Blender for Beginners: Realistic Smoke and Fire

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CG Cookie

CG Cookie

Күн бұрын

Looking to learn Blender? Grab your free copy of PRESS START - b3d.cgcookie.com/vLFh0R
Let's burn it down... in Blender! 🔥 CG Cookie contributor Chris Bailey from ‪@CBaileyFilm‬ walks us through this Blender workflow. You'll learn how to create realistic smoke and fire - even if you've never created a simulation in 3d before.
Here is what this Blender tutorial video covers:
00:00 Getting started
00:48 Defining a domain for our simulation
01:30 Create an object that emits smoke
02:23 Defining flow behavior
03:10 Let's see our smoke!
04:40 Save the file (for smoother playback)
05:00 Adding some detail - voxels
06:30 Let's add some noise and dissolve
07:00 Rendering our simulation in Eevee
07:45 Adding a principled volume shader
09:45 Now that we have some smoke, let's add FIRE
11:30 Resolution, brightness, and final tweaks
13:30 How this works with other models
14:00 How to add sparks
Have fun burning things down!
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Пікірлер: 212
@JGulickx
@JGulickx 3 жыл бұрын
This is one of the best tutorials on youtube. Not just for Blender. Especially because you explain WHY you change certain parameters and settings. THANK YOU.
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
You're welcome!
@misterchadwick
@misterchadwick 2 жыл бұрын
But not how always 😩
@renoacine
@renoacine 2 жыл бұрын
i agree this is not just "shut up! don't ask! just click this!" tutorial.. C bailey is a true teacher
@SpencerMagnusson
@SpencerMagnusson 3 жыл бұрын
One tip I've seen from older tutorials - vary the smoke inflow's emission, both over time and over location. Make the inflow object animated and displace it, or vary where the emission happens over time. Keeping it in the same place and at the same rate makes it look rather dull. This is a great tutorial. It gives more than enough for beginners to start :)
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
Great tip @spencer! That would take things to the next level for sure.
@teakettle7021
@teakettle7021 2 жыл бұрын
Side note: that bit about cache was gold 😂😂
@ShovonaKarmakar
@ShovonaKarmakar 2 жыл бұрын
I genuinely love the way you explain and make a tutorial sound so much fun, :) I try to avoid those hour-long ones.
@zana3d
@zana3d 2 жыл бұрын
Excellent as always! Thank you for telling us the WHY, not just the HOW
@Snairster
@Snairster Жыл бұрын
Definitely the best fire tutorial. There's others that're helpful to amateurs such as myself, but don't go into detail like you did. You explained every step of the way and I didn't feel lost at all. This is helping me on my current project, so thanks!
@lordcrayzar
@lordcrayzar 2 жыл бұрын
I like that inflow flows out and outflow flows in.
@BlackShArk665
@BlackShArk665 3 жыл бұрын
Chris i want to see anything that You have on Your mind, cause it's always fun to watch
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
Thanks BlackShArk665!
@georgigeeksky8349
@georgigeeksky8349 2 жыл бұрын
I love this guy! He explains everything so good and makes it very simple to understand!
@matthewcs490
@matthewcs490 2 жыл бұрын
And has great jokes! "Because that's what monkeys do.....monkeys with smoke coming out of their heads." -Chris Bailey Sometimes i come back to this video just to hear that.
@marcelofeijao8411
@marcelofeijao8411 2 жыл бұрын
Was searching for this for a reallyyyy long time. You "lose" some time explain every step and option you change and I can't thank you enough for that!! SUBED
@rodrigoceccatodefreitas1656
@rodrigoceccatodefreitas1656 2 жыл бұрын
I really appreciate the way you explain stuff
@TheSunlithEarth
@TheSunlithEarth 2 жыл бұрын
Dude you are fire, thank you so much for the effort and time!
@vijayanmuthuraj1691
@vijayanmuthuraj1691 3 жыл бұрын
8:04 thats because it is connected in surface options of materials. selecting principled volume in volume option fits correctly. (it is the third option in materials panel{preview-surface-volume})
@JefferyOdyssey
@JefferyOdyssey 2 жыл бұрын
Great work. This was a very helpful tutorial
@Biblebitesfirst
@Biblebitesfirst 2 жыл бұрын
Thanks for sharing such a good tutorial
@abcdefg91111
@abcdefg91111 2 жыл бұрын
Bro, best tutorial out there
@Djsoulraver
@Djsoulraver Жыл бұрын
Great tutorial! Good explaination as well! Thanx!!!
