Cleric is Bonkers now in One D&D! - Player’s Handbook Playtest 6 UA

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Pack Tactics

Pack Tactics

Күн бұрын

Spell changes from this playtest: • Spells and feat change...
Timestamp:
0:00 - Intro
0:11 - Base Cleric
6:54 - Subclasses
Link to patreon, merch shop, discord and twitter:
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Gator art by Drakeven: / drakeven1
Kobold reading a scroll art by Novatonix:
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Пікірлер: 294
@PackTactics
@PackTactics Жыл бұрын
I showed the wrong domain spell list at 8:02 ... Sorry... I also misspoke about the wish thing. I meant resistance to all damage types, not immune.
@zoddlander
@zoddlander Жыл бұрын
Why remove Polymorph for Trickery Domain??? Love the Addition of Invisibility! the Cupcake scene from Critical role will not happen with this one, but I'm ok with it! I agree that the war cleric should get some sortof feature equal to War caster! but more like being able to cast spells and make weapon attacks!
@Razdasoldier
@Razdasoldier Жыл бұрын
See They said "Fuck you" to the half of all class in the game (until Artificer) that got the subclass before level 3 (Sorcerer, Cleric, Warlock, Druid, and Wizard vs Barbarian, Bard, Fighter, Ranger, Paladin, Rogue)
@M9Seradon
@M9Seradon Жыл бұрын
​@@Razdasoldierit's part of the really badly done testing they did in previous UAs where because people didn't really realize they were testing standardized subclass progression the results became skewed towards standardizing subclasses to level 3 and leaving the rest of progression the same. As a Sorc main all I can say is to hell with that.
@eliascabbio7598
@eliascabbio7598 Жыл бұрын
The subclass choice has returned as original in 5e, but first step is all at 3rd level, they said it in the interview.
@SmokeSolo1975
@SmokeSolo1975 Жыл бұрын
Moon druid is even more tanks as ever. Use level 5 feature to swap spell slots to wildshape. Every wildshape a moon druid does grant a minimum of 3 x druid level in temp hp. Take a bit of barbarian and you have 15 temp hp every spell slot with reaitence to damage.
@1.21jiggawatts2
@1.21jiggawatts2 Жыл бұрын
This UA is getting out of hand. We need to have a *Divine* Intervention with the game designers
@JJV7243
@JJV7243 Жыл бұрын
Freaking awesome comment - get my thumbs up.
@joshuakanapkey6570
@joshuakanapkey6570 Жыл бұрын
💯
@samuelbroad11
@samuelbroad11 Жыл бұрын
what are they doing with all their time? learning to spell em oh en kay?
@tomerw2783
@tomerw2783 Жыл бұрын
Amen to that
@macromondo8026
@macromondo8026 Жыл бұрын
Whoever's in charge of writting the Full Caster Classes should be in charge of writting the Martials, maybe then they could get some awesome features/much-needed buffs (Looking at you Monk!)
@josephpotter5766
@josephpotter5766 Жыл бұрын
Oh my sweet summer child! The person in charge of writing the full casters probably IS in charge of the martial classes, that's WHY they've been so nerfed. Designer favoratism is a tradition in D&D, you never let people who like casters write non-casters, or visa versa, it's a surefire way to ensure that the classes they don't have a preference for get hammered into the ground.
@macromondo8026
@macromondo8026 Жыл бұрын
@@josephpotter5766 We've Been Tricked, We've Been Backstabbed and We've Been Quite Possibly, Bamboozled!
@nickm9102
@nickm9102 Жыл бұрын
@@josephpotter5766 So they need to find someone who likes Gish Characters that way we get one of two things. Good classes all around, or total garbage as they try to compensate weapons over spells on one class and something totally inverted on the next.
@artallaudo2034
@artallaudo2034 Жыл бұрын
Martial classes feel good at early levels, but scale so low when comparing to full casters spells. I always say that it should be applied an ability check when trying to cast magic, using high level spells should be hard and require materials, only a last resource choice. Most campaigns do not keep the amount of daily fights so high as it is recommended in the DM book, causing all casters to be OP.
@nickm9102
@nickm9102 Жыл бұрын
@@artallaudo2034 I understand your argument but it is inherently flawed. You are saying that magic users are too powerful because players choose to ignore the number of recommended encounters for an adventuring day. Also the Idea that you should only use your most powerful tools as a last resort isn't the best strategy for every environment. While there are real world examples let's look at this from the PoV of your character. You come across 6 kobolds and they attack the party you will be concerned for your safety but you have very little doubt that your party will be ok after the fight. Now come across an Ancient Dragon, now you know it can easily kill you, are you going to use the same level of force you did against the Kobolds now or are you going to try to end the threat before it ends you? Now for a situation where scaled escalation seems appropriate an Illithid and 6 Intellect devourers. You are inclined to think one guy and a few dogs should be an easy fight until the Psionics are realized and/or you realize the brain dogs are eating you brains then you realize that you need to end this fight yesterday. Now I understand that I won't find anything a martial class can do that companies to Meteor Swarm 40d6 save for 1/2 (140/70 dmg average) for 1 Action Now let's look at Fighter 20 (we are talking about high power abilities) with a great sword. 4 attacks with STR 20 and great weapon Master you are looking at 8d6+60 no save ( 88 dmg average) Now round 2 Abi-Dalzim's Horrid wilting 12d8 save for 1/2 (52/26) Fighter repeats Round 1 (88 dmg) So 192 dmg for wizard,172 for fighter Now Round 3 since most combats reach it. Wizard: Finger of Death 7d8+30 (62/31 dmg) Fighter: repeats Round 1 (88 dmg) So 254 Wizard, 264 fighter at round 3 Disintegrate is 75/0 dmg so fighter out paces damage at round 3 and continues to gain ground. Barbarian with GWM and max STR is a consistent 46 Monk w/h max DEX (21 dmg, monk needs help) Rogue 42 with sneak attack 62 w/h sharpshooter Ranger/Sharpshooter (41 dmg) Paladin/GWM (43 dmg) Sorcerers can match the wizard spells but warlock is worse with power word kill (100/0 Dmg) Maddening Darkness 8d8 (36/18 dmg) Finger of Death 62/31 dmg) Circle of Death 8d6 (28/14 dmg) Other casters are worse as bards have no 6th ot 8th lvl Offense spells Druids have no 9th lvl Offense spells and clerics have no offensive 9th or 8th lvl spells and in all of their cases upcasting the best Offensive spell is worse than the Wizard counterpart. So casters might be able to put out the biggest punch but it's once a day and can be outpaced easily after a few rounds of combat by most of the other classes.
