachair22362 жыл бұрын
Osteo isn't 900 rpm
@flxy042 жыл бұрын
@@tinysquidwardonachair2236 Ah you're right it's 600... my bad, I didn't play it that much
@stevenbils2 жыл бұрын
Osteo isn't a 900 RPM auto
@flxy042 жыл бұрын
@@stevenbils yep that's why it's better... it's a SMG which are all better than any auto rifle. So why would they make Necrochasm return when it's just like Osteo but worse? The "novelty" of a 900 rpm auto doesn't change that. If they wanted that novelty they could just make a new exotic that is a 900 rpm auto
@jennybrooks60842 жыл бұрын
Also datto as far as young wolfs howl goes you did mention lament but I think if anything it’s more similar in function to heart shadow as they both give a 15% buff and only proc it on heavy attacks
@phantomninja012 жыл бұрын
I honestly think Osteo Striga is basically what a D2 version of Necrocasm would be like.
@sunshotwithanornament24752 жыл бұрын
another idea suggestion for you for a vid is maybe going over past D2 raids and talking about what you'd add to make them better similar to the vid where you talked about updating D1 raids to D2
@CoreySmith21872 жыл бұрын
After watching this, I thought to myself how interesting an intrinsic perk like osmosis would be on Necrochasm. First make it a SMG, then with something like osmosis, give it different firing modes such as Solar Acolyte 600 RPM Flamethrower like spread, Arc Cursed Thrall 750 RPM Mini Detonations (think explosive rounds), or Void Ogre 900 RPM Eye Burst style fire. It would be similar in style to Hard Light in that it is adaptive, but not be as flexible while having an interesting exotic perk.
@woomyboy982 жыл бұрын
At that point you've just made a completely new hive based exotic. Cursed thrall explosions are arc damage so when you take away the fancy names Necrochasm is an arc weapon with dragonfly. I feel like it would be better to follow the weapon of sorrow lore and make it in line with Thorn and Osteo Striga. I do really love the idea of a gun that shoots the ways you described making it a much more interesting hard light. Perhaps it could be an omolon weapon that was requested to be made by a mysterious guardian who unknown to omolon is a hive guardian.
@paulphillips10752 жыл бұрын
What’s with everyone always wanting smgs…like yeah their good but the exotic autorifle department is HURTING
@novi02 жыл бұрын
I thought it was clear that Osteo Striga was Necro in SMG form, its essentially an improved iteration, the effect is only different in the visual sense really.
@doctorfizz652 жыл бұрын
I liked the pause and stare at the whiffed grenade at 1:40
@dandamanisking2 жыл бұрын
The big primary DPS strat that I knew of for Caretaker with Witherhoard since we kept getting screwed on ammon drops for caretaker. We went 4 hunters with lucky pants and malfeasance shooting a withered boss and putting up at peak 65000 a shot. That's how we did day 1 mode both times.
@davedronski77492 жыл бұрын
I say make ex-machina the wrath exotic. Obviously it would need an "exotic" perk added to it. How cool would it be if the added siva nanites to it like outbreak! Not the siva firefly part so much but the sticking nanites with rapid precision hits that would cause you to do more precision damage. Sign me up for that!!
@jacobkern20602 жыл бұрын
Turn IF MATERIA into the Exotic, IMO. Make Triple Double the base perk (except also make both shots free), and make it deal more damage the longer it's been fired
@peytonsnyder24212 жыл бұрын
So turn it into Cloudstrike?
