Classic WoW Has A BIG Problem (and it's not going away)

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WillE

WillE

Жыл бұрын

One of the big differences with Classic WoW compared to the Retail game (or indeed most MMOs) is how the game releases on the last patch and receives minor changes.
This does a lot of positive things for the game, and keeps things in the spirit of how they were during that particular expansion.
But as we delve deeper into expansions, its starting to show problematic side effects.
Classic WoW Has A BIG Problem (and it's not going away)
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Пікірлер: 810
@Persepolis-o2b
@Persepolis-o2b Жыл бұрын
My Wrath nostalgia stems from the themes, setting, and ambience; not from how many numbers spell X does, or how much currency I get when I kill boss Y. Sure, I don't want to see modern spell rotations in wrath, but they'd have to change a hell of a lot of the mechanics before it beats out the feeling of that grizzly hills theme song.
@Drianikaben
@Drianikaben Жыл бұрын
or riding the boat into howling fjord. That was some intense shit.
@secretagentsteele
@secretagentsteele Жыл бұрын
The Grizzly Hills soundtrack slaps
@bigdaddyjh2002
@bigdaddyjh2002 Жыл бұрын
This is how I feel. I didn't get to raid in Wrath as my OG guild mates stopped playing in Wrath and I never found a guild willing to take me and raid. This time around, I found a guild that isn't super uptight about progression but does progress, and we've been doing an all right job in ToGC so far. So, for me, classic has almost been an entirely different experience for me now that I can feel what it's like to raid and get that off hand you've been waiting for for 4 weeks (and many rolls below 20 😅).
@Permuh
@Permuh Жыл бұрын
Are you really nostalgic about it when you have it live? I sort of refuse to believe that your wrath experience revolves around grizzly hills 😂
@Persepolis-o2b
@Persepolis-o2b Жыл бұрын
@@Permuh Of course it does not just revolve around the theme song. But the ambience and themes of Wrath coupled with an active player base in those zones certainly amount to most of the joy I am getting out of WOTLK classic. The live game is too revamped for my liking, with all of the temporary currencies and convoluted gearing systems.
@AccountInactive
@AccountInactive Жыл бұрын
I started when ulduar was current. Took me six months to hit 80 because there was so much to explore and so many little fun things going on with people to distract me. I still had plenty of time and opportunity to get into a progression guild as a rogue and do H ICC. Today, it's like pulling teeth to get a 5 man together. The player base has changed and the attitude toward the game has changed. People have minmaxxed the game and sped to the end and then want to complain when there's nothing to do. Hell, my hpal was removed from a toc 5 man because I have herbalism instead of two crafting professions. It's insane.
@vulgore
@vulgore Жыл бұрын
Was the same in vanilla classic with wbuffs
@Dakblasta
@Dakblasta Жыл бұрын
@@vulgorestill nowhere near as bad as it is these days
@vulgore
@vulgore Жыл бұрын
@@Dakblasta well, people complained about classic vanilla too was the thing i was aiming for, people min maxed everything and went raiding with full wbuffs, its obvious that people get bored from that, it's no longer about community, it's about parses for most people, as soon as those people have max gear, they will quit eventually bc no carrot on a stick
@QPoily
@QPoily Жыл бұрын
I don't think it's wholly fair to baselessly blame the playerbase for this mentality. Granted it's true that the community in general has become more competitive minded than ever, the content cycle of the classic servers don't really allow for anything else. We pretty much know how much time there will be between tiers and not just that; we already know how the content works as well and if we don't it's incredibly easy to find detailed guides on how to beat it. You can't blame the community for working with the time they have and working with the knowledge available. It also really does not help that the older expansions simply have no tangible content outside of raiding or PvP. You can actually see the effects of everlasting content vs time limited content on WoW pservers. The most popular one has been alive for more than a decade and since people know for a fact that the content will still be there in 6 months time, they're way calmer about failed runs or taking inexperienced players. It's the fact that the WoW classic servers "have" to rush the content out that drives players's mentality.
@michaelclarke6642
@michaelclarke6642 Жыл бұрын
Your holy paladin wasn't removed for being a herbalist, best healer in game in pvp/pve , you were probably just bad at healing . As most are .
@darkgreen648
@darkgreen648 Жыл бұрын
The scarlet Crusade, had so much Lore, so many possibilities that could’ve evolved into plenty of content. That was always my favorite part of classic lore.
@seanylewl
@seanylewl Жыл бұрын
All the scarlet crusade lore is explored in 5 man content. There's not enough there to make a raid out of that isn't derivitave of other stuff or completely irrelevant to the SC
@darkgreen648
@darkgreen648 Жыл бұрын
@@seanylewl Just because the lore was explored in 5 man content doesn't mean there wasn't possibility for more. Use your imagination. Thank you for the ingenious response.
@lornetc
@lornetc Жыл бұрын
It’s also partly explored through the quests with the original level 60 naxx and the class armour and stuff is it not?
@HeyYoFabels
@HeyYoFabels Жыл бұрын
@@darkgreen648 I can say the same for every troll faction, every dwarf faction, every 'pirate' faction, do you even currently play wow?
@vic9003
@vic9003 Жыл бұрын
The emerald dream is up there for me as well
@frtzkng
@frtzkng Жыл бұрын
As with many things in games, the problem is located approx. 1 to 3 feet in front of the computer screen
@Dangerous1939
@Dangerous1939 Жыл бұрын
Why would i put my feet in front of the computer screen?
@davidrodigari4072
@davidrodigari4072 Жыл бұрын
The problem located at 1 feet distance of the computer screen must have really bad eyesight 😆
@BlindGuardian050
@BlindGuardian050 Жыл бұрын
Pebkac
@Lunsomat3000
@Lunsomat3000 11 ай бұрын
@@Dangerous1939 True, and who can put 3 feet in front of the computer screen?
@BladeoftheDarkmoon
@BladeoftheDarkmoon 10 ай бұрын
​@@Dangerous1939 Fucking stop. For the love of God.
@Mecrobb
@Mecrobb Жыл бұрын
wrath was when gearscore started to matter. wrath was when classes began to homogenize. wrath was when blizzard was bought by activision. Its clear to see why people think that this was the last "good" expansion wow had. I have a hard time with this expansion because I remember how it was back in the day and its impossible not to draw comparisons. In the words of Andy Bernard from the office “I wish there was a way to know you're in the good old days before you've actually left them.”
@travisolexa3074
@travisolexa3074 Жыл бұрын
A lot of people like to point at the subscription count of wrath as proof it was super successful, and it was cata that killed wow. I think that's the opposite of the truth. When I see the numbers plateau mid-wotlk, that is the point in which the death spiral really started.
@tylerbreau4544
@tylerbreau4544 Жыл бұрын
Wrath was also the expansion when duty finder was created. Which while it fulfilled a purpose, it also came with its own problems - Mainly, taking people out of the open world and creating the just-requeue mentality (toxicity and similar doesn't matter, even if you get kicked, just requeue, problem? drop and requeue, etc). If I recall correctly it was mostly anti-social toxicity side when it comes to just-requeue mentality. Also heirlooms and making pre-end game content easier to get through faster. Of course this took some time to progress to the following state but it did get to a point where people were effectively like 10 levels stronger than the content they were doing. DPS could become tanks and be completely fine and so on. This experience is certainty not a good one for newer players who was leveling as tank. I wouldn't say this happened every dungeon but I recall at least a few times when the tank mind as well not have existed. Blizzard started funneling and streamlining the leveling experience to get people to end game. Starting some time before this, the community had also began caring less and less about pre-end game, essentially considering it a waste of time. The WoW I played was about the journey, which included both pre-end game and end-game. I will grant that there was growing problems in the ever-lengthening journey. Arguments like people coming in and wanting to play with their friends, not spend 2 weeks leveling alone, and so on. It's just, the community's opinion and Blizzard's solutions was basically treat pre-end game as a waste of time problem. That was alienating to me and I imagine many others who played for the journey rather for end game content and raiding.
@jjamison470
@jjamison470 Жыл бұрын
Wrath is mid tier xpac alongside MoP and Cata. Top tier is TBC, Legion and DF (so far). Bottom tier is WoD, BFA & SLands.
@jjamison470
@jjamison470 Жыл бұрын
...and not a single xpac has captured the original rpg essence of vanilla.
@radenkovic2856
@radenkovic2856 Жыл бұрын
@@jjamison470 cant talk about cata mop and wod but i agree with your points. although i think that shadowlands is kinda high on the bottom tier
@Gladedancer
@Gladedancer Жыл бұрын
It would be amazing to see Blizzard put out an alternate timeline expansion starting from vanilla using lessons learned over the years. I mean an absolute divergence where instead of Outland they fully finish Azeroth's zones for questing 61-70. From there they focus the narrative on a new set of characters, instead of the lich king, etc.