@charmandenator5686
@charmandenator5686 Жыл бұрын
The designers decided to not only stop standardizing, but also keep subclasses at level 3, thereby annoying everyone simultaneously
@nickm9102
@nickm9102 Жыл бұрын
But getting your subclass at level 3 is a good thing because now you can't take a single level MC and get anything that might be mediocre. 🤣
@josciety5579
@josciety5579 Жыл бұрын
How the hell do warlocks and sorcerers not get their subclass until level 3 when their subclass is what gives them their powers??
@Merilirem
@Merilirem Жыл бұрын
@@josciety5579 I can only imagine sorcerers don't manifest or discover the source until level 3. Warlocks? No idea.
@burnpisces7733
@burnpisces7733 Жыл бұрын
@@nickm9102 You can simply make the rules so that when you take this class at player level 1 you get your subclass. Otherwise you don’t get the subclass until level 2 or 3 to make multiclassing a little weaker.
@anthonywalden239
@anthonywalden239 Жыл бұрын
​@@josciety5579Your bloodline and pact give you access to magical abilities. As you grow stronger the abilities grow as well moving from generic magic to somewhat thematic abilities and continuing to grow as you level (with you subclass features)
@000Dragon50000
@000Dragon50000 Жыл бұрын
In the sorcerer playtest I was mainly focused on telling them to stop turning features into spells and basically begging them to base the Sorcerer's spell list on their bloodline like how PF2e handles it.
@mr.m4302
@mr.m4302 Жыл бұрын
I hope Wish be VERY REVISED, because they really want Clerics and Sorcerers cast it frequently.
@nadirku
@nadirku Жыл бұрын
In some of the design commentary videos they released on the UA's they specifically called out that "shifting all classes to get their subclass at level 3" was a separate thing from "standardizing subclass levels for all subclasses", at least in their minds, and that they were intending to continue with that change to subclass progression.
@VimyGlide
@VimyGlide Жыл бұрын
so they literally got rid of the best part of the subclass leveling change and kept the worst part of it. very WOTC, tbh.
@josciety5579
@josciety5579 Жыл бұрын
Meaning classes like warlock, sorcerer, and cleric that all have their subclass as the source of the power now don’t have a source for their power until three levels of having power Fuck WotC
@Sangtrone
@Sangtrone Жыл бұрын
Classes should get a feature at every level with ASI/Feats and subclass features being a bonus on top of that. The key is to make 5 or so core class features that get upgraded at every tier (about every 5 levels). Full spell casting can take up 9-10 levels, essentially replacing 2 features every tier. For half casters, 5 levels, replacing 1 feature every tier. This gives a lot of room to do interesting things for non-casters. Since ASIs would no longer interfere with class features, you could go back to making ASI/Feat progression independent of class levels and tie it to overall character level so multi-class characters don't miss out on them like in previous editions. You could even expand that to subclasses, tie it to character level, but you only get to take one subclass. This would be a convenient place to stick features that you don't interact well with multiclassing.
@mythicalthings1796
@mythicalthings1796 Жыл бұрын
Here at OneDND we have 1. Less flavor! 2. We finally gave crumbs to the martials! Not enough to actually make them good, but hey! 3. Clerics have Infinite wish! 4. Wizards have infinite concentration! 5. Absolutely 0 quality of life changes! In fact we made it harder!
@Simon-Sax
@Simon-Sax Жыл бұрын
Sounds way worse then what we got with 5e tbh
@mohammadmurie
@mohammadmurie Жыл бұрын
6. You thought we were just going to give martials crumbs, nah we still going to be nerfing them just this time there is also going to be new ways we do it
@christiandidonna8808
@christiandidonna8808 Жыл бұрын
@@mohammadmuriethey stole are bread then gave back crumbs
@mohammadmurie
@mohammadmurie Жыл бұрын
@christiandidonna8808 yes exactly, martials used to be just given bread while spellcasters were getting food made by a Hell's Kitchen winner, now martials are justing getting the crumbs of their old bread while spellcasters are upgraded to being served by Gordon Ramsey himself
@stephaniehonaker3335
@stephaniehonaker3335 Жыл бұрын
there is one silver lining, people are curious about pathfinder 2e so they are trying new systems.