@TheDaNuker
@TheDaNuker 3 жыл бұрын
As an add-on to this excellent basic tutorial for EEVEE stylized flames, I have a suggestion to have a follow up video on explaining the fire Volume Info attributes. The documentation on this is a little confusing due to the Mantaflow switch and I'm not certain if some of the older attributes like 'heat' are still applicable.
@sweetcorn1936
@sweetcorn1936 4 ай бұрын
4 hours i spend trying to do all this and then found this guy subbed pal follow you form now on x
@rededwards3479
@rededwards3479 2 жыл бұрын
GREAT vid...SOMETIMES NEW users have a hard time figuring out how to get the BAKE Option to Appear. That switch from REPLAY to ALL does the trick. I know I could not FIND that thing for NOTHING
@deadspirit6
@deadspirit6 2 жыл бұрын
Awesome tutorial
@SlickFX_TF
@SlickFX_TF 11 ай бұрын
Awesome tutorial mate. A fellow Melbournite here :). Just one thing I have not been able to do and I have searched far and wide. Reduce the flames and smoke to sit only at the bottom of the object like It's starting to catch fire? THis is a great tutorial and the best one on the net. Explains in detail the steps that most miss skip over and actually explains why selecting what we are selecting! Thank you again
@benjaminogbo9126
@benjaminogbo9126 Жыл бұрын
Thanks for skipping the common crap in the intro First useful tutorial I've seen in soo long
@jugibur2117
@jugibur2117 Жыл бұрын
Thank you very much for your effort, with you I have now finally understood the basic concept - even if my fire unfortunately looks quite different (worse) despite the exact values. And strangely enough, sometimes my fire doesn't update when I change the values either.... But here probably only helps: practice, practice, practice...
@joachimfure8030
@joachimfure8030 Жыл бұрын
It only updates when you make changes to the domain object. So if you make changes to the inflow object, just go and change the sampling on the domain object one up or down.
@user-ei7si2er5i
@user-ei7si2er5i 2 жыл бұрын
اشكرك انت الافضل❤
@determinare42
@determinare42 2 жыл бұрын
If you do everything right but you don't see smoke and you tried everything - change cache format to uni
@AkramGhareeb
@AkramGhareeb 2 жыл бұрын
This is really nice brother
@jeet9277
@jeet9277 2 жыл бұрын
Great tutorial... :)
@kel_
@kel_ Жыл бұрын
superniceeeee
@kakarotleo5808
@kakarotleo5808 5 ай бұрын
thanks sir.
@MoonkeyMod
@MoonkeyMod Жыл бұрын
Excellent guide, really clear and easy to follow, I am wondering how I could take this a step further to create a burst of flame like a flamethrower
@ripdoxyyy
@ripdoxyyy 2 жыл бұрын
Had to scroll to find this comment. "If you do everything right but you don't see smoke and you tried everything - change cache format to uni". Thank you @Борис Иванов
@wespaul1997
@wespaul1997 Жыл бұрын
🤣🤣🤣🤣🤣 I had to step away from the computer at 4:04, and I couldn't leave that comment. But, I really enjoyed this tutorial. So I am now a sub of your content. cache ... cache ... cache ... 🤣🤣🤣🤣🤣🤣
@thatwasmetal9179
@thatwasmetal9179 2 жыл бұрын
This guys humor is great
@nithinjithu8404
@nithinjithu8404 Жыл бұрын
hardest way to create smoke.. i loved it... i love chalanges
@danielf5651
@danielf5651 3 жыл бұрын
Genius
@bmazbmaz2342
@bmazbmaz2342 2 жыл бұрын
thnx so much
@pitched7401
@pitched7401 Жыл бұрын
When you select the input node of the Material Output Surface input, of course it will put the node into the surface
@the_sophile
@the_sophile 2 жыл бұрын
Thanks
@aigfatal
@aigfatal 2 жыл бұрын
So i'm following along and at 2:50 when you play it back, you have smoke, but for me there is still no smoke. I rewatched the initial steps so many times and I'm following exactly but I still cant figure out whats going on. someone please help
@Makuinv
@Makuinv 2 жыл бұрын
same
@3DPrinterAcademy
@3DPrinterAcademy 2 жыл бұрын
Same...
