Bryce 3D: Making Surreal Trapper Keeper/DnB Art on Windows 95

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LGR

LGR

Күн бұрын

A retrospective on Bryce 3D from 1997, a classic program letting you quickly create surreal ray traced imagery on your computer. It always makes me think of 90s Trapper Keepers, when school binders and folders were covered in shiny CGI shapes. It's also how lots of jungle/drum & bass artwork is made! Let's create a tribute to that style of art using Bryce for PC.
● LGR links:
/ lazygamereviews
/ lazygamereviews
/ lazygamereviews
● Here are the 3D rendered images made in this video:
archive.org/details/lgr-bryce...
● All background music licensed from:
www.epidemicsound.com
00:00 Ray Tracing in the 1990s
00:22 Trapper Keeper art
01:02 Bryce 3D for Win9x and Macintosh
03:01 Expensive, but not '3D Studio Max expensive'
04:47 The legendary Kai Krause
05:52 Experimenting with the software
06:11 The documentation is LARGE
06:59 Setting up a new scene
07:23 The user interface
07:48 Making 3D weirdness
11:17 Rendering artwork... slowly
12:29 Rendering on a Threadripper
13:47 Animation and keyframes
14:51 Bryce - It's still awesome
#LGR #retro #software

Пікірлер: 1 900
@patrickl9930
@patrickl9930 Жыл бұрын
I've been a 3d artist for 15 years and my entire career is owed to playing with Bryce as a 13 year old. Thank you for making this
@billysgeo
@billysgeo Жыл бұрын
Don’t you wish you made some NFTs from that!
@gurratell7326
@gurratell7326 Жыл бұрын
Your sentence is describing almost exactly me as well! Bryce was the gateway program to heavier stuff like TrueSpace 3D, Maya and Blender ^^
@Cimpy101
@Cimpy101 Жыл бұрын
Lol same here. I used it in high school along with rhino 3D. My dad bought a copy so I could use it at home. I have been an employed 3D artist for 15 years now. Very influential software for me at that age.
@christiant9006
@christiant9006 Жыл бұрын
​@@billysgeo i did 🤣 opensea --> Glorious Turd
@HolyPetRel
@HolyPetRel Жыл бұрын
@@billysgeo If this is you advocating for NFT'S fuck you, if not, your wording is very weird
@acomingextinction
@acomingextinction Жыл бұрын
Credit where it's due, those high-res renders are CLEAN. Pretty remarkable results for a 25 year old program.
@bhume7535
@bhume7535 9 ай бұрын
thats what you get when you don't hard code artificial limitations I guess.
@wallacesousuke1433
@wallacesousuke1433 6 ай бұрын
who does that?@@bhume7535
@KidronHarris
@KidronHarris 5 ай бұрын
@@bhume7535what do u mean
@bhume7535
@bhume7535 5 ай бұрын
@@KidronHarris It means arbitrarily limiting your program. An example would be something like a video editor limiting the file size of videos you can import and then later on some video innovation makes them look really good, but the file size increases and then you can't use it in that program. With Bryce they didn't put a limit on image resolution so you can crank it to modern standards with modern hardware to render it in just a couple minutes vs the insane time it would take on the hardware of the time.
@pav5000
@pav5000 5 ай бұрын
@@bhume7535 modern software like Blender also doesn't put limitations on image resolution. The reason renders look so clean is that it's another type of render comparing to the most modern renders. It's non-photorealistic render engine without GI and without random sample distribution (that's why we don't have noise here). Without randomness the picture is clean but not so real.
@AndiKravljaca
@AndiKravljaca Жыл бұрын
The cover art for my first power metal demo was made in Bryce 3D. It had a floating island over a horizon of water. It had every lens flare known to man. It had a logo in Old English. It was beautiful.
@jacobjb
@jacobjb Жыл бұрын
So much art on Bandcamp these days in the breakcore and vaporwave scene is coming from Bryce haha.
@marinadela1361
@marinadela1361 Жыл бұрын
Please do post a link to the demo audiotape artwork.
@AndiKravljaca
@AndiKravljaca Жыл бұрын
@@marinadela1361 Man oh man, that was such a long time ago that I wonder if I even still have it anywhere. I mean, that's like way back in 2000 or something. We're basically talking pre-Internet and a lot of hard drives ago.
@user-vi4xy1jw7e
@user-vi4xy1jw7e 10 ай бұрын
I wanna see it please
@maxwellkazemba2299
@maxwellkazemba2299 5 ай бұрын
That sounds SICK
@EscargoBay
@EscargoBay Жыл бұрын
My parents bought me Bryce one Christmas (it was pretty much my only present that year) and I remember spending HOURS making images. Pretty much every night, I would start a render before bed, then run to my computer first thing in the morning to see the results. It was such an intuitive, fascinating program.
@BlueRice
@BlueRice Жыл бұрын
Waiting was the old days. I used to download 700mbs on 56k dial up. I would also constantly check the progress everyday.
@lucassaueressig1411
@lucassaueressig1411 Жыл бұрын
@@BlueRice good times
@TheSimoc
@TheSimoc Жыл бұрын
@@BlueRice Yep, special tasks, such as downloading large things and rendering fancy artwork, were worth waiting. Ironically enough, nowadays they are the basic everyday tasks you need to wait, due to horrible bloat of today's more and more unprofessionally designed and implemented software.
@BTTRSWYT
@BTTRSWYT Жыл бұрын
@@BlueRice My old houses wifi was so crappy that I spent a day waiting for maya (the 2021 version) to install on a new computer. So I feel that, I guess?
