Cinema 4D Tutorial Create Digital Nature Using Megascans and Octane (Part1)

  Рет қаралды 128,374

3DBonfire

3DBonfire

4 жыл бұрын

In this course two of the most powerful tools of our time join forces! Megascans plus Octane equals Greatness. Learn how to tame massive amounts of clones and create beautiful digital nature renderings. We start with an introduction to the awesome Quixel Megascans library and learn how to implement a one-click solution with Quixel Bridge and LiveLink to have over 11.000 high-quality assets right at our fingertips. After this is set and done, we start working with the Octane Scatter object in combination with the Mograph Effectors.
In Part1 we set everything up for greatness and prepare ourselves for Part2, which will be more in-depth. Stay tuned.
If you have questions so far, feel free to write a comment! I´ll definitely try to answer them. Happy creating.
Share your work with me: / markusgonser3d

Пікірлер: 203
@AlbusGFX
@AlbusGFX 4 жыл бұрын
man how to say that, this is a tutorial we all need, thank you really so much, this is so appreched. i stay tuned for future tutorial as well p.s. one question, how to exports from bridge to octane material? doing like you c4d create normal material.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Hi Albus, thanks a lot! Yes you missed a fine detail, maybe I didn´t tell. So before exporting your assets to cinema4D with LiveLink, be sure to switch the render engine in the render settings from standard to octane. Now LiveLink knows, you want an octane material. happy creating!
@AlbusGFX
@AlbusGFX 4 жыл бұрын
@@3DBONFIRE thanks to you :) This was the missing step, i often do this change at the end, before the final render. P.s. i got an error: bridge livelink failed to setup material, i read and other people have this problem, but seems there isn't fix for now Thanks anyway and wait the next part ;D
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
@@AlbusGFX so far, I never had this error...good luck to solve this👍
@dheiwofjjd
@dheiwofjjd 4 жыл бұрын
@@3DBONFIRE your tutorial helped me a lot i luv this.
@zaknorris5727
@zaknorris5727 2 жыл бұрын
@@3DBONFIRE This tip here has changed my life haha
@tompijnappel7368
@tompijnappel7368 Жыл бұрын
Wow man! Finally someone they explains everything so nicely and calm. Usually I’m not really into these long tutorials, but this is definitely the right way to learn. Thank you man! I owe you one!
@petterbergmar7716
@petterbergmar7716 4 жыл бұрын
Amazing, looking forward to more vids!
@cpistudio
@cpistudio Жыл бұрын
This has me so stoked, I can't wait to go home and down this and see what kind of environments I can make.
@devix7474
@devix7474 2 жыл бұрын
That's fantastic. It was a pleasure to watch this one. Thank you!
@xaroaro
@xaroaro 4 ай бұрын
I am watching your video with the help of a translator, and your explanations are very clear. I've been looking for a similar guide to cinema 4d for a long time, and I found you. in short, I'm looking forward to the next videos, thanks a lot for the tutorial 🔥🔥🔥
@jane1306
@jane1306 6 ай бұрын
I was so surprised when my husband recommended this amazing stuff with plants. He sent me a link to your tutorial and finally, I understood the hidden answers to my never-asked questions related to unreal-real view in C4D, Thank you!
@kaspersteernberg6568
@kaspersteernberg6568 4 жыл бұрын
Amazing! Thanks for the first part, can't wait for the second one!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Nice to hear! Working right now on part2 👌
@bensasi
@bensasi 4 жыл бұрын
nice .. look forward to part2 thank u
@amokdesign
@amokdesign 4 жыл бұрын
cool danke ;) freu mich schon auf teil 2
@ColinCharles3D
@ColinCharles3D 4 жыл бұрын
That's awesome ! Thanks for sharing, really looking forward for the next part !
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Hi Colin, thanks, Part2 is already in the making. Will give you guys the best of this technique.
@puyakhalili
@puyakhalili 4 жыл бұрын
Amazing! Thank you 🙏🏼 Subscribed
@trevionli
@trevionli 3 жыл бұрын
Look forward to recording the scene of plant + Redshift teaching
@robmaric
@robmaric 2 жыл бұрын
Loved this! Thank you so much.
@bim-okoje5770
@bim-okoje5770 4 жыл бұрын
Thanks for making this one! Sick techniques and renders.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
👍thanks a lot.