@ZeoffArcaneOfficial
@ZeoffArcaneOfficial Жыл бұрын
I know it'd be a buff, but I absolutely wish they kept more of the Scholar option in Divine Order. Being able to pick 2 skills to power with wisdom was a lot better than just 1 and being forced on religion. I'd be happy enough if it was just religion and one more of your choice at least. Also, you definitely put the war domain spell list on the Light cleric
@barcster2003
@barcster2003 Жыл бұрын
I gotta agree I think the religion check should be default. keep protector the thurmaturge should be a magical choice and maybe have that 3rd option be skills like what scholar was doing.
@ZeoffArcaneOfficial
@ZeoffArcaneOfficial Жыл бұрын
@@barcster2003 yeah, religion, a cantrip, and one other skill would be good. It'd be more inline with what the non-heavy armor subclasses got at the least
@ShadowLink38
@ShadowLink38 Жыл бұрын
The wording in Divine Intervention is a bit ambiguous but technically you begin Casting a Spell when you take the Action but it doesn't take effect until the Casting Time finishes. This is why you can Hold your Action tocast a spell around a corner, then walk out and release it, to avoid Counterspell since you've already "cast" the spell. It's also why you lose the slot if you are hit before you can release the Held spell. With all that said, Divine Intervention doesn't have the same clause as Wish ("You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.") meaning they may have intended to not circumvent the casting time. TL;DR - Divine Intervention needs clarification because it's technically unclear if it works like Wish (Action to cast, ignoring casting time) or if it works like Holding a Spell with a Readied Action. There are arguements for both sides and I for one will no be giving it the Wish treatment until lvl 20. Also also, the 5e version of 20th level Divine Intervention was basically already Wish so they haven't technically buffed it. Edit: This is also how Ritual Casting works with the "casting" of the spell happening immediately but you concentrate on it until it takes effect (casting time)+10 min later.
@fandomonium3789
@fandomonium3789 Жыл бұрын
One thing I'd love to see for the Cleric (whether as a capstone feature or something you develop as you level up) is to become a priest, prophet, emissary, or even an Avatar for your deity, elevating your connection to your deity beyond mortal limits. Being blessed with a great deal of your god's divine power. The idea of a high-level Cleric becoming the mouthpiece or the enforcer of their god's will on the Material plane is a fun idea to have baked into the class at high level. Perhaps this could give the Cleric access to unique spells based on which god it is specifically. Like a Cleric of Sune would get charm spells, or a Cleric of Umberlee would get water spells. A way of giving the emissary of your god a power without having to build a whole subclass around something. Especially since it seems we'll never get a Love Domain or Ocean Domain. Plus, it adds some variety. Sune is listed as a Light Domain deity, but worshipping her should be different than worshipping Lathander or Heliod. And sea gods really don't seem like they should allow their clerics to fly and throw lightning when their domain is over water. It's not perfect, but it's certainly better than just having Commune as a feature.
@darkmoon2503
@darkmoon2503 Жыл бұрын
Unique spells or features for Clerics of individual deities would make things so much cooler. I understand there are too many deities for every Cleric to get a unique thing, but the devs could at least do it for the Forgotten Realms pantheon.
@fandomonium3789
@fandomonium3789 Жыл бұрын
@@darkmoon2503 Maybe repurpose the piety system from Theros? Imagine building a Cleric of Sune that casts with CHA instead of Wisdom or adds their WIS to CHA checks. Picking up charm spells, and getting expertise in Persuasion and Deception checks. Imagine getting proficiency with a musical instrument or an artistic tool kit of your choice because Sune is the patron goddess of artists. Is it a bit Bard Lite? Sure, but *gestures at Divine Soul Sorcerer and Hexblade Warlock* If I'm praying to the goddess of love and beauty, I would expect her clerics to be good faces for their parties. All while still being a life or light cleric that smites evil or heals the downtrodden as Sune would. They don't have to make a love domain, just give her clerics a way to get those charm spells. I shouldn't have to play a Divine Bard to play as a Cleric of Sune.
@ZarHakkar
@ZarHakkar Жыл бұрын
Fluff and mechanics deeply integrated together without relying on the player to reflavor and the DM to homebrew? Not in my 5.5E!
@EpicRandomness555
@EpicRandomness555 Жыл бұрын
Polymorph is fitting for Trickery because messing with other people by turning them or yourself into and animal. Like the little story Thor told in Thor: Ragnarok about Loki turning into a snake before stabbing him. Actually Loki in general is a good reason for Polymorph to fit the Trickery domain.
@d_andrews
@d_andrews Жыл бұрын
Yeah I've also been puzzled when seeing this opinion around. Maybe it's because people are thinking "oh yeah, Polymorph, that spell that turns your allies into Giant Apes" rather than considering the fact that it can turn enemies into animals which is perfect for the trickery theme
@Merilirem
@Merilirem Жыл бұрын
People don't think SHAPESHIFTING should be trickery? Its almost as tricky as illusion!
@jonathanrich9281
@jonathanrich9281 Жыл бұрын
In mythology, many trickster deities and entities are shapeshifters, and use that ability in their schemes.
@TheRealFacemanguy
@TheRealFacemanguy Жыл бұрын
I really don’t like the direction of replacing class features with spells that just kinda sucks.
@TheGloryXros
@TheGloryXros Жыл бұрын
I agree, it just makes Mages seem alot more powerful in general since their gameplay is what everything else hinges on.
@PackTactics
@PackTactics Жыл бұрын
I'm usually fine with it like the way they do it with Glamor bard but I understand you. New things is better.