@0525ohhwell
@0525ohhwell Жыл бұрын
@@BlueRice Now we have 3d printers!
@danielgroenewald3006
@danielgroenewald3006 Жыл бұрын
This was my first exposure to the world of 3d modelling! 25 years later (2022) I landed a job doing just that!
@b._.render
@b._.render Жыл бұрын
Sweet 🎉 good for you 🎉🎉 I just picked up blender 2 years back for some fun n game making
@MasterVertex
@MasterVertex Жыл бұрын
Fun I also started with Bryce as a kid in 1998. Also in The Netherlands.
@sandakureva
@sandakureva Жыл бұрын
Same actually. My dad used to do it for a living and would turn me loose on a spare computer in his office running Bryce. Now I pay my bills using Blender.
@sesboks
@sesboks Жыл бұрын
Noice!
@Kennephone
@Kennephone Жыл бұрын
im 20, my intro was raytracing on a calculator in about 2017.
@DJStKittz
@DJStKittz Жыл бұрын
90's Rave Flyers at their finest. This entire style is what made me want to take graphic design in high school.
@danosdotnl
@danosdotnl Жыл бұрын
this^
@0Metatron
@0Metatron Жыл бұрын
Came to the comments to see if anyone else had the same rave flyer memories
@AjarSensation
@AjarSensation Жыл бұрын
let's take that culture back to today's raves, shall we?
@lrzd1617
@lrzd1617 Жыл бұрын
@@AjarSensation It has evolved, but never disappeared. Nowadays the style is more minimalist, but the energy is untouched. There are still good raves and the independent hard-techno scene here in Milan or psytrance in the Alps area is full of nice people, crazy ass fliers and a lot of kitsch-y 90s energy.
@AjarSensation
@AjarSensation Жыл бұрын
@@lrzd1617 as in Finland too, but the flyer scene has moved too much into internet, replacing the physical flyers almost complitely! long live the rave! If you happen to be around here in Helsinki, hmu and i'll let u know where to go! PLUR!!
@pizzahotline_
@pizzahotline_ Жыл бұрын
i love how this aesthetic is so heavily associated with that nice atmospheric style drum and bass. A perfect match.
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
Non creative people, that is NOT perfect all all
@PavltheRobot
@PavltheRobot Жыл бұрын
It's no wonder, they mostly come from the same time period. A lot of PS1 games had banger DnB soundtracks
@jetex1911
@jetex1911 Жыл бұрын
Thanks Ape Escape and Unreal Tournament for introducing me to the genre.
@yipperskipper
@yipperskipper Жыл бұрын
​@@lucasRem-ku6eb Sneed
@cementtea
@cementtea Жыл бұрын
is not just drum and bass, if you dig electronica outside of it from that era, trance and eurodance definetively used it the most! like RMB's earlier albums, Asia 2001, Power Source, MFG and many more did, actually, trance and new age used it faaaar more than dnb of that time, dnb with that asthetic in the 90s was actually kind of a minority if you compare to other electronic genres!
@Reds-Retros
@Reds-Retros Жыл бұрын
Damn, how are 4k renders of these classic 90s style early 3d scapes not more popular? I want to download a bunch and have them as random cycling wallpapers because they just look so amazing!
@suwudical1532
@suwudical1532 Жыл бұрын
vaporwave was popular a while ago.
@DohTheEntertainer83
@DohTheEntertainer83 8 ай бұрын
@@suwudical1532 It's NOT vaporwave.
@stefevr
@stefevr 5 ай бұрын
​@@DohTheEntertainer83my mom said it IS vapour waves
@thatoneconcreteworker9202
@thatoneconcreteworker9202 2 ай бұрын
​@@suwudical1532isn't it more Y2K and early Frutiger Aero?
@Outmind01
@Outmind01 Жыл бұрын
As a modern-day Blender user, this was a fascinating trip into the past for me. Seeing how you needed to wait for each small change to be rendered really puts the instant viewport changes we take for granted these days into perspective.
@flaggerify
@flaggerify Жыл бұрын
There were far faster renderers than this - Electric Image for example. Bryce was considered a toy.
@WannabeMarysue
@WannabeMarysue Жыл бұрын
I wonder how transferable these materials are to modern Blender. It would be great to use them in there.
@MichaelEilers
@MichaelEilers Жыл бұрын
@@flaggerify Electric image was also a $7500 professional tool that required a totally maxed out Mac to even launch. No one driving a Ferrari looks down at a golf cart, what would be the point?
@MichaelEilers
@MichaelEilers Жыл бұрын
@@WannabeMarysuelater versions of Bryce can export to the .obj format I believe, or one of the older 3D Studio Max versions. However, you have no control over mesh subdivision or density in Bryce so you are going to get insanely inefficient models that would require an entire rework especially in unwrap.
@WannabeMarysue
@WannabeMarysue Жыл бұрын
@@MichaelEilers I care about the ~aesthetic~ most, so I'm not sure inefficient models are the biggest problem. Nonetheless, I think you might be onto something, in that it might be better to recreate the look in Blender from scratch rather than try and import real 90s materials.
@ArtgangAmadeus
@ArtgangAmadeus Жыл бұрын
As a modern 3d artist focused on blindly rendering complex scenes its comforting to know that some things never truly change.
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
Artgang Amadeus modern 3D artist use pencells, markers. Nerdy coding people need to make what he did draw ! Nerdy people, NO CREATIVE SKILLS !
@JacobKinsley
@JacobKinsley Жыл бұрын
@@lucasRem-ku6eb are you ok
@pacman_pol_pl_polska
@pacman_pol_pl_polska Жыл бұрын
@@lucasRem-ku6eb Nerds writing useful code must be creative.