@collin833
@collin833 Жыл бұрын
or literally an alternate timeline? I don’t know how well people would take it because then it would be confusing on which story is real. Your idea is also great. The only issue is that our current players have been involved in literally everything in the games major plot. They could make a prequel?
@kristianflamsted9038
@kristianflamsted9038 Жыл бұрын
I wonder why they need to increase the max level though. They could easily have made new zones or new expansions without needing to increase the max level.
@StarStew
@StarStew Жыл бұрын
The blizzard who could do anything like that is dead. Turtle Wow is doing something very similar tho
@lost1head
@lost1head Жыл бұрын
Thats literally Cataclysm.
@lost1head
@lost1head Жыл бұрын
@@StarStew Old blizzard aren't dead just under investigation for rape and sexual assault
@sadpc7369
@sadpc7369 Жыл бұрын
Wrath was destined to end up like this, because it massively streamlined the gameplay loop of WoW. In vanilla and TBC there is a lot of grinding to really squeeze the most out of progression, you have reputation farms, attunements, profession gear being highly competitive (spelltrike/mooncloth sets) thus requiring you to farm loads of thorium in vanilla or primal elements in TBC. There was also greater scarcity of consumables, not that it was ever a problem to get your flasks for raid etc, but wrath showers you with potions and flasks, they are worth nothing now. For me and I think a lot of people, the classic series is just a tour bus to do old raids as they were. People don't play the game the same way anymore, I remember back in OG wrath me and my friends would spend hours upon hours doing nothing in stormwind or goldshire, we just hung out or maybe did some battlegrounds and messed around. People don't "play the game" anymore, they minmax time vs rewards and if something isn't efficient it's not worth doing. Vanilla and TBC had enough friction to slow people down a bit and in a way "force" them to play the game entirely, in wrath you don't get those chores, you simply hit max lvl and jump straight into raid or now heroic ++ and gear up within a week. I would also argue raids in TBC were more difficult relative to class design & gameplay features. When you consider the 'janky' mechanics such as; crushing blows, weaker threat generation/taunt immunity/threat wipes, as well as a greater importance on mana conservation, there were a lot more obstacles and unpredictability than pure mechanical play. And given the average skill of players is far higher than what even Wrath demands, without the 'jank' the game just doesn't ask enough of people. Ulduar and TOGC are objectively more complex than AQ40, SSC and Sunwell, but because of the way classes functioned in vanilla and TBC, those raid were a lot more challenging. Healers are insanely OP in wrath, mana is basically cosmetic at this point, itemisation is a lot better now and tanks don't have to worry about being crushed anymore, and to cap it all off the dmg disparity between classes is lower than ever. Because of these factors, everything is more of a 'steamroll' because our classes finally feel "complete", we have all the tools we could need, but the game just isn't mechanically demanding enough. The gearing system became a lot more vertical in wrath meaning content became redundant a lot faster (hence why they buffed Ulduar). But in Vanilla even when Naxx was around, people still had a reason to run MC/AQ40/BWL and even some dungeons. Even in TBC to a lesser extent, BT and MHJ maintained some relevance during Sunwell. In wrath however, once a new raid is out everything else can pretty much be ignored. Except for Death's choice and maybe a couple of the tribute cloaks, no one will care about TOGC, ICC eclipses 99.9% of gear before it, as did Ulduar vs Naxx. I'm not saying this is all a bad thing, but this is my take on why I think a lot of people feel whelmed by Wrath. /end of essay.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
Do you think there are any good solutions that will help extend the life of classic? Like making dungeons and all raids always relevant?
@vallejos48
@vallejos48 Жыл бұрын
but man wotlk best expansion ever wtf... nah just kidding, finally someone being objetive, hope some wrath fanboys read your comment. Vanilla and TBC classic way more funnier, challenging and rewarding than wotlk on every phase.
@davidepannone6021
@davidepannone6021 Жыл бұрын
This should be pinned.
@Hangnailer47
@Hangnailer47 Жыл бұрын
@@vallejos48 As a TBC fanboy that was in a solid farm guild and did all the attunements, did all the raids ect. But let’s not be completely ignorant that there was still a large number of guilds and players that never even made it out of Kara and Gruuls, and Mag. Wrath is definitely more player friendly where everyone gets to experience the new raids and for better or worse. This happened with Classic and TBC in there life cycles too though. People stop playing the expansion after a while and come back later or don’t. Honestly I think they should just get rid of lock outs. Some people (me) just wanna raid at 6 in the morning or 6 at night or 3am. Would people get geared up way fast? Absolutely but we are talking about a x year old game and as stated before people already gear up quickly anyways.
@PollyCot
@PollyCot Жыл бұрын
tour bus to play raids? lol already wrong, raiding is like 10% of the game
@AecoYT
@AecoYT Жыл бұрын
"There's PvP, of course" is about as much thought as Blizzard seems to be putting into improving the arena experience, balancing the playing field between those who have BiS PvE gear in arenas and those who don't, and getting people to actually queue in WOTLK with those inflated ratings we saw last season.
@MrNodrog518
@MrNodrog518 Жыл бұрын
I'd love to see like a "classic vanilla 2 " with new vanilla dungeons and a raid. Maybe a SM raid or something.
@darktotore
@darktotore Жыл бұрын
turtle wow
@ryuno2097
@ryuno2097 Жыл бұрын
basically Vanilla plus. Which I doubt Blizz will take the time to do.
@yourdreams2440
@yourdreams2440 Жыл бұрын
@@darktotore No
@Wockes
@Wockes Жыл бұрын
@@daelinproudmore5068 Yeah, I would love to explore the locked zones of the old world before Cataclysm
@bobbins5037
@bobbins5037 Жыл бұрын
Blizz should just hire the Turtle WoW team and give them developers to flesh out/fix what they're already doing
@NickPlays95
@NickPlays95 Жыл бұрын
As someone who is now an adult and doesn’t have as much time to raid as a teenager in wrath, I absolutely love the Titan rune dungeons. Best part of wrath. Love fast 10 mans like TOGC. I would love to see titan rune dungeons in every classic expansion
@markbay9275
@markbay9275 Жыл бұрын
You knew what you were getting into, WillE. This is just how MMO's are when youve done it all before.
@Maxmustermann99150
@Maxmustermann99150 Жыл бұрын
True
@asaru8224
@asaru8224 Жыл бұрын
100% this. Solved MMO's aren't fun. Totally different mindsets.
@fitz394
@fitz394 Жыл бұрын
MMO players are locusts. Consume content, move on
@ryantwomey3463
@ryantwomey3463 Жыл бұрын
They can be fun to do as a class you didn't do last time for instance I did it as a druid tank and a destro warlock pvp near the end this time I did a dk like everyone else lol and while I had fun I went back to retail because I cannot commit to a guild at this time
@Davidhenry1210
@Davidhenry1210 Жыл бұрын
Problem is meta gaming community won't change for this.
@BowserTiny
@BowserTiny Жыл бұрын
My favorite part of classic so far aside from re living ulduar was leveling through northrend, the beautiful landscapes, and the awesome lore filled quest lines. Did it twice as a druid and warlock, and it was so fun. After getting to 80 and raiding a bunch on both toons, it got kinda old once you got your bis gear.
@Terithes
@Terithes Жыл бұрын
Classic handles leveling more slowly, and I treasure that experience more. Retail really pushes you to get to the end fast, and makes the leveling experience bad. So to me that makes the big difference, besides all the other bells and whistles.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
I agree and retail just feels soulless even when they add something almost interesting like dragonriding which is only really fun for like a month or 2. Retail is in a tough spot and idk if it can recover. There are so many spells of so many diff colors and buffs and debuffs but that doesn't make a game fun, having a solid gameplay loop is what keeps people engaged and IMO retail struggles heavily with that.
@stubbi
@stubbi Жыл бұрын
Man, I was so suprised when I got recomendations about "Leveling from 1 to 80 in 6hrs" and I was like what... its so weird.
@MoonTurky
@MoonTurky Жыл бұрын
What do you mean? Everyone speedlevels even in classic, because leveling in wow is absolute garbage that walks at a snails pace even on retail. Im sorry but 400k xp to lvl70 takes a while, and i am not paying a sub to farm RDF for 3 days straight to start playing the game because the fucking intro quests get very stale after your 3th character
@Dangerous1939
@Dangerous1939 Жыл бұрын
@@MoonTurky "everyone speedlevels" meanwhile hc classic is massively popular where everyone takes their time and enjoys the challenge
@Besotted85
@Besotted85 Жыл бұрын
Yeah the spirit of the older game is it´s alot more chill too. Sit back and relax.