@SilentSooYun
@SilentSooYun Жыл бұрын
I'm willing to bet pounds to pesos that the reason why they're doing it this way is specifically to make it easier for D&D Beyond to track. No gameplay reasons, just this
@barcster2003
@barcster2003 Жыл бұрын
I think you are discrediting commune. It's basically ask 3 and reasonably up to 6 questions daily and potentially up to 9 because the way commune is written means it doesn't lie you just get nothing if it fails so the worst that happens is you waste time. For example Is ________ trustworthy? You can also phrase it as should i trust _______ ? Any answer other then yes means I should be cautious. Is _______ in danger today? (Maybe my character could cast a death ward spell on them monitor them, ect) Is ________ against your will? (I'm kind of asking the deity if I should deal with it) Will _____ guard take bribes?
@catalin2766
@catalin2766 Жыл бұрын
Yeah, it's the more boring option from a game design perspective. Why create new and interesting stuff when you can just slap a spell that is often used by the class? That's their logic, it's easier. That's pretty much the reason why I hate the idea of buffing martials by giving them spells
@FrostRose
@FrostRose Жыл бұрын
You should look into the very silly stealth rules in oneD&D where you become invisible for hiding
@cueball6969
@cueball6969 Жыл бұрын
Kobold! You showed the War Domain spell list when talking about Light Domain!
@VTSfilms
@VTSfilms Жыл бұрын
Wanted to comment this too, but scrolled a bit first to see if someone else commented this
@cueball6969
@cueball6969 Жыл бұрын
​@@VTSfilmsLikewise lol
@johncostello4565
@johncostello4565 Жыл бұрын
Just a theory, but all of the changes (and non changes) make sense if you assume two goals: 1) Discourage multi-classing optimization 2) Limit big nova strikes
@yuvalgabay1023
@yuvalgabay1023 Жыл бұрын
Tbh. This good
@arealhumanbean3058
@arealhumanbean3058 Жыл бұрын
Then why not just ban multiclassing in general?
@yuvalgabay1023
@yuvalgabay1023 Жыл бұрын
@@arealhumanbean3058 a .the idea of multi classing isnt bad by nature. But its being abused for purely min max and rarly for character development reasons. Its because in 2014 the designer didn't balance for it . B. You cant any more .the cat is out of the bag. They will have to make a new hole system for it to happend .
@mythicalthings1796
@mythicalthings1796 Жыл бұрын
​@@yuvalgabay1023Because multiclassing is dogshit otherwise. You're weaker than the rest of your party, there's little to no mechanical benefit UNLESS you're abusing mechanics in an unintended way, and the flavor sucks. Cause you don't *get* anything for it. There's no special features, special feats, etc.
@yuvalgabay1023
@yuvalgabay1023 Жыл бұрын
@@mythicalthings1796 a..there js many good multi classing builds that ate not deep hoes (and yes this is the name i given to this kind of builds).they not amazing powerful but they are good .which is good. Multi classing should be for : Character growth. Versitliy Or cool unque idea. Not abusing the mechanics to there tipping point to become dpr /skill/defence god.. sadly in 5e its mainly the last . And now whit most classes getting more goodis in later levels .and the features are more spread out i hope to see an environment where more committed multi classing is around
@prosamis
@prosamis Жыл бұрын
I love your content! Keep it up! Hallow video soon?👀
@joshuapicaro8726
@joshuapicaro8726 Жыл бұрын
2:50 Jeremy Crawford stated all subclasses will now be given at level three for all classes.
@lightyagami77777
@lightyagami77777 Жыл бұрын
I completely overlooked hallow when I read it years ago. I just reread it and that is ridiculous. Even with 24 hour casting and 1,000 gp cost, that spell would be mind blowing in some niche situations.
@PackTactics
@PackTactics Жыл бұрын
It is a cool spell.
@gyletre675
@gyletre675 Жыл бұрын
I read the immunity to the stress of wish to be the part where your character gets weakened after using it.
@ATMOSK1234
@ATMOSK1234 Жыл бұрын
"Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress."
@gyletre675
@gyletre675 Жыл бұрын
@@ATMOSK1234 So you basically just remove the cause of the 33% roll. I now see why that's a problem
@ATMOSK1234
@ATMOSK1234 Жыл бұрын
@@gyletre675 Because they can cast wish for anything and never have a chance to lose it.
@kclubok
@kclubok Жыл бұрын
@@ATMOSK1234 There was already a way to do that in 5e, although it took some more setup. If you have two characters with Wish, have one use it to cast Simulacrum on the other, then have the new Simulacrum cast Wish on whatever you like. (You could also do it with one caster by casting Simulacrum the slow and expensive way, but Wish is so much more convenient.)
@M9Seradon
@M9Seradon Жыл бұрын
This is like the UA Sorcerer capstone where you can't lose the ability to use Wish but even more broken because the cast is completely free. Sorcs at least suffer the side effects of Wish and have to burn spell slots for it even if they can never lose the spell itself. Clerics really are just a bunch of divinely booned sugar babies
@sammie16508
@sammie16508 Жыл бұрын
I actually like the fact that this has happened for Cleric. I agree that martials not getting these kinds of OP things is unfair, but the whole idea of a cleric is being a representative of a higher power. You are literally turning into an angel or demon with this subclass, and notice that almost ALL higher level celestials/demons and so on almost ALWAYS have tons of resistances and immunities. Instead of nerfing LEVEL TWENTY magic classes that getting very strong bonuses, I would much rather them just BUFF the martial classes as well. Maybe have characters that have gotten so strong at their craft that they are almost godlike as well. Like a hunter so good at defining targets to hunt that they get advantage on all attacks against the race of their choosing at the beginning of a fight or something. That sorta thing.