@geoffroywogblo9002
@geoffroywogblo9002 4 жыл бұрын
So goooooooood
@elsalvadorxdxd7837
@elsalvadorxdxd7837 4 жыл бұрын
increíble estoy en espera de la segunda parte gracias por compartir el conocimiento
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Dont understand a word, but thanks for being here👍
@vovaosokin8181
@vovaosokin8181 3 жыл бұрын
That was very helpfull, thank you so much!
@AnnisNaeemOfficial
@AnnisNaeemOfficial 4 жыл бұрын
Thank you so much for making such an amazing tutorial!
@user-oe1up7ki4j
@user-oe1up7ki4j 2 жыл бұрын
Really helped me a lot, I really like your videos
@Motion_Canyon
@Motion_Canyon 5 ай бұрын
Awesome tutorial! Lke and subscribe!
@darthmojojojo9379
@darthmojojojo9379 4 жыл бұрын
🔥💯🔥💯🔥💯🔥 love this! You deserve morw subs broooo! Keep going!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Yeah, I will just...work harder and put more quality content out there, then subs will come 🌠😌👍 thanks buddy
@philippeLebret
@philippeLebret 4 жыл бұрын
Too good to learn with you :) More More...please !
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Today will be your lucky day🌠
@shengzao
@shengzao 4 жыл бұрын
Thanks for sharing!What a great tutorial!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
😌
@autobotica
@autobotica 4 жыл бұрын
Amazing stuff man. Much appreciated!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
You guys are awesome, thanks for watching. I will make sure part2 is high quality stuff.
@Laconism360
@Laconism360 4 жыл бұрын
Fuck u illuminate
@user-sl1ur5oj5v
@user-sl1ur5oj5v 4 жыл бұрын
Amazing, thank you for sharing.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
I feel blessed that I can share something 👌
@Joeherman
@Joeherman 2 жыл бұрын
Thank you very much! However, I am still not really understanding the translucency thing. You just simply import the materials, set one to glossy and the other to diffuse, put them in a mix material and that's it. It is hard to understand why that works... Would you explain that a little?
@santiagomendez4510
@santiagomendez4510 2 жыл бұрын
Thank you, I love you
@Virtual-lands-3d
@Virtual-lands-3d 4 жыл бұрын
Excellent stuff. I like the idea of using the noise as an effector and not in the distribution parameter of the scatter. It is certainly more flexible this way. And I assume this is what enabled to you make the growth animation. Also, I think the regular patterns you get with the grass is due to the distribution being linked to surface polygons. Looking forward to the following video of this series.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Yes, it is more flexible in my opinion, but you can go both ways. But by the end of the week i will show you some tricks with using the distribution parameter in octane scatter, too.
@DubbelDutch1
@DubbelDutch1 4 жыл бұрын
Nice!!!!
@nameless8937
@nameless8937 9 ай бұрын
I'm going to say this right now. If you using an older version of Octane and you change the material to Glossy and it still doesn't look realistic (or looks shaded oddly/cartoonish), go in the Index tab and raise the value. And make sure you play with the Roughness as well. This changed my life.
@gjb7966
@gjb7966 2 жыл бұрын
thanks for the great tutorial! :)
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
It was fun to make it;-)
@pixelasm
@pixelasm 4 жыл бұрын
Thanks for sharing :) 20:40 an atlas is an image which combines several images which go onto different objects into one file. This helps to reduce the ammount of files needed and speeds up rendertimes. The speed increase is less important for offline renderers like octane but realtime renderers like game engines do benefit from everey milisecond saved. By the way: Schöne Grüsse aus Köln ;-)
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Awesome. Thanks for sharing this perfect explanation with us. Grüße zurück aus Berlin😉👍
@modernodj
@modernodj 4 жыл бұрын
cool!
@roberts820
@roberts820 4 жыл бұрын
SUPER COOL! THX
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
😉👌
@MylonasFilms
@MylonasFilms 4 жыл бұрын
Great. Keep it up
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Thanks Stephen, I will👍.
@tomashernandez828
@tomashernandez828 3 жыл бұрын
Great tutorial! thank you for sharing it. Question Anyone getting Octane mix material creation crashing when adding the first to it? either glossy or diffuse. Thanks in advance.
