C4D Spline Eye Lashes Deform with Eye Lids

  Рет қаралды 3,988

CGDreamsTutorials

CGDreamsTutorials

7 жыл бұрын

Пікірлер: 19
@meherumanoa8822
@meherumanoa8822 3 жыл бұрын
You saved my day. Thank you very much. It was very helpful.
@kevin30708
@kevin30708 7 жыл бұрын
This is really very helpful, thanks.
@pablocharamello7197
@pablocharamello7197 4 жыл бұрын
Muchas gracias!! he buscado por todos lados como realizar este procedimiento! muy agradecido, Thank you very much!
@763l626
@763l626 6 жыл бұрын
Thank you~!! Just one thing to ask Can not use a symmetry object here?
@CGDreamsTutorials
@CGDreamsTutorials 6 жыл бұрын
Maybe its worth a try, but of course you would need to make it editable and separate the two objects so the eyes can open and close with independent lashes.
@763l626
@763l626 6 жыл бұрын
oh~wink animation! Thank you^^
@ZJArt
@ZJArt 10 ай бұрын
Hi CGDreams, this technique worked perfectly for me until it came to animating my character. The eyelash tips seem to want to point forward at all times, though the roots remain rooted. So, for example, if front camera is pointing at my character, and my character turns her head left, the eyelashes will continue to point towards the front camera and will clip through the face. I have tried dozens of ways to fix this or understand it (including trying this technique on different character models), but nothing so far. Any knowledge on how to fix/get around this? I am stumped on how to add eyelashes to my character without directly applying them to my mesh. Thanks for your helpful tutorials.
@CGDreamsTutorials
@CGDreamsTutorials 10 ай бұрын
Il have a look into it. What normally causes such issues is having the wrong priorities, such as the surface deformer put before the skin deformer.
@ZJArt
@ZJArt 10 ай бұрын
My buddy figured out a workaround... We just rotate the splines themselves to the correct position and key it throughout the animation... It's an extra thing to key, but this seems like the best way to create eyelashes, so I say it's worth it. Thanks for replying!
@yusulfliu9850
@yusulfliu9850 5 жыл бұрын
谢谢你。学到很多
@mehfin
@mehfin 5 жыл бұрын
Hey, this is really cool but I have a problem. When I'm moving my base object (the sphere in your case) the spline is following not precisely but with some delay which makes for some really unpresentable results. Is there some setting that I might be overlooking? Thank you
@CGDreamsTutorials
@CGDreamsTutorials 5 жыл бұрын
In nearly all such cases of delay it's the order of operations and priorities. This is a issue that can be resolved but can be a challenge to get your head around.
@mehfin
@mehfin 5 жыл бұрын
@@CGDreamsTutorials how do I change priorities?
@CGDreamsTutorials
@CGDreamsTutorials 5 жыл бұрын
@@mehfin this is not a topic that be covered in a few sentences. Do a Google or search in KZfaq. The user guide also covers this. This is a area that many dislike but must be learnt.
@mehfin
@mehfin 5 жыл бұрын
@@CGDreamsTutorials well thbanks anyway
@mariabelenladd2380
@mariabelenladd2380 6 жыл бұрын
Hi, i did all of this, but the eyelashes dont appear on the render
@CGDreamsTutorials
@CGDreamsTutorials 6 жыл бұрын
Assuming you made the lashes correctly it sounds like for some reason you may be missing the "Hair Render" effect in the render setting, or its turned off.
@bsways
@bsways 11 ай бұрын
Why does it just look like a solid brown thing in render? Doesn’t look like hair
@CGDreamsTutorials
@CGDreamsTutorials 11 ай бұрын
This would indicate that you have not set up the render engine with the appropriate material for hair. I would need to know more on this to be certain.
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