[Blender 4.0 RIGIFY] #6-1: Custom Rigs (theory)

  Рет қаралды 9,409

CGDive (Blender Rigging Tuts)

CGDive (Blender Rigging Tuts)

Күн бұрын

This is Chapter 6-1 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
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❖Get FREE file downloads and Bonus chapters here:
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In this part we will learn how Rigify works under the hood. You will understand how Meta-Rigs are constructed using "Rigify rig types".
RELATED LINKS
The "Rigify Manual" course can be found here
academy.cgdive.com/courses/ri...
VIDEO CHAPTERS
0:00 Intro to Rig Types
1:06 Rig Types
3:35 Simple Customization
6:06 A Meta-Rig from Scratch?
8:51 Rigify Samples
12:07 Customization Example
13:58 Rig Types Exercise
15:42 Rig Types Overview
23:49 The "Rigify Manual" & Next chapter
(Ignore the weird word below, it doesn't mean anything:) )
Rigify4daburadmafbgfnb

Пікірлер: 49
@CGDive
@CGDive 5 ай бұрын
BONUS CONTENT ❖Get FREE file downloads and Bonus chapters here: academy.cgdive.com/courses/rigify-basics ❖Or Subscribe and get all of my paid courses for $5.99/Month!
@movie_review_hindi
@movie_review_hindi 6 ай бұрын
You should make basic to advance rigging by manual and rigify
@a3dadventure79
@a3dadventure79 4 ай бұрын
thanks for this. comprehensive and brought a lot more clarity to my rigify skills.
@williamtolliver749
@williamtolliver749 4 ай бұрын
I believe the naming conventions come from programming language. Super refers to parenting and hierarchical relationship. So im guessing it means it will be the root/parent of a chain, or one will be present in that generated set. I think we all know what "chain" refers to, and "copy" I imagine means it uses script to literally copy some default single bone, with "basic" configuration.
@CGDive
@CGDive 4 ай бұрын
Yeah, of course. But why do we have names that we have to speculate about rather than ones that just make sense. That is my personal gripe with the names.
@PithyBikes
@PithyBikes 6 ай бұрын
Love your videos! Thanks so much.
@jaim2
@jaim2 6 ай бұрын
me: *sees "theory" in the title* also me: It's just a theory, a RIGGING Theory!
@CGDive
@CGDive 6 ай бұрын
I am not sure I get it haha :D As in "a scientific theory"?
@jaim2
@jaim2 6 ай бұрын
@@CGDive ...matpat reference.
@uuffzz
@uuffzz 6 ай бұрын
​@@jaim2 Who just made a goodbye video 😢
@jaim2
@jaim2 6 ай бұрын
@@uuffzz yeah.. we know we already miss him
@kamius1
@kamius1 6 ай бұрын
I am delighted to watch another great Tutorial from you. This is very essential to understand the rigging in Blender. Many thanks for your Tutorials.👍
@CGDive
@CGDive 6 ай бұрын
Great to hear!
@louisecollins9213
@louisecollins9213 4 күн бұрын
This course is awesome
@CGDive
@CGDive 4 күн бұрын
Thank you!
@bilosofie
@bilosofie 6 ай бұрын
the best there is the best there was and the best ever will be .. T ur awesome brother ❤
@CGDive
@CGDive 6 ай бұрын
You are too kind, mate! 😊
@aster6000
@aster6000 Ай бұрын
I have a pretty unique case where the a character has digitegrade legs, but "human shoes" so it has an extra leg joint. I really like the foot controls you get using rigify. Is there a way to have double kneed legs using Rigify? Or could i Frankenstein something together?
@pgpress
@pgpress 8 күн бұрын
Love this course!! Do you have any idea in 4.2 about the error "Generation has thrown an exception: name 'rig_id' is not defined" when you try to generate a rig (for example a spline tentacle)? Thanks!
@lildeadshot2630
@lildeadshot2630 4 ай бұрын
this helped me out so muchh thank uuu
@CGDive
@CGDive 4 ай бұрын
Glad it helped!
@soirema
@soirema 4 ай бұрын
you are an angle thank you 🙏🙏
@CGDive