@reganoh1730
@reganoh1730 2 жыл бұрын
same did anyone figure this out?
@GemboyTV
@GemboyTV 2 жыл бұрын
go to 8:57
@Temmie_Dola
@Temmie_Dola 2 жыл бұрын
@@GemboyTV its not about it. somethink wronf with cahing i believe and even if you bake all smoke is doesnt shows up
@Corn_Pone_Flicks
@Corn_Pone_Flicks Жыл бұрын
Welp, thirty seconds in and there's zero smoke in my cube, so I guess I'm done here.
@MrButafor1
@MrButafor1 2 жыл бұрын
Greets to Australia from Moscow,thanks man.
@benjaminogbo9126
@benjaminogbo9126 Жыл бұрын
Im gonna subscribe right now, hopefully you're content is all like this or better
@rafvanraevels
@rafvanraevels 2 жыл бұрын
Nice effect. I do have only a tiny amount of smoke, though.
@stirrcrazy2704
@stirrcrazy2704 3 жыл бұрын
Adding volumetric light bounces in cycles can also make it look better, right?
@quickzero289
@quickzero289 3 жыл бұрын
About 30 - 40 percentage of magic comes from volumetric light bounces Edit: only increase light bounces if its close just saying
@federico2839
@federico2839 2 жыл бұрын
Yes, cycles is the option also for raytracing
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
You just check volume shader in surface tab on right, there volume tab too. So happy that blender has shader editor with nodes now, its be so much pain in old versions.
@groovynelson1575
@groovynelson1575 Жыл бұрын
Burn baby Burn!!! Thanks and sorry about the cache thing...?? So the guy who has the SuperGloop handle did a coin collecting game on the old Blender system 8 years ago and I would like to see a tutorial on the UPBGE version if you or anyone else would like to post that. It's a cool game concept but I don't know the controls on the new system. I know some but not enough...Anyway thanks for burning stuff!!
@hayyew6593
@hayyew6593 2 жыл бұрын
thanks for the clarification i been saying it for years and thout the same
@tmoneygamestudio
@tmoneygamestudio 3 жыл бұрын
The green flame is more of a natural gas/propane burn if it's got contaminants in it.
@paulmaguire872
@paulmaguire872 2 жыл бұрын
Thx man. I to have seen the smoke emitting monkeys
@gavinpenrose
@gavinpenrose 3 жыл бұрын
I like yr videos
@gbengaodule4905
@gbengaodule4905 2 жыл бұрын
Lovely tutorial... What if I want to quench the fire with water? How can I do that?
@inknpaintCW
@inknpaintCW 3 жыл бұрын
Super good tutorial. Thanks I'm in America and I pronounce it Ke$ha - because pronunciation tribalism is silly.
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
Hahaha. Down with tribalism!
@ict-b01bonosluizygnaciodg.22
@ict-b01bonosluizygnaciodg.22 2 жыл бұрын
is it possible to parent the simulation for fire on other objects so it moves along with it?
@followerofthetrain6336
@followerofthetrain6336 2 жыл бұрын
How might you set this up if you wanted the fire to spread over time from bottom to top? I’m sure you would use keyframes but what exactly would you be changing? Would each key frame need different vertexes selected?
@charis9
@charis9 2 жыл бұрын
hi! question, is it better to render on eevee or cycles? for this particular project? thank you so much!
@Hi-6969
@Hi-6969 Жыл бұрын
If you want realistic looking water, cycles is the easier option as you only need to tweak a few things(IOR, Roughness, Transmission, etc.) to make a realistic looking fluid
@MsDexter47
@MsDexter47 2 жыл бұрын
hello I have a problem with this tutorial. It works on a changed scale to mm and when I try to do these simulations it is not correct or you know how to consider this problem. I have to keep the scales in millimeter
@3DPrinterAcademy
@3DPrinterAcademy 2 жыл бұрын
RIP doesn't seem to work, idk why
@lucutes2936
@lucutes2936 2 жыл бұрын
same
@MacoDeVinx
@MacoDeVinx 2 жыл бұрын
Hello, is there any way for the domain to be customized? Meaning tilted and not necessarily straight up standing (Can't show cause comments with links are removed) I have re-baked without results and applied their transformations
@norikaGilbert
@norikaGilbert Жыл бұрын
that was great, thank you. I just have one more problem because my object looks black in rendered view..
