Bud explains... Sanity in Delta Green: the roleplaying game

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Bud's RPG review

Bud's RPG review

4 жыл бұрын

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Пікірлер: 11
@Fastjack
@Fastjack 4 жыл бұрын
Thanks for the video; that was a great explanation. A small correction though: Being adapted to a type of san-loss does not mean that you don‘t loose san to that type of trauma again. It just means that you succeed in all future san-checks of that type. So you only ever take the smaller amount of san-damage. Source: Agent‘s Handbook page 73
@BudsRPGreview
@BudsRPGreview 4 жыл бұрын
Thank you. Yes you are correct. I will pin this comment as a correction for people to pick up on. I knew I would have had to make at least *one* mistake.
@3magikarpinamansuit281
@3magikarpinamansuit281 4 жыл бұрын
Thank you bud, i sustain on your Delta Green content, love you buckaroo
@BudsRPGreview
@BudsRPGreview 4 жыл бұрын
Cheers! Glad you find it useful. Recording four more "Bud Explains..." videos today to be released over the next few weeks in lockdown (-INT skills, "Home", Hypergeometry and Weapon Lethality).
@DredgeMage
@DredgeMage 4 жыл бұрын
Thanks for more DG content Bud! Your concise style means these will be great videos to reference my players to when they ask about different mechanics.
@davidbrennan660
@davidbrennan660 4 жыл бұрын
That made sense, thanks for the crib.
@StRoRo
@StRoRo 4 жыл бұрын
Thins makes some of our discussions make more sense ;)
@silverliningclips3052
@silverliningclips3052 Жыл бұрын
If they are adapted to violence or helplessness, do they no longer suffer SAN loss when dealing with a similar issue in the future?
@BudsRPGreview
@BudsRPGreview Жыл бұрын
No, they suffer the minimum.
@etherealhawk
@etherealhawk 2 жыл бұрын
How often do you generally have your PCs roll in combat?
@BudsRPGreview
@BudsRPGreview 2 жыл бұрын
I mean... how long is a piece of string? Fights in DG tend to be short and deadly.