CAE Prodigy Image Generator

  Рет қаралды 3,892

CAEvideogallery

CAEvideogallery

Ай бұрын

CAE is introducing the latest gaming-engine based visuals. CAE maintains its position as an industry leader by taking the lead in the adoption of new technologies for digital immersion. As the first leading aviation and training organization to embrace gaming technology, we leverage our rich simulation and training experience to customize and seamlessly integrate game engines into professional simulators.

Пікірлер: 10
@ViperVen0m
@ViperVen0m Ай бұрын
Good to know what the Sim is capable of doing on the last 10 minutes of our checkride for our no flap pattern work...
@VE2FET
@VE2FET Ай бұрын
We are far from my first flight using Sub Logic flight sim on an Apple II in 1978... Good job!
@mshobe
@mshobe Ай бұрын
Good ol' Meigs Field. If you know, you know
@jtocwru
@jtocwru Ай бұрын
@@mshobe Flight Simulator II on C64 checking in here. I still have the 5.25" floppy disks and the original box. And the C64!! Roughly 1 FPS. I logged hundreds of hours on that sim as a child. Also, I work for CAE now :-)
@VE2FET
@VE2FET Ай бұрын
@@jtocwru good! There was really no graphic almost, flew IFR before learning VFR from Chigago to Boston in Cessna 172 vor to vor… then ils… was doing that on the pc version (Microsoft licensed Sub-Logic code) in… 1982. With the poor IBM CGA graphic card. Since I was an Amateur Radio licensed since the age of 12, flying using the VHF instruments (vor, ils) and low frequency none directional beacons (adf) was fun, since I could decode their morse code id by listening to them, and listening to the near by adf with shortwave radios…. AI will change how CAE has been doing their scenarios simulations… for the better
@jtocwru
@jtocwru Ай бұрын
@@VE2FET Bruce Artwick was the man! I moved on from Flight Simulator II on the Commodore 64 to the Microsoft flight sims on PC, and I still vividly remember being probably about 10 years old, and my parents driving me to Barnes & Noble so I could buy MSFS 5.1. This was not long after the already-groundbreaking MSFS 5.0, which brought textures to the flight sim world. Prior to that, it was all boring polygons with boring, solid colors. I remember peeling off the shrinkwrap on the drive home. MSFS 5.1 had fog! FOG! And then BAO's Flight Shop came out, after many, many delays, and people claiming it was nothing but vaporware. But, it did release. And the sky was the limit. So many custom aircraft after that. It was an incredible time for flight simmers.
@TheVetteboy98
@TheVetteboy98 Ай бұрын
Looks good. I wonder if any of that 3D content came from a well known capability called Velocity5D?
@nathalieclark7286
@nathalieclark7286 Ай бұрын
Amazing!!!!! So impressive. 😮
@Ichomancer
@Ichomancer Ай бұрын
Can't wait for the day I can fly with this 😍
@ClaudetteCoulombe
@ClaudetteCoulombe Ай бұрын
Epatant mais il non pas écrit ton nom
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