Just found your channel, that was really interesting, thanks. New sub from me :-)
@CityPlannerPlays3 жыл бұрын
Whoa - Biffa is here! That's a heck of an honor! Glad you enjoyed the video. I've been subscribed to your channel forever. Love your content! Thanks for watching mine!
@WillCSOfficial3 жыл бұрын
Hi Biffa!! Congrats City Planner, you're doing good!
@cm246243 жыл бұрын
It's Biffa!!
@WillCSOfficial3 жыл бұрын
Haha, Biffa helped me survive the first covid-lockdown 😀
@RalfSiegesmund3 жыл бұрын
That indeed is cool to have a comment from Biffa. His videos and traffic managing videos made me buy the game, even though it was already 4 years old. I even bought a computer for this game mainly. Your video is cool. I will have a look at your other videos.
@simdoughnut6592 жыл бұрын
One of the big issues I've found with Cities Skylines is the notion that all cities branch off some sort of divided interstate highway. Here where I live in the Midwest I have to drive for 30-40 minutes to get to an interstate and there are dozens of small cities, towns, and villages along the route that are founded alongside a simple 2 lane highway (sometimes jumping to 3 lanes for short spans near larger towns). Even the interstate (I-90) is only 2 lanes going each way, with a 3rd lane only appearing for entering and exiting. Not every city is a megalopolis attached to an interstate, and not every interstate is some 6 lane monstrosity with an overelaborate system of interchanges.
@MassiveChetBakerFan2 жыл бұрын
Yes, it's a very road/car-centric game.
@jmpmp_505 Жыл бұрын
@@MassiveChetBakerFan which is weird because it very much has a European feel to it
@arcanine_enjoyer Жыл бұрын
It always pissed me off that I couldn't have special city entrances that weren't from a highway. Why not a train track? Why not something cool? Custom maps are so great for this reason alone.
@crazyscarecrow8136 Жыл бұрын
Try modded maps. I recently tried one that starts as an abandoned Japanese village with a two lane road connection and a handful of dirt roads.
@simdoughnut659 Жыл бұрын
@@crazyscarecrow8136 I made my own maps, and traffic was still ridiculous. It's way more about the unrealistic amounts of traffic the game generates, than anything having to do with the map itself. You can literally have a village with a population of only 100 and the game will generate more than 100 vehicles. Something I seriously hope they improve in CS2.
@karinlindberg17263 жыл бұрын
Realising you can 1. Make roads just for templates and 2. use the terrain for making roads is kind of life-changing actually
@MrLowbob3 жыл бұрын
its really interesting to see someone play this game with actual real life knowledge of these things and how those then work out inside the game
@red_ashcroft3 жыл бұрын
thank you for your tutorial, at least now my city won't look like a 8th world country city ruins that's on fire...
@CityPlannerPlays3 жыл бұрын
😂 Glad you enjoyed!
@jimmy122342 жыл бұрын
@@CityPlannerPlays I always transition to an arterial instead of a collector, I also use traffic manager to fix the looping problem
@raidermaxx23242 жыл бұрын
"8th world country ruins" :p
@annalorenzo75 Жыл бұрын
🤣🤣🤣
@tsjoencinema3 жыл бұрын
Cites Skylines seems to me like a modern digital take on the old model train builder and the model environment for all the train tracks. I so love this game.
@dallastexas2113 жыл бұрын
The exit is never the issue, but the entrance always the big problem, specially when the city population increases, the traffic line into the city becomes a nightmare
@kiandodd56703 жыл бұрын
i just use roundabouts but if there isnt enough space, place the entrance quite far from the center and branch off dispersing all of the traffic. or just watch biffa to get good tips
@logangellasch89443 жыл бұрын
Create more then 1 entrance
@Seriously_Unserious3 жыл бұрын
I find the mod Traffic Manager: President's Edition (TM:PE) adds extra tools to give you more control over the traffic that really helps. I've done everything from managing lanes and turn arrows, to creating custom timed traffic lights with turn signals and the whole bit to keep traffic moving on a busy entrance where there's not enough room for a roundabout. Also watch Biffa for extra tips and tricks, his content is excellent and much of what I use TM:PE for, I learned form watching Biffa's traffic fix videos, especially is "lane mathematics" on the highway-highway and highway-city interchanges. For some reason, the traffic routing algorithm loves to create lanes with multiple direction options at intersections and have all the vehicles clog up a single lane on a multi lane street as they can't figure out how to handle a lane (lane 3) where you can turn right or go straight through with lane 2 being straight through and lane 1 being left turn or straight through. Often in situations like that, though you have 3 lanes available, they'll all clog up lane 1 or lane 3 and get in each other's way, even though those going straight could use lane 2 and not get blocked behind the ones going left in lane 1, for example.