@Etropalker
@Etropalker Жыл бұрын
WotC to martials:"That single good feature you had was to strong, we had to nerf it, sorry. It will happen again." WotC to casters:"You get stress-free wish! And you get stress-free wish! Everyone gets stress-free wish!"
@Iamjordangreen
@Iamjordangreen Жыл бұрын
I really feel like the new divine intervention strips away a ton of fun, uniqueness, and favor from Cleric. Also two classes gaining wish as a capstone sounds really lazy and like that should be unique to one class.
@Barely_Edited
@Barely_Edited Жыл бұрын
Idk if ‘do nothing 90% of the time’ was fun, exactly. Unique, sure. It took over 20 sessions, almost a full year, before my divine intervention ever succeeded. Felt pretty bad. I’ll be glad to have it be an actually useful feature nkw
@nygyleeleccion4509
@nygyleeleccion4509 11 ай бұрын
Im new to dnd so 0:31 whats the good part of thaumaturgy?
@hyko8355
@hyko8355 Жыл бұрын
6:35 Not immune, resistant. Great video!
@vittoriosavian9964
@vittoriosavian9964 Жыл бұрын
Y? I can wish to become immune to damage, without any drawback
@hyko8355
@hyko8355 Жыл бұрын
@@vittoriosavian9964 the immunity is an option listed in Wish as being temporary.
@sharmakefarah2064
@sharmakefarah2064 2 ай бұрын
​@@hyko8355Yes, but you can go beyond the examples, and unless the DM is competent or adversarial, this is a ticket to breaking the game entirely through wishes you get. Wish needs to be removed or reduced in power in order for this to work.
@mikecarson7769
@mikecarson7769 Жыл бұрын
With all of these power boosts . . . what happened with the Monk? And will the designers somehow find a way to weaken the Ranger again?
@Cornfiglep
@Cornfiglep Жыл бұрын
10:00 I'm pretty sure that if a spell isn't added into the playetest then it's meant to be assumed that it hasn't changed from 5e.
@Michael-fd1gx
@Michael-fd1gx Жыл бұрын
Cleric subclass is supposed to be at level 1. There is a narrative reason for this, the cleric get get their power form their deity, indicated by divine domain. Narratively, no divine domain, no holy power.
@93lozfan
@93lozfan Жыл бұрын
In previous versions the whole destroy lower CR undead with turn undead was tied to failure of a will (wisdom) save. As you progress in cleric levels your turn undead DC improves and you could start turning things like mummy lords so they wanted to boost the effect against lower CR undead like skeletons, so on failure, they would just fizzle in holy radiance rather than just take the same effect. I think it'd be good to insert a crit fail mechanic like on failure the undead is feared, if failed by 5 or more it also uses it's reaction to move it's full movement away from you, if failed by 10 or more it is completely destroyed
@digifreak90
@digifreak90 Жыл бұрын
Personally, I like the level 14 improved Potent Spellcasting. I like how it's free temp HP to yourself or an ally every time you deal damage with a cantrip. It feels fitting for a more magic focused cleric providing more longevity to the party.
@EpicRandomness555
@EpicRandomness555 Жыл бұрын
They said that they’d switch back the progression but keep the subclasses at 3rd
@Wojtek36762
@Wojtek36762 Жыл бұрын
I like the new Trickster domain setup, it gives it a clear identity different from how a bard using the divine list will feel (and even have better access to a couple iconic hard spells like hypnotic pattern).
@majorbones251
@majorbones251 Жыл бұрын
If you can cast Hallow as an action, what happens to creatures that can’t enter the space if they’re already in the space? In my head canon, they get yeeted out!
@Athorment
@Athorment Жыл бұрын
Do you have a video on how to fix monks?
@jaceg810
@jaceg810 Жыл бұрын
I know hollow, it is sutch a fun spell, wanted to run a den of kobolds against a level 10 party, So they worshipped some false god of unity, and all got a single cleric level, yay guiding bolt, they don't hit all that often, but with pack tactics and guiding bolt advantage, and it dealing good damage, it was oki. Then the boss battle, hollow allows for vulnerability to radiant, so now the kobolds did a casual 4d6 doubled with every attack. It was great times, at some point the party mostly focused the boss, letting a firing squad of them assemble, it was a mess.
@Mitcheck315
@Mitcheck315 Жыл бұрын
I wonder if it'd be balanced to replace the war cleric's bonus action attack with something else minor and give them extra attack at level 6 instead? it's bring them more in line with other full-caster martial subclasses
@barcster2003
@barcster2003 Жыл бұрын
I'm guessing they were afraid to give the armored full caster extra attack.
@blueveil3277
@blueveil3277 Жыл бұрын
Being capable of casting the spell as an action in the new Divine Intervention is freaking amazing and I don't want for it to change at all. I actually used it in my last game to cast Hallow with it, causing Radiant Vulnerability. I was roleplaying a Justice Chief as a Cleric, my other three friends were Paladins (A Investigator and a Prison Warden/Executioner using Oath of Ancients and Vengeance) and a Cleric (Oath of Peace, roleplaying as a my apprentice and being mostly a party buffer/support), so everyone had a good amount of Radiant Damage. We just smashed a pit fiend at 13th level. I really don't care if it is OP. I just want to live in a world where I don't need to prepare a 24 hours trap to destroy a demon in Sacred Grounds.