@Max_Mustermann
@Max_Mustermann Жыл бұрын
@@lucasRem-ku6eb Maybe you mean concept artists, although they too tend to work digitally. As for 3D artists, they do use 3D software and you don't need to be a programmer for that.
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
@@Max_Mustermann Yeah, we only need apple, they understand creativity ! MAYA is UNIX, apple = UNIX ! To make complex shapes, u use algorithms in MAYA, you do program them, reputation !
@rich_edwards79
@rich_edwards79 Жыл бұрын
We had an early version of Bryce in our high school computer lab and I spent waaay too much time playing around with it, lol. There was a guy called Kevin Cappis who used to render these incredible surreal 3D cityscapes in Bryce and make them available on his website; for years I used them as wallpapers on every computer I owned. This would have been around 2001-ish.
@rcSnooks
@rcSnooks 7 ай бұрын
omg I remember those cityscapes.
@jamesschauf1541
@jamesschauf1541 Жыл бұрын
14 yrs in the entertainment industry...... Bryce was my intro into 3D, it was mind blowing at the time.
@mael3527
@mael3527 Жыл бұрын
Honestly, I was still blown away looking at it for the first time today, it look so intuitive and much more powerful than I would have guessed !
@Danuxsy
@Danuxsy Жыл бұрын
@@mael3527 Modern games can do this kind of path tracing in real-time over 60 times per second with far higher polygon counts and PBR materials.
@mael3527
@mael3527 Жыл бұрын
@@Danuxsy I know lol, but still, for a program this "old" it's impressive. I often work with blender so idk, I didn't think this little 90's computer could do something as good as that, even tho to today standart it's nothing but i guess for the time it must have been quite impressive
@Soitisisit
@Soitisisit Жыл бұрын
@@mael3527 I feel ya, Mael! There's something very charming about its UI that really impressed me and some of the ideas like having the primitives on a little shelf struck me as ingenuous. I'm so used to Blender where I'm navigating through menus until I use a given primitive often enough to remember its shortcut key. Can't say I'd use a primitives shelf if Blender offered that as an extension since Blender is so much more multipurpose and information dense that you're hard pressed to find screen real estate for something like that. But I still really like the concept and think that if I were teaching a middle schooler the basics of 3d I would use Bryce and then move them on to something like Z-brush in high school. It's not that Bryce kicks the pants of a modern 3d software, but it's still mind-blowing in how it does the few things it can do *really well* and in a way that looks really accessible for an end-user. The workflow makes me think that if you compare the "work time" and ignore the render time I think a race between Bryce and Blender to make an identical 3d surrealist throwback would still have Bryce win and I'd be interested to see that hypothesis put to the test. I wonder if you can use Bryce to export a 3d scene that can be brought into Blender.
@ParallelSyntax
@ParallelSyntax Жыл бұрын
My uncle used to use Lightwave on the Amiga 4000 he owned. He used to make some pretty awesome designs. Insanely intelligent man, sadly a serious stroke robbed him of his talents. Still have fond memories watching him as a kid making all these wireframe models and seeing them come to life.
@carm3d
@carm3d Жыл бұрын
Lightwave Represent!
@peterbelanger4094
@peterbelanger4094 Жыл бұрын
I was using the Windows version of Lightwave in 1998. ...as well as 3D Studio v3.0 (DOS version! pre-MAX days)
@mattsword41
@mattsword41 Жыл бұрын
remember getting lightwave on an Amiga Format coverdisk - at age 9 or 10. Couldn't understand the program but the label and pictures in the article were cool ;)
@Dr.W.Krueger
@Dr.W.Krueger Жыл бұрын
I used to develop plugins and do pipeline integration for LW in the 90s and early 2000s. It used to be a good tool, but the clowns at NewTek never appreciated what they had. Haven't used it since 2004. Frankly no reason for that with tools like Maya and Houdini around. Also LW is now completely dead / EOL since NewTek got bought by Vizrt.
@shearwatervisuals
@shearwatervisuals Жыл бұрын
As someone who is fairly versed in Blender, this was such a treat to watch Older 3D programs made you learn the less is more approach if you didn't have a fully built rig. That can push creativity in many interesting/different ways in my opinion
@SmallSpoonBrigade
@SmallSpoonBrigade Жыл бұрын
One of the cool things about ray tracing is that you can often times take the same files and rerender them with more rays and a larger size for newer hardware. So, there is some point to creating things that are just at the boundaries of visible a the current settings. (Although at some point it won't ever be visible)
@Chic-A-Dee
@Chic-A-Dee Жыл бұрын
3D art from the 1990s to 2000s was super fun. As for the Bryce software, I'm really impressed by its interface and functionality. Thanks for the video!
@0711juliocesar
@0711juliocesar Жыл бұрын
these scenes make me feel so good. its like a dream with endless horizons, a space outside of time, no anxiety, just endless possibilities
@Uhhhh_uhhh
@Uhhhh_uhhh Жыл бұрын
Early CG stuff like this is such a vibe..
@gwivongalois6169
@gwivongalois6169 Жыл бұрын
Those kids and their "early 1995 cgi"!! All we had in the days were wireframes! 👴
@XxLIVRAxX
@XxLIVRAxX Жыл бұрын
I got a soft spot for this style of CGI graphic of the "Y2K" era, it reminds me of my childhood, not only of the videogames I played but also 3D animated shows like Reboot and Beast Wars Transformers (a personal favorite as a kid)
@crimsonmask3819
@crimsonmask3819 Жыл бұрын
The retro POV aesthetic can still be cool using modern methods and the billions and billions of polys machines can handle now. I think it's a missed opportunity just abandoning the style because it was born out of the limitations of the technology. Bryce, however, can be finagled into outputting results that wouldn't be too unimpressive by modern standards. You do run into limitations in the UI that complicate matters once you're advanced enough to need better, but it's not impossible if you can manage switching between different filles and keeping track of things.