@Smaugette3 жыл бұрын
@@logangellasch8944 🤯 that makes sense.
@AceGigalo3 жыл бұрын
Remember to leave space as you build, I like to leave a large middle section for a good highway
@fmvgomes3 жыл бұрын
4:42 if you draw a normal road between the 2 highway roads u'll end up with the zoning blocks from that last road. That way u can precisely put the collector road right in the middle of both highway roads.
@CityPlannerPlays3 жыл бұрын
That would have been more precise. Great comment!
@Shado9022 жыл бұрын
Is there a video of this?
@osru_2 жыл бұрын
my wrinkle-less brain can't understand this. can somone explain?
@cardula7 Жыл бұрын
Yes, just watch any of CPP's tutorial videos and he does this, other KZfaqrs do it too. All you do is place a 2-lane road connecting both highway segments before placing your 4-lane connector (6-lane arterial works too), you can then just use straight 2-lane roads to connect and form the Y-shape, bulldozing the above mentioned 2-lane road then upgrading the rest to highways, it's hard to explain in words. kzfaq.info/get/bejne/ib2Ha7GembTGqH0.html It takes practice, I had to do it a few times before I could start doing it without thinking.
@Its419games3 жыл бұрын
I _was_ thinking it's about time to head for bed. Nah. Time to start a new city and try that last one out. I'll sleep when I'm dead. 😉
@CityPlannerPlays3 жыл бұрын
😂
@dandygirl63 жыл бұрын
dude this game has destroyed my sleep cycle
@nonine093 жыл бұрын
Replying at 5:42am here with zero sleep after starting a new city a while ago, which got clogged up entrance.
@lukasritter25443 жыл бұрын
Its Strange how many City Planners play Cities(not) im one by myself and I see alot of people getting interested into city planning by playing cities. Love it nice connectors
@OldManBadly3 жыл бұрын
The roundabout example looks good, but my experience with plain vanilla Cities Skylines is that once you start to have crossing traffic, the performance of roundabouts drops off very quickly, to the point that they quickly turn into a traffic problem instead of a help. I notice as an example Biffa uses them extensively, but always uses traffic manager to set up lanes, intersections, and flow. In pure vanilla roundabouts aren't very productive things. Put another way, the don't degrade gracefully, they go from functional to totally clogged very quickly once they are even marginally overloaded, and those blockages tend to have very big repercussions through the entire area. Providing incoming traffic with a number of options, such as extending the incoming highway lane and having a series of exits off of it, can provide a much more robust solution that is less likely to clog on normal traffic. Keeping the inbound and outbound traffic out of each other's way (no crossing / intersecting paths) goes a long way to making this work.
@Shado9022 жыл бұрын
ya it seems in Vanilla, vehicles only stick to the right lane, doesnt matter how many there are, which also helps the clog stuff up.
@xen13132 жыл бұрын
@@Shado902 I tend to plan on having the shortest routes for industry to get on the highway, then have their destinations centralized to keep clogging traffic localized. I also tend to use trains to ship raw goods from where they are generated to hubs near exits, to shorten the distance a vehicle to export goods.
@ninjahound272 жыл бұрын
have you tried adding a round about to your round about?
@FussyPickles2 жыл бұрын
thats only if you don't supplement them with public transit and other options, mine work great
@eugenohanka2 жыл бұрын
@@Shado902 That is pretty realistic game
@SteveSearle3 жыл бұрын
City Planner: Make sure all the roads go in the correct direction. UK player: Noooooooo, that's sooooo wrong! 👍😎😂
@CityPlannerPlays3 жыл бұрын
😂
@alexanderr.bottcher43073 жыл бұрын
Transition to collector road was way too long a miracle for me! Thanks a lot man, you changed my game now City Planers Plays, very well done!