@RandomGamerCory
@RandomGamerCory Жыл бұрын
i had fun till they added the gold token, i quit right after. blizzard has proved that cant be trusted handling a decade old game without fucking it up, brown nosing streamers, and in game storing it up.
@Peleski
@Peleski Жыл бұрын
I can see old school gold buyers being upset with wow token. They lost their edge.
@RandomGamerCory
@RandomGamerCory Жыл бұрын
@@Peleski can honestly say I never bought gold once, I just liked doing gdkps and had a ton of it. Sure is nice to go from back ally gold buying to blizzard approved gold buying though.
@Jardarn160
@Jardarn160 Жыл бұрын
The problem with wrath is all these realms keep dying. Every realm I’ve played on everyone has left but when you go to a high pop realm. Pugging is almost impossible unless you are fully geared because they won’t except you. The problem is there are to many people on those server everyone can be replaced within one or two spams in lfg.
@baconking7700
@baconking7700 Жыл бұрын
Exactly
@Matisaro
@Matisaro Жыл бұрын
Now, find 4 people who feel the same way and bam, you have a party.
@booradley6832
@booradley6832 Жыл бұрын
Imagine for a second, if you will, something crazy. You stick where you are on a medium pop server. You dont have any of the problems listed above. Sure it takes 20 minutes to get a full pug at prime time. Job security, right? You find a guild who actually knows who you are instead of a rotating door of players because numbers let them do that. You make connections to other players outside your guild who run these things in your usual pug times. Maybe you even meet players who you can tell just dont understand the game's mechanics that well compared to everyone else, give them a few pointers and watch them turn into good players. You build up a group of players who have reasons to invite you to do stuff. Maybe- god forbid- you even play something that isnt a flavor of the month dps so you dont look like a faceless asshat thats replaceable by any other unholy DK with an edgy name and no social skills. Instead of looking for problems to have or trend chasing, you stay and play the game you claim you want. It turns out that even medium pop realms now are still bigger than most of the biggest wrath realms then. Its almost like.... noboys stopping you from playing the game if you actually tried to play it. Revolutionary thinking, I know. It's not an illusion or a thought exercise. I did all of it on TBC Westfall alliance. It was completely and unquestionably fine.
@Fourside__
@Fourside__ Жыл бұрын
ask yourself why you get replaced, if it happens.
@HermsWorldWide
@HermsWorldWide Жыл бұрын
​@@Matisaroyeah thats fine if you ignore the main issue... people that are like minded are moving servers.
@hardwareissue3588
@hardwareissue3588 Жыл бұрын
In the vein of having more choices and the tendency towards raid centric gameplay IMO Blizz should make a server where the raids/world bosses scale up in level. So if it was in TBC it'd have all the Classic raids and the TBC raids as viable loot, then if the server was in WOTLK you'd have 3 expansions worth of raid content scaled to endgame levels and loot quality. If you had a level 70 Thunderfury, you could go run a scaled up MC again during WOTLK for a Level 80 Thunderfury. It would definitely require a more hands on approach and problematic items would probably have to be pruned (particularly from classic) but that kind of, everything is available and (somewhat) viable approach would actually pull me back to the game.
@Aurelian57
@Aurelian57 Жыл бұрын
Maybe it was just my server, but back in 2008-2010 WotLK was not well received (in my circle). I thoroughly enjoyed it, but really missed TBC and Vanilla (having played both originally). There was a lot of bashing on PVP imbalance and the big complaint that once Ulduar came out you didn't have to do Naxx anymore, and then so on. (this started the jump to newest raid tier concept). For me, once Ulduar launched (even in 2009), I felt the game change. It went from slower progression and outdoor world-centric things, to "move fast" and clear everything for the best items. In TBC, we were just trying to have fun, but also take down bosses. When I replayed TBC and Vanilla, I felt the nostalgia again and why I liked it, but playing Wrath I see that it was the beginning of the new era. I still enjoyed Wrath though and like it, however, it is not the "classic" feel you get from Vanilla/TBC.
@MoonTurky
@MoonTurky Жыл бұрын
Nobody liked wrath back in the day, the only people that are positive about it never played that shit expansion before
@JohnRock14
@JohnRock14 Жыл бұрын
​@@MoonTurky everybody liked wrath, thats why it was the most popular expansion ever and why everyone hated cata when it came out because it altered a lot... Its far superior to vanilla and the boring crusade
@th3ra83
@th3ra83 4 ай бұрын
​@@JohnRock14 Nah. Take away Arthas from wrath and nobody gonna takes it seriously.
@utherpendragon4227
@utherpendragon4227 2 ай бұрын
Yea the ones that liked it were called “wrath babies” if I remember correctly
@dillonharnden-shea57
@dillonharnden-shea57 Жыл бұрын
I am not sure this is really a problem - I am happy to go play something else when I have downtime. I do agree that the sub cost argument is valid, but I don't mind raid logging some phases.
@Dwesk
@Dwesk Жыл бұрын
ah yes the FFXIV content lull conundrum. Funny, I play both WoW and FFXIV, both pretty much raidlogging nowadays, but I still love when a new phase starts or a new big content patch comes out in XIV. Otherwise I just spend time outside of both games, and while that wasn't feasible whatsoever for me as a teen because I had no money, nowadays paying 10 eur each for two MMOs I enjoy is not that bad. Also I know most people are against WoW tokens but the fact that I can buy 1 month of game time for 7k gold on current classic is pretty hilarious to me, that's so low and easy to attain.
@mcfarvo
@mcfarvo Жыл бұрын
Yeah, raid log on TBC or WotLK (or even Df or whatever is most recent expansion patch), then play some chill vanilla/vanilla+/permadeath vanilla!
@ryananderson586
@ryananderson586 Жыл бұрын
Being able to raid log for me currently is great. Kids are home for the summer and I am too busy to really dedicate time to games long term. But right now I can log in and clear all Hm bosses in about 3 hours for both raids. I even have time for other games. I’m not complaining one bit.
@Drianikaben
@Drianikaben Жыл бұрын
@@Dwesk it's 7k on EU? it's 4.2 on NA. crazy.
@Dwesk
@Dwesk Жыл бұрын
@@Drianikaben that's even wilder, you can get three months in less than one higher performing gdkp
@kengurusafari
@kengurusafari Жыл бұрын
Fire Warrior? How does this work? I tried finding info on it but not sure if I understand how it makes deep wounds stronger
@Menace_oce
@Menace_oce Жыл бұрын
Does anyone know the name of the unit frame addon being used at 0:55? please and thank you!
@lornetc
@lornetc Жыл бұрын
This was the same problem in original Wotlk too. Raidlogging was a huge problem back then and if they'd changed nothing it would be even worse.
@LotroLegacy
@LotroLegacy Жыл бұрын
I rather have raidlogging than doing chores... Yes its a downside to raidlogging, but at least the time you put into raiding feels worth it as the gear is so powerful long enough. In retail all your effort is just thrown away by some chores in the next patch
@mkicon
@mkicon Жыл бұрын
As someone that came back recently, part of the thing I always loved in game was collecting. In Classic, it's just re-grinding stuff I did back in the day. Raiding those raids again would be fine, but I am just not interested in doing the same grinds/collecting at all. Part of collecting is how good it feels to be "done" with any grind/farm and doing the same thing again is not fun to me. I also feel that my "True collection" is on my ancient main that has un-obtainable stuff A few of my friends seem to all prefer classic, but I am looking at mountains of grinds on retail compared to treading the same ground. I am probably gonna play in Cata, since that's where I quit in the past, but outside raids, like you said, I'd rather do any grinds in retail
@LVHAXOR316
@LVHAXOR316 Жыл бұрын
Wrath was definitely the start of killing the classic wow feeling but cata finished it
@traviscue2099
@traviscue2099 Жыл бұрын
Vanilla Classic came to late for me, when I was playing on Nost it was tuned to be much harder and the community was amazing. Having the server slowly roll out patches was a lot of fun.. But now I crave a vanilla + progression server.. I tried Turtle WoW, and the content they've added is amazing, but everything is unlocked so there's no sense of progression or doing anything.. Its more exploring content.
Жыл бұрын
Kevin Jordan talks in one of his videos about the eggtimer problem. You log in do your raid, your daily quest and log out and set the egg timer for your next login. All that in the hope you get the gear that will make the game fun again. ;)
@DelRae
@DelRae Жыл бұрын
Tbh people do this, but does it even make the game any more fun once you got what you want? You still just do the same thing but now for other people
@branman4959
@branman4959 Жыл бұрын
The only negative I have seen from adding the beta dungeons is that it is something hard to find a group when ur a fresh 80 that isn’t wanting a beta run because why not get the best gear, even if ur not technically ready for beta. So there is a push out effect that happens
@generalsdragons6952
@generalsdragons6952 Жыл бұрын
I like everything about WOW except the raiding. I have the most fun leveling through BG's and playing the AH.