@FernandoC
@FernandoC Жыл бұрын
Thanks for the great review! I worked on that product back in the day and we spent many late night hours testing Bryce 3D, listening to Pink Floyd, and having caffeinated drinks!. Good times!
@bricethompson1922
@bricethompson1922 Жыл бұрын
As a representative of the Brice community you are welcome
@animagraffs
@animagraffs Жыл бұрын
I'm just swimming in the glorious nostalgia with all the rest of you lovely folks. As a teen I spent hours and hours with Bryce. Also POVray. Pretty much blew my mind when I discovered you could use modeling software and then send the file to POVray to render. My first scenes were coded by hand in POV without any visual previewing ability, using booleans to cut shapes out of each other and make some tron style motorcycles! I was in graphic design for a long time as a professional, before getting back into 3D with Blender in about 2013 ... and now I do Animagraffs on youtube :D - Jake
@tiberiusbrain
@tiberiusbrain Жыл бұрын
Bryce is what inspired me and friends in dabbling in 3d modeling and animating. One of my friends is now a maya expert, proud of the guy! This is so awesome to see bryce in my feed!!!! Thanks clint!
@tiberiusbrain
@tiberiusbrain Жыл бұрын
@@bryce8718 ok, as far as im concerned, you win the internet for the day 🫡
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
i did hightmaps using bryce, exporting them as *.obj in MAYA !
@cliftongardner4367
@cliftongardner4367 Жыл бұрын
I really miss the goofy abstract 3D shapes aesthetic. I would unironically love playing with this for hours!
@peterbelanger4094
@peterbelanger4094 Жыл бұрын
We mock it now, but we were all amazed back then.
@janusmcgee8909
@janusmcgee8909 Жыл бұрын
I think it’s still cool, not goofy for me.
@mikeg2491
@mikeg2491 Жыл бұрын
@@peterbelanger4094 i don’t mock it, I think it had a surreal quality to it that I still love. I wish some indie game developers would make a game in this style since theoretically you could probably render a lot of these old cgi demos in real time on modern hardware.
@krux02
@krux02 Жыл бұрын
@@mikeg2491 yes you can. The overview said, it has 2.21 trillion intersection attempts. An RTX 3090 has 69 RT-TFlops: floating point operations per second for ray tracing. In other words when ported to run on a GPU, the scene would render in 32 ms, or about 31 FPS. Not particularly high framerate, but certainly faster than 0.003 FPS on the threadripper. Those numbers are estimates, no one has ported the exact same algorithm to the gpu.
@rory_o
@rory_o Жыл бұрын
@@mikeg2491 Cruelty Squad is exactly that.
@Allurade
@Allurade Жыл бұрын
Gotta say, Clint knows his fan base, because I was looking at the image he made and thought "He should upload that for people to download." Then I noticed he already did exactly that.
@Cr4z3d
@Cr4z3d Жыл бұрын
The animation actually looks really impressive for the time
@tonvanderlinden8960
@tonvanderlinden8960 Жыл бұрын
I remember using my friends Amiga to make raytraced scènes and then waiting 20 hours for it to render! Good times.👍
@mysticmarble94
@mysticmarble94 Жыл бұрын
Whenever I do VFX rendering I'm still rendering like 30+ hours for like 200 frames @ 600x600 pixel 💀💀💀
@Mystipaoniz
@Mystipaoniz Жыл бұрын
Was it Real3D? I had Real 3D ^^ That was awesome!
@billgaudette5524
@billgaudette5524 Жыл бұрын
Rendering small 160x100 animations with Sculpt 4d on my stock A500 would take all day! After a year or so I upgraded to an Amiga 2000 with 10MB RAM, a 68030 @33MHz, and a 68882 math co-processor. Also had a Video Toaster that was gifted to me by an author who needed to use one for a while to write a book on video editing. I did a few really cool commercials for the local TV station using Imagine 3D and LightWave, outputting to a single-frame VTR for broadcast. I'm glad I made a bit of money, because that computer was worth a lot more than my car back then!
@peterbelanger4094
@peterbelanger4094 Жыл бұрын
@@billgaudette5524 Yep! in 1991, It took 36 hours to render the disposable lighter I had modeled on my A500.
@pauledwards2817
@pauledwards2817 Жыл бұрын
@@billgaudette5524 Yep, Sculpt 3D was my intro. Kinda of got used to the xyzzy axis views making it hard to get a grips with building for 3d printers now. I almost expected to still work that way.
@RobertLewis85
@RobertLewis85 Жыл бұрын
Checking out all the new Trapper Keeper designs and choosing one was the best part of back-to-school shopping.
@kevindie
@kevindie Жыл бұрын
*_Then Lisa Frank came and ruined the day._*
@smashthings1
@smashthings1 Жыл бұрын
This type of artwork was also used quite a lot as cover art on 90's hardcore/happy hardcore (and more) music releases. It will always be such a unique look.