@Fynzmirs
@Fynzmirs Жыл бұрын
The new playtest changed Divine Intervantion from an unpredictable but incredibly cinematic ability to a boring power ability. Clerics are full casters. They don't *need* extra power features. I understand that someone might dislike that their feature doesn't always work, but they are *full casters*, they have spells that always work instead. I actually think the old Divine Intervention was a good model for a full caster feature - cinematic, class-appropriate while not really improving the cleric's day-to-day performance. The new one is a boring extra "quickened" spell that, while mechanically powerful, could easily be removed or switched to a different class without really changing anything.
@forkme3165
@forkme3165 3 ай бұрын
Easy fix for martials... give them magic. As in, skills that give them immense ability in short bursts. Give ALL martial classes the ability to use superiority die (call them something else) as a part of their basic attacks in addition to a bonus action. Give them a list of spells for each class that are just flavored for physical ability. Example: the anime/light novel Overlord has physical skills in it that allow martial fighters to temporarily transcend their physical limits, like a long range slash with a sword using aura or something.
@markmcdonald9863
@markmcdonald9863 Жыл бұрын
I have to assume they’ll do the same thing to Polymorph that they did to druids. The player keeps their hp
@butterflysrage
@butterflysrage Жыл бұрын
11:01 oh man, you can now Ghostlance with a cleric! Warlock 2 / trickery cleric 18!
@PackTactics
@PackTactics Жыл бұрын
Tricklance!
@brannenpfister2579
@brannenpfister2579 Жыл бұрын
Except Eldritch blast scales with warlock level now. Nowhere near as good anymore.
@jonathanmartin8716
@jonathanmartin8716 Жыл бұрын
I want that on a shirt, "We have the power of God and Gators on our side!"
@majorbones251
@majorbones251 Жыл бұрын
Invoke Duplicity basically makes you Loki now?
@dokidokiduckie
@dokidokiduckie 10 ай бұрын
I actually really enjoy the new version of Blessed Strike and its Improved version. Even though it functionally doesn't matter, it gives players more choices with their features, which to me is always fun and engaging for people.
@__Rodrigo__
@__Rodrigo__ Жыл бұрын
berry cleric isnt gone ... well if everyone ready an action for as soon as the berries appear on your hand they all eat them it would still be your turn right ? maybe not and to do something like this would be better for the DM to just allow it or not
@SymbioteMullet
@SymbioteMullet Жыл бұрын
Getting a bit 3.5e in the martial/caster power divide again... This is terribly disappointing.
@PackTactics
@PackTactics Жыл бұрын
Oh absolutely. I feel like we went back in time to when I was playing pathfinder 1.
@justanormalspessman6576
@justanormalspessman6576 Жыл бұрын
I earnestly believe that instead of having Wish have a chance to be uncastable for forever upon casting it even just once, instead they should make it so that there are tiers of wish, like I dunno, *lesser wish* and *greater wish* or something to that effect. Make Wish take material components or something that can't be synthesized by magic or Wish itself when doing something other than the listed effects, and you have a reliable way for the GM to limit the castings of wish that can potentially be above the power curve. Mind you, this is unlike current Wish where depending on if the dice tell you to eff off you just lose Wish forever, even the listed effects like 8th level spells. If nothing else, changing the stress effect so you can still cast listed effects afterwards but lose unlisted casting would be a better change to the spell if you ask me. It just boils down to the current system punishing you for being "too creative" with it. I see no reason to ever use wish for anything other than casting Simulacrum for free under current 5e rules, but that might just be me.
@redactedlemons6817
@redactedlemons6817 Жыл бұрын
One thing I haven't heard covered is how Improved Blessed Strikes doesn't offer a choice...it just grants the new feature based on what you chose for Blessed Strikes at level 7. So, you can't get the temporary hp from potent spellcasting unless you take potent spellcasting at 7th. The same is true of Elemental Fury and Improved Elemental Fury for Druids. It's not a huge deal, but it's worth noting.
@darksword225
@darksword225 Жыл бұрын
With the level 20 wish feature. I've never been in a level 20 game and those I've seen and heard about ends up ending at level 20 with a boss fight typically the tarasque
@itsmefirefox
@itsmefirefox Жыл бұрын
Kobald I like the war priests ablitys because that is almost one free shield of faith a fight that works on two people as a bonus action if the spell has not changed so that is a plus four AC buff to you party now total also as written I believe twin spell would work. doing all of this is a 1 short rest free +4 AC or +6 AC with twin spell divided amidst your party members
@starcrafter13terran
@starcrafter13terran Жыл бұрын
Hi Kobold! HI GATOR!!!
@alkemyst337
@alkemyst337 Жыл бұрын
I'm really struggling to think of a good solution for closing the martial caster divide that doesn't just come down to kneecapping the casters. Nerfs aren't fun or interesting, but it really seems like the only way martials will be able to keep pace with these newer casters is getting anime level ridiculous physical abilities.
@BrunoCarlin
@BrunoCarlin Жыл бұрын
I like the subclass at lv 3,6,10,14
@nonamegiven202
@nonamegiven202 Жыл бұрын
yeah really hoping Wish itself is gets looked at, like as long as Simulacrum is a thing then removing the immunity of stress isn't really going to help much, like even a Arcana cleric right now could just cheese the spell.