@narue2840
@narue2840 Жыл бұрын
Sameeee
@rokko1020
@rokko1020 Жыл бұрын
can you make a video of your current addons? please? i love how it looks like during raids,id like to duplicate it
@RandomCarrot2806
@RandomCarrot2806 Жыл бұрын
You mentioned it briefly but all I ever really wanted changed for wrath was Blizzard introducing transmog and toys early. Yes, I know the collections tab will always be superior in retail just because there is so much more to collect there and later expansions were much more built around them, but by wrath there was enough old world content that is soloable for the majority of people that I believe it would still have a positive and meaningful impact on how people spend their time (and gold). It should have been a slam dunk decision too in my eyes, giving people a reason to go explore the old world before it will be gone forever again, socializing by doing old raids or dungeons. But more than that, it allows for player self expression. Sims have solved the problem of the value of any given piece of gear numbers wise. The numbers are out and can't be argued out of but the aesthetic value of gear has been almost entirely left off the table and I just don't understand why. Would the cost of introducing those systems early, having to code it into the game without accidentally breaking something else, really outweigh the benefit of players playing more hours and generating content on platforms like KZfaq?
@TheWilcoxExperience
@TheWilcoxExperience Жыл бұрын
Toys and xmog are the reason the game went to shit in my eyes.
@RandomCarrot2806
@RandomCarrot2806 Жыл бұрын
@@TheWilcoxExperience How so?
@Accelerate55
@Accelerate55 Жыл бұрын
No.
@R3ar3ntry
@R3ar3ntry Жыл бұрын
I love that wotlk is what it is, there is much to do in the game, obviously not compared to retail. People who complain its raid logging, I can say that about every expansion except for vanilla. One thing I find annoying with wotlk is actually how slow it is to dungeon queue, I love the lfr system how it is at max level, but if I want to dungeon spam (which is my preferred method) I'd like a lfd auto tool, but have it removed at lvl 80
@michasiwiec4476
@michasiwiec4476 Жыл бұрын
Are we going to get video about clears in first 2 weeks of TOC like other previous tiers?
@heatrayzvideo3007
@heatrayzvideo3007 Жыл бұрын
The solution won't be more difficult dungeons that you won't get invited to and are just stressful when you do.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
I agree, but I like the new sidereal essence idea and I hope they extend the idea to make dungeons and stuff more relevant for even longer, and I think beta dungeons are a nice difficulty.
@SaarimaaSauli
@SaarimaaSauli Жыл бұрын
It's crazy how good Classic felt compared to tbc and wotlk. I guess one aspect is the game economy. For me it was fun to log in middle of night to gather herbs and make potions for auction house, since there was a lot of demand for consumables. Or run scholomance for the dark runes. I guess it made the world feel more alive when you had to go to different zones to gather different items.
@SUpahh100
@SUpahh100 Жыл бұрын
This the reason I don't like vanilla makes playing feel required.
@michailxirouchakis8407
@michailxirouchakis8407 Жыл бұрын
I wouldn't say vanilla was too demanding on player's time, except the couple of months before getting into Raiding ie, Leveling to 60 and getting your pre-BIS
@ArchsageCanas
@ArchsageCanas Жыл бұрын
The problem was often times the players. There is no point preparing 3 hours in gathering consumables to shave off half an hour of raid for something that is on farm. It was always stupid to stack up on consumables for Molten Core just to show dedication when AQ40 was on the plate.
@SUpahh100
@SUpahh100 Жыл бұрын
@@michailxirouchakis8407 150 hours for people to get max level that's itself is a demand.
@jakobkristensen2469
@jakobkristensen2469 Жыл бұрын
I agree with the others saying retail started in wrath of the lich king, this is where i quit originally after playing very long hours, the magic just kinda went away, i cant say if its dungeon finder or the raid meta that changed but the game changed majorly.
@Keilink
@Keilink Жыл бұрын
Exactly why, since the beginning of Classic, I've always found mount or other collectibles farming completely pointless. The only reason I can find why that would make it worth is if, at the end of Classic, Blizzard reveals out of nowhere that items will be transfered to Retail, and even then it's not that interesting...
@bromododragon2252
@bromododragon2252 Жыл бұрын
Blizz should've added RBGs into classic. You had so many people fall in love with warsong gulch as they ranked in vanilla, RBGs would've promoted more play at 80 some pretty hard-core pvp
@jamescoverdale7847
@jamescoverdale7847 Жыл бұрын
I think we got it all wrong. Wrath was a big hit cause around that time high speed internet was starting to become more widespread. I wanted to play since tbc but couldnt without good internet. Im a wrath baby but i still think Cata was tons better, but i also enjoy pvp more then raids. Pvp in wrath is beyond horrible. Wintergrasp is a joke, 240 players in 1 match is waaaay to much, its nothing but lag city. You are completely right about areans. Everytime i hit 1400 ratings we always go against the strongest comp that already out gear us by a long shot. I can not wait for Cata.
@greentea7180
@greentea7180 Жыл бұрын
I think when people say wotlk is the beginning of retail, they mean the excess of accessibility. If you want to be a pumper in classic vanilla you have to be PREPARED, world buffs, flasks, etc. Yet because content wasn't difficulty gated you didn't need an entire raid full of pumpers, you just needed a few and otherwise could scrape by with casuals so long as they knew how to not stand in fire. Moreover you didn't get showered in epics at max level, you had to WORK for your first purples and by cthulu it felt amazing. Then there was the leveling journey, the slowed down pace meant the world felt truly lived in, you were constantly meeting new people, and in vanilla when everyone is on foot that feeling is amplified ten fold. You had attunements, and other long quest chains to sink your teeth into at max level, and the world itself beckoned you to log in every day despite not having 3 different types of dailies to do. Which is the exact opposite of wotlk, you log on to do your dailies, do your raid, and then there is ZERO reason to play the game and live in the world unless you feel like leveling an alt. But then you do level your alt and realize your server has 30000 people, no other faction, and the world feels utterly dead and barren apart from the bots you see running around to mine old resources. Then on top of that, leveling your alt is a depressing journey as you out level content and have to skip whole towns and parts of zones, and there is zero reason to do a dungeon even if you could miraculously find or put together a group. Wotlk just has no soul. Doesn't help that the current state of the wotlk community is pretty disgusting, pugs are impossible to do unless you're kitted out with the best of the best, and the pugs you do find are 95% GDKP.
@SantaLapio
@SantaLapio Жыл бұрын
Also no LFG is depressing, I just want to run dungeons with people from other servers because mine has 0 people running dungeons at low lvl.
@ArchsageCanas
@ArchsageCanas 11 ай бұрын
The last part is especially true. Having experience gain to be toggled back to the original would be awesome. Also... lots of classes got their abilities updated. When starting a new warrior alt, all I did was putting on a shield and spam revenge to win, being able to take on 4 enemies at once at lvl 20, which is utterly ridiculous. I get that levelling has to be fastener when the next expansion is on the horizon but having an option to toggle the experience gain would be amazing. Nowadays, era is a lot more casual friendly than current Wrath is. While searching months for even a social guild on Wotlk, I got invited into a guild at lvl 10 in era which I am now raiding with in cat form. Most guilds don't stress too much on getting every single consumable or world buff because content is generally easy except for some encounters expecting dps benchmark values to hit. Lot of specs weren't great but since you could do most raids up until Naxx with 30 people, the remaining 10 could be anything. And yeah... I was unfortunate in having to take a break during the first month of wrath and to do regular heroics (which are easier than normal TBC dungeons), I already had to hit the current high end gearscore benchmark. With an overabundance of players that can fill out multiple roles, people will almost always choose the better ones to shave off a couple minutes off the dungeon run. There was always silly gatekeeping like each player farming hours to buff up in a Molten Core farm run to save 30 minutes of time? But Wrath truly brings out peak gatekeeping in an expansion that has lots of catch-up mechanics. But those are still mostly group content.
@1un4cy
@1un4cy Жыл бұрын
For the little bit i've played in wrath classic, I recognize how many things there are in wrath that retail is known for.