@abg44
@abg44 Жыл бұрын
When you see a Bryce 3D artwork cover on a Drum n bass / IDM track. You know it's gonna be fire
@brunosardine1
@brunosardine1 Жыл бұрын
I started playing with Bryce7 a year ago after listening to a bunch of atmospheric drum & bass and wondering where all the cool cover art came from, glad to see you covering this software :)
@Thought-Forms
@Thought-Forms Жыл бұрын
:)
@dededesgustingtkemylife4825
@dededesgustingtkemylife4825 Жыл бұрын
i see we both found the peshay studio set
@sleepy7961
@sleepy7961 Жыл бұрын
I'm in the same boat as you and @dededesgusting tkemylife . I got exposed to these old school renders by listening to DnB videos like Peshay Studio Set. The first render I made in Bryce was back in 2021 and I've been messing with the software ever since. I've been wanting to post all my renders online but I don't have my own site and I'm not exactly savvy in the web creation field. So, I've been uploading my renders to the Doomworld forums lol.
@notation254
@notation254 Жыл бұрын
so many rave flyers made with it lol
@michaelybecker
@michaelybecker Жыл бұрын
Bryce and POV-Ray were my first early-teens forays into 3D art, roughly around those years. Developed a lifelong obsession with all things 3D. Nowadays I'm a VR/AR Engineer at Disney - a career directly caused by these magnificent and inspiring early days! Thanks for showing Bryce so much love, LGR!
@DavidTrejo
@DavidTrejo Жыл бұрын
@jclosed2516
@jclosed2516 Жыл бұрын
My first 3D art was done on the Acorn Archimedes with a program called Euclid 3D. I still can remember I was speechless by the result I could generate with that (very simple by today's standards) program. Other than diving deeper into rendering programs, I dived into a whole other area, namely Holograpy. I had a little Hologram studio for a few years, and had some success with my creations. Nowadays I use Blender 3D to create 3D sculptures, and use my 3D printer to create real live version of them. A while ago I decided to pick up Holography again, and am planning to use those sculptures to create a 3D collage. As I am retired now, I have enough time to play around with it. Still - That humble Euclid 3D was where this all started...
@aimwell8813
@aimwell8813 Жыл бұрын
You're a VR/AR engineer at Disney? What the heck does Disney have to do with VR and AR besides ILMxLAB and their star wars VR games
@michaelybecker
@michaelybecker Жыл бұрын
@@aimwell8813 Disney has incorporated and experimented with bleeding edge tech of various kinds for most of its existence and has released several XR pieces, most recently Remembering on Disney Plus. The XR work at Disney extends far beyond any one banner.
@matthewverhage1282
@matthewverhage1282 Жыл бұрын
@@aimwell8813 Probably involved with rides at Disneyland or something
@Shorties252
@Shorties252 Жыл бұрын
Came for the DnB lol did not disappoint. :) Bryce actually is what introduced me to CGI animation as a kid and probably is one of the the most influential programs I ever used when I was younger. If it weren't for Bryce I don't think I would be a CGI artist today. It' was so easy to use that it made the complex world of computer animation accessible to 12 year old me back in the late 90s and showed me what I was capable of doing if I was willing to wait for the render. :) Every computer upgrade at the time was seen through the lens of how much faster my Bryce renders would be.
@WhoWatchesVideos
@WhoWatchesVideos Жыл бұрын
The look of that low-res animation is so crunchy. I love it.
@Renzsu
@Renzsu Жыл бұрын
Ohh Bryce 3D as a kid was just so much fun.. Endless crazy snowy mountain landscapes that somehow arose from the tropical oceans :) Bryce and the Kai Powertools stuff for Photoshop was just everywhere back then. I moved on to Corel Draw 3D and soon after that 3D Studio 4 (and Max from that onwards). It got me into 3D art and eventually 3D CAD and industrial design. These days I mostly use Solidworks and Blender (and a little bit of Rhino still). I bet Bryce got many people started in their 3D careers.
@mind-of-neo
@mind-of-neo Жыл бұрын
Aha! 90s ray tracing graphics! Another wonderful art style that has been folded into the wider vaporwave aesthetic. I love this stuff.
@AN-hg8xd
@AN-hg8xd 9 ай бұрын
What a flashback! Bryce is what I used in High School from 98-2000 to create images and animations. A friend and I combined it with something else to make a planet + space scene with ships fighting. I wish I could remember what the other software was called....🤔
@JasonLihani
@JasonLihani Жыл бұрын
I was gonna be so frustrated if you didn't upload those renders somewhere. Of COURSE you don't disappoint. Thank you for the new wallpapers!
@NotJustBikes
@NotJustBikes Жыл бұрын
Wow. I had almost forgotten about this software completely, but the memories came flooding back when I saw that UI. I used to use Bryce 3D and POV Ray regularly in the 90s. Now I have a craving to check out Kai's Power Goo again. That's another one I had forgotten about!
@sooojulija
@sooojulija 11 ай бұрын
can't believe i found u here, love your channel so much
@Meg_A_Byte
@Meg_A_Byte 6 ай бұрын
What a surprise, great minds think alike!
@matthewweng8483
@matthewweng8483 5 ай бұрын
Yeah, same here... and Kai's Power Tools for Photoshop 5.0. Exciting time to be a CG artist!
@Pixelcraftian
@Pixelcraftian 9 ай бұрын
Genuinely I don't know how to describe this, but the 90s 3D artwork really says it's *"🌟 3D 🌟"* as in spinning text with cool textures and space 3D. I love it, and sometimes it feels more realistic than the stuff we can make today. Awesome video :]
@wrenkozlowski8362
@wrenkozlowski8362 Жыл бұрын
I'm using this program now for my album covers, thanks for introducing this to me Clint! Probably the most fun I've had in a computer in years
@CarletonTorpin
@CarletonTorpin Жыл бұрын
This has been one of my favorite LGR videos. It’s a delightful encapsulation of 90’s everything. :)
@TheTimPilot
@TheTimPilot Жыл бұрын
This brings back sooo many awesome memories. Bryce, Vue d'Esprit and Poser...oh man. Love those programs.