@erfanhabibpour5949
@erfanhabibpour5949 4 жыл бұрын
Great video, you kinda inspired me.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Awesome!
@imrenagy8122
@imrenagy8122 4 жыл бұрын
Very good tutorial. Thanks.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
oh thats so kind of you🙂. Nice to share some techniques..
@ElMatto0571
@ElMatto0571 3 жыл бұрын
hi, i've a question: why can't i make the plants translucent like yours? i make the mix material with the diffuse and glossy materials like you but nothing appen.
@yaroslavsannikov2065
@yaroslavsannikov2065 4 жыл бұрын
Thank you :)
@ololorita
@ololorita 9 ай бұрын
Hi Markus! Thank you for your tuts. I have a question to the import Megascan plants into C4D. Do you know, if it is possible to have the plants without animation from Megascan? I mean, the plants are animated and it can see for example in Unreal Engine. But in C4D after the import they are not animated. How I can fix this problem, if it is possible? Vielen Dank!
@bn3d128
@bn3d128 4 жыл бұрын
Awesome
@stasieknie6081
@stasieknie6081 3 жыл бұрын
How your bridge convert c4d material to octane material automaticly? I always get c4d materiał From bridge and must transform it
@user-cw6ed9hh9j
@user-cw6ed9hh9j 3 жыл бұрын
thank you so much!
@hihihing7302
@hihihing7302 3 жыл бұрын
Thanks !!!!!
@allmuert
@allmuert 2 жыл бұрын
Back when I used to use soft soft when I knew it kind of well I used the soft roll to make softs I thought it was just more effective
@dashxspace
@dashxspace Жыл бұрын
Hello. I've been following this tutorial but I don't get any reflections on the material, I followed it step by step. Do you have any idea why that might happen?
@ThePoseidon18
@ThePoseidon18 2 жыл бұрын
Nice
@WeFlyAway
@WeFlyAway 2 жыл бұрын
when i export to cinema 4d it doesnt implement all layers or maps , and i dont know how to put them in manually ?? plz help
@Mattiagiglio1993
@Mattiagiglio1993 4 жыл бұрын
hi, can i ask you what gpu are you using? or more than one gpu?
@crystalmethvfx
@crystalmethvfx 9 ай бұрын
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
@fight24tv
@fight24tv 4 жыл бұрын
just love
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
😉
@3deoskill
@3deoskill 2 жыл бұрын
another question , is octane compatible with Cinema R23 or did I already miss the train....on their webpage there is just something said about R20?????
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
Of course octane is compatible with r23😉...
@SuperDuperWTFteam
@SuperDuperWTFteam 4 жыл бұрын
Great tut. subed liked, followed on insta haha
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
You are super awesome 💪😉
@Asdosie
@Asdosie 4 жыл бұрын
hey, had the simular issue on universal materials transmission showing noisy as hell & denoised it looked even worse, Set the transmission type to diffuse & it'll work like before!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Thanks👍
@jkartz92
@jkartz92 9 ай бұрын
can you share the leaves shaders workflow?
@ceciliageraldine5143
@ceciliageraldine5143 3 жыл бұрын
uffffffffffffff thanksssss
@babaallerbabas3194
@babaallerbabas3194 3 жыл бұрын
where u got ur dome lights ?
@walissonf_
@walissonf_ 10 ай бұрын
and how we can animate the grass?
@ElMatto0571
@ElMatto0571 2 жыл бұрын
i don't undersatnd how a mix between a glossy and a diffuse material create a translucency material :/
@NEWARTSTUDiOS
@NEWARTSTUDiOS 4 жыл бұрын
Hello there, It's a amazing tutorial - I am joining Your channel. Quick question - is it possible to do the same thing with forester?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Sure. Thanks!
@SidharthGanguly
@SidharthGanguly 4 жыл бұрын
Great tutorial! Next part pls?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Just a couple of days left. Will be out this week.
@VFXBoy
@VFXBoy 3 жыл бұрын
Which Gpu you use?
@raneemFX
@raneemFX 4 жыл бұрын
I Loveit🤩
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
haha thanks, part2 will be a blast🙂
@jadinbwo7373
@jadinbwo7373 4 жыл бұрын
how do you apply the displacement texture manually because I'm having the same problem, but don't know how to find my displacement texture.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
It should be located in your quixel megascan folder...