@roonlol
@roonlol Жыл бұрын
I’m a big leave it as it is guy when I started but the more I play especially pvp it would be nice to have class balances to change things up and cause the meta to really change. Which would actually have some classes roll again to stay relevant till the next balance happens keeping leveling alive
@QPoily
@QPoily Жыл бұрын
Regarding PvP gearing in WotLK; it's not the BG grind that prevents players from competing in PvP. It's the arena grind and the PvE grind. There's 3 tiers of PvP gear: BG gear, unranked arena gear, and ranked arena gear + PvE gear. The second requiring arena points + honor or emblems, the last one requiring arena points and arena rating; all of which are finite and difficult to get resources. There being no catch-up mechanics for arena points is also extremely painful for players who join a season mid-way. Then there's also the fact that the power gap between BG gear and ranked arena gear is enormous which means that while you may have been thrown to the sharks in BGs while grinding for BG PvP gear, you will again be thrown to the sharks by entering arena with BG gear.` People saying Cataclysm/MoP are the PvP expansions are right. Those expansions simplified PvP gear progression and narrowed it down to just 2 PvP tiers; BG gear and arena gear with arena gear only being a little bit better than BG gear, lowering the barrier to entry in PvP significantly. Those expansions, at least MoP iirc, also had catch-up mechanics for conquest points (aka arena points) for people joining later in a season. They also majorly buffed PvP gear in general which meant that in very few cases you did not need to PvE at all in order to compete in PvP. Cataclysm had a few trinkets that were better than PvP counterparts, but even then the PvP trinkets themselves were actually really good compared to WotLK PvP trinkets and weapons which are absolute ass. Sure, you still had to grind for PvP gear but at least in my personal experience, those grinds were actually really fun. I made multiple alts back in MoP just to do the BG PvP gear grind on because of how much I oddly enjoyed it. WoD iirc was pretty much the same in terms of PvP gear progression. It's Legion which messed everything up by experimenting with a whole bunch of invisible scaling systems and RNG PvP gearing. I still enjoyed Legion arena for what it was, but its PvP gear progression IMO was a major step down from Cata/MoP/WoD. Especially because, personally, I really enjoyed the PvP progression going from BGs into arenas. It gave me a reason to do BGs which Legion started removing. Then BFA came and its invisible gear scaling sucked massive ass. The fact you couldn't rely on your visible damage numbers to know how much damage you REALLY did to an opponent was whack.
@saurlex1368
@saurlex1368 Жыл бұрын
As a classic raid logger, I don't think the game needs more content. I play the content, I got Chef and the Violet Proto, but I primarily use it as a social gathering. Like a team sport, its a hobby, me n the boys get together 2 nights a week. I don't have alts, I already played through wow I know what my favourite class is. Other games are my alts.
@lifeb4game
@lifeb4game 11 ай бұрын
I mean you said it yourself as a "perk" to classic WoW "You know what content that will come out, you know what classes are performing well and which ones aren't.." Classic WoW will never be the true experience that people experienced back when these expansions were relevant. Because people were still figuring it out. More so in Vanilla and TBC without the aid of Social Media and information online was extremely scarce. Nowadays everything has been solved. There's no mystery. It's purely for nostalgia and people to get an idea of what it was like, but they'll never truly understand what it was like.
@tgamer1510
@tgamer1510 Жыл бұрын
The main issue with Blizzard and things to do outside raid, is that they are never just fun side things todo, they are usually monotonous and mandatory
@lost1head
@lost1head Жыл бұрын
Thats just not true. Nothing is mandatory outside of dungeons and raids both on Wrath and on Retail.
@tgamer1510
@tgamer1510 Жыл бұрын
@@lost1head It's only optional if you don't want to do serious content. Guilds don't just let you coast, they want you pushing as much as possible.
@alexknudsen2759
@alexknudsen2759 Жыл бұрын
What we needed was the expansions to last as long as they were intended to originally. The expedited release of raids phases etc. made playing feel rushed and like a chore. You can’t juggle classic and retail and progress with either and do anything else
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
Yeah, I think certain phases need more time than others like I hope we get plenty of time to enjoy ICC before Cata.
@ionutznecro
@ionutznecro Жыл бұрын
The single most important change that they should've done, and i can't stress this enough: perma enable Joyous Journey! It would incentivize players that want multiple alts to stop raidlogging while also making the world be more alive. I leveled an alt on a megaserver recently and most of the times, you can't find any dungeon parties. Not even for the 70-80 range most of times, just boosters. It really sucks to feel like playing a singleplayer game till i hit maxlevel.
@Crotes1990
@Crotes1990 Жыл бұрын
Fully agreed. In fact I stopped leveling my rogue (currently lvl 72), because the exp buff is gone now. Would deffo level more toons if the buff was perma.
@Astronic
@Astronic Жыл бұрын
I agree. And now when the joyous journey is gone I feel no motivation to level a new character cause I might as well wait for next time it is enabled.
@Dovecar388
@Dovecar388 Жыл бұрын
PvP is broken because everyone is cheating and botting
@parttimehero8640
@parttimehero8640 Жыл бұрын
Well Wrath is the expansions where many retail idea took root. Yes Cata and especially panda expanded on it a lot.
@danielhenry6777
@danielhenry6777 Жыл бұрын
i mean you can say that they buffed ret but ret was nerfed before the expansion ever came out taking away their best aura before the wotlk ever came out, which was in the game oringinally to togc.
@delorne2776
@delorne2776 Жыл бұрын
Players would love more things to do outside of raiding, they just don't want to do busy work. The problem is busy work is easy to deliver, fun or interesting content is hard. Blizzard will never put the kind of resources necessary to produce that into classic. It's a passive side income for them.
@kruger7796
@kruger7796 Жыл бұрын
A huge issue is that gearing in these raid logging expansions just isnt fun. A big portion and motivation for players to raid and get gear is to have content outside of the raid to use that gear in. In other words, what other parts of the game can this new equipment help me in. Sadly, as we move further and further away from vanilla the only purpose of gear is so you can do the same easy raid faster. You gear to clear the same easy content you're already clearing a bit easier. It feels pointless.
@Ryan_hey
@Ryan_hey Жыл бұрын
Unfortunately, gear just gets more and more boring over time. All the unique pieces fade away into an oblivion of generic purples where the only thing distinguishable in the looker, not the stats or use case for the gear.
@kruger7796
@kruger7796 Жыл бұрын
@@Ryan_hey Still. Just getting gear to be able to do the same raid you just did with a few hundred extra dps is not enough to make you want to gear or play the game. Getting a new item should want you to to bring that item and play the game more. Not to just check something off a list.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
@@kruger7796 What about making new dailies and make them more fun and maybe challenging and give incentive to do them and maybe group up more often?
@Drianikaben
@Drianikaben Жыл бұрын
this has been the issue since day 1 of classic tho. not just wrath or tbc, but vanilla classic was the exact same way. You say as we move further and further away, like it was different. It wasn't. We got our worldbuff's, and then we logged for the week. we did mc and ony, then repeat. bwl was the exact same. AQ was the exact same. There was no other content to do. Arguably, there was less content than there is in wrath. Mount grinding wasn't really a thing, with only like 3 mounts actually dropping. Rep grinds didn't matter for shit. The only content outside of raiding was pvp and gold farming. And pvp was an even bigger mess lol.
@kruger7796
@kruger7796 Жыл бұрын
@@Drianikaben You're right. At least it took longer to get there.
@trousersnake1486
@trousersnake1486 Жыл бұрын
I mean other than vanilla classic, the classic expansions are fine as they are. Most people have at least started in tbc or wotlk like me. So I'm not so eager to replay expansions past vanilla.
@brad1426
@brad1426 Жыл бұрын
Honestly, I know Wrath has brought quite a few changes to Classic, but I am still ofc having alot of fun. I will say, raid logging has been common. Prior to pretty recently, I took a few months where I was mostly raid logging, playing Dead by Daylight and other games, etc. I've actually been thinking about messing around on Classic era (not hardcore, I'm ngl hardcore doesn't really excite me outside of playing it with my friends here and there) I would love a SoM 2, tbh. That would really pull me in, but I would honestly hope that it comes out after the ICC patch has been released for a bit, so I could play that and raid ICC with my guild, idk. I have noticed a lot of my friends and guildmates are playing the game pretty seasonally. Depending on what has just released, whether it's SoM, Dragonflight, the "current patch" of "main Classic", etc. people are playing a lot of MMOs very seasonally, doing what they need, getting to that point, and then grinding out some other game they're interested in. Whether that's another iteration of WoW, or some other game like I mentioned earlier, I've just noticed that seasonal attitude has been the norm since like, honestly BfA? It's been growing in the gaming community at large.
@bmack1708
@bmack1708 Жыл бұрын
After replaying it all, the only thing i really want is the collector's tabs from day 1. I don't even need the ability to transmog my gear, i just want to be able to collect it all from day 1 without jamming up my bank.
@Southerngirl6517
@Southerngirl6517 Жыл бұрын
New player here. To play classic, do you have to purchase a different game than dragon flight?