@plan7a
@plan7a Жыл бұрын
I loved using (Um, WORKING with) Poser, so much!
@NikoNOJ
@NikoNOJ Жыл бұрын
Your channel is the most cozy nostalgia funnel I‘ve seen. ❤
@orpheuscreativeco9236
@orpheuscreativeco9236 Жыл бұрын
I remember using this in school on our translucent Macintosh computers! 👾 That's one of my fondest memories. I'm on my journey to making games now thanks to exposure that dreamy new horizon of a program 😍👍
@RichardHartness
@RichardHartness Жыл бұрын
Duuuude! I downloaded the entire MetaCreations software set even on dialup (yes, that took a very, very long time!) I loved Bryce, PovRay and there was one other that allowed you to 3D models and apply very high resolution (for it's time) textures. I made a simple box of the software from high quality photos and it looked "real" since the textures were photos and not hand drawn. I never got much farther than some simple experimentation but I loved these tools in the 90s.
@RIGman0497
@RIGman0497 Жыл бұрын
Man. I remember being around 4-10 years old and watching my dad play around with Bryce and another program called TruSpace. This was a HUGE nostalgia hit to me and I appreciate the coverage of this!
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
Here, it was the other was around, you hates computers back than ?
@pablo17667140
@pablo17667140 Жыл бұрын
caligary truspace. dawn, this name was burried deep in my mind
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
@@pablo17667140 You got that for free i guess, after Microsoft took them over ... Do they still release updates ? Or you switched to Maya ?
@RIGman0497
@RIGman0497 Жыл бұрын
​@lucas Rem This was years before Microsoft took over. As far as I know, there are no new updates to the program. Also, where did the notion that I hate computers come from?
@lucasRem-ku6eb
@lucasRem-ku6eb Жыл бұрын
@@RIGman0497 Thanks, Bryze was my map editor for games, able to export them as *.obj files in Alias Wavefront, we all did that 1
@SomeScruffian
@SomeScruffian Жыл бұрын
Recently got into Drum n Bass and many vids use backgrounds similar to Bryce. Kinda surreal how you posted this as soon as I learn of its existance.
@lime_tuna
@lime_tuna Жыл бұрын
I've always wondered how to make art like this, thanks for bringing this piece of software to my attention!
@RainbowFishcakes
@RainbowFishcakes Жыл бұрын
there’s something so fascinating with 90s rendering, it’s awesome to see you review this
@Darkangel754
@Darkangel754 Жыл бұрын
It would be cool to see a modern real time path-traced game with this sort of aesthetic. The Mario 64 RT mod comes close.
@goop_lord
@goop_lord Жыл бұрын
Play Quake 2 RTX if you have the hardware - I made a whole video about how the game's aesthetic changes to something much more unsettling. Very cool to see the extremely primitive geometry treated like real sculpture.
@asmoth360
@asmoth360 Жыл бұрын
@@goop_lord I second this ^ Go watch his video.
@Wobbothe3rd
@Wobbothe3rd Жыл бұрын
Look into Quake 2 RTX, there are great videos of it on KZfaq. It's essentially this in real time, attached to what happens to be a great game.
@mintydog06
@mintydog06 Жыл бұрын
Love the mid 90s CGI look. The graphics in this video remind of the game The Labyrinth of Time. I used Bryce for a bit, I used a technique to use one circle to cut piece out of another circle, and I made a broken wineglass with it, with wine still in the glass. I don't think I've got the picture any more. lol the end "it's an older video, but it checks out"
@frost8077
@frost8077 Жыл бұрын
I'm so glad you still own those. I haven't seen those Trapper Keepers since I was a kid. Many textbooks also had similar designs as cover art. There was always something about those images that seemed mystical and open to interpretation because of how abstract and surreal they are, making my imagination run wild as a kid. The same goes for computer games and Beast Wars, which would often benefit from poor graphics because it adds instead of subtracts, usually in an alien kind of way.
@pawsnpistons
@pawsnpistons Жыл бұрын
I used POV-Ray in the early 90s. Fond memories.
@velocity211
@velocity211 Жыл бұрын
Oh man, this video just unlocked so many memories from 20 years ago. Nostalgia overload
@tobylifers3390
@tobylifers3390 Жыл бұрын
Epic video as always, Sir. That software looks so fun! Your sets are getting so strong in these videos. That shot of your retro PC with the lamp and blue background behind it is sooooo kind to the eye. Nice!
@LGR
@LGR Жыл бұрын
Thank you!
@JacobKinsley
@JacobKinsley Жыл бұрын
Hypnospace outlaw made a reference to this software, where one of the characters is doing software reviews and is reviewing 3d software and says "it's good for making wallpapers of landscapes but not much else"
@Zeeruss
@Zeeruss Жыл бұрын
We had Bryce 3D in my 'Tech2000' class in middle school. I loved it so much I had to make a copy so I could use it at home. So many nights in my room making alien landscapes with way to thick fog layers. Or some dumb little animation of the camera flying through a rock I cut a whole in. I miss this program, so much.
@BenTibbettsStudio
@BenTibbettsStudio Жыл бұрын
Oh my goodness! I'm so happy to see an LGR retrospective on this. I still have a version of Bryce installed on my computer and enjoy playing with it from time to time.
