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* This week's issue: thisweekinbevy.com/issue/2024-05-13-clearcoat-new-examples-and-game-updates
* Links on the website are for the Bevy Discord: discord.com/invite/bevy
This week in Bevy there are a bunch of new examples added to the repo, new additions to the StandardMaterial, and more.
Out in the wider ecosystem, we'll see 400,000 entities on a flowfield in the showcases as well as crates for networking, ui, and signals.
On top of that there are game updates from past Bevy jams, card games and more.
## Chapters
00:00 Overview
00:20 clearcoat
00:55 Annulus Gizmos
01:09 Repeated texture example
01:23 Headless Example
01:41 bevy_state
01:53 Extrusion
02:26 Shattered Pixel Dungeon
02:35 Remaking a rhythm game
02:49 bevy_reactor color picker
03:01 bevy_xpbd restitution test
03:24 CLRS v2.0!
03:56 Bevy Bistro scene updates
04:11 Zoolitaire passes review
04:32 A few hours of Bevy
04:42 Card Games!
04:54 bevy_wireframe first steps
05:06 Crafting system
05:18 400,000 entities on a flowfield
05:36 bevy_mesh_terrain_editor
05:46 Jarl Gameplay
06:04 Empire building game on a hex grid
06:45 tomara-x/quartz
07:02 Roguelike Racing
07:17 bevy_lunex alpha
08:04 Bevy Replicon 0.25.0
08:25 bevy_midi
08:47 seldom_pixel 0.6
09:02 Broken Spirit devlog
09:10 Processing Texture atlases in-Bevy
09:25 Contributing