Building a Rube Goldberg machine in Blender using Rigid Body Physics

  Рет қаралды 7,367

Bob Quinn

Bob Quinn

Күн бұрын

This Rube Goldberg machine has over a dozen steps - with the goal of putting eggs into a bowl - all done using Blender's Rigid Body Physics simulator. No keyframing of any objects in the machine was done (the only object keyframed was the camera to follow along as the machine operates). Rigid bodies, hinge constraints, and friction values were applied throughout to get the machine tuned for its task. Please leave any questions or comments below...thanks!
version: Blender 2.90
Free music for non-commercial use from Fesliyan Studios

Пікірлер: 29
@speedasian
@speedasian 2 жыл бұрын
Really cool! I’m trying to expand my Blender knowledge and man physics simulations are a whole thing on their own. This is a big help on giving me ideas on how to do my own Rube Goldberg machine!
@enterprise4701
@enterprise4701 2 жыл бұрын
thanks so much for your comment! physics simulations are cool within Blender...and getting better with new releases. I'm working on another Rube Goldberg machine now...incorporating more of the capabilities in Blender. Glad this video helped...looking forward to seeing what you come up with!
@M5J72XrtvEa24XteAIdNGA
@M5J72XrtvEa24XteAIdNGA 2 жыл бұрын
I recommend using Sphere shape for spheres, convex hull for everything that doesn't have object inside of them, and mesh for everything that has objects inside of them, this will prevent that hovering you can see on mostly everything.
@enterprise4701
@enterprise4701 2 жыл бұрын
thank you for the comment and tip...I agree and will keep it in mind when doing this type of modelling in the future
@samtancara960
@samtancara960 Жыл бұрын
Excelente, bravo...
@enterprise4701
@enterprise4701 Жыл бұрын
thanks so much!
@MiyuwiTV
@MiyuwiTV 3 жыл бұрын
Great job! I always wanted to do something like this!!!
@enterprise4701
@enterprise4701 3 жыл бұрын
thanks so much! I am hoping to put together another one...relying completely on the simulation capabilities again...in the near future
@topefestus2193
@topefestus2193 4 ай бұрын
Awesome video. Just a quick question. I applied scale to my passive rigid body and my dominos are acting funny and moves before receiving contact, do you by any chance know how I can fix this?
@enterprise4701
@enterprise4701 4 ай бұрын
hi...thanks! make sure you apply scale to all physics objects (including rigid). without doing this there is a change could move before contact. Another option is to leverage the 'Start Deactivated' option under Rigid Body -> Deactivation - you can elect to Start Deactivated. This will hold them steady until something engages them. Also - make sure your objects are not too close to one another or something else - which could make the simulation jump right away.
@topefestus2193
@topefestus2193 4 ай бұрын
This helped. Thanks a lot@@enterprise4701
@TimeMacrozoom
@TimeMacrozoom 2 жыл бұрын
Hello, the video is very good, but I don’t know how your camera’s perspective is controlled. I’m very interested in learning about it. Can I give a small tutorial?
@enterprise4701
@enterprise4701 2 жыл бұрын
thank you! For the camera control, this is the only part of the video that was keyframed. I am putting together a 2nd video of a Rube Goldberg machine using more features in Blender and will cover the camera perspective approach...but basically I placed the camera to capture the beginning of a sub-sequence of the video, keyframed it...then moved the camera to another part/end of a video sequence (complete with rotation and translation of the camera) - and keyframed it at the respective ending frame...letting Blender interpolate in between. I repeated this until I had all of the frames covered - then let the keyframes drive beginning and end of the camera shots while interpolating in between.
@TimeMacrozoom
@TimeMacrozoom 2 жыл бұрын
@@enterprise4701 Ok, I am looking forward to your new video, and hope you can talk about the camera usage by then
@anjanpatel1619
@anjanpatel1619 3 жыл бұрын
Hey you heard about pwnishr challenge?
@enterprise4701
@enterprise4701 3 жыл бұрын
hi...I had not heard about the pwnishr challenge and just checked it out...thanks for sharing that! Have you submitted entries to it in the past?
@EliteTvmanhere6551
@EliteTvmanhere6551 4 ай бұрын
Excelente, bravo.., can I contact you by any chance?
@enterprise4701
@enterprise4701 2 ай бұрын
sure…what is your best way to connect?
@EliteTvmanhere6551
@EliteTvmanhere6551 2 ай бұрын
@@enterprise4701 can i have your email
@EliteTvmanhere6551
@EliteTvmanhere6551 2 ай бұрын
@@enterprise4701 can i have your email
@littlesillytrilly744
@littlesillytrilly744 2 жыл бұрын
How do you extend the number of frames? Trying to figure that out all day.
@enterprise4701
@enterprise4701 2 жыл бұрын
If you are referring to the frames within the physics simulation, make sure you set (1) in "Output Properties" set the Dimensions Frame "End" value to the desired end frame and (2) in "Scene Properties" set the Rigid Body World/Cache Simulation "End" frame to the same desired end frame. This will tell Blender to run and cache the physics simulation across the entire range - and not just the default of 250 frames
@littlesillytrilly744
@littlesillytrilly744 2 жыл бұрын
@@enterprise4701 Thank you so much that helped alot!
@enterprise4701
@enterprise4701 2 жыл бұрын
cool...glad it helped!
@inquid3347
@inquid3347 2 жыл бұрын
Hi how did you make all of the paddle thing at 2:34
@enterprise4701
@enterprise4701 2 жыл бұрын
axel is a mesh cylinder, paddle is a mesh cube that was reshaped...then both turned into rigid body objects in Physics Properties (passive for axel, active for paddle). Then you need to add an Empty for the hinge...and look at the Objects section on the bottom right at 3:16 to see how to associate the hinge with the axel and paddle...once that is configured, you'll start to get the desired hinge movement!
@inquid3347
@inquid3347 2 жыл бұрын
@@enterprise4701 thanks
@CorruptMem
@CorruptMem 2 жыл бұрын
Those were the weirdest physics I have ever seen
@enterprise4701
@enterprise4701 2 жыл бұрын
thanks for watching! other than the camera movement, the rest of what you see is governed by the physics engine in Blender
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