@xb0xisbetter
@xb0xisbetter Жыл бұрын
Trapper Keepers are still cool as hell to this very day. I recognize some of the images you showed in the video. I still have mine. It is literally the only thing I saved from school in the 90s. It all also always reminded me of the 90s tv show ReBoot which had some really similar animation.
@edman1357
@edman1357 Жыл бұрын
Omg, I literally had the first trapper keeper that LGR showed. I love this channel.
@hjalfi
@hjalfi Жыл бұрын
I was deeply into Povray back in the day, and a few years ago got it out again to do some moon renders --- I downloaded gigabytes of NASA terrain data, wrote a custom tool to turn it into polygons, and then added procedural noise, trees, sky and an ocean for gits and shiggles. It looked fantastic (and one of my images was even in a South Bank art exhibition!). It's still a really nice tool if you're looking for old-fashioned raytracing. If you're looking for BSDF stuff, it can do it, but there are better tools. Povray's big feature is that Povray datafiles are actual programs, so doing procedural objects is trivial. These days it'd be a really fun project to replicate Bryce, but all in real time. Modern GPUs could do it no problem.
@Tuxfanturnip
@Tuxfanturnip Жыл бұрын
I would love, love, love to see a modern game bring that 90s style from FMV to real time!
@artdehls9100
@artdehls9100 Жыл бұрын
Boo-Rah! PovRay and OS/2! I could track my render via the interference with the AM radio. Actual programs, YES! With branches and conditionals somewhat eerie to think that there's a Turing-complete language sitting right there... So who's up for coding Doom in PovRay? :D
@bzqp2
@bzqp2 Жыл бұрын
Please provide us with a link if you still have the images!
@artdehls9100
@artdehls9100 Жыл бұрын
I'd love to see as well if you still happen to have...
@kittymae335
@kittymae335 Жыл бұрын
Idk what it is about it but this is already one of my favourite episodes! My dad had Bryce on his computer when I was a kid and I only remember getting the chance to play with it a few times but I loved it. I remember going "I made a mountain in the sea!" and him going "You mean an island". I think it was ver 5.5 or 6.0 since this was around 2006
@HieronymousLex
@HieronymousLex Жыл бұрын
OMG dude I love that you showed 4AM breaks, I love that channel so much. 90s DnB is having a bit of a resurgence
@MintyMeta
@MintyMeta Жыл бұрын
This was a really fun video, Great job on the final render it actually looks really really good :)
@MisterMsk
@MisterMsk Жыл бұрын
As someone who liked Lightwave for the Amiga in the early 90s. When I got this for my PC, I was in love.
@TexRobNC
@TexRobNC Жыл бұрын
Seeing that huge manual, full color, kind of brings me back all in of itself. That was THE era of Ziff Davis publishing and others, CD and DVD includes galore, so many PC related books, and so many huge manuals. The print industry must have thought their initial fears about software were wrong, and they could provide the manuals that we'd always need, hooray! Fast forward to the PDF...
@Keith_S.
@Keith_S. Жыл бұрын
Thank you sooo much for making this!! I hold immense nostalgia for Bryce 3D. It got me into 3d art when i was 16 in '98, 9 years later I started my first job in the games business where I still am today - it has a lot to answer for!! 😝
@DUDEBroHey
@DUDEBroHey Жыл бұрын
This is this channel at its finest. No one else could put out this content as well as you.
@cyberkreig
@cyberkreig Жыл бұрын
I had a copy of Lightwave in the 90s. The modeling was mostly beyond me, but downloading space ship files, and making 3d scenes was so much fun. I wish i'd stuck with it.
@Isaacfess
@Isaacfess Жыл бұрын
These are so awesome and nostalgic looking. Thanks for covering this Clint!
@camillegrinnaux879
@camillegrinnaux879 Жыл бұрын
Literally just bought a late 80s style trapper keeper for work and I'm in love with it. brings back so many memories
@DemonBlanka
@DemonBlanka Жыл бұрын
Honestly an absolutely wild piece of software, having this kind of power in such a user friendly package in the 90s is nuts.
@MegaTrolleybus
@MegaTrolleybus Жыл бұрын
Wow, this brings me back. Used Bryce way back in 2003 for my high school fine art diploma.
@TexRobNC
@TexRobNC Жыл бұрын
Clint, you continue to astound me with the nostalgia pieces I didn't know I needed. I remember playing with 3D modelers back then, and wanting to get a math co-processor to speed up rendering time! My output was always tiny and grainy and disappointing. I was really expecting the landscape part to lead to this program of the era, VistaPro!
@JamesVG5
@JamesVG5 Жыл бұрын
Thanks for bringing this to my attention. Looking at it even though I never used it it feels so familiar. Thanks for showing me something I'd been missing in my life, a sort of nostalgia that never was for lack of a better way to describe it.
@yackablejohnson1485
@yackablejohnson1485 Жыл бұрын
In November of 2022 I lost my father. The thumbnail of your video just reminded me of him. One day in the mid-80s I think it was, he came home from work with a printout from a laser printer. It was the first time he had ever seen one used. And the printout was a bunch of these geometric shapes. I bet I still have that print out somewhere. I really miss that man. I'm going to watch this video now. Thank you.
@gremfive4246
@gremfive4246 Жыл бұрын
For single images I always used Bryce for my landscapes. I would build my detailed models in 3DSMax and then composite them with landscapes made in Bryce for a final single image. It was always easier to make awesome looking landscapes in Bryce compared to 3DSMax for single images. Thank you for covering this.