@chris-the-human
@chris-the-human Жыл бұрын
the channel divinity option for the life domain cleric is a obviously worse option to just using your Channel divinity to heal through the base class feature
@bobalmond8257
@bobalmond8257 Жыл бұрын
5:56 raise dead is 5th. Now you can raise party members with no expense!!!
@SarJulem
@SarJulem Жыл бұрын
*5e Trickster Cleric requires concentration to maintain invoke duplicity. New one does not...
@ratboydnd
@ratboydnd Жыл бұрын
Polymorph on trickery domain cleric makes a lot of sense to me like worshippng loki or an animal trickster god should let you change shape
@nicoledias4866
@nicoledias4866 Жыл бұрын
Please, make your own version of all classes.
@PackTactics
@PackTactics Жыл бұрын
That's a big project. I would have to put the channel to the side for several months.
@gergom2699
@gergom2699 Жыл бұрын
​@@PackTactics It would worth😊
@mohammadmurie
@mohammadmurie Жыл бұрын
​@PackTactics could you do tips and where to start on how to balance them?
@PackTactics
@PackTactics Жыл бұрын
@@mohammadmurie As a video? No. This isn't a homebrew channel. Anyways I would start with spells before even touching anything because usually spells are better than features.
@mohammadmurie
@mohammadmurie Жыл бұрын
@@PackTactics what are you talking about every spell is just another op class feature for spellcasters, each and every single one of them /s But yeah fair about no to the video
@jasminebryant4238
@jasminebryant4238 Жыл бұрын
In theory, we don't know if wish will function the same as 5e
@567secret
@567secret Жыл бұрын
Geas as an action?
@nico-3060
@nico-3060 Жыл бұрын
Why bother with "Greater divine intervention" when they could just bring back the 3.5e spell Miracle...
@Ottenskjold
@Ottenskjold 10 ай бұрын
I think polymorph totally fits for trickery cleric. If I think about god's if trickery (Loki, Jackal, SunWukong) they are all about. Turning things into other things.
@KuaEtus
@KuaEtus Жыл бұрын
Free glyph of warding ones per day is my favorite part ❤🐊
@ktube2143
@ktube2143 Жыл бұрын
Someone at WOTC was thinking "These martials are a bit too strong, let's buff the casters a bit"
@michaelgerow3161
@michaelgerow3161 Жыл бұрын
I hope they keep order domain similar or improve it, I like order on my fighter cleric multiclass.
@rafaellvanuci8274
@rafaellvanuci8274 Жыл бұрын
in regard to the base class capstone, thats 20th lvl, 1% of tables will, maybe, have the opportunity to see this, its 3 levels after wiz/sorcs are already being able to use it normaly and 2 levels after sorc can jigglywiggly it, not really a problem for a 20th lvl god's herald and channeler of its divine authority/power into the world to use this once or twice a week, wich is less frequently than a wizard or sorcerer could use it on their own, they pay the price, gods don't. divine intervention is essentialy your god using its power, they put wish there cos its already written and already open ended so it saves them time and energy to recycle spells as features wich is why they're doing it so much in these UAs. heck, even divine intervention is wotc way of recycling the miracle spell from 3.x wich was clerics version of wish(wich was also safer to the cleric than wish was to anyone) where they asked their god for a deed that could also be negated(as a wish fail) or be done differently as the deity seemed fit(as wish's twisted fullfilment, but less dick-ish because its your patron deity, if u're good u're good) and iirc wish didn't had the clause where you lose it forever back then. people problem with wish, funnily enough, have less to do with wish than with the other spells they try to use with wish as a medium to fuck shit up + it beeing safer to exploit like that than use anything outside the box or more creative cos of the 33% of doom, even the more neutral options in the spell text, while good on their own, are too little for the risk/slot to be worth it.
@Nemo12417
@Nemo12417 Жыл бұрын
On the plus side, the amount of short rest recovery in this document indicates that WotC IS listening to us. So there's that. I actually like most of this with the exception of giving Clerics Wish. Also, I think the 10th level feature should be a bit more limited. Raise Dead and Hallow are SUPPOSED to be restricted based on resources.
@tesladrew2608
@tesladrew2608 Жыл бұрын
6:45 you can already do that using simulacrum wishing And you dont have the 2d4 downtime, and can do it at level 17
@jjsquidbeard4831
@jjsquidbeard4831 Жыл бұрын
Half casters should get one weapon mastery, full casters should get none, and the other classes should get multiple, with specific limitations and ways to use them in combination. Subclasses should offer them sometimes, but only when it makes sense, like the War Cleric, Hexblade warlock, etc.
@barcster2003
@barcster2003 Жыл бұрын
I think for war cleric it makes sense.
@0whatman
@0whatman Жыл бұрын
they should divide thaumaturgy and scholar again, and make thaumaturgy give an additional use of channel divinity on short rest, and make a charisma mirror to scholar they should also make the blessed strike options part of these options and let you pick em at lvl3 and at lvl7
@maxwellshields6277
@maxwellshields6277 Жыл бұрын
The cleric subclass change was needed. Cleric was a ridiculous 1 level dip for other classes, often solely so the wizard or bard could snag heavy armor. Very bad for 5e!
@tur13l
@tur13l Жыл бұрын
13:37 Extra attack!!!!
@benjammin6475
@benjammin6475 Жыл бұрын
I wish they made the number of channel divinity = your proficiency mod
@MrTwyres
@MrTwyres Жыл бұрын
Good.