@CGDive 4 ай бұрын
I assure you I am not. But thanks for the nice comment.
@tishaXD
@tishaXD 6 ай бұрын
Here's a tip: If you want to make more than one knee for your super.furry_gf, you can use a paw sample and modify it. I didn't know that you could combine bone samples, I always made the tail bones myself.
@PithyBikes
@PithyBikes 6 ай бұрын
Thanks!
@CGDive
@CGDive 6 ай бұрын
Thank you too! I appreciate the support!
@SonicMolina
@SonicMolina 2 ай бұрын
What is the convergence option on the Experimental Super Chain? My assumption is that you could connect multiple Super Chains together for more control options. However, no matter how I use it, it doesnt have any useful results. I've tried for 7 hours, please help Attempting to rig both sides of a scarf
@ChilligerHund
@ChilligerHund 4 ай бұрын
Hey which type of bone structure should i be using for a dolphin/ killer whale ? Is it spine or tail? I would love to see you do a rig for a dolphin or sorts
@CGDive
@CGDive 4 ай бұрын
There is a shark metarig under Animals. I have used it for a whale with minor tweaks and it should work for a dolphin as well. I believe it uses both spine and tail.
@AA-hx8rl
@AA-hx8rl 4 ай бұрын
how about adding the child of constraint to rigify ""before"" I generate the rig ? don't want to applying child of every time I re-generate the rig Edit : Thanks for the tutorial very insightful for me who just using base rigify all this time
@CGDive
@CGDive 4 ай бұрын
What is the context for the child of question?
@adityasingh-uz7yr
@adityasingh-uz7yr 6 ай бұрын
Is there a way in which we can add bones to already generated rig or do we have to always create everything in meta-rig and then generate?
@CGDive
@CGDive 6 ай бұрын
You can add bones to the generated rig if you want to. Just keep in mind that if you re-generate that will override your manual edits. So if you go the manual edits route, you are giving up on the metarig regeneration.
@haruka3203
@haruka3203 3 ай бұрын
So, what about for hair? I know there's addons like bone wiggle to have them automatically move as you animate, but can you still have them on a rigify meta rig somehow?
@CGDive
@CGDive 3 ай бұрын
Yes, if you watched so far you should know how to add bones your metarig. So what's the issue?
@haruka3203
@haruka3203 3 ай бұрын
@@CGDive I got it, thanks, sorry I kind of confused myself. As meta rig bones are the same bones and can still be manipulated with add-ons involving bones.
@CopyCatBlack
@CopyCatBlack 6 ай бұрын
Hi cgdive can you please teach us how you can custom rig layer (ui layout)
@CGDive
@CGDive 6 ай бұрын
Yes, in the next videos!
@CopyCatBlack
@CopyCatBlack 6 ай бұрын
@@CGDive YESSSS!!!!!!!
@FunTheMental-Studios
@FunTheMental-Studios 6 ай бұрын
Hi. I have a issue with my auto rig pro rig. The arm and legs twist weirdly when I pose them. Can you guide me how can I fix them?
@FunTheMental-Studios
@FunTheMental-Studios 6 ай бұрын
I didn't found this thing on demo Mike rig
@wasimulkarimniloy
@wasimulkarimniloy 6 ай бұрын
💖💖💖💖💖💖
@koushikvarun6029
@koushikvarun6029 6 ай бұрын
Hi bro can you add female rig to game to unreal addon
@alectronco
@alectronco 13 күн бұрын
What can be used for hairs
@CGDive
@CGDive 13 күн бұрын
Simple tentacle. You could even add dynamics to them using a bone dynamics addon or a manual workflow.
@alectronco
@alectronco 13 күн бұрын
@@CGDive thank you so much your videos help a lot and thanks for the reply
@nadiacorona2043
@nadiacorona2043 4 ай бұрын
Why I can't see rig type?):
@CGDive
@CGDive 4 ай бұрын
Make sure you are in Pose Mode and selecting the first bone in the chain.
@jasonwilliams8730
@jasonwilliams8730 6 ай бұрын
👍
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