@northland547
@northland547 2 жыл бұрын
what version of blender do u use in this video ? because i have different
@unodostresblender3680
@unodostresblender3680 2 жыл бұрын
Thanks for your intelligence
@ineslapaoturnob62
@ineslapaoturnob62 2 жыл бұрын
I can't find the cache on the physics settings. Is there any other place where it could be? I don't know if I have a different version but I really can't find it
@TheBrownGaming
@TheBrownGaming 2 жыл бұрын
Ive done this multiple times and it still womt work right
@porkbaba
@porkbaba Жыл бұрын
Im having really bad lag in the animation and in blender interface in general during playback. Any idea how to fix this?
@trystanbleuven791
@trystanbleuven791 2 жыл бұрын
is it possible to set rigid body on fire ? for exemple a cube falling..but on fire
@srinivaspratapkumar5978
@srinivaspratapkumar5978 2 жыл бұрын
What is the graphics card you use for blender?
@123masteryoda123
@123masteryoda123 2 жыл бұрын
Love the video, thank you. What if you wanted a collision object to interact with the fire, such as a stove burner and a frying pan on it? I've tried creating a collision object but the fire just goes through it. Tnx and Merry Christmas.
@123masteryoda123
@123masteryoda123 2 жыл бұрын
NM, Fluid / Effector / Collision.
@gbengaodule4905
@gbengaodule4905 2 жыл бұрын
@@123masteryoda123 Whats NM please?
@123masteryoda123
@123masteryoda123 2 жыл бұрын
@@gbengaodule4905 NM is Never mind. Sorry. I re-watched and figured it out. The video was very helpful. Thank you.
@jannes1303
@jannes1303 2 жыл бұрын
Awesome video, but one question: How can I tweak the hight of the fire? So like the fire to smoke ratio?
@MrNotAGamer
@MrNotAGamer Жыл бұрын
i dont know if you can do that tbh
@SIDESHOWTHEANIMEKID
@SIDESHOWTHEANIMEKID 2 жыл бұрын
Can you use this method for just scenic photo?
@muneebchangezi1658
@muneebchangezi1658 Жыл бұрын
Can you explain how to simulate fire on a curve path?
@NEEDCheese
@NEEDCheese 2 жыл бұрын
Cash money baybay!
@Avation_203
@Avation_203 Жыл бұрын
come from down under "ceash" mate Go Aussie
@12buddon36
@12buddon36 2 жыл бұрын
Even the British say it the same way as America
@marsmotion
@marsmotion 3 жыл бұрын
can wind be added to make the sim react to that and change giving it a more a-symmetrical look?
@umwurf42
@umwurf42 3 жыл бұрын
haha u answered the question ur self almost evry imaginable thing is possible. Must be a parameter in the emeter or in the volume. Then some things doesn't works well in elvee
@clown134
@clown134 3 жыл бұрын
i think u could add a empty and put wind forces on it
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
Yes! Just add wind to the scene and run the sim again. Presto!
@matthewcs490
@matthewcs490 3 жыл бұрын
Why doesn’t the smoke look real? It should be flowing, not clumped like it is in the final render. How to solve that? It’s also waaayyy to black.
@rededwards3479
@rededwards3479 3 жыл бұрын
Great Video. Where do you get your FREE 3D models
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
I found this one on turbo squid. I just googled "burned building 3d model" and looked for anything free.
@jimmyzeng998
@jimmyzeng998 2 ай бұрын
My simulation is really small and when I do shaders thingy in rendered EEVEE, it looks like dissappeared until I move around.
@dannyconnolly2953
@dannyconnolly2953 2 жыл бұрын
When doing it, I get very little smoke, and it surrounds the flames rather than going above…suggestions?