@JimiJames
@JimiJames 2 жыл бұрын
Hey Im curious you mention that youre going to get into the technique for controlling exact location positioning of scatters omitting along pathways/walkways, and such-- have you made that portion yet?
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
Sadly I only made a bunch of other Tutorials...
@ryancherewaty3621
@ryancherewaty3621 2 жыл бұрын
Do you think its possible to bring this into Unreal?
@JCShannon
@JCShannon 4 жыл бұрын
Thanks so much for this great tutorial. I really like your voice and how excited you get by your work! I have a question.. I've been following along with Arnold. So far i can't seem to find a alternative to Octane Scatter in Arnold. But I seem to get the same effect if I use a plain old cloner with Multi-Instance checked and using points or even Matrix in the viewpoint. What is the difference between that and using Octane Scatter? Does it speed up the render?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
So charming, thanks James!
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Good Question! Basically since C4D has MultiInstances, its doing the same! Wanted to say something about that, too. But: I compared both Systems and it seems for me, that cloning via OctaneScatter allows even more Clones then MultiInstances before slowing down.
@JCShannon
@JCShannon 4 жыл бұрын
@@3DBONFIRE Thank you, good to know. I look forward to part 2!
@Iknoursiingh
@Iknoursiingh 4 жыл бұрын
Amazing stuff, make some more tutorials of megascan
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
It will be definitely part of upcoming stuff 👌
@Iknoursiingh
@Iknoursiingh 4 жыл бұрын
@@3DBONFIRE if possible make one with using 3ds and houdini
@mitchellsack
@mitchellsack 4 жыл бұрын
Do you know of any way to animate a breeze going through octane scatter objects, or c4d multi-instance? This has been a huge issue I haven’t been able to figure out yet.
@mitchellsack
@mitchellsack 3 жыл бұрын
You can use a random effector with the mode set to “turbulence.” Works great!
@carloshidalgo92
@carloshidalgo92 2 жыл бұрын
Is there a way to do that in Redshift? 30:58
@joseMedina-hc7ln
@joseMedina-hc7ln 3 жыл бұрын
Hey man, great tutorial. one question how do you export your files from Bridge to cinema as Octane materials? every time I export a file from bridge I need to convert all my textures to octane. thank you.
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
Haha...yes...go to your c4d render settings and change from standard to octane before importing assets😉. Have fun!
@joseMedina-hc7ln
@joseMedina-hc7ln 3 жыл бұрын
@@3DBONFIRE Thanks so much man!
@reson1027
@reson1027 4 жыл бұрын
are the assets you export with bridge already octane materials in c4d?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Yes they are already set up with octane materials. For that, before you import the asset, you have to switch the render engine in cinema4d rendersettings from standard to octane👍.
@danielmotion1754
@danielmotion1754 4 жыл бұрын
Really love this tutorial! But whenever I press or do anything in cinema 4D, the shader effector changes, so it changes the layout of the scatter, even when I'm not in the shader effector. Any idea why that is?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
I'm sorry Daniel, i don't understand why this is happening.
@danielmotion1754
@danielmotion1754 4 жыл бұрын
@@3DBONFIRE Aah, should have known, octane was the problem, needed a update. Thanks though!
@joaorenato9167
@joaorenato9167 2 жыл бұрын
The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.
@thefloydian1876
@thefloydian1876 4 жыл бұрын
you have a new sub please do post stuffs with arnold renderer too mate
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Got so many ideas on octane and xparticles...water,fire,granular stuff...i fear, arnold needs to wait a little bit...
@katlegonong4616
@katlegonong4616 4 жыл бұрын
Thanks for the awesome video! Kindly wanted to ask what is the name of the application used to do the presentation?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Its PureRef! I love it!
@hofieldshin9708
@hofieldshin9708 2 жыл бұрын
How did you change the material to octane?
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
in the render settings switch die render engine from standard to octane before importing assets to c4d
@bondell1840
@bondell1840 4 жыл бұрын
instead of using megapixels is it owkay if i try this using forester?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Its totally ok! megascan assets just look -in my opinion- a bit more detailed. but forester is great.
@steve-on7kl
@steve-on7kl 4 жыл бұрын
Is the Octane mix material the same as the Vray 2sidedmaterial ?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Uh, i dont know, I dont use vray cause it feels a bit complicated...