@whichway-5573 жыл бұрын
another great video m8. these kind of videos are exactly what the community want. they might be basic but getting started properly is the key to having a successful city. keep it up :)
@CityPlannerPlays3 жыл бұрын
Thank you! Yeah, I think it's good to go back to the basics, too. Might release a few more of these type of videos soon, too.
@boxmanchen53903 жыл бұрын
I agree I am terrible at building highway entrances and exist but this will really help!
@alanhill7693 ай бұрын
You can achieve miracles with those road tools. I get frustrated and say to myself, this is only a game it should not be this hard. I think I will have to watch this a few more times. Thank you.
@SusanAverello3 жыл бұрын
This the first jug handle intersection I've seen in my several years of playing, being from the land of jug handles (NJ) I just have to try this one
@Seriously_Unserious3 жыл бұрын
I've not seen many jug handles where I'm from, nor roundabouts. Mostly I'm in the land of the cloverleaf interchange. (BC) We do use some roundabouts on side streets, but they're used as a traffic calming measure, mainly to force drivers to go slower through the intersections, especially where there's a designated bike route.
@edwardmiessner65023 жыл бұрын
I'm from the land of old school roundabouts called rotaries (MA) where I saw the state DPW install yield signs entering each rotary back in the 70s as a teen.
@RealRedRabbit3 жыл бұрын
Omg that last exit is *A E S T H E T I C* as hell.
@tommyproductions8913 жыл бұрын
except it triggers me because it’s just slightly not symmetrical
@shuviestraven89573 жыл бұрын
Woah, this is really nice looking and also can function pretty good. I'm gonna use this as a reference for my city.
@Seriously_Unserious3 жыл бұрын
Good idea using the terraforming to build up an earth ramp to limit the amount of road using bridges for the overpasses. I hadn't thought of doing that in CS yet, though I've seen that IRL.
@Ailieorz3 жыл бұрын
I just wish roundabouts weren't always so massive, it would be nice if they could be used as an alternative junction to stop lights on just regular roads
@Bendigo13 жыл бұрын
You can make your own small roundabouts. Build an intersection, use the shortest lenth of road possible to connect the 4 road at 45° then delete the inner intersection. If you are on pc and use mods it is much easier but it can be done with vanilla 1 way roads.
@Nick9Three Жыл бұрын
Draw a “+” with the road tool then simply connect the points with curved roads. Just make sure all the sides of the “+” are equal length.
@SJGvP3 жыл бұрын
Your explanations are awesome. Very clear and easy to follow. I still like using the roundabout access. And I sort of discovered the simple interchange (#4) by myself, although I crammed it in a much smaller space. With #5 I'm wondering if the entry and exit junctions aren't too close to each other. It appears that traffic would get in each other's way if it gets really busy.
@CityPlannerPlays3 жыл бұрын
You have just called out my #1 regret with this video. I should have combined the ramps into a bidirectional road. This would work to a point, that change would have to occur once volumes pick up.
@topikbagusid2 жыл бұрын
Been playing this game since released, always use the roundabout or the extending into ordinary road. Now with toll booth we can do a pretty good transition
@kill45512 жыл бұрын
This video saved my life, and by life I mean enjoyment of Cities:Skylines lol
@twisted_void3 жыл бұрын
And there is me, playing this game like simcity. Narrow grids is life! :))
@patrick-gz5er3 жыл бұрын
Really enjoy your videos. I learn so much about the game each time. Thank you.
@CityPlannerPlays3 жыл бұрын
Which entrance is your favorite? Let me know! Time Stamps in the description if you want to skip to a particular entrance!
@mr.haiwan3 жыл бұрын
I actually love the Jug Handle Interchange. It looks good. But I mix the highways onramps and offramps together in to one road because there wont be so many crossings.
@CityPlannerPlays3 жыл бұрын
@@mr.haiwan That would have been a better approach. After publishing I continued to look at the interchange and modified it to be exactly as you described. Maybe I'll make a short, 2-minute follow up video showing the upgraded interchange.
