A look at how to prepare corrective shapes for a blend shape workflow in Houdini. -- Website: www.rokandic.com/ Twitter: / rokandic Instagram: / rokandic
Пікірлер: 8
@everydayfitness30042 жыл бұрын
Thanks for the rigging videos. New on Houdini. Confused why are there 2 rigging KineFX and bones? Will KineFX replace the old bones or they work hand in hand together.
@rokandic2 жыл бұрын
They are separate systems. Object based bones rigging is the old system, KineFX is the new system. It looks like KineFX might completely replace the old system in the future.
@everydayfitness30042 жыл бұрын
@@rokandic Thank you for you kind reply. So it's best to learn KineFx as a beginner on Houdini rigging than the bone system.
@rokandic2 жыл бұрын
@@everydayfitness3004 In general yes, but just know that KineFX is still rather new and a lot of features are still missing, that's why the object based bone system can still be very useful.
@everydayfitness30042 жыл бұрын
@@rokandic ah ok. Thank you!
@everydayfitness30042 жыл бұрын
@@rokandic Makes me wonder hopefully Sidefx will have some kind of old bones to KineFx converter if ever they decided to depreciate the old rigging system
@engrrc33 жыл бұрын
Thanks for the video. Why you did not publish your videos on sidefx.com in tutorials section, so more people can see and benefit from your videos.
@rokandic3 жыл бұрын
The tutorial has already been published on Sidefx tutorial section some time ago. You can also find them on SideFx site under learning paths section - character rigging.