@mitchellsack
@mitchellsack 4 жыл бұрын
How does mixing a diffuse and glossy material create transparency? I just got a slightly less shiny plant lol. EDIT: Nevermind! It's was the transmission tag in the diffuse material that does the trick.
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
👍
@mitchellsack
@mitchellsack 3 жыл бұрын
@GPU LV 99 nowadays you can just use the universal material that mega scans imports to. But to answer your question, no, you need the transmission channel (absent from glossy material) to make it really look good.
@indiankaarnama
@indiankaarnama 3 жыл бұрын
can i use these models in my templates which i sell on digital platform
@thegreaterconundrum
@thegreaterconundrum 3 жыл бұрын
no
@matistaa
@matistaa 4 жыл бұрын
I looks like you dont have a texture connected to the specular channel of your _gloss material (30:06) . Is that correct? Because I tried to follow, but my reflections look totally different or rather are barely visible...
@senatclement3055
@senatclement3055 4 жыл бұрын
Same issue here ! Very curious to know what's happening or what i'm missing )
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Hi, maybe you are using another octane version? I am super sorry, that I cant provide better help right now...
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Your reflections are barely visible...okey, so: try to adjust the index of your material. It is set by standard to something like 1.3 but you could go up with that number.
@matistaa
@matistaa 4 жыл бұрын
​@@3DBONFIRE I just downloaded the octane demo for the first time before trying to go along your tutorial, so it might be it has to do with the demo or the newest version. But can you tell me if, after you changed the material type to glossy, do you have a texture going into the specular channel or is it just a black color going into it? If its black that would result in full reflectivity on all parts right? Thanks for your quick response and clarification btw!
@noksiazoth2880
@noksiazoth2880 4 жыл бұрын
Are The greens from the octane library?
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
No, you get them from the quixel bridge which gives you a direct link to the quixel megascans assets. I will show you in part1✌
@Ab-ng6me
@Ab-ng6me 4 жыл бұрын
Hey 3dbonfire thanks for your time and tips mate, cool tut. Is it possible to share your rig specs? Cheers
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Hi👍, most important is GPU power for Octane. I use 3 1080TI cards. One good card already will bring you far...But sure: more power is always good.
@Ab-ng6me
@Ab-ng6me 4 жыл бұрын
@@3DBONFIRE Thank you
@bhushankandalkar3104
@bhushankandalkar3104 3 жыл бұрын
Which is the plugin used for the plants ??
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
just watch the turorial buddy. assets are from megascans.
@cellacyben101
@cellacyben101 2 жыл бұрын
Will you be doing a tutorial on patreon about the effect at 7:59?
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
I just made a note. Hopefully it fits into my plans to share this👍
@mirnab4702
@mirnab4702 4 жыл бұрын
I also have the error: bridge livelink failed to setup material, so I have to connect all the nodes to the textures. But I cant make it translucent! I'm sure there's something wrong but I cant figure it outtt Can someone send me their project or a photo of the nodes so I can understand what I'm doing wrong? :(
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
Hi miriam, sorry for the late response...you only have translucency in a diffuse material, but I m sure you know that. Sadly, I dont know whats the problem with your livelink:-(...it should be pretty simple and I dont know where the error is coming from...
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
You have to change your material from universal or glossy to diffuse. Then you can plug a texture into the translucency channel.
@mirnab4702
@mirnab4702 4 жыл бұрын
3DBONFIRE II’ve uploaded live link, but I have to import from Bridge with the c4d render on or it says error with the octane material (maybe cause it’s v3,07), but when I connect the nodes manually on a new octane material now it seems to work fine... 🤷🏼‍♀️😂 thanks though !
@crystalmethvfx
@crystalmethvfx 3 жыл бұрын
hi thanks so much for this tutotial but why i dont see "export settings" only see donwload
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
I guess first you have to download, then the export appears
@crystalmethvfx
@crystalmethvfx 3 жыл бұрын
@@3DBONFIRE not, just download no show same like you the options
@crystalmethvfx
@crystalmethvfx 3 жыл бұрын
@@3DBONFIRE not but okayyyy thanks...
