Cinema 4D and Redshift - Create Procedural Radial Anisotropy

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Bold&Break

Bold&Break

Күн бұрын

This Cinema 4D and Redshift tutorial explores how to create a procedural anisotropy material using only Redshift. We explore the powerful tile and color layer node in the process.
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⏱️Timestamps⏱️
0:00​ Intro
1:20 Start of tutorial and Set up
2:40 Creating anisotropy using tile node
7:36​ Change UV Mapping to Center Reflection
8:50​ Metal Material Overview
10:05 Outro
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Пікірлер: 13
@SofiaOsc
@SofiaOsc 16 күн бұрын
Thank you sooo much, you have no idea how long I've been trying to get this to work!! 🤩
@BoldBreak
@BoldBreak 16 күн бұрын
It took me awhile to figure this out :) Thanks for commenting
@user-ux2by2jz9g
@user-ux2by2jz9g 4 ай бұрын
Thank you, you have inspired me a lot
@BoldBreak
@BoldBreak 4 ай бұрын
Delighted it helped
@TobiasSchoenke
@TobiasSchoenke 3 ай бұрын
Thx very helpful
@BoldBreak
@BoldBreak 3 ай бұрын
Delighted that it helped
@fernandoroquecatalano1624
@fernandoroquecatalano1624 4 ай бұрын
so cool!
@BoldBreak
@BoldBreak 4 ай бұрын
Thanks for dropping by
@Ricardo-de9ju
@Ricardo-de9ju 4 ай бұрын
Why are you using the old material instead of standard one? Any advantages?
@erikmder11
@erikmder11 4 ай бұрын
New material doesn't allow for GGX under BRDF
@BoldBreak
@BoldBreak 4 ай бұрын
The RS material offers a bit more control. We can change our BRDF and also change our Fresnel type. You will get a similar result using the new material but less control.
@Ricardo-de9ju
@Ricardo-de9ju 4 ай бұрын
@@BoldBreak I think the standard one is faster, I've heard about that somewhere. Once PBR materials are "physically correct" I don't believe it will offer inferior results.
@BoldBreak
@BoldBreak 4 ай бұрын
@@Ricardo-de9ju Yes, Standard materials are slightly faster due to having less properties to calculate. Usually I’ll opt for a standard material. But on occasion I’ll use the older material node for finite control.
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