Рет қаралды 35,745
ENGLISH CAPTIONS ARE AVAILABLE! Hit the CC button to get subtitles!
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WRITTEN SCRIPT: bit.ly/claudios3script
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CREDITS
Narration, scripting, recording and editing by Keith
/ dukekc_
/ dukekc
Narration, scripting and recording by Wayne
/ tk_hito
Scripting and Tekken Input Generator by Tecklee
/ chuatecklee
Outro music and captioning by Sean
/ jaeger_rain
/ heavynaruto52
/ prod.by.rain
Claudio thumbnail art by ホウジョウ
/ houjoha
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RELEVANT VIDEOS BY RSKYLUCK
• Claudio Serafino Wall ...
• Claudio Reset into Dea...
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GENERAL TIMESTAMPS
Introduction 0:00
Punishment 1:14
Key Moves 9:39
Gameplan 33:04
Combos 37:18
Outro and thanks 43:05
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SPECIFIC TIMESTAMPS
[PUNISHMENT SECTION]
Standing block punishment 1:28
While Standing block punishment 7:04
[KEY MOVES SECTION]
Pressure tools 9:53
Whiff punishment 12:04
Homing moves 14:44
Pokes 16:18
Other tools 20:37
Lows 23:51
Starburst 27:07
Command Throw 31:17
Rage moves 31:46
[GAMEPLAN SECTION]
Neutral 33:17
At the wall 34:27
In infinite stages 35:10
Tech traps 35:37
Conclusion 36:29
[COMBO SECTION]
uf4/df1, 2/LOW PARRY/CH uf3/CH df2/CH b(3), 3 (GAINS STB) 37:32
uf4/df1, 2/LOW PARRY/CH uf3/CH df2/CH b(3), 3 (DOESN’T GAIN STB) 38:08
uf4/df1, 2/LOW PARRY/CH uf3/CH df2/CH b(3), 3 (WITH STB) 38:40
ws2 38:48
CH 4 39:02
CH 4, 3 39:14
CH db3/STB d2, 2 39:37
CH f3/ CH b(4), 1/CH (2), (1), 2 40:20
STB f1+2, 1+2 40:48
Rage Drive 41:19
Wall combos 42:04
Wall bounce combos 42:41
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EXTRA NOTES
-For hard combos, you can also do 1 into iwr2 instead of 1, 2 into iwr2 which is much easier but at the sacrifice of 3 damage
-For STB d2, 2/CH db3 combos, the easy combos are not recommended as they aren't always consistent, and doing ff3 or ff4 afterwards really isn't that hard. You can also use ws1 instead of ws4 for the easy combos for less damage but MUCH better consistency.
-We didn't put 1+2 in the Block Punishment section because we consider it a better whiff punisher than block punisher, but yes it can be very much used to block punish things like deathfist. Only problem is a move's block frame often changes depending on range, and if 1+2 happens to not work, its quite bad at -14. Hence we only listed b4, 2 since its much safer
-We decided not to talk about most of the STB moves without STB as they are for the most part quite bad. The only exception would be d1, 2, which can still be used in combos. If you mess up the micro-dash b3 in the intermediate combos by not dashing deep enough, you can still use d1, 2 to save your combo instead of 2, 1, 2, which will whiff.
-It wasn't mentioned, but STB d2, 2 is a natural combo on counterhit
-We mostly only listed Running 2 as the primary combo ender, but uf3+4 and b4, 1 will also work if you want wallcarry
-Instead of doing a micro-dash b3 into 2, 1, 2, you can just do f2 into 2, 1, 2 instead. However, the damage is obviously less
-For the Intermediate ws2 combo, instead of doing f2 into ff4, you can also do 1 into ff4, which is much easier for 1 less damage
-This should be well known by now, but the reason b1 is used instead of f3 as the screw after Rage Drive is because Rage Drive into f3 is not a true combo against many characters. They can techroll right and the f3 will whiff, while this will never happen if you use b1
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MUSIC USED
The Path of Duty (VS Katalina) ~Granblue Fantasy Versus OST
Duomo di Sirio Round 1 ~TEKKEN 7 OST
Love's Vagrant ~Bravely Default OST
Special Attack (Seth) ~Bravely Default 2 OST
Licht (VS Ferry) ~Granblue Fantasy Versus OST
39gang ~RaiN
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Video was made as of Tekken 7 Ver 3.30