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Dominance In Mind, Yuri's Mission made by Concolor for C&C Red Alert 2 Yuri's Revenge. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
This mission is very random, especially the beginning when your first objective is to capture the MCV. During the introduction to the mission, sometimes you will have 2 Adepts alive, sometimes only one, sometimes few Initiaties are taken out also. Also, don't ever think of pickuping the second crate near the Pyramid, it's the crate that puts FoW (who thinks it is a good idea?!). When you approach the first objective with MCV you can see the randomness - sometimes there will be 5 Conscripts or even 10 depending on the RNG. If there are 5 Conscripts it is a very easy task because MC will do the job, while with 10 of them you need an Elite Virus to do the job. Once you free the MCV from the custody, you've triggered the Missile Silo earlier that launches every 10 ingame minutes. It mostly targets your Consctruction Yard or War Factories, try to place your buildings as far as possible to minimalize casualties. Once you start the basebuilding phase, there will be some tough attacks at your base, use the highground to take control of them with Adepts. There are tons of offmap Kirovs incoming at your base, build a lot of Gattling Tanks to take them out in time because it's often to see them. Remember that there is also an Iron Curtain in the Soviet base, there is a place where Rhinos gather before - intercept them to have less problems. The Nuclear Missile Silo is luckily for you, very close to your main base - you can break through or use Magnetrons. Use some tanks as the shield for the Magnetrons to take it out from safe distance, few of them will do the work. The fastest way to complete the mission is to build a Psychic Dominator and MC the Engineer near the Psychic Amplifier - capture it with Engineer. When all of the Soviets are turn on your side, capture the Secret Lab - but beware, once you approach, Crazy Ivan emerges from tent to destroy it!