@erejnion
@erejnion Жыл бұрын
WotLK is so dead outside raids because boosting killed early game. That's all there is to it.
@MajorJefferson
@MajorJefferson Жыл бұрын
Its good that they change things, it's bad that they don't care about customer service on classic realms. Arena is literally full of hackers that don't get banned because there's not a single GM for classic wotlk, tickets need a month before a computer generates a lame and not helping answer.
@robdabanks
@robdabanks Жыл бұрын
I played Vanilla, joined WoW right as TBC came out. I had amazing memories of the classic experiences, but I knew one thing. I had no intention to play WOTLK. All of the good memories were the friends I had at the time. On reflection, the armours in Wrath are some of the ugliest after Cata (browns/muted colours everywhere) and Northrend wasn't fun to Chromie Time so likely wasn't going to be in classic. I've enjoyed spending that time in retail and being where the new stuff is, but I'm PVP centric so that was always going to be the case.
@Shiirow
@Shiirow Жыл бұрын
you mean 12 million people the first time around wasnt a large enough sample size for OG Wrath?
@Naeinsengimnida
@Naeinsengimnida Жыл бұрын
I want to play Wrath again but the XP boost being removed is the worst idea ever...
@jacksonkemp9644
@jacksonkemp9644 Жыл бұрын
I 100% agree with you but the only reason they don’t bring it back is because they want to get that big spike if players instead of a steady small flow so it’s like “HEY CHECK THIS OUT PHASE 3 IS COMING WITH ONIXYA AND TOGC WOW…. WHATS THAT YOU DONT HAVE ANY CHARACTERS READY TO RAID OR WANT TO PLAY A NEW CLASS DONT WORRY THATS WHY WE HAVE THIS (holds up Joyous journey’s and titan rune dungeons) SO NOW IT ONLY TAKES A FRACTION OF THE TIME TO GET READY FOR THAT BIG RAID.” Instead of hey guys we know you like leveling Alts so we decided to make this permanent to help with that enjoy and if you want to raid we have those as well.
@xXRickTrolledXx
@xXRickTrolledXx Жыл бұрын
“Basically what I’m saying is, that if I want to farm a Thor’Redal, I can do it on retail, I can do it easier and I can do it solo.” So you do know what people are talking about when they say “X was the start of retail”.
@Torquejunkie01
@Torquejunkie01 Жыл бұрын
No dungeon finder is a big issue for me, I really was looking forward to logging in and dungeon crawling with alts :(
@seagullphilosopher2173
@seagullphilosopher2173 Жыл бұрын
MMORPGs are a game that is out of step with the contemporary culture. They don't really function as they used to and never can do in a world with streamers, KZfaq people and other social media. WoW persists because the brand predated this era but the experience is not the same for obvious reasons. There is no reason to use the game as a vehicle for being social anymore, there are many many other outlets. Look at D4, it was billed as an mmo-arpg but they couldn't even be bothered to add any social features to the game..no lobby, no ability to find groups and so on and so on. As nostalgic as I am for early 2000s MMO scene, dark age of Camelot, ultima online, world of warcraft..they don't and can't operate as intended anymore. It is the age of a very different approach to the multiplayer experience The success of classic wow is entirely because 1) it is the only version of wow that forces social interaction 2) coinciding with the pandemic means it was absolutely historically contigent...just like wow in 2004 for reasons stated above. No amount of tweaks or arbiratry rule sets like hardcore are going to fix this because it is not something that can be fixed. The soul and enviornment the player exists in now has fundamentally and irrevocably changed.
@TonyJ1776
@TonyJ1776 Жыл бұрын
I've given up on WoW on all levels. Currently sitting in the "Blizzard Survival Game" waiting room.
@PherPhur
@PherPhur Жыл бұрын
How long can Blizzard survive.
@ViktorBlaskov
@ViktorBlaskov Жыл бұрын
There's little to do and most of it is taken away by blizzard's incompetence. Badges from quests kills a few weeks of dungeon grinding, as well as letting you completely skip the initial blue grind if necessary. The fact gold farming is so massive and was never addressed, along with people entering with 15-20k gold stashed, killed many weeks of professions/gold grinding. Then they kill pvp because they outright refuse to even consider fixing its obvious issues and there you have it. It's not REALLY perpetual play, its not a world you can sink an infinite amount of hours in, thats an illusion. There's still a set amount of hours roughly averaged for a player - I can't calculate it right now, but if we assume its 350ish hours for wotlk, if you kill something like 150 of those hours by eliminating several of the things you spend time on, you have 200ish hours left. Spread out over two years, that's about two hours a week. You can stretch my calculations, but either way, there's a pretty big difference between having enough to do for about an hour every day for 4- 5 days of the week and having enough to do for 2 days of the week. One creates the constant feel of a world you can log in and do stuff in, the other - the raidlog experience where you lose connection with the world. And remember, days you're in are days you're socializing, which enriches everyone's experience.
@TastyScotch
@TastyScotch Жыл бұрын
Even if its pretty raid loggy - i still love classic. Tbh the reason im raid loggy in classic more than og wrath is bc ive planned better. Im in a better guild. Generally most people are better and more prepared so things get finished much faster.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
Being a part of a skilled reliable guild is so nice, and joining a bad pug can be an absolute nightmare waste of time and energy.
@secretagentsteele
@secretagentsteele Жыл бұрын
I feel like Discord has made finding a capable, reliable group so easy and made the role of the in-game guild nearly obsolete. I now have access to the servers for several guilds I raid with as a pug and I can browse their raid sign-up pages each week to see what fits my schedule. I just remain in whatever guild is most active for quick dungeon groups and to make buddies when possible.
@seanwilliams7655
@seanwilliams7655 Жыл бұрын
I don't know if there's much that can be done about raid logging. Most people are here for nostalgia, and to do stuff that maybe they couldn't do the first time around. I'd say most people did all the non-raid content back in 2008-2010, and don't care to do it now. Also, back then, one of the selling points of Wrath was that it was easier to level alts with heirlooms, then later, RDF. Most people play now have all the alts they want. People need to accept that it's never going to be how it was, and that they can accept that or move on.
@andromidius
@andromidius Жыл бұрын
Also the problem with adding more stuff to do is it often becomes a chore that becomes 'required' - and people raid log for a reason, they lack the time and effort they used to have. 6 or so hours per week isn't a big ask compared essentially a second job that was Vanilla.
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
It may not be the same feeling I got back in the day but it's still better than most games out today sadly.
@HarvinGaming
@HarvinGaming Жыл бұрын
Playing an Alt is pain on Wrath classic. I think the Random LFD tool is long overdue.
@TheTwober
@TheTwober Жыл бұрын
Blizzard has made many mistakes over the years, and never cared to clean them up, because next expansion happens soon anyways, so why fix it now. In the classic replay we know about all these mistakes and the playerbase exploits them to their maximum potential. So it is essentially Blizzard being lazy now catching up and ruining some of the fun that was had back then.
@JacobSomeUniqueIdentifier
@JacobSomeUniqueIdentifier Жыл бұрын
I play the game 4 days out of the week sometimes more, and I’m mostly raidlogged. I’m really enjoying being able to log off and not fall behind.
@Chazzvc
@Chazzvc 10 ай бұрын
4:19 I think Modern wow started in Warlords of Draenor pre-patch. Wow tokens in Wod, MIssion tables in wod. Also the first stat squish happened in pre-patch for wod. It's wod that really started to eat away at the core of wow. By the end of Legion wow became dead to me. World scaling was a bad idea
@comfortb4stylelol
@comfortb4stylelol Жыл бұрын
I'd be cool to play vanilla or TBC or wrath as close as it was to the original, like the same engine and everything maybe even start on the 1st patch. Idk how popular it'd be but i'd mess with it.
@Nurriek
@Nurriek Жыл бұрын
I'm not playing Cata. This was my last Hurrah for Blizzard. I think I'm done with them after this, and the content outside of raiding leaves a lot to be desired. At least in vanilla classic, there were things to do. Now it's just raid and twiddle your thumbs
@NofirstnameNolastname
@NofirstnameNolastname Жыл бұрын
Recently started playing on firemaw classic wow again and am now a lvl 47 warrior. And 1 thing I've been thinking is that what I would want the most is to be able to choose when I'd want to progress to tbc or wotlk etc after I get tired of vanilla. I don't know if that's feasible but I would love that. Would also like to have achievements in vanilla :p
@clareashton5027
@clareashton5027 Жыл бұрын
It honestly depends what you want from the game. A lot of 'changes' in the game were pandering to the 'I want to.... (make it easier) complaints. It started wuth 'insert class her' is too OP, so they were nerfed, and then it was 'insert anoher class here' is OP so that was nerfed as well. Repeated nerfs started the decline, Classic and woTLK allow players like myself who have journeyed through all the espansions, to relish things like the class quests. A classic complaint at the time was that druids had a bump up on Cenarion reputation when anyone who knows druid lore would understand the reason. The retail version has made it possible to do all content solo apart from the raids, the guild mechanic which was such fun has basically died, and you don't need to do dungeons or raids to get to maximum level. levels 1 to 10 could take a week, in the retail it takes an hour
@PsyrenXY
@PsyrenXY Жыл бұрын
My biggest problem by far with WoW, both Retail and Classic, is the FOMO. Nothing earnable in-game should ever be taken away completely, but that's exactly what they did with things like Mage Tower appearances and challenge mode skins. Casuals will farm for months to get a look they enjoy, but Blizzard doesn't care, so they/we move on.