@popinjayishuman3 жыл бұрын
I like the forth one but I’m biased, my hometown had two major east/west highways running through it and this was basically the only kind of highway crossing you would find anywhere along them.
@davidofford69713 жыл бұрын
Nice little tutorial! That jug handle - I thought what you did there was called a folded diamond... I thought a jug handle was something else. I guess these things have a few names.
@CityPlannerPlays3 жыл бұрын
Thank you! Regarding the name - I think it all depends on your region. I probably should have clarified that though.
@PauxloE3 жыл бұрын
The roundabout version is of course only needed when you have more than one road (apart from the highway) connected there - for just one road you would use one of the next two options.
@CityPlannerPlays3 жыл бұрын
Absolutely. Otherwise it is totally unnecessary. That said, I will sometimes place my industry off one leg and commercial/residential off the other with pedestrian connections in between. Can really make for an efficient start!
@andrewboardman26543 жыл бұрын
Jug handle is the one I see in my area all the time, except they are on opposite sides of the overpass, not on the same side. and the off ramps usually merge into the same intersection at the end.
@Salsuero3 жыл бұрын
Yes... the various limitations of the vanilla game make "realistic" options sometimes quite ugly and/or terrible for actual gameplay. Road angle limits suck in the vanilla game as do many of the ways intersections are formed. But the tutorial was more of a basic concept than a final beautification.
@ATrainGames Жыл бұрын
I like to run the 3-lane about 20 tiles further, add in two-lane "Service roads" that parallel them, then build a perpendicular overpass with connections to the service roads to feed traffic into the developing city. This is how we do highways here in Texas. :D
@Koastall3 жыл бұрын
A little hint for his 3rd option, if you connect the highway connection with any road you can snap that collector perfectly in the middle then just delete the little road and attach the connector!
@uh60rider20003 жыл бұрын
I generally like the roundabout concept
@snehal5083 жыл бұрын
Really helpful 😅. Thanks.
@CityPlannerPlays3 жыл бұрын
Glad to hear that!
@try2loveyourself Жыл бұрын
I'm so happy that i stumbled upon your channel :) These were all great tips, but my favorite parts of the video were when you verbally said, "Woooops!" Especially in catastrophic moments like facing a one-way in the wrong direction lol. Woops!
@AppalachianPatrick Жыл бұрын
Oh my goodness Phil you sounded so different just two years ago. Thanks for the video!
@dl34873 жыл бұрын
You have a very good voice for these kinds of videos
@jeffharris77773 жыл бұрын
I appreciate this...my traffic flow is looking amazing now. Good job👍🇺🇲😎🙏 Enjoy your day!!
@GodricThe3 жыл бұрын
I just did roundabout on both sides, connoted roundabout with highway in V shape one-way roads and connoted both roundabouts with tow-way roads. Works ok for now. I like third option, I would just add roundabouts on each side. We had same idea, you have more elegant solution
@Rextuz3 жыл бұрын
Thank you. I have just bought the game and this is really useful!
@WildBoy200Yaboi3 жыл бұрын
Thanks for helping me with the entrance, now my traffic flow went from 78% now 96%
@ShinFahima3 жыл бұрын
Man, even the thumbnail itself is pretty helpful. That just gave me an idea!
@RYANROF2 жыл бұрын
Such a good video! Thanks for this.
@robertbrush67452 жыл бұрын
Didn’t even watch the video just needed the thumbnail thanks 👍
@Dan.Nobles Жыл бұрын
I've been playing this game on PS5. This game makes me wanna get a computer so I can use mods more than any other game I play. I recently found your videos and they've completely revitalized my interest in this vanilla game, thank you so much.
@manfaceyt9212 Жыл бұрын
İm playing in ps4 same.İ cant use mods like traffic manager and its hard to manage traffic
@billwilliamson15063 жыл бұрын
I like the jug handle mainly because it keeps traffic turning right for the most part which makes navigation easier
@Thisistheway3002 жыл бұрын
Your videos are amazing!! Keep up great work
@thatautistrob3 жыл бұрын
Okay so that jug-handle interchange is a literal game-changer. I'll admit I'm still a little skeptical, but I'm thinking I might fire up C:S when I get home from work and try it out. I have a feeling I might become a convert.