@imdumped
@imdumped 2 жыл бұрын
hi, how do you get suzane with its face once the fluid applied, mine is in wireframe and whatever I do with the viewport options it's still in wireframe
@joecash5988
@joecash5988 2 жыл бұрын
i think you turned susanne to wireframe
@REDNatsu
@REDNatsu 2 жыл бұрын
hi tutorial , for create particles of ashes for fire ,please , thanks
@ferdraun
@ferdraun 2 жыл бұрын
Fire appears in eevee but not in cycles, please help :)
@alekskroskin6101
@alekskroskin6101 2 жыл бұрын
Why I still got the fps count like to 5 fps when I even bake the simulation? I can't just fast in timeline, just like as if it is not baked
@osebenson
@osebenson 2 жыл бұрын
Added fluids for my domain and object with same settings but my smoke was going downwards instead of upwards. I'm using Blender 2.92 not sure what's wrong any ideas?
@joecash5988
@joecash5988 2 жыл бұрын
maybe the gravity
@thirteenoclock4106
@thirteenoclock4106 2 жыл бұрын
Does my object that's emitting fire have to be filled in?
@UV-ANIMATION
@UV-ANIMATION 2 жыл бұрын
The fire shows in the render view but the smoke doesn't show. What am I doing wrong?
@momenabdallah5431
@momenabdallah5431 11 ай бұрын
can we add air to it?
@justinhendry9091
@justinhendry9091 2 жыл бұрын
can this be transferred to unity?
@Zerovi4
@Zerovi4 Жыл бұрын
why do i see domain in eevee render?
@eclipse_animations
@eclipse_animations Жыл бұрын
my pc is the same thing after rendering this
@reganoh1730
@reganoh1730 2 жыл бұрын
During the middle of the section I keep losing the fire and wanted to know how to view them I don't know what is going on I stopped the video and followed all the steps but in every view even when I change the bar of time the fire I was able to see is gone suddenly any help for that? :(...
@lucutes2936
@lucutes2936 2 жыл бұрын
it seems to work with the quick effect option, but not when I make separate objects like shown in this video
@lucutes2936
@lucutes2936 2 жыл бұрын
im guessing because the shaders were different like in 7:40
@kittydemonoverkill6434
@kittydemonoverkill6434 2 жыл бұрын
I for some reason can't get the smoke to show up at all. I've tried, like, 50 times, even doing exactly what you did step by step, but it's just not working.
@MeatMake
@MeatMake 2 жыл бұрын
had the same problem, you had to bake the smoke first before viewing it in rendered mode
@s0up_dev
@s0up_dev 3 жыл бұрын
what about small scale sims in blender? I found out that it breaks and u need to adjust settings probably but some settings made blender crash so I tilted and started to learn houdini instead ¯\_(ツ)_/¯
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
In my experience, Blender struggles if the sim is too small. Houdini is a great choice if you want realism at any scale - nothing really compares to it.
@Lostachilles
@Lostachilles Жыл бұрын
They say "cash" for cache because that's how it's pronounced in English. Yes, even in England. You can be the example for all Australians and help them pronounce it the right way.
@KarimBouacem
@KarimBouacem 3 жыл бұрын
Tried to make a moneky go on fire and instead it s my cpu that bursted into flames
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
lol
@thebigmanosca4891
@thebigmanosca4891 2 жыл бұрын
I added quick particle smoke but it isn't emitting smoke even though I set it to inflow
@thebigmanosca4891
@thebigmanosca4891 2 жыл бұрын
I'm using eevee and I'm trying to make a shrine with a floating orb that's on fire
@vanoperadze6160
@vanoperadze6160 3 жыл бұрын
how can i make my blender look white like that? thank you.
@Dext0rr
@Dext0rr 3 жыл бұрын
On the right select tab "world". Change colour.
@davidstedmond7705
@davidstedmond7705 2 жыл бұрын
go to world settings tab and change colour there. The icon looks like a red earth. It should be five icons above the physics tab.
@M.D.design
@M.D.design 2 жыл бұрын
After saving the file and re-opening it, the animation of the smoke disappears
@gouliouannie2955
@gouliouannie2955 3 жыл бұрын
and after creating how you can export it in order to use it in unity?????
@CBaileyFilm
@CBaileyFilm 3 жыл бұрын
I'm not really sure. You could try exporting the fire and smoke as a VDB file. Unity might be able to import that? You'll need to re-create the shader though in Unity.
@TheBrownGaming
@TheBrownGaming 2 жыл бұрын
Bro Im trynna just atleast get it done right, mine keeps not looking right and messing up
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