@1un4cy
@1un4cy Жыл бұрын
And that's why retail has slowly been bringing some of that stuff back. Old t3 naxx sets are becoming craftable recipes, and there was already a zul'gurub update.
@MegaFlame57
@MegaFlame57 Жыл бұрын
Warning: this is a wall of text. Disclaimer: In no single sentence will I ever say there's a "correct way of playing the game", at most I will say that the reasons to play the game diversified and people playing the game changed to encompass people with different ideologies, objectives, etc. I don't think that's necessarily good as divides Developer effort and focus, and divides the expectations and requirements of the general player base. The post: Personally, the reason why I think Retail actually started in WotLK is because there were a lot of changes around this time to make the game more casual, while adding more daily content, also making leveling even more trivial/inconsequent. Leveling in TBC wasn't that bad because even though it had less emphasis on the world than Azeroth at 1-60, at least the dungeon spam was pretty fun and fulfilling. Almost all classes had AoE, even if you brought one without it they were fast while leveling, each dungeon had a lot of mechanics and mobs along the way, loot and reputation gains were pretty good during leveling. And yeah, the focus on dungeon-grinding was due to reputations requirements at 70, but if TBC dungeons were like LK ones, I'd never level up 2 lvl 70, just like I didnt level 2 lvl 80s. LK leveling is boring af. I could level in TBC for hours at end, but 30min of LK leveling and I was almost asleep and bored as all hell. The quest feel and design was changed drastically, it is clear the difference from TBC, and paved the way to what Cataclysm brought. In cataclysm was even worse, since with the world redesign leveling because extremely formulaic: Accept 3 quests for a mini-zone: one of them is 'KILL X', another is 'collect Y items' and the third 'use the quest item'. Go back and complete, accept the followup quest to return to the same mini-zone and kill the named boss, return again to complete, accept a new quest to walk into the next mini-zone, repeat all again. Its a set of going back and forward, wasting time, you can only accept 3 quests to the same place, you waste much more time, quests have much more prerequisites which means you need to do it all to get really good rewards. In cata, really good rewards even disapeared, this was when gear was even more homogenized. LK isn't like this but it is pretty similar. LK dungeons are pretty boring because the pace is extremely slow, the mob density is extremely low (halls of lightning is probably the exception), using AoE isn't that useful due to mob density, you walk a lot and kill little along the way. All dungeons are one way corridors and with what I just described, it makes a really shitty experience. You get little experience in the dungeon, the bosses drop shitty loot and the reputation gains are shitty as well. Leveling in LK with flying from the get go is another criticism but I might be alone on this one. I was apprehensive about LK raiding but it was actually the leveling that burned me out first - it "prevented" me from touching alts which made me raidlog 24/6 and Ulduar eventually broke me. I leveled 6 lvl 60 characters in classic, 7 level 70 characters in TBC, but only 1 lvl 80 in LK. I wasn't even motivated enough to level my gatherers. By letting me fly anywhere I just used my 73 druid and 72 paladin with Epic flying to farm icecrown/sholazar for herbs and wintergrasp for veins. I had a lot of will and curiosity about tanking with both those characters at 80, but both the leveling and the max level gameplay on my mage completely burned me out and demotivated me into never leveling them further. Raiding wise, I managed to push my intended main to 80, a fire mage that it was my main in retail from Vanilla up to WoD, but naxx was a pushover, ulduar was boring as fuck even though it had its challenging moments. The bosses were just too damn boring, with frustrating mechanics. Fuck Flame leviathan as well, I swear vehicle fights are so shitty in wow. This mage was even the class that I was motivated the most to play again mostly due to Fire changes and yet it was extremely boring. Outside all of this, I didn't really had any interest for "progressive dungeons" in the sense that each raid tier would progress the dungeon loot and difficulty so you could get gear from them instead of repeating weekly raids, but to me that's the fucking point. Part of the reason I got so many characters in Classic and TBC to max level was because of the leveling, and part of it was because the raid progression. There was almost no real "catchup" and shortcuts. If you want to gear a new character, you need to progress through the raids and get appropriate gear. Get preraid bis -> farm MC -> farm BWL -> farm ZG -> farm AQ -> farm Naxx. Get preraid bis -> farm karazhan, gruul and mag -> farm SC and TK -> farm BT and MH -> farm ZA -> farm SWP. I swear, both are awesome. I actually am starting to miss TBC raid progression, it was really cool. LK adds a layer on this by making dungeons always useful but by doing this, always required. Loot wise, badges weren't that bad in TBC, but it started there part of the daily tax of wow. LK worsened it, in two weeks you were completely sick of world tours. Heroic + and Heroic++ do this as well, and ICC dungeons will be catchup that eventually will feel like this. It was actually here that Blizzard found out that the gameplay loop of constantly doing heroics was great for the ratio "keep players engaged"/"develop time". In Cata this even gets worse. Dual Spec was asked by a lot of people but that just brought the expectation of having an offspec healing spec and gear for hybrids, and double raid specs for pure DPS. This literally frustrated me in Ulduar because changing from fire to arcane during progress is something I never wanted - yet, you do want to show your raid your commitment to progress runs. Imagine if Dual Spec existed during TBC and you can imagine how things would've went back in 2021. Achievements is something that they added but just like I thought, its just a way for people to spend more useless time inside the game. Transmog will be even worse, as you will no longer be able to identify what people have equipped and will be a matter of everyone always using the same 3 outfits per class. Back to Achievements, the constant guild spamming is tiring. Among other things, brought something I dislike which is doing bosses in raids/heroics in a certain different way just to unlock fictional points (achievement points), mounts or pets. This was when Blizzard learned that they can pump tons of cosmetics per patch with little effort, while making completionists spend thousand of hours inside the game. It literally started the trend of playing the game for completionism and cosmetics. Until then, cosmetics were pretty only specific mounts that existed in ZG and Stratholme. This divided the community and basically the goal behind the game. Transmog will be even worse in Cataclysm, but since I will not play it, it doesn't really matter to me. I hope whoever likes that expansion and busy work/completionism, enjoys it fully. I'll finish with something I just remembered. In classic and tbc leveling 1 to max level was pretty good, yet right now in LK people find the notion of leveling a character completely abhorrent: most people actually wait for Joyous Journeys and won't level without this and full heirloom gear - this is a travesty of what leveling really should be, imersing yourself with the world, fight and struggle for upgrades, struggle with the mobs. This change in the playerbase might be because not many people are leveling to max level (which means most people are either sitting AFK at max level or doing things at max level - which enters here the raid-tax, dungeon spamming, probably even the GDKPs) and it also might be because LK attracted A LOT of people that really wanted RDF - either from retail, or people that simply didnt want to level 1-70 but wanted the "best wow expansion experience". Until LK classic released I could see arguments in favor of LK being considered the best expansion, but as time passed the flaws became more opaque and glaring. IMO, classic > tbc > LK. Legion was pretty fun until the borrowed power illusion fell off. Pandaria was OK. Everything else was in general worse even though there were little pockets of fresh air here and there. Haven't played Dragonflight as the "change talents everywhere and anywhere" ideology settled in and for me, Class and most importantly Character identity is King in an MMO. You chosing a character's spec should be a part of its identity, and at most you should be locked to one single spec per raid. This is probably a controversial opinion, especially because the playerbase REALLY enjoys minmaxing always, parsing everywhere and speedrunning everything.