@doctordisco49203 жыл бұрын
Everything you do is very logical and seems easy, however when i try to repeat, i do it ten times to get it correct 🙄😂😂😂
@vivianloney88263 жыл бұрын
Haha "I use basic 2 lane roads to start" guess you learned from the bluffside crossing let's play
@AntigenJRP Жыл бұрын
So many great highway interchanges and such. Wish I wasn't so dyslexic and ocd... On console so alot of these are hard to follow.
@madmanszalinski Жыл бұрын
I experimented with a modified windmill/turbine to some success - only one interchange at the cross-avenue, one flyover ramp, full four-way directional navigation, and most of all it takes up much less space than a cloverleaf
@palimo36532 жыл бұрын
After playing this game for about a month now I have realized that having a good starting traffic grid is essential
@DerBeppone3 жыл бұрын
The last exit looks pretty nice, actually!
@vejolta3 жыл бұрын
the 3rd way is how i've always done it. clicked the video to find out other ways i hadn't thought of. glad i did :D
@wee74583 жыл бұрын
Dude I love brain training and building these road intersections; the more raw it is (I did the whole thing myself), the more I'm satisfied! And often enough, my builds work! But one problem I have is symmetry. I can't seem to make the intersections look clean and often I have to resort to Road Anarchy
@Salsuero3 жыл бұрын
Install the Move It mod.
@ClareFlack2 жыл бұрын
These are all really helpful, I've just started playing, and have watch a few of your other videos which have been such a great help. Thank you 😊
@AutoPutet3 жыл бұрын
Great video, thanks for the ideas!
@CityPlannerPlays3 жыл бұрын
Glad you like them! Thanks for watching!
@stephenmartin57663 жыл бұрын
I do transition to collector at the start usually. But I extend the highway as a main street and build along it alot of the time. Sometimes I'll build only on 1 side then later can make it a highway if needed
@LogicAndReason20252 жыл бұрын
The best road idea I have ever seen, is Route 1 in the lower part of Rhode Island. It is just two lanes going each way with a wide separation between them. There are curved center turn lanes every mile or so, eliminating the need for expensive overpasses and fuel wasting stop signals. This same concept could be used in urban settings with businesses in between the roads. Crosswalks should be in underground tunnels or overhead walkways.
@nicholasnelson1005 Жыл бұрын
What I find underwheling is the lack of early game transport options. Sure you eventually get a train and harbor, but youre forced to start off with roads meaning early game is always car centric. Yes, you can eventually change to a more railway or harbor centric route, but its a huge resource dump and you have to destroy everything in place. I know you can enable this but I would like there to be a small train station and upgrade
@DoneBrokeDatBack Жыл бұрын
Dude, thank you so much for this. Learning the game and this has been a winner above winners.
@agathapertiwi32073 жыл бұрын
Gonna watch all your videos during this quarantine!!!!!!
@ZzaphodD2 жыл бұрын
For no 4, make small turnabouts where the off ramps meet the crossing overpass road.
@jedipotater1388 Жыл бұрын
Also, those who find this interesting, i would suggest watching his bluffside crossing series
@asterisk32813 жыл бұрын
1:35 In vanilla, ALWAYS put 4 roads in a cross before manually altering a roundabout to prevent new nodes from changing the curvature. Delete the roads for a partial refund.