@bakersbread104
@bakersbread104 Жыл бұрын
I like the old divine intervention. It seems cooler and very unique to the cleric class. I think abilities should stand apart from spells as unique or they get a lil boring
@kohinonion1794
@kohinonion1794 Жыл бұрын
Trickery Cleric video... That would be nice.
@pandanielxd
@pandanielxd Жыл бұрын
thats already on the channel (Jester is a Role Model for clerics in Dnd 5e! - Critical Role character analysis)
@kohinonion1794
@kohinonion1794 Жыл бұрын
@@pandanielxd oh, thanks.
@Commodore468
@Commodore468 Жыл бұрын
Splitting divine strike makes each cleric more different from one another. I agree that half and full casters should not get weapon master, but I do like it for ear cleric
@pederw4900
@pederw4900 Жыл бұрын
I loved the Jester reference ❤️
@ATinyWaffle
@ATinyWaffle Жыл бұрын
8:03 You showed the war domain's spell list by accident.
@GravityAP
@GravityAP Жыл бұрын
The level 10 5.5 cleric when the DM throws a pit fiend at them to scare the party
@nimric3348
@nimric3348 Жыл бұрын
I want them to bring scholar back that was my favorite part. Combinding them ruined it
@syrupchugger421
@syrupchugger421 Жыл бұрын
Not gonna lie, I'm glad clerics stay strong. I really want a war cleric to work as a holy fighter, I hope these changes are enough
@atinygoose6199
@atinygoose6199 Жыл бұрын
I'm still in the camp of subclass at 3 being good. One level cleric dips just give too much otherwise.
@GeninGeo
@GeninGeo Жыл бұрын
guided strike seems too resource intensive. taking a whole channel divinity each round. This could work but rather than only having a table for channel divinity or only having Profiency bonus or wisdom modifier ud need to give them more. the only thing i can ever see this being used for is securing a hit on a spell like contagion. maybe to make sure a smite spell hits.
@patrickmcathey7081
@patrickmcathey7081 Жыл бұрын
Starting to think they just really hate wish stress.
@julianholler7505
@julianholler7505 Жыл бұрын
Ok but, hallow, stops working if the enemy succeeds on charisma save
@asheronwindspear552
@asheronwindspear552 Жыл бұрын
9:08 try calling it Halo of Light, halo has a similar meaning in the context of a cleric.
@bobalmond8257
@bobalmond8257 Жыл бұрын
They probably moved subclasses to third to make one level multiclassing less powerful and to be more like most other classes.
@adamstadick2044
@adamstadick2044 Жыл бұрын
6:21 resistant, not immune.
@TheAusar
@TheAusar Жыл бұрын
Honestly, Divine intervention may be stronger, but I actually like it less right now. The god actually having a really low chance to intervene is so much cooler. Also yeah, not sure while we need to give casters more shit that is consistent and broken.
@barcster2003
@barcster2003 Жыл бұрын
I like it more now.
@kharnthebetrayer760
@kharnthebetrayer760 Жыл бұрын
Maybe warcleric should get another attack feature similiar to the bladesong wizard
@barcster2003
@barcster2003 Жыл бұрын
I'm guessing they make sure it wasn't broken.
@kharnthebetrayer760
@kharnthebetrayer760 Жыл бұрын
@@barcster2003 its not like casters arent overpowered already and warcleric should be the most paladin like of all clerics. Still the other subclases for cleric are better unfortunatly.
@evansmith2832
@evansmith2832 Жыл бұрын
Radiance of the dawn would still be better if it scaled at least to a reasonable degree. Like maybe 2d8/2d6+twice cleric level
@mr.m4302
@mr.m4302 Жыл бұрын
2:50-I'M NOT...
@Iceblade269
@Iceblade269 Жыл бұрын
Why do they give cleric wish and not just port in Miracle as a 9th level spell lmao.
@andrewgubin6307
@andrewgubin6307 Жыл бұрын
Later subclass progression is good, it makes multi classing weaker
@betteryou7hanme
@betteryou7hanme Жыл бұрын
"you pooping?"
@KnuttyEntertainment
@KnuttyEntertainment Жыл бұрын
Wait, you get less than your prof bonus uses of channel divinity, and it only recharges 1 on a short rest. Aren't both of those worst than 5e?
@Barely_Edited
@Barely_Edited Жыл бұрын
CD in 5e is 1 use, 2 at 6 and 3 at 18, getting them all back on a short rest you're sort of ahead now unless you get loads of short rests, and you get more to use in one go which can be really important.
@barcster2003
@barcster2003 Жыл бұрын
It is.
@barcster2003
@barcster2003 Жыл бұрын
​@Barely_Edited it's pretty much the same if you presume 1 short rest. If you get more than 1 its defintely worse. I think what they should do is make the religion check bonus default and then change thurmaturge. Some suggestions I have is giving more channel uses, allowing more spell preparations or giving your channel a special effect of some kind. The same should happen to druids.
@KnuttyEntertainment
@KnuttyEntertainment Жыл бұрын
@@Barely_Edited Got’cha, I was confused because what he said didn’t match what was on screen.
@BestgirlJordanfish
@BestgirlJordanfish Жыл бұрын
I like the standardized progression, just would like a lite form of expression at first class level. I don’t get why those features still need to emphasize undead. I dunno I’d rather scrap those for features that are reliable or consistent so the GM doesn’t have to put undead in more encounters. I’m not a fan of the features that say “cast more spells”. Like I dunno this seems like really bland design that pivots the weight of play nearly entirely on your spells and domain.
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