@PherPhur
@PherPhur Жыл бұрын
Yea the way Blizzard does WoW now is spectacular for "playerbase REALLY enjoys minmaxing always, parsing everywhere and speedrunning everything." They're like a really attractive woman who's in the street flashing various parts of her naked body and you're like "fucking awesome! wowwww", you marvel for a second, and then you don't care anymore. What they need to do is take their best systems, WoWs best attributes, and adorn them, layer them behind other at least semi fun or interesting systems, make someone work for it, and have fun doing that. WoWs combat is, even with homogenization in retail, the absolute best and uncontested in the MMO scene. 1 of the 2 most important systems in an MMO, combat and multiplayer, everything in the game ultimately revolves around those 2 things. So why are professions dogshit and worthless? Why are talent tree's now dogshit and changeable at any time, completely inconsequential. Why can I not stun someone on a flying mount, the thing people use to go everywhere and do anything, completely fucking the open world PvP. These are the extra layers over WoWs best attribute, it's combat. What about the leveling, pointless and inconsequential, i could kill 10 mobs with my eyes literally fucking closed and my face literally fucking rolling over my keyboard.... The combat doesnt mean anything except for mythic plus, raids, and battlegrounds. Where's the WORLD of WARCRAFT. Where's the special systems that adorn the combat. Classic vanilla WoW, minus the severe imbalance(some is okay), was the greatest the game ever was, and the numbers are there to back it up, the numbers and the retention. They just need to analyze this stuff real hard, listen to Steven Sharif over at Intrepid studios, think real hard on what makes MMOs great, and start making some serious changes to put WoW back on the scene where it absolutely could be, pretty easy actually.
@tkzsfen
@tkzsfen Жыл бұрын
I'm such a casual, that I don't even bother with raiding! I reached lvl 80 and jsut started making sporadic dungeons for fun and trying to achieve random stuff, like unlocking all recipes, acquiring achievement titles and so on. Leveling is the fun part for me. Also, please someone push the guys who made the voice over for vanilla to introduce it for TBC and WOTLK.
@styxzero1675
@styxzero1675 Жыл бұрын
What is there to do outside of raiding in wrath then? lol, that progress your character in a meaningful way...
@whitewight1823
@whitewight1823 11 ай бұрын
PVP is fine in wrath with the exception of 2s above 2.2k. It is only 1 of 3 comps and out of those comps there is a massive amount of Priest Rogue bots where the rogue does milli second reactions like vanishing instant cast spells. perfectly lock down 2 players while killing them ect. they run the BlistRogue bot.
@Crochlikmeov
@Crochlikmeov Жыл бұрын
How about class balancing in vanilla? Now that'd be an experience
@vecislt
@vecislt Жыл бұрын
We simply need classic plus. I'm confused why blizzard can't figure it out. If they release a spin off for classic wow it would be amazing. All they have to do is balance classic more. At the moment it is just bad. Add some new quests, collectibles, dungeon and once now and then a raid.
@tlevesbranch3744
@tlevesbranch3744 Жыл бұрын
The only thing I want is balancing in the true vanilla classic of WoW. Paladins get a taunt. Druid and paladin tanks get a better chance at resisting crushing blows like warriors. Better item set bonuses for more viable play styles. Druids with a basic rez. Warlocks get the health stone pedestal and closet for summoning. Just qualify of life stuff. Pacing I felt like was good. The quests felt more meaningful and gear too. If they would make some of these changes I’d play it all day.
@spooky_zen
@spooky_zen Жыл бұрын
4:08 big true its hard to pin point what it is exactly maybe alot of small things together
@philr1118
@philr1118 Жыл бұрын
I do like the way they have released Wrath, I do wish they would have put in LFD but I also understand why it wasn't. I like most just raid log now and play other games...
@dosbilliam
@dosbilliam Жыл бұрын
I would point out that, outside of the Heroic+ versions being run mostly by people who don't need the equipment and are only running for the badges, dungeons ARE dead. The normal throughline of world>dungeon>Heroic dungeon>raid got nuked off the map when H+ came out and most of the minmaxing-as-hell playerbase stopped running Heroics.
@jamescpalmer
@jamescpalmer Жыл бұрын
The meta reason everyone forgets ontop of this is that flying mounts destroy surrendipody in the world, reducing the game to a "teleport" simulatory between parts of the world. If all you do is fly up and down then there's no room left to find life in the world. Which creates a dead experience. I realised this in TBC. Flying seems like a good thing, but actually it destroys the old saying, a straight line is the shortest distance between 2 points, but it is by no means the most interesting. And in a game where you are trying to be interested, flying breaks wow.
@Deceiver493
@Deceiver493 Жыл бұрын
I maintain to this day that raid prep is the only thing you can consistently get people online before or after raid for. Both raid prep and power incentives are seen as chores though, but I feel that being underprepared (lacking buffs) has a far more tangible feeling every week than missing a piece of gear you could technically have if you did your daily and weekly checklist. World Buffs and the consumable mill in Vanilla was the best solution for handling raid logging. To play Devil's Advocate, part of the reason people played way more was because they literally had to stay indoors and either didn't work or worked from home. Also the incredible hype that was behind Classic was a big help. Despite that, I believe that raid prep needs to be something that is more than a trip to the bathroom followed by a trip to the AH lol. I often sit on a month's worth of consumes which means I can log in 5 minutes prior to raid.
@SUpahh100
@SUpahh100 Жыл бұрын
I'm 90% I'm just going to quit after wrath again.
@scratchvippy2600
@scratchvippy2600 Жыл бұрын
I like raidlogging but I have to say that as a protection paladin I have really loved the challenge of soloing or farming old/new content and blizzard sadly destroyed most of that content. Only old raid solos like aq40, ssc, tk and some world bosses remain. Every old dungeon is pretty much dead due to the perma stun mechanic and soloing any of the current dungeons with a difficulty above just basic heroic is also impossible since you need 5 players to klick the stupid orb. I wouldn't really mind that if the dungeons in hc++ would pose a real challenge for a group of current raid tier equipped players but they don't since they are exclusivly a catchup mechanic. I would really like a hc+ version that absolutly demolishes the tank and requires kicks, stuns,ccs, or some movement. A bit like the hc dungeons in tbc felt at the beginning of the expansion when you went in there with just your dungeon gear
@keonepatterson327
@keonepatterson327 Жыл бұрын
We need to have a talk about your ui
@agitimir1437
@agitimir1437 Жыл бұрын
They lost me when they removed the RDF at the beginning. I won’t Level another character through all the zones with 1x Exp. rates. It’s such a time waste !
@Zunedoodle77
@Zunedoodle77 Жыл бұрын
I just want to point out that ToC came out the same time Blizzard became Activision-Blizzard, the company that made Cataclysm, which is best known for "retail WoW". "Retail" started to grow in Wrath, came into full bloom in Cata, and withered in Draenor... or something like that. (Plz don't hate, I just had to pick an expansion and Draenor is a simple choice)
@Bizm4rk
@Bizm4rk Жыл бұрын
I've been saying this for a long time. Wrath was the "peak" subscriber count but it was the lowest player growth since release. The gameplay loop wasn't engaging for the majority of players, so they started quitting. Our guildies love raiding, but they don't want 1 tier with 2 sizes every few months, they want the ZG/AQ20/ZA etc., even MC with only 25 people. They want variety, not monotony. Wrath is Diablo 3 at release, nothing worth doing was fun. And nothing fun was worth doing.
@klinkclang
@klinkclang Жыл бұрын
1st Era: Vanilla 2nd Era: TBC - WOD 3rd Era: Legion - Shadowlands 4th Era: Dragonflight Every era of WoW from vanilla to the expansions has abided by a different game design philosophy, and I think DF is the best they've ever done. This is coming from a "wrath baby" who avoided retail to play even more wrath on private servers.
@MoonTurky
@MoonTurky Жыл бұрын
If you think dragonflight is good, you must be mentally ill or have not played it for a couple of months yet
@familytreewhisky1253
@familytreewhisky1253 Жыл бұрын
As always love the video as always people are always gonna say this expansion is best or better I love vanilla bc and wrath because that's where I have my most fond memories but I'll never be able to recreate them like the first time playing so I just play and enjoy what aspect I feel like playing when I wish
@zanebertoli4589
@zanebertoli4589 11 ай бұрын
The H++ system was such a good idea. Actuslly running dungeons on higher gs characters is great. Theyre fast, and fun.
@BTG514
@BTG514 Жыл бұрын
As you say, it's the latter half of WotLK, player attrition is noticeable. Raid logging isn't exactly a unique or new phenomenon. 🤷‍♂If you've geared up to current and the only thing left is raid night, then there's little point to investing more unless you want to bring up an alt.
@evilfreakofdesboesen
@evilfreakofdesboesen Жыл бұрын
I'm pretty happy with how it was back in the day and i also really like the new Stuff they added and changed now in wrath. The only Thing i miss is RDF and Crossserver Dungeons/Raids because i'm on a small Server and that sucks here and there. I would play more if there were more People and Raids. Maybe its a good Thing cause i already play to much 😂
@Juggs_WoW
@Juggs_WoW Жыл бұрын
I hope the cata version of xmog we get is a more retail like complete version and not the horrible cata launch version.
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