@saxo6893 жыл бұрын
use dirt roads to save max money
@asterisk32813 жыл бұрын
@@saxo689 yes, but I would caution that anywhere near a zoning grid. When you upgrade them later you can find the width forces reconstruction
@Malandrin3 жыл бұрын
will have a go doing one of these, maybe try out number 4 but instead of a normal crossing I will do as you suggested by building a roundabout on both ends of the bridge, at least here in Norway we do that 😍 I have always used the prefab ones you find in the game but they are just not the right shape or what I wanted so this video will def help me tons
@weekendthreat55763 жыл бұрын
I reinstalled the game after not playing in a couple of years only to quit after having no clue how to start. Gonna give it another go now :)
@AvidanTheExpositor3 жыл бұрын
nice, just found this channel. you can tell that you are new to the game but your expertise overrides the learning curve. your fresh and classical perspective is extremely welcome. ps: on a purely light-hearted manner, i always laugh when i see the Funds Balances of real city planners CS videos XD typical bureaucrat, always in the red XD jkjk don't take it to heart in any shape or form
@timppaUT3 жыл бұрын
Your second and third solution are basically exactly same solution. Those roads are only on same one road at latter! :P I wouldn’t necessarily use that 4th connection? As incoming traffic has to cross that collector road to get into city. Partial cloverleaf would be way better entrance to that. No crossing. Also on that 5th solution would be even better to build that kind of ramps on both sides of that bridge, so no more crossing over that collector road anymore (of course, requires to ban left turns with traffic manager-mod) With vanilla game you could implemnt similar with replacing that 4-lane bridge with 2 separate 1-way roads so they cant anymore turn left.
@fmvgomes3 жыл бұрын
I think you've missed the Trumphet which is, IMO, the most effective (3 way) type of highway interchange in the game. And it's not harder to build than the options u mentioned.
@CityPlannerPlays3 жыл бұрын
That's a good point. I've thought about dividing some of these out and doing some more detailing. I have an Xbox Series S coming on launch day and plan on making some videos. Maybe I'll use that as one of my first builds. I'll be honest - a bit nervous to try out the Xbox version of the game, ha.
@etiennesauve33863 жыл бұрын
I think that it would have been the same thing as the 3rd method. Having a trumpet or any type of 3-way interchange ( half-clover, T or Y intersection and so on) is pretty much the same thing as it would connect to the city with arterial or collector road. It's like method 4 and 5 are basically the same as the city is connected via a service interchange (it's true tho that the type of service interchange has a lot more impact on traffic capacity than 3-way interchange)
@lander15913 жыл бұрын
I make no-cross Jug handle interchanges where possible. No-cross meaning the incoming and outgoing traffic never cross one another.
@Bael_KnightMage3 жыл бұрын
For #3, you could always use a 6-lane collector road instead of a 4 lane one, that way the third lane has somewhere to go.
@Salsuero3 жыл бұрын
True, but many highways terminate in collectors and will step down the number of lanes based on the local topography and/or budget available. Just because you can do a thing doesn't necessarily mean you should do a thing. If he had mods installed, he could simply designate all lanes as thru lanes and eliminate any u-turn issues. But since he wanted to demonstrate these in vanilla mode, he doesn't have the option. Still, stepping down lanes is very common, so what he demonstrated is very much a real-world implementation.
@Razbox360 Жыл бұрын
I like the last 1 its Simple and realistic
@withotro8267 Жыл бұрын
Another great video. Thanks boss.
@stefan5143 жыл бұрын
Checking the function of a round about without any traffic and with 2 roads connected to it, is definitely a 200 IQ move ;)
@bamdebambambam3 жыл бұрын
Expressing yourself as a dislikeable person however is? Grow some decency.
@jonadol Жыл бұрын
He’s so calm 😭 I need to change the way I play this game lol
@benjaminwagner81413 жыл бұрын
Who knew that learning could be so much fun.
@krazi773 жыл бұрын
I just started playing this game today. 7 hours of game time, I have an okay town. I feel like I'll need to destroy some areas and redo them. it's tricky on the xbox one.
@AXbcyz3 жыл бұрын
I find the highway to a six lane road works pretty well.. I follow road hierarchy as best I can too
@WillCSOfficial3 жыл бұрын
Nice!
@CityPlannerPlays3 жыл бұрын
Thanks!
@crimsonsamuraiftw3 жыл бұрын
I got the perfect entrance - although you can't build it at the beginning. Giant one way freeway roundabout going through the whole settlement.