@farlopote7330
@farlopote7330 Жыл бұрын
thanks i was waiting on you doing this video. Im inlove with DnB art covers from 4AM breaks
@ThunderHorsePyro
@ThunderHorsePyro Жыл бұрын
The oddware, PC game reviews, strange PCs and hardware I've never seen before keeps me coming back to watch your videos every time. But this time, I had a huge nostalgia boost when I saw Bryce 3D. Something I actually had and used so many years ago. Such fun. Just one example of what I made and rendered was a red sports car going down a skateboard halfpipe. It was a great time.
@mCreecher91
@mCreecher91 Жыл бұрын
That’s actually a really cool pic, Clint. I’d rock it in poster form in my office. Very interesting program, great video as always!
@Lykrast
@Lykrast Жыл бұрын
I loooooove the feel and the art style of those early renders! And that old school UI full of cool 3d renders as buttons!
@LoparXL
@LoparXL Жыл бұрын
The first time I used Bryce was when I was working at Avalon Hill in the late '90s. Still have a few rendered images from that time somewhere. There was also a program called Poser, a human body model app, which may have come out at around that time. You could import models from other apps into Bryce and texture map them, and make animations.
@DisectUK
@DisectUK Жыл бұрын
I remember getting this free on a cover CD in the UK. Spent hours using it and had as much fun as you did. Need to dig it out again. Great video 😊
@dirg3music
@dirg3music Жыл бұрын
Didnt expect to see a reference to one of my favorite genres on LGR, but im pleasantly surprised!!!
@muskylounger
@muskylounger Жыл бұрын
That animation he made was 🔥
@gargonovich
@gargonovich Жыл бұрын
Man, I remember this! I used to make a dragonfly out of glass spheres, but couldn't figure out much more than that. I think I got this and Terragen to do cutscene art for a game I was attempting to make in RPG Toolkit.
@Wunderwicz
@Wunderwicz Жыл бұрын
Oh my god I "learned" how to use this in computer class in grade school in the late 90s and completely forgot. WOW I remember the graphics looking so incredible back then too and our computer teacher was so stoked to show it off. Thanks for the trip down memory day Clint!
@michaelcalvin42
@michaelcalvin42 Жыл бұрын
By pure cosmic coincidence, I am currently (yes, right this second) going through a bunch of old backup CDs of mine and transferring them to a more modern storage solution. In doing so, I came across some of my old Bryce 4 creations circa 2001, including a sick solar system explosion obviously heavily inspired by Sephiroth's Supernova attack. Bryce was so cool back in the day, and seeing its UI again in this video was a nice trip down memory lane.
@arcadeages3917
@arcadeages3917 Жыл бұрын
One of my favourite episodes, and I’ve been watching for 10+ years!
@helloimfunandcoolricklolxd
@helloimfunandcoolricklolxd Жыл бұрын
Your videos are freaking good! Keep up the good work!
@k-dog495
@k-dog495 3 ай бұрын
Came here via old Drum n Bass videos. I used to muck around with Bryce but I'd totally forgetten about it until now, and Kai's power tools! Wow that bought back some memories. That UI ;)
@jeznav
@jeznav Жыл бұрын
Wow this brings back my old childhood memory during the days when I first time played Myst and Riven and downloading through dial-up, a trial copy of Bryce to make 3D worlds. I would always talk about this software to a friend in school which eventually lead me trying out other 3D software like 3DS Studio, Lightwave, Truespace and Blender. I was fascinated by Bryce as the UI was not like others and were user friendly. Those were some good times.
@bardenegri21
@bardenegri21 Жыл бұрын
Man, I totally remember using Bryce to create crazy landscapes and floating reflective shapes flying in the sky. Back then I was playing Rollcage and listening to GOA trance so these crazy abstract scenes really resonated with my teen mind. Think it likely contributed a lot to my final choice of profession.. Good times
@DreamcastSoup
@DreamcastSoup Жыл бұрын
What was your final choice of profession
@Komodojou
@Komodojou Жыл бұрын
Man, this is a real blast from the past. I remember pirating a copy of Bryce something-or-other when I was like eight years old, and thinking it was the coolest thing ever... even though I had no skill at all when it came to actually using it. There's just something special about those '90s graphics. That's as true today as it was back then.
@braveitor
@braveitor Жыл бұрын
I had bryce back in the day and it was amazing. I was captured by CGI images too, and downloaded geometrical virtual spaces made with POV-Ray to use them as screen background. Wow, you restored some memories there...
@MatheusMPL
@MatheusMPL Жыл бұрын
This 3D modeling aesthetic makes you feel like entering in a perfect new world/dimension... it's so pure and magical!
@quentinels3698
@quentinels3698 Жыл бұрын
I remember installing the demo from a PC format magazine, it was seriously impressive at the time
@michealgall1038
@michealgall1038 Жыл бұрын
As an artist who still loves the art style LEGO used for early 2000’s Bionicle, I was looking for something like this! I highly doubt they used Bryce, but this looks like a lot fun to use to make similar-ish backgrounds with!
@AbrahamLure
@AbrahamLure 4 ай бұрын
Try the original 3DS max
@kurisuchiinathecrocodile333
@kurisuchiinathecrocodile333 Ай бұрын
I tried exporting models from Bricklink Studio and rendering in Bryce. You can try as well.
@MeKenzieMartinArt
@MeKenzieMartinArt Жыл бұрын
Ah what a pure nostalgic journey you took me on. :D Thank you for those lovely memories.
@ELTABULLO
@ELTABULLO Жыл бұрын
Ooof that large render is so good!
@bzqp2
@bzqp2 Жыл бұрын
That material node editor looks surprisingly modern. :o Most 3D programs started rediscovering material nodes only in the last 5 years or so.
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