@ShudowWolf2 жыл бұрын
Touch of Malice could really benefit from Cranial Spike, though considering rifts and wells, it depends if Bungie lets them heal you, or if they force you to die after x consecutive shots (they've done this occasionally, can't think of any). For balance, perhaps ToM would do less damage and need Cranial Spike to get the weapon to do suitable damage as a sort of 'ramp-up' mechanic, but once it gets going it does a ton of damage, but needs a rift to be offset. We'd have to see it get released to know how it'd fit at this point, however. Necrochasm should get the cursed thrall explosion alongside Osteo's "Poisonfly" and Thorn's poison mended together. I don't really know how popular this would be, unless we absolutely power crept Necrochasm to the point where it just makes Osteo obsolete. As for Wrath, just bring back Outbreak Prime. What's wrong with two Outbreaks? Ok but seriously, my current opinion is Young Wolf's Howl should become an Iron Banner exotic. As for Wrath? It'd be disappointing to just see Outbreak get removed from the kiosk, a weapon that does NOT need Raid Spoils, and is a great, reliable weapon to give to new and veteran players, into one that does. The quest can't really come back exactly the same (But hey they made ToM's come back for Ruinous Effigy basically so I can be wrong). Essentially, Bungie should make a new exotic if they bring back Wrath. Anything else would harm new players. If it does, however, Siva would be an great subclass idea. I'll throw mine in, it's an old idea but whatever: Ironwolf // CORRUPTED (Reboot: failed. Reboot: Reboot: Reboot--OVERRIDE COMPLETE, NEW DIRECTIVE: CONSUME ENHANCE REPLICATE TARGET: ALL) The weapon has 'Magnificent Howl' as a perk, but whenever this activates, it releases Siva. (Exotic and perk one) Its other perk is Outbreak's Corruption spreads, so headshots will release siva. (Other exotic perk) CATALYST: (Friend of mine's idea) nanites stack and will cause a target to explode, like solar 3.0, which provides the weapon a temporary damage buff for 10 seconds (akin to Vex Mythoclast) the weapon does benefit from general Siva attached to the target, including from Outbreak. Fourth Times also becomes a perk idea two: Breakout Secundus (The world lacks perfection. We have the answers. CONSUME ENHANCE REPL--New Directive? Yes: DESTROY DESTROY DESTROY Precision Frame Intrinsic: Parasitism (Siva causes more damage) Full Choke Assault Mag Beautiful Corruption: Landing all pellets causes a swarm of Siva to create and attack its target and nearby Chain Reaction: Siva element chain reaction, this weapon is geared for ad-clear and yellow bars rather than boss damage. Catalyst: Full-auto (Increases fire-rate) One-Two Punch
@nabobmcnamara66952 жыл бұрын
Cringe and no
@lifequality2 жыл бұрын
Man the nostalgia…you can even see that Destiny 1 was based on the halo games just by its looks. Much more than i remember and that makes me happy. To see where this whole game franchise comes from. Halo DNA is best DNA
@mcswisscheese30312 жыл бұрын
The fact that outbreak is already in the game kind of confirms that its kings fall (which sucks cuz i want wrath) but for touch, they can make it have a timer when you reach the final bullet. Lets say 5ish seconds. If you dont hit anything and the timer reaches zero, it automatically reloads. If you do hit targets, you increase the timer. Make the timer cap out at 10 seconds with each shot adding half a second. Hitting rapid shots on a single target (8ish) spreads poison, damaging the target you were shooting and enemies around it, increasing the gun's damage further for the next few shots. For its healing perk, make it exactly like unrelenting with a little extra. Little guys need 3 kills, big guys are instant. Dealing poison damage starts slow, uninterrupted healing (like restoration 1 in pvp). Idk if it needs a catalyst but you could just put the poison stuff mentioned above for it. Or give it redirection from deep.
@slorbonmyknorb7772 жыл бұрын
A workaround for touch of malice and warlock rifts, essentially make the weapon's damage block healing buffs while the perk is active
@user-wo5dm8ci1g2 жыл бұрын
Osteo Striga is the modern Necrochasm, Tommy's Matchbook is the modern Touch of Malice, and of course Outbreak Perfected is Outbreak Prime. I think that whatever they bring in, it will have to be re-mastered like Outbreak Perfected was, if not more.
@stevanhaire53002 жыл бұрын
Man, Destiny 1s orbit music is so nostalgic. Thanks Marty.
@tenacity252 жыл бұрын
Honestly, I'd love to see Necrochasm come back as the LITERAL Sunshot of Auto Rifles. Make it the only 900rpm auto rifle. Like how Sunshot is the only 150rpm hand cannon. Plus making it still have the cursed thrall explosion-on-any-kill. And give it some arc 3.0 synergy in a catalyst. (or, in a second new perk!) That'd make it something genuinely unique and interesting for once, since 900rpm autos aren't a thing anymore.
@adummy96642 жыл бұрын
When you think about it we already have Necochasm as a legendary SMG with Calus Minitool using Graverobber/Incandescent, so they would have to really heavily rework it to give people a reason to run it over more accessible options that are just as strong to use. (If not stronger.)
@thenopegun92942 жыл бұрын
With Necro, a possibility for its perk could be “Kills cause the target to explode in a cursed thrall explosion. Enemies killed by the cursed thrall explosion restore a small amount of life.” OR “Kills cause the target to explode in a cursed thrall explosion. Enemies killed by the cursed thrall explosion also explode.”