@Ahowell10273 жыл бұрын
Hey idk if I commented before but I love your channel you must love this game because there’s no red tape “ which is probably 98% of your real job I live in Boston my train line are terr
@Ahowell10273 жыл бұрын
Terrible so I went with a c formation around my city. Sorry to double comment because the old style of train line was to be inner city to outter city you should try to run mbta
@lukeb16633 жыл бұрын
Have you ever tried the floating roundabout (put the pre made small roundabout design directly above the freeway and then having on and off ramps attached to it with a collector just like you would with the simple freeway into roundabout design)? I know it’s extremely unrealistic (I’ve never seen one irl at least) and ugly as a sin but I think it’s fun sometimes to throw in a city
@barry64023 жыл бұрын
Found your channel from the "5B1C" series. Like your content. Subbed ✌️
@jedipotater1388 Жыл бұрын
My favorite entrance is a trumpet into an arterial.
@Tabassvideos29 күн бұрын
Hi ! Just found your video, it's great! But I don't get the point of the last interchange. Cars leaving the city need to turn left and cross the street when they could turn right and go directly in the right direction to join the highway (like in the basic interchange).
@erikaday70883 жыл бұрын
The jug handle interchange looks like a little sloth waving his arms over his head
@dirkgonthier1012 жыл бұрын
'This is a very useful video. Congratulations! I sure wished that you expanded a bit on the field of interchanges.
@jankrsnik3 жыл бұрын
nice, informative video👍🏻 subscribed
@CityPlannerPlays3 жыл бұрын
Awesome! Thank you so much!
@Salsuero3 жыл бұрын
If you're just going to loop the end of the highway together (the last example) the way you did, then you don't exactly need the offramp from the post-loop side. So, this being an example of an on/offramp system that might be in the middle of a longer highway stretch, it makes sense. But then you terminated the highway immediately in a loop back. Your loop is then looping back on itself to reverse the highway traffic, but it's also diverting vehicles into the offramp on the reverse side. With land being a premium, redundant offramps don't usually make sense, so unless you have massive traffic issues or you are directing multiple offramps onto separate collectors or in different directions (i.e. nonstop offramps going in opposite directions), why have two offramps going to the same collector? I'd rather see the end of the highway terminate in a complete merge onto a collector (or series of offramps going in various directions)... or loop back on itself, but the side after the loop have no offramp (since those cars would have already exited prior to the loop).
@dylantd91893 жыл бұрын
So weird to you add stop signs (I've seen you like to do this on other videos), whereas where I live in Australia, 9/10 intersections are traffic lights. Only really small country towns with stop signs. So for you to add stop signs to a highway exit just surprises me 😂
@DarrenMalin3 жыл бұрын
very common here in the EU and the UK is a elevated roundabout over the motorway (highway)
@redknight30593 жыл бұрын
Very instructive video👏👍
@CityPlannerPlays3 жыл бұрын
Thank you!!
@redknight30593 жыл бұрын
@@CityPlannerPlays Please check my channel. Any suggestion would help me.
@CityPlannerPlays3 жыл бұрын
I don't have much. Watched a couple videos. Looks good! Just keep going!
@rainahh38453 жыл бұрын
I have such a hard time building symmetrical roundabouts. do you have any advice? I see you use the curved road option, but I dont understand how it works to get them to make a circle. thanks! love your videos! I'm new to cities skylines and they're so helpful
@davwekamel32893 жыл бұрын
Thank you very much! this was amazing and helped alot! thank you!
@tomsterbg81303 жыл бұрын
You should play around with road rules and lane management which is not necessary for the beginning, but if you have some more serious traffic it will definitely need a fix.
@CityPlannerPlays3 жыл бұрын
Absolutely!
@joespaniak93923 жыл бұрын
Could you elaborate on this? Been playing for a week and seem to be experiencing an issue where only the rightmost lane is really used. Seems like lane management is what I need to improve on
@Vinicius-kc9pq3 жыл бұрын
You deserve more subs! Very helpful, thanks :)
@CityPlannerPlays3 жыл бұрын
Thank you!!
@catatonickuala3 жыл бұрын
Just build an elevated roundabout over the highway and connect it with on/off ramps each side and however many collectors are needed for the city.
@giby20873 жыл бұрын
i love your voice. it’s so calming :V
@RPmartell3 жыл бұрын
Thank you for this!
@fredashay10 ай бұрын
I stopped trying to create the "perfect" entrance. I just take those two roads from the highway and extend them through the length of the city as two parallel one-way two-lane streets and terminate it at the far end of my city with a roundabout. Then I set up a bus route that runs along them back and forth.