Great tutorial!!! Fun fact - you can also do this using only Fields (no vertex maps) (Fields are so deep it's so hard to keep track of all its awesomeness LOL) So this is how you can set it up Fields only: - Random Field (Set to Overlay) - Spherical Field (Set to Max) - Freeze (Set to Grow Mode, adjust Radius and Effect Strength to taste)
@thepixellab20112 жыл бұрын
Dude that's awesome, I had no idea. Thanks for letting me know, I'll play around with that asap! You're the best man :)
@eyedesyn2 жыл бұрын
@@thepixellab2011 so much to learn about fields its soooo deep! my brain can't wrap my head around a lot of it! love ya buddy! :)
@JonathanWinbush2 жыл бұрын
That's pretty awesome!
@happylittlepolygons6752 жыл бұрын
Very Nice never thought about that
@_Sevenmine_2 жыл бұрын
Awesome stuff! Thanks! And the E.J. jumps in :) Fields. Man o Man. Lot to learn :) Keep Rocking!
@motiondesignberlin102432 жыл бұрын
Awesome and compact as always. Thanks.
@IzzyTheEditor2 жыл бұрын
AWESOME Joren!
@User-pq2yn2 жыл бұрын
Thank You! Your Cinema 4D's build version is 010. It's bugy. Update to 015
@oleksandrzymnytskyi58192 жыл бұрын
cool! wow, how can you do with Fracture. I'm waiting for more lessons! Please attach the model to the lesson. Here it is no problem to ask the floor, but still very often I come across such lessons on the channel, where it is difficult to repeat without a model. Thank you for the lesson. Interesting!
@animationfactorytv2 жыл бұрын
👏
@OrtonHeadXIV2 жыл бұрын
Where do people learn these things? do i have to take a class online or something ? i really want to get into C4D and i have no clue where or who to ask...
@dmitry-lz1ny2 жыл бұрын
Is it possible to transfer the vertex map animation to Alembic? This is required to transfer the animation to another 3d package
@Tomydurand2 жыл бұрын
Love your tuts Joren! Thanks! Btw, why at the begening do you use a vertex map at 0% and do it again at 100%?
@thepixellab20112 жыл бұрын
I asked Alessandro about that, and he said it has something to do with setting the parameters of the vertex map so it goes between 0 and 100%. It might be an outdated thing at this point, I haven't checked, but he said that's the way he's always done it so I didn't question it too much!