Cinema 4D Quick Tip #54 - Emit Particles Along a Path (Project File on Patreon)

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XYZ Mentor

XYZ Mentor

9 ай бұрын

Emit particles along a path in Cinema 4D using the emitter, force field and a spline. Created in Cinema 4D 2024.
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Пікірлер: 37
@MrScottyZA
@MrScottyZA 2 ай бұрын
Thanks dude! quick to the point tutorial
@romuk3092
@romuk3092 9 ай бұрын
Thank you my mentor 🙇‍♂
@cornerofthemoon
@cornerofthemoon 9 ай бұрын
Thanks for this. This will help for a project I'm working on now.
@xyzmentor
@xyzmentor 9 ай бұрын
Thats awesome! 🙌
@EffingtonCouldBe
@EffingtonCouldBe 9 ай бұрын
Keep it up - so quick, so clever. Very helpful.
@xyzmentor
@xyzmentor 9 ай бұрын
Thank you! ✌️
@OmniVisionElite
@OmniVisionElite Ай бұрын
Does this work in the new 2024 particle system? Would love to se an updated turotial!
@dinoabawag9140
@dinoabawag9140 5 ай бұрын
Thanks for this. I tried it and it worked. Although when I made the object a rigid body so that it can be collected into a bottle, it didn't follow the helix path. Is it possible to do this?
@creativeplustv
@creativeplustv Ай бұрын
Thank`s!
@olgapolyakova8472
@olgapolyakova8472 9 ай бұрын
THANK YOU!!!❤️❤️❤️
@xyzmentor
@xyzmentor 9 ай бұрын
🙏
@maaxeduardo
@maaxeduardo 9 ай бұрын
never stop to teaching bud!
@urielboaventura3922
@urielboaventura3922 9 ай бұрын
Bro, that was helpfull simple and fast. Just on point.
@xyzmentor
@xyzmentor 9 ай бұрын
Thank you, glad it helped! 🙌
@user-sn6tk8sj3t
@user-sn6tk8sj3t 26 күн бұрын
Thank you Thank you
@Taranis_The_Third
@Taranis_The_Third 9 ай бұрын
Brilliant channel
@xyzmentor
@xyzmentor 9 ай бұрын
Thank you! 🙏
@KidCold
@KidCold 8 ай бұрын
wow! thanks brooo
@xyzmentor
@xyzmentor 7 ай бұрын
Welcome 👍
@posebukse
@posebukse 7 ай бұрын
Awesome, simple and elegant. How would you solve it to have the particles spiraling around the spline as well? I can't for the life of me combine multiple forces like Rotation and Turbulence with Field Force, it just doesn't work. Tried a helix wrapped around a spline, but that doesn't look right either. Would gladly pay for the solution.
@jbrashfx
@jbrashfx 6 ай бұрын
I'm sure you already found the answer to this - but you'd just create all the forces you want and drag them into the "include" tab on your emitter. They should all work perfectly 👍
@438maddy
@438maddy 8 ай бұрын
It was really helpful, i need to know how can we fill a jar with this path ,emitter and rigid/collider
@DanielDavis-zn2gs
@DanielDavis-zn2gs Ай бұрын
I believe you would have to bake out the emitter as alembic (or possibly add them to a fracture object?) to turn the particles into objects, then use a bullet tag that triggers when the objects are near the jar either using velocity peak, xpresso, or possibly on collision if that lets you set up an "activation zone". So many cool things can be done by layering baked animations and additional simulations. You can even bake the whole thing out then delete, keyframe, or deform individual objects in the jar so that when it rests the gaps spell out a word or logo
@philippeLebret
@philippeLebret 9 ай бұрын
I love your channel, I love your style (no-bla-bla), i love your tips and i love this hypnotic music ! AMAZING-FUCKING-TEACH-AND-LEARN-MUST-HAVE !! Don't never stop it ...until death :p
@davidcastaneda6111
@davidcastaneda6111 5 ай бұрын
Give him a child!
@anton_petukhov
@anton_petukhov 9 ай бұрын
Thank you my mentor ( 2 )
@olgapolyakova8472
@olgapolyakova8472 8 ай бұрын
Hey! I also wanted to ask if it’s possible to create 4-5 emitters following spline in one project? Because I tried and created another field force for second emitter and it just stopped working. Thank you for your answer!
@xyzmentor
@xyzmentor 8 ай бұрын
Hi, In the "Include" tab of the emitter you can set up which field forces you want to be included / excluded for the particular emitters. Or you could simply skip that and use one force field for all the emitters.
@wonyhwang1282
@wonyhwang1282 9 ай бұрын
Love this music
@xyzmentor
@xyzmentor 9 ай бұрын
I like it too👌
@homerhuang7532
@homerhuang7532 2 ай бұрын
How to solve object overlap
@DanielDavis-zn2gs
@DanielDavis-zn2gs Ай бұрын
I think you can set the simulation as a volume using "particle system" instead of an emitter. Could also include them in mograph somehow (possibly with a connect and/or fracture object) and use the "push apart" effector. Alternatively, turn the variation on the emitter right down until you can space them apart equidistant and aren't touching. Then add randomness back in with more forces and effectors like turbulence or displace
@gamma517
@gamma517 5 ай бұрын
I have not been able to get the emitter to work on a modeled object as opposed to a primitive.
@DanielDavis-zn2gs
@DanielDavis-zn2gs Ай бұрын
Have you selected "show objects" in the emitter?
@bbbbambi
@bbbbambi 7 ай бұрын
How can I do the opposite and have it go up from the bottom? I ask because I've tried everything else and it doesn't work
@Pathfinder_tua
@Pathfinder_tua 6 ай бұрын
Theres a christmas tree tutorial that goes from bottom to top. Search for it look for cinema 4d xmas tree. Its a yellow background with spheres emitted
@sandiafui1635
@sandiafui1635 3 ай бұрын
Dude, I hope you still need this. I just figure it out how to do it the opposite way. go to Field Force--> Object --> at the Spline field, go to Direction --> Uncheck or check the box of Invert Direction.
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