Cere Junda - Jedi Knight Cal run through

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Da-Schroeder’s

Da-Schroeder’s

27 күн бұрын

***Rubrix Guide to CJ/JKCK***
Mods:::
Cere Junda - arrow, cross, triangle, and circle need health% prime stat.
Idealy you want 2 defense and 1 health set. If you cant find the mods with health% primary then use 1 defense and 2 health sets. Speed is good too but not necessary.
Health - Defense - Protection - Speed
Health more then 85K
Speed more then 215
JKCK:
Arrow - prime stat speed, square, circle, and cross all health% prime stat
Speed - health - potency
Speed:280+
Health - 115K+
You can sub 1 health set for a potency set because he has a stun
Phase 1
*NEVER use Orbital*
Both characters basic is better than using orbital so *NEVER* use it
Wave 1 & 2 are basically the same strat
• Ignore IPD as best you can.
• Choose 1 purge trooper to keep attacking and stack armor shred. We will instakill the other trooper.
*Cere Junda wave 1 rotation*
• bubble 1st (middle ability)
• basic for the rest of wave 1
• save the bubble for wave 2 if it comes back around
*JKCK wave 1 rotation*
Start off with a basic of course. This will give you 2 options::
The left ability is slam, the right ability is defense.
*Rotation order*
1 • Defense, this will give you buffs, set your stance and CJ will assist
2 • Slam, this will give armor shred and possibly stun the selected purge trooper and your stance will change
3 • Defense
The 4th time you basic attack you should have 30 stacks and unlock your $$ shot instakill
4 • $$ shot instakill the OTHER purge trooper WITHOUT the stack of armor shred leaving you with IPD and a purger trooper with 1 stack of armor shred
5 • Defense
6 • Slam
7 • Defense
8 • Slam - there should be 3 stacks of armor shred by now.
9 • Defense
10 • $$ shot
Repeat 9, and 10 until purge trooper is dead.
(Notice there is a defense inbetween every attack. This is important as it keeps you alive with buffs like protection up. It also changes your stance to be ready for a slam or $$ shot)
Phase 2 is pretty much the same
• Stack armor shred on the purge trooper and instakill 2nd sis::
• After 2nd sis is dead, allow purge trooper to take 1 - 2 turns before attempting CJ’s $ shot ability
If CJ’s $$ shot does not kill or CJ dies. Just do the exact same JKCK rotation as wave 1.

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