@poopgod692 жыл бұрын
Bro ToM calcified fragment guide is how I discovered this channel back in 2015😪❤️
@TayTheDay2 жыл бұрын
Man, watching that Touch of Malice mission on Phobos brought back some traumatic memories 🤯
@Cha0sRising902 жыл бұрын
I genuinely think that they delayed the raid reveal because of 2 things: 1. They're bringing back BOTH Crota and Oryx. 2. Crota is being made into a dungeon. It was so easily solo-ed in D1 that I think they could tune it to a 3 man activity.
@StrattonSmith2 жыл бұрын
Necrochasm is my favorite video game weapon ever made...to say I want it back, and have wanted it back ever since D2 first released...would be a MASSIVE understatement.
@Dargon1o12 жыл бұрын
Nechrocasm was such an underrated gun because it was hard to get and the perk wasnt as great as others, but it was SUPER COOL aestheticly
@cammccauley2 жыл бұрын
Loved the video Datto. Looking forward to fruit summit too!
@snowboundwhale68602 жыл бұрын
While I'd like to see Necrochasm remade, I can't help but notice that we were sort of right when we guessed that Osteo Striga would be "D2's Necrochasm". You made the comparison to Sunshot in them both being "Kills explode" guns, but Striga is a weapon of sorrow & SMG that causes toxic explosions on kills or rapid precision hits; Necrochasm is a weapon of sorrow, an auto rifle of the type closer to D2's SMGs. Necrochasm is originally acquired as the Husk of the Pit, which we had to keep using to build experience on it so it could be upgraded into Eidolon Ally and eventually after killing a Hive God (Crota) Necrochasm. Osteo Striga is an exotic that uses the weapon crafting system, which is requires killing a Hive God (Savathun) to unlock the pattern (and also you need to buy the deluxe edition of Witch Queen), and which needs to be levelled with usage to upgrade it with the catalyst. If they brought Necrochasm back it'd need to be significantly better than what it used to be and have an alt fire or something unique to not just be redundant or practically a reskin. As is, after the "unlocking exclusive cosmetics in Eververse" with VoG completions, I could legitimately see completing the Crota's End raid unlocking a Necrochasm ornament for Osteo Striga and the raid exotic being something else entirely. It's not that there isn't room to do something interesting with the gun, it's that they would need to do a significant amount to make it stand out at all. Touch of Malice is funny to look at if you recontextualize it's exotic traits as legendary traits, where it's not far off a Unrelenting/ High-Impact Reserves roll. Granted it has the bottomless clip at the cost of health and the damage boost is bigger, but with primaries universally having infinite ammo reserves, it's remarkably close to a relatively mid-rolled legendary scout rifle by D2 standards. It's still better sure but by how much is questionable.
@kashema18102 жыл бұрын
I want Wrath back and I believe they should create a new SIVA heavy weapon and make a puzzle to get it like with Outbreak, since that’s where a lot of its excitement came from
@deKahedron2 жыл бұрын
Tommy's Matchbook answers several questions related to ToM. After writing this it ocurred to me that maybe calling the gun "Tommy's" was a reference to ToM.
@neonrelmsproductions4224 Жыл бұрын
Give narrow chasm chain explosions whenever an enemy is killed by narrow chasms explosion, they will also explode in this will continue until the chain can no longer continue.
@Ithicar2 жыл бұрын
touch of malice perk now creates a "buff" that prevents all healing, but 3 rapid kills removes the buff for X seconds
@lolcerditorock2 жыл бұрын
I see young wolf's howl as a very good option for wrath's exotic. Make the perk act like the crota's sword ult and add ignition/scorch to it and boom. Add adaptive munitions to necrochasm and make it primary, that'd be rad, or the boomer mode tramsforming it into a sort of gl. And for touch...I think it's okay the way it is. Just make it be 3 hits instead of kills for the healing
@billy_cross5580 Жыл бұрын
Oh Jesus man, the Negro chasm, or the Avalon alley or even the husk of the pit. They were all awesome weapons for a level 10 player of the husker pit was incredible. Once you upgraded it to the idle on Holly it was also incredible large magazine, 900 rounds per second it fucking melts and everything blows up, it’s a little unstable so you have to be able to shoot but you really just point out a crowd of a mob and wave it around, squeezing the trigger and everything dies given the difficulty getting the last bitch you need for the Necro chasm i.e. a hard level rate of Croda grottos in that hard level. I never got it and I wasn’t playing the game when the next version came out, which had a whole different method of acquiring it.