@user-pk9ev1ph9f
@user-pk9ev1ph9f 4 жыл бұрын
thanks for sharing,how did you make the plants move?thk
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
I guess I was a little fast on that one. I use a random effector and put it into the effector list of my octane scatter. Give the random effector a bit rotation values.
@user-pk9ev1ph9f
@user-pk9ev1ph9f 4 жыл бұрын
@@3DBONFIRE nice work THk
@phihoang2144
@phihoang2144 3 жыл бұрын
Is there a proper way to animate these elements. I mean like, the wind gently blows and makes them move very subtly.
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
I think i explain it shortly in part1 or part2...use a ramdom effector
@phihoang2144
@phihoang2144 3 жыл бұрын
@@3DBONFIRE Oh. My English is kinda bad. Especially listening. I must have missed that following all the way through. Your tutorials are awesome and it helped me alot. Thank you, sir.
@therealkevinleee
@therealkevinleee 3 жыл бұрын
anyway to add physics to the quixel?
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
not that i know... but I show a simple way to add a wind effect to them in part 2, I think.
@therealkevinleee
@therealkevinleee 3 жыл бұрын
@@3DBONFIRE I’ve tried so many things s far just regular hair instances seemed to work
@flaviogargano5774
@flaviogargano5774 3 жыл бұрын
your configuration?
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
Pretty average, my pc is 3years old. 3 1080ti cards and an old intel cpu
@epicamv27
@epicamv27 3 жыл бұрын
My rtx 2060 so slowly rendering . What can i do ?
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
Do it with simpler objects or buy a new card
@epicamv27
@epicamv27 3 жыл бұрын
@@3DBONFIRE what video card do you have?
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
@@epicamv27 i have 2 3090ti cards but you don't need such powerful cards for that;-)
@epicamv27
@epicamv27 3 жыл бұрын
@@3DBONFIRE it explains everything thanks ))
@nikolay_yunkevich
@nikolay_yunkevich 2 жыл бұрын
how i can animate this plants? Like a wind in a forester plugin
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
I think i show this in part2
@nikolay_yunkevich
@nikolay_yunkevich 2 жыл бұрын
@@3DBONFIRE Thanks for the reply. I will be waiting for the video, but could you say in short? I'll understand that :)
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
@@nikolay_yunkevich you don't need to wait. Part 02 is also on youtube;-)
@3DBONFIRE
@3DBONFIRE 2 жыл бұрын
@@nikolay_yunkevich animated random effector.
@nikolay_yunkevich
@nikolay_yunkevich 2 жыл бұрын
@@3DBONFIRE LOL thank bro 🙏🥺
@angelvicuna4582
@angelvicuna4582 2 жыл бұрын
too!
@QuantayPeoples
@QuantayPeoples 2 жыл бұрын
video starts at 23:56
@deepmusic2456
@deepmusic2456 4 жыл бұрын
What is your GPU
@3DBONFIRE
@3DBONFIRE 4 жыл бұрын
I got 3 1080TI cards, but you can come along with less power. But...the more power, the better.
@deepmusic2456
@deepmusic2456 4 жыл бұрын
@@3DBONFIRE thank u bro 2 rtx 2070 super will be good
@jaysyl520
@jaysyl520 3 жыл бұрын
Excuse me, if you can make a plant animation quickly, thank you
@3DBONFIRE
@3DBONFIRE 3 жыл бұрын
Sorry, whats the question here?;-)
What it feels like cleaning up after a toddler.
00:40
Daniel LaBelle
Рет қаралды 61 МЛН
تجربة أغرب توصيلة شحن ضد القطع تماما
00:56
صدام العزي
Рет қаралды 57 МЛН
Despicable Me Fart Blaster
00:51
_vector_
Рет қаралды 22 МЛН
Create this luscious landscape render in Cinema4D
1:18
Jarred Anthony
Рет қаралды 23 М.
Horse Coast Approach - fractal heightfield zoom
1:22
ProceduPixel
Рет қаралды 6 М.
Wild Tricks for Greenscreen in Blender
9:51
IanHubert
Рет қаралды 1,9 МЛН
How To Create Amazing Cityscapes In Blender
12:41
Max Hay
Рет қаралды 458 М.
How I fight perfectionism
8:33
pikat
Рет қаралды 6 М.
VFX Artist Explains the HARDEST Visual Effect to Make
15:39
Corridor Crew
Рет қаралды 3,7 МЛН