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There’s no shortage of things to do in Fallout 3, by 2008 standards anyway. But sometimes if you want to experience everything a game has to offer, you’ve gotta cough up a little extra cheese. Can You Beat Fallout 3’s Operation: Anchorage DLC Without Taking Any Damage?
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Can You Beat Fallout 3’s Operation: Anchorage DLC Without Taking Any Damage? (in text form)
Unfortunately, there’s a fair bit of garbage that you have to get through before you can start Operation Anchorage. I named myself Winnie the Pooh for… reasons, ensured I would look like standard American boy, escaped my metaphorical cage that the Man left me in, and started assigning special points. Normally, I’d make a character as generic as possible before starting the DLC, but Operation Anchorage has no level requirement, so I did what I thought was best for a No Damage run. Nothing in Endurance, 9 in Luck to boost all skills a bit, and the rest at 6 to provide usefulness across the board. I chose Small Guns, Speech, and Lockpick as my skills, and started escaping the vault. The point is to beat Operation Anchorage without taking damage. What happens in the vault doesn’t matter, so the escape was even less interesting than it usually is.
Outside Megaton, I used a Console Command to set my max health to 1 so that any damage of any kind kills me, let Deputy Weld use my body as a firing range to make sure the command worked, and set sail for the south. Some stuff happened on the way to the DLC’s starting area, I killed a few Raiders and such, nothing really worth mentioning since this video is about the DLC.
The game crashed as I got closer to the source of the Outcast’s Radio Signal, which I didn’t even bother listening to for some reason. Inside Bailey’s Crossroads Metro were a few Feral Ghouls. The Metro itself is lackluster in every sense of the word. Outside, at the actually Crossroads were several Outcast’s battling Super Mutants. I made sure to use my Glorified Nerf gun on them to get some experience after the Outcasts finished the job, and looted their corpses. I’m not entirely sure why. I was either too stupid or the elephant genes in my body purged themselves after the Fallout 4 Syringer video so I couldn’t remember what happens after you reach your Final Destination 5. I cowered in fear for my life for a while, letting the Outcasts take care of those who are even more outcast-y than they are, spoke to Defender Morrill and rode an elevator down into the Brotherhood Outcast Basement.
Defender Sibley greeted me at the elevator with his voice that really did not match his face. It was off-putting, though not as off-putting as the bright white walls and colorful floors that I found throughout the base. I ignored my first order of following the Defender by going upstairs and stealing a few things. I also cracked open a lock and found the remains of Gary 23. This hurt me a bit on the inside. Gary 23 was one of my favorite Garys. Not the best, but definitely in the Top 25 Garys of all time.
Protector McGraw Hill gave me the rundown on what I’d be doing: entering a simulation, a combat heavy simulated combat situation, to train for… I don’t remember. The simulation is the liberation of Anchorage Alaska from Chinese Communists. That thumbnail probably makes sense if you’re up to date on your current events. I took a few guns from the cabinets and such despite literally just being told that I’d be going inside a simulation.
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