@meanerminnermina73332 жыл бұрын
Necrochasm would work great if they ever implement a "poison" or hive magic elemental burn + subclass. Working it into something similar to what osteo striga and thorn are. Buffing explosion damage and radius may be necessary, but it still wouldn't fill much of a niche alongside osteo striga if it had a similar "poison spreading" effect. It would need some major synergies with builds and subclass and element to be any good.
@splatypus-85732 жыл бұрын
You were correct. D1 raid gear became obsolete as soon as a new expansion dropped. Unless it was in the crucible, gear was tied to its light level it was released with.
@powerfulstrife67852 жыл бұрын
The weapons from d1 I want to see come back are the alt thunder lords (as in solar and void) and the 3 exotic swords from kings fall but it would be nice for necro and touch to come back there were fun to use to just watch stuff explode like a thrall and never having to reload on touch
@RJLex162 жыл бұрын
Necrochasm: Kills with the weapon cause cursed thrall explosions. Kills with the explosion raises cursed thrall from the ground that track enemies and explode. NECROchasm, NECROmancer. The catalyst is either chain reaction or something that adds poison to the thrall explosions.
@Snooze..2 жыл бұрын
Touch was my most used weapon in destiny, i used it in everything. I dont mind what it does i just love how it looks
@maxdagesse1272 жыл бұрын
I think it would make sense for Necrochasm to also get bumped to the Kinetic slot and maybe get changed to the "green" element when we get it.
@Cry422 жыл бұрын
My issue with Tommy’s is that the mag does end, where Touch of Malice was bottomless. You also can’t just keep it in the ramped up state as you need to keep firing to keep it active, where Touch would stay in that increased damage mode until you chose to turn it off.
@iluvboothill Жыл бұрын
Necrochasm is just arc incandescent with a hive skin
@cherrybomb19402 жыл бұрын
Necrochasm discussion: it's like sunshot Graviton Lance: Am I a joke to you?
@CSY3192 жыл бұрын
Lot of Guardians are forgetting Osteo Striga. It’s basically an updated Necro already, just isn’t 900rpm. Even works with Necrotic Grip’s.
@Ruuinx2 жыл бұрын
ToM: when you don’t have the dmg boost your bullets can stun barrier champs but when you do have the dmg buff, your bullets can stun unstoppable champs… just a thought
@dexamaz48632 жыл бұрын
I loved touch for pvp, I think it was a really fun gamble that if you could outpace an opponent you could just quickly tear them up, I think the rework I'd like the most is that it fires faster the longer you hold it, so you shred but eventually burn out of a well, and mercy should activate on rapid precision shots. As for nacho cheese, yeah DoT or maybe like a taken version that creates those blight bombs, personally I'd like it in stasis as well, but I just think that they should double down on the identity of returning raid exotics
@1UnderKable Жыл бұрын
God I want Necrochasm back so badly. It'd need a serious rework imo but I love it.
@poegetsbored66402 жыл бұрын
I think Necrchasm needs some sort of ramping damage or alternate fire mode that is powered by kills, that would fit the theme of the raid it comes from. Sword Logic and all, kill for power. I guess ToM could get the same treatment.
@d3po6072 жыл бұрын
i liked how touch of malice was great for a specific encounter, i would like it if bungie could actually do that this time and make it so that every team is stuck on daughters for hours
@snickerdoodles52232 жыл бұрын
I gotta be honest, due to my anxiety, my age during D1, and play style now, I have only ever done about 3 VoG runs and that’s all of my raid experience, but since VoG released in D1 there’s been certain weapons I’ve always wanted. Necrochasm’s one of them, since honestly the aesthetic of a hive auto rifle which fires a frenzy of hive energy projectiles is adoring to me. I’d be more than happy for it to come back, even though I kinda doubt I’d be able to get it. If Necrochasm did return though, I hope it’s stay classed as an auto so that it can be a fair medium range option for fun.
@scottl88002 жыл бұрын
I think they could introduce an exotic catalyst for Anarchy to drop from Wrath. 1, it already has a SIVA ornament, 2 I think you could add a SIVA effect to Anarchy that could bump the damage of Anarchy as well as a Outbreak/Anarchy combo. Say Anarchy places stacks of SIVA into a target so it either boosts the damage of Outbreak and Anarchy, or it at least allows a fire team to reach max damage faster. Plus you could also add a SIVA swarm to Anarchy kills, so it